Advertisement
CreatorXHands

Servant FE

Apr 18th, 2021
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 96.82 KB | None | 0 0
  1. --[[
  2. leaked by the people
  3. So this is the list of hats you need to be wearing (they are all free to get) :
  4. https://www.roblox.com/catalog/451220849/Lavender-Updo
  5. https://www.roblox.com/catalog/63690008/Pal-Hair
  6. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
  7. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  8. https://www.roblox.com/catalog/62234425/Brown-Hair
  9. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  10. https://www.roblox.com/catalog/4819740796/Robox
  11. also the last hat is the head of the stand]]--
  12.  
  13. --[[Controls:
  14. Q - Summon/Unsummon
  15. E - Barrage - Throws Punches
  16. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  17. T - Blackhole - Sucks people and things in a blackhole
  18. F - Arm Teleport - Your arm goes forward and teleports you
  19. G - Long Neck - Makes your neck very long
  20. H - Cape - Stand transforms into a cape and makes you quicker
  21. J - Dance - The stand starts dancing next to you
  22. Z - Stand Idle 1 - The stand stays at the same pose
  23. X - Stand Idle 2 - You walk very slow on top of the stand
  24. C - Dash Forward - The stand gives you a massive push and boost you forward
  25. V - Throne - The stand transforms into a throne for you
  26. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  27. Those are pretty much the moves of the Fe Stand...]]--
  28.  
  29.  
  30. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  31. if v:IsA("Accessory") then
  32. print(v)
  33. end
  34. end
  35.  
  36. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  37. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  38. ag = v.Handle:FindFirstChild("SpecialMesh")
  39. ag:Destroy()
  40. end
  41. end
  42.  
  43. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  44. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  45. ag = v.Handle:FindFirstChild("Mesh")
  46. ag:Destroy()
  47. end
  48. end
  49.  
  50. wait()
  51.  
  52. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  53. if v:IsA("Accessory") then
  54. v.Handle.Transparency = 1
  55. v.Handle.Parent = workspace
  56. v.Parent = workspace
  57. end
  58. end
  59.  
  60. wait(0.1)
  61.  
  62. game.Players.LocalPlayer.Character:BreakJoints()
  63.  
  64. wait(7)
  65.  
  66. local unanchoredparts = {}
  67. local movers = {}
  68. local tog = true
  69. local move = false
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Character = Player.Character
  72. local mov = {};
  73. local mov2 = {};
  74.  
  75. local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
  76. local x = -2 --Edit Position for head
  77. local y = 2.8 --Edit Position for head x2
  78. local z = 3 --Edit Position for head x3
  79.  
  80.  
  81. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  82. leftarm = Character:WaitForChild("Pal Hair"),
  83. rightleg = Character:WaitForChild("LavanderHair"),
  84. leftleg = Character:WaitForChild("Pink Hair"),
  85. torso1 = Character:WaitForChild("Robloxclassicred"),
  86. torso2 = Character:WaitForChild("Kate Hair"),
  87.  
  88. }
  89.  
  90. for i,v in next, Hats do
  91. v.Handle.AccessoryWeld:Remove()
  92. for _,mesh in next, v:GetDescendants() do
  93. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  94. mesh:Remove()
  95. end
  96. end
  97. end
  98. local Network = coroutine.create(function()
  99. while true do
  100. game:GetService("RunService").Heartbeat:Wait()
  101. settings().Physics.AllowSleep = false
  102. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  103. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  104. end
  105. end)
  106. coroutine.resume(Network)
  107.  
  108. function ftp(str)
  109. local pt = {};
  110. if str ~= 'me' and str ~= 'random' then
  111. for i, v in pairs(game.Players:GetPlayers()) do
  112. if v.Name:lower():find(str:lower()) then
  113. table.insert(pt, v);
  114. end
  115. end
  116. elseif str == 'me' then
  117. table.insert(pt, plr);
  118. elseif str == 'random' then
  119. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  120. end
  121. return pt;
  122. end
  123.  
