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- # ########################################################################
- # Example of a mob configuration of rewards for killing a mob.
- # ########################################################################
- # Here is where you set the base prize in $ for killing a mob of each type
- # You can either set a decimal number ex 1.23 or a range 1.23:2.23
- #
- # For each kill you can run a console command to give the player a reward.
- # You can use the following variables:
- # {killer},{killed},{player},{killed_player},{prize},{world},
- # {killerpos},{killedpos}. Killerpos and Killedpos will have the
- # format <x> <y> <z>. Which could be used to /summon items.
- # An example could be /summon apple {killedpos} 2. to summon two apples where
- # where the mob was killed or /summon apple {killerpos} 1. to summon an
- # an apple where the player is.
- # Another example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- #
- # You can also specify the message send to the player.
- # The text can be color coded with these codes:
- # http://minecraft.gamepedia.com/Formatting_codes
- #
- # You can run many console commands on each line, each command
- # must be separated by |
- # The player will have the cmd run in {mob_cmd_run_chance} times in average. If mob_cmd_run_chance=0 it
- # will never run. If f.ex. mob_cmd_run_chance=0.50 and it will run run every second time in average.
- #
- # The mobname_head_prize is only used if you want the dropped heads after killing a mob to have a value.
- # Please also check the "dropmoneyonground" section in this file.
- example:
- mobname:
- # Enable MobHunting rewards for this mob (true or false)
- enabled: true
- # The message you want when this mob is killed
- message: The Mobname dropped {prize} BagOfGold.
- money:
- # The amount of money you want to be dropped / paid
- amount: '10.0'
- # The chance to drop/pay the amount of money (0-1)
- chance: 1.0
- # You can use any command you want, each command has some options.
- # 'cmd:' and 'chance:' is mandatory fields, 'message:' 'message_type:' and 'permission:' is optional
- # If you add a permission, the command will only be run if the player has this permission.
- # message_type can be: Chat, ActionBar, BossBar, Title, Subtitle or None. Default/Fallback is Chat. The words
- # are case sensitive and you you will need a supporting plugin. Ex. TitleManager,ActionBar,BossBar
- commands:
- - chance: '0'
- cmd: pex user {player} add any.permission {world}
- message: 'You got permission to do ..... '
- - chance: '0'
- message_type: ActionBar
- cmd: give {player} Iron_ingot 1
- message: You got an iron ingot!
- - chance: '0'
- cmd: say {player} killed an {killed}
- message: You killed an §1{killed}
- - chance: '0'
- permission: any.permission
- message_type: Title
- cmd: Say {player} killed an {killed}
- message: You shout to all other players.
- head:
- # Set to true or false if you want a head to be dropped as a reward
- drophead: true
- # The value you want the head to have when dropped
- value: '0'
- # The chance to drop a head (a number between 0 and 1
- chance: 0.025
- # The message you want when a head is dropped
- message: §aThe §1{killed} §adropped a skull on the ground
- # ########################################################################
- # Rewards for killing Hostile Mobs.
- # ########################################################################
- # Here is where you set the rewards for killing agressive mobs.
- mobs:
- # ### Default/Global settings ###
- # Possible message_type values: Chat, ActionBar, BossBar, Title, Subtitle, None
- default:
- message_type: None
- money:
- message_type: Chat
- head:
- message_type: Chat
- # ### Blaze settings ###
- blaze:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10.0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Cave Spider settings ###
- cave_spider:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:20'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground.
- # ### Creeper settings ###
- creeper:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10.0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- dolphin:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '3:10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a head in the water
- # ### Drowned settings ###
- drowned:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '5:15'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull in the water
- # ### Elder Guardian settings ###
- elder_guardian:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: 40:80
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.1
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Enderman settings ###
- enderman:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '20:40'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Endermite settings ###
- endermite:
- enabled: true
- money:
- amount: '10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '1'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Ghast settings ###
- ghast:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: 40:80
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Giant settings ###
- giant:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '5.0'
- chance: 1.0
- commands:
- - chance: '0.05'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.1
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Iron Golem settings ###
- iron_golem:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '20:40'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Guardian settings ###
- guardian:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '20:40'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Husk settings ###
- husk:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '9:13'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Killer Rabbit settings ###
- killer_rabbit:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '200'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '10'
- chance: 0.25
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Magma Cube settings ###
- magma_cube:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:20'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Phantom settings ###
- phantom:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '20:40'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.03
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Pillager settings ###
- pillager:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '5:10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Polar Bear settings ###
- polar_bear:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '25'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Ravager settings ###
- ravager:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '25'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Slime settings ###
- slime:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '25'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Shulker settings ###
- shulker:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '25'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.007
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Silverfish settings ###
- silverfish:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Skeleton settings ###
- skeleton:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:30'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 1.0
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Spider settings ###
- spider:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: 5.5:10.5
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 1.0
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Stray settings ###
- stray:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '15:35'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- turtle:
- enabled: false
- message: You killed a §1{killed}
- money:
- amount: '1:3'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Zombie settings ###
- zombie:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '7:11'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Zombie Pigman settings ###
- zombie_pigman:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '4:8'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Vex settings ###
- vex:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:15'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Witch settings ###
- witch:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:15'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Wither Skeleton settings ###
- wither_skeleton:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '30:50'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a skull on the ground
- # ########################################################################
- # Rewards for killing bosses
- # ########################################################################
- # Here is where you set the base prize in $ for killing the bosses
- boss:
- # ### Wither settings ###
- wither:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: 1000:2000
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} gold_ingot 1
- - chance: '0'
- cmd: give {player} diamond 10
- head:
- drophead: true
- value: '500'
- chance: 0.1
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Ender Dragon settings ###
- ender_dragon:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: 2000.0:5000.0
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- message: You got an Iron Ingot.
- - chance: '0'
- cmd: give {player} diamond 10
- message: You got ten Diamonds.
- head:
- drophead: true
- value: '1000'
- chance: 0.5
- message: §aThe §1{killed} §adropped a skull on the ground
- # ########################################################################
- # Rewards for killing villagers
- # ########################################################################
- # Here is where you set the base prize in $ for killing the villagers
- # MobHunting only handle Villagers on profession level, all careers is
- # handles as their profession. Info anbout Profession and Caarer:
- # http://minecraft.gamepedia.com/Villager#Professions_and_careers
- villager:
- # ### Armorer settings ###
- armorer:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0.0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Butcher settings ###
- butcher:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Cartographer settings ###
- cartographer:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Cleric settings ###
- cleric:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Farmer settings ###
- farmer:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Fisherman settings ###
- fisherman:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Fletcher settings ###
- fletcher:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Leatherworker settings ###
- leatherworker:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Librarian settings ###
- librarian:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Mason settings ###
- mason:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Nitwit settings ###
- nitwit:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Villager settings (No profession) ###
- villager:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Shepherd settings ###
- shepherd:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Toolsmith settings ###
- toolsmith:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Weaponsmith settings ###
- weaponsmith:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Blacksmith settings - deprecated in mc 1.14 ###
- blacksmith:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Priest settings - deprecated in mc 1.14 ###
- priest:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- evoker:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Illusioner settings ###
- illusioner:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '30:50'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.02
- message: §aThe §1{killed} §adropped a skull on the ground
- vindicator:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10:15'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ########################################################################
- # Rewards for killing passive mobs
- # ########################################################################
- # Here is where you set the base prize in $ for killing passive/friendly mobs.
