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- --just put this on the top of a script and boom 89% works
- --note this does not work on big scripts
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- -- Press X where you wanna sit
- local plr = game:service'Players'.LocalPlayer
- local m = plr:GetMouse()
- local char = plr.Character
- local hed = plr.Character.Head
- local runservice = game:service'RunService'
- local modelScale = 1/5
- plr.Chatted:connect(function(msg)
- game:service'Chat':Chat(hed, msg, 1)
- if msg == "die/" then
- char:breakJoints()
- end
- end)
- pcall(function() local a = script.Parent.FaerieScript if a ~= script then a:Destroy() end end)
- pcall(function() local a = char.Animate if a ~= script then a.Disabled = true a:Destroy() end end)
- script.Name = "FaerieScript"
- function weld(a,b,c,d)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = c or CFrame.new()
- w.C1 = d or CFrame.new()
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- do -- Ignore my clerp stuff stolen from stravvy
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Hat") or v:IsA("BodyColors") or v:IsA("Clothing") or v:IsA("ShirtGraphic") then
- v:Destroy()
- end
- end
- Instance.new("Hat",char)
- local root = char.HumanoidRootPart
- local tw = root.RootJoint
- local tor = char.Torso
- local hd = char.Head
- local hum = char.Humanoid
- hum.Health = 40
- hum.MaxHealth = 40
- hum.WalkSpeed = 12
- local rl,ll = char["Right Leg"],char["Left Leg"]
- local ra,la = char["Right Arm"],char["Left Arm"]
- local c0 = {
- rs = CFrame.new(1,.5,0),
- ls = CFrame.new(-1,.5,0),
- rh = CFrame.new(.5,-1,0),
- lh = CFrame.new(-.5,-1,0),
- nk = CFrame.new(0,1,0),
- tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
- }
- local c1 = {
- rs = CFrame.new(-.5,.5,0),
- ls = CFrame.new(.5,.5,0),
- rh = CFrame.new(0,1,0),
- lh = CFrame.new(0,1,0),
- nk = CFrame.new(0,-.5,0),
- tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- }
- local rs = tor["Right Shoulder"]
- local ls = tor["Left Shoulder"]
- local rh = tor["Right Hip"]
- local lh = tor["Left Hip"]
- local nk = tor["Neck"]
- for i,v in pairs(tor:GetChildren()) do
- if v:IsA("Motor6D") then
- v.DesiredAngle = 0
- v.MaxVelocity = 0
- v.CurrentAngle = 0
- end
- end
- pcall(function() tor.roblox:Destroy() end)
- pcall(function() char.Faerie:Destroy() end)
- local model = Instance.new("Model",char)
- model.Name = "Faerie"
- local BasePart = Instance.new("Part")
- BasePart.CanCollide = false
- BasePart.Anchored = false
- BasePart.FormFactor = "Custom"
- BasePart.Locked = true
- BasePart.Size = Vector3.new()
- BasePart.TopSurface,BasePart.BottomSurface,BasePart.LeftSurface,BasePart.RightSurface,BasePart.FrontSurface,BasePart.BackSurface = 10,10,10,10,10,10
- BasePart:BreakJoints()
- function NP(par)
- local p = BasePart:Clone()
- p.Parent = par or model
- return p
- end
- local w1 = NP()
- w1.Transparency = .1
- local w1m = Instance.new("SpecialMesh",w1)
- w1m.MeshId = "rbxassetid://19367766"
- w1m.TextureId = "rbxassetid://9854798"
- w1m.Scale = Vector3.new(1.05, 1.05, 1.05)
- local w1 = weld(tor,w1,CFrame.new(-.1,0.55,1.6))
- local w2 = NP()
- w2.Transparency = .1
- local w2m = Instance.new("SpecialMesh",w2)
- w2m.MeshId = "rbxassetid://19367766"
- w2m.TextureId = "rbxassetid://9854798"
- w2m.Scale = Vector3.new(1.05, 1.05, 1.05)
- local w2 = weld(tor,w2,CFrame.new(.1,0.55,1.6))
- local h = NP()
- local hm = Instance.new("SpecialMesh",h)
- hm.MeshId = "rbxassetid://154820214"
- hm.TextureId = "rbxassetid://91740209"
- hm.Scale = Vector3.new(1, 1, 1)
- weld(hd,h,CFrame.new(0,0.2,0))
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Material = "SmoothPlastic"
- v.TopSurface,v.BottomSurface,v.FrontSurface,v.BackSurface,v.LeftSurface,v.RightSurface = 10,10,10,10,10,10
- end
- end
- do
- if modelScale ~= 1 then