  124. Character.Head.Transparency = 0
  125. Character.Head.face:Remove()
  126. Character.Torso.Transparency = 0
  127. Character["Right Arm"].Transparency = 0
  128. Character["Left Arm"].Transparency = 0
  129. Character["Right Leg"].Transparency = 0
  130. Character["Left Leg"].Transparency = 0
  131. local function align(i,v)
  132. local att0 = Instance.new("Attachment", i)
  133. att0.Position = Vector3.new(0,0,0)
  134. local att1 = Instance.new("Attachment", v)
  135. att1.Position = Vector3.new(0,0,0)
  136. local AP = Instance.new("AlignPosition", i)
  137. AP.Attachment0 = att0
  138. AP.Attachment1 = att1
  139. AP.RigidityEnabled = false
  140. AP.ReactionForceEnabled = false
  141. AP.ApplyAtCenterOfMass = true
  142. AP.MaxForce = 9999999
  143. AP.MaxVelocity = math.huge
  144. AP.Responsiveness = 65
  145. local AO = Instance.new("AlignOrientation", i)
  146. AO.Attachment0 = att0
  147. AO.Attachment1 = att1
  148. AO.ReactionTorqueEnabled = true
  149. AO.PrimaryAxisOnly = false
  150. AO.MaxTorque = 9999999
  151. AO.MaxAngularVelocity = math.huge
  152. AO.Responsiveness = 50
  153. end
  154. align(Hats.torso1.Handle, Character["Torso"])
  155. align(Hats.torso2.Handle, Character["Torso"])
  156. align(Hats.rightarm.Handle, Character["Torso"])
  157. align(Hats.leftarm.Handle, Character["Torso"])
  158. align(Hats.rightleg.Handle, Character["Torso"])
  159. align(Hats.leftleg.Handle, Character["Torso"])
  160. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  161. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  162. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  163. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  164. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  165. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  166.  
  167. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  168. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  169. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  170. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  171. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  172.  
  173. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  174. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  175. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  176. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  177. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  178. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  179.  
  180. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  181. local alignpos = Instance.new("AlignPosition", Character)
  182. local alignorien = Instance.new("AlignOrientation", Character)
  183. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  184. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  185. alignpos.Attachment0 = att1
  186. alignpos.Attachment1 = att2
  187. alignpos.RigidityEnabled = false
  188. alignpos.ReactionForceEnabled = false
  189. alignpos.ApplyAtCenterOfMass = true
  190. alignpos.MaxForce = 99999999
  191. alignpos.MaxVelocity = math.huge
  192. alignpos.Responsiveness = 65
  193. alignorien.Attachment0 = att1
  194. alignorien.Attachment1 = att2
  195. alignorien.ReactionTorqueEnabled = true
  196. alignorien.PrimaryAxisOnly = false
  197. alignorien.MaxTorque = 99999999
  198. alignorien.MaxAngularVelocity = math.huge
  199. alignorien.Responsiveness = 50
  200. att2.Position = Vector3.new(x,y,z)
  201.  
  202.  
  203.  
  204.  
  205.  
  206.  
  207. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  208. if KeyPressed == "z" then
  209. if toggle == false then
  210.  
  211. Character.Humanoid.WalkSpeed = 16
  212.  
  213. Character.Humanoid.Sit = false
  214.  
  215. Character.Torso.Anchored = false
  216.  
  217. Character.Humanoid.HipHeight = 0
  218. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  219. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  220. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  221. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  222. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  223. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  224.  
  225. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  226. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  227. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  228. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  229. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  230. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  231.  
  232.  
  233.  
  234. att2.Position = Vector3.new(x,y,z)
  235. toggle = true
  236. else
  237. Character.Humanoid.HipHeight = 0
  238. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  239. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  240. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  241. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  242. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  243. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  244.  
  245. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  246. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  247. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  248. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  249. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  250. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257. att2.Position = Vector3.new(-1.7,y,0.3)
  258. toggle = false
  259. end
  260. end
  261. end)
  262.  
  263.  
  264. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  265. if KeyPressed == "x" then
  266. if toggle == false then
  267.  
  268.  
  269.  
  270. Character.Humanoid.WalkSpeed = 16
  271.  
  272. Character.Humanoid.Sit = false
  273.  
  274. Character.Torso.Anchored = false
  275.  
