Advertisement
nutter666

Commander Abilities Idea

Apr 8th, 2013
431
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.58 KB | None | 0 0
  1. Commander Abilities
  2.  
  3. The player can select and use up to 2 abilities on each mission. They unlocks these abilities as they complete missions starting with only 1 ability slot and 1 unlocked ability after the first mission and gradually unlocking the others as they go.
  4.  
  5. Leadership: All friendly Ships in ability range do 10% more damage to enemies.
  6.  
  7. Morale: All friendly ships in range of your ship will take 5% less damage from enemy fire.
  8.  
  9. Daredevil: Removes part of your shielding, meaning your ship can move/turn 10% quicker but you take 25% extra damage.
  10.  
  11. Missile Jammer: Homing Missiles move 25% slower whilst in range of the jammer (and maybe vanish quicker too?)
  12.  
  13. Minesweeper: Automatically destroys any mines in a very small radius of the ship.
  14.  
  15. Repair Drones: Your ship is automatically repairs itself and friendly units when they're not currently under attack by enemies. (See Note A)
  16.  
  17. Overcharger: Redirects power from your shielding to your weapons. You ship does 40% extra damage but takes 30% extra damage from each hit
  18.  
  19. Kamikaze: Shielding is completely removed (you can only take 1 hit before you die) but you get a massive damage and speed bonus in return. (Can't be combined with Repair Drones)
  20.  
  21. More abilities to come as I think of them
  22.  
  23.  
  24. NOTE A: Repair Drones - The "not being attacked" condition would be something like hasn't taken damage for the last 3 seconds and there isn't an enemy in a 100 pixel radius (or something similar). The actual repairing would be fairly slow so it isn't like you could fly out of combat for a few seconds and come back with full health.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement