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- -- Instances:
- local DungeonRapist = Instance.new("ScreenGui")
- local Teleports = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local tab = Instance.new("TextLabel")
- local b1 = Instance.new("TextButton")
- local b2 = Instance.new("TextButton")
- local b3 = Instance.new("TextButton")
- local b4 = Instance.new("TextButton")
- local guisettings = Instance.new("Frame")
- local title_2 = Instance.new("TextLabel")
- local tab_2 = Instance.new("TextLabel")
- local b1_2 = Instance.new("TextButton")
- local b2_2 = Instance.new("TextButton")
- local b3_2 = Instance.new("TextButton")
- local Title = Instance.new("TextLabel")
- local Subtitle = Instance.new("TextLabel")
- local openUI = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- --Properties:
- DungeonRapist.Name = "DungeonRapist"
- DungeonRapist.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- DungeonRapist.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- DungeonRapist.ResetOnSpawn = false
- Teleports.Name = "Teleports"
- Teleports.Parent = DungeonRapist
- Teleports.Active = true
- Teleports.BackgroundColor3 = Color3.new(1, 1, 1)
- Teleports.BackgroundTransparency = 1
- Teleports.BorderSizePixel = 0
- Teleports.Draggable = true
- Teleports.Position = UDim2.new(0.0359999985, 0, 0.150000006, 0)
- Teleports.Selectable = true
- Teleports.Size = UDim2.new(0, 150, 0, 200)
- title.Name = "title"
- title.Parent = Teleports
- title.BackgroundColor3 = Color3.new(1, 0, 0)
- title.BorderSizePixel = 0
- title.Size = UDim2.new(0, 150, 0, 40)
- title.Font = Enum.Font.SciFi
- title.Text = "Functions"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 25
- title.TextStrokeTransparency = 0
- tab.Name = "tab"
- tab.Parent = Teleports
- tab.BackgroundColor3 = Color3.new(0, 0, 0)
- tab.BackgroundTransparency = 0.40000000596046
- tab.BorderSizePixel = 0
- tab.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0)
- tab.Size = UDim2.new(0, 140, 0, 160)
- tab.Font = Enum.Font.SourceSans
- tab.Text = ""
- tab.TextColor3 = Color3.new(0, 0, 0)
- tab.TextSize = 14
- b1.Name = "b1"
- b1.Parent = Teleports
- b1.BackgroundColor3 = Color3.new(1, 1, 1)
- b1.BackgroundTransparency = 1
- b1.Position = UDim2.new(0.0666666701, 0, 0.199999869, 0)
- b1.Size = UDim2.new(0, 135, 0, 40)
- b1.Font = Enum.Font.SourceSans
- b1.Text = "> clear room"
- b1.TextColor3 = Color3.new(1, 0, 0)
- b1.TextSize = 20
- b1.TextStrokeTransparency = 0
- b1.TextWrapped = true
- b1.TextXAlignment = Enum.TextXAlignment.Left
- b2.Name = "b2"
- b2.Parent = Teleports
- b2.BackgroundColor3 = Color3.new(1, 1, 1)
- b2.BackgroundTransparency = 1
- b2.Position = UDim2.new(0.0666666701, 0, 0.399999857, 0)
- b2.Size = UDim2.new(0, 135, 0, 40)
- b2.Font = Enum.Font.SourceSans
- b2.Text = "> 50 walkspeed"
- b2.TextColor3 = Color3.new(1, 0, 0)
- b2.TextSize = 20
- b2.TextStrokeTransparency = 0
- b2.TextWrapped = true
- b2.TextXAlignment = Enum.TextXAlignment.Left
- b3.Name = "b3"
- b3.Parent = Teleports
- b3.BackgroundColor3 = Color3.new(1, 1, 1)
- b3.BackgroundTransparency = 1
- b3.Position = UDim2.new(0.0666666701, 0, 0.59499985, 0)
- b3.Size = UDim2.new(0, 135, 0, 40)
- b3.Font = Enum.Font.SourceSans
- b3.Text = "> remove barrier"
- b3.TextColor3 = Color3.new(1, 0, 0)
- b3.TextSize = 20
- b3.TextStrokeTransparency = 0
- b3.TextWrapped = true
- b3.TextXAlignment = Enum.TextXAlignment.Left
- b4.Name = "b4"
- b4.Parent = Teleports
- b4.BackgroundColor3 = Color3.new(1, 1, 1)
- b4.BackgroundTransparency = 1
- b4.Position = UDim2.new(0.0666666701, 0, 0.794999838, 0)
- b4.Size = UDim2.new(0, 135, 0, 40)
- b4.Font = Enum.Font.SourceSans
- b4.Text = "> force start game"
- b4.TextColor3 = Color3.new(1, 0, 0)
- b4.TextSize = 20
- b4.TextStrokeTransparency = 0
- b4.TextWrapped = true
