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Destroyer_again2

Death server

Nov 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --Blow up the whole server.
  7. --ALLLAHU AKKBARR
  8. print("Its Payback TIME!")
  9.  
  10. G_1_ = function(L_1_arg1, L_2_arg2)
  11. local L_3_ = Instance.new(L_1_arg1)
  12. for L_4_forvar1, L_5_forvar2 in pairs(L_2_arg2) do
  13. local L_6_, L_7_ = ypcall(function()
  14. return L_3_[L_4_forvar1]
  15. end)
  16. if L_6_ then
  17. L_3_[L_4_forvar1] = L_2_arg2[L_4_forvar1]
  18. end
  19. end
  20. return L_3_
  21. end
  22. function G_2_(L_8_arg1, L_9_arg2)
  23. local L_10_ = getfenv(L_8_arg1)
  24. local L_11_ = setmetatable({}, {
  25. __index = function(L_12_arg1, L_13_arg2)
  26. if L_13_arg2:lower() == 'script' then
  27. return L_9_arg2
  28. else
  29. return L_10_[L_13_arg2]
  30. end
  31. end
  32. })
  33. setfenv(L_8_arg1, L_11_)
  34. ypcall(function()
  35. L_8_arg1()
  36. end)
  37. end
  38. G_3_ = {}
  39. G_7_ = Instance.new("Model", game:GetService("Lighting"))
  40. G_7_.Name = "Compiled"
  41. o1 = G_1_("Model",{
  42. ["Parent"] = G_7_,
  43. })
  44. o2 = G_1_("Model",{
  45. ["Name"] = "WarningLight",
  46. ["Parent"] = o1,
  47. })
  48. o3 = G_1_("Part",{
  49. ["Name"] = "Base",
  50. ["Parent"] = o2,
  51. ["BrickColor"] = BrickColor.new("Dark stone grey"),
  52. ["Position"] = Vector3.new(4.56997681, 7.9750371, 6.25173998),
  53. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  54. ["Anchored"] = true,
  55. ["CFrame"] = CFrame.new(4.56997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  56. ["FormFactor"] = Enum.FormFactor.Custom,
  57. ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
  58. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  59. ["TopSurface"] = Enum.SurfaceType.Smooth,
  60. ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
  61. })
  62. o4 = G_1_("CylinderMesh",{
  63. ["Parent"] = o3,
  64. })
  65. o5 = G_1_("Part",{
  66. ["Name"] = "Bulb",
  67. ["Parent"] = o2,
  68. ["BrickColor"] = BrickColor.new("Really red"),
  69. ["Reflectance"] = 0.20000000298023,
  70. ["Transparency"] = 0.5,
  71. ["Position"] = Vector3.new(4.06997681, 7.9750371, 6.25173998),
  72. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  73. ["Anchored"] = true,
  74. ["CFrame"] = CFrame.new(4.06997681, 7.9750371, 6.25173998, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  75. ["FormFactor"] = Enum.FormFactor.Custom,
  76. ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
  77. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  78. ["TopSurface"] = Enum.SurfaceType.Smooth,
  79. ["Color"] = Color3.new(1, 0, 0),
  80. })
  81. o6 = G_1_("SpecialMesh",{
  82. ["Parent"] = o5,
  83. })
  84. o7 = G_1_("Part",{
  85. ["Name"] = "Part1",
  86. ["Parent"] = o2,
  87. ["BrickColor"] = BrickColor.new("Really red"),
  88. ["Reflectance"] = 0.40000000596046,
  89. ["Position"] = Vector3.new(3.96998596, 7.97365475, 6.15174913),
  90. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
  91. ["Anchored"] = true,
  92. ["CFrame"] = CFrame.new(3.96998596, 7.97365475, 6.15174913, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
  93. ["FormFactor"] = Enum.FormFactor.Custom,
  94. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  95. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  96. ["TopSurface"] = Enum.SurfaceType.Smooth,
  97. ["Color"] = Color3.new(1, 0, 0),
  98. })
  99. o8 = G_1_("SpotLight",{
  100. ["Parent"] = o7,
  101. ["Color"] = Color3.new(1, 0, 0),
  102. ["Brightness"] = 4,
  103. ["Range"] = 30,
  104. })
  105. o9 = G_1_("Part",{
  106. ["Name"] = "Part2",
  107. ["Parent"] = o2,
  108. ["BrickColor"] = BrickColor.new("Really red"),
  109. ["Reflectance"] = 0.40000000596046,
  110. ["Position"] = Vector3.new(3.96998596, 7.97642517, 6.35172987),
  111. ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
  112. ["Anchored"] = true,
  113. ["CFrame"] = CFrame.new(3.96998596, 7.97642517, 6.35172987, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
  114. ["FormFactor"] = Enum.FormFactor.Custom,
  115. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  116. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  117. ["TopSurface"] = Enum.SurfaceType.Smooth,
  118. ["Color"] = Color3.new(1, 0, 0),
  119. })
  120. o10 = G_1_("SpotLight",{
  121. ["Parent"] = o9,
  122. ["Color"] = Color3.new(1, 0, 0),
  123. ["Brightness"] = 4,
  124. ["Range"] = 30,
  125. })
  126. o11 = G_1_("BoolValue",{
  127. ["Name"] = "Toggle",
  128. ["Parent"] = o2,
  129. })
  130. o12 = G_1_("Script",{
  131. ["Parent"] = o2,
  132. })
  133. table.insert(G_3_,coroutine.create(function()
  134. wait()
  135. G_2_(function()
  136. --Stickmasterluke
  137.  
  138.  
  139. sp=script.Parent
  140.  
  141.  
  142. bulb=sp:WaitForChild("Bulb")
  143. part1=sp:WaitForChild("Part1")
  144. light1=part1:WaitForChild("SpotLight")
  145. part2=sp:WaitForChild("Part2")
  146. light2=part2:WaitForChild("SpotLight")
  147. toggle=sp:WaitForChild("Toggle")
  148.  
  149.  
  150. function updatetoggle()
  151. bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
  152. light1.Enabled=toggle.Value
  153. light2.Enabled=toggle.Value
  154. end
  155.  
  156.  
  157. toggle.Changed:connect(updatetoggle)
  158. updatetoggle()
  159.  