- # By default the player does not get a reward for killing friendly mobs.
- # If you make the number negative, the reward will be a fine for killing a passive animal.
- passive:
- # ### Bat settings ###
- bat:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Bee settings ###
- bee:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.05
- commands:
- - chance: '0.05'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.05
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Cat settings ###
- cat:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.05
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Chicken settings ###
- chicken:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Cow settings ###
- cow:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Donkey settings ###
- donkey:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '5'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.02
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Fox settings ###
- fox:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- drophead: true
- head:
- value: '0'
- chance: 0.003
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Horse settings ###
- horse:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Llama settings ###
- llama:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Mule settings ###
- mule:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.02
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Mushroom Cow settings ###
- mushroom_cow:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Ocelot settings ###
- ocelot:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Panda settings ###
- panda:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.003
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Parrot settings ###
- parrot:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Pig settings ###
- pig:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Rabbit settings ###
- rabbit:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Sheep settings ###
- sheep:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Skeleton Horse settings ###
- skeleton_horse:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Snowman settings ###
- snowman:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Squid settings ###
- squid:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Wolf settings ###
- wolf:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '-10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.002
- message: §aThe §1{killed} §adropped a skull on the ground
- # ### Zombie Horse settings ###
- zombie_horse:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '-10'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.01
- message: §aThe §1{killed} §adropped a skull on the ground
- passive_monsters:
- zombie_villager:
- enabled: true
- message: You killed a §1{killed}
- money:
- amount: '1:2'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.05
- message: §aThe §1{killed} §adropped a skull on the ground
- # ########################################################################
- # Rewards for fishing
- # ########################################################################
- # Here is where you set the base prize in $ for catching a fish
- fishing:
- # Set this to false if you want to disable all fishing rewards / features.
- enable_fishing_rewards: true
- # ### Raw Cod settings ###
- cod:
- enabled: true
- message: You caught a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.001
- message: §aThe §1{killed} §adropped a Cod head in the water
- # ### Raw Salmon settings ###
- salmon:
- enabled: true
- message: You caught a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a Salmon head in the water
- salmons:
- head:
- drophead: true
- # ### Tropical Fish settings ###
- tropical_fish:
- enabled: true
- message: You caught a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.005
- message: §aThe §1{killed} §adropped a Aquarium in the water
- # ### Pufferfish settings ###
- pufferfish:
- enabled: true
- message: You caught a §1{killed}
- money:
- amount: '0'
- chance: 0.0
- commands:
- - chance: '0'
- cmd: give {player} Iron_ingot 1
- head:
- drophead: true
- value: '0'
- chance: 0.004
- message: §aThe §1{killed} §adropped a fish head in the water
- # ########################################################################
- # Pvp rewards
- # ########################################################################
- # Pvp configuration. Set pvp_allowed = true if you want give the players a reward when they kill eachother.
- # You can alsp run a console command when this happens to give the player a reward or punish him.
- # You can you the following variables {player},{world},{killed_player}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- pvp:
- player:
- # Set pvpAllowed=false to disable rewards on killing other players.
- pvp_allowed: true
- # Set rob_from_victim=true to steal from the victim or
- # rob_from_victim=false to get the reward money from the server.
- rob_from_victim: false
- # Write the message to the killer, describing the reward / console commands
- message: You got {killed_player}'s skull
- # The kill prize can be a number to steal x dollars from the killed player,
- # or it can be a cut in percent of his balance. Rob from victiom is about where the money comes from.
- # If FALSE the money comes from from the server, if TRUE the money comes from the dead player.
- # If you dont want the player to get any money for PVP kills, you MUST set pvp_kill_prize: 0
- money:
- amount: 1.0%
- chance: 0.0
- # One or more console commands to be run when a player kills another player.
- commands:
- - chance: '0'
- cmd: ''
- # Drop a head of the killed player
- head:
- drophead: true
- # The Head price if you want playerheads to have a value like the bag of gold.
- value: '10'
- chance: 0.025
- message: You got {killed}'s skull
- # ########################################################################
- # Special / Achievements rewards
- # ########################################################################
- # Here is where you set the prize in $ for achieving a special kill.
- # For each achievment you can run a console command to give the player a reward.
- # You can use the following variables {player},{world}, {killerpos},
- # {monstertype} and more can be added on request.
- # monstertype is the monstername. A valid list can be found in your
- # lang file. Ex. if it is mobs.skeleton.name, monstertype will return skeleton
- # An example command could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- # Achievements will not be shown in the GUI if there is a reward for killing the mob,
- # unless you set show_achievements_without_reward=true.
- achievements:
- # Put the names of the worlds here where you want to disable achievements.
- # Players will still get rewards for killings.
- disable_achievements_in_worlds:
- - worldname
- - worldname2
- # Set this to true if you want to see achievements when you use /mobhunt achievements
- # allthough there is no reward for this.
- show_achievements_without_reward: false
- # ########################################################################
- # ### Specials ###
- # ########################################################################
- specials:
- charged_kill:
- money: 250.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- creeper_punch:
- money: 50.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- axe_murderer:
- money: 25.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- david_and_goliath:
- money: 100.0
- commands: cmi give {player} diamond_helmet 1
- message: You got 100 and a Diamond Helmet for the kill
- recordhungry:
- money: 250.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- infighting:
- money: 150.0
- commands: cmi give {player} gold_ingot 1
- messages: Enjoy your gold ingot
- by_the_book:
- money: 50.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- creepercide:
- money: 25.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your gold ingot
- hunt_begins:
- money: 500.0
- commands: Enjoy your gold ingot
- message: ''
- itsmagic:
- money: 50.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your Gold ingot
- fancypants:
- money: 10.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your Gold ingot
- master_sniper:
- money: 250.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your Gold ingot
- neptune:
- money: 2000.0
- commands: give {player} gold_ingot 1
- message: Enjoy you Gold ingot
- justintime:
- money: 50.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your Gold ingot
- fangmaster:
- money: 500.0
- commands: cmi give {player} gold_ingot 1
- message: Enjoy your Gold ingot
- # ########################################################################
- # ### Hunter Levels ###
- # ########################################################################
- hunter:
- level1:
- money: 10.0
- commands: cmi give {player} gold_ingot 5
- message: Enjoy your 5 Gold ingots
- level2:
- money: 25.0
- commands: cmi give {player} gold_ingot 10
- message: Enjoy your 10 Gold ingots
- level3:
- money: 50.0
- commands: cmi give {player} gold_ingot 20
- message: Enjoy your 20 Gold ingots
- level4:
- money: 100.0
- commands: cmi give {player} gold_ingot 25
- message: Enjoy your 25 Gold ingots
- level5:
- money: 200.0
- commands: cmi give {player} gold_ingot 40
- message: Enjoy your 40 Gold ingots
- level6:
- money: 400.0
- commands: cmi give {player} gold_ingot 50
- message: Enjoy your 50 Gold ingots
- level7:
- money: 800.0
- commands: cmi give {player} gold_ingot 60
- message: Enjoy your 60 Gold ingots
- level8:
- money: 1600.0
- commands: cmi give {player} gold_ingot 120
- message: Enjoy your 120 Gold ingots
- # Achievement Hunter Levels - First Mob level
- # Here is where you set how many mobs to kill to reach next level per mob.
