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Feb 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. script.Name = "Last Spark of Hope"
  88. --//====================================================\\--
  89. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. print("Load Finished")
  93. print("Edited By Jaysinhov Hello User")
  94. print("=====| 100 Percent Done Version |=====")
  95. print(">=Updates")
  96. print("!=Big Changes")
  97. print("*=Small Changes")
  98. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  99. print(">Gun is now a rainbow color")
  100. print("*Changed Fire Size by 1")
  101. print("*Changed Taunts/Voices A Bit")
  102. print(">Added Wave Emote when u click")
  103. print(">Added in intro text")
  104. print(">Added New Smexy moves")
  105. warn("Make this world balanced please")
  106. warn("AND ALSO PUNISH THEM IF THEY DISOBEY YOUR COMMAND")
  107.  
  108.  
  109. script:ClearAllChildren()
  110. wait(0.2)
  111.  
  112. Player = game:GetService("Players").TameDoNotClick
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. RootPart = Character["HumanoidRootPart"]
  119. Torso = Character["Torso"]
  120. Head = Character["Head"]
  121. RightArm = Character["Right Arm"]
  122. LeftArm = Character["Left Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LeftLeg = Character["Left Leg"]
  125. RootJoint = RootPart["RootJoint"]
  126. Neck = Torso["Neck"]
  127. RightShoulder = Torso["Right Shoulder"]
  128. LeftShoulder = Torso["Left Shoulder"]
  129. RightHip = Torso["Right Hip"]
  130. LeftHip = Torso["Left Hip"]
  131. local TIME = 0
  132. local sick = Instance.new("Sound",Torso)
  133.  
  134. IT = Instance.new
  135. CF = CFrame.new
  136. VT = Vector3.new
  137. RAD = math.rad
  138. C3 = Color3.new
  139. UD2 = UDim2.new
  140. BRICKC = BrickColor.new
  141. ANGLES = CFrame.Angles
  142. EULER = CFrame.fromEulerAnglesXYZ
  143. COS = math.cos
  144. ACOS = math.acos
  145. SIN = math.sin
  146. ASIN = math.asin
  147. ABS = math.abs
  148. MRANDOM = math.random
  149. FLOOR = math.floor
  150. local RWINGS = {}
  151. local LWINGS = {}
  152. local GunPoint
  153. Player_Size = 1
  154.  
  155. -- Thingy To Make Song Work
  156.  
  157. p = game.Players.TameDoNotClick
  158. char = p.Character
  159.  
  160. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  161. local s = Instance.new("Sound",char)
  162. s.Name = "BGMusic"
  163. s.SoundId = "rbxassetid://1812212957"
  164. s.Pitch = 1
  165. s.Volume = 40
  166. s.Looped = true
  167. s.archivable = false
  168. s.Parent = char.Head
  169. wait(0.1)
  170. s:play()
  171.  
  172. -- Rest of Script
  173. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  174.  
  175. --//=================================\\
  176. --|| PARTICLES N STUFF
  177. --\\=================================//
  178.  
  179. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  180. particleemitter.VelocitySpread = 550
  181. particleemitter.Lifetime = NumberRange.new(1)
  182. particleemitter.Speed = NumberRange.new(0)
  183. cringememe= {}
  184. for i=0, 19 do
  185. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  186. end
  187. particleemitter.Size = NumberSequence.new(cringememe)
  188. particleemitter.Rate = 20
  189. particleemitter.LockedToPart = true
  190. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  191. particleemitter.LightEmission = 1
  192. particleemitter.Texture = "rbxassetid://38727848"
  193. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy Blue").Color)
  194.  
  195. local particleemitter = Instance.new('ParticleEmitter', Torso)
  196. particleemitter.VelocitySpread = 250
  197. particleemitter.Lifetime = NumberRange.new(3)
  198. particleemitter.Speed = NumberRange.new(1.5)
  199. youAreATHOT = {}
  200. for i=0, 19 do
  201. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  202. end
  203. particleemitter.Size = NumberSequence.new(youAreATHOT)
  204. particleemitter.Rate = 10
  205. particleemitter.LockedToPart = false
  206. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  207. particleemitter.LightEmission = 1
  208. particleemitter.Texture = "rbxassetid://253188763"
  209. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  210.  
  211. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  212. particleemitter.VelocitySpread = 350
  213. particleemitter.Lifetime = NumberRange.new(1)
  214. particleemitter.Speed = NumberRange.new(0)
  215. cringememe2= {}
  216. for i=0, 19 do
  217. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  218. end
  219. particleemitter.Size = NumberSequence.new(cringememe2)
  220. particleemitter.Rate = 20
  221. particleemitter.LockedToPart = true
  222. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  223. particleemitter.LightEmission = 1
  224. particleemitter.Texture = "rbxassetid://38727848"
  225. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  226.  
  227. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  228. particleemitter.VelocitySpread = 350
  229. particleemitter.Lifetime = NumberRange.new(1)
  230. particleemitter.Speed = NumberRange.new(0)
  231. cringememe3= {}
  232. for i=0, 19 do
  233. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  234. end
  235. particleemitter.Size = NumberSequence.new(cringememe3)
  236. particleemitter.Rate = 30
  237. particleemitter.LockedToPart = true
  238. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  239. particleemitter.LightEmission = 1
  240. particleemitter.Texture = "rbxassetid://38727848"
  241. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  242.  
  243. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  244. particleemitter.VelocitySpread = 350
  245. particleemitter.Lifetime = NumberRange.new(1)
  246. particleemitter.Speed = NumberRange.new(0)
  247. cringememe4= {}
  248. for i=0, 19 do
  249. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  250. end
  251. particleemitter.Size = NumberSequence.new(cringememe4)
  252. particleemitter.Rate = 30
  253. particleemitter.LockedToPart = true
  254. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  255. particleemitter.LightEmission = 1
  256. particleemitter.Texture = "rbxassetid://38727848"
  257. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. Animation_Speed = 1.5
  264. local FORCERESET = false
  265. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  266. local Speed = 16
  267. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  270. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  271. local DAMAGEMULTIPLIER = 1
  272. local ANIM = "Idle"
  273. local ATTACK = false
  274. local EQUIPPED = false
  275. local HOLD = false
  276. local COMBO = 1
  277. local Rooted = false
  278. local SINE = 0
  279. local KEYHOLD = false
  280. local CHANGE = 2 / Animation_Speed
  281. local WALKINGANIM = false
  282. local VALUE1 = false
  283. local VALUE2 = false
  284. local ROBLOXIDLEANIMATION = IT("Animation")
  285. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  286. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  287. --ROBLOXIDLEANIMATION.Parent = Humanoid
  288. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  289. WEAPONGUI.Name = "BanishV3Gui"
  290. local Weapon = IT("Model")
  291. Weapon.Name = "Adds"
  292. local Effects = IT("Folder", Weapon)
  293. Effects.Name = "Effects"
  294. local ANIMATOR = Humanoid.Animator
  295. local ANIMATE = Character:FindFirstChild("Animate")
  296. local UNANCHOR = true
  297. local TOBANISH = {}
  298. script.Parent = PlayerGui
  299.  
  300. function StatLabel(CFRAME, TEXT, COLOR)
  301. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  302. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  303. local BODYGYRO = IT("BodyGyro", STATPART)
  304. game:GetService("Debris"):AddItem(STATPART ,5)
  305. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  306. BILLBOARDGUI.Adornee = STATPART
  307. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  308. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  309. BILLBOARDGUI.AlwaysOnTop = false
  310. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  311. TEXTLABEL.BackgroundTransparency = 1
  312. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  313. TEXTLABEL.Text = TEXT
  314. TEXTLABEL.Font = SKILLFONT
  315. TEXTLABEL.FontSize="Size42"
  316. TEXTLABEL.TextColor3 = COLOR
  317. TEXTLABEL.TextStrokeTransparency = 0
  318. TEXTLABEL.TextScaled = true
  319. TEXTLABEL.TextWrapped = true
  320. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  321. for i = 1, 50 do
  322. Swait()
  323. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  324. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  325. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  326. end
  327. THEPART.Parent = nil
  328. end),STATPART, TEXTLABEL)
  329. end
  330.  
  331. --//=================================\\
  332. --\\=================================//
  333.  
  334.  
  335. --//=================================\\
  336. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  337. --\\=================================//
  338.  
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "ArtificialHB"
  341.  
  342. script:WaitForChild("ArtificialHB")
  343.  
  344. frame = Frame_Speed
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348. lastframe = tick()
  349. script.ArtificialHB:Fire()
  350.  
  351. game:GetService("RunService").Heartbeat:connect(function(s, p)
  352. tf = tf + s
  353. if tf >= frame then
  354. if allowframeloss then
  355. script.ArtificialHB:Fire()
  356. lastframe = tick()
  357. else
  358. for i = 1, math.floor(tf / frame) do
  359. script.ArtificialHB:Fire()
  360. end
  361. lastframe = tick()
  362. end
  363. if tossremainder then
  364. tf = 0
  365. else
  366. tf = tf - frame * math.floor(tf / frame)
  367. end
  368. end
  369. end)
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374. --//=================================\\
  375. --|| SOME TAG EDIT
  376. --\\=================================//
  377.  
  378. m = game.Players.TameDoNotClick
  379. char = m.Character
  380. local txt = Instance.new("BillboardGui", char)
  381. txt.Adornee = char.Head
  382. txt.Name = "_status"
  383. txt.Size = UDim2.new(2, 0, 1.2, 0)
  384. txt.StudsOffset = Vector3.new(-9, 8, 0)
  385. local text = Instance.new("TextLabel", txt)
  386. text.Size = UDim2.new(10, 0, 7, 0)
  387. text.FontSize = "Size24"
  388. text.TextScaled = true
  389. text.TextTransparency = 0
  390. text.BackgroundTransparency = 1
  391. text.TextTransparency = 0
  392. text.TextStrokeTransparency = 0
  393. text.Font = "Bodoni"
  394. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  395. v = Instance.new("Part")
  396. v.Name = "ColorBrick"
  397. v.Parent = m.Character
  398. v.FormFactor = "Symmetric"
  399. v.Anchored = true
  400. v.CanCollide = false
  401. v.BottomSurface = "Smooth"
  402. v.TopSurface = "Smooth"
  403. v.Size = Vector3.new(10, 5, 3)
  404. v.Transparency = 1
  405. v.CFrame = char.Torso.CFrame
  406. v.BrickColor = BrickColor.new("Really black")
  407. v.Transparency = 1
  408. v.Shape = "Block"
  409. spawn(function()
  410. local TweenService = game:GetService("TweenService")
  411. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  412. local Int = 0
  413. while wait(0.5) do
  414. if Int == #Colours then Int = 0 end
  415. Int = Int+1
  416. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  417. end
  418. end)
  419. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  420. wait(2)
  421. text.Text = "People thought i was gone but no i return to tell you this..."