  160.  
  161.  
  162.  
  163.  
  164. rate=1/30
  165. rps=1
  166. currentrotation=math.random()
  167.  
  168. while true do
  169. wait(.1)
  170. while toggle.Value do
  171. wait(rate)
  172. currentrotation=currentrotation+(rps*rate)
  173. part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
  174. part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
  175. end
  176. end
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188. end,o12)
  189. end))
  190. o13 = G_1_("Model",{
  191. ["Name"] = "WarningLight",
  192. ["Parent"] = o1,
  193. })
  194. o14 = G_1_("Part",{
  195. ["Name"] = "Base",
  196. ["Parent"] = o13,
  197. ["BrickColor"] = BrickColor.new("Dark stone grey"),
  198. ["Position"] = Vector3.new(-59.8800201, 6.01503801, -14.0182638),
  199. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  200. ["Anchored"] = true,
  201. ["CFrame"] = CFrame.new(-59.8800201, 6.01503801, -14.0182638, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  202. ["FormFactor"] = Enum.FormFactor.Custom,
  203. ["Size"] = Vector3.new(1.60000002, 0.400000006, 1.60000002),
  204. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  205. ["TopSurface"] = Enum.SurfaceType.Smooth,
  206. ["Color"] = Color3.new(0.388235, 0.372549, 0.384314),
  207. })
  208. o15 = G_1_("CylinderMesh",{
  209. ["Parent"] = o14,
  210. })
  211. o16 = G_1_("Part",{
  212. ["Name"] = "Bulb",
  213. ["Parent"] = o13,
  214. ["BrickColor"] = BrickColor.new("Really red"),
  215. ["Reflectance"] = 0.20000000298023,
  216. ["Transparency"] = 0.5,
  217. ["Position"] = Vector3.new(-60.3800201, 6.01503801, -14.0182562),
  218. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 90),
  219. ["Anchored"] = true,
  220. ["CFrame"] = CFrame.new(-60.3800201, 6.01503801, -14.0182562, 6.28198471e-009, -1, 4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067, 4.01408435e-008, 0.999904811),
  221. ["FormFactor"] = Enum.FormFactor.Custom,
  222. ["Size"] = Vector3.new(1.20000005, 1.4000001, 1.20000005),
  223. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  224. ["TopSurface"] = Enum.SurfaceType.Smooth,
  225. ["Color"] = Color3.new(1, 0, 0),
  226. })
  227. o17 = G_1_("SpecialMesh",{
  228. ["Parent"] = o16,
  229. })
  230. o18 = G_1_("Part",{
  231. ["Name"] = "Part1",
  232. ["Parent"] = o13,
  233. ["BrickColor"] = BrickColor.new("Really red"),
  234. ["Reflectance"] = 0.40000000596046,
  235. ["Position"] = Vector3.new(-60.4800034, 6.013659, -14.1182556),
  236. ["Rotation"] = Vector3.new(-0.794482648, 2.30735372e-006, 180),
  237. ["Anchored"] = true,
  238. ["CFrame"] = CFrame.new(-60.4800034, 6.013659, -14.1182556, -0.999999881, -6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067, 4.014084e-008, 0.0138659095, 0.999904811),
  239. ["FormFactor"] = Enum.FormFactor.Custom,
  240. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  241. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  242. ["TopSurface"] = Enum.SurfaceType.Smooth,
  243. ["Color"] = Color3.new(1, 0, 0),
  244. })
  245. o19 = G_1_("SpotLight",{
  246. ["Parent"] = o18,
  247. ["Color"] = Color3.new(1, 0, 0),
  248. ["Brightness"] = 4,
  249. ["Range"] = 30,
  250. })
  251. o20 = G_1_("Part",{
  252. ["Name"] = "Part2",
  253. ["Parent"] = o13,
  254. ["BrickColor"] = BrickColor.new("Really red"),
  255. ["Reflectance"] = 0.40000000596046,
  256. ["Position"] = Vector3.new(-60.4800034, 6.01642418, -13.9182701),
  257. ["Rotation"] = Vector3.new(179.205521, -2.30735282e-006, 3.59950604e-007),
  258. ["Anchored"] = true,
  259. ["CFrame"] = CFrame.new(-60.4800034, 6.01642418, -13.9182701, 0.999999642, -6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -4.01372056e-008, 0.0138658807, -0.999904454),
  260. ["FormFactor"] = Enum.FormFactor.Custom,
  261. ["Size"] = Vector3.new(0.800000012, 0.800000012, 0.200000003),
  262. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  263. ["TopSurface"] = Enum.SurfaceType.Smooth,
  264. ["Color"] = Color3.new(1, 0, 0),
  265. })
  266. o21 = G_1_("SpotLight",{
  267. ["Parent"] = o20,
  268. ["Color"] = Color3.new(1, 0, 0),
  269. ["Brightness"] = 4,
  270. ["Range"] = 30,
  271. })
  272. o22 = G_1_("BoolValue",{
  273. ["Name"] = "Toggle",
  274. ["Parent"] = o13,
  275. })
  276. o23 = G_1_("Script",{
  277. ["Parent"] = o13,
  278. })
  279. table.insert(G_3_,coroutine.create(function()
  280. wait()
  281. G_2_(function()
  282. --Stickmasterluke
  283.  
  284.  
  285. sp=script.Parent
  286.  
  287.  
  288. bulb=sp:WaitForChild("Bulb")
  289. part1=sp:WaitForChild("Part1")
  290. light1=part1:WaitForChild("SpotLight")
  291. part2=sp:WaitForChild("Part2")
  292. light2=part2:WaitForChild("SpotLight")
  293. toggle=sp:WaitForChild("Toggle")
  294.  
  295.  
  296. function updatetoggle()
  297. bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray")
  298. light1.Enabled=toggle.Value
  299. light2.Enabled=toggle.Value
  300. end
  301.  
  302.  
  303. toggle.Changed:connect(updatetoggle)
  304. updatetoggle()
  305.  
  306.  
  307.  
  308.  
  309.  
  310. rate=1/30
  311. rps=1
  312. currentrotation=math.random()
  313.  