  276. Character.Humanoid.HipHeight = 0
  277. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  278. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  279. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  280. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  281. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  282. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  283.  
  284. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  285. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  286. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  287. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  288. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  289. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  290.  
  291.  
  292.  
  293. att2.Position = Vector3.new(x,y,z)
  294. toggle = true
  295. else
  296.  
  297.  
  298. Character.Humanoid.WalkSpeed = 5
  299. Character.Humanoid.HipHeight = 6
  300. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  301. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  302. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  303. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  304. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  305. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  306.  
  307. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  308. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  309. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  310. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  311. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  312. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320. att2.Position = Vector3.new(0,-5.5,0)
  321. toggle = false
  322. end
  323. end
  324. end)
  325.  
  326. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  327. if KeyPressed == "c" then
  328. if tog == true then
  329.  
  330. tog = false
  331.  
  332. Character.Humanoid.HipHeight = 0
  333.  
  334. att2.Position = Vector3.new(0,0.5,1)
  335.  
  336. Character.Humanoid.WalkSpeed = 16
  337.  
  338. Character.Humanoid.Sit = false
  339.  
  340. Character.Torso.Anchored = false
  341.  
  342. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  343. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  344. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  345. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  346. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  347. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  348.  
  349. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  350. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  351. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  352. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  353. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  354. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  355.  
  356. wait(0.5)
  357.  
  358. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  359. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  360. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  361. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  362. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  363. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  364.  
  365. wait(0.1)
  366.  
  367. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  368. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  369. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  370. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  371. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  372. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  373.  
  374. wait(0.1)
  375.  
  376. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  377. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  378. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  379. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  380. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  381.  
  382. wait(0.1)
  383.  
  384. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  385.  
  386. wait(0.5)
  387.  
  388. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  389. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  390. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  391. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  392. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  393. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  394.  
  395. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  396. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  397. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  398. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  399. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  400. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  401.  
  402. att2.Position = Vector3.new(x,y,z)
  403. wait(1)
  404. tog = true
  405. end
  406. end
  407. end)
  408.  
  409.  
  410. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  411. if KeyPressed == "q" then
  412. if toggle == false then
  413.  
  414. Character.Humanoid.Sit = false
  415.  
  416. Character.Torso.Anchored = false
  417.  
  418. Character.Humanoid.WalkSpeed = 16
  419.  
  420. Character.Humanoid.HipHeight = 0
  421. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  422. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  423. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  424. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  425. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  426. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  427.  
  428. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  429. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  430. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  431. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  432. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  433. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  434.  
  435.  
  436.  
  437. att2.Position = Vector3.new(x,y,z)
  438. toggle = true
  439. else
  440. Character.Humanoid.WalkSpeed = 16
  441. Character.Humanoid.HipHeight = 0
  442. Character.Humanoid.HipHeight = 0
  443. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  444. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  445. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  446. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  447. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  448. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  449.  
  450. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  451. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  452. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  453. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  454. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  455. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463. att2.Position = Vector3.new(500,0.5,1)
  464. toggle = false
  465. end
  466. end
  467. end)
  468.  
  469. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  470. if KeyPressed == "v" then
  471. if toggle == false then
  472.  
  473. Character.Humanoid.Sit = false
  474.  
  475. Character.Torso.Anchored = false
  476.  
  477. Character.Humanoid.HipHeight = 0
  478. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  479. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  480. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  481. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  482. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  483. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  484.  
  485. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  486. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  487. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  488. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  489. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  490. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  491.  
  492.  
  493.  
  494. att2.Position = Vector3.new(x,y,z)
  495. toggle = true
  496. else
  497.  
  498.  
  499. Character.Humanoid.HipHeight = 1.8
  500.  
  501. wait(0.2)
  502.  
  503.  
  504. Character.Humanoid.Sit = true
  505.  
  506. Character.Torso.Anchored = true
  507.  
  508. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  509. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  510. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  511. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  512. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  513. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  514.  
  515. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  516. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  517. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  518. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  519. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  520. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528. att2.Position = Vector3.new(0,-5,-1)
  529. toggle = false
  530. end
  531. end
  532. end)
  533.  
  534.  
  535. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  536. if KeyPressed == "e" then
  537. if tog == true then
  538.  