- # You can only set the number of mobs to kill to reach level 1. the next
- # levels is automatically calculated this way.
- # Level 1: 100 (100 kills)
- # Level 2: x 2.5 (250 kills)
- # Level 3: x 5 (500 kills)
- # Level 4: x 10 (1000 kills)
- # Level 5: x 25 (2500 kills)
- # Level 6: x 50 (5000 kills)
- # Level 7: x 100 (10000 kills)
- # Level Achievements can be disabled by setting the number to 0
- mob_level:
- armorer_level1: 100
- bat_level1: 100
- blaze_level1: 80
- blacksmith_level1: 100
- bonusmob_level1: 20
- butcher_level1: 100
- cat_level1: 100
- cartographer_level1: 100
- cave_spider_level1: 100
- chicken_level1: 100
- cleric_level1: 100
- clownfish_level1: 100
- cow_level1: 100
- creeper_level1: 100
- donkey_level1: 100
- dolphin_level1: 100
- drowned_level1: 100
- elder_guardian_level1: 50
- enderdragon_level1: 20
- enderman_level1: 100
- endermite_level1: 100
- evoker_level1: 50
- farmer_level1: 100
- fish_level1: 100
- fisherman_level1: 100
- fletcher_level1: 100
- fox_level1: 100
- ghast_level1: 80
- giant_level1: 100
- guardian_level1: 100
- horse_level1: 100
- husk_level1: 100
- illusioner_level1: 100
- iron_golem_level1: 100
- killerrabbit_level1: 100
- leatherworker_level1: 100
- librarian_level1: 100
- llama_level1: 100
- magma_cube_level1: 100
- mason_level1: 100
- mule_level1: 100
- mushroom_cow_level1: 100
- nitwit_level1: 100
- ocelot_level1: 100
- panda_level1: 100
- parrot_level1: 100
- phantom_level1: 100
- pillager_level1: 100
- pig_level1: 100
- polar_bear_level1: 100
- priest_level1: 100
- pvpplayer_level1: 100
- pufferfish_level1: 100
- rabbit_level1: 100
- ravager_level1: 100
- rawfish_level1: 100
- rawsalmon_level1: 100
- sheep_level1: 100
- shepherd_level1: 100
- shulker_level1: 100
- silverfish_level1: 100
- skeleton_level1: 100
- skeletonhorse_level1: 100
- slime_base_level1: 100
- snowman_level1: 100
- spider_level1: 100
- squid_level1: 100
- stray_level1: 100
- turtle_level1: 100
- toolsmith_level1: 100
- vex_level1: 100
- villager_level1: 100
- vindicator_level1: 100
- weaponsmith_level1: 80
- witch_level1: 80
- wither_level1: 20
- wither_skeleton_level1: 80
- wolf_level1: 100
- zombie_level1: 100
- zombiehorse_level1: 100
- zombie_pigman_level1: 100
- zombie_villager_level1: 100
- # ########################################################################
- # Rewards for assisting killings
- # ########################################################################
- # They players can get an extra reward if they help each other killing mobs.
- assists:
- # Enabling assist allows the second last player to attack a mob to get some money from it
- enable: false
- # This should be a value that is multiplied against the mobs base kill value.
- # This is used to determine how much money an assister gets.
- multiplier: 0.25
- # Should killstreak be applied to assists
- allow_killstreak: false
- # Time in seconds after attacking a mob that can be counted as an assist
- timeout: 4
- # ########################################################################
- # Grinding detection settings
- # ########################################################################
- # Here you can change the behavior of the grinding detection.
- grinding:
- enable_grinding_detection: false
- # Put the names of the worlds here where you want to disable grinding detection
- # You would typically do this in creative worlds.
- disable_grinding_detection_in_worlds:
- - worldname
- - worldname2
- # Killing stacked mobs (created by a mob stacking plugin)
- # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
- # killings of stacked to be detected as gring, you must set grinding_stacked_mobs_allowed to false.
- grinding_stacked_mobs_allowed: true
- # Area grinding detection.
- # Enabling this prevents a player from earning too much money from using a mob grinder.
- # Set 'enable_grinding_detection: false' to disable the grinding detection.
- # OBS: You can whitelist an area to allow grinding using '/mobhunt whitelistarea <add|remove>'
- # if the area is detected as a grinding area. See also '/mobhunt checkgrinding'
- # For each kill MobHunting check the number of kills within the range
- # If number of kills exceeds 10, the reward will decrese with 10% until the 'number of deaths'
- # is reached, whereafter the reward will be zero.
- area:
- detect_grinding_areas: true
- grinding_detection_range: 15
- grinding_detection_number_of_death: 20
- disable_natural_item_drops_on_player_grinding: false
- disable_natural_xp_drops_on_player_grinding: false
- blacklist_player_grinding_spots_as_server_worldwide_spots: false
- # Speed grinding detection.
- # Limit the number of mobs which can be killed with in a given timeframe
- speed_grinding:
- detect_speed_grinding: true
- time_frame: 120.0
- no_of_mobs: 10
- # Detect Grinding Farms.
- # When this is true, the plugin will try to detect if the players has build a Mob Grinding Farm.
- # Farm detection can be completly disabled or you can whitelist an area using the whitelist
- # command if you want the players to harvest mobs from a farm.
- farms:
- detect_farms: true
- # Nether Gold Farm detection.
- # When this is true, the plugin will try to detect if the players has build a Nether Gold Farm.
- # There is no guarantie that the plugin can detect all types of Nether Gold farms, but it has
- # been testet on this one: https://www.youtube.com/watch?v=jQWG9Q7HoUA
- # When searching for grinding the plugin measures how many mobs dies per timeframe within a range.
- # Be careful if you chance this number there is a risk for false positives.
- nether_gold_farms:
- detect_nether_gold_farms: true
- seconds_to_search_for_grinding: 30
- range_to_search_for_grinding: 4.0
- number_of_deaths_when_searching_for_grinding: 5
- disable_natural_item_drops: false
- disable_natural_xp_drops: false
- # Enderman Farm detection.
- # When this is true, the plugin will try to detect if the players has build an enderman Farm.
- # There is no guarantie that the plugin can detect all types of Enderman Farms. When searching
- # for grinding the plugin measures how many mobs dies in the VOID per timeframe within a range.
- # Be careful if you chance this number there is a risk for false positives.
- endermanfarms:
- detect_enderman_farms: true
- seconds_to_search_for_grinding: 30
- range_to_search_for_grinding: 5.0
- number_of_deaths_when_searching_for_grinding: 5
- disable_natural_item_drops: false
- disable_natural_xp_drops: false
- # Other Farm detection.