  314. while true do
  315. wait(.1)
  316. while toggle.Value do
  317. wait(rate)
  318. currentrotation=currentrotation+(rps*rate)
  319. part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5)
  320. part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5)
  321. end
  322. end
  323.  
  324.  
  325.  
  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332.  
  333.  
  334. end,o23)
  335. end))
  336. o24 = G_1_("Model",{
  337. ["Name"] = "Nuke",
  338. ["Parent"] = o1,
  339. })
  340. o25 = G_1_("Part",{
  341. ["Name"] = "Main",
  342. ["Parent"] = o24,
  343. ["BrickColor"] = BrickColor.new("Bright yellow"),
  344. ["Transparency"] = 1,
  345. ["Position"] = Vector3.new(-64.9899979, 1.94813704, -9.28186798),
  346. ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
  347. ["Anchored"] = true,
  348. ["CFrame"] = CFrame.new(-64.9899979, 1.94813704, -9.28186798, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
  349. ["FormFactor"] = Enum.FormFactor.Symmetric,
  350. ["Shape"] = Enum.PartType.Ball,
  351. ["Size"] = Vector3.new(1, 1, 1),
  352. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  353. ["TopSurface"] = Enum.SurfaceType.Smooth,
  354. ["Color"] = Color3.new(0.960784, 0.803922, 0.188235),
  355. })
  356. o26 = G_1_("Weld",{
  357. ["Parent"] = o25,
  358. })
  359. o27 = G_1_("Script",{
  360. ["Name"] = "Script3",
  361. ["Parent"] = o25,
  362. ["Disabled"] = true,
  363. })
  364. table.insert(G_3_,coroutine.create(function()
  365. wait()
  366. G_2_(function()
  367. while true do
  368. c = game.Workspace:GetChildren()
  369. for i =1,#c do
  370. if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className == "WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and (c[i].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  371. c[i].Material = Enum.Material.CorrodedMetal
  372. c[i].Anchored = false
  373. c[i]:BreakJoints()
  374. end
  375. if (c[i].className == "Model") then
  376. end
  377. g = c[i]:GetChildren()
  378. for j =1,#g do
  379. if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className == "WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and g[j].Name ~= script.Parent.Name and g[j].Name ~= "Glow" and (g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  380. g[j].Material = Enum.Material.CorrodedMetal
  381. g[j].Anchored = false
  382. g[j]:BreakJoints()
  383. end
  384. if (g[j].className == "Model") then
  385. end
  386. t = g[j]:GetChildren()
  387. for s =1,#t do
  388. if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  389. t[s].Material = Enum.Material.CorrodedMetal
  390. t[s].Anchored = false
  391. t[s]:BreakJoints()
  392. end
  393. if (t[s].className == "Model") then
  394. end
  395. a = t[s]:GetChildren()
  396. for z =1,#a do
  397. if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  398. a[z].Material = Enum.Material.CorrodedMetal
  399. a[z].Anchored = false
  400. a[z]:BreakJoints()
  401. end
  402. if (a[z].className == "Model") then
  403. end
  404. p = a[z]:GetChildren()
  405. for l =1,#p do
  406. if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className == "WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and p[l].Name ~= script.Parent.Name and p[l].Name ~= "Glow" and (p[l].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  407. p[l].Material = Enum.Material.CorrodedMetal
  408. p[l].Anchored = false
  409. p[l]:BreakJoints()
  410. end
  411. end
  412. end
  413. end
  414. end
  415. end
  416. wait(.3)
  417. end
  418.  
  419. end,o27)
  420. end))
  421. o28 = G_1_("Script",{
  422. ["Name"] = "Script4",
  423. ["Parent"] = o25,
  424. ["Disabled"] = true,
  425. })
  426. table.insert(G_3_,coroutine.create(function()
  427. wait()
  428. G_2_(function()
  429. while true do
  430. c = game.Workspace:GetChildren()
  431. for i =1,#c do
  432. if (c[i].className == "Model") then
  433. end
  434. g = c[i]:GetChildren()
  435. for j =1,#g do
  436. if (g[j].className == "Humanoid" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
  437. if ((g[j].Parent.Torso.Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  438. g[j].Parent:BreakJoints()
  439. end end
  440. if (g[j].className == "Part" and g[j].Parent:FindFirstChild("Torso") and g[j].Parent:FindFirstChild("ForceField") == nil) then
  441. if ((g[j].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  442. g[j].Material = Enum.Material.CorrodedMetal
  443. g[j].Anchored = false
  444. g[j]:BreakJoints()
  445. end end
  446. t = g[j]:GetChildren()
  447. for s =1,#t do
  448. if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Locked == false and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  449. t[s].Material = Enum.Material.CorrodedMetal
  450. t[s].Anchored = false
  451. t[s]:BreakJoints()
  452. end
  453. if (t[s].className == "Model") then
  454. end
  455. a = t[s]:GetChildren()
  456. for z =1,#a do
  457. if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Locked == false and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < script.Parent.Parent.Size.Value) then
  458. a[z].Material = Enum.Material.CorrodedMetal
  459. a[z].Anchored = false
  460. a[z]:BreakJoints()
  461. end
  462. if (a[z].className == "Model") then
  463. end
  464. end
  465. end
  466. end
  467. end
  468. wait(.3)
  469. end
  470.  