  422. wait(3)
  423. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  424. wait(2)
  425. text.Text = "AhAHhaHAHhahAHhaHAHahAHhahHAhah"
  426. wait (2)
  427. text.Text = "Final Destiny"
  428.  
  429. --//=================================\\
  430. --\\=================================//
  431.  
  432. --//=================================\\
  433. --|| SOME FUNCTIONS
  434. --\\=================================//
  435.  
  436. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  437. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  438. end
  439.  
  440. function PositiveAngle(NUMBER)
  441. if NUMBER >= 0 then
  442. NUMBER = 0
  443. end
  444. return NUMBER
  445. end
  446.  
  447. function NegativeAngle(NUMBER)
  448. if NUMBER <= 0 then
  449. NUMBER = 0
  450. end
  451. return NUMBER
  452. end
  453.  
  454. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  456. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  457. wave.CFrame = CFRAME
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, WAIT do
  460. Swait()
  461. mesh.Scale = mesh.Scale + GROW
  462. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  463. if DOESROT == true then
  464. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  465. end
  466. wave.Transparency = wave.Transparency + 0.5 / WAIT
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  475. for _, c in pairs(PARENT:GetChildren()) do
  476. if c.ClassName == "Model" then
  477. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  478. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  479. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  480. if DIST > (TORSO.Position - FROM).Magnitude then
  481. table.insert(TABLE, c)
  482. end
  483. AddChildrenToTable(FROM, c, DIST, TABLE)
  484. elseif c.ClassName == "Folder" then
  485. AddChildrenToTable(FROM, c, DIST, TABLE)
  486. end
  487. end
  488. end
  489. end
  490.  
  491. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  493. local mesh
  494. if KIND == "Base" then
  495. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  496. elseif KIND == "Thin" then
  497. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  498. elseif KIND == "Round" then
  499. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  500. end
  501. wave.CFrame = CFRAME
  502. coroutine.resume(coroutine.create(function(PART)
  503. for i = 1, WAIT do
  504. Swait()
  505. mesh.Scale = mesh.Scale + GROW / 10
  506. wave.Transparency = wave.Transparency + 0.5 / WAIT
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  516. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. wave.Transparency = wave.Transparency + 1 / WAIT
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  531. local TORSO = Torso
  532. local HUM = Humanoid
  533. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  534. coroutine.wrap(function()
  535. VT = Vector3.new
  536. MRANDOM = math.random
  537. local A = TIME
  538. local B = INTENSITY
  539. local C = true
  540. local HUMANOID = Humanoid
  541. local TIMER = A or 35
  542. local SHAKE = B or 5
  543. local FADE = C or true
  544. if HUMANOID then
  545. local FADER = SHAKE / TIMER
  546. for i = 1, TIMER do
  547. wait()
  548. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  549. end
  550. HUMANOID.CameraOffset = VT(0, 0, 0)
  551. end
  552.  
  553. end)()
  554. end
  555. end
  556.  
  557. function Effect(data)
  558. local FX = data.Effect or 'ResizeAndFade'
  559. local Parent = data.Parent or Effects
  560. local Color = data.Color or C3.N(0,0,0)
  561. local Size = data.Size or V3.N(1,1,1)
  562. local MoveDir = data.MoveDirection or nil
  563. local MeshData = data.Mesh or nil
  564. local SndData = data.Sound or nil
  565. local Frames = data.Frames or 45
  566. local Manual = data.Manual or nil
  567. local Material = data.Material or nil
  568. local CFra = data.CFrame or Torso.CFrame
  569. local Settings = data.FXSettings or {}
  570. local Snd,Prt,Msh;
  571. local Shape = data.Shape or Enum.PartType.Block
  572. coroutine.resume(coroutine.create(function()
  573. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  574. Prt = Manual
  575. else
  576. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  577. Prt.Shape = Shape
  578. end
  579. if(typeof(MeshData) == 'table')then
  580. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  581. elseif(typeof(MeshData) == 'Instance')then
  582. Msh = MeshData:Clone()
  583. Msh.Parent = Prt
  584. elseif(Shape == Enum.PartType.Block)then
  585. Msh = Mesh(Prt,Enum.MeshType.Brick)
  586. end
  587. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  588. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  589. end
  590. if(Snd)then
  591. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  592. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  593. end
  594. local MoveSpeed = nil;
  595. if(MoveDir)then
  596. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  597. end
  598. local Inc = M.RNG()-M.RNG()
  599. local Thingie = 0
  600. local Thingie2 = M.RNG(50,100)/100
  601. if(FX ~= 'Arc')then
  602. for i = 1, Frames do
  603. if(swait and typeof(swait) == 'function')then
  604. swait()
  605. else
  606. wait()
  607. end
  608. if(FX == 'ResizeAndFade')then
  609. if(not Settings.EndSize)then
  610. Settings.EndSize = V3.N(0,0,0)
  611. end
  612. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  613. if(Settings.EndIsIncrement)then
  614. Prt.Size = Prt.Size + Settings.EndSize
  615. else
  616. Prt.Size = Prt.Size - grow/Frames
  617. end
  618. Prt.Transparency = (i/Frames)
  619. elseif(FX == 'Fade')then
  620. Prt.Transparency = (i/Frames)
  621. end
  622.  
  623. if(Settings.RandomizeCFrame)then
  624. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  625. end
  626. if(MoveDir and MoveSpeed)then
  627. local Orientation = Prt.Orientation
  628. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  629. Prt.Orientation = Orientation
  630. end
  631. end
  632. Prt:destroy()
  633. else
  634. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  635. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  636. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  637. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  638. assert(start ~= nil,"You need to specify a start point!")
  639. assert(endP ~= nil,"You need to specify an end point!")
  640. for i = 0, 1, Settings.Speed or 0.01 do
  641. if(swait and typeof(swait) == 'function')then
  642. swait()
  643. else
  644. wait()
  645. end
  646. if(Settings.Home)then
  647. endP = Settings.Home.CFrame
  648. end
  649. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  650. end
  651. if(Settings.RemoveOnGoal)then
  652. Prt:destroy()
  653. end
  654. end
  655. end))
  656. return Prt,Msh,Snd
  657. end
  658.  
  659. function RightWing()
  660. for i = 1, 2 do
  661. local PART
  662. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  663. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  664. table.insert(RWINGS, WingWeld)
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  668. PART = Wing
  669. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  670. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  672. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  673. PART = Wing
  674. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  675. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  680. PART = Wing
  681. table.insert(RWINGS, WingWeld)
  682. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  683. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  684. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  690. PART = Wing
  691. table.insert(RWINGS, WingWeld)
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  694. PART = Wing
  695. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  696. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  701. PART = Wing
  702. table.insert(RWINGS, WingWeld)
  703. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  704. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  710. table.insert(EYES, Wing1)
  711. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  712. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  713. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  714. PART = Wing
  715. table.insert(RWINGS, WingWeld)
  716. end
  717. BODY = {}
  718. for _, c in pairs(Character:GetDescendants()) do
  719. if c:IsA("BasePart") then
  720. table.insert(BODY, {
  721. c,
  722. c.Parent,
  723. c.Material,
  724. c.Color
  725. })
  726. elseif c:IsA("JointInstance") then
  727. table.insert(BODY, {
  728. c,
  729. c.Parent,
  730. nil,
  731. nil
  732. })
  733. end
  734. end
  735. end
  736. function LeftWing()
  737. for i = 1, 2 do
  738. local PART
  739. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  741. table.insert(LWINGS, WingWeld)
  742. PART = Wing
  743. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  744. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  745. PART = Wing
  746. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  747. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  749. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  750. PART = Wing
  751. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  752. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  754. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  757. PART = Wing
  758. table.insert(LWINGS, WingWeld)
  759. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  760. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  767. PART = Wing
  768. table.insert(LWINGS, WingWeld)
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  771. PART = Wing
  772. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  773. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  776. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  778. PART = Wing
  779. table.insert(LWINGS, WingWeld)
  780. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  781. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  785. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  786. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  787. table.insert(EYES, Wing1)
  788. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  789. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  790. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  791. PART = Wing
  792. table.insert(LWINGS, WingWeld)
  793. end
  794. BODY = {}
  795. for _, c in pairs(Character:GetDescendants()) do
  796. if c:IsA("BasePart") then
  797. table.insert(BODY, {
  798. c,
  799. c.Parent,
  800. c.Material,
  801. c.Color
  802. })
  803. elseif c:IsA("JointInstance") then
  804. table.insert(BODY, {
  805. c,
  806. c.Parent,
  807. nil,
  808. nil
  809. })
  810. end
  811. end
  812. end
  813.  
  814. function Swait(NUMBER)
  815. if NUMBER == 0 or NUMBER == nil then
  816. ArtificialHB.Event:wait()
  817. else
  818. for i = 1, NUMBER do
  819. ArtificialHB.Event:wait()
  820. end
  821. end
  822. end
  823.  
  824. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  825. local NEWMESH = IT(MESH)
  826. if MESH == "SpecialMesh" then
  827. NEWMESH.MeshType = MESHTYPE
  828. if MESHID ~= "nil" and MESHID ~= "" then
  829. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  830. end
  831. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  832. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  833. end
  834. end
  835. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  836. NEWMESH.Scale = SCALE
  837. NEWMESH.Parent = PARENT
  838. return NEWMESH
  839. end
  840.  