- # When this is true, the plugin will try to detect if the players has build other Farms
- # where different mobs is falling into death. The plugin is still counting mobs which
- # dies from falling, with in a range and a time frame.
- otherfarms:
- detect_other_farms: true
- seconds_to_search_for_grinding: 30
- range_to_search_for_grinding: 4.0
- number_of_deaths_when_searching_for_grinding: 10
- disable_natural_item_drops: false
- disable_natural_xp_drops: false
- # ########################################################################
- # Mobspawner settings
- # ########################################################################
- spawners:
- # Can the players earn money on mobs spawned from mobspawners, eggs and from eggs from Dispensers?
- # If you disable this you are still able to get rewards from specific Spawners, if you white list the area
- # using '/mh whitelistarea'.
- disable_money_rewards_from_mobspawners_and_eggs: true
- # Let the players get the naturally dropped items from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
- disable_naturally_dropped_items_from_mobspawners_and_eggs: false
- # Let the players get the naturally dropped XP from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
- disable_naturally_dropped_xp_from_mobspawners_and_eggs: false
- # ########################################################################
- # Multiplier Section
- # ########################################################################
- multiplier:
- # ########################################################################
- # Bonus multipliers
- # ########################################################################
- # These are bonus multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- bonus:
- sneaky: 2.0
- return_to_sender: 2.0
- push_off_cliff: 2.0
- no_weapon: 2.0
- # This is the PRO_Sniper bonus. The Sniper bonus is calulated as half of PRO_Sniper bonus.
- # If If PRO Sniper (far_shot) is 2, then Sniper will be = 1+((far_shot_1)/2)=1.5
- far_shot: 2.0
- mounted: 1.5
- friendly_fire: 4.0
- bonus_mob: 10.0
- bonusMob_head_prize: '100'
- critical: 2.0
- # This is the chance (% chance 0-100) that a bonus mob will spawn.
- bonus_mob_chance: 0.2
- # Bonus for killing a Baby mob.
- babyMultiplier: 1.2
- # ########################################################################
- # Reward for kills in a row
- # ########################################################################
- # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
- # Killstreak will be disabled if you set the multiplier: 1.0
- killstreak:
- level1: 5
- level1_multiplier: 1.5
- level2: 10
- level2_multiplier: 2.0
- level3: 20
- level3_multiplier: 3.0
- level4: 40
- level4_multiplier: 4.0
- # ########################################################################
- # Rank multipliers
- # ########################################################################
- # You can add multipliers for players with different ranks/groups. To do this"
- #
- # you must set give the user/group permissions with a format like this:
- # mobhunting.multiplier.guest
- # mobhunting.multiplier.guardian
- # mobhunting.multiplier.staff
- # mobhunting.multiplier.hasVoted
- # mobhunting.multiplier.donator
- # mobhunting.multiplier.op <____ Notice 'op' is reserved for OP'ed players!
- # OP'ed players will only get the OP multiplier
- # you can make your own permission nodes. You just need to keep the format
- # mobhunting.multiplier.name 'value' in your permissions file and the
- # format below in this file.
- rank:
- # Ranks
- rank_multiplier:
- mobhunting:
- multiplier:
- donator: '3'
- staff: '1.05'
- hasVoted: '2'
- guest: '0.9'
- guardian: '1.02'
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # You can chance the multiplier for different world difficulties.
- # A player which play in a HARD world should get more that a player
- # a player who is player in a peaceful world.The difficulty multipliers
- # with the mobs basic reward.
- # REMEMBER: These are not money, but a multiplier. Setting to 1 will disable them.
- difficulty:
- # This is the reward multiplier for the WorldDifficulty. Note that extrahard is
- # used for worlds where the plugin ExtraHardMode is enabled.
- world_difficulty_multiplier:
- normal: '1'
- extrahard: '2.5'
- hard: '2'
- easy: '0.75'
- peaceful: '0.5'
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # You can change the multiplier for different worlds.
- # If the world does not exist in this list the multiplier
- # will be set to 1, which is neutral/no bonus. Add you
- # own world names and a multiplier.
- world:
- # This is the reward multiplier for the different Worlds
- world_multiplier:
- world: '1.0'
- world_the_end: '1.0'
- world_nether: '1.0'
- worldname: '1.5'
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # These are penalty multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- penalty:
- # If a player flies at any point in a fight, this penalty will be applied
- flyingPenalty: 0.2
- # This is the penalty if the player gets killed by a mob.
- # Set mob_rob_from_player=10 to let the mob steal 10 dollars
- # or 10% to let the mob steal 10% of the players balance.
- # Set mob_rob_from_player=0 to disable this
- mob_rob_from_player: 0%
- # ########################################################################
- # Bounty settings
- # ########################################################################
- # Here you can set the behavior of the Bounty Command or you can disable
- # the command completely.
- bounties:
- # Set to true if you want to disable players to be able to put bounties on each other.
- enable_player_bounties: false
- # Here you set how much of a bound the bounty owner get back if
- # he drop the bounty on another player
- bounty_return_pct: 50
- # Here you set the number of days the Bounty is collectable.
- # After the number of days the Bounty will be removed automatically
- bounty_duration: 30
- # Set enable_random_bounty=false to disable random bounties
- enable_random_bounty: true
- # Time between Random Bounty is created in minutes
- time_between_random_bounties: 60
- # Minimum number of players before the server starts to make random bounties
- minimum_number_of_online_players: 5
- # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
- chance_to_create_a_random_bounty: 0.5
- # Random Bounty. Can be a number 100 or a range 100:200
- random_bounty_prize: 50:100
- # ########################################################################
- # Happy Hour settings
- # ########################################################################
- # Here you can set the behavior of the Happy Hour event.
- happyhour:
- # Here you can delay the HappyHour announcement announced to a
- # joining player, if an event is ongion.
- delay_happyhour_annoucement: 3
- # ########################################################################
- # Integration to other plugins.
- # ########################################################################
- plugins:
- # ########################################################################
- # Disguises rewards
- # ########################################################################
- # Here is where can define the actions when a player is under disguise (attacker)
- # or when the attacked (victim)
- disguises:
- # Enable/disable integration with iDisguise
- enable_integration_i_disguise: true
- # Enable/disable integration with DisguiseCcraft
- enable_integration_disguisecraft: true
- # Enable/disable integration with LibsDisguises
- enable_integration_libsdisguises: true
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove_disguise_when_attacking: true
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove_disguise_when_attacked: true
- # Bonus multiplier for killing while disgused.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- undercover_multiplier: 0.95
- # Bonus multiplier for killing a disgused player.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- cover_blown_multiplier: 1.2
- # ########################################################################
- # Citizens / MasterMobHunter settings.
- # ########################################################################
- citizens:
- # Enable/disable integration with Citizens2
- enable_integration_citizens: true
- # Set the number of seconds between each check. Recommended setting is
- # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
- # Be careful not to lower this number too much. It can cause lag and server crashes
- # because of database lockings.
