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- local Character = game.Players.LocalPlayer.Character
- local HandR = Character["Right Arm"]
- local HandL = Character["Left Arm"]
- local LegL = Character["Left Leg"]
- local LegR = Character["Right Leg"]
- local Torso = Character["Torso"]
- local Head = Character["Head"]
- local m = game.Players.LocalPlayer:GetMouse()
- Character.Humanoid.WalkSpeed = 0
- wait(3)
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
- Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- Character.Humanoid.WalkSpeed = 16
- m.KeyDown:Connect(function(k)
- k:lower()
- if k == "2" then
- Character.Humanoid.WalkSpeed = 0
- local Crystal = Instance.new("Part")
- Crystal.Parent = game.Workspace
- Crystal.Material = "Neon"
- Crystal.Size = Vector3.new(4, 4, 4)
- Crystal.Anchored = true
- Crystal.CanCollide = false
- Crystal.Position = Torso.Position - Vector3.new(0, -10, 0)
- Crystal.BrickColor = BrickColor.new("Black")
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(1, 0, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 3)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(2, 0, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 4, 9)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 3, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(7, 2, 8)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 1, 5)
- wait(0.1)
- Crystal.Orientation = Crystal.Orientation + Vector3.new(4, 0, 5)
- local Beam = Instance.new("Part")
- Beam.Shape = "Cylinder"
- Beam.Size = Vector3.new(4, 10, 10)
- Beam.Parent = game.Workspace
- Beam.Anchored = true
- Beam.CanCollide = false
- Beam.Position = Torso.Position + Vector3.new(0, 100, 0)
- Beam.BrickColor = BrickColor.new("Black")
- Beam.Material = "Neon"
- Beam.Orientation = Vector3.new(0, 0, 90)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- wait(0.1)
- Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
- Crystal:Destroy()
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam:Destroy()
- Torso.BrickColor = BrickColor.new("Black")
- end
- end)
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