  841. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  842. local NEWPART = IT("Part")
  843. NEWPART.formFactor = FORMFACTOR
  844. NEWPART.Reflectance = REFLECTANCE
  845. NEWPART.Transparency = TRANSPARENCY
  846. NEWPART.CanCollide = false
  847. NEWPART.Locked = true
  848. NEWPART.Anchored = true
  849. if ANCHOR == false then
  850. NEWPART.Anchored = false
  851. end
  852. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  853. NEWPART.Name = NAME
  854. NEWPART.Size = SIZE
  855. NEWPART.Position = Torso.Position
  856. NEWPART.Material = MATERIAL
  857. NEWPART:BreakJoints()
  858. NEWPART.Parent = PARENT
  859. return NEWPART
  860. end
  861.  
  862. local function weldBetween(a, b)
  863. local weldd = Instance.new("ManualWeld")
  864. weldd.Part0 = a
  865. weldd.Part1 = b
  866. weldd.C0 = CFrame.new()
  867. weldd.C1 = b.CFrame:inverse() * a.CFrame
  868. weldd.Parent = a
  869. return weldd
  870. end
  871.  
  872.  
  873. function QuaternionFromCFrame(cf)
  874. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  875. local trace = m00 + m11 + m22
  876. if trace > 0 then
  877. local s = math.sqrt(1 + trace)
  878. local recip = 0.5 / s
  879. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  880. else
  881. local i = 0
  882. if m11 > m00 then
  883. i = 1
  884. end
  885. if m22 > (i == 0 and m00 or m11) then
  886. i = 2
  887. end
  888. if i == 0 then
  889. local s = math.sqrt(m00 - m11 - m22 + 1)
  890. local recip = 0.5 / s
  891. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  892. elseif i == 1 then
  893. local s = math.sqrt(m11 - m22 - m00 + 1)
  894. local recip = 0.5 / s
  895. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  896. elseif i == 2 then
  897. local s = math.sqrt(m22 - m00 - m11 + 1)
  898. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  899. end
  900. end
  901. end
  902.  
  903. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  904. local xs, ys, zs = x + x, y + y, z + z
  905. local wx, wy, wz = w * xs, w * ys, w * zs
  906. local xx = x * xs
  907. local xy = x * ys
  908. local xz = x * zs
  909. local yy = y * ys
  910. local yz = y * zs
  911. local zz = z * zs
  912. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  913. end
  914.  
  915. function QuaternionSlerp(a, b, t)
  916. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  917. local startInterp, finishInterp;
  918. if cosTheta >= 0.0001 then
  919. if (1 - cosTheta) > 0.0001 then
  920. local theta = ACOS(cosTheta)
  921. local invSinTheta = 1 / SIN(theta)
  922. startInterp = SIN((1 - t) * theta) * invSinTheta
  923. finishInterp = SIN(t * theta) * invSinTheta
  924. else
  925. startInterp = 1 - t
  926. finishInterp = t
  927. end
  928. else
  929. if (1 + cosTheta) > 0.0001 then
  930. local theta = ACOS(-cosTheta)
  931. local invSinTheta = 1 / SIN(theta)
  932. startInterp = SIN((t - 1) * theta) * invSinTheta
  933. finishInterp = SIN(t * theta) * invSinTheta
  934. else
  935. startInterp = t - 1
  936. finishInterp = t
  937. end
  938. end
  939. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  940. end
  941.  
  942. function Clerp(a, b, t)
  943. local qa = {QuaternionFromCFrame(a)}
  944. local qb = {QuaternionFromCFrame(b)}
  945. local ax, ay, az = a.x, a.y, a.z
  946. local bx, by, bz = b.x, b.y, b.z
  947. local _t = 1 - t
  948. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  949. end
  950.  
  951. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  952. local frame = IT("Frame")
  953. frame.BackgroundTransparency = TRANSPARENCY
  954. frame.BorderSizePixel = BORDERSIZEPIXEL
  955. frame.Position = POSITION
  956. frame.Size = SIZE
  957. frame.BackgroundColor3 = COLOR
  958. frame.BorderColor3 = BORDERCOLOR
  959. frame.Name = NAME
  960. frame.Parent = PARENT
  961. return frame
  962. end
  963.  
  964. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  965. local label = IT("TextLabel")
  966. label.BackgroundTransparency = 1
  967. label.Size = UD2(1, 0, 1, 0)
  968. label.Position = UD2(0, 0, 0, 0)
  969. label.TextColor3 = TEXTCOLOR
  970. label.TextStrokeTransparency = STROKETRANSPARENCY
  971. label.TextTransparency = TRANSPARENCY
  972. label.FontSize = TEXTFONTSIZE
  973. label.Font = TEXTFONT
  974. label.BorderSizePixel = BORDERSIZEPIXEL
  975. label.TextScaled = false
  976. label.Text = TEXT
  977. label.Name = NAME
  978. label.Parent = PARENT
  979. return label
  980. end
  981.  
  982. function NoOutlines(PART)
  983. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  984. end
  985.  
  986. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  987. local NEWWELD = IT(TYPE)
  988. NEWWELD.Part0 = PART0
  989. NEWWELD.Part1 = PART1
  990. NEWWELD.C0 = C0
  991. NEWWELD.C1 = C1
  992. NEWWELD.Parent = PARENT
  993. return NEWWELD
  994. end
  995.  
  996. local S = IT("Sound")
  997. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  998. local NEWSOUND = nil
  999. coroutine.resume(coroutine.create(function()
  1000. NEWSOUND = S:Clone()
  1001. NEWSOUND.Parent = PARENT
  1002. NEWSOUND.Volume = VOLUME
  1003. NEWSOUND.Pitch = PITCH
  1004. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1005. NEWSOUND:play()
  1006. if DOESLOOP == true then
  1007. NEWSOUND.Looped = true
  1008. else
  1009. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1010. NEWSOUND:remove()
  1011. end
  1012. end))
  1013. return NEWSOUND
  1014. end
  1015.  
  1016. function CFrameFromTopBack(at, top, back)
  1017. local right = top:Cross(back)
  1018. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1019. end
  1020.  
  1021. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1022. function Lightning(Table)
  1023. local Color = Table.Color or C3(1,1,1)
  1024. local StartPos = Table.Start or Torso.Position
  1025. local EndPos = Table.End or Mouse.Hit.p
  1026. local SegmentLength = Table.SegmentL or 2
  1027. local Thickness = Table.Thickness or 0.1
  1028. local Dissapear = Table.DoesFade or false
  1029. local Parent = Table.Ignore or Character
  1030. local MaxDist = Table.MaxDist or 400
  1031. local Branches = Table.Branches or false
  1032. local Thicken = Table.Thicken or false
  1033. local FadeTime = Table.FadeTime or 15
  1034. local FadeIn = Table.FadeIn or false
  1035. local Material = Table.Material or "Neon"
  1036. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1037. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1038. local LIGHTNINGMODEL = IT("Model",Effects)
  1039. LIGHTNINGMODEL.Name = "Lightning"
  1040. local LastBolt = nil
  1041. for E = 1, DISTANCE do
  1042. local ExtraSize = 0
  1043. if Thicken == true then
  1044. ExtraSize = (DISTANCE-E)/15
  1045. end
  1046. local TRANSPARENCY = 0
  1047. if FadeIn == true then
  1048. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1049. if TRANSPARENCY < 0 then
  1050. TRANSPARENCY = 0
  1051. end
  1052. end
  1053. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1054. PART.Color = Color
  1055. MakeForm(PART,"Cyl")
  1056. if LastBolt == nil then
  1057. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1058. else
  1059. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1060. end
  1061. LastBolt = PART
  1062. if Branches == true and E < (DISTANCE-5) then
  1063. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1064. if CHOICE == 1 then
  1065. local LASTBRANCH = nil
  1066. for i = 1, MRANDOM(2,5) do
  1067. local ExtraSize2 = 0
  1068. if Thicken == true then
  1069. ExtraSize = ((DISTANCE-E)/25)/i
  1070. end
  1071. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1072. PART.Color = Color
  1073. MakeForm(PART,"Cyl")
  1074. if LASTBRANCH == nil then
  1075. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1076. else
  1077. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1078. end
  1079. LASTBRANCH = PART
  1080. end
  1081. end
  1082. end
  1083. end
  1084. if Dissapear == true then
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 1, FadeTime do
  1087. Swait()
  1088. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1089. if c.ClassName == "Part" then
  1090. c.Transparency = c.Transparency + (i/FadeTime)/10
  1091. end
  1092. end
  1093. end
  1094. LIGHTNINGMODEL:remove()
  1095. end))
  1096. elseif Dissapear == false then
  1097. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1098. end
  1099. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1100. end
  1101.  
