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Ban43_GodOfEdits

test godspeed?

Aug 26th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --[[ Godspeed ]]--
  8. -------------------------------------------------------
  9. --[[
  10.  
  11. This script was created by WafflesAreVeryGood or Nobody#3907
  12.  
  13. --]]
  14. -------------------------------------------------------
  15. --[[ Reference ]]--
  16. --[[
  17. Burn Function
  18. hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
  19.  
  20. Freeze Function
  21. hurt(char.Head, 0, "Freeze", {char, 1})
  22.  
  23. Stun Function
  24. hurt(char.Head, 0, "Stun", {char, 0.2})
  25. --]]
  26. -------------------------------------------------------
  27. math.randomseed(tick())
  28. print("You are using a script created by WafflesAreVeryGood!")
  29. warn("--------Global Message--------")
  30. warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
  31. warn("------------------------------")
  32. --[[Changeable Variables]]--
  33. local settings = {}
  34. --ShowDamage settings
  35. settings.Damage = {
  36. Color = nil,
  37. StrokeColor = nil,
  38. Font = nil,
  39. }
  40. settings.ShowDamageEnabled = false
  41. settings.CustomAnim = true
  42. settings.Song = 1513216381
  43. local soundlist = {
  44. HardHit1 = "rbxassetid://565207203",
  45. HardHit2 = "rbxassetid://541909913",
  46. HardHit3 = "rbxassetid://541909983",
  47. WeakHit1 = "rbxassetid://558642292",
  48. WeakHit2 = "rbxassetid://541907812",
  49. Slice1 = "rbxassetid://260429964",
  50. Slice2 = "rbxassetid://260430015",
  51. Explosion1 = "rbxassetid://138186576",
  52. Explosion2 = "rbxassetid://157878578",
  53. Woosh1 = "rbxassetid://541909867",
  54. Woosh2 = "rbxassetid://541909763",
  55. Freeze = "rbxassetid://268249319",
  56. Thaw = "rbxassetid://1578580965",
  57. Burn = "rbxassetid://298181829",
  58.  
  59. }
  60. local attack_data = {
  61. {
  62. Name = "Godspeed",
  63. Description = "Enable the godspeed. [TOGGLE]",
  64. Key = "G",
  65. },
  66. {
  67. Name = "Left Punch",
  68. Description = "Punch.",
  69. Key = "Q",
  70. },
  71. {
  72. Name = "Right Punch",
  73. Description = "Punch again.",
  74. Key = "E",
  75. },
  76. {
  77. Name = "Slam",
  78. Description = "Slam downwards, good spike move.",
  79. Key = "R",
  80. },
  81. {
  82. Name = "Uppercut",
  83. Description = "Jump into the air and do an uppercut.",
  84. Key = "Y",
  85. },
  86. {
  87. Name = "Power Punch",
  88. Description = "Punch but stronger.",
  89. Key = "F",
  90. },
  91. {
  92. Name = "Run",
  93. Description = "Hold shift to gotta go fast.",
  94. Key = "Shift",
  95. },
  96.  
  97. }
  98.  
  99. --[[Important Variables]]--
  100. local plr = game:GetService('Players').LocalPlayer
  101. local char = plr.Character
  102. local mouse = plr:GetMouse()
  103. local input = game:GetService('UserInputService')
  104. ----
  105. local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
  106. local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
  107. local rs = torso["Right Shoulder"]
  108. local ls = torso["Left Shoulder"]
  109. local rh = torso["Right Hip"]
  110. local lh = torso["Left Hip"]
  111. local neck = torso.Neck
  112. local rj = rootpart["RootJoint"]
  113. local humanoid = char:FindFirstChildOfClass("Humanoid")
  114. ----
  115. local huge = Vector3.new(math.huge, math.huge, math.huge)
  116. local attacking = false
  117. local cananim = true
  118. local animpose = "Idle"
  119. local timestate = "None"
  120. local lastpose = animpose
  121. local movespeed = 0
  122. local playermass = 0
  123. for i,v in pairs(char:GetChildren()) do
  124. if v:IsA("BasePart") then
  125. playermass = playermass + v:GetMass()
  126. end
  127. end
  128. local timedata = {}
  129. ----
  130. --[[ Anti-Decompile ]]--
  131. script.Parent = workspace.CurrentCamera
  132. game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
  133. script:Destroy()
  134. end)
  135. --[[ Moves Gui ]]--
  136.  
  137. local mgui = Instance.new("ScreenGui")
  138. mgui.Name = "MovesGui"
  139. local bg = Instance.new("Frame")
  140. bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  141. bg.Position = UDim2.new(0,504,0,164)
  142. bg.Name = "Background"
  143. bg.Size = UDim2.new(-0.035,379,0,225)
  144. bg.Visible = false
  145. bg.Parent = mgui
  146. local container = Instance.new("ScrollingFrame")
  147. container.Name = "Container"
  148. container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
  149. container.BorderSizePixel = 0
  150. container.Visible = true
  151. container.Position = UDim2.new(0,16,0,46)
  152. container.Size = UDim2.new(0,132,0,162)
  153. container.CanvasSize = UDim2.new(0,0,0,10)
  154. container.ScrollBarThickness = 4
  155. container.Parent = bg
  156. local copy = Instance.new("TextButton")
  157. copy.Name = "Move"
  158. copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  159. copy.BorderSizePixel = 0
  160. copy.Position = UDim2.new(0,4,0,4)
  161. copy.Size = UDim2.new(0,118,0,29)
  162. copy.Font = "SourceSansLight"
  163. copy.Text = "Move Name"
  164. copy.TextColor3 = Color3.new(197/255,0,0)
  165. copy.TextSize = 20
  166. copy.Visible = false
  167. copy.Parent = container
  168. local atkinfo = container:Clone()
  169. for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
  170. atkinfo.Name = "AtkInfo"
  171. atkinfo.Visible = true
  172. atkinfo.Position = UDim2.new(0,167,0,50)
  173. atkinfo.Size = UDim2.new(0,159,0,165)
  174. atkinfo.Parent = bg
  175. local movename = Instance.new("TextLabel")
  176. movename.Name = "MoveName"
  177. movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  178. movename.BorderSizePixel = 0
  179. movename.Position = UDim2.new(0,4,0,4)
  180. movename.Size = UDim2.new(0,150,0,30)
  181. movename.Font = "SourceSansLight"
  182. movename.TextColor3 = Color3.new(197/255,0,0)
  183. movename.TextSize = 20
  184. movename.Text = "same"
  185. movename.Parent = atkinfo
  186. local movedesc = movename:Clone()
  187. movedesc.Position = UDim2.new(0,4,0,47)
  188. movedesc.Size = UDim2.new(0,150,0,133)
  189. movedesc.Text = "Move Description"
  190. movedesc.TextSize = 18
  191. movedesc.Name = "MoveDesc"
  192. movedesc.TextXAlignment = "Left"
  193. movedesc.TextYAlignment = "Top"
  194. movedesc.TextWrapped = true
  195. movedesc.Parent = atkinfo
  196. local title = movedesc:Clone()
  197. title.Name = "Title"
  198. title.Font = "SourceSansLight"
  199. title.Text = "Moves List"
  200. title.TextSize = 28
  201. title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
  202. title.Position = UDim2.new(0,0,0,0)
  203. title.Size = UDim2.new(1,0,0,30)
  204. title.TextXAlignment = "Center"
  205. title.TextYAlignment = "Center"
  206. title.Parent = bg
  207. local toggle = copy:Clone()
  208. toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  209. toggle.Position = UDim2.new(0,0,0,288)
  210. toggle.Size = UDim2.new(0,70,0,20)
  211. toggle.Visible = true
  212. toggle.Font = "SourceSans"
  213. toggle.Text = "Toggle Moves"
  214. toggle.Name = "Toggle"
  215. toggle.TextSize = 14
  216. toggle.Parent = mgui
  217. mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
  218. toggle.MouseButton1Click:connect(function()
  219. bg.Visible = not bg.Visible
  220. end)
  221. local pos = copy.Position -UDim2.new(0,0,0,29)
  222. for _,data in pairs(attack_data) do
  223. local new = copy:Clone()
  224. pos = pos +UDim2.new(0,0,0,29)
  225. container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
  226. new.Position = pos
  227. new.Text = data.Name.."["..data.Key.."]"
  228. new.Visible = true
  229. spawn(function()
  230. swait()
  231. if not new.TextFits then
  232. new.TextScaled = true
  233. end
  234. end)
  235. new.Parent = container
  236. new.MouseButton1Click:connect(function()
  237. movename.Text = data.Name
  238. movedesc.Text = data.Description
  239. spawn(function()
  240. swait()
  241. if not movename.TextFits then
  242. movename.TextScaled = true
  243. else
  244. movename.TextScaled = false
  245. end
  246. if not movedesc.TextFits then
  247. movename.TextScaled = true
  248. else
  249. movename.TextScaled = false
  250. end
  251. end)
  252. end)
  253. end
  254. --[[ Functions ]]--
  255.  
  256. function addattack(keycode, func)
  257. if keycode ~= "MouseClick" then
  258. input.InputBegan:connect(function(inp)
  259. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  260. func()
  261. end
  262. end)
  263. else
  264. mouse.Button1Down:connect(function()
  265. func()
  266. end)
  267. end
  268. end
  269. function attackend(keycode, func)
  270. input.InputEnded:connect(function(inp)
  271. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  272. func()
  273. end
  274. end)
  275. end
  276. function swait(t)
  277. if t then
  278. for i = 0, t do
  279. game:GetService('RunService').Stepped:wait(0)
  280. end
  281. else
  282. game:GetService('RunService').Stepped:wait(0)
  283. end
  284. return true
  285. end
  286. function fade(obj, dest, grow)
  287. spawn(function()
  288. local oldcf = obj.CFrame
  289. for i = 0, 10 do
  290. if grow then
  291. obj.Size = obj.Size +Vector3.new(1,1,1)
  292. obj.CFrame = oldcf
  293. end
  294. obj.Transparency = obj.Transparency +0.1
  295. swait()
  296. end
  297. if dest then
  298. obj:Destroy()
  299. end
  300. end)
  301. end
  302. function replacejoint(name)
  303. local j = torso:FindFirstChild(name)
  304. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  305. if j then
  306. if true then
  307. local already = j.Parent:FindFirstChild(j.Name.." Replacement")
  308. local new = Instance.new("Weld")
  309. local c0 = j.C0
  310. local c1 = j.C1
  311. new.Part0 = j.Part0
  312. j.Part0 = nil
  313. new.Name = j.Name.." Replacement"
  314. if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
  315. new.Parent = j.Parent
  316. new.Part1 = j.Part1
  317. new.C0 = c0
  318. new.C1 = c1
  319. return new
  320. end
  321. end
  322. end
  323. function removejoint(name, fast)
  324. local j = torso:FindFirstChild(name.." Replacement")
  325. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  326. if j then
  327. local p0 = j.Part0
  328. if p0 ~= nil then
  329. local c0 = j.C0
  330. local c1 = j.C1
  331. j:Destroy()
  332. local new = p0:FindFirstChild(name)
  333. local ac0 = new.C0
  334. local ac1 = new.C1
  335. new.Part0 = p0
  336. new.C0 = c0
  337. new.C1 = c1
  338. spawn(function()
  339. if name ~= "RootJoint" then
  340. if not fast then
  341. for i = 0, 0.6, 0.1 do
  342. new.C0 = new.C0:Lerp(ac0, 0.5)
  343. new.C1 = new.C1:lerp(ac1, 0.5)
  344. swait()
  345. end
  346. else
  347. new.C0 = new.C0:Lerp(ac0, 1)
  348. new.C1 = new.C1:lerp(ac1, 1)
  349. end
  350. end
  351. end)
  352. end
  353. end
  354. end
  355. function fixalljoints(fast)
  356. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  357. removejoint(v, fast)
  358. end
  359. end
  360. function getnewjoints()
  361. local rs = replacejoint("Right Shoulder")
  362. local ls = replacejoint("Left Shoulder")
  363. local rh = replacejoint("Right Hip")
  364. local lh = replacejoint("Left Hip")
  365. local neck = replacejoint("Neck")
  366. local rj = replacejoint("RootJoint")
  367. return rs,ls,rh,lh,neck,rj
  368. end
  369. function knockback(hit, dir, force)
  370. local bp = Instance.new("BodyPosition")
  371. bp.MaxForce = huge
  372. bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
  373. bp.P = 20000*(force/5)
  374. bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
  375. bp.Parent = hit
  376. game:GetService('Debris'):AddItem(bp, force/5)
  377. end
  378. function soundeffect(id, volume, speed, parent, extra)
  379. extra = extra or {}
  380. local func = function()
  381. local s = LoadLibrary("RbxUtility").Create("Sound")()
  382. s.Name = "WSoundEffect"
  383. s.Volume = volume
  384. s.PlaybackSpeed = speed
  385. s.SoundId = id
  386. s.Looped = false
  387. if extra.Pitch then
  388. local ef = Instance.new("PitchShiftSoundEffect")
  389. ef.Octave = extra.Pitch or 1
  390. ef.Enabled = true
  391. ef.Priority = 0
  392. ef.Parent = s
  393. end
  394. s.Parent = parent
  395. if extra.Immune then
  396. Instance.new("StringValue", s).Name = "Immune"
  397. end
  398. s:Play()
  399. s.TimePosition = extra.Start or 0
  400. repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
  401. s:Destroy()
  402. return s
  403. end
  404. if extra.ForceWait then
  405. func()
  406. else
  407. return spawn(func)
  408. end
  409. end
  410. function getfunction(nm)
  411. if nm == "Burn" then
  412. return function(character, data)
  413. if character:FindFirstChild("Burn") then
  414. return
  415. end
  416. local val = Instance.new("StringValue")
  417. val.Name = "Burn"
  418. val.Parent = character
  419. for i = 1, data.Time*100 do
  420. if not character:FindFirstChild("Burn") then
  421. break
  422. end
  423. if i%data.Rate == 0 then
  424. local hum = character:FindFirstChildOfClass("Humanoid")
  425. if hum then
  426. hurt(torso, data.Damage)
  427. end
  428. soundeffect(soundlist.Burn, 1, 1, torso)
  429. spawn(function()
  430. for i = 1, 4 do
  431. spawn(function()
  432. local p = Instance.new("Part")
  433. p.Material = "Neon"
  434. p.CanCollide = false
  435. p.Anchored = true
  436. p.Size = Vector3.new(0.5,0.5,0.5)
  437. p.Name = "fireeffect"
  438. p.Color = data.Color or Color3.new(1,162/255,0)
  439. p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  440. p.Parent = torso
  441. local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  442. local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
  443. local opcf = p.CFrame
  444. local opsz = p.Size
  445. for i = 0, 1, 0.01 do
  446. p.Transparency = i/1
  447. local cf = p.CFrame
  448. p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
  449. p.CFrame = cf
  450. p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
  451. swait()
  452. end
  453. p:Destroy()
  454. swait(5)
  455. end)
  456. swait()
  457. end
  458. end)
  459. end
  460. swait()
  461. end
  462. val:Destroy()
  463. end
  464. end
  465. if nm == "Poison" then
  466. return function(character, data)
  467.  
  468. end
  469. end
  470. if nm == "Freeze" then
  471. return function(character, t)
  472. if not character:FindFirstChild("Frozen") then
  473. local val = Instance.new("StringValue")
  474. val.Name = "Frozen"
  475. val.Parent = character
  476. local unanchor = {}
  477. local freezeparts = {}
  478. soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  479. for _,v in pairs(character:GetDescendants()) do
  480. if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
  481. if v.Transparency ~= 1 then
  482. if not v.Anchored then
  483. table.insert(unanchor, v)
  484. end
  485. v.Anchored = true
  486. local new = v:Clone()
  487. new:ClearAllChildren()
  488. local mesh = v:FindFirstChildOfClass("SpecialMesh")
  489. if mesh then
  490. mesh = mesh:Clone()
  491. mesh.TextureId = ""
  492. if mesh.Scale ~= Vector3.new(1,1,1) then
  493. mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
  494. end
  495. mesh.Parent = new
  496. end
  497. new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
  498. new.CanCollide = false
  499. new.Anchored = true
  500. new.Name = "freezepart"
  501. new.Material = "Ice"
  502. new.BrickColor = BrickColor.new("Pastel light blue")
  503. new.TopSurface = "Smooth"
  504. new.BottomSurface = "Smooth"
  505. new.Transparency = 0
  506. new.CFrame = v.CFrame
  507. new.Parent = v
  508. table.insert(freezeparts, new)
  509. end
  510. end
  511. end
  512. swait(50*t)
  513. soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  514. val:Destroy()
  515. for _,v in pairs(unanchor) do
  516. v.Anchored = false
  517. end
  518. for _,v in pairs(freezeparts) do
  519. v.Anchored = false
  520. v.CanCollide = true
  521. v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
  522. game:GetService('Debris'):AddItem(v, 5)
  523. end
  524. end
  525. end
  526. end
  527. if nm == "Stun" then
  528. return function(character, t)
  529. local humanoid = character:FindFirstChildOfClass("Humanoid")
  530. local val = Instance.new("StringValue")
  531. val.Name = "Stun"
  532. val.Parent = character
  533. if humanoid then
  534. humanoid.PlatformStand = true
  535. end
  536. for i = 1, t*100 do
  537. if humanoid then
  538. humanoid.PlatformStand = true
  539. end
  540. swait()
  541. end
  542. if humanoid then
  543. humanoid.PlatformStand = false
  544. end
  545. val:Destroy()
  546. end
  547. end
  548. if nm == "Paralyze" then
  549. return function(character, t)
  550.  
  551. end
  552. end
  553. return
  554. end
  555. function showdamage(cf, txtdata)
  556. --[[
  557. [Text Data]
  558. Font
  559. Text
  560. Color
  561. StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
  562. --]]
  563. local p = Instance.new("Part")
  564. p.Name = "DamagePart"
  565. p.CanCollide = false
  566. p.Anchored = true
  567. p.Transparency = 1
  568. p.Size = Vector3.new(0.1,0.1,0.1)
  569. p.CFrame = cf
  570. local gui = Instance.new("BillboardGui")
  571. gui.Name = "GUI"
  572. gui.Adornee = p
  573. gui.LightInfluence = 0
  574. gui.Size = UDim2.new(1.5,0,0.7,0)
  575. gui.StudsOffset = Vector3.new(0,0.5,0)
  576. local tl = Instance.new("TextLabel")
  577. tl.Name = "tl"
  578. tl.BackgroundTransparency = 1
  579. tl.Position = UDim2.new(0,0,0,0)
  580. tl.Size = UDim2.new(2,0,2,0)
  581. tl.Font = txtdata.Font or "SourceSans"
  582. tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
  583. tl.Text = txtdata.Text or ""
  584. tl.TextScaled = true
  585. tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
  586. tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
  587. tl.Rotation = math.random(-10,10)
  588. tl.Parent = gui
  589. gui.Parent = p
  590. local og = gui
  591. gui = og:Clone()
  592. gui.Parent = og.Parent
  593. tl = gui.tl
  594. og:Destroy()
  595. p.Parent = char
  596. spawn(function()
  597. for i = 1, 100 do
  598. gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
  599. tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  600. if txtdata.StrokeColor then
  601. tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  602. end
  603. swait()
  604. end
  605. p:Destroy()
  606. end)
  607. end
  608. function stabilizer(obj)
  609. local bp = Instance.new("BodyPosition")
  610. bp.MaxForce = huge
  611. bp.Position = obj.Position
  612. bp.Name = "Stable"
  613. bp.Parent = obj
  614. end
  615. function setshape(obj, typ)
  616. local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
  617. m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
  618. m.TextureId = ""
  619. if typ == "Ring" then
  620. typ = "FileMesh"
  621. end
  622. m.MeshType = typ
  623. m.Parent = obj
  624. end
  625. function camshake(direction, intensity, duration)
  626. if direction:lower() == "inout" then
  627. workspace.CurrentCamera.FieldOfView = intensity
  628. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  629. elseif direction:lower() == "left" then
  630. humanoid.CameraOffset = Vector3.new(intensity,0,0)
  631. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  632. elseif direction:lower() == "right" then
  633. humanoid.CameraOffset = Vector3.new(-intensity,0,0)
  634. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  635. elseif direction:lower() == "up" then
  636. humanoid.CameraOffset = Vector3.new(0,intensity,0)
  637. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  638. elseif direction:lower() == "down" then
  639. humanoid.CameraOffset = Vector3.new(0,-intensity,0)
  640. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  641. end
  642. end
  643. function randomangle()
  644. return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  645. end
  646. function hurt(hit, dmg, effect, args)
  647. --pcall(function()
  648. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  649. if hum and not hum:FindFirstChild("nostop") then
  650. if hum.Parent ~= char then
  651. if typeof(dmg) == "table" then
  652. dmg = math.random(dmg[1], dmg[2])
  653. end
  654. hum.Health = hum.Health - dmg
  655. if settings.ShowDamageEnabled then
  656. local dmgdata = {
  657. Color = settings.Damage.Color,
  658. StrokeColor = settings.Damage.StrokeColor,
  659. Font = settings.Damage.Font,
  660. Text = dmg,
  661. }
  662. showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
  663. end
  664. if effect then
  665. if typeof(effect) == "function" then
  666. local s,m = pcall(effect, hit.CFrame)
  667. if not s then
  668. warn("Error in function: "..m or "unknown")
  669. end
  670. end
  671. if typeof(effect) == "string" then
  672. local func = getfunction(effect)
  673. if func then
  674. local s,m
  675. if args then
  676. s,m = pcall(func, unpack(args))
  677. else
  678. s,m = pcall(func)
  679. end
  680. if not s then
  681. warn("Error in function: "..m or "unknown")
  682. end
  683. end
  684. end
  685. end
  686. return true
  687. end
  688. end
  689. --end)
  690. end
  691. --[[ uhhhhhhhhhhhhhhhh ]]--
  692. pcall(function()
  693. NS([[
  694. local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
  695. store:UpdateAsync("y'all", function(old)
  696. old = old or {}
  697. if typeof(old) ~= "table" then
  698. old = {} --stop breaking my datastores
  699. end
  700. local ok = true
  701. for _,v in pairs(old) do
  702. if typeof(v) == "table" then
  703. if v.name == owner.Name or v.userid == owner.UserId then
  704. ok = false
  705. table.insert(v.uses, tick())
  706. end
  707. end
  708. end
  709. if ok then
  710. table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
  711. end
  712. return old
  713. end)
  714. script:Destroy()
  715. ]], workspace)
  716. end)
  717. --[[ Actual script :OOOOOOOOOO ]]--
  718.  
  719. local sound = Instance.new("Sound")
  720. sound.Volume = 0.5
  721. sound.SoundId = "rbxassetid://"..settings.Song
  722. sound.Looped = true
  723. sound.Name = "BGMusic"
  724. sound.Parent = char
  725. sound:Play()
  726. sound.Changed:connect(function()
  727. -- swait()
  728. -- sound.Volume = 0.5
  729. -- sound.SoundId = "rbxassetid://"..settings.Song
  730. -- sound.Looped = true
  731. -- sound.Name = "BGMusic"
  732. -- sound.Parent = char
  733. end)
  734. addattack(Enum.KeyCode.LeftShift, function()
  735. if humanoid.WalkSpeed > 0 then
  736. humanoid.WalkSpeed = 24
  737. end
  738. end)
  739. attackend(Enum.KeyCode.LeftShift, function()
  740. if humanoid.WalkSpeed > 0 then
  741. humanoid.WalkSpeed = 16
  742. end
  743. end)
  744. addattack(Enum.KeyCode.G, function()
  745. if timestate == "Slow" then
  746. pcall(function()
  747. timecon:disconnect()
  748. timecon = nil
  749. end)
  750. local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
  751. if blur then
  752. spawn(function()
  753. for i = 1, 20 do
  754. blur.Size = 5-((i/20)*5)
  755. swait()
  756. end
  757. blur:Destroy()
  758. end)
  759. end
  760. if char:FindFirstChild("Ticking") then
  761. char.Ticking:Destroy()
  762. end
  763. if char:FindFirstChild("Ambience") then
  764. char.Ambience:Destroy()
  765. end
  766. timestate = "Busy"
  767. local s = Instance.new("Sound")
  768. s.Volume = 2
  769. s.Looped = false
  770. s.SoundId = "rbxassetid://1645362088"
  771. Instance.new("StringValue", s).Name = "Immune"
  772. s.Name = "s"
  773. s.Parent = char
  774. s:Play()
  775. spawn(function()
  776. repeat swait() until not s.Playing
  777. s:Destroy()
  778. end)
  779. spawn(function()
  780. workspace.Gravity = 196.2
  781. local humsfinished = false
  782. for _,data in pairs(timedata) do
  783. if typeof(data) ~= "RBXScriptConnection" then
  784. local obj = data.Object
  785. if obj:IsA("BasePart") then
  786. if obj:FindFirstChild("ANTIANTI") then
  787. obj.ANTIANTI:Destroy()
  788. end
  789. obj.Anchored = false
  790. end
  791. if obj:IsA("Humanoid") then
  792. local spd = data.WalkSpeed
  793. local jp = data.JumpPower
  794. spawn(function()
  795. for i = 1, 20 do
  796. obj.WalkSpeed = (i/20)*spd
  797. obj.JumpPower = (i/20)*jp
  798. swait()
  799. end
  800. end)
  801. end
  802. if obj:IsA("BodyPosition") then
  803. local p = data.P
  804. spawn(function()
  805. for i = 1, 20 do
  806. obj.P = (i/20)*p
  807. swait()
  808. end
  809. end)
  810. end
  811. if obj:IsA("BodyForce") then
  812. local frc = data.Force
  813. spawn(function()
  814. for i = 1, 20 do
  815. obj.Force = (i/20)*frc
  816. swait()
  817. end
  818. end)
  819. end
  820. if obj:IsA("BodyVelocity") then
  821. local vel = data.Velocity
  822. spawn(function()
  823. for i = 1, 20 do
  824. obj.Velocity = (i/20)*vel
  825. swait()
  826. end
  827. end)
  828. end
  829. if obj:IsA("Sound") then
  830. local spd = data.PlaybackSpeed
  831. spawn(function()
  832. for i = 1, 20 do
  833. obj.PlaybackSpeed = (i/20)*spd
  834. swait()
  835. end
  836. end)
  837. end
  838. else
  839. pcall(function()
  840. data:disconnect()
  841. end)
  842. end
  843. end
  844. timedata = {}
  845. swait(20)
  846. timestate = "None"
  847. end)
  848. workspace.CurrentCamera.FieldOfView = 120
  849. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  850. elseif timestate == "None" then
  851. workspace.Gravity = 2
  852. local blur = Instance.new("BlurEffect")
  853. blur.Size = 0
  854. blur.Name = "BlurE"
  855. blur.Parent = game:GetService('Lighting')
  856. spawn(function()
  857. for i = 1, 20 do
  858. blur.Size = (i/20)*5
  859. swait()
  860. end
  861. end)
  862. timestate = "Busy"
  863. soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
  864. spawn(function()
  865. local humsfinished = false
  866. local function bind(obj)
  867. local data = {Object = obj}
  868. if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
  869. obj.Velocity = obj.Velocity/10
  870. end
  871. if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
  872. local spd = obj.PlaybackSpeed
  873. local data = {Object = obj, PlaybackSpeed = spd}
  874. spawn(function()
  875. if not humsfinished then
  876. for i = 1, 20 do
  877. obj.PlaybackSpeed = ((i/20)*spd)/2
  878. swait()
  879. end
  880. else
  881. obj.PlaybackSpeed = spd/2
  882. end
  883. humsfinished = true
  884. end)
  885. table.insert(timedata, data)
  886. end
