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- variables:
- {los} = false
- {kod} = 00000
- options:
- nagroda: 5 diamond #nagroda
- nagroda2: 8 diamond
- czas: 5 #czas co jaki ma być odnawiany kod w minutach
- every {@czas} minutes:
- set {los} to true
- set {_a} to random integer between 1 and 9
- set {_b} to random integer between 1 and 9
- set {_c} to random integer between 1 and 9
- set {_d} to random integer between 1 and 9
- set {_e} to random integer between 1 and 9
- set {kod} to "%{_a}%%{_b}%%{_c}%%{_d}%%{_e}%"
- wait 1 second
- broadcast "&a[ &9&lINFO&a ] &bPierwsza osoba, ktora przepisze ten kod: &2&l/kod %{kod}% &r&bdostanie nagrode!"
- command /kod [<text>]:
- trigger:
- if {los} is true:
- if arg is {kod}:
- set {los} to false
- give {@nagroda} or {@nagroda2} to the player
- broadcast "&a[ &9&lINFO&a ] &bJako pierwszy, kod przepisal &l%player%&r&b, nowy kod zostanie wygenerowany za 5 minut!"
- stop
- else:
- send "&b&lPrzepisales niepoprawnie kod"
- else:
- send "&c&lKod juz wygasl, sprobuj za 5 minut"
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