- masterMobHunter_check_every: 300
- # ########################################################################
- # Stacked mobs settings
- # ########################################################################
- # Here you can chance the behavior of stacked mobs integration, or you can disable
- # integration completely.
- stackedmobs:
- mobstacker:
- # Enable/disable integration with MobStacker.
- # https://www.spigotmc.org/resources/mobstacker.15596/
- enable_integration_mobstacker: false
- stackmob:
- # Enable/disable integration with StackMob.
- # https://www.spigotmc.org/resources/stackmob.29999/
- enable_integration_stackmob: true
- # Set to true if you want stacked mobs to pay a reward.
- get_reward_from_stacked_mobs: true
- # ########################################################################
- # CustomMob settings
- # ########################################################################
- # Here you can chance the behavior of CustomMobs Integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/custommobs.7339/
- custommobs:
- # Enable/disable integration with CustomMobs
- # https://dev.bukkit.org/bukkit_plugins/custom_mobs/
- enable_integration_custommobs: false
- # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
- allow_custom_mobspawners_and_eggs: false
- # ########################################################################
- # InfernalMobs settings
- # ########################################################################
- # Here you can chance the behavior of InfernalMobs Integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/infernal_mobs.2156/
- infernalmobs:
- # Enable/disable integration with InfernalMobs
- enable_integration_infernalmobs: false
- # For InfernalMobs mob prize is calculated by the minecraft reward x multiplier_per_level^Infernal_Level
- # Ex.If multiplier=1.2 and level is 3 normal reward will be multiplied with 1.2*1.2*1.2=1,728
- multiplier_per_level: 1.25
- # ########################################################################
- # InfernalMobs settings
- # ########################################################################
- # Here you can chance the behavior of EliteMobs Integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/%E2%9A%94elitemobs%E2%9A%94.40090/
- elitemobs:
- # Enable/Disable integration with EliteMobs
- enable_integration_elitemobs: false
- # The reward for EliteMobs from level 50-400 will be multiplier linearly
- maximum_multiplier: 2.0
- # ########################################################################
- # Level Mob Settings (Conquestian / LorinthsRPGMobs
- # ########################################################################
- levelmobs:
- conquestia:
- # Enable/disable integration with ConquestiaMobs
- # https://www.spigotmc.org/resources/conquesita_mobs.21307/
- enable_integration_conquestiamobs: false
- # ########################################################################
- # LorinthsRPGMobs
- # ########################################################################
- # Disable integration with LorinthsRpgMobs
- # https://dev.bukkit.org/projects/lorinthsrpgmobs
- lorinthsrpgmobs:
- enable_integration_lorinthsrpgmobs: false
- # This is the multiplier per level mutiplied with the basic reward.
- # Becareful not to ruin the server economy by making the multiplier to big.
- # Example: If the reward is 10 and the multiplier is 1.05, the calculated
- # reward is:
- # Level 1: reward=10
- # Level 2: reward=10*1.05=10.5
- # Level 3: reward=10*1.05*1.05=11.03
- # Level 4: reward=10*1.05*1.05*1.05=11.58
- # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
- # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
- # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
- # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
- # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
- # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
- # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
- # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
- # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
- # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
- # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
- multiplier_per_level: 1.05
- # ########################################################################
- # Factions / FactionsUUID settings
- # ########################################################################
- # Here you can chance the behavior of the Factions / FactionsUUID integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/factions.1900/
- # https://www.spigotmc.org/resources/factionsuuid.1035/
- factions:
- # Enable/disable integration with Factions.
- # https://www.massivecraft.com/
- # https://www.spigotmc.org/resources/factions.1900/
- # https://www.spigotmc.org/resources/factionsuuid.1035/
- enable_integration_factions: false
- # This is the bonus when a player kills a mob or a player in a Factions WarZone.
- factions_warzone_multiplier: 1.1
- # ########################################################################
- # Towny settings
- # ########################################################################
- # Here you can chance the behavior of the Towny integration, or you can disable
- # integration completely.
- # http://towny.palmergames.com/
- towny:
- # Enable/disable integration with Towny.
- # http://towny.palmergames.com/
- enable_integration_towny: true
- # Disable rewards when the player is in his hometown.
- # http://towny.palmergames.com/
- disable_rewards_in_home_town: false
- # Disable rewards when the player is in any town.
- # http://towny.palmergames.com/
- disable_rewards_in_any_town: false
- # Disable naturally drops and xp drops when the player kill mobs in his home town.
- disable_naturally_drops_and_xp_in_home_town: false
- # ########################################################################
- # Residence settings
- # ########################################################################
- # Here you can chance the behavior of the Residence integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/residence_1_7_10_up_to_1_11.11480/
- residence:
- # Enable/disable integration with Residence.
- # http://towny.palmergames.com/
- enable_integration_residence: true
- # Disable rewards when the player is protected against damage.
- # http://towny.palmergames.com/
- disable_rewards_in_home_town: false
- # Disable naturally drops and xp drops when the player kill mobs in his home town.
- disable_naturally_drops_and_xp_in_protected_residence: false
- # ########################################################################
- # Integration to McMMO
- # ########################################################################
- # This section only relevant if you use McMMO.
- # Here you configure if the player will get McMMO Levels for MobHunting kills and
- # and the chance to get the xp.
- mcmmo:
- # Enable/disable the integration with McMMO.
- # https://www.spigotmc.org/resources/mcmmo.2445/
- enable_integration_mcmmo: false
- # Set 'enable_mcmmo_level_rewards: true' to let the players get Level as a MobHunting reward.
- enable_mcmmo_level_rewards: true
- mobs:
- bat:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- bee:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- cat:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- blacksmith:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- blaze:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- bonusmob:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- armorer:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- butcher:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- cartographer:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- cave_spider:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- chicken:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- cleric:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- clownfish:
- skillreward_amount: '1'
- skillreward_chance: 0.075
- cow:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- creeper:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- dolphin:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- drowned:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- donkey:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- elder_guardian:
- skillreward_amount: '1:2'
- skillreward_chance: 0.1
- enderdragon:
- skillreward_amount: '5'
- skillreward_chance: 0.33
- enderman:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- endermite:
- skillreward_amount: '1:2'
- skillreward_chance: 0.2
- evoker:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- farmer:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- fish:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- fisherman:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- fletcher:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- fox:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- ghast:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- giant:
- skillreward_amount: '1:2'
- skillreward_chance: 0.1
- guardian:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- horse:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- husk:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- illusioner:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- iron_golem:
- skillreward_amount: '1'
- killer_rabbit:
- skillreward_amount: '5'
- skillreward_chance: 1.0
- leatherworker:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- llama:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- librarian:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- magma_cube:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- mason:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- mule:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- mushroom_cow:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- nitwit:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- ocelot:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- parrot:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- panda:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- phantom:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- pig:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- polar_bear:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- pillager:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- priest:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- pufferfish:
- skillreward_amount: '1'
- skillreward_chance: 0.06
- pvpplayer:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- rabbit:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- ravager:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- raw_fish:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- raw_salmon:
- skillreward_amount: '1'
- skillreward_chance: 0.06
- sheep:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- shepherd:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- shulker:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- silverfish:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- skeleton:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- skeletonhorse:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- slime_base:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- snowman:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- spider:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- squid:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- stray:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- turtle:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- toolsmith:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- vex:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- villager:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- vindicator:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- weaponsmith:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- witch:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- wither:
- skillreward_amount: '5'
- skillreward_chance: 0.33
- wither_skeleton:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- wolf:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- zombie:
- skillreward_amount: '1'
- skillreward_chance: 0.4
- zombiehorse:
- skillreward_amount: '1'
- skillreward_chance: 0.025
- zombie_pigman:
- skillreward_amount: '1'
- skillreward_chance: 0.05
- zombie_villager:
- skillreward_amount: '1'
- skillreward_chance: 0.04
- mcmmov:
- iron_golem:
- skillreward_chance: 0.05
- # ########################################################################
- # Integration to CrackShot
- # ########################################################################
- # This section only relevant if you use CrackShot.
