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- --------------------------------------------------------
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- critTime = .27
- --------------------------------------------------------
- local h = Instance.new("Part",c)
- h.Name = "Trident"
- h.BrickColor = BrickColor.new(1,0,0)
- h.Material = "Neon"
- h.Size = Vector3.new(2,1,10)
- h.Locked = true
- h.CanCollide = false
- h.Name = "Handle"
- local m = Instance.new("SpecialMesh",h)
- m.MeshType = "FileMesh"
- m.Scale = Vector3.new(1.5,2.3,2.3)
- m.MeshId = "http://www.roblox.com/asset/?id=30694864"
- local hw = Instance.new("Motor",c.Torso)
- hw.Name = "HandleWeld"
- hw.Part0 = c.Torso
- hw.Part1 = h
- local l = Instance.new("PointLight",h)
- l.Range = 15
- l.Brightness = .6
- l.Color = Color3.new(1,0,0)
- --------------------------------------------------------
- Debounces = {
- FPS = 0;
- Mode = "Still";
- Debounce = false;
- wasCrit = false;
- SwitchingModes = false;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isJumping = false;
- isPassive = false;
- isTyping = false;
- isAgg = false;
- musicOn = false;
- isCombo = 0;
- }
- --------------------------------------------------------
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- hw;
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local music = Instance.new("Sound",c)
- music.SoundId = "rbxassetid://311086301"
- music.Looped = true
- music.Volume = 1
- fight = music
- local music2 = Instance.new("Sound",c)
- music2.SoundId = "rbxassetid://311086498"
- music2.Looped = true
- music2.Volume = 1
- pass = music2
- human.WalkSpeed = 0
- human.JumpPower = 0
- human.Animator:Destroy()
- human.MaxHealth = 5500
- c.Animate:Destroy()
- wait()
- human.Health = 5500
- c.Health:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- Debounces.isPassive = not Debounces.isPassive
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- Debounces.isAgg = not Debounces.isAgg
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- Debounces.musicOn = not Debounces.musicOn
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- spawn(function()
- local sine = 0
- while wait() do
- Debounces.isCombo = Debounces.isCombo + 1/30
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then
- setLerp(.2)
- if Debounces.isPassive == true then
- setJointCFrames({
- CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0));
- CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523));
- CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289));
- CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912));
- CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
- CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809));
- CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001));
- CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
- CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
- CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
- CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619));
- CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then
- sine = sine + math.rad(15)
- human.WalkSpeed = 15
- setLerp(.25)
- setJointCFrames({
- CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784));
- })
- elseif Debounces.isJumping == true and Debounces.Debounce == false then
- setLerp(.14)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0));
- CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306));
- CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704));
- CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416));
- CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249));
- CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776));
- CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119));
- })
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- changeColor = function(mode)
- Debounces.SwitchingModes = true
- local color = Color3.new(0,0,0)
- if mode == "Still" then
- color = Color3.new(1,0,0)
- elseif mode == "Blue" then
- color = Color3.new(0,1,1)
- elseif mode == "Orange" then
- color = Color3.new(1,.5,1/5)
- elseif mode == "Heal" then
- color = Color3.new(.1,1,.1)
- end
- local s = Instance.new("Sound",h)
- s.SoundId = "rbxassetid://262249260"
- s.Volume = .5
- s.Pitch = math.random(95,105)/100
- s:Play()
- h.BrickColor = BrickColor.new(color)
- local e = Instance.new("Part",h)
- e.Size = Vector3.new(1,1,1)
- e.BrickColor = BrickColor.new(color)
- e.Anchored = false
- e.CanCollide = false
- local rm = Instance.new("SpecialMesh",e)
- rm.MeshType = "FileMesh"
- rm.MeshId = "rbxassetid://3270017"
- rm.Scale = Vector3.new(3.2,3.2,10)
- local ew = Instance.new("Weld",e)
- ew.Part0 = h
- ew.Part1 = e
- ew.C0 = CFrame.new(0,0,-5)
- l.Color = color
- local timer = 0
- while rs.RenderStepped:wait() do
- timer = timer + (1/60)/(Debounces.FPS/60)
- ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60))
- e.Transparency = math.sin(ew.C0.p.z/2.5)
- if e.Transparency >= .95 then break end
- end
- e:Destroy()
- Debounces.Mode = mode
- Debounces.SwitchingModes = false
- wait(6)
- s:Destroy()
- end
- mouse.Button1Down:connect(function()
- local e = nil
- local e2 = nil
- if Debounces.isJumping == false and Debounces.isAttacking == false then
- if Debounces.isCombo <= critTime then
- Debounces.wasCrit = true
- else
- Debounces.wasCrit = false
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- Debounces.isCombo = 0
- Debounces.isAttacking = true
- setLerp(.23)
- local playAnim = (Debounces.attackNumber)%3 + 1
- local frame1 = {
- {
- CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015));
- CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905));
- CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328));
- CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768));
- CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817));
- CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191));
- };
- {
- CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86));
- CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74));
- CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363));
- CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679));
- CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958));
- CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928));
- };
- {
- CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967));
- CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888));
- CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434));
- CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585));
- CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748));
- CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
- };
- }
- local frame2 = {
- {
- CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169));
- CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032));
- CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869));
- CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828));
- CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266));
- CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496));
- };
- {
- CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885));
- CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203));
- CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7));
- CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2));
- CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441));
- CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
- };
- {
- CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
- CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899));
- CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966));
- CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337));
- CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958));
- CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237));
- CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492));
- };
- }
- if Debounces.wasCrit == false then
- local e = Instance.new("Sound",c.Head)
- e.Volume = .5
- e.SoundId = "rbxassetid://145486992"
- e.Pitch = math.random(110,130)/100
- e:Play()
- setJointCFrames(frame1[playAnim])
- setLerp(.35)
- wait(.07)
- setJointCFrames(frame2[playAnim])
- wait(.05)
- else
- local e = Instance.new("Sound",c.Head)
- e.Volume = .5
- e.SoundId = "rbxassetid://181894961"
- e.Pitch = math.random(130,160)/100
- e:Play()
- local e2 = Instance.new("Sound",c.Head)
- e2.Volume = .6
- e2.Pitch = math.random(110,130)/100
- e2.SoundId = "rbxassetid://200632875"
- e2:Play()
- setLerp(.6)
- setJointCFrames(frame1[playAnim])
- setLerp(.7)
- wait(.02)
- setJointCFrames(frame2[playAnim])
- wait(.01)
- end
- Debounces.isAttacking = false
- end
- wait(5)
- if e then
- e:Destroy()
- e2:Destroy()
- end
- end)
- function jumpyboie()
- Debounces.Debounce = true
- human.WalkSpeed = 0
- setLerp(.2)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
- CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
- CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
- CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
- CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
- CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
- })
- wait(.25)
- human.JumpPower = 60
- human.Jump = true
- wait(.25)
- Debounces.Debounce = false
- human.WalkSpeed = 35
- Debounces.isJumping = true
- wait()
- Debounces.Debounce = false
- human.JumpPower = 0
- end
- coroutine.wrap(function()
- while true do
- wait()
- if human.Jump == true and Debounces.Debounce == false then
- jumpyboie()
- wait(.5)
- Debounces.Debounce = false
- end
- end
- end)()
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then
- Debounces.Debounce = true
- human.WalkSpeed = 0
- setLerp(.2)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
- CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
- CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
- CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
- CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
- CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
- })
- wait(.25)
- human.JumpPower = 60
- human.Jump = true
- Debounces.Debounce = false
- human.WalkSpeed = 35
- Debounces.isJumping = true
- wait()
- human.JumpPower = 0
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then
- Debounces.Debounce = true
- human.WalkSpeed = 0
- setLerp(.2)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
- CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
- CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
- CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
- CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
- CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
- })
- wait(.25)
- human.JumpPower = 150
- local e = Instance.new("Sound",c.Head)
- e.SoundId = "rbxassetid://180204603"
- e.Pitch = math.random(90,110)/100
- e.Volume = 1
- e:Play()
- local e2 = Instance.new("Part",h)
- e2.Size = Vector3.new(1,1,1)
- e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0)
- e2.BrickColor = h.BrickColor
- e2.Anchored = true
- e2.CanCollide = false
- local rm = Instance.new("SpecialMesh",e2)
- rm.MeshType = "FileMesh"
- rm.MeshId = "rbxassetid://3270017"
- rm.Scale = Vector3.new(1,1,6)
- human.Jump = true
- Debounces.Debounce = false
- Debounces.isJumping = true
- human.WalkSpeed = 75
- wait()
- human.JumpPower = 0
- while rs.RenderStepped:wait() do
- rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60))
- e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60))
- if e2.Transparency >= .98 then
- break
- end
- end
- e2:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(key)
- InputObj = {KeyCode = key}
- --if Debounces.isTyping == false then
- if key == "z" and Debounces.SwitchingModes == false then
- changeColor("Still")
- elseif key == "x" and Debounces.SwitchingModes == false then
- changeColor("Blue")
- elseif key == "c" and Debounces.SwitchingModes == false then
- changeColor("Orange")
- elseif key == "v" and Debounces.SwitchingModes == false then
- changeColor("Heal")
- end
- --end
- end)
- h.Touched:connect(function(part)
- local h2 = part.Parent:FindFirstChild("Humanoid")
- if h2 then
- canAttack = "false"
- if Debounces.Mode == "Still" then canAttack = "true" end
- if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end
- if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end
- if Debounces.Mode == "Heal" then canAttack = "heal" end
- if canAttack == "true" then
- if Debounces.isCombo <= critTime then
- h2:TakeDamage(math.random(3,7))
- else
- h2:TakeDamage(math.random(1,4))
- end
- elseif canAttack == "heal" then
- h2:TakeDamage(math.random(-4,-1))
- end
- end
- end)
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then
- Debounces.isJumping = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- if Debounces.isAgg == true then
- fight:Resume()
- pass:Pause()
- else
- fight:Pause()
- pass:Resume()
- end
- if Debounces.musicOn == true then
- pass.Volume = 1
- fight.Volume = 1
- else
- pass.Volume = 0
- fight.Volume = 0
- end
- l.Range = math.sin(tick() * 1.8) * 8 + 5
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- Joints[i].C1 = CFrameZero()
- end
- end)
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