  1102. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1103. local cR=255
  1104. local cG=0
  1105. local cB=0
  1106. local flg5=1 local omgidk=1
  1107. local add=15
  1108. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1109. if omgidk>10000 then omgidk=0 end
  1110. omgidk=omgidk+1
  1111. if cR>=255 then flg5=1 end
  1112. if cG>=255 then flg5=2 end
  1113. if cB>=255 then flg5=3 end
  1114. if flg5==1 then cR=cR-add cG=cG+add end
  1115. if flg5==2 then cG=cG-add cB=cB+add end
  1116. if flg5==3 then cB=cB-add cR=cR+add end
  1117. color=Color3.fromRGB(cR,cG,cB)
  1118. function WACKYEFFECT(Table)
  1119. local TYPE = (Table.EffectType or "Sphere")
  1120. local SIZE = (Table.Size or VT(6,6,6))
  1121. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1122. local TRANSPARENCY = (Table.Transparency or 0)
  1123. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1124. local CFRAME = (Table.CFrame or Torso.CFrame)
  1125. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1126. local ROTATION1 = (Table.RotationX or 0)
  1127. local ROTATION2 = (Table.RotationY or 0)
  1128. local ROTATION3 = (Table.RotationZ or 0)
  1129. local MATERIAL = "Neon"
  1130. local COLOR = color
  1131. local TIME = (Table.Time or 45)
  1132. local SOUNDID = (Table.SoundID or nil)
  1133. local SOUNDPITCH = (Table.SoundPitch or nil)
  1134. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1135. coroutine.resume(coroutine.create(function()
  1136. local PLAYSSOUND = false
  1137. local SOUND = nil
  1138. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1139. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1140. PLAYSSOUND = true
  1141. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1142. end
  1143. EFFECT.Color = color
  1144. local MSH = nil
  1145. if TYPE == "Sphere" then
  1146. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1147. elseif TYPE == "Block" then
  1148. MSH = IT("BlockMesh",EFFECT)
  1149. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1150. elseif TYPE == "Wave" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1152. elseif TYPE == "Ring" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1154. elseif TYPE == "Slash" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1156. elseif TYPE == "Round Slash" then
  1157. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1158. elseif TYPE == "Swirl" then
  1159. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1160. elseif TYPE == "Skull" then
  1161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1162. elseif TYPE == "Crystal" then
  1163. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1164. end
  1165. if MSH ~= nil then
  1166. local MOVESPEED = nil
  1167. if MOVEDIRECTION ~= nil then
  1168. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1169. end
  1170. local GROWTH = SIZE - ENDSIZE
  1171. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1172. if TYPE == "Block" then
  1173. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1174. else
  1175. EFFECT.CFrame = CFRAME
  1176. end
  1177. for LOOP = 1, TIME+1 do
  1178. Swait()
  1179. MSH.Scale = MSH.Scale - GROWTH/TIME
  1180. if TYPE == "Wave" then
  1181. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1182. end
  1183. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1184. if TYPE == "Block" then
  1185. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1186. else
  1187. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1188. end
  1189. if MOVEDIRECTION ~= nil then
  1190. local ORI = EFFECT.Orientation
  1191. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1192. EFFECT.Orientation = ORI
  1193. end
  1194. end
  1195. if PLAYSSOUND == false then
  1196. EFFECT:remove()
  1197. else
  1198. SOUND.Stopped:Connect(function()
  1199. EFFECT:remove()
  1200. end)
  1201. end
  1202. else
  1203. if PLAYSSOUND == false then
  1204. EFFECT:remove()
  1205. else
  1206. repeat Swait() until SOUND.Playing == false
  1207. EFFECT:remove()
  1208. end
  1209. end
  1210. end))
  1211. end
  1212. end)
  1213. function MakeForm(PART,TYPE)
  1214. if TYPE == "Cyl" then
  1215. local MSH = IT("CylinderMesh",PART)
  1216. elseif TYPE == "Ball" then
  1217. local MSH = IT("SpecialMesh",PART)
  1218. MSH.MeshType = "Sphere"
  1219. elseif TYPE == "Wedge" then
  1220. local MSH = IT("SpecialMesh",PART)
  1221. MSH.MeshType = "Wedge"
  1222. end
  1223. end
  1224. function SpawnTrail(FROM,TO,BIG)
  1225. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1226. MakeForm(TRAIL,"Cyl")
  1227. local cR=255
  1228. local cG=0
  1229. local cB=0
  1230. local flg5=1 local omgidk=1
  1231. local add=15
  1232. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1233. if omgidk>10000 then omgidk=0 end
  1234. omgidk=omgidk+1
  1235. if cR>=255 then flg5=1 end
  1236. if cG>=255 then flg5=2 end
  1237. if cB>=255 then flg5=3 end
  1238. if flg5==1 then cR=cR-add cG=cG+add end
  1239. if flg5==2 then cG=cG-add cB=cB+add end
  1240. if flg5==3 then cB=cB-add cR=cR+add end
  1241. color=Color3.fromRGB(cR,cG,cB)
  1242. TRAIL.Color = color
  1243. end)
  1244. local DIST = (FROM - TO).Magnitude
  1245. if BIG == true then
  1246. TRAIL.Size = VT(5,DIST,5)
  1247. else
  1248. TRAIL.Size = VT(5,DIST,5)
  1249. end
  1250. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1251. coroutine.resume(coroutine.create(function()
  1252. for i = 1, 55 do
  1253. Swait()
  1254. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1255. end
  1256. TRAIL:remove()
  1257. end))
  1258. end
  1259.  
  1260. Debris = game:GetService("Debris")
  1261.  
  1262. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1263. local DIRECTION = CF(StartPos,EndPos).lookVector
  1264. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1265. end
  1266.  
  1267. function turnto(position)
  1268. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1269. end
  1270.  
  1271. --//=================================\\
  1272. --|| WEAPON CREATION
  1273. --\\=================================//
  1274. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1275.  
  1276. for i = 1, 35 do
  1277. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1278. FACE.Color = C3(0,0,0)
  1279. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1280. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1281. end
  1282. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1283. MakeForm(Eye,"Ball")
  1284. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1285. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1286. MakeForm(Eye,"Ball")
  1287. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1288. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1289. MakeForm(Eye,"Ball")
  1290. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1291. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1292. MakeForm(Eye,"Ball")
  1293. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1294.  
  1295. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1296. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1297.  
  1298. local Particle = IT("ParticleEmitter",nil)
  1299. Particle.Enabled = false
  1300. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1301. Particle.LightEmission = 0.5
  1302. Particle.Rate = 150
  1303. Particle.ZOffset = 0.2
  1304. Particle.Rotation = NumberRange.new(-180, 180)
  1305. Particle.RotSpeed = NumberRange.new(-180, 180)
  1306. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1307. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1308.  
  1309. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1310. function ParticleEmitter(Table)
  1311. local PRTCL = Particle:Clone()
  1312. local Speed = Table.Speed or 5
  1313. local Drag = Table.Drag or 0
  1314. local Size1 = Table.Size1 or 1
  1315. local Size2 = Table.Size2 or 5
  1316. local Lifetime1 = Table.Lifetime1 or 1
  1317. local Lifetime2 = Table.Lifetime2 or 1.5
  1318. local Parent = Table.Parent or Torso
  1319. local Emit = Table.Emit or 100
  1320. local Offset = Table.Offset or 360
  1321. local Acel = Table.Acel or VT(0,0,0)
  1322. local Enabled = Table.Enabled or false
  1323. PRTCL.Parent = Parent
  1324. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1325. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1326. PRTCL.Speed = NumberRange.new(Speed)
  1327. PRTCL.VelocitySpread = Offset
  1328. PRTCL.Drag = Drag
  1329. PRTCL.Acceleration = Acel
  1330. if Enabled == false then
  1331. PRTCL:Emit(Emit)
  1332. Debris:AddItem(PRTCL,Lifetime2)
  1333. else
  1334. PRTCL.Enabled = true
  1335. end
  1336. return PRTCL
  1337. end
  1338.  
  1339. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1340. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1342. MakeForm(Part,"Wedge")
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1345. MakeForm(Part,"Wedge")
  1346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1347. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1348. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1350. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1351. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1352. MakeForm(Part,"Cyl")
  1353. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. for i = 1, 8 do
  1355. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1356. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1357. end
  1358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1359. MakeForm(Part,"Cyl")
  1360. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1361. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1362. MakeForm(Part,"Ball")
  1363. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1364. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1365. MakeForm(Part,"Wedge")
  1366. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1367. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1369. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1370. MakeForm(Part,"Cyl")
  1371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1372. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1373. MakeForm(Part,"Cyl")
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1375. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1376. MakeForm(Part,"Cyl")
  1377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1379. MakeForm(Part,"Wedge")
  1380. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1381. local LASTPART = Handle
  1382. for i = 1, 10 do
  1383. if LASTPART == Handle then
  1384. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1385. LASTPART = Part
  1386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1387. else
  1388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1389. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1390. LASTPART = Part
  1391. end
  1392. end
  1393.  
  1394. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1395. MakeForm(Barrel,"Cyl")
  1396. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1397. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1398. MakeForm(Part,"Cyl")
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1400. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1401. MakeForm(Part,"Wedge")
  1402. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1403. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1404. MakeForm(Hole,"Cyl")
  1405. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1406. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1407. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1408. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1409. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1410. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1411. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1412. coroutine.resume(coroutine.create(function()
  1413. while wait() do
  1414. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1415. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1416. end
  1417. end))
  1418.  
  1419. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1420. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1421.  
  1422. local cR=255
  1423. local cG=0
  1424. local cB=0
  1425. local flg5=1 local omgidk=1
  1426. local add=15
  1427. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1428. if omgidk>10000 then omgidk=0 end
  1429. omgidk=omgidk+1
  1430. if cR>=255 then flg5=1 end
  1431. if cG>=255 then flg5=2 end
  1432. if cB>=255 then flg5=3 end
  1433. if flg5==1 then cR=cR-add cG=cG+add end
  1434. if flg5==2 then cG=cG-add cB=cB+add end
  1435. if flg5==3 then cB=cB-add cR=cR+add end
  1436. color=Color3.fromRGB(cR,cG,cB)
  1437. for _, c in pairs(Weapon:GetDescendants()) do
  1438. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1439. c.Material = "Glass"
  1440. c.Color = C3(0,0,0)
  1441. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1442. c.Color = color
  1443. c.Material = "Neon"
  1444. end
  1445. end
  1446. end)
  1447. Weapon.Parent = Character
  1448. for _, c in pairs(Weapon:GetChildren()) do
  1449. if c.ClassName == "Part" then
  1450. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1451. end
  1452. end
  1453.  
  1454. function swait(num)
  1455. if num == 0 or num == nil then
  1456. ArtificialHB.Event:wait()
  1457. else
  1458. for i = 0, num do
  1459. ArtificialHB.Event:wait()
  1460. end
  1461. end
  1462. end
  1463.  
