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OutlinePassTarget

Sep 27th, 2021
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C# 0.70 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. namespace HarryH.Outline
  4. {
  5.     public class OutlinePassTarget
  6.     {
  7.         public string name;
  8.         public string shaderName;
  9.         public string textureName;
  10.         public bool createTexture;
  11.         public int depth;
  12.         public RenderTextureFormat format;
  13.  
  14.         public OutlinePassTarget(string name, string shaderName, string textureName, bool createTexture, int depth, RenderTextureFormat format)
  15.         {
  16.             this.name = name;
  17.             this.shaderName = shaderName;
  18.             this.textureName = textureName;
  19.             this.createTexture = createTexture;
  20.             this.depth = depth;
  21.             this.format = format;
  22.         }
  23.     }
  24. }
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