  539. Character.Humanoid.HipHeight = 0
  540.  
  541. Character.Humanoid.WalkSpeed = 5
  542.  
  543. Character.Humanoid.Sit = false
  544.  
  545. Character.Torso.Anchored = false
  546.  
  547. att2.Position = Vector3.new(0,0.6,-3.3)
  548.  
  549. tog = false
  550.  
  551.  
  552.  
  553.  
  554. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  555. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  556. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  557. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  558. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  559. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  560.  
  561. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  562. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  563. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  564. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  565. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  566. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  567.  
  568. wait(.06)
  569.  
  570. att2.Position = Vector3.new(0.3,0.6,-3.3)
  571.  
  572.  
  573. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  574. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  575. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  576. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  577. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  578. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  579.  
  580.  
  581. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  582. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  583. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  584. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  585. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  586. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  587.  
  588. wait(.08)
  589.  
  590. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  591.  
  592. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  593. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  594. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  595. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  596. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  597. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  598.  
  599.  
  600. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  601. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  602. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  603. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  604. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  605. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  606.  
  607. wait(.08)
  608.  
  609. att2.Position = Vector3.new(0.5,0.6,-3.3)
  610.  
  611. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  612. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  613. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  614. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  615. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  616. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  617.  
  618. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  619. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  620. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  621. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  622. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  623. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  624.  
  625. wait(.08)
  626.  
  627. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  628.  
  629.  
  630. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  631. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  632. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  633. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  634. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  635. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  636.  
  637. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  638. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  639. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  640. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  641. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  642. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  643.  
  644.  
  645. wait(.08)
  646.  
  647. att2.Position = Vector3.new(0.3,0.6,-3.3)
  648.  
  649. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  650. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  651. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  652. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  653. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  654. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  655.  
  656. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  657. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  658. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  659. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  660. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  661. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  662.  
  663.  
  664. wait(.07)
  665.  
  666. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  667.  
  668. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  669. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  670. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  671. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  672. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  673. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  674.  
  675. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  676. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  677. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  678. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  679. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  680. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  681.  
  682. wait(.07)
  683.  
  684. att2.Position = Vector3.new(0.3,0.6,-3.3)
  685.  
  686. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  687. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  688. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  689. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  690. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  691. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  692.  
  693. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  694. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  695. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  696. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  697. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  698. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  699.  
  700. wait(.07)
  701.  
  702. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  703.  
  704. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  705. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  706. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  707. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  708. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  709. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  710.  
  711. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  712. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  713. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  714. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  715. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  716. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  717.  
  718. wait(.07)
  719.  
  720. att2.Position = Vector3.new(0.3,0.6,-3.3)
  721.  
  722. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  723. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  724. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  725. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  726. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  727. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  728.  
  729. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  730. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  731. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  732. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  733. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  734. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  735.  
  736. wait(.07)
  737.  
  738. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  739.  
  740. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  741. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  742. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  743. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  744. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  745. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  746.  
  747. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  748. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  749. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  750. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  751. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  752. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  753.  
  754. wait(.07)
  755.  
  756. att2.Position = Vector3.new(0.3,0.6,-3.3)
  757.  
  758. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  759. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  760. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  761. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  762. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  763. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  764.  
  765. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  766. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  767. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  768. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  769. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  770. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  771.  
  772. wait(.07)
  773.  
  774. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  775.  
  776. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  777. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  778. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  779. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  780. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  781. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  782.  
  783. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  784. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  785. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  786. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  787. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  788. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  789.  
  790. wait(.07)
  791.  
  792. att2.Position = Vector3.new(0.3,0.6,-3.3)
  793.  
  794. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  795. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  796. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  797. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  798. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  799. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  800.  
  801. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  802. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  803. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  804. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  805. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  806. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  807.  
  808. wait(.07)
  809.  
  810. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  811.  
  812. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  813. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  814. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  815. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  816. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  817. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  818. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  819.  
  820. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  821. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  822. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  823. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  824. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  825.  
  826. wait(.06)
  827.  
  828. att2.Position = Vector3.new(0.3,0.6,-3.3)
  829.  
  830. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  831. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  832. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  833. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  834. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  835. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  836.  
