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- KeyNotFoundException: The given key was not present in the dictionary.
- System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- OfficeRiot.ResourcesManagement.ResourcesController.GetResource (OfficeRiot.SaveDataManagement.Data.ResourceType type) (at Assets/Scripts/Management/ResourcesManagement/ResourcesController.cs:37)
- OfficeRiot.Windows.TechTree.TechPointResourceView.OnShow () (at Assets/Scripts/Windows/TechTreeWindow/TechPointResourceView.cs:70)
- OfficeRiot.Windows.TechTree.TechPointsHud.OnShow () (at Assets/Scripts/Windows/TechTreeWindow/TechPointsHud.cs:22)
- OfficeRiot.Windows.TechTree.TechTreeWindow.OnShow () (at Assets/Scripts/Windows/TechTreeWindow/TechTreeWindow.cs:85)
- OfficeRiot.WindowsManagement.BaseWindow.Show (System.Boolean force) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:40)
- OfficeRiot.Windows.MapWindow.OpenTechTree () (at Assets/Scripts/Windows/MapWindow/MapWindow.cs:48)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- OfficeRiot.UITools.UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/UIButton.cs:89)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
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