  1464. function chatfunc(text)
  1465. local chat = coroutine.wrap(function()
  1466. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1467. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1468. end
  1469. local Bill = Instance.new("BillboardGui",Character)
  1470. Bill.Size = UDim2.new(0,100,0,40)
  1471. Bill.StudsOffset = Vector3.new(0,3,0)
  1472. Bill.Adornee = Character.Head
  1473. Bill.Name = "TalkingBillBoard"
  1474. local Hehe = Instance.new("TextLabel",Bill)
  1475. Hehe.BackgroundTransparency = 1
  1476. Hehe.BorderSizePixel = 0
  1477. Hehe.Text = ""
  1478. Hehe.Font = "Bodoni"
  1479. Hehe.TextSize = 40
  1480. Hehe.TextStrokeTransparency = 0
  1481. Hehe.Size = UDim2.new(1,0,0.5,0)
  1482. coroutine.resume(coroutine.create(function()
  1483. while Hehe ~= nil do
  1484. swait()
  1485. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1486. Hehe.Rotation = math.random(-5,5)
  1487. Hehe.TextColor3 = Color3.new(0,255,0)
  1488. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1489. end
  1490. end))
  1491. for i = 1,string.len(text),1 do
  1492. swait()
  1493. Hehe.Text = string.sub(text,1,i)
  1494. end
  1495. swait(90)--Re[math.random(1, 93)]
  1496. for i = 0, 1, .025 do
  1497. swait()
  1498. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1499. Hehe.TextStrokeTransparency = i
  1500. Hehe.TextTransparency = i
  1501. end
  1502. Bill:Destroy()
  1503. end)
  1504. chat()
  1505. end
  1506.  
  1507. function onChatted(msg)
  1508. chatfunc(msg)
  1509. end
  1510.  
  1511. Player.Chatted:connect(onChatted)
  1512.  
  1513. local BODY = {}
  1514. for _, c in pairs(Character:GetDescendants()) do
  1515. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1516. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1517. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1518. end
  1519. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1520. elseif c:IsA("JointInstance") then
  1521. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1522. end
  1523. end
  1524.  
  1525. function refit()
  1526. Character.Parent = workspace
  1527. for e = 1, #BODY do
  1528. if BODY[e] ~= nil then
  1529. local STUFF = BODY[e]
  1530. local PART = STUFF[1]
  1531. local PARENT = STUFF[2]
  1532. local MATERIAL = STUFF[3]
  1533. local COLOR = STUFF[4]
  1534. local TRANSPARENCY = STUFF[5]
  1535. --local SIZE = STUFF[6]
  1536. local NAME = STUFF[7]
  1537. if PART.ClassName == "Part" and PART ~= RootPart then
  1538. PART.Material = MATERIAL
  1539. PART.Transparency = TRANSPARENCY
  1540. PART.Name = NAME
  1541. end
  1542. if PART.Parent ~= PARENT then
  1543. Humanoid:remove()
  1544. PART.Parent = PARENT
  1545. Humanoid = IT("Humanoid",Character)
  1546. end
  1547. end
  1548. end
  1549. end
  1550.  
  1551. local SKILLTEXTCOLOR = C3(0,255,0)
  1552. local SKILLFONT = "Code"
  1553. local SKILLTEXTSIZE = 7
  1554.  
  1555. Humanoid.Died:connect(function()
  1556. refit()
  1557. end)
  1558.  
  1559. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1560. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1561. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1562. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1563. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1564. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1565. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1566. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1567. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1568. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1569. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1570. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1571.  
  1572. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1573. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1574. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1575. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1576. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1577. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1578. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1579. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1580. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1581. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1582. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1583. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1584.  
  1585. function printbye(Name)
  1586. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1587. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1588. end
  1589.  
  1590. workspace.ChildAdded:connect(function(instance)
  1591. for BANISH = 1, #TOBANISH do
  1592. if TOBANISH[BANISH] ~= nil then
  1593. if instance.Name == TOBANISH[BANISH] then
  1594. coroutine.resume(coroutine.create(function()
  1595. printbye(instance.Name)
  1596. instance:ClearAllChildren()
  1597. Debris:AddItem(instance,0.0005)
  1598. end))
  1599. end
  1600. end
  1601. end
  1602. end)
  1603.  
  1604. --//=================================\\
  1605. --|| DAMAGING
  1606. --\\=================================//
  1607.  
  1608. function Banish(Foe)
  1609. if Foe then
  1610. coroutine.resume(coroutine.create(function()
  1611. --if game.Players:FindFirstChild(Foe.Name) then
  1612. table.insert(TOBANISH,Foe.Name)
  1613. printbye(Foe.Name)
  1614. --end
  1615. Foe.Archivable = true
  1616. local CLONE = Foe:Clone()
  1617. Foe:Destroy()
  1618. CLONE.Parent = Effects
  1619. CLONE:BreakJoints()
  1620. local MATERIALS = {"Glass","Neon"}
  1621. for _, c in pairs(CLONE:GetDescendants()) do
  1622. if c:IsA("BasePart") then
  1623. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1624. CreateSound(340722848, c, 10, 1, false)
  1625. end
  1626. c.Anchored = true
  1627. c.Transparency = c.Transparency + 0.2
  1628. c.Material = MATERIALS[MRANDOM(1,2)]
  1629. c.Color = C3(0,255,0)
  1630. if c.ClassName == "MeshPart" then
  1631. c.TextureID = ""
  1632. end
  1633. if c:FindFirstChildOfClass("SpecialMesh") then
  1634. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1635. end
  1636. if c:FindFirstChildOfClass("Decal") then
  1637. c:FindFirstChildOfClass("Decal"):remove()
  1638. end
  1639. c.Name = "Banished"
  1640. c.CanCollide = false
  1641. else
  1642. c:remove()
  1643. end
  1644. end
  1645. local A = false
  1646. for i = 1, 35 do
  1647. if A == false then
  1648. A = true
  1649. elseif A == true then
  1650. A = false
  1651. end
  1652. for _, c in pairs(CLONE:GetDescendants()) do
  1653. if c:IsA("BasePart") then
  1654. c.Anchored = true
  1655. c.Material = MATERIALS[MRANDOM(1,2)]
  1656. c.Transparency = c.Transparency + 0.8/35
  1657. if A == false then
  1658. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1659. elseif A == true then
  1660. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1661. end
  1662. end
  1663. end
  1664. Swait()
  1665. end
  1666. CLONE:remove()
  1667. end))
  1668. end
  1669. end
  1670.  
  1671. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1672. local CHILDREN = workspace:GetDescendants()
  1673. for index, CHILD in pairs(CHILDREN) do
  1674. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1675. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1676. if HUM then
  1677. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1678. if TORSO then
  1679. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1680. if ISBANISH == true then
  1681. Banish(CHILD)
  1682. else
  1683. if ISBANISH == "Gravity" then
  1684. HUM.PlatformStand = true
  1685. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1686. local grav = Instance.new("BodyPosition",TORSO)
  1687. grav.D = 15
  1688. grav.P = 20000
  1689. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1690. grav.position = TORSO.Position
  1691. grav.Name = "V3BanishForce"..Player.Name
  1692. else
  1693. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1694. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1695. end
  1696. else
  1697. HUM.PlatformStand = false
  1698. end
  1699. end
  1700. elseif ISBANISH == "Gravity" then
  1701. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1702. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1703. HUM.PlatformStand = false
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end
  1711.  
  1712. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1713.  
  1714. --//=================================\\
  1715. --|| ATTACK FUNCTIONS AND STUFF
  1716. --\\=================================//
  1717. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1718.  
  1719. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1720. MakeForm(RightHole,"Cyl")
  1721. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1722. MakeForm(LeftHole,"Cyl")
  1723.  
  1724. function getbloody(victim,amount)
  1725. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1726. PART.CFrame = victim.CFrame
  1727. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1728. Debris:AddItem(PART,5)
  1729. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1730. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1731. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1732. local prtcl = asd:Clone()
  1733. prtcl.Parent = PART
  1734. prtcl:Emit(amount*10)
  1735. end
  1736.  
  1737. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1738.  
  1739. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1740. if DoesCourontine == false then
  1741. local Direction = CF(Part.Position, ToLocation)
  1742. local Distance = (Part.Position - ToLocation).magnitude
  1743. for i = 1, AmountOfTime do
  1744. Swait()
  1745. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1746. Direction = Part.CFrame
  1747. end
  1748. Part:remove()
  1749. elseif DoesCourontine == true then
  1750. coroutine.resume(coroutine.create(function()
  1751. local Direction = CF(Part.Position, ToLocation)
  1752. local Distance = (Part.Position - ToLocation).magnitude
  1753. for i = 1, AmountOfTime do
  1754. Swait()
  1755. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1756. Direction = Part.CFrame
  1757. end
  1758. Part:remove()
  1759. end))
  1760. end
  1761. end
  1762.  
  1763. function Absoluteum()
  1764. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1765. if HITFLOOR ~= nil then
  1766. do
  1767. local HITBODIES = {}
  1768. ATTACK = true
  1769. Rooted = true
  1770. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1771. MakeForm(ABSOLUTE, "Ball")
  1772. CreateSound("416200578", RootPart, 10, 1)
  1773. for i = 0, 8, 0.1 / Animation_Speed do
  1774. Swait()
  1775. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1776. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1777. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1778. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1779. MakeForm(CHARGE, "Ball")
  1780. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1781. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1790. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1791. for i = 1, 45 do
  1792. Swait()
  1793. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. end
  1800. coroutine.resume(coroutine.create(function()
  1801. local IMPACT = false
  1802. local BULLET = ABSOLUTE
  1803. MakeForm(BULLET, "Ball")
  1804. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1805. for i = 1, 500 do
  1806. Swait()
  1807. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1808. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1809. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1810. if HIT ~= nil then
  1811. IMPACT = true
  1812. break
  1813. end
  1814. end
  1815. if IMPACT == false then
  1816. for i = 1, 40 do
  1817. Swait()
  1818. BULLET.Size = BULLET.Size * 0.9
  1819. end
  1820. BULLET:remove()
  1821. else
  1822. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1823. for i = 1, 175 do
  1824. Swait()
  1825. BULLET.Size = BULLET.Size * 0.99
  1826. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1827. end
  1828. CreateSound("438666001", BULLET, 10, 3)
  1829. Swait(35)
  1830. BULLET.Transparency = 1
  1831. for i = 1, 20 do
  1832. for e = 1, 5 do
  1833. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1834. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1835. end
  1836. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1837. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1838. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1839. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1840. Swait(5)
  1841. for e = 1, #HITBODIES do
  1842. if HITBODIES[e] ~= nil then
  1843. local BOD = HITBODIES[e]
  1844. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1845. if TORS then
  1846. BOD:BreakJoints()
  1847. for _, c in pairs(BOD:GetChildren()) do
  1848. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1849. local bv = Instance.new("BodyVelocity")
  1850. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1851. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1852. bv.Parent = c
  1853. Debris:AddItem(bv, 0.2)
  1854. end
  1855. end
  1856. end
  1857. end
  1858. end
  1859. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1860. end
  1861. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1862. Debris:AddItem(BULLET, 10)
  1863. end
  1864. end))
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868. end
  1869. end
  1870.  