  837. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  838. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  839. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  840. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  841. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  842. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  843.  
  844. wait(.06)
  845.  
  846. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  847.  
  848. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  849. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  850. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  851. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  852. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  853. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  854.  
  855. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  856. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  857. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  858. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  859. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  860. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  861.  
  862. wait(.06)
  863.  
  864. att2.Position = Vector3.new(0.3,0.6,-3.3)
  865.  
  866. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  867. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  868. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  869. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  870. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  871. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  872.  
  873. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  874. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  875. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  876. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  877. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  878. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  879.  
  880. wait(.06)
  881.  
  882. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  883.  
  884. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  885. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  886. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  887. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  888. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  889. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  890.  
  891. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  892. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  893. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  894. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  895. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  896. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  897.  
  898. wait(.06)
  899.  
  900. att2.Position = Vector3.new(0.3,0.6,-3.3)
  901.  
  902. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  903. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  904. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  905. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  906. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  907. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  908.  
  909. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  910. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  911. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  912. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  913. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  914. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  915.  
  916. wait(.06)
  917.  
  918. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  919.  
  920. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  921. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  922. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  923. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  924. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  925. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  926.  
  927. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  928. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  929. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  930. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  931. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  932. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  933.  
  934. wait(0.1)
  935.  
  936. att2.Position = Vector3.new(0.3,0.6,-2.5)
  937.  
  938. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  939. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  940. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  941. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  942. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  943. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  944.  
  945. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  946. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  947. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  948. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  949. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  950. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  951.  
  952. wait(0.3)
  953.  
  954. att2.Position = Vector3.new(0,3.6,-3.5)
  955.  
  956. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  957. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  958. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  959. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  960. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  961. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  962.  
  963. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  964. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  965. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  966. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  967. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  968. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  969.  
  970.  
  971. wait(1)
  972.  
  973.  
  974. wait()
  975.  
  976.  
  977. Character.Humanoid.Sit = false
  978.  
  979. Player.Character.Humanoid.WalkSpeed = 16
  980.  
  981. Character.Torso.Anchored = false
  982.  
  983. att2.Position = Vector3.new(x,y,z)
  984.  
  985. Character.Humanoid.HipHeight = 0
  986. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  987. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  988. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  989. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  990. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  991. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  992.  
  993. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  994. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  995. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  996. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  997. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  998. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  999.  
  1000.  
  1001. wait(1)
  1002. tog = true
  1003.  
  1004. end
  1005. end
  1006. end)
  1007.  
  1008. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1009. if KeyPressed == "f" then
  1010. if tog == true then
  1011.  
  1012. Character.Humanoid.WalkSpeed = 4
  1013.  
  1014. Character.Humanoid.Sit = false
  1015.  
  1016. Character.Torso.Anchored = false
  1017.  
  1018. toggle = false
  1019.  
  1020. att2.Position = Vector3.new(x,y,z)
  1021.  
  1022.  
  1023. Character.Humanoid.HipHeight = 0
  1024. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1025. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1026. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1027. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1028. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1029. wait(0.1)
  1030. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1031.  
  1032. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1033. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1034. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1035. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1036. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1037. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1038.  
  1039. wait()
  1040.  
  1041. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1042. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1043. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1044. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1045. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1046. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1047.  
  1048. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1049. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1050. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1051. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1052. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1053. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1054.  
  1055. wait(1)
  1056.  
  1057. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1058. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1059. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1060. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1061. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1062. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1063.  
  1064. wait(0.1)
  1065.  
  1066.  
  1067.  
  1068. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1069. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1070. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1071. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1072. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1073. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1074.  
  1075. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1076. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1077. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1078. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1079. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1080. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1081.  
  1082.  
  1083. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1084.  
  1085. Character.Humanoid.WalkSpeed = 16
  1086.  
  1087.  
  1088. att2.Position = Vector3.new(x,y,z)
  1089. wait(1)
  1090. tog = true
  1091. end
  1092. end
  1093. end)
  1094.  
  1095.  
  1096.  
  1097.  
  1098. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1099. if KeyPressed == "h" then
  1100. if toggle == false then
  1101.  