- for i,v in pairs(c0) do
- c0[i] = (v-v.p) + v.p*modelScale
- end
- for i,v in pairs(c1) do
- c1[i] = (v-v.p) + v.p*modelScale
- end
- local Joints = {}
- local gtJoints,gtParts;
- local function gtCFrame(cf)
- return (cf-cf.p) + cf.p * modelScale
- end
- function gtJoints(p)
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("JointInstance") then
- table.insert(Joints,{v,v.Part0,v.Part1})
- v.Part0 = nil
- v.Part1 = nil
- v.C0 = (v.C0-(v.C0.p)) + (v.C0.p * modelScale)
- v.C1 = (v.C1-(v.C1.p)) + (v.C1.p * modelScale)
- end
- gtJoints(v)
- end
- end
- function gtParts(p)
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BasePart") then
- pcall(function() v.FormFactor = "Custom" end)
- local oldz = v.Size
- local cf = tor.CFrame:toObjectSpace(v.CFrame)
- v.Size = v.Size * modelScale
- v.CFrame = tor.CFrame * gtCFrame(cf)
- local mesh = nil
- for i,t in pairs(v:GetChildren()) do
- if t:IsA("DataModelMesh") then
- mesh = t
- end
- end
- if mesh == nil and v:IsA("Part") and v.Shape == Enum.PartType.Ball then
- mesh = Instance.new("SpecialMesh",v)
- mesh.MeshType = Enum.MeshType.Sphere
- end
- if mesh == nil and ((v:IsA("Part") and v.Shape == Enum.PartType.Block) or v:IsA("Seat") or v:IsA("VehicleSeat")) then
- mesh = Instance.new("BlockMesh",v)
- end
- if mesh ~= nil then
- if mesh:IsA("SpecialMesh") and mesh.MeshType == Enum.MeshType.FileMesh then
- mesh.Scale = mesh.Scale * modelScale
- else
- mesh.Scale = mesh.Scale*(oldz*modelScale)/v.Size
- end
- end
- end
- gtParts(v)
- end
- end
- gtJoints(char)
- gtParts(char)
- for i,v in pairs(Joints) do
- v[1].Part0 = v[2]
- v[1].Part1 = v[3]
- end
- end
- end
- rs.C0,rs.C1 = c0.rs,c1.rs
- ls.C0,ls.C1 = c0.ls,c1.ls
- rh.C0,rh.C1 = c0.rh,c1.rh
- lh.C0,lh.C1 = c0.lh,c1.lh
- nk.C0,nk.C1 = c0.nk,c1.nk
- tw.C0,tw.C1 = c0.tw,c1.tw
- local w10,w20 = w1.C0,w2.C0
- local pl = tor:FindFirstChild("FairyLight") or Instance.new("PointLight",tor)
- pl.Name = "FairyLight"
- pl.Shadows = false
- pl.Range = 8
- pl.Brightness = 10
- local sparkles = tor:FindFirstChild("FairySparkles") or Instance.new("Sparkles",tor)
- sparkles.Name = "FairySparkles"
- local outfit = 0
- local outfitparts = {ra,la,rl,ll,tor}
- local outfits = {
- {{106705109},{106705077},{106703301},{106703213},{106705037}}
- }
- local mycolor = ll.BrickColor.Color
- local mycolor2 = mycolor
- function setOutfit()
- local of = outfits[outfit]
- if of then
- for i,v in pairs(outfitparts) do
- local mesh = v:FindFirstChild("outfitMesh")
- local meshdata = outfits[outfit][i]
- if not mesh then
- mesh = Instance.new("SpecialMesh",v)
- mesh.Name = "outfitMesh"
- mesh.TextureId = "rbxassetid://9854798"
- end
- mesh.Scale =(meshdata[2] or Vector3.new(1,1,1)) * modelScale
- mesh.MeshId = "rbxassetid://"..meshdata[1]
- mesh.VertexColor = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b)
- end
- else
- for i,v in pairs(outfitparts) do
- pcall(function() v.outfitMesh:Destroy() end)
- end
- end
- end
- setOutfit()
- local senabled = true
- local lenabled = true
- function changeColor()
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new(mycolor)
- end
- end
- local mc1 = Vector3.new(mycolor.r,mycolor.g,mycolor.b)
- local mc2 = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b)
- w1m.VertexColor,w2m.VertexColor,hm.VertexColor = mc1,mc1,mc2
- for i,v in pairs(outfitparts) do
- local mesh = v:FindFirstChild("outfitMesh")
- if mesh then
- mesh.VertexColor = mc2
- end
- end
- pl.Color = mycolor
- sparkles.SparkleColor = mycolor
- end
- changeColor()
- do
- pcall(function() plr.PlayerGui.fairyColoring:Destroy() end)
- local scr = Instance.new("ScreenGui",plr.PlayerGui)
- scr.Name = "fairyColoring"
- local fr = Instance.new("Frame",scr)
- fr.Size = UDim2.new(0,-150,0,-65)
- fr.BackgroundColor3 = Color3.new(1,1,1)
- fr.BorderColor3 = Color3.new(.05,.05,.05)
- fr.BackgroundTransparency = .8