  471. end,o28)
  472. end))
  473. o29 = G_1_("SpecialMesh",{
  474. ["Parent"] = o25,
  475. ["Scale"] = Vector3.new(0, 0, 0),
  476. ["MeshType"] = Enum.MeshType.Sphere,
  477. })
  478. o30 = G_1_("Part",{
  479. ["Name"] = "Glow",
  480. ["Parent"] = o24,
  481. ["BrickColor"] = BrickColor.new("Neon orange"),
  482. ["Transparency"] = 1,
  483. ["Position"] = Vector3.new(-68.3899536, 3.59714508, -9.31340027),
  484. ["Rotation"] = Vector3.new(164.872177, -2.32455795e-006, 180),
  485. ["RotVelocity"] = Vector3.new(4.25556566e-017, 4.7048353e-019, 0.000739662792),
  486. ["Velocity"] = Vector3.new(-0.00150882092, -0.0143409707, 8.56878382e-017),
  487. ["Anchored"] = true,
  488. ["CFrame"] = CFrame.new(-68.3899536, 3.59714508, -9.31340027, -1, -3.88290999e-009, -4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -0.260973543, -0.965347111),
  489. ["FormFactor"] = Enum.FormFactor.Custom,
  490. ["Size"] = Vector3.new(0.200000003, 1.20000005, 0.200000003),
  491. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  492. ["TopSurface"] = Enum.SurfaceType.Smooth,
  493. ["Color"] = Color3.new(0.835294, 0.45098, 0.239216),
  494. })
  495. o31 = G_1_("SpecialMesh",{
  496. ["Parent"] = o30,
  497. ["Scale"] = Vector3.new(4, 1, 4),
  498. ["MeshType"] = Enum.MeshType.Brick,
  499. })
  500. o32 = G_1_("NumberValue",{
  501. ["Name"] = "Size",
  502. ["Parent"] = o24,
  503. ["Value"] = 2.9,
  504. })
  505. o33 = G_1_("NumberValue",{
  506. ["Name"] = "NukeSize",
  507. ["Parent"] = o24,
  508. ["Value"] = 1e+023,
  509. })
  510. o34 = G_1_("Script",{
  511. ["Name"] = "Blast",
  512. ["Parent"] = o24,
  513. ["Disabled"] = true,
  514. })
  515. table.insert(G_3_,coroutine.create(function()
  516. wait()
  517. G_2_(function()
  518. for i = 1, script.Parent.NukeSize.Value do --How big it's gonna be! O.o
  519. script.Parent.Glow.Mesh.Scale = script.Parent.Glow.Mesh.Scale + Vector3.new(1, 0, 1)
  520. script.Parent.Main.Mesh.Scale = script.Parent.Main.Mesh.Scale + Vector3.new(1, 1, 1)
  521. script.Parent.Size.Value = script.Parent.Size.Value +2
  522. wait()
  523. end
  524. for i =1, 6 do
  525. wait(2)
  526. script.Parent.Main.Transparency = script.Parent.Main.Transparency +1
  527. end
  528. wait(2)
  529. script.Parent.Parent:Remove()
  530.  
  531.  
  532. end,o34)
  533. end))
  534. o35 = G_1_("Sound",{
  535. ["Name"] = "music",
  536. ["Parent"] = o24,
  537. ["SoundId"] = "http://www.roblox.com/asset/?id=130768997",
  538. ["Volume"] = 1,
  539. })
  540. o36 = G_1_("Model",{
  541. ["Name"] = "selfdestructsystem",
  542. ["Parent"] = o1,
  543. })
  544. o37 = G_1_("Script",{
  545. ["Name"] = "Gate",
  546. ["Parent"] = o36,
  547. ["Disabled"] = true,
  548. })
  549. table.insert(G_3_,coroutine.create(function()
  550. wait()
  551. G_2_(function()
  552. local g = Instance.new("Hint",Workspace)
  553. g.Text = "WARNING THE MELTDOWN SEQUENCE IS STARTING EVACUATE NOW!!!"
  554. wait(2)
  555. g:Destroy()
  556. script.Serverlite.Disabled = false
  557. script.ReverseAlarm.Disabled = false
  558. --script.warn1:Play()
  559. --wait(19)
  560. script.music:Play()
  561. wait(5)
  562. script.music6:Play()
  563. local msg = Instance.new("Message")
  564. msg.Parent = game.Workspace
  565. msg.Name = 'HelloBrick'
  566. msg.Text = "! Warning - Self Destruct System Initiated !"
  567. wait(0.1)
  568. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  569. wait(0.1)
  570. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  571. wait(0.1)
  572. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  573. wait(0.1)
  574. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  575. wait(0.1)
  576. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  577. wait(0.1)
  578. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  579. wait(0.1)
  580. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  581. wait(0.1)
  582. msg.Text = "! Warning - Self Destruct System Initiated !"
  583. wait(0.1)
  584. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  585. wait(0.1)
  586. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  587. wait(0.1)
  588. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  589. wait(0.1)
  590. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  591. wait(0.1)
  592. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  593. wait(0.1)
  594. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  595. wait(0.1)
  596. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  597. wait(0.1)
  598. msg.Text = "! Warning - Self Destruct System Initiated !"
  599. wait(0.1)
  600. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  601. wait(0.1)
  602. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  603. wait(0.1)
  604. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  605. wait(0.1)
  606. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!!"
  607. wait(0.1)
  608. msg.Text = "!!!! Warning - Self Destruct System Initiated !!!!"
  609. wait(0.1)
  610. msg.Text = "!!! Warning - Self Destruct System Initiated !!!"
  611. wait(0.1)
  612. msg.Text = "!! Warning - Self Destruct System Initiated !!"
  613. wait(0.1)
  614. msg.Text = "! Warning - Self Destruct System Initiated !"
  615. wait(0.1)
  616. msg.Text = "EVACUATE THE HQ NOW!!!"
  617. wait(0.7)
  618. msg.Text = " "
  619. wait(0.7)
  620. msg.Text = "EVACUATE THE HQ NOW!!"
  621. wait(0.7)
  622. msg.Text = " "
  623. wait(0.7)
  624. msg.Text = "EVACUATE THE HQ NOW!"
  625. wait(1)
  626. script.music6:Stop()
  627. game.Workspace.HelloBrick:remove()
  628. wait(1)
  629. script.Countdown.Disabled = false
  630.  
  631.  
  632.  
  633.  
  634.  
  635.  
  636.  
  637.  
  638.  
  639.  