  1102. Character.Humanoid.WalkSpeed = 16
  1103.  
  1104. Character.Humanoid.Sit = false
  1105.  
  1106. Character.Torso.Anchored = false
  1107.  
  1108. Character.Humanoid.HipHeight = 0
  1109. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1110. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1111. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1112. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1113. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1114. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1115.  
  1116. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1117. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1118. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1119. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1120. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1121. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1122.  
  1123.  
  1124.  
  1125. att2.Position = Vector3.new(x,y,z)
  1126. toggle = true
  1127. else
  1128.  
  1129. Character.Humanoid.WalkSpeed = 30
  1130. Character.Humanoid.HipHeight = 0
  1131. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1132. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1133. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1134. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1135. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1136. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1137.  
  1138. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1139. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1140. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1141. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1142. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1143. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1144.  
  1145.  
  1146.  
  1147.  
  1148.  
  1149.  
  1150.  
  1151. att2.Position = Vector3.new(0,-20,1)
  1152. toggle = false
  1153. end
  1154. end
  1155. end)
  1156.  
  1157. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1158. if KeyPressed == "g" then
  1159. if toggle == false then
  1160.  
  1161. Character.Humanoid.Sit = false
  1162.  
  1163. Character.Torso.Anchored = false
  1164.  
  1165. Character.Humanoid.HipHeight = 0
  1166. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1167. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1168. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1169. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1170. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1171. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1172.  
  1173.  
  1174. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1175. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1176. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1177. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1178. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1179. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1180.  
  1181.  
  1182.  
  1183. att2.Position = Vector3.new(x,y,z)
  1184. toggle = true
  1185. else
  1186.  
  1187.  
  1188. Character.Humanoid.HipHeight = 0
  1189.  
  1190. wait(0.2)
  1191.  
  1192.  
  1193. Character.Humanoid.Sit = false
  1194.  
  1195. Character.Torso.Anchored = false
  1196.  
  1197. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1198. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1199. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1200. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1201. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1202. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1203.  
  1204. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1205. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1206. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1207. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1208. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1209. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1210.  
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217. att2.Position = Vector3.new(0,12.8,0)
  1218. toggle = false
  1219. end
  1220. end
  1221. end)
  1222.  
  1223. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1224. if KeyPressed == "b" then
  1225. if toggle == false then
  1226.  
  1227. Character.Humanoid.WalkSpeed = 16
  1228.  
  1229. Character.Humanoid.Sit = false
  1230.  
  1231. Character.Torso.Anchored = false
  1232.  
  1233. Character.Humanoid.HipHeight = 0
  1234. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1235. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1236. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1237. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1238. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1239. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1240.  
  1241. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1242. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1243. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1244. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1245. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1246. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1247.  
  1248.  
  1249.  
  1250.  
  1251. att2.Position = Vector3.new(x,y,z)
  1252. toggle = true
  1253. else
  1254. Character.Humanoid.HipHeight = 0
  1255. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1256. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1257. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1258. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1259. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1260. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1261.  
  1262.  
  1263.  
  1264. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1265. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1266. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1267. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1268. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1269. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1270.  
  1271.  
  1272.  
  1273. att2.Position = Vector3.new(0,2.8,3)
  1274. toggle = false
  1275. end
  1276. end
  1277. end)
  1278.  
  1279.  
  1280. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1281. if KeyPressed == "r" then
  1282. if toggle == false then
  1283. Character.Humanoid.WalkSpeed = 0
  1284.  
  1285. Character.Humanoid.HipHeight = 2.5
  1286.  
  1287. att2.Position = Vector3.new(0,0.5,1)
  1288.  
  1289. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1290. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1291. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1292. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1293. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1294. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1295.  
  1296. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1297. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1298. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1299. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1300. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1301. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1302.  
  1303. wait(.1)
  1304.  
  1305.  
  1306.  
  1307. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1308. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1309. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1310. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1311. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1312. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1313.  
  1314. wait(.2)
  1315. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1316. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1317. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1318. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1319. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1320. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1321. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1322. wait()
  1323.  
  1324.  
  1325. Character.Humanoid.WalkSpeed = 0
  1326.  
  1327. Character.Humanoid.HipHeight = 2.5
  1328.  
