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- Babylon Coatl
- Level 4 LIGHT Astro/Tuner/Effect
- 1400/1000
- If this card is Normal or Special Summoned: You can add 1 "Babylon" Spell/Trap from your Deck to your hand. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; its becomes Level 4, and if you do, immediately after this effect resolves, Synchro Summon 1 Astro Synchro Monster using only this card you control and that monster. You can only use each effect of "Babylon Coatl" once per turn.
- Babylon Serpent
- Level 8 LIGHT Astro/Synchro/Effect
- 2500/2500
- 1 Tuner + 1+ non-Tuner Astro monsters
- Once per turn, if you activate a "Babylon" Spell/Trap Card: This card gains 1000 ATK. You can only use each of the following effects of "Babylon Serpent" once per turn. If this card is Synchro Summoned: You can add 1 "Babylon" Spell/Trap from your GY to your hand. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
- Babylon Scales
- Quick-Play Spell
- Add 1 "Babylon Coatl" from your Deck to your hand. If "Babylon Serpent" is in your Monster Zone, you can destroy 1 Spell/Trap your opponent controls instead. You can only activate 1 "Babylon Scales" per turn.
- Babylon Tails
- Quick-Play Spell
- Add 1 "Babylon" Spell/Trap from your Deck to your hand, except "Babylon Tails". If "Babylon Serpent" is in your Monster Zone, you can destroy 1 monster your opponent controls instead. You can only activate 1 "Babylon Tails" per turn.
- Babylon Head
- Quick-Play Spell
- Discard 1 "Babylon" card, and if you do, draw 2 cards. If "Babylon Serpent" is in your Monster Zone, you can make 1 face-up monster your opponent controls lose 1000 ATK until the end of this turn. You can only activate 1 "Babylon Head" per turn.
- Babylon Cycle
- Quick-Play Spell
- Special Summon 1 "Babylon Coatl" from your Deck. If "Babylon Serpent" is in your Monster Zone, you can apply this effect instead.
- ● Discard 1 "Babylon" card, and if you do, draw 2 cards.
- You can only activate 1 "Babylon Cycle" per turn.
- Babylon Rebirth
- Field Spell
- Monsters your opponent controls lose 400 ATK/DEF for each "Babylon" Spell/Trap in your GY. You can only use each of the following effects of "Babylon Rebirth" once per turn. If you control no "Babylon Serpent": You can discard 1 "Babylon" Spell/Trap; Special Summon 1 "Babylon Serpent" from your Extra Deck. (This is treated as a Synchro Summon.) When a monster declares an attack: You can banish 1 "Babylon" Spell/Trap from your GY; negate that attack.
- Babylon Demise
- Quick-Play Spell
- When a monster your opponent controls activates its effect while you control an Astro monster: Negate that effect, and if you do, if you control "Babylon Serpent", you can make that face-up monster your opponent controls lose 2500 ATK/DEF until the end of this turn. You can only activate 1 "Babylon Demise" per turn.
- Babylon Grid
- Quick-Play Spell
- During the Battle Phase, when your opponent activates a Spell/Trap Card: Negate that effect, and if you do, if you control "Babylon Serpent", you can add 1 "Babylon" card from your Deck to your hand, except "Babylon Grid". You can only activate 1 "Babylon Grid" per turn.
- Babylon Core
- Continuous Trap
- If you control "Babylon Serpent", you can activate this card the turn it was Set. If you activate a "Babylon" Quick-Play Spell, you can add this additional effect to that card's effect at resolution.
- ● Also after that, inflict 800 damage to your opponent.
- You can banish this card from your GY; add 1 "Babylon Rebirth" from your Deck or GY. You can only use this effect of "Babylon Core" once per turn.
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