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- local p = game.Players.JayTheLionJR
- local char = p.Character
- local size = 4
- part = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(size, 0.2, 0.2)
- a.Transparency = 1
- return a
- end
- part2 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(0.2, size, 0.2)
- a.Transparency = 1
- return a
- end
- part3 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = false
- a.Size = Vector3.new(size, size, 1)
- a.Transparency = 1
- a.Material = "Neon"
- a.BrickColor = BrickColor.new("Really red")
- local b = Instance.new("BlockMesh", a)
- b.Scale = Vector3.new(1, 1, 0)
- return a
- end
- local replicating = false
- local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- replicate = function()
- replicating = true
- script:ClearAllChildren()
- root = part()
- root.Transparency = 1
- root.Size = Vector3.new(0.2, 0.2, 0.2)
- root.CanCollide = false
- a = part()
- b = part()
- c = part()
- d = part()
- a2 = part()
- b2 = part()
- c2 = part()
- d2 = part()
- aa = part2()
- bb = part2()
- cc = part2()
- dd = part2()
- z = part3()
- x = part3()
- c = part3()
- v = part3()
- b = part3()
- n = part3()
- replicating = false
- end
- script.ChildRemoved:connect(function(a)
- if a.ClassName == "Part" and replicating == false then
- replicate()
- end
- end
- )
- replicate()
- local tick = 0
- CreateRegion3FromLocAndSize = function(Position, Size)
- local SizeOffset = Size / 2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- local set = false
- local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
- p.Chatted:connect(function(ms)
- if ms:sub(1, 5) == "size-" then
- size = tonumber(ms:sub(6))
- replicate()
- else
- if ms:sub(1, 4) == "set-" then
- set = true
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 6) == "unset-" then
- set = false
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 10) == "whitelist-" then
- table.insert(whitelist, ms:sub(11))
- else
- if ms:sub(1, 12) == "unwhitelist-" then
- for i,v in pairs(whitelist) do
- if ms:sub(13) == v then
- table.remove(whitelist, i)
- break
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local magicpos = nil
- game:GetService("RunService").Heartbeat:connect(function()
- pcall(function()
- local void = char:GetChildren()
- for _,pl in pairs(whitelist) do
- if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
- for i,v in pairs(game.Players[pl].Character:GetChildren()) do
- table.insert(void, v)
- end
- end
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
- v:LoadCharacter()
- end
- end
- char.Humanoid.Health = math.huge
- tick = tick + 0.01
- if not set then
- root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
- magicpos = char.Torso.CFrame
- else
- root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
- end
- local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
- for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
- if v.Name ~= "Base" then
- v:Destroy()
- end
- end
- a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
- d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
- a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
- d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
- aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
- bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
- cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
- dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
- z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
- v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
- b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- end
- )
- end
- )--Time Stop Again script by basstracker1970
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- sound = Instance.new("Sound",char)
- sound.SoundId = "rbxassetid://138030962"
- sound:Play()
- for i,v in next, game.Players:GetChildren() do
- v.Character.Torso.Anchored = true
- if v.Character.Torso.Anchored == false then --Add R15 Support
- v.Character.UpperTorso.Anchored = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "x" then
- for i,v in next, game.Players:GetChildren() do
- v.Character.Torso.Anchored = false
- if v.Character.Torso.Anchored == false then --R15 Support Again
- v.Character.UpperTorso.Anchored = false
- end
- end
- end
- end)
- while true do
- wait(0)
- if plr.Character.Torso.Anchored == true then
- plr.Character.Torso.Anchored = false
- end
- end
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- function clerp(a,b,c,d)
- for i = 0,d,.01 do
- a.CFrame = CFrame.new(b:lerp(c,i))
- wait()
- end
- end
- function slerp(a2,b2,c2,d2)
- for i2 = 0,d2,.01 do
- a2.CFrame = CFrame.new(b2:lerp(c2,i2))
- wait()
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and plr.Character.Parent == workspace then
- plr.Character.Parent = workspace.Camera
- plr.Character.Archivable = true
- Instance.new("ForceField",plr.Character).Visible = false
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 1
- end
- end
- elseif key == "z" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p)
- elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then
- if plr.Character.Torso.Anchored == true then
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = false
- end
- end
- else
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = true
- end
- end
- end
- elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
- local clone = part:Clone()
- clone.Parent = workspace
- clone.Anchored = false
- clone:ClearAllChildren()
- clone.CanCollide = true
- bp.Parent = clone
- particles.Parent = clone
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end
- part:Destroy()
- part = clone
- elseif key == "t" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Parent = workspace
- plr.Character.Archivable = false
- plr.Character:FindFirstChildOfClass("ForceField"):Remove()
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if plr.Character.Parent == workspace.Camera then
- if mouse ~= nil then
- if mouse.Target ~= nil then
- part = mouse.Target
- bp = Instance.new("BodyPosition",part)
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = part.Position
- particles = Instance.new("ParticleEmitter",part)
- particles.Color = ColorSequence.new(Color3.new(255, 0, 4))
- particles.Size = NumberSequence.new(20)
- particles.Texture = "http://www.roblox.com/asset/?id=31442148"
- particles.VelocitySpread = 360
- particles.Speed = NumberRange.new(0)
- particles.RotSpeed = NumberRange.new(0)
- particles.Rotation = NumberRange.new(0)
- particles.Rate = 20
- particles.Lifetime = NumberRange.new(5,5)
- particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
- dwn = true
- end
- end
- while dwn == true do
- wait()
- bp.Position = mouse.hit.p
- if part then
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- end
- end
- end
- end
- end)
- mouse.Button1Up:connect(function()
- dwn = false
- if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
- if bp then bp:Destroy() end
- if particles then particles:Destroy() end
- end)
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Fantasy"
- bbgTl.Text = " "
- bbgTl.TextSize = 70
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- bbgTl.TextColor3 = Color3.new(201, 0, 0)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- touchCounter = 0
- while wait() do
- if plr.Character.Parent == workspace.Camera then
- local c = plr.Character:Clone()
- c:MakeJoints()
- for y,t in pairs(c:GetChildren()) do
- if t:IsA("Part") then
- t.CanCollide = false
- t.Anchored = true
- t.Transparency = 0
- t.TopSurface = "Smooth"
- t.BottomSurface = "Smooth"
- t.RightSurface = "Smooth"
- t.LeftSurface = "Smooth"
- t.FrontSurface = "Smooth"
- t.BackSurface = "Smooth"
- t.BrickColor = BrickColor.new("Crimson")
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face:Remove()
- elseif t.Name == "Torso" and t:FindFirstChild("roblox") then
- t.roblox:Remove()
- elseif t.Name == "HumanoidRootPart" then
- t:Remove()
- end
- else
- t:Remove()
- end
- end
- c.Parent = workspace
- game.Debris:AddItem(c,.05)
- end
- end
- --Time Stop Again script by basstracker1970
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- sound = Instance.new("Sound",char)
- sound.SoundId = "rbxassetid://138030962"
- sound:Play()
- for i,v in next, game.Players:GetChildren() do
- v.Character.Torso.Anchored = true
- if v.Character.Torso.Anchored == false then --Add R15 Support
- v.Character.UpperTorso.Anchored = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "x" then
- for i,v in next, game.Players:GetChildren() do
- v.Character.Torso.Anchored = false
- if v.Character.Torso.Anchored == false then --R15 Support Again
- v.Character.UpperTorso.Anchored = false
- end
- end
- end
- end)
- while true do
- wait(0)
- if plr.Character.Torso.Anchored == true then
- plr.Character.Torso.Anchored = false
- end
- end
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