  640. end,o37)
  641. end))
  642. o38 = G_1_("Sound",{
  643. ["Name"] = "music",
  644. ["Parent"] = o37,
  645. ["SoundId"] = "http://www.roblox.com/asset/?id=130894143",
  646. ["Volume"] = 1,
  647. })
  648. o39 = G_1_("Sound",{
  649. ["Name"] = "music1",
  650. ["Parent"] = o37,
  651. ["SoundId"] = "http://www.roblox.com/asset/?id=130894379",
  652. ["Volume"] = 1,
  653. })
  654. o40 = G_1_("Sound",{
  655. ["Name"] = "music2",
  656. ["Parent"] = o37,
  657. ["SoundId"] = "http://www.roblox.com/asset/?id=130886114",
  658. ["Volume"] = 1,
  659. })
  660. o41 = G_1_("Sound",{
  661. ["Name"] = "music3",
  662. ["Parent"] = o37,
  663. ["SoundId"] = "http://www.roblox.com/asset/?id=130886089",
  664. ["Volume"] = 1,
  665. })
  666. o42 = G_1_("Sound",{
  667. ["Name"] = "music4",
  668. ["Parent"] = o37,
  669. ["SoundId"] = "http://www.roblox.com/asset/?id=130894483",
  670. ["Volume"] = 1,
  671. })
  672. o43 = G_1_("Sound",{
  673. ["Name"] = "music5",
  674. ["Parent"] = o37,
  675. ["SoundId"] = "http://www.roblox.com/asset/?id=130895130",
  676. ["Volume"] = 1,
  677. })
  678. o44 = G_1_("Sound",{
  679. ["Name"] = "music6",
  680. ["Parent"] = o37,
  681. ["SoundId"] = "http://www.roblox.com/asset/?id=138081509",
  682. ["Volume"] = 1,
  683. ["Looped"] = true,
  684. })
  685. o45 = G_1_("Sound",{
  686. ["Name"] = "music7",
  687. ["Parent"] = o37,
  688. ["SoundId"] = "http://www.roblox.com/asset/?id=141279377",
  689. ["Volume"] = 1,
  690. ["Looped"] = true,
  691. })
  692. o46 = G_1_("Sound",{
  693. ["Name"] = "firesound",
  694. ["Parent"] = o37,
  695. ["SoundId"] = "http://www.roblox.com/asset/?id=31760113",
  696. ["Volume"] = 0.10000000149012,
  697. ["Looped"] = true,
  698. })
  699. o47 = G_1_("Sound",{
  700. ["Name"] = "explosiondistant",
  701. ["Parent"] = o37,
  702. ["Pitch"] = 0.20000000298023,
  703. ["SoundId"] = "http://roblox.com/asset/?id=10209859",
  704. ["Volume"] = 1,
  705. })
  706. o48 = G_1_("Sound",{
  707. ["Name"] = "explosionbang",
  708. ["Parent"] = o37,
  709. ["SoundId"] = "http://www.roblox.com/asset/?id=2248511",
  710. ["Volume"] = 0.30000001192093,
  711. ["PlayOnRemove"] = true,
  712. })
  713. o49 = G_1_("Script",{
  714. ["Name"] = "Countdown",
  715. ["Parent"] = o37,
  716. ["Disabled"] = true,
  717. })
  718. table.insert(G_3_,coroutine.create(function()
  719. wait()
  720. G_2_(function()
  721. Countdown = 120
  722. script.Parent.Alarmy:play()
  723. script.Parent.Epic:Play()
  724.  
  725.  
  726.  
  727. Count = Countdown
  728. local m = Instance.new("Hint", game.Workspace)
  729. while true do
  730. if Countdown == 0 then
  731. Countdown = Count
  732. else
  733. m.Text = " Self Destruct in T-"..Countdown.." "
  734. wait(0.1)
  735. m.Text = "! Self Destruct in T-"..Countdown.." !"
  736. wait(0.1)
  737. m.Text = "!! Self Destruct in T-"..Countdown.." !!"
  738. wait(0.1)
  739. m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
  740. wait(0.1)
  741. m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
  742. wait(0.1)
  743. m.Text = "!!!!! Self Destruct in T-"..Countdown.." !!!!!"
  744. wait(0.1)
  745. m.Text = "!!!! Self Destruct in T-"..Countdown.." !!!!"
  746. wait(0.1)
  747. m.Text = "!!! Self Destruct in T-"..Countdown.." !!!"
  748. wait(0.1)
  749. m.Text = "!! Self Destruct in T-"..Countdown.." !!"
  750. wait(0.1)
  751. m.Text = "! Self Destruct in T-"..Countdown.." !"
  752. wait(0.1)
  753.  
  754. Countdown = Countdown - 1
  755.  
  756.  
  757. --if m.Text == "Self Destruct in T-10" then
  758. if Countdown == 9 then
  759.  
  760. m:remove()
  761. script.Parent.Voice.Disabled = false
  762. script.Parent.Explosion01:Play()
  763. script.Parent.Alarmy:stop()
  764. script.Parent.Epic:Stop()
  765.  
  766. end
  767.  
  768.  
  769. end
  770. end
  771.  
  772.  
  773.  
  774.  
  775. end,o49)
  776. end))
  777. o50 = G_1_("Script",{
  778. ["Name"] = "Voice",
  779. ["Parent"] = o37,
  780. ["Disabled"] = true,
  781. })
  782. table.insert(G_3_,coroutine.create(function()
  783. wait()
  784. G_2_(function()
  785.  
  786. script.about2die.Disabled = false
  787. --script.Parent.Soon2Die:stop()
  788. script.OMGYES:Play()
  789. --script.Parent.TenToZero:Play()
  790. --script.Parent.Tsunami:Play()
  791. script.Parent.Epic:stop()
  792. script.Parent.Music1338:stop()
  793. wait(14.5)
  794. --game.Workspace.ABOUT2DIE:Destroy()
  795. game.Workspace.ABOUT2DIE.Text = "!!!!! OH MOTHER OF BIG BOOMS !!!!!"
  796. script.about2die.Disabled = true
  797.  
  798. --wait(13)
  799.  
  800.  
  801. --game.Lighting.Ambient=Color3.new(255,0,0)
  802. --script.Parent.Explosion02:Play()
  803. script.Parent.MUCHBIG:Play()
  804. --script.Parent.End:Play()
  805. --wait(3)
  806.  
  807. --script.Parent.explosion:Play()
  808.  
  809. --script.Parent.explosionbang:Play()
  810. --script.Parent.explosiondistant:Play()
  811. --script.Parent.firesound:Play()
  812.  
  813.  
  814.  
  815. --wait(10)
  816. --script.Parent.Explosion01:Play()
  817. --wait(5)
  818. --script.Parent.Explosion03:Play()
  819. --wait(2)
  820. game.Workspace.Nuke.Blast.Disabled = false
  821. game.Workspace.Nuke.Main.Script3.Disabled = false
  822. game.Workspace.Nuke.Main.Script4.Disabled = false
  823. game.Workspace.Nuke.Main.Transparency = 0.7
  824. --game.Workspace.Nuke.Glow.Transparency = 0
  825.  
