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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Painis"
- Bin = Tool
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end
- ))
- end
- ob1d = function(mouse)
- size = 0.5
- mode = 1
- color = BrickColor.new(Color3.new(math.random(), math.random(), math.random()))
- mo = Instance.new("Model")
- mo.Name = "EEEEUGH HA HA HAAAAA"
- mo.Parent = workspace
- game.Debris:AddItem(mo, 10)
- p = Instance.new("Seat")
- p.Name = "Torso"
- p.Size = Vector3.new(14, 50, 14) * size
- p.BrickColor = color
- m = Instance.new("SpecialMesh")
- m.Parent = p
- p.Name = "Torso"
- p.Parent = mo
- p = Instance.new("Seat")
- p.Shape = "Ball"
- p.Size = Vector3.new(24, 24, 24) * size
- p.BrickColor = color
- p.Name = "Legball"
- for i = 1, 10 do
- lol = Instance.new("Seat")
- lol.BrickColor = BrickColor:Black()
- lol.Name = "SEE?"
- lol.Parent = mo
- lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
- w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = lol
- w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- w.Parent = w.Part0
- end
- p.Parent = mo
- w = Instance.new("Weld")
- w.Part0 = mo.Torso
- w.Part1 = p
- w.C0 = CFrame.new(16 * (size / 2), -48 * (size / 2), 0)
- w.Parent = w.Part0
- p = Instance.new("Seat")
- p.Shape = "Ball"
- p.Size = Vector3.new(24, 24, 24) * size
- p.BrickColor = color
- p.Name = "Legball"
- for i = 1, 10 do
- lol = Instance.new("Seat")
- lol.BrickColor = BrickColor:Black()
- lol.Name = "SEE?"
- lol.Parent = mo
- lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
- w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = lol
- w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- w.Parent = w.Part0
- end
- p.Parent = mo
- w = Instance.new("Weld")
- w.Part0 = mo.Torso
- w.Part1 = p
- w.C0 = CFrame.new(-16 * (size / 2), -48 * (size / 2), 0)
- w.Parent = w.Part0
- p = Instance.new("Seat")
- p.Shape = "Ball"
- p.Size = Vector3.new(21, 15, 21) * size
- p.BrickColor = color
- p.Name = "Legball"
- for i = 1, 10 do
- lol = Instance.new("Seat")
- lol.BrickColor = BrickColor:Black()
- lol.Name = "SEE?"
- lol.Parent = mo
- lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
- w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = lol
- w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- w.Parent = w.Part0
- end
- p.Parent = mo
- w = Instance.new("Weld")
- w.Part0 = mo.Torso
- w.Part1 = p
- w.C0 = CFrame.new(0, 60 * (size / 2), 0)
- m = Instance.new("SpecialMesh")
- m.Parent = p
- p.Name = "Head"
- w.Parent = w.Part0
- s = Instance.new("Sound")
- s.Parent = mo.Torso
- s.Volume = 100
- s.Pitch = 1
- s.SoundId = "http://www.roblox.com/asset/?id=149779810"
- s.Looped = true
- s:play()
- coroutine.resume(coroutine.create(function(Part)
- while Part.Parent ~= nil do
- wait(math.random())
- so("http://www.roblox.com/asset/?id=148636758", Part, 100, 1)
- end
- end
- ), mo.Torso)
- mo.Torso.CFrame = mo.Torso.CFrame * Torso.CFrame * CFrame.new(0, 0, -50 * size) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
- mo.Torso.Velocity = mouse.Hit.lookVector * 400
- coroutine.resume(coroutine.create(function(Part)
- while 1 do
- wait(math.random(0, 1) + math.random())
- Part.RotVelocity = Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40))
- end
- end
- ), mo.Torso)
- end
- ob1u = function(mouse)
- end
- buttonhold = false
- key = function(key, mouse)
- end
- key2 = function(key, mouse)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
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