- # Here you configure if the player will get a multiplier for using a CrackShot weapon
- crackshot:
- # Enable/disable integration with CrackShot.
- # https://dev.bukkit.org/projects/crackshot
- enable_integration_crackshot: false
- # Multiplier used when a Crackshot weapon was used to kill a mob or a player
- crackshot_multiplier: 0.7
- # ########################################################################
- # MobArena
- # ########################################################################
- mobarena:
- # Enable/Disable integration with MobArena
- enable_integration_mobarena: true
- # Set to true if you want the players to get rewards while playing MobArena.
- mobarena_get_rewards: false
- # ########################################################################
- # PVPArena
- # ########################################################################
- # Here is where can configure how mobhunting acts when killing players while playing PvpArena
- pvparena:
- # Enable/Disable integration with PvpArena
- enable_integration_pvparena: false
- # Set to true if you want the players to get rewards while playing pvpArena.
- pvparena_get_rewards: false
- # ########################################################################
- # MythicMobs
- # ########################################################################
- mythicmobs:
- # Enable/Disable integration with MythicMobs
- enable_integration_mythicmobs: true
- # ########################################################################
- # MyPet
- # ########################################################################
- mypet:
- # Enable/Disable integration with MyPet
- enable_integration_mypet: true
- # ########################################################################
- # McMMOHorses
- # ########################################################################
- mcmmohorses:
- # Enable/Disable integration with McMMOHorses.
- # https://www.spigotmc.org/resources/mcmmohorses.46301/
- enable_integration_mcmmohorses: true
- # ########################################################################
- # Minigames
- # ########################################################################
- minigames:
- # Enable/Disable integration with MiniGames
- enable_integration_minigames: false
- # ########################################################################
- # MinigamesLib
- # ########################################################################
- minigameslib:
- # Enable/Disable integration with MiniGamesLib
- # https://www.spigotmc.org/resources/minigameslib.23844/
- enable_integration_minigameslib: false
- # ########################################################################
- # Worldguard
- # ########################################################################
- worldguard:
- # Enable/Disable integration with WorldGuard
- enable_integration_worldguard: true
- # ########################################################################
- # Worldedit
- # ########################################################################
- worldedit:
- # Enable/Disable integration with WorldEdit
- enable_integration_worldedit: true
- # ########################################################################
- # Essentials
- # ########################################################################
- essentials:
- # Enable/Disable integration with Essentials
- # http://dev.bukkit.org/bukkit_plugins/essentialsx/
- enable_integration_essentials: false
- # ########################################################################
- # BattleArena
- # ########################################################################
- battlearena:
- # Enable/Disable integration with BattleArena
- enable_integration_battlearena: false
- # ########################################################################
- # BossBarAPI
- # ########################################################################
- bossbarapi:
- # Enable/Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
- enable_integration_bossbarapi: false
- # ########################################################################
- # BarApi
- # ########################################################################
- barapi:
- # Enable/Disable integration with BarAPI. If you want messages in player chat you can set this to true.
- # https://dev.bukkit.org/projects/bar_api
- enable_integration_barapi: false
- # ########################################################################
- # TitleApi
- # ########################################################################
- titleapi:
- # Enable/Disable integration with TitleAPI
- enable_integration_titleapi: false
- # ########################################################################
- # VanishNoPackets
- # ########################################################################
- vanishnopacket:
- # Enable/Disable integration with VanishNoPacket
- enable_integration_vanishnopacket: false
- # ########################################################################
- # Titlemanager
- # ########################################################################
- titlemanager:
- # Enable/Disable integration with TitleManger. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/titlemanager.1049/
- enable_integration_titlemanager: false
- # ########################################################################
- # Actionbar
- # ########################################################################
- actionbar:
- # Enable/Disable integration with Actionbar. If you want messages in player chat you can set this to true.
- enable_integration_actionbar: false
- # ########################################################################
- # ActionbarAPI
- # ########################################################################
- actionbarapi:
- # Enable/Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionbarapi_1_8_1_9_1_10.1315/
- enable_integration_actionbarapi: false
- # ########################################################################
- # ActionAnnouncer
- # ########################################################################
- actionannouncer:
- # Enable/Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionannouncer.1320/
- enable_integration_actionannouncer: false
- # ########################################################################
- # Gringotts
- # ########################################################################
- gringotts:
- # Enable/Disable integration with Gringotts Economy.
- # http://dev.bukkit.org/bukkit_plugins/gringotts/
- enable_integration_gringotts: false
- # ########################################################################
- # TARDIS Weeping Angels
- # ########################################################################
- tardis_weepingangles:
- # Enable/Disable integration with TARDIS Weeping Angels.
- # http://dev.bukkit.org/bukkit_plugins/tardisweepingangels/
- enable_integration_tardis_weeping_angels: false
- # ########################################################################
- # ProtocolLib
- # ########################################################################
- protocollib:
- # Enable/Disable integration with ProtocolLib.
- # https://www.spigotmc.org/resources/protocollib.1997/
- enable_integration_protocollib: false
- # Enable/Disable. When a Grinding is detected and the reward is denied, the Grinding Area can be shown while a circle of flames.
- # https://www.spigotmc.org/wiki/mobhunting-grinding-detection/
- show_grinding_area_using_protocollib_temp: false
- # ########################################################################
- # MysterousHalloween
- # ########################################################################
- mysterious_halloween:
- # Enable/Disable integration with MysteriousHalloween.
- # https://www.spigotmc.org/resources/mysterioushalloween.13059/
- enable_integration_mysterious_halloween: false
- # ########################################################################
- # SmartGiants
- # ########################################################################
- smartgiants:
- # Enable/Disable integration with SmartGiants.
- # https://www.spigotmc.org/threads/smartgiants.55208/
- enable_integration_smartgiants: false
- # ########################################################################
- # PlaceholderApi
- # ########################################################################
- placeholderapi:
- # Enable/Disable integration with PlaceholderAPI.
- # https://www.spigotmc.org/resources/placeholderapi.6245/
- enable_integration_placeholderapi: false
- # ########################################################################
- # BossShop
- # ########################################################################
- bossshop:
- # Enable/Disable integration with BossShop.