  1329.  
  1330. toggle = true
  1331.  
  1332. else
  1333.  
  1334.  
  1335. att2.Position = Vector3.new(0,0.5,1)
  1336.  
  1337. Character.Humanoid.WalkSpeed = 0
  1338.  
  1339. Character.Humanoid.HipHeight = 2.5
  1340.  
  1341. wait()
  1342. att2.Position = Vector3.new(0,0.5,1)
  1343. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1344. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1345. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1346. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1347. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1348. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1349.  
  1350.  
  1351.  
  1352.  
  1353. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1354. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1355. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1356. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1357. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1358. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1359.  
  1360.  
  1361. wait(.2)
  1362. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1363. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1364. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1365. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1366. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1367. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1368. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1369. toggle = false
  1370. end
  1371. end
  1372. end)
  1373.  
  1374. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1375. if KeyPressed == "j" then
  1376. if tog == true then
  1377.  
  1378. toggle = false
  1379.  
  1380. Character.Humanoid.HipHeight = 0
  1381.  
  1382. att2.Position = Vector3.new(-5,0.5,0)
  1383.  
  1384. Character.Humanoid.WalkSpeed = 16
  1385.  
  1386. Character.Humanoid.Sit = false
  1387.  
  1388. Character.Torso.Anchored = false
  1389.  
  1390. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1391. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1392. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1393. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1394. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1395. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1396.  
  1397. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1398. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1399. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1400. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1401. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1402. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1403.  
  1404. wait(0.1)
  1405.  
  1406. att2.Position = Vector3.new(-5,0.5,0)
  1407. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1408. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1409. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1410. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1411. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1412. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1413.  
  1414. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1415. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1416. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1417. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1418. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1419. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1420. att2.Position = Vector3.new(-4.7,0.5,0)
  1421.  
  1422. wait(0.05)
  1423.  
  1424. att2.Position = Vector3.new(-5,0.5,0)
  1425.  
  1426. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1427. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1428. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1429. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1430. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1431. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1432.  
  1433.  
  1434. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1435. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1436. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1437. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1438. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1439. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1440.  
  1441. wait(0.03)
  1442.  
  1443. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1444. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1445. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1446. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1447. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1448. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1449.  
  1450. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1451. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1452. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1453. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1454. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1455. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1456.  
  1457. wait(0.03)
  1458.  
  1459. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1460. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1461. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1462. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1463. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1464. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1465.  
  1466. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1467. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1468. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1469. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1470. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1471. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1472.  
  1473. wait (0.02)
  1474.  
  1475. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1476. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1477. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1478. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1479. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1480. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1481.  
  1482. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1483. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1484. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1485. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1486. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1487. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1488.  
  1489. wait(0.02)
  1490.  
  1491. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1492. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1493. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1494. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1495. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1496. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1497.  
  1498. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1499. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1500. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1501. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1502. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1503. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1504.  
  1505. wait(0.02)
  1506.  
  1507. att2.Position = Vector3.new(-5,0.5,0)
  1508.  
  1509. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1510. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1511. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1512. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1513. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1514. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1515.  
  1516. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1517. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1518. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1519. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1520. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1521. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1522.  
  1523. wait(0.02)
  1524.  
  1525. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1526. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1527. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1528. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1529. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1530. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1531.  
  1532. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1533. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1534. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1535. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1536. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1537. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1538.  
  1539. wait(0.02)
  1540.  
  1541. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1542. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1543. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1544. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1545. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1546. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1547.  
  1548. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1549. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1550. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1551. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1552. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1553. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1554.  
  1555. wait(0.02)
  1556.  
  1557. att2.Position = Vector3.new(-4.8,0.5,0)
  1558.  
  1559. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1560. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1561. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1562. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1563. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1564. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1565.  
  1566. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1567. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1568. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1569. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1570. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1571. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1572.  
  1573. wait(0.2)
  1574.  
  1575. att2.Position = Vector3.new(-5,0.5,0)
  1576.  
  1577. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1578. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1579. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1580. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1581. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1582. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1583.  
  1584. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1585. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1586. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1587. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1588. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1589. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1590.  
  1591. wait(0.2)
  1592.  