- b4.TextXAlignment = Enum.TextXAlignment.Left
- guisettings.Name = "guisettings"
- guisettings.Parent = DungeonRapist
- guisettings.Active = true
- guisettings.BackgroundColor3 = Color3.new(1, 1, 1)
- guisettings.BackgroundTransparency = 1
- guisettings.BorderSizePixel = 0
- guisettings.Draggable = true
- guisettings.Position = UDim2.new(0.136000007, 0, 0.150000006, 0)
- guisettings.Selectable = true
- guisettings.Size = UDim2.new(0, 150, 0, 200)
- title_2.Name = "title"
- title_2.Parent = guisettings
- title_2.BackgroundColor3 = Color3.new(1, 0, 0)
- title_2.BorderSizePixel = 0
- title_2.Size = UDim2.new(0, 150, 0, 40)
- title_2.Font = Enum.Font.SciFi
- title_2.Text = "GUI settings"
- title_2.TextColor3 = Color3.new(1, 1, 1)
- title_2.TextSize = 25
- title_2.TextStrokeTransparency = 0
- tab_2.Name = "tab"
- tab_2.Parent = guisettings
- tab_2.BackgroundColor3 = Color3.new(0, 0, 0)
- tab_2.BackgroundTransparency = 0.40000000596046
- tab_2.BorderSizePixel = 0
- tab_2.Position = UDim2.new(0.0333333351, 0, 0.200000003, 0)
- tab_2.Size = UDim2.new(0, 140, 0, 120)
- tab_2.Font = Enum.Font.SourceSans
- tab_2.Text = ""
- tab_2.TextColor3 = Color3.new(0, 0, 0)
- tab_2.TextSize = 14
- b1_2.Name = "b1"
- b1_2.Parent = guisettings
- b1_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b1_2.BackgroundTransparency = 1
- b1_2.Position = UDim2.new(0.0666666701, 0, 0.390000015, 0)
- b1_2.Size = UDim2.new(0, 135, 0, 40)
- b1_2.Font = Enum.Font.SourceSans
- b1_2.Text = "> minimize GUI"
- b1_2.TextColor3 = Color3.new(1, 0, 0)
- b1_2.TextSize = 20
- b1_2.TextStrokeTransparency = 0
- b1_2.TextWrapped = true
- b1_2.TextXAlignment = Enum.TextXAlignment.Left
- b2_2.Name = "b2"
- b2_2.Parent = guisettings
- b2_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b2_2.BackgroundTransparency = 1
- b2_2.Position = UDim2.new(0.0666666701, 0, 0.589999974, 0)
- b2_2.Size = UDim2.new(0, 135, 0, 40)
- b2_2.Font = Enum.Font.SourceSans
- b2_2.Text = "> destroy GUI"
- b2_2.TextColor3 = Color3.new(1, 0, 0)
- b2_2.TextSize = 20
- b2_2.TextStrokeTransparency = 0
- b2_2.TextWrapped = true
- b2_2.TextXAlignment = Enum.TextXAlignment.Left
- b3_2.Name = "b3"
- b3_2.Parent = guisettings
- b3_2.BackgroundColor3 = Color3.new(1, 1, 1)
- b3_2.BackgroundTransparency = 1
- b3_2.Position = UDim2.new(0.0666666701, 0, 0.200000018, 0)
- b3_2.Size = UDim2.new(0, 135, 0, 40)
- b3_2.Font = Enum.Font.SourceSans
- b3_2.Text = "> hide local name"
- b3_2.TextColor3 = Color3.new(1, 0, 0)
- b3_2.TextSize = 20
- b3_2.TextStrokeTransparency = 0
- b3_2.TextWrapped = true
- b3_2.TextXAlignment = Enum.TextXAlignment.Left
- Title.Name = "Title"
- Title.Parent = DungeonRapist
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0.287927687, 0, 0.0021994696, 0)
- Title.Size = UDim2.new(0, 422, 0, 73)
- Title.Font = Enum.Font.Fantasy
- Title.Text = "Dungeon Rapist"
- Title.TextColor3 = Color3.new(1, 0, 0)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextStrokeTransparency = 0.5
- Title.TextWrapped = true
- Subtitle.Name = "Subtitle"
- Subtitle.Parent = DungeonRapist
- Subtitle.BackgroundColor3 = Color3.new(1, 1, 1)
- Subtitle.BackgroundTransparency = 1
- Subtitle.Position = UDim2.new(0.304712713, 0, 0.0727558434, 0)
- Subtitle.Size = UDim2.new(0, 422, 0, 23)
- Subtitle.Font = Enum.Font.Fantasy
- Subtitle.Text = "Created by: JasonJJK"
- Subtitle.TextColor3 = Color3.new(1, 0, 0)
- Subtitle.TextScaled = true
- Subtitle.TextSize = 14
- Subtitle.TextStrokeTransparency = 0.5
- Subtitle.TextWrapped = true
- Subtitle.TextXAlignment = Enum.TextXAlignment.Left
- openUI.Name = "openUI"
- openUI.Parent = DungeonRapist
- openUI.BackgroundColor3 = Color3.new(1, 1, 1)
- openUI.BorderSizePixel = 0
- openUI.Position = UDim2.new(0.445448667, 0, 0.0727558434, 0)
- openUI.Size = UDim2.new(0, 100, 0, 22)
- openUI.Visible = false
- TextButton.Parent = openUI
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BorderSizePixel = 0
- TextButton.Size = UDim2.new(0, 100, 0, 22)
- TextButton.Font = Enum.Font.SciFi
- TextButton.Text = "open GUI"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 18
- TextButton.TextStrokeTransparency = 0
- TextButton.TextWrapped = true
- -- Scripts:
- Teleports.Draggable = true
- Teleports.Selectable = true
- Teleports.Active = true
- guisettings.Draggable = true
- guisettings.Selectable = true
- guisettings.Active = true
- guisettings.b3.MouseButton1Click:Connect(function()
- local yeet = game.Players.LocalPlayer.PlayerGui.playerStatus.Frame.playerName
- local yeet2 = game.Players.LocalPlayer.Character.playerNameplate.Frame.name
- while true do
- yeet.Text = "U"
- yeet2.Text = "U"
- wait(0.1)
- yeet.Text = "UR"
- yeet2.Text = "UR"
- wait(0.1)
- yeet.Text = "UR M"
- yeet2.Text = "UR M"
- wait(0.1)
- yeet.Text = "UR MO"
- yeet2.Text = "UR MO"
- wait(0.1)
- yeet.Text = "UR MOM"
- yeet2.Text = "UR MOM"
- wait(0.1)
- yeet.Text = "UR MOM G"
- yeet2.Text = "UR MOM G"
- wait(0.1)
- yeet.Text = "UR MOM GA"
- yeet2.Text = "UR MOM GA"
- wait(0.1)
- yeet.Text = "UR MOM GAY"
- yeet2.Text = "UR MOM GAY"
- wait(1)
- yeet.Text = "UR MOM GA"
- yeet2.Text = "UR MOM GA"
- wait(0.1)
- yeet.Text = "UR MOM G"
- yeet2.Text = "UR MOM G"
- wait(0.1)
- yeet.Text = "UR MOM"
- yeet2.Text = "UR MOM"
- wait(0.1)
- yeet.Text = "UR MO"
- yeet2.Text = "UR MO"
- wait(0.1)
- yeet.Text = "UR M"
- yeet2.Text = "UR M"
- wait(0.1)
- yeet.Text = "UR"
- yeet2.Text = "UR"
- wait(0.1)
- yeet.Text = "U"
- yeet2.Text = "U"
- wait(0.1)
- yeet.Text = ""
- yeet2.Text = ""
- wait(0.1)
- end
- end)
- guisettings.b2.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.PlayerGui.DungeonRapist:Destroy()
- end)
- closed = false
- guisettings.b1.MouseButton1Click:Connect(function()
- if closed == false then
- openUI.Visible = true
- Teleports.Visible = false
- guisettings.Visible = false
- closed = true
- end
- end)
- openUI.TextButton.MouseButton1Click:Connect(function()
- if closed == true then
- openUI.Visible = false
- Teleports.Visible = true
- guisettings.Visible = true
- closed = false
- end
- end)
- Teleports.b1.MouseButton1Click:Connect(function()
- local name = "Pirate Savage";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == name) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- local nama = "Pirate Rifleman";
- local function Modify(part)
- part.Head:Destroy()
- end
- local function recursive(obj)
- for _, child in pairs(obj:GetChildren()) do
- if (child.Name == nama) then
- Modify(child);
- end
- recursive(child);
- end
- end
- recursive(workspace);
- end)
- Teleports.b2.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- end)
- Teleports.b3.MouseButton1Click:Connect(function()
- game.Workspace.dungeon.initialRoom.barrier:Destroy()
- end)
- Teleports.b4.MouseButton1Click:Connect(function()
- game.ReplicatedStorage.remotes.changeStartValue:FireServer()
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- loopfunc = true
- looped = true
- if loopfunc == true then
- while looped == true do
- wait(0.1)
- Teleports.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings.title.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Title.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Subtitle.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Teleports:FindFirstChild('b4').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b1').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b2').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- guisettings:FindFirstChild('b3').TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openUI.TextButton.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
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