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- using UnityEngine;
- namespace HarryH.Outline
- {
- public class OutlinePassTarget
- {
- public string name;
- public string shaderName;
- public string textureName;
- public bool createTexture;
- public int depth;
- public RenderTextureFormat format;
- public OutlinePassTarget(string name, string shaderName, string textureName, bool createTexture, int depth, RenderTextureFormat format)
- {
- this.name = name;
- this.shaderName = shaderName;
- this.textureName = textureName;
- this.createTexture = createTexture;
- this.depth = depth;
- this.format = format;
- }
- }
- }
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