  1871. function Nuke()
  1872. ATTACK = true
  1873. Rooted = true
  1874. local CHARGE = false
  1875. local BLASTS = {468991944, 468991990}
  1876. coroutine.resume(coroutine.create(function()
  1877. repeat
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1885. until CHARGE == true
  1886. for i = 0, 0.4, 0.1 / Animation_Speed do
  1887. Swait()
  1888. WACKYEFFECT({
  1889. Time = 15,
  1890. EffectType = "Sphere",
  1891. Size = VT(60, 60, 60),
  1892. Size2 = VT(0, 0, 0),
  1893. Transparency = 1,
  1894. Transparency2 = 0.7,
  1895. CFrame = CF(RootPart.Position),
  1896. MoveToPos = nil,
  1897. RotationX = 0,
  1898. RotationY = 0,
  1899. RotationZ = 0,
  1900. Material = "Neon",
  1901. Color = C3(1, 1, 1),
  1902. SoundID = nil,
  1903. SoundPitch = nil,
  1904. SoundVolume = nil
  1905. })
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. end
  1913. coroutine.resume(coroutine.create(function()
  1914. local POS = RootPart.Position
  1915. wait(0.2)
  1916. for i = 1, 5 do
  1917. WACKYEFFECT({
  1918. Time = 65,
  1919. EffectType = "Sphere",
  1920. Size = VT(2, 2, 2),
  1921. Size2 = VT(0, 0, 500),
  1922. Transparency = 1,
  1923. Transparency2 = 0,
  1924. CFrame = CF(POS),
  1925. MoveToPos = nil,
  1926. RotationX = MRANDOM(-2, 2),
  1927. RotationY = MRANDOM(-12, 12),
  1928. RotationZ = MRANDOM(-2, 2),
  1929. Material = "Neon",
  1930. Color = C3(1, 1, 1),
  1931. SoundID = nil,
  1932. SoundPitch = nil,
  1933. SoundVolume = nil
  1934. })
  1935. end
  1936. wait(1)
  1937. SHAKECAM(POS, 9999999999, 25, 25)
  1938. ApplyAoE(POS, 450)
  1939. WACKYEFFECT({
  1940. Time = 85,
  1941. EffectType = "Sphere",
  1942. Size = VT(120, 120, 120),
  1943. Size2 = VT(350, 350, 350),
  1944. Transparency = 0,
  1945. Transparency2 = 1,
  1946. CFrame = CF(POS),
  1947. MoveToPos = nil,
  1948. RotationX = 0,
  1949. RotationY = 0,
  1950. RotationZ = 0,
  1951. Material = "Neon",
  1952. Color = C3(1, 1, 1),
  1953. SoundID = nil,
  1954. SoundPitch = 1,
  1955. SoundVolume = 10
  1956. })
  1957. for i = 1, 20 do
  1958. WACKYEFFECT({
  1959. Time = 85,
  1960. EffectType = "Sphere",
  1961. Size = VT(120, 120, 120),
  1962. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1963. Transparency = 0.8,
  1964. Transparency2 = 1,
  1965. CFrame = CF(POS),
  1966. MoveToPos = nil,
  1967. RotationX = 0,
  1968. RotationY = 0,
  1969. RotationZ = 0,
  1970. Material = "Neon",
  1971. Color = C3(1, 1, 1),
  1972. SoundID = nil,
  1973. SoundPitch = 1,
  1974. SoundVolume = 10
  1975. })
  1976. WACKYEFFECT({
  1977. Time = 100,
  1978. EffectType = "Wave",
  1979. Size = VT(25, 2, 25),
  1980. Size2 = VT(400, 0, 400) * 1.2,
  1981. Transparency = 0,
  1982. Transparency2 = 1,
  1983. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1984. MoveToPos = nil,
  1985. RotationX = 0,
  1986. RotationY = 0,
  1987. RotationZ = 0,
  1988. Material = "Neon",
  1989. Color = C3(1, 1, 1),
  1990. SoundID = nil,
  1991. SoundPitch = nil,
  1992. SoundVolume = nil
  1993. })
  1994. end
  1995. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1996. for i = 1, 5 do
  1997. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1998. WACKYEFFECT({
  1999. Time = 120,
  2000. EffectType = "Wave",
  2001. Size = VT(150, 2, 150),
  2002. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2003. Transparency = 0,
  2004. Transparency2 = 1,
  2005. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2006. MoveToPos = nil,
  2007. RotationX = 0,
  2008. RotationY = 0,
  2009. RotationZ = 0,
  2010. Material = "Neon",
  2011. Color = C3(1, 1, 1),
  2012. SoundID = nil,
  2013. SoundPitch = nil,
  2014. SoundVolume = nil
  2015. })
  2016. end
  2017. end))
  2018. for i = 0, 1, 0.1 / Animation_Speed do
  2019. Swait()
  2020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. end
  2027. ATTACK = false
  2028. Rooted = false
  2029. end))
  2030. for i = 1, 30 do
  2031. wait(0.01)
  2032. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2033. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2034. if HITFLOOR then
  2035. ApplyAoE(HITPOS, 65, true)
  2036. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2037. WACKYEFFECT({
  2038. Time = 25,
  2039. EffectType = "Sphere",
  2040. Size = VT(22, 22, 22),
  2041. Size2 = VT(85, 85, 85),
  2042. Transparency = 0,
  2043. Transparency2 = 1,
  2044. CFrame = CF(HITPOS),
  2045. MoveToPos = nil,
  2046. RotationX = 0,
  2047. RotationY = 0,
  2048. RotationZ = 0,
  2049. Material = "Neon",
  2050. Color = C3(1, 1, 1),
  2051. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2052. SoundPitch = MRANDOM(9, 12) / 10,
  2053. SoundVolume = 10
  2054. })
  2055. for e = 1, 3 do
  2056. WACKYEFFECT({
  2057. EffectType = "Wave",
  2058. Size = VT(25, 0, 25),
  2059. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2060. Transparency = 0,
  2061. Transparency2 = 1,
  2062. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2063. MoveToPos = nil,
  2064. RotationX = 0,
  2065. RotationY = 3,
  2066. RotationZ = 0,
  2067. Material = "Neon",
  2068. Color = C3(1, 1, 1),
  2069. SoundID = nil,
  2070. SoundPitch = nil,
  2071. SoundVolume = nil
  2072. })
  2073. WACKYEFFECT({
  2074. Time = 35,
  2075. EffectType = "Sphere",
  2076. Size = VT(22, 45, 22),
  2077. Size2 = VT(25, 45 + e * 75, 25),
  2078. Transparency = 0,
  2079. Transparency2 = 1,
  2080. CFrame = CF(HITPOS) * TURN,
  2081. MoveToPos = nil,
  2082. RotationX = 0,
  2083. RotationY = 0,
  2084. RotationZ = 0,
  2085. Material = "Neon",
  2086. Color = C3(1, 1, 1),
  2087. SoundID = nil,
  2088. SoundPitch = MRANDOM(9, 12) / 10,
  2089. SoundVolume = 10
  2090. })
  2091. end
  2092. end
  2093. end
  2094. CHARGE = true
  2095. end
  2096.  
  2097. function SpectralBanishing()
  2098. ATTACK = true
  2099. Rooted = false
  2100. chatfunc("If you desire to be a ghost...", 20)
  2101. for i = 0, 5, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2109. end
  2110. chatfunc("Then move on to the afterlife!", 6)
  2111. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2112. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2113. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2114. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2115. local distance = (GunPoint.Position - Way).magnitude
  2116. for i = 1, 5 do
  2117. local laser = Instance.new("Part", Effects)
  2118. laser.Transparency = 0
  2119. laser.CanCollide = false
  2120. laser.Anchored = true
  2121. laser.Color = C3(1, 0, 0)
  2122. laser.Material = "Neon"
  2123. laser.formFactor = Enum.FormFactor.Custom
  2124. laser.Size = Vector3.new(0.15, 0.15, distance)
  2125. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2126. table.insert(Effects2, {
  2127. laser,
  2128. "Disappear",
  2129. 0.1,
  2130. 1,
  2131. 1,
  2132. 1,
  2133. 2
  2134. })
  2135. end
  2136. coroutine.resume(coroutine.create(function()
  2137. Swait(15)
  2138. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2139. for i = 1, 25 do
  2140. Swait()
  2141. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2142. end
  2143. local GAME = game.Players:GetChildren()
  2144. for PLAYER = 1, #GAME do
  2145. do
  2146. local PLAY = GAME[PLAYER]
  2147. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2148. PLAY.Character.Parent = nil
  2149. coroutine.resume(coroutine.create(function()
  2150. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2151. PLAY.Character.Parent = workspace
  2152. local Value = IT("BoolValue", Delete)
  2153. Value.Name = PLAY.Name
  2154. end
  2155. end))
  2156. end
  2157. end
  2158. end
  2159. for i = 1, 25 do
  2160. Swait()
  2161. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2162. end
  2163. end))
  2164. for i = 0, 2, 0.1 / Animation_Speed do
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2172. end
  2173. ATTACK = false
  2174. Rooted = false
  2175. end
  2176.  
  2177. function Madness()
  2178. ATTACK = true
  2179. Rooted = false
  2180. local GYRO = IT("BodyGyro",RootPart)
  2181. GYRO.D = 750
  2182. GYRO.P = 20000
  2183. GYRO.MaxTorque = VT(0,40000000,0)
  2184. local LOCKED = true
  2185. local SHOT = false
  2186. coroutine.resume(coroutine.create(function()
  2187. for i=0, 1, 0.1 / Animation_Speed do
  2188. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2194. end
  2195. LOCKED = false
  2196. SHOT = true
  2197. repeat
  2198. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. until HOLD == false and SHOT == false
  2205. for i=0, 0.3, 0.1 / Animation_Speed do
  2206. Swait()
  2207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2211. end
  2212. GYRO:remove()
  2213. ATTACK = false
  2214. Rooted = false
  2215. end))
  2216. repeat wait() until LOCKED == false
  2217. repeat
  2218. SHOT = true
  2219. wait(0.2)
  2220. SHOT = false
  2221. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2222. local HIT = BULLET.Hit
  2223. local HITPOS = BULLET.End
  2224. if HIT then
  2225. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2226. Banish(HIT.Parent)
  2227. end
  2228. end
  2229. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2230. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2231. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2232. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2233. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2234. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2235. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2236. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2237. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2238. until HOLD == false
  2239. end
  2240.  
  2241. function EMOTE()
  2242. ATTACK = true
  2243. Rooted = false
  2244. local LOOP = 0
  2245. for i=0, 0.1, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. end
  2252. for i=0, 3, 0.1 / Animation_Speed do
  2253. Swait()
  2254. LOOP = LOOP + 1
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. end
  2260. for i=0, 0.1, 0.1 / Animation_Speed do
  2261. Swait()
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. end
  2267. ATTACK = false
  2268. Rooted = false
  2269. end
  2270.  
  2271. function Kill(Char)
  2272. local NewCharacter = IT("Model",Effects)
  2273. NewCharacter.Name = "Ow im ded ;-;"
  2274. for _, c in pairs(Char:GetDescendants()) do
  2275. if c:IsA("BasePart") and c.Transparency == 0 then
  2276. if c.Parent == Char then
  2277. getbloody(c,5)
  2278. end
  2279. c:BreakJoints()
  2280. c.Material = "Glass"
  2281. c.Color = C3(0.5,0,0)
  2282. c.CanCollide = true
  2283. c.Transparency = 0.3
  2284. if c:FindFirstChildOfClass("SpecialMesh") then
  2285. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2286. end
  2287. if c.Name == "Head" then
  2288. c:ClearAllChildren()
  2289. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2290. end
  2291. if c.ClassName == "MeshPart" then
  2292. c.TextureID = ""
  2293. end
  2294. if c:FindFirstChildOfClass("BodyPosition") then
  2295. c:FindFirstChildOfClass("BodyPosition"):remove()
  2296. end
  2297. if c:FindFirstChildOfClass("ParticleEmitter") then
  2298. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2299. end
  2300. c.Parent = NewCharacter
  2301. c.Name = "DeadPart"
  2302. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2303. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2304. end
  2305. end
  2306. Char:remove()
  2307. Debris:AddItem(NewCharacter,5)
  2308. end
  2309.  
  2310. function Taunt()
  2311. ATTACK = true
  2312. Rooted = true
  2313. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2314. repeat
  2315. Swait()
  2316. TAUNT.Parent = Torso
  2317. TAUNT.Playing = true
  2318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324. until TAUNT.TimePosition >= 1.25
  2325. for i=0, 1.6, 0.1 / Animation_Speed do
  2326. Swait()
  2327. TAUNT.Parent = Torso
  2328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. end
  2335. ATTACK = false
  2336. Rooted = false
  2337. end
  2338.  
  2339. function oofBeam()
  2340. ATTACK = true
  2341. Rooted = false
  2342. VALUE2 = true
  2343. local GYRO = IT("BodyGyro", RootPart)
  2344. GYRO.D = 20
  2345. GYRO.P = 4000
  2346. GYRO.MaxTorque = VT(0, 40000, 0)
  2347. local POS = RootPart.Position + VT(0, 25, 0)
  2348. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2355. coroutine.resume(coroutine.create(function()
  2356. local E = 0
  2357. repeat
  2358. E = E + 5
  2359. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2360. Swait()
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. until ATTACK == false
  2368. GYRO:remove()
  2369. end))
  2370. for i = 1, 50 do
  2371. Swait()
  2372. end
  2373. for i = 1, 25 do
  2374. Swait()
  2375. WACKYEFFECT({
  2376. Time = 15,
  2377. EffectType = "Skull",
  2378. Size = VT(4, 4, 4),
  2379. Size2 = VT(0, 0, 0),
  2380. Transparency = 1,
  2381. Transparency2 = 0,
  2382. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2383. MoveToPos = Eon.Position,
  2384. RotationX = 0,
  2385. RotationY = 0,
  2386. RotationZ = 0,
  2387. Material = "Neon",
  2388. Color = C3(1, 0, 0),
  2389. SoundID = nil,
  2390. SoundPitch = nil,
  2391. SoundVolume = nil
  2392. })
  2393. end
  2394. local LOOP = 0
  2395. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2396. MakeForm(BEAMO, "Ball")
  2397. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2398. MakeForm(BEAM, "Cyl")
  2399. repeat
  2400. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2401. if DISTANCE < 2000 then
  2402. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2403. BEAMO.CFrame = CF(Eon.Position)
  2404. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2405. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2406. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2407. WACKYEFFECT({
  2408. Time = 35,
  2409. EffectType = "Sphere",
  2410. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2411. Size2 = VT(5, 75, 5),
  2412. Transparency = 0,
  2413. Transparency2 = 1,
  2414. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2415. MoveToPos = nil,
  2416. RotationX = 0,
  2417. RotationY = 0,
  2418. RotationZ = 0,
  2419. Material = "Neon",
  2420. Color = C3(1, 0, 0),
  2421. SoundID = nil,
  2422. SoundPitch = MRANDOM(9, 12) / 10,
  2423. SoundVolume = 10
  2424. })
  2425. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2426. Swait()
  2427. LOOP = LOOP + 1
  2428. end
  2429. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2430. coroutine.resume(coroutine.create(function()
  2431. for i = 1, 15 do
  2432. Swait()
  2433. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2434. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2435. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2436. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2437. end
  2438. BEAM:remove()
  2439. BEAMO:remove()
  2440. end))
  2441. ATTACK = false
  2442. Rooted = false
  2443. VALUE2 = false
  2444. end
  2445.  
  2446. function TakeOnMe()
  2447. Speed = 5
  2448. local MEME = CreateSound(0, Effects, 2, 1, false)
  2449. ATTACK = true
  2450. Rooted = false
  2451. local DANCE = true
  2452. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2453. if NEWKEY == "p" then
  2454. DANCE = false
  2455. end
  2456. end)
  2457. PLAYSONG = false
  2458. while true do
  2459. for i = 1, 15 do
  2460. Swait()
  2461. MEME.Parent = Effects
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. end
  2469. if DANCE == false then
  2470. break
  2471. end
  2472. for i = 1, 15 do
  2473. Swait()
  2474. MEME.Parent = Effects
  2475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2479. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. end
  2482. end
  2483. PLAYSONG = true
  2484. KEY:Disconnect()
  2485. MEME:remove()
  2486. Speed = 25
  2487. ATTACK = false
  2488. Rooted = false
  2489. end
  2490.  
  2491. function Banisher_Bullet()
  2492. ATTACK = true
  2493. Rooted = false
  2494. for i=0, 0.05, 0.1 / Animation_Speed do
  2495. Swait()
  2496. turnto(Mouse.Hit.p)
  2497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2503. end
  2504. repeat
  2505. for i=0, 0.05, 0.1 / Animation_Speed do
  2506. Swait()
  2507. turnto(Mouse.Hit.p)
  2508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2514. end
  2515. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2516. SpawnTrail(Hole.Position,POS)
  2517. if HIT ~= nil then
  2518. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2519. Banish(HIT.Parent)
  2520. end
  2521. end
  2522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2524. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2525. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2526. for i=0, 0.05, 0.1 / Animation_Speed do
  2527. Swait()
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2534. end
  2535. until KEYHOLD == false
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539. function Execute()
  2540. ATTACK = true
  2541. Rooted = false
  2542. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2543. Part.Color = C3(0,0,0)
  2544. MakeForm(Part,"Wedge")
  2545. Part.CanCollide = true
  2546. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2547. for i=0, 1, 0.1 / Animation_Speed do
  2548. Swait()
  2549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. end
  2556. CreateSound(541909867, RightBarrel, 7, 1, false)
  2557. local TOCH = Part.Touched:Connect(function(hit)
  2558. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2559. Banish(hit.Parent)
  2560. end
  2561. end)
  2562. for i=0, 0.35, 0.1 / Animation_Speed do
  2563. Swait()
  2564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. end
  2571. TOCH:disconnect()
  2572. for i=0, 0.35, 0.1 / Animation_Speed do
  2573. Swait()
  2574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2580. end
  2581. Part:remove()
  2582. ATTACK = false
  2583. Rooted = false
  2584. end
  2585. function Banisher_Burn()
  2586. ATTACK = true
  2587. Rooted = true
  2588. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2589. for i=0, 1, 0.1 / Animation_Speed do
  2590. Swait()
  2591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. end
  2598. coroutine.resume(coroutine.create(function()
  2599. local POS = Mouse.Hit.p
  2600. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2601. MakeForm(RAY,"Cyl")
  2602. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2603. MakeForm(SPHERE,"Ball")
  2604. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2605. MakeForm(SHIELD,"Ball")
  2606. SHIELD.CFrame = CF(POS)
  2607. RAY.CFrame = CF(POS)
  2608. SPHERE.CFrame = CF(POS)
  2609. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2610. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2611. for i = 1, 200 do
  2612. Swait()
  2613. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2615. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2616. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2617. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2618. end
  2619. for i = 1, 45 do
  2620. Swait()
  2621. RAY.Transparency = RAY.Transparency + 1/45
  2622. SPHERE.Transparency = RAY.Transparency
  2623. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2624. end
  2625. RAY:remove()
  2626. SHIELD:remove()
  2627. SPHERE:remove()
  2628. end))
  2629. for i=0, 1, 0.1 / Animation_Speed do
  2630. Swait()
  2631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. end
  2638. ATTACK = false
  2639. Rooted = false
  2640. end
  2641. function Teleport()
  2642. ATTACK = true
  2643. Rooted = false
  2644. for i=0, 0.5, 0.1 / Animation_Speed do
  2645. Swait()
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2648. end
  2649. for e = 1, #BODY do
  2650. if BODY[e] ~= nil then
  2651. local STUFF = BODY[e]
  2652. local PART = STUFF[1]
  2653. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2654. local PRT = PART:Clone()
  2655. PRT.Anchored = true
  2656. PRT.CanCollide = false
  2657. PRT.Material = "Neon"
  2658. PRT.Color = C3(255,100,255)
  2659. PRT.Name = "WarpEffect"
  2660. PRT.Parent = Effects
  2661. PRT.CFrame = PART.CFrame
  2662. PRT:BreakJoints()
  2663. if PRT:FindFirstChildOfClass("Sound") then
  2664. PRT:FindFirstChildOfClass("Sound"):remove()
  2665. end
  2666. if PRT:FindFirstChildOfClass("Decal") then
  2667. PRT:FindFirstChildOfClass("Decal"):remove()
  2668. end
  2669. coroutine.resume(coroutine.create(function()