  1593. att2.Position = Vector3.new(-4.8,0.5,0)
  1594.  
  1595. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1596. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1597. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1598. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1599. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1600. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1601.  
  1602. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1603. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1604. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1605. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1606. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1607. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1608.  
  1609. wait(0.2)
  1610.  
  1611. att2.Position = Vector3.new(-5,0.5,0)
  1612.  
  1613. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1614. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1615. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1616. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1617. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1618. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1619.  
  1620. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1621. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1622. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1623. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1624. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1625. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1626. wait(0.2)
  1627.  
  1628. att2.Position = Vector3.new(-4.8,0.5,0)
  1629.  
  1630. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1631. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1632. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1633. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1634. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1635. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1636.  
  1637. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1638. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1639. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1640. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1641. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1642. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1643.  
  1644. wait(0.2)
  1645.  
  1646. att2.Position = Vector3.new(-5,0.5,0)
  1647.  
  1648. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1649. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1650. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1651. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1652. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1653. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1654.  
  1655. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1656. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1657. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1658. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1659. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1660. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1661. wait(0.2)
  1662.  
  1663. att2.Position = Vector3.new(-4.8,0.5,0)
  1664.  
  1665. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1666. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1667. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1668. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1669. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1670. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1671.  
  1672. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1673. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1674. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1675. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1676. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1677. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1678.  
  1679. wait(0.2)
  1680. att2.Position = Vector3.new(-5,0.5,0)
  1681. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1682. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1683. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1684. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1685. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1686. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1687.  
  1688. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1689. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1690. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1691. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1692. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1693. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1694.  
  1695. wait(0.1)
  1696.  
  1697. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1698. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1699. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1700. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1701. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1702. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1703.  
  1704. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1705. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1706. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1707. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1708. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1709. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1710. att2.Position = Vector3.new(-4.7,0.5,0)
  1711.  
  1712. wait(0.5)
  1713.  
  1714. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1715. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1716. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1717. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1718. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1719. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1720.  
  1721. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1722. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1723. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1724. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1725. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1726. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1727. att2.Position = Vector3.new(x,y,z)
  1728. wait(1)
  1729. tog = true
  1730. end
  1731. end
  1732. end)
  1733.  
  1734. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1735. if KeyPressed == "t" then
  1736. if tog == true then
  1737.  
  1738. tog = false
  1739.  
  1740. Character.Humanoid.HipHeight = 0
  1741.  
  1742. att2.Position = Vector3.new(0,0.5,-6)
  1743.  
  1744. Character.Humanoid.WalkSpeed = 0
  1745.  
  1746. Character.Humanoid.Sit = false
  1747.  
  1748. Character.Torso.Anchored = false
  1749.  
  1750. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1751. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1752. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1753. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1754. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1755. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1756.  
  1757. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1758. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1759. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1760. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1761. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1762. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1763.  
  1764. for index, part in pairs(workspace:GetDescendants()) do
  1765. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1766. table.insert(unanchoredparts, part)
  1767. part.Massless = true
  1768. part.CanCollide = false
  1769. part.Transparency = 0
  1770. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1771. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1772. end
  1773. end
  1774. end
  1775. for index, part in pairs(unanchoredparts) do
  1776. local mover = Instance.new("BodyPosition", part)
  1777. table.insert(movers, mover)
  1778. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1779. local temp1 = Instance.new("BodyThrust", part)
  1780. temp1.Location = Vector3.new(10,-3,-8)
  1781. temp1.Force = Vector3.new(0,0,4000)
  1782.  
  1783. end
  1784. for index, mover in pairs(movers) do
  1785. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1786. end
  1787. wait(4)
  1788.  
  1789. Character.Humanoid.WalkSpeed = 16
  1790.  
  1791. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1792. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1793. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1794. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1795. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1796. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1797.  
  1798. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1799. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1800. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1801. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1802. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1803. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1804. att2.Position = Vector3.new(x,y,z)
  1805.  
  1806. wait(1)
  1807.  
  1808. tog = true
  1809. end
  1810. end
  1811. end)
  1812.  
  1813. while true do
  1814. Hats.CanCollide = true
  1815. wait(0.5)
  1816. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement