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DarkSideYT123

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Dec 17th, 2018
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  1. local Character = game.Players.LocalPlayer.Character
  2. local HandR = Character["Right Arm"]
  3. local HandL = Character["Left Arm"]
  4. local LegL = Character["Left Leg"]
  5. local LegR = Character["Right Leg"]
  6. local Torso = Character["Torso"]
  7. local Head = Character["Head"]
  8. local m = game.Players.LocalPlayer:GetMouse()
  9.  
  10. Character.Humanoid.WalkSpeed = 0
  11. wait(3)
  12. local Ex1 = Instance.new("Part")
  13. Ex1.Parent = game.Workspace
  14. Ex1.Shape = "Ball"
  15. Ex1.Size = Vector3.new(3, 3, 3)
  16. Ex1.CanCollide = false
  17. Ex1.Anchored = true
  18. Ex1.Position = Torso.Position
  19. Ex1.Material = "Neon"
  20. Ex1.BrickColor = BrickColor.new("Black")
  21. Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
  22. Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
  23. wait(-0.000001)
  24. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  25. wait(-0.000001)
  26. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  27. wait(-0.000001)
  28. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  29. wait(-0.000001)
  30. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  31. wait(-0.000001)
  32. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  33. wait(-0.000001)
  34. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  35. wait(-0.000001)
  36. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  37. wait(-0.000001)
  38. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  39. wait(-0.000001)
  40. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  41. Ex1.Transparency = 0.2
  42. wait(-0.1)
  43. Ex1.Transparency = 0.3
  44. wait(-0.1)
  45. Ex1.Transparency = 0.4
  46. wait(-0.1)
  47. Ex1.Transparency = 0.5
  48. wait(-0.1)
  49. Ex1.Transparency = 0.6
  50. wait(-0.1)
  51. Ex1.Transparency = 0.7
  52. wait(-0.1)
  53. Ex1.Transparency = 0.8
  54. wait(-0.1)
  55. Ex1.Transparency = 1
  56. Ex1:Destroy()
  57. local Ex1 = Instance.new("Part")
  58. Ex1.Parent = game.Workspace
  59. Ex1.Shape = "Ball"
  60. Ex1.Size = Vector3.new(3, 3, 3)
  61. Ex1.CanCollide = false
  62. Ex1.Anchored = true
  63. Ex1.Position = Torso.Position
  64. Ex1.Material = "Neon"
  65. Ex1.BrickColor = BrickColor.new("Black")
  66. wait(-0.000001)
  67. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  68. wait(-0.000001)
  69. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  70. wait(-0.000001)
  71. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  72. wait(-0.000001)
  73. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  74. wait(-0.000001)
  75. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  76. wait(-0.000001)
  77. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  78. wait(-0.000001)
  79. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  80. wait(-0.000001)
  81. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  82. wait(-0.000001)
  83. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  84. wait(-0.000001)
  85. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  86. wait(-0.000001)
  87. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  88. wait(-0.000001)
  89. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  90. wait(-0.000001)
  91. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  92. wait(-0.000001)
  93. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  94. wait(-0.000001)
  95. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  96. Ex1.Transparency = 0.2
  97. wait(-0.1)
  98. Ex1.Transparency = 0.3
  99. wait(-0.1)
  100. Ex1.Transparency = 0.4
  101. wait(-0.1)
  102. Ex1.Transparency = 0.5
  103. wait(-0.1)
  104. Ex1.Transparency = 0.6
  105. wait(-0.1)
  106. Ex1.Transparency = 0.7
  107. wait(-0.1)
  108. Ex1.Transparency = 0.8
  109. wait(-0.1)
  110. Ex1.Transparency = 1
  111. Ex1:Destroy()
  112. local Ex1 = Instance.new("Part")
  113. Ex1.Parent = game.Workspace
  114. Ex1.Shape = "Ball"
  115. Ex1.Size = Vector3.new(3, 3, 3)
  116. Ex1.CanCollide = false
  117. Ex1.Anchored = true
  118. Ex1.Position = Torso.Position
  119. Ex1.Material = "Neon"
  120. Ex1.BrickColor = BrickColor.new("Black")
  121. wait(-0.000001)
  122. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  123. wait(-0.000001)
  124. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  125. wait(-0.000001)
  126. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  127. wait(-0.000001)
  128. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  129. wait(-0.000001)
  130. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  131. wait(-0.000001)
  132. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  133. wait(-0.000001)
  134. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  135. wait(-0.000001)
  136. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  137. wait(-0.000001)
  138. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  139. wait(-0.000001)
  140. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  141. wait(-0.000001)
  142. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  143. wait(-0.000001)
  144. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  145. wait(-0.000001)
  146. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  147. wait(-0.000001)
  148. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  149. wait(-0.000001)
  150. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  151. wait(-0.000001)
  152. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  153. wait(-0.000001)
  154. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  155. wait(-0.000001)
  156. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  157. wait(-0.000001)
  158. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  159. wait(-0.000001)
  160. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  161. Ex1.Transparency = 0.2
  162. wait(-0.1)
  163. Ex1.Transparency = 0.3
  164. wait(-0.1)
  165. Ex1.Transparency = 0.4
  166. wait(-0.1)
  167. Ex1.Transparency = 0.5
  168. wait(-0.1)
  169. Ex1.Transparency = 0.6
  170. wait(-0.1)
  171. Ex1.Transparency = 0.7
  172. wait(-0.1)
  173. Ex1.Transparency = 0.8
  174. wait(-0.1)
  175. Ex1.Transparency = 1
  176. Ex1:Destroy()
  177. Character.Humanoid.WalkSpeed = 16
  178.  
  179. m.KeyDown:Connect(function(k)
  180. k:lower()
  181. if k == "2" then
  182. Character.Humanoid.WalkSpeed = 0
  183. local Crystal = Instance.new("Part")
  184. Crystal.Parent = game.Workspace
  185. Crystal.Material = "Neon"
  186. Crystal.Size = Vector3.new(4, 4, 4)
  187. Crystal.Anchored = true
  188. Crystal.CanCollide = false
  189. Crystal.Position = Torso.Position - Vector3.new(0, -10, 0)
  190. Crystal.BrickColor = BrickColor.new("Black")
  191. wait(0.1)
  192. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
  193. wait(0.1)
  194. Crystal.Orientation = Crystal.Orientation + Vector3.new(1, 0, 5)
  195. wait(0.1)
  196. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 3)
  197. wait(0.1)
  198. Crystal.Orientation = Crystal.Orientation + Vector3.new(2, 0, 5)
  199. wait(0.1)
  200. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 5)
  201. wait(0.1)
  202. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 4, 9)
  203. wait(0.1)
  204. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 3, 5)
  205. wait(0.1)
  206. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
  207. wait(0.1)
  208. Crystal.Orientation = Crystal.Orientation + Vector3.new(7, 2, 8)
  209. wait(0.1)
  210. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 1, 5)
  211. wait(0.1)
  212. Crystal.Orientation = Crystal.Orientation + Vector3.new(4, 0, 5)
  213. local Beam = Instance.new("Part")
  214. Beam.Shape = "Cylinder"
  215. Beam.Size = Vector3.new(4, 10, 10)
  216. Beam.Parent = game.Workspace
  217. Beam.Anchored = true
  218. Beam.CanCollide = false
  219. Beam.Position = Torso.Position + Vector3.new(0, 100, 0)
  220. Beam.BrickColor = BrickColor.new("Black")
  221. Beam.Material = "Neon"
  222. Beam.Orientation = Vector3.new(0, 0, 90)
  223. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  224. wait(0.1)
  225. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  226. wait(0.1)
  227. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  228. wait(0.1)
  229. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  230. wait(0.1)
  231. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  232. wait(0.1)
  233. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  234. wait(0.1)
  235. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  236. wait(0.1)
  237. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  238. wait(0.1)
  239. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  240. wait(0.1)
  241. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  242. wait(0.1)
  243. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  244. wait(0.1)
  245. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  246. wait(0.1)
  247. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  248. wait(0.1)
  249. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  250. wait(0.1)
  251. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  252. wait(0.1)
  253. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  254. wait(0.1)
  255. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  256. wait(0.1)
  257. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  258. wait(0.1)
  259. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  260. wait(0.1)
  261. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  262. wait(0.1)
  263. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  264. wait(0.1)
  265. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  266. wait(0.1)
  267. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  268. wait(0.1)
  269. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  270. wait(0.1)
  271. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  272. wait(0.1)
  273. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  274. wait(0.1)
  275. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  276. wait(0.1)
  277. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  278. wait(0.1)
  279. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  280. wait(0.1)
  281. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  282. wait(0.1)
  283. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  284. Crystal:Destroy()
  285. wait(0.1)
  286. Beam.Transparency = Beam.Transparency + 0.1
  287. wait(0.1)
  288. Beam.Transparency = Beam.Transparency + 0.1
  289. wait(0.1)
  290. Beam.Transparency = Beam.Transparency + 0.1
  291. wait(0.1)
  292. Beam.Transparency = Beam.Transparency + 0.1
  293. wait(0.1)
  294. Beam.Transparency = Beam.Transparency + 0.1
  295. wait(0.1)
  296. Beam.Transparency = Beam.Transparency + 0.1
  297. wait(0.1)
  298. Beam.Transparency = Beam.Transparency + 0.1
  299. wait(0.1)
  300. Beam.Transparency = Beam.Transparency + 0.1
  301. wait(0.1)
  302. Beam.Transparency = Beam.Transparency + 0.1
  303. wait(0.1)
  304. Beam.Transparency = Beam.Transparency + 0.1
  305. wait(0.1)
  306. Beam.Transparency = Beam.Transparency + 0.1
  307. wait(0.1)
  308. Beam:Destroy()
  309. Torso.BrickColor = BrickColor.new("Black")
  310. end
  311. end)
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