- fr.Position = UDim2.new(1,0,1,scr.Parent:FindFirstChild("PandaHelpNotify") and -20 or 0)
- fr.ZIndex = 9
- local am = 75
- local rval,gval,bval = mycolor.r,mycolor.g,mycolor.b
- local r = Instance.new("TextButton",fr)
- r.BackgroundTransparency = 1
- r.Size = UDim2.new(0,75,0,15)
- r.Position = UDim2.new(0,5,0,5)
- r.TextColor3 = Color3.new(1,1,1)
- r.TextStrokeTransparency = .4
- for i=1,am do
- local t = Instance.new("ImageLabel",r)
- t.BorderSizePixel = 0
- t.Size = UDim2.new(1/am,0,1,0)
- t.Position = UDim2.new((i-1)/am,0,0,0)
- t.Name = i
- t.ZIndex = 10
- end
- local rb = Instance.new("ImageLabel",r)
- rb.ZIndex = 10
- rb.Size = UDim2.new(0,2,1,-2)
- rb.BackgroundColor3 = Color3.new(0,0,0)
- rb.BackgroundTransparency = .5
- rb.BorderColor3 = Color3.new(.4,.4,.4)
- rb.Name = "b"
- local g = r:Clone()
- g.Parent = fr
- g.Position = UDim2.new(0,5,0,25)
- local b = r:Clone()
- b.Parent = fr
- b.Position = UDim2.new(0,5,0,45)
- r.ZIndex,g.ZIndex,b.ZIndex = 10,10,10
- local prev = Instance.new("TextButton",fr)
- prev.Size = UDim2.new(0,55,0,45)
- prev.Position = UDim2.new(0,90,0,5)
- prev.ZIndex = 10
- prev.BorderColor3 = Color3.new(.2,.2,.2)
- prev.TextColor3 = Color3.new(1,1,1)
- prev.TextStrokeTransparency = .4
- prev.TextYAlignment = "Bottom"
- prev.FontSize = "Size8"
- prev.TextWrapped = true
- local res = Instance.new("TextButton",fr)
- res.Size = UDim2.new(0,55,0,9)
- res.Position = UDim2.new(0,90,0,51)
- res.ZIndex = 10
- res.BorderColor3 = Color3.new(.2,.2,.2)
- res.BackgroundColor3 = Color3.new(.5,0,0)
- res.TextColor3 = Color3.new(1,1,1)
- res.Text = "reset"
- res.FontSize = "Size8"
- local mode = 0
- local function update(set)
- r.b.Position = UDim2.new(rval,-1,0,1)
- g.b.Position = UDim2.new(gval,-1,0,1)
- b.b.Position = UDim2.new(bval,-1,0,1)
- local col = Color3.new(rval,gval,bval)
- prev.BackgroundColor3 = mode == 1 and mycolor2 or mycolor
- prev.Text = ""
- r.Text = math.floor(rval*255+.5)
- g.Text = math.floor(gval*255+.5)
- b.Text = math.floor(bval*255+.5)
- for i,v in pairs(r:GetChildren()) do
- local n = tonumber(v.Name)
- if n then
- local sc = n/am
- v.BackgroundColor3 = Color3.new(sc,gval,bval)
- end
- end
- for i,v in pairs(g:GetChildren()) do
- local n = tonumber(v.Name)
- if n then
- local sc = n/am
- v.BackgroundColor3 = Color3.new(rval,sc,bval)
- end
- end
- for i,v in pairs(b:GetChildren()) do
- local n = tonumber(v.Name)
- if n then
- local sc = n/am
- v.BackgroundColor3 = Color3.new(rval,gval,sc)
- end
- end
- if set ~= false then
- if mode == 0 then
- mycolor = col
- end
- if mode == 1 then
- mycolor2 = col
- end
- changeColor()
- end
- end
- update()
- local rd,gd,bd = false,false,false
- r.MouseButton1Down:connect(function(x,y) rd = true rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end)
- r.MouseButton1Up:connect(function() rd = false end)
- r.MouseLeave:connect(function() rd = false end)
- r.MouseMoved:connect(function(x,y) if not rd then return end rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end)
- g.MouseButton1Down:connect(function(x,y) gd = true gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end)
- g.MouseButton1Up:connect(function() gd = false end)
- g.MouseLeave:connect(function() gd = false end)
- g.MouseMoved:connect(function(x,y) if not gd then return end gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end)
- b.MouseButton1Down:connect(function(x,y) bd = true bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end)
- b.MouseButton1Up:connect(function() bd = false end)
- b.MouseLeave:connect(function() bd = false end)
- b.MouseMoved:connect(function(x,y) if not bd then return end bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end)
- res.MouseButton1Click:connect(function()
- rval,gval,bval = themeColor.Color.r,themeColor.Color.g,themeColor.Color.b
- update()
