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coinwalk

snowy robo manual

Jul 28th, 2024
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  1. var baseBet = 0.0001;
  2. var base = baseBet;
  3. var snowy = 0;
  4. var previousBalance = Math.floor(parseFloat(document.getElementById('pct_balance').value) / (baseBet * 100)) * (baseBet * 100);
  5. var great = parseFloat(document.getElementById('pct_balance').value);
  6. var troll = 0;
  7. var beast = baseBet; // Initial bet amount
  8. var seventy = (baseBet*69.9);
  9. var eighty = (baseBet*79.9);
  10. var balance = parseFloat(document.getElementById('pct_balance').value);
  11. var boghart = (Math.floor(balance / (baseBet*10) )) * (baseBet*10) ;
  12. var boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  13. var sevens = baseBet*6.9;
  14. var eights = baseBet*7.9;
  15.  
  16. function start() {
  17.     great = parseFloat(document.getElementById('pct_balance').value);
  18.     balance = great;
  19.     if ((great > ((Math.floor(great / (baseBet*10) )) * (baseBet*10) ) + (baseBet*6.9)) && (great < ((Math.floor(great / (baseBet * 10))) * (baseBet * 10)) + (baseBet*7.9)) && (great != snowy)) {    
  20.         beast *= 2;
  21.         snowy = parseFloat(great);
  22.     }
  23.     if ((balance<=(previousBalance+(baseBet*13.9)))&&(troll==1)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  24.         troll = 0;
  25.         baseBet = base;
  26.         snowy = 0;
  27.         beast = baseBet;
  28.         boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  29.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  30.     }
  31.     if ((balance<=(previousBalance-(39.9*base)))&&(troll==0)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  32.         baseBet = base;
  33.         snowy = 0;
  34.         beast = baseBet;
  35.         boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  36.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  37.     }  
  38.     if ((balance >= (previousBalance+(baseBet*69.9)))&&(troll==false)) {
  39.         baseBet = baseBet*10;
  40.         beast = baseBet*2;
  41.         troll = 1;
  42.         snowy = parseFloat(great);
  43.         previousBalance = Math.floor(balance / (baseBet*10) ) * (baseBet*10) ;
  44.     }
  45.     if ((balance>(boghart+(baseBet*10)))&&(beast>base)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  46.         troll = 0;
  47.         baseBet = base;
  48.         beast = baseBet;
  49.         snowy = 0;
  50.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  51.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  52.         boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  53.     }
  54.     if ((balance>(boghy+(baseBet*10)))&&(beast<=base)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  55.         troll = 0;
  56.         baseBet = base;
  57.         beast = baseBet;
  58.         snowy = 0;
  59.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  60.         boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  61.     }
  62.     $('#pct_chance').val(49.5);
  63.     $('#pct_bet').val(beast.toFixed(8)); // Ensure brackets are correctly placed
  64.     document.body.firstChild.children[5].firstChild.lastChild.lastElementChild.lastChild.click();
  65.     setTimeout(() => start(), 1000); // Adjust timeout as needed
  66. }
  67.  
  68.  
  69. start();
  70.  
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