  887. if obj:IsA("BodyVelocity") then
  888. local vel = obj.Velocity
  889. local data = {Object = obj, Velocity = vel}
  890. spawn(function()
  891. if not humsfinished then
  892. for i = 1, 20 do
  893. obj.Velocity = ((i/20)*vel)/10
  894. swait()
  895. end
  896. else
  897. obj.Velocity = vel/10
  898. end
  899. humsfinished = true
  900. end)
  901. table.insert(timedata, data)
  902. end
  903. if obj:IsA("BodyForce") then
  904. local frc = obj.Force
  905. local data = {Object = obj, Force = frc}
  906. spawn(function()
  907. if not humsfinished then
  908. for i = 1, 20 do
  909. obj.Force = ((i/20)*frc)/10
  910. swait()
  911. end
  912. else
  913. obj.Force = frc/10
  914. end
  915. humsfinished = true
  916. end)
  917. table.insert(timedata, data)
  918. end
  919. if obj:IsA("BodyPosition") then
  920. local p = obj.P
  921. local data = {Object = obj, P = p}
  922. spawn(function()
  923. if not humsfinished then
  924. for i = 1, 20 do
  925. obj.P = ((i/20)*p)/10
  926. swait()
  927. end
  928. else
  929. obj.P = p/10
  930. end
  931. humsfinished = true
  932. end)
  933. table.insert(timedata, data)
  934. end
  935. if obj:IsA("Humanoid") and obj ~= humanoid then
  936. local ws = obj.WalkSpeed
  937. local jp = obj.JumpPower
  938. local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
  939. spawn(function()
  940. if not humsfinished then
  941. for i = 1, 20 do
  942. obj.JumpPower = ((i/20)*jp)/10
  943. obj.WalkSpeed = ((i/20)*ws)/10
  944. swait()
  945. end
  946. else
  947. obj.WalkSpeed = jp/10
  948. obj.JumpPower = ws/10
  949. end
  950. humsfinished = true
  951. end)
  952. table.insert(timedata, data)
  953. end
  954. end
  955. timecon = workspace.DescendantAdded:connect(function(obj)
  956. bind(obj)
  957. end)
  958. for _,obj in pairs(workspace:GetDescendants()) do
  959. bind(obj)
  960. end
  961. repeat swait() until humsfinished
  962. local sound = Instance.new("Sound")
  963. sound.Name = "Ticking"
  964. sound.Looped = true
  965. sound.Volume = 0.2
  966. sound.PlaybackSpeed = 0.5
  967. Instance.new("StringValue", sound).Name = "Immune"
  968. sound.SoundId = "rbxassetid://850256806"
  969. sound.Parent = char
  970. sound:Play()
  971. local sound2 = sound:Clone()
  972. sound2.Name = "Ambience"
  973. sound2.SoundId = "rbxassetid://225115422"
  974. sound2.TimePosition = 30
  975. sound2.PlaybackSpeed = 0.05
  976. sound2:Play()
  977. timestate = "Slow"
  978. end)
  979. workspace.CurrentCamera.FieldOfView = 120
  980. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  981. end
  982. end)
  983. local attacks = 0
  984. local lastattack = ""
  985. local rs2,ls2,rj2
  986. addattack(Enum.KeyCode.Q, function()
  987. if attacking then
  988. return
  989. end
  990. if lastattack == "left" then
  991. return
  992. else
  993. lastattack = "left"
  994. end
  995. attacking = true
  996. if attacks <= 0 then
  997. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  998. for i = 0, 2, 0.1 do
  999. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
  1000. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1001. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
  1002. swait()
  1003. end
  1004. end
  1005. attacks = attacks + 1
  1006. local hits = {}
  1007. local p = Instance.new("Part")
  1008. p.Anchored = false
  1009. p.CanCollide = false
  1010. p.Transparency = 1
  1011. p.Size = Vector3.new(1.5,2.5,1.5)
  1012. p.CFrame = char["Left Arm"].CFrame
  1013. p.Parent = workspace
  1014. p.Touched:connect(function(hit)
  1015. local ok = true
  1016. for i,v in pairs(hits) do
  1017. if hit.Parent == v then
  1018. ok = false
  1019. end
  1020. end
  1021. if ok and hurt(hit, 15) then
  1022. camshake("right", 0.5, 0.5)
  1023. soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
  1024. table.insert(hits, hit.Parent)
  1025. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1026. for i = 1, 3 do
  1027. local p = Instance.new("Part")
  1028. p.CanCollide = false
  1029. p.Anchored = true
  1030. p.Material = "Neon"
  1031. p.Size = Vector3.new(0.5,3,0.5)
  1032. p.CFrame = hit.CFrame *randomangle()
  1033. setshape(p, "Sphere")
  1034. p.Parent = char
  1035. spawn(function()
  1036. local endcf = p.CFrame *CFrame.new(0,5,0)
  1037. for i = 1, 50 do
  1038. local cf = p.CFrame
  1039. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1040. p.CFrame = cf
  1041. p.CFrame = cf:Lerp(endcf, 0.1)
  1042. p.Transparency = i/50
