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- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local ra = char:findFirstChild'Right Arm'
- local colors = {'Bright red','Neon orange','Really red'}
- local part = Instance.new('Part',char)
- part.CanCollide = false
- part.FormFactor = 3
- part.Size = Vector3.new(1.6,1.5,1.4)
- part.Transparency = .5
- part.TopSurface,part.BottomSurface=0,0
- local w = Instance.new('Weld',part)
- w.Part0 = part
- w.Part1 = ra
- w.C1 = CFrame.new(0,-1,0)
- workspace.Chxp.Torso["Right Shoulder"].C0 = workspace.Chxp.Torso["Right Shoulder"].C0 * CFrame.Angles(0,-.5,math.rad(90)) --Math.rad you should know this from yesterday
- workspace.Chxp.Torso["Left Shoulder"].C0 = workspace.Chxp.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-math.rad(90)) --You need to put negative
- while true do
- part.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
- w.C0 = w.C0 * CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- wait(.05)
- end
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