- end)
- local modebtn = Instance.new("TextButton",fr)
- modebtn.Position = UDim2.new(1,-150,0,-15)
- modebtn.Size = UDim2.new(0,49,0,14)
- modebtn.BackgroundColor3 = Color3.new(1,1,0)
- modebtn.BackgroundTransparency = .6
- modebtn.TextScaled = true
- modebtn.Font = 4
- modebtn.TextColor3 = Color3.new(1,1,1)
- modebtn.TextStrokeTransparency = .7
- modebtn.Text = "Body"
- modebtn.MouseButton1Click:connect(function()
- mode = (mode+1)%2
- local col = mode == 1 and mycolor2 or mycolor
- rval,gval,bval = col.r,col.g,col.b
- modebtn.Text = mode == 0 and "Body" or "Clothes"
- update(false)
- end)
- local outfitbtn = Instance.new("TextButton",fr)
- outfitbtn.Position = UDim2.new(1,-150,0,-30)
- outfitbtn.Size = UDim2.new(0,49,0,14)
- outfitbtn.BackgroundColor3 = Color3.new(1,1,0)
- outfitbtn.BackgroundTransparency = .6
- outfitbtn.TextScaled = true
- outfitbtn.Font = 4
- outfitbtn.TextColor3 = Color3.new(1,1,1)
- outfitbtn.TextStrokeTransparency = .7
- outfitbtn.Text = "Outfit"
- outfitbtn.MouseButton1Click:connect(function()
- outfit = (outfit+1)%(#outfits+1)
- setOutfit()
- end)
- local sparklebtn = Instance.new("TextButton",fr)
- sparklebtn.Position = UDim2.new(1,-100,0,-15)
- sparklebtn.Size = UDim2.new(0,100,0,14)
- sparklebtn.BackgroundColor3 = Color3.new(0,1,0)
- sparklebtn.BackgroundTransparency = .6
- sparklebtn.TextScaled = true
- sparklebtn.Font = 4
- sparklebtn.TextColor3 = Color3.new(1,1,1)
- sparklebtn.TextStrokeTransparency = .7
- sparklebtn.Text = "Sparkles"
- sparklebtn.MouseButton1Click:connect(function()
- senabled = not senabled
- sparklebtn.BackgroundColor3 = senabled and Color3.new(0,1,0) or Color3.new(1,0,0)
- end)
- local lightbtn = Instance.new("TextButton",fr)
- lightbtn.Position = UDim2.new(1,-100,0,-30)
- lightbtn.Size = UDim2.new(0,100,0,14)
- lightbtn.BackgroundColor3 = Color3.new(0,1,0)
- lightbtn.BackgroundTransparency = .6
- lightbtn.TextScaled = true
- lightbtn.Font = 4
- lightbtn.TextColor3 = Color3.new(1,1,1)
- lightbtn.TextStrokeTransparency = .7
- lightbtn.Text = "Light"
- lightbtn.MouseButton1Click:connect(function()
- lenabled = not lenabled
- lightbtn.BackgroundColor3 = lenabled and Color3.new(0,1,0) or Color3.new(1,0,0)
- end)
- end
- local gyro = root:FindFirstChild("RootGyro") or Instance.new("BodyGyro",root)
- gyro.maxTorque = Vector3.new()
- gyro.Name = "RootGyro"
- local vel = root:FindFirstChild("RootVel") or Instance.new("BodyVelocity",root)
- vel.maxForce = Vector3.new()
- vel.Name = "RootVel"
- vel.P = 4000
- local flying = false
- local state = "idle"
- local kd = {}
- local humspd = 0
- local flyspeed = 0
- local flystop = 0
- local sitting = false
- local holding = false
- m.KeyDown:connect(function(k)
- local now = tick()
- kd[k] = now
- if k == " " and not flying then
- pcall(function() sitting:Destroy() end)
- sitting = nil
- state = "fly"
- flying = true
- flydir = (root.CFrame.lookVector*Vector3.new(1,0,1)).unit
- elseif k == " " and state == "fly" then
- flying = false
- state = "idle"
- flystop = tick()
- elseif k == "x" and m.Target and (root.Position-m.Hit.p).magnitude < 20*modelScale then
- local tar = m.Target
- local cf = tar.CFrame:toObjectSpace(m.Hit)
- local siz = tar.Size/2
- local cfr
- local rx,ry,rz = 0,0,0
- local lv = tar.CFrame:vectorToObjectSpace(root.CFrame.lookVector)
- if math.abs(cf.Y-siz.Y) < .03 then
- cfr = CFrame.new(cf.p + Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
- elseif math.abs(-cf.Y-siz.Y) < .03 then
- cfr = CFrame.new(cf.p - Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),math.pi)
- elseif math.abs(cf.X-siz.X) < .03 then
- cfr = CFrame.new(cf.p + Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,-math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
- elseif math.abs(-cf.X-siz.X) < .03 then
- cfr = CFrame.new(cf.p - Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