  826. wait(2)
  827. script.NOOO.Play()
  828. --wait(10)
  829. script.Parent.CountMusic:stop()
  830.  
  831. wait(60)
  832. script.Parent.Die:play()
  833. wait(20)
  834.  
  835. local m = Instance.new("Message", game.Workspace)
  836. m.Text = "Game destroyed. Server restarting in 10 seconds."
  837. wait(1)
  838. m.Text = "Game destroyed. Server restarting in 9 seconds."
  839. wait(1)
  840. m.Text = "Game destroyed. Server restarting in 8 seconds."
  841. wait(1)
  842. m.Text = "Game destroyed. Server restarting in 7 seconds."
  843. wait(1)
  844. m.Text = "Game destroyed. Server restarting in 6 seconds."
  845. wait(1)
  846. m.Text = "Game destroyed. Server restarting in 5 seconds."
  847. wait(1)
  848. m.Text = "Game destroyed. Server restarting in 4 seconds."
  849. wait(1)
  850. m.Text = "Game destroyed. Server restarting in 3 seconds."
  851. wait(1)
  852. m.Text = "Game destroyed. Server restarting in 2 seconds."
  853. wait(1)
  854. m.Text = "Game destroyed. Server restarting in 1 second."
  855. wait(1)
  856. m.Text = "Game destroyed. Server restarted. Thanks for playing!"
  857.  
  858.  
  859. for _,v in pairs(game.Players:GetPlayers()) do
  860. v:Remove()
  861. end
  862.  
  863.  
  864.  
  865.  
  866. end,o50)
  867. end))
  868. o51 = G_1_("Script",{
  869. ["Name"] = "Detonate",
  870. ["Parent"] = o50,
  871. ["Disabled"] = true,
  872. })
  873. table.insert(G_3_,coroutine.create(function()
  874. wait()
  875. G_2_(function()
  876.  
  877.  
  878.  
  879.  
  880. local m = Instance.new("Hint", game.Workspace)
  881.  
  882.  
  883.  
  884. m.Text = "! 10 !"
  885. wait(1)
  886.  
  887. m.Text = " 9 "
  888. wait(1)
  889.  
  890. m.Text = "! 8 !"
  891. wait(1)
  892.  
  893. m.Text = " 7 "
  894. wait(1)
  895. m.Text = "! 6 !"
  896. wait(1)
  897. m.Text = " 5 "
  898. wait(1)
  899. m.Text = "! 4 !"
  900. wait(1)
  901. m.Text = " 3 "
  902. wait(1)
  903. m.Text = "! 2 !"
  904. wait(1)
  905. m.Text = " 1 "
  906. wait(1)
  907. m.Text = "! DESTROY !"
  908. wait(1.6)
  909. m:remove()
  910.  
  911.  
  912.  
  913. end,o51)
  914. end))
  915. o52 = G_1_("Sound",{
  916. ["Name"] = "OMGYES",
  917. ["Parent"] = o50,
  918. ["SoundId"] = "http://www.roblox.com/asset/?id=173555731",
  919. ["Volume"] = 1,
  920. })
  921. o53 = G_1_("Script",{
  922. ["Name"] = "about2die",
  923. ["Parent"] = o50,
  924. ["Disabled"] = true,
  925. })
  926. table.insert(G_3_,coroutine.create(function()
  927. wait()
  928. G_2_(function()
  929.  
  930.  
  931.  
  932.  
  933. local die = Instance.new("Hint", game.Workspace)
  934. die.Name = "ABOUT2DIE"
  935.  
  936. while true do
  937.  
  938. die.Text = " DESTROYER IS INFINITE "
  939. wait(0.1)
  940. die.Text = "! PREP TO DIE !"
  941. wait(0.1)
  942. die.Text = "!! PREP TO DIE !!"
  943. wait(0.1)
  944. die.Text = "!!! DEATH IS UNSTOPPABLE !!!"
  945. wait(0.1)
  946. die.Text = "!!!! PREP TO DIE !!!!"
  947. wait(0.1)
  948. die.Text = "!!!!! PREP TO DIE !!!!!"
  949. wait(0.1)
  950. die.Text = "!!!! PREP TO DIE !!!!"
  951. wait(0.1)
  952. die.Text = "!!! PREP TO DIE!!!"
  953. wait(0.1)
  954. die.Text = "!! PREP TO DIE!!"
  955. wait(0.1)
  956. die.Text = "! PREP TO DIE !"
  957. wait(0.1)
  958.  
  959. end
  960.  
  961.  
  962.  
  963.  
  964. end,o53)
  965. end))
  966. o54 = G_1_("Sound",{
  967. ["Name"] = "NOOO",
  968. ["Parent"] = o50,
  969. ["SoundId"] = "http://www.roblox.com/asset/?id=133507013",
  970. ["Volume"] = 1,
  971. })
  972. o55 = G_1_("Script",{
  973. ["Name"] = "Start",
  974. ["Parent"] = o37,
  975. })
  976. table.insert(G_3_,coroutine.create(function()
  977. wait()
  978. G_2_(function()
  979. while true do
  980. wait(5)
  981. if game.Workspace.Temp.Current.Value > 1300 then
  982.  
  983. game.Workspace.Gate.Disabled = false
  984. end
  985. end
  986.  
  987.  
  988. end,o55)
  989. end))
  990. o56 = G_1_("Sound",{
  991. ["Name"] = "Alarmy",
  992. ["Parent"] = o37,
  993. ["SoundId"] = "http://www.roblox.com/asset/?id=154306487",
  994. ["Volume"] = 0.60000002384186,
  995. ["Looped"] = true,
  996. })
  997. o57 = G_1_("Script",{
  998. ["Name"] = "ReverseAlarm",
  999. ["Parent"] = o37,
  1000. ["Disabled"] = true,
  1001. })
  1002. table.insert(G_3_,coroutine.create(function()
  1003. wait()
  1004. G_2_(function()
  1005. while true do
  1006. wait(1)
  1007. local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
  1008. for i,WarningLight in pairs(WarningLights)do
  1009.  
