Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //This program intends to get all the point depths from a frame then dump them to std out and close.
- #include <fcntl.h>
- #include <libfreenect.h>
- #include <libfreenect_sync.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <termios.h>
- #include <unistd.h>
- #include "svg.h"
- //gcc -Wall -g -o "%e" "%f" -lfreenect -lfreenect_sync
- int dtime=5;
- int arduino;
- //int current_tilt=¤t_tilt);
- freenect_context *f_ctx;
- freenect_device *f_dev;
- #define WIDTH 640
- #define HEIGHT 400
- int die = 0;
- int kInit(); //initiallize / test kinect library and device connection
- void kClose(); //close the kinect device
- void depth_cb(freenect_device *dev, void *depth, uint32_t timestamp);
- void no_kinect_quit(void);
- int main(){
- kInit(); //init kinect lib, and device
- // Set the depth callback function
- freenect_set_depth_callback(f_dev, depth_cb);
- // Start the depth stream
- freenect_start_depth(f_dev);
- while (!die) {
- // Update the Kinect device
- if (freenect_process_events(f_ctx) < 0){
- break;
- }
- }
- kClose();
- return 0;
- }
- //Kinect Stuff
- int kInit(){
- // Initialize libfreenect
- if (freenect_init(&f_ctx, NULL) < 0) {
- printf("Failed to initialize libfreenect!\n");
- exit(1);
- }
- // Set the log level (optional)
- // freenect_set_log_level(f_ctx, FREENECT_LOG_DEBUG);
- // Open the Kinect device
- if (freenect_open_device(f_ctx, &f_dev, 0) < 0) {
- printf("Failed to open Kinect device!\n");
- exit(1);
- }
- return 0;
- }
- void kClose(){
- //shutdown functions
- freenect_stop_depth(f_dev);
- freenect_close_device(f_dev);
- freenect_shutdown(f_ctx);
- }
- void depth_cb(freenect_device *dev, void *depth, uint32_t timestamp){
- svg* psvg;
- psvg = svg_create(WIDTH, HEIGHT);
- // Cast the depth data to unsigned short (16-bit) xbox uses 11 bits of depth
- uint16_t *depth_data = (uint16_t *)depth;
- // uint16_t depth_value = depth_data[index];
- uint16_t depth_value = 0;
- if(depth_value>=2046){
- //nearing buffer overflow. this happens as object approaches camera
- depth_value=2046;
- }
- // Print the depth value at a specific pixel (e.g., pixel at (320, 240) (Center of frame))
- int x = 0;
- int y = 0;
- int index = 0; //index 0 to 307840
- for (x=0; x<=WIDTH; x+=4){ //I expect 640 numbers by 480
- index = y*WIDTH+x;
- depth_value = depth_data[index];
- //printf("%d ",depth_value);
- //printf(" %d %d ", x, y);
- svg_pixelDepth(psvg, x, y, depth_value);
- if(x>=WIDTH-1){
- if(y>=HEIGHT-1){
- svg_finalize(psvg);
- svg_save(psvg, "haaaah.svg");
- svg_free(psvg);
- exit(1);
- }
- y+=4; //goto next line
- x=0;
- printf("%d\n", y);
- }
- }
- }
- void no_kinect_quit(void){
- printf("Error: Kinect not connected?\n");
- exit(1);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement