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Chxp

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Sep 12th, 2015
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  1. local plr = game.Players.LocalPlayer
  2. local char = plr.Character
  3. local ra = char:findFirstChild'Right Arm'
  4. local colors = {'Bright red','Neon orange','Really red'}
  5. local part = Instance.new('Part',char)
  6. part.CanCollide = false
  7. part.FormFactor = 3
  8. part.Size = Vector3.new(1.6,1.5,1.4)
  9. part.Transparency = .5
  10. part.TopSurface,part.BottomSurface=0,0
  11. local w = Instance.new('Weld',part)
  12. w.Part0 = part
  13. w.Part1 = ra
  14. w.C1 = CFrame.new(0,-1,0)
  15.  
  16. workspace.Chxp.Torso["Right Shoulder"].C0 = workspace.Chxp.Torso["Right Shoulder"].C0 * CFrame.Angles(0,-.5,math.rad(90)) --Math.rad you should know this from yesterday
  17. workspace.Chxp.Torso["Left Shoulder"].C0 = workspace.Chxp.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-math.rad(90)) --You need to put negative
  18.  
  19. while true do
  20. part.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
  21. w.C0 = w.C0 * CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
  22. wait(.05)
  23. end
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