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- local victim = game.Players.LocalPlayer
- local particle1 = Instance.new("ParticleEmitter")
- local particle2 = Instance.new("ParticleEmitter")
- particle1.Parent = victim.Character.HumanoidRootPart
- particle2.Parent = victim.Character.HumanoidRootPart
- local colorsequence1 = ColorSequence.new(Color3.new(46/255, 158/255, 255/255))
- particle1.Color = colorsequence1
- local colorsequence2 = ColorSequence.new(Color3.new(13/255, 46/255, 74/255))
- particle2.Color = colorsequence2
- particle1.LightEmission = .1
- particle1.LightInfluence = 0
- particle1.Size = NumberSequence.new(.05)
- particle1.Texture = "http://www.roblox.com/asset/?id=118322059"
- particle1.ZOffset = 0
- particle1.Name = "Rain"
- particle1.Acceleration = Vector3.new(0, -20, 0)
- particle1.Drag = 0
- particle1.LockedToPart = true
- particle1.VelocityInheritance = 0
- particle1.EmissionDirection = "Top"
- particle1.Enabled = true
- particle1.Lifetime = NumberRange.new(2.49)
- particle1.Rate = 50
- particle1.Rotation = NumberRange.new(0)
- particle1.RotSpeed = NumberRange.new(0)
- particle1.Speed = NumberRange.new(25)
- particle1.SpreadAngle = Vector2.new(0, 0)
- particle1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(.743,1,0),
- NumberSequenceKeypoint.new(.756,0,0),
- NumberSequenceKeypoint.new(1,0,0),
- })
- particle2.Name = "Smoke"
- particle2.Color = ColorSequence.new(Color3.new(13/255, 46/255, 74/255))
- particle2.LightEmission = .1
- particle2.LightInfluence = 0
- particle2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(.499,0,0),
- NumberSequenceKeypoint.new(.516,1.42,0),
- NumberSequenceKeypoint.new(.6,1.4,0),
- NumberSequenceKeypoint.new(.601,0,0),
- NumberSequenceKeypoint.new(1,0,0),
- })
- particle2.Texture = "http://www.roblox.com/asset/?id=290833005"
- particle2.ZOffset = 2
- particle2.Acceleration = Vector3.new(0, 0, 0)
- particle2.EmissionDirection = "Top"
- particle2.Enabled = true
- particle2.Lifetime = NumberRange.new(20)
- particle2.Rate = 50
- particle2.LockedToPart = true
- particle2.Rotation = NumberRange.new(0, 360)
- particle2.Speed = NumberRange.new(1)
- particle2.RotSpeed = NumberRange.new(0)
- particle2.SpreadAngle = Vector2.new(0, 0)
- particle2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(.5,1,0),
- NumberSequenceKeypoint.new(.535,0,0),
- NumberSequenceKeypoint.new(.567,0,0),
- NumberSequenceKeypoint.new(.6,1,0),
- NumberSequenceKeypoint.new(1,1,0),
- })
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