  1010. WarningLight.Toggle.Value = true
  1011.  
  1012.  
  1013. end
  1014.  
  1015. end
  1016.  
  1017.  
  1018.  
  1019. end,o57)
  1020. end))
  1021. o58 = G_1_("Script",{
  1022. ["Name"] = "Alarms",
  1023. ["Parent"] = o37,
  1024. })
  1025. table.insert(G_3_,coroutine.create(function()
  1026. wait()
  1027. G_2_(function()
  1028. while true do
  1029. wait(1)
  1030. if game.Workspace.Temp.Current.Value > 700 then
  1031. local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if v.Name=="WarningLight"then table.insert(WarningLights,v)end end
  1032. for i,WarningLight in pairs(WarningLights)do
  1033.  
  1034. WarningLight.Toggle.Value = true
  1035.  
  1036.  
  1037. end
  1038.  
  1039. end
  1040. end
  1041.  
  1042.  
  1043. end,o58)
  1044. end))
  1045. o59 = G_1_("Script",{
  1046. ["Name"] = "Shake2",
  1047. ["Parent"] = o37,
  1048. ["Disabled"] = true,
  1049. })
  1050. table.insert(G_3_,coroutine.create(function()
  1051. wait()
  1052. G_2_(function()
  1053. local childList = { }
  1054.  
  1055. function checkObject(obj)
  1056. if (obj.className == "Part") then
  1057. if (obj.Locked == false) then
  1058. table.insert(childList, 1, obj)
  1059. end
  1060. elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  1061. local child = obj:GetChildren()
  1062. for x = 1, #child do
  1063. checkObject(child[x])
  1064. end
  1065. obj.ChildAdded:connect(checkObject)
  1066. end
  1067. end
  1068.  
  1069. checkObject(game.Workspace)
  1070.  
  1071. local n = 0
  1072.  
  1073. while true do
  1074. wait(.001)
  1075. if n < #childList then
  1076. n = n + 1
  1077. if n % 800 == 0 then
  1078. wait()
  1079. end
  1080. else
  1081. n = 1
  1082. wait()
  1083. end
  1084. local p = math.random(n)
  1085. local child = childList[p]
  1086.  
  1087. child.Anchored = false
  1088. child:BreakJoints()
  1089. table.remove(childList, p)
  1090. end
  1091.  
  1092. end,o59)
  1093. end))
  1094. o60 = G_1_("Sound",{
  1095. ["Name"] = "MUCHBIG",
  1096. ["Parent"] = o37,
  1097. ["SoundId"] = "http://www.roblox.com/asset/?id=131026234",
  1098. ["Volume"] = 1,
  1099. ["PlayOnRemove"] = true,
  1100. })
  1101. o61 = G_1_("Sound",{
  1102. ["Name"] = "TenToZero",
  1103. ["Parent"] = o37,
  1104. ["SoundId"] = "http://www.roblox.com/asset/?id=131018898",
  1105. ["Volume"] = 1,
  1106. })
  1107. o62 = G_1_("Sound",{
  1108. ["Name"] = "Explosion01",
  1109. ["Parent"] = o37,
  1110. ["SoundId"] = "http://www.roblox.com/asset/?id=138210320",
  1111. ["Volume"] = 1,
  1112. })
  1113. o63 = G_1_("Sound",{
  1114. ["Name"] = "Explosion02",
  1115. ["Parent"] = o37,
  1116. ["SoundId"] = "http://www.roblox.com/asset/?id=138104921",
  1117. ["Volume"] = 1,
  1118. })
  1119. o64 = G_1_("Sound",{
  1120. ["Name"] = "Explosion03",
  1121. ["Parent"] = o37,
  1122. ["SoundId"] = "http://www.roblox.com/asset/?id=133680244",
  1123. ["Volume"] = 1,
  1124. })
  1125. o65 = G_1_("Sound",{
  1126. ["Name"] = "CountMusic",
  1127. ["Parent"] = o37,
  1128. ["SoundId"] = "http://www.roblox.com/asset/?id=134002644",
  1129. ["Volume"] = 0.30000001192093,
  1130. ["Looped"] = true,
  1131. })
  1132. o66 = G_1_("Sound",{
  1133. ["Name"] = "Die",
  1134. ["Parent"] = o37,
  1135. ["SoundId"] = "http://www.roblox.com/asset/?id=142288053",
  1136. ["Volume"] = 1,
  1137. })
  1138. o67 = G_1_("Sound",{
  1139. ["Name"] = "Spy",
  1140. ["Parent"] = o37,
  1141. ["SoundId"] = "http://www.roblox.com/asset/?id=144107944",
  1142. ["Volume"] = 1,
  1143. })
  1144. o68 = G_1_("Sound",{
  1145. ["Name"] = "Music1337",
  1146. ["Parent"] = o37,
  1147. ["SoundId"] = "http://www.roblox.com/asset/?id=142402582",
  1148. ["Volume"] = 1,
  1149. ["Looped"] = true,
  1150. })
  1151. o69 = G_1_("Script",{
  1152. ["Name"] = "Serverlite",
  1153. ["Parent"] = o37,
  1154. ["Disabled"] = true,
  1155. })
  1156. table.insert(G_3_,coroutine.create(function()
  1157. wait()
  1158. G_2_(function()
  1159. local tab = {}
  1160. function GetAllDL(ta, p)
  1161. for _, d in pairs(p:GetChildren()) do
  1162. if d:IsA("SpotLight") or d:IsA("PointLight") then
  1163. table.insert(ta,d)
  1164. elseif d:IsA("BasePart") or d:IsA("Model") then
  1165. GetAllDL(ta,d)
  1166. end
  1167. end
  1168. end
  1169.  
  1170.  