- # https://www.spigotmc.org/resources/bossshop_powerful_and_playerfriendly_chest_gui_shop_menu_plugin.222/
- enable_integration_bossshop: true
- # ########################################################################
- # ExtraHardMode
- # ########################################################################
- extra_hard_mode:
- # Enable/Disable integration with ExtraHardmode.
- # https://www.spigotmc.org/resources/extra_hard_mode.19673/
- enable_integration_extra_hard_mode: false
- # ########################################################################
- # Herobrine
- # ########################################################################
- herobrine:
- # Enable/Disable integration with Herobrine.
- # https://www.theprogrammersworld.net/Herobrine/
- enable_integration_herobrine: false
- # ########################################################################
- # Boss
- # ########################################################################
- boss:
- # Enable/Disable integration with Boss.
- # https://
- enable_integration_boss: true
- # ########################################################################
- # CMI
- # ########################################################################
- cmi:
- # Enable/Disable integration with CMI.
- # https://www.spigotmc.org/resources/cmi-270-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/
- enable_integration_cmi: true
- # ########################################################################
- # Holograms
- # ########################################################################
- holograms:
- # Enable/Disable integration with Holograms.
- # https://www.spigotmc.org/resources/holograms.4924/
- enable_integration_holograms: true
- # ########################################################################
- # Holograpic Displays
- # ########################################################################
- holographic_displays:
- # Enable/Disable integration with Holograms.
- # https://dev.bukkit.org/projects/holographic_displays
- enable_integration_holographic_displays: true
- # ########################################################################
- # Precious Stones
- # ########################################################################
- precious_stones:
- # Enable/Disable integration with PreciousStones.
- # https://www.spigotmc.org/resources/preciousstones.5270/
- enable_integration_preciousstones: true
- # ########################################################################
- # DropMoneyOnGround for servers WITHOUT the BagOfGold plugin installed
- # ########################################################################
- dropmoneyonground:
- # When a player get a money reward for a kill, the money will go directly
- # into his pocket. If you set dropMoneyOnGround=true the reward will
- # dropped on ground to be picked up by the player.
- # Negative rewards will always be taken from the player.
- #
- # OBS Notice if you have the BagOfGold plugin installed these settings will be
- # overruled by the settings in BagOfGold config.yml !!!
- drop_money_on_ground: false
- # Here you can set the type of the ITEM to be dropped.
- # You can choose between "ITEM","KILLED","SKULL","KILLER". The default is ITEM.
- # The value will be showed above the item.
- # ITEM: The reward is dropped as a normal Minecraft item.
- # KILLED: The reward is dropped as the head of the mob/player you killed.
- # SKULL: The reward is dropped as a SKULL with a custom texture. You can generate custom texture value
- # and custom texture signature at http://mineskin.org
- # KILLER: The reward is dropped as the killers head.
- #
- # OBS: If the Gringotts plugin is installed and support not disabled, the droped item will be the Gringotts chosen item.
- # Examples:
- #
- # Bag of gold: (https://mineskin.org/6875)
- #
- # drop_money_on_ground_skull_reward_name: 'Bag of gold'
- # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ=='
- # drop_money_on_ground_skull_texture_signature: 'm8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE='
- #
- # Bag of gold (alternative): (https://mineskin.org/3384)
- #
- # drop_money_on_ground_skull_reward_name: 'Bag of gold'
- # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0='
- # drop_money_on_ground_skull_texture_signature: 'JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc='
- #
- # Chest: (https://mineskin.org/3136)
- #
- # drop_money_on_ground_skull_reward_name: 'Treasure chest'
- # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0NzI4Mzk3Nzk2ODMsInByb2ZpbGVJZCI6ImIwZDRiMjhiYzFkNzQ4ODlhZjBlODY2MWNlZTk2YWFiIiwicHJvZmlsZU5hbWUiOiJJbnZlbnRpdmVHYW1lcyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY5NDcxMjQ1YmNhN2M0ZmUwNjQ0MGQ5YjRiOWY3NDIxN2VkNzM0M2FhZDU5YTc5MThiMWExZDYxZDhiYTZkYSJ9fX0='
- # drop_money_on_ground_skull_texture_signature: 'lVA2QIbvybpzhcXof5yWz/7nkHdhG/3MGO+1DyD1txdRCALV6BRwsDUBwIUg06MkLUpBkjmiOvFcCRgal/jDE/xkkJPyk2tb/w4NtQ5PiPiAe0oInVnuiSIVFIE4tnsCdvX0joll3uKwVu6XY3t1KEsqJATcPhA5hslVn1iOp/IfMziIfuCzzob04rScpwcw0mLNtbtbMVAl6LYR9gXVuOkAfXujuYq4lbI/iW0yuLxSAzr8i9QWBP2ftup4qQHwocQRTdUE6/G5G9LwJWXhhnqKWjgjfvL0y2FRFJkgN1cvuq7DvUDBVsePnRIHwU5YvBPMjcZe/KE8VPTSodsN84/+++5p95Puxe1DXMX822xR71IQsxM7eax7Ffrr/Tzxw2rSDh9ivGGlRAB85OHwp/ouUgWNSrT8inNMYImque9EuZku9p3OFet8iZsFhkMXANeNtTVL7LKV7/L/0YWwoeyBnw5QQqvGyWKw3dac5eDkRNCyCtdDIntM5vsd8FxnIFj36zxLWgmrJmOM9hg5PBM4gcDxxryBcug8jSe+W9XDU39OOJotXajj8dgSL8yUn+d7l4Qvat/vJbAE8lonMl7P0P9QBPzmcIUvlRMuHSpRZQYkoCbwc2Filahd/5INtm7I4Y28XYzzupdwLk3cavKfOloL5YrWNqaZr/+9Tbk='
- #
- # Birthday present: (https://mineskin.org/4743)
- #
- # drop_money_on_ground_skull_reward_name: 'Birthday present'
- # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0Nzk5MzEzNDMxMjgsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NmNDRkZjIzMjBiNzYzMTI0N2FhZGY1OWMwZWNlOTdhNGJiNTdkZjI4YzFjZWU3OTM0ZjZhZTI4YWY4OTg5In19fQ=='
- # drop_money_on_ground_skull_texture_signature: 'k1xQ6E1NuxG1ZN7nlQqRJltYrJn44XHVhNA9pSEu2Pt2mkuixMxhIDj2Tg6o+JWlTyGfXtPVWLxygeGymmeSGaVcmDTaCALg7PL11ZfSzSWSxaIufNbj1EcSi264jg5FrAa/2/DnFsgu16wjlWiIGtjCzgx2QabY8YofoPKw6Y6Y5FHZJVXpT8Rsxs8ok6ZHtfm/ZyyTgvRSzh2mKmVyQIYJ1ZKxuqWhDQfbtBpu3dlEzMAEJo85Dvb7uIFYa7WFitjFJue/c9qpqAnazWFLrx33nYpjjeYhcfAvsaNQW3JVFEkyxzEgzOHbdsbiZcqTCwO+49whu175xOqT7XhouEubDT7A3H1jiSvQvkUZJv/GzUF4qFYHSfxhr6OWoBrRGwWmPdcrYx7fUWKo43CAqa5inaiTV4gU70BWrx5i3LhIJxpnspAyTXs8tZBxeoh8IizWD7uXkYYqh3j9cwuHoxfwZuMpOx9CPTC6R/YwJ1YK5OgJBY1+QhNw+NOilWT3jTok82elFvOLm3a5yLyVs+/UPmLD7rZsFm7/DD3VnRcpgjKRiyy2j9vYsYLyNE2BVLVJxBVk2yyy9u7L4VR6PO+8v2dh9DQl7vM2ORCxKPl2lt6woHWM2+eT1PXr16LtMtAOGYT8mlKFhp8Ou2+9fu4AqWkX7n3swU6XLiK5cJs='
- #
- # Choose between "ITEM","KILLED","SKULL","KILLER"
- drop_money_on_ground_itemtype: SKULL
- # Use the reward as a currency (bag of gold) which can be sold, bought, stored in a
- # protected chest or a protected area (a Bank?). Check the command /mh money sell.