  2670. for i = 1, 100 do
  2671. Swait()
  2672. PRT.Transparency = PRT.Transparency + 1/100
  2673. end
  2674. PRT:remove()
  2675. end))
  2676. end
  2677. end
  2678. end
  2679. CreateSound(217767125, Torso, 10, 1)
  2680. local POS = RootPart.Orientation
  2681. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2682. RootPart.Orientation = POS
  2683. RootJoint.Parent = RootPart
  2684. for i=0, 0.5, 0.1 / Animation_Speed do
  2685. Swait()
  2686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2688. end
  2689. for i=0, 0.1, 0.1 / Animation_Speed do
  2690. Swait()
  2691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2692. end
  2693. ATTACK = false
  2694. Rooted = false
  2695. end
  2696. function BanishmentBeam()
  2697. ATTACK = true
  2698. Rooted = false
  2699. local GYRO = IT("BodyGyro",RootPart)
  2700. GYRO.D = 100
  2701. GYRO.P = 2000
  2702. GYRO.MaxTorque = VT(0,4000000,0)
  2703. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2704. CreateSound("93724183", RightArm, 5, 1, false)
  2705. for i=1, 35 do
  2706. Swait()
  2707. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2708. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2715. end
  2716. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2717. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2718. local TOCH = BEAM.Touched:Connect(function(hit)
  2719. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2720. Kill(hit)
  2721. end
  2722. end)
  2723. local I = 0
  2724. repeat
  2725. Swait()
  2726. I = I + 1
  2727. if I <= 10 then
  2728. BEAM.Transparency = BEAM.Transparency - 0.1
  2729. end
  2730. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2731. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2732. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2733. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2734. BEAM.Size = VT(2,2,DISTANCE)
  2735. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2736. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2737. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2738. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. if ENDHIT ~= nil then
  2746. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2747. Banish(ENDHIT)
  2748. end
  2749. end
  2750. until LOOP.Playing == false
  2751. GYRO:remove()
  2752. BEAM:remove()
  2753. ATTACK = false
  2754. Rooted = false
  2755. end
  2756. function Deathbound()
  2757. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2758. ATTACK = true
  2759. Rooted = true
  2760. for i=0, 1, 0.1 / Animation_Speed do
  2761. Swait()
  2762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. end
  2769. local DONE = false
  2770. local GATE = nil
  2771. local GATESPIN = true
  2772. coroutine.resume(coroutine.create(function()
  2773. repeat
  2774. Swait()
  2775. if GATE ~= nil then
  2776. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2777. end
  2778. until GATESPIN == false
  2779. end))
  2780. coroutine.resume(coroutine.create(function()
  2781. repeat
  2782. Swait()
  2783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. until DONE == true
  2790. Swait(50)
  2791. for i = 1, 35 do
  2792. Swait(4)
  2793. local FIRED = false
  2794. local CHILDREN = workspace:GetDescendants()
  2795. for index, CHILD in pairs(CHILDREN) do
  2796. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2797. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2798. if HUM then
  2799. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2800. if TORSO then
  2801. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2802. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2803. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2804. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2805. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2806. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2807. Banish(CHILD)
  2808. FIRED = true
  2809. break
  2810. end
  2811. end
  2812. end
  2813. end
  2814. end
  2815. if FIRED == false then
  2816. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2817. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2818. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2819. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2820. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2821. if HITBOD ~= nil then
  2822. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2823. Kill(HITBOD.Parent)
  2824. end
  2825. end
  2826. end
  2827. end
  2828. for i = 1, 45 do
  2829. Swait()
  2830. GATE.Size = GATE.Size - VT(3,0,3)
  2831. end
  2832. GATESPIN = false
  2833. GATE:remove()
  2834. end))
  2835. Swait(15)
  2836. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2837. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2838. local DECAL = IT("Decal",GATE)
  2839. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2840. DECAL.Face = "Top"
  2841. GATE.CFrame = CF(HITPOS)
  2842. CreateSound(160772554, GATE, 7, 1.3, false)
  2843. for i = 1, 45 do
  2844. Swait()
  2845. GATE.Size = GATE.Size + VT(3,0,3)
  2846. end
  2847. CreateSound(213603013, RightHole, 7, 1, false)
  2848. CreateSound(213603013, LeftHole, 7, 1, false)
  2849. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2851. ATTACK = false
  2852. Rooted = false
  2853. DONE = true
  2854. end
  2855.  
  2856.  
  2857. --//=================================\\
  2858. --|| ASSIGN THINGS TO KEYS
  2859. --\\=================================//
  2860.  
  2861. function MouseDown(Mouse)
  2862. if ATTACK == false then
  2863. EMOTE()
  2864. end
  2865. end
  2866.  
  2867. function MouseUp(Mouse)
  2868. HOLD = false
  2869. end
  2870.  
  2871. function KeyDown(Key)
  2872. KEYHOLD = true
  2873. if Key == "z" and ATTACK == false then
  2874. Banisher_Bullet()
  2875. end
  2876.  
  2877. if Key == "b" and ATTACK == false then
  2878. Banisher_Burn()
  2879. end
  2880.  
  2881. if Key == "c" and ATTACK == false then
  2882. BanishmentBeam()
  2883. end
  2884.  
  2885. if Key == "v" and ATTACK == false then
  2886. Teleport()
  2887. end
  2888.  
  2889. if Key == "t" and ATTACK == false then
  2890. Taunt()
  2891. end
  2892.  
  2893. if Key == "e" and ATTACK == false then
  2894. Madness()
  2895. end
  2896.  
  2897. if Key == "j" and ATTACK == false then
  2898. Nuke()
  2899. end
  2900.  
  2901. if Key == "y" and ATTACK == false then
  2902. oofBeam()
  2903. end
  2904.  
  2905. if Key == "u" and ATTACK == false then
  2906. Absoluteum()
  2907. end
  2908.  
  2909. if Key == "g" and ATTACK == false then
  2910. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2911. TOBANISH = {}
  2912. end
  2913.  
  2914. if Key == "p" and ATTACK == false then
  2915. TakeOnMe()
  2916. end
  2917.  
  2918. if Key == "x" and ATTACK == false then
  2919. Deathbound()
  2920. end
  2921. end
  2922.  
  2923. function KeyUp(Key)
  2924. KEYHOLD = false
  2925. end
  2926.  
  2927. Mouse.Button1Down:connect(function(NEWKEY)
  2928. MouseDown(NEWKEY)
  2929. end)
  2930. Mouse.Button1Up:connect(function(NEWKEY)
  2931. MouseUp(NEWKEY)
  2932. end)
  2933. Mouse.KeyDown:connect(function(NEWKEY)
  2934. KeyDown(NEWKEY)
  2935. end)
  2936. Mouse.KeyUp:connect(function(NEWKEY)
  2937. KeyUp(NEWKEY)
  2938. end)
  2939.  
  2940. --//=================================\\
  2941. --\\=================================//
  2942.  
  2943.  
  2944. function unanchor()
  2945. if UNANCHOR == true then
  2946. g = Character:GetChildren()
  2947. for i = 1, #g do
  2948. if g[i].ClassName == "Part" then
  2949. g[i].Anchored = false
  2950. end
  2951. end
  2952. end
  2953. end
  2954.  
  2955.  
  2956. --//=================================\\
  2957. --|| WRAP THE WHOLE SCRIPT UP
  2958. --\\=================================//
  2959.  
  2960. Humanoid.Changed:connect(function(Jump)
  2961. if Jump == "Jump" and (Disable_Jump == true) then
  2962. Humanoid.Jump = false
  2963. end
  2964. end)
  2965.  
  2966. local CONNECT = nil
  2967.  
  2968. while true do
  2969. Swait()
  2970. ANIMATE.Parent = nil
  2971. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2972. Humanoid = IT("Humanoid",Character)
  2973. end
  2974. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2975. v:Stop();
  2976. end
  2977. SINE = SINE + CHANGE
  2978. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2979. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2980. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2981. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2982. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2983. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2984. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2985. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2986. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2987. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2988. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2989. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2990. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2991. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2992. end
  2993. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2994. ANIM = "Jump"
  2995. if ATTACK == false then
  2996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3002. end
  3003. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3004. ANIM = "Fall"
  3005. if ATTACK == false then
  3006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3012. end
  3013. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3014. ANIM = "Idle"
  3015. if ATTACK == false then
  3016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3022. end
  3023. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3024. ANIM = "Walk"
  3025. if ATTACK == false then
  3026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3030. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3032. end
  3033. end
  3034. unanchor()
  3035. Humanoid.MaxHealth = "inf"
  3036. Humanoid.Health = "inf"
  3037. if Rooted == false then
  3038. Disable_Jump = false
  3039. Humanoid.WalkSpeed = Speed
  3040. elseif Rooted == true then
  3041. Disable_Jump = true
  3042. Humanoid.WalkSpeed = 0
  3043. end
  3044. refit()
  3045. sick.Parent = Torso
  3046. sick:resume()
  3047. sick.Volume = 5
  3048. sick.Pitch = 1
  3049. sick.SoundId = "rbxassetid://0"
  3050. sick.Name = "BanishV3Music"
  3051. end
  3052.  
  3053. --//=================================\\
  3054. --\\=================================//
  3055.  
  3056.  
  3057.  
  3058.  
  3059.  
  3060. --//====================================================\\--
  3061. --|| END OF SCRIPT
  3062. --\\====================================================//--
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