- elseif math.abs(cf.Z-siz.Z) < .03 then
- cfr = CFrame.new(cf.p + Vector3.new(0,0,3*modelScale)) * CFrame.Angles(math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
- elseif math.abs(-cf.Z-siz.Z) < .03 then
- cfr = CFrame.new(cf.p - Vector3.new(0,0,3*modelScale)) * CFrame.Angles(-math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
- end
- if cfr then
- pcall(function() sitting:Destroy() end)
- flying = false
- state = "sit"
- if m.Target.Anchored then
- sitting = {tar = tar, cf = cfr}
- else
- sitting = weld(tar,root,cfr)
- end
- end
- end
- end)
- m.KeyUp:connect(function(k)
- kd[k] = nil
- end)
- hum.Running:connect(function(spd)
- if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
- humspd = spd
- state = flying and "fly" or (spd < 1 and "idle" or "walk")
- end)
- hum.Climbing:connect(function(spd)
- if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
- humspd = spd
- state = flying and "fly" or (spd < 1 and "idle" or "walk")
- end)
- hum.Seated:connect(function(a)
- state = a and "sit" or humspd > 0 and "idle" or "walk"
- end)
- hum.Changed:connect(function()
- if hum.Jump then
- hum.Jump = false
- end
- end)
- hum.FreeFalling:connect(function()
- if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
- state = math.abs(tor.Velocity.Y) > 1 and "inair" or state
- end)
- hum.FallingDown:connect(function(a)
- if not a then return end
- state = "inair"
- end)
- while true do
- runservice.RenderStepped:wait()
- local cam = workspace.CurrentCamera
- local alpha = .2
- sparkles.Enabled = senabled and flying and tor.Velocity.magnitude > 3
- pl.Enabled = lenabled
- if state ~= "fly" then
- if type(sitting) == "table" then
- gyro.maxTorque = Vector3.new(1,1,1)*4e6
- vel.maxForce = Vector3.new(1,1,1)*4e5
- gyro.cframe = sitting.tar.CFrame * sitting.cf
- vel.velocity = (gyro.cframe.p-root.Position)*10
- else
- gyro.maxTorque,vel.maxForce = Vector3.new(),Vector3.new()
- end
- end
- if sitting then
- state = "sit"
- end
- tw.MaxVelocity,rh.MaxVelocity,lh.MaxVelocity,rs.MaxVelocity,ls.MaxVelocity,nk.MaxVelocity = 0,0,0,0,0,0
- tw.CurrentAngle,rh.CurrentAngle,lh.CurrentAngle,rs.CurrentAngle,ls.CurrentAngle,nk.CurrentAngle = 0,0,0,0,0,0
- local hasRobe = outfit == 1
- if state == "idle" then
- hum.PlatformStand = false
- local breathing = math.sin(tick()*2)
- local tilt = .02 + breathing*.03
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt,hasRobe and 0 or -.1,hasRobe and 0 or .06),alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt,hasRobe and 0 or .1,hasRobe and 0 or -.06),alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt,0,.1),alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt,0,-.1),alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.05-.03,0,0),alpha)
- elseif state == "inair" then
- hum.PlatformStand = false
- local wings = math.sin(tick()*80)
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6)
- local alpha = .15
- local tilt = .05
- local wavey = math.sin(tick()*3)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+wavey*.1,0,hasRobe and 0 or .02),alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-wavey*.1,0,hasRobe and 0 or -.02),alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt-wavey*.07,0,.01),alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+wavey*.07,0,-.01),alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+.2,0,0),alpha)
- elseif state == "walk" then
- hum.PlatformStand = false
- local walking = math.sin(tick()*25)
- local breathing = math.sin(tick()*2)
- local tilt = -.03-breathing*.02+walking*.01
- alpha = .6