- # Set this to FALSE if you want the BafOfGold to be picked up as money, if true the BagOfGold
- # will be picked up as an item. OBS: If you want to use the bags as an Economy
- # replacing Essentials/CraftConomy/... and more, then you have to install the
- # BagOfGold plugin as well. (https://dev.bukkit.org/projects/bagofgold)
- drop_money_use_item_as_currency: true
- # Here you can chance the command /mh money ... to /mh <alias> ...
- # Example: gold,bag,silver,coin,????
- drop_money_command_alias: money
- # Here you can set which item should be used when you have
- # chosen drop_money_on_ground_itemtype: ITEM.
- # Use Minecraft Item names like:
- # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
- drop_money_on_ground_item: GOLD_INGOT
- # Here you can set of the color of the number above the dropped item.
- # Use color names like WHITE, RED, BLUE, GOLD
- drop_money_on_ground_text_color: GOLD
- # This is the name of the reward
- drop_money_on_ground_skull_reward_name: Bag of gold
- # This is the name of the reward in plural
- drop_money_on_ground_skull_reward_name_plural: Bag of gold
- # This is the Custom Texture Value generated at http://mineskin.org
- drop_money_on_ground_skull_texture_value: eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ==
- # This is the Custom Texture Signature generated at http://mineskin.org
- drop_money_on_ground_skull_texture_signature: m8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE=
- # Dark room mobspawners usually collect items in a HOPPER. This is allowed by default.
- # If you want to deny HOPPERS to collect MobHunting Money rewards
- # set "deny_hoppers_to_pickup_money_on_ground"=false
- deny_hoppers_to_pickup_money_on_ground: true
- # If you only want the bags to be able to contain a
- # certain amount of gold you can set the limit here. Default 10000. Set limit_per_bag: 9999999999 to disable the feature.
- limit_per_bag: 10000.0
- # ########################################################################
- # Database Settings.
- # ########################################################################
- database:
- # Type of database to use. Valid values are: sqlite, mysql
- type: sqlite
- database_name: mobhunting
- mysql:
- username: user
- password: password
- host: localhost:3306
- useSSL: 'false'
- # This is the database layout version. Mostly for internal use and you should not need
- # to chance this value. In case you decide to delete your database and let it recreate
- # or if you chance database type sqlite/mysql you should set this value to 0 again.
- database_version: 7
- # ########################################################################
- # Update settings
- # ########################################################################
- updates:
- # Check if there is a new version of the plugin available.
- update_check: true
- # Set the number of seconds between each check. Recommended setting is
- # check_every: 7200 ~ to check every second hour.
- check_every: 7200
- # Set 'autoupdate: true' if you want new updates downloaded and installed.
- # You will still have to reboot the server manually.
- autoupdate: false
- # ########################################################################
- # General Settings
- # ########################################################################
- general:
- # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
- disabled_in_worlds:
- - worldname
- # The language (file) to use. You can put the name of the language file as the language code
- # (eg. en_US, de_DE, fr_FR, ru_RU, pl_PL ect.) or you can specify the name of a custom file without the .lang
- # Please check the lang/ folder for a list of all available translations.
- language: en_US
- # As of V 5.0.0 MobHunting utilizises the Advancement system (L key) to to show which
- # Achievements the players has made. This is still BETA feature and it is only Supported
- # on Spigot Servers and if you have any problems, you can set 'disable_mobhunting_advancements: true
- # and the reload the plugin.
- disable_mobhunting_advancements: false
- # It seems that redstone powered signs can cause lag on many servers.
- disable_redstone_powered_signs: true
- # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
- use_actionbar_for_broadcasts: true
- # Should achievements be broadcasted?
- broadcast_achievement: true
- # Should the hunt begins achievement be broadcasted?
- broadcast_first_achievement: true
- # Time between saves in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
- # but I recommend to save every 5th minute = 6000 ticks
- save_period: 6000
- # Time between leaderboard updates in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
- # but I recommend to update leaderboards max every 5 min = 6000 ticks
- leaderboard_update_period: 6000
- # Time in seconds after attacking a mob that can be counted as a kill
- kill_timeout: 4
- # If kills are not being registered in mob hunting. Enable this to see why they arent
- debug: false
- # Backup config on each server start / reload
- backup: true
- # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
- # All numbers except 0 can be used.
- # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
- # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
- # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
- # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
- reward_rounding: 0.01
- # This is the minimum reward which will which will be paid to the player 0.01 will be fine
- # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
- # a mob) will have to lower the minimum reward. Remember that some multipliers are less than 1
- # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
- # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
- minimum_reward: 0.01
- # When a new playerjoins the server he will by default start
- # in 'LEARNING MODE' and get extra information about when he get rewards and not,
- # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
- newplayer_learning_mode: false
- # When use_gui_for_achivements=true the status of players achievements will
- # be showed in a Inventory GUI.
- use_gui_for_achievements: true
- # When use_gui_for_bounties=true the open bounties and most wanted players will
- # be showed in a Inventory GUI.
- use_gui_for_bounties: true
- # Disable natural drops when a mob is killed
- # (because player is grinding or protected by Worldguard or in God mode or similar)
- # If you want the mobs to drops normal rewards set
- # "disable_natural_item_drops"=false
- disable_natural_item_drops: false
- # Disable natural xp drops when a mob is killed
- # (because player is grinding or protected by Worldguard or in God mode or similar)
- # If you want the mobs to drop normal XP set
- # "disable_natural_xp_drops"=false
- disable_natural_xp_drops: false
- # Try to cancel natural drops when a mob is killed the player is in creative mode.
- # If you want the mobs to drops normal rewards set
- # "try_to_cancel_natural_drops_when_in_creative"=false
- try_to_cancel_natural_drops_when_in_creative: false
- # Try to cancel XP drops when a mob is killed while the player is in creative mode.
- # If you want the mobs to drop normal XP set
- # "try_to_cancel_xp_drops_when_in_creative"=false
- try_to_cancel_xp_drops_when_in_creative: false
- # Do not chance this value unless you know what you are doing. It's meant for internal use.
- config_version: 1
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