  1171. GetAllDL(tab,Workspace)
  1172. wait(2)
  1173. for _, g in pairs(tab) do
  1174. if g ~= nil then
  1175. g.Color = Color3.new(255,0,0)
  1176. g.Parent.BrickColor = BrickColor.new("Bright red")
  1177. end
  1178. end
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184. end,o69)
  1185. end))
  1186. o70 = G_1_("Sound",{
  1187. ["Name"] = "Music1338",
  1188. ["Parent"] = o37,
  1189. ["SoundId"] = "http://www.roblox.com/asset/?id=142367679",
  1190. ["Volume"] = 1,
  1191. ["Looped"] = true,
  1192. })
  1193. o71 = G_1_("Sound",{
  1194. ["Name"] = "End",
  1195. ["Parent"] = o37,
  1196. ["SoundId"] = "http://www.roblox.com/asset/?id=143492438",
  1197. ["Volume"] = 1,
  1198. })
  1199. o72 = G_1_("Script",{
  1200. ["Name"] = "Shake",
  1201. ["Parent"] = o37,
  1202. ["Disabled"] = true,
  1203. })
  1204. table.insert(G_3_,coroutine.create(function()
  1205. wait()
  1206. G_2_(function()
  1207. local childList = { }
  1208.  
  1209. function checkObject(obj)
  1210. if (obj.className == "Part") then
  1211. if (obj.Locked == false) then
  1212. table.insert(childList, 1, obj)
  1213. end
  1214. elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  1215. local child = obj:GetChildren()
  1216. for x = 1, #child do
  1217. checkObject(child[x])
  1218. end
  1219. obj.ChildAdded:connect(checkObject)
  1220. end
  1221. end
  1222.  
  1223. checkObject(game.Workspace)
  1224.  
  1225. local n = 0
  1226.  
  1227. while true do
  1228. wait(.1)
  1229. if n < #childList then
  1230. n = n + 1
  1231. if n % 800 == 0 then
  1232. wait()
  1233. end
  1234. else
  1235. n = 1
  1236. wait()
  1237. end
  1238. local p = math.random(n)
  1239. local child = childList[p]
  1240.  
  1241. child.Anchored = false
  1242. child:BreakJoints()
  1243. table.remove(childList, p)
  1244. end
  1245.  
  1246. end,o72)
  1247. end))
  1248. o73 = G_1_("Script",{
  1249. ["Name"] = "Start3",
  1250. ["Parent"] = o37,
  1251. })
  1252. table.insert(G_3_,coroutine.create(function()
  1253. wait()
  1254. G_2_(function()
  1255. while true do
  1256. wait(5)
  1257. if game.Workspace.Temp.Current.Value > 1200 then
  1258.  
  1259. script.Parent.Spy:play()
  1260.  
  1261. wait(2)
  1262. script:remove()
  1263. end
  1264. end
  1265.  
  1266.  
  1267. end,o73)
  1268. end))
  1269. o74 = G_1_("Sound",{
  1270. ["Name"] = "Epic",
  1271. ["Parent"] = o37,
  1272. ["SoundId"] = "http://www.roblox.com/asset/?id=163669862",
  1273. ["Volume"] = 1,
  1274. ["Looped"] = true,
  1275. })
  1276. o75 = G_1_("Sound",{
  1277. ["Name"] = "warn2",
  1278. ["Parent"] = o37,
  1279. ["SoundId"] = "http://www.roblox.com/asset/?id=132505666",
  1280. ["Volume"] = 0.60000002384186,
  1281. })
  1282. o76 = G_1_("Sound",{
  1283. ["Name"] = "warn1",
  1284. ["Parent"] = o37,
  1285. ["SoundId"] = "http://www.roblox.com/asset/?id=132506361",
  1286. ["Volume"] = 0.60000002384186,
  1287. })
  1288. o77 = G_1_("Model",{
  1289. ["Name"] = "DO NOT CLICK THIS BUTTON!",
  1290. ["Parent"] = o36,
  1291. })
  1292. o78 = G_1_("Humanoid",{
  1293. ["Parent"] = o77,
  1294. ["Health"] = 0,
  1295. ["MaxHealth"] = 0,
  1296. })
  1297. o79 = G_1_("Part",{
  1298. ["Parent"] = o77,
  1299. ["Reflectance"] = 0.5,
  1300. ["Position"] = Vector3.new(-64.7463837, 0.662914991, -12.9812164),
  1301. ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
  1302. ["Anchored"] = true,
  1303. ["CFrame"] = CFrame.new(-64.7463837, 0.662914991, -12.9812164, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
  1304. ["Size"] = Vector3.new(5, 1.20000005, 5),
  1305. })
  1306. o80 = G_1_("CylinderMesh",{
  1307. ["Parent"] = o79,
  1308. })
  1309. o81 = G_1_("Part",{
  1310. ["Name"] = "Head",
  1311. ["Parent"] = o77,
  1312. ["BrickColor"] = BrickColor.new("Really red"),
  1313. ["Position"] = Vector3.new(-64.7463608, 1.86298501, -12.9838982),
  1314. ["Rotation"] = Vector3.new(-0.12793757, 0.00320072705, -0.000782273361),
  1315. ["Anchored"] = true,
  1316. ["CFrame"] = CFrame.new(-64.7463608, 1.86298501, -12.9838982, 1, 1.36532453e-005, 5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -0.00223290222, 0.99999845),
  1317. ["Size"] = Vector3.new(5, 1.20000005, 5),
  1318. ["Color"] = Color3.new(1, 0, 0),
  1319. })
  1320. o82 = G_1_("CylinderMesh",{
  1321. ["Parent"] = o81,
  1322. ["Scale"] = Vector3.new(0.75, 1, 0.75),
  1323. })
  1324. o83 = G_1_("Script",{
  1325. ["Parent"] = o81,
  1326. })
  1327. table.insert(G_3_,coroutine.create(function()
  1328. wait()
  1329. G_2_(function()
  1330. function onClicked()
  1331. script.Parent.Parent.Parent.Gate.Disabled = false
  1332. end
  1333.  
  1334. script.Parent.ClickDetector.MouseClick:connect(onClicked)
  1335.  
  1336. end,o83)
  1337. end))
  1338. o84 = G_1_("ClickDetector",{
  1339. ["Parent"] = o81,
  1340. })
  1341. G_7_.Parent = workspace
  1342. G_7_:MakeJoints()
  1343. local G_7_1 = G_7_:GetChildren()
  1344. for i=1,#G_7_1 do
  1345. G_7_1[i].Parent = workspace
  1346. ypcall(function() G_7_1[i]:MakeJoints() end)
  1347. end
  1348. G_7_:Destroy()
  1349. for i=1,#G_3_ do
  1350. coroutine.resume(G_3_[i])
  1351. end
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