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.05+breathing*.01+walking*.05,0),alpha)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.05-breathing*.01+walking*.05,0),alpha)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,-walking*.08,0),alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+walking*.3,0,hasRobe and 0 or .02),alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-walking*.3,0,hasRobe and 0 or -.02),alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.05-walking*.25,0,.01),alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.05+walking*.25,0,-.01),alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04,walking*.07,0),alpha)
- elseif state == "sit" then
- hum.Sit = false
- hum.PlatformStand = true
- local breathing = math.sin(tick()*2)
- local upvec = root.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))
- if upvec.Y > .4 then
- local tilt = -.55+breathing*.015
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-1.7,0)*modelScale,alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or .6),alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or -.6),alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.3,0,-.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and .2 or 0,hasRobe and -.2 or 0)+(hasRobe and 0 or 1)*Vector3.new(-.85,-.25,-.25)*modelScale,alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.3,0,.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and -.2 or 0,hasRobe and .2 or 0)+(hasRobe and 0 or 1)*Vector3.new(.85,-.25,-.25)*modelScale,alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04-.03,0,math.sin(tick()*4)*.06),alpha)
- else -- wallhug
- local breathing = math.sin(tick()*5)
- local tilt = -1.55+breathing*.015
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-2.5,0)*modelScale,alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(.2,0,hasRobe and 0 or .5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(.2,0,hasRobe and 0 or -.5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(2.9,0,.8)+Vector3.new(-.2,.4,0)*modelScale,alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(2.9,0,-.8)+Vector3.new(.2,.4,0)*modelScale,alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(breathing*.04+.7,0,0),alpha)
- end
- elseif state == "fly" then
- hum.PlatformStand = true
- gyro.maxTorque = Vector3.new(1,1,1)*4e6
- vel.maxForce = Vector3.new(1,1,1)*4e5
- local velocity = Vector3.new((kd.d and 1 or 0)+(kd.a and -1 or 0),0,(kd.s and 1 or 0)+(kd.w and -1 or 0))
- velocity = cam.CoordinateFrame:vectorToWorldSpace(velocity)
- local maxspeed = 40-(velocity.magnitude > 0 and velocity.unit.Y*20 or 0)
- if velocity.magnitude > 0 then
- flyspeed = lerp(flyspeed,maxspeed,.1)
- flydir = flydir:Lerp(velocity.unit,.4).unit
- hoverheight = nil
- else
- flyspeed = lerp(flyspeed,0,.3)
- flydir = (flydir*Vector3.new(1,0,1)).unit
- hoverheight = hoverheight or root.Position.Y
- end
- vel.velocity = flydir.unit * flyspeed
- if hoverheight then
- vel.velocity = vel.velocity + Vector3.new(0,hoverheight-root.Position.Y,0)
- end
- gyro.cframe = CFrame.new(Vector3.new(),flydir*Vector3.new(1,0,1))
- rl.CanCollide,ll.CanCollide = true,true
- local wings = math.sin(tick()*80)
- w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6)
- w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6)
- local alpha = .15
- local flytilt = (flyspeed/maxspeed)
- local tilt = flytilt*-1.4 + math.asin(gyro.cframe:vectorToObjectSpace(flydir).unit.Y)
- local wavey = math.sin(tick()*6)
- tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
- rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(wavey*.1,hasRobe and 0 or -.08,hasRobe and 0 or .1),alpha)
- lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-wavey*.1,hasRobe and 0 or .08,hasRobe and 0 or -.1),alpha)
- rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-wavey*.15,-.08,.1),alpha)
- ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(wavey*.15,.08,-.1),alpha)
- nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt*.8,0,0),alpha)
- end
- end
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