  1043. swait()
  1044. end
  1045. p:Destroy()
  1046. end)
  1047. end
  1048. end
  1049. end)
  1050. stabilizer(p)
  1051. soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
  1052. for i = 0, 0.4, 0.1 do
  1053. p.CFrame = char["Left Arm"].CFrame
  1054. p.Stable.Position = p.Position
  1055. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
  1056. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
  1057. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
  1058. swait()
  1059. end
  1060. p:Destroy()
  1061. attacking = false
  1062. spawn(function()
  1063. swait(10)
  1064. attacks = attacks - 1
  1065. if attacks == 0 then
  1066. fixalljoints()
  1067. lastattack = ""
  1068. end
  1069. end)
  1070. end)
  1071. addattack(Enum.KeyCode.E, function()
  1072. if attacking then
  1073. return
  1074. end
  1075. if lastattack == "right" then
  1076. return
  1077. else
  1078. lastattack = "right"
  1079. end
  1080. attacking = true
  1081. if attacks <= 0 then
  1082. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1083. for i = 0, 2, 0.1 do
  1084. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
  1085. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1086. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
  1087. swait()
  1088. end
  1089. end
  1090. attacks = attacks + 1
  1091. local hits = {}
  1092. local p = Instance.new("Part")
  1093. p.Anchored = false
  1094. p.CanCollide = false
  1095. p.Transparency = 1
  1096. p.Size = Vector3.new(1.5,2.5,1.5)
  1097. p.CFrame = char["Right Arm"].CFrame
  1098. p.Parent = workspace
  1099. p.Touched:connect(function(hit)
  1100. local ok = true
  1101. for i,v in pairs(hits) do
  1102. if hit.Parent == v then
  1103. ok = false
  1104. end
  1105. end
  1106. if ok and hurt(hit, 15) then
  1107. camshake("left", 0.5, 0.5)
  1108. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1109. table.insert(hits, hit.Parent)
  1110. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1111. for i = 1, 3 do
  1112. local p = Instance.new("Part")
  1113. p.CanCollide = false
  1114. p.Anchored = true
  1115. p.Material = "Neon"
  1116. p.Size = Vector3.new(0.5,3,0.5)
  1117. p.CFrame = hit.CFrame *randomangle()
  1118. setshape(p, "Sphere")
  1119. p.Parent = char
  1120. spawn(function()
  1121. local endcf = p.CFrame *CFrame.new(0,5,0)
  1122. for i = 1, 50 do
  1123. local cf = p.CFrame
  1124. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1125. p.CFrame = cf
  1126. p.CFrame = cf:Lerp(endcf, 0.1)
  1127. p.Transparency = i/50
  1128. swait()
  1129. end
  1130. p:Destroy()
  1131. end)
  1132. end
  1133. end
  1134. end)
  1135. stabilizer(p)
  1136. soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
  1137. for i = 0, 0.4, 0.1 do
  1138. p.CFrame = char["Right Arm"].CFrame
  1139. p.Stable.Position = p.Position
  1140. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
  1141. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
  1142. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
  1143. swait()
  1144. end
  1145. p:Destroy()
  1146. attacking = false
  1147. spawn(function()
  1148. swait(10)
  1149. attacks = attacks - 1
  1150. if attacks == 0 then
  1151. lastattack = ""
  1152. fixalljoints()
  1153. end
  1154. end)
  1155. end)
  1156. addattack(Enum.KeyCode.R, function()
  1157. if attacking or attacks ~= 0 then
  1158. return
  1159. end
  1160. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1161. attacking = true
  1162. for i = 0, 1.3, 0.1 do
  1163. rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
  1164. ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
  1165. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
  1166. swait()
  1167. end
  1168. local hits = {}
  1169. local p = Instance.new("Part")
  1170. p.Anchored = false
  1171. p.CanCollide = false
  1172. p.Transparency = 1
  1173. p.Size = Vector3.new(2.5,2.5,2.5)
  1174. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1175. p.Parent = workspace
  1176. p.Touched:connect(function(hit)
  1177. local ok = true
  1178. for i,v in pairs(hits) do
  1179. if hit.Parent == v then
  1180. ok = false
  1181. end
  1182. end
  1183. if ok and hurt(hit, 30) then
  1184. camshake("down", 0.7, 0.5)
  1185. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1186. table.insert(hits, hit.Parent)
  1187. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
  1188. for i = 1, 7 do
  1189. local p = Instance.new("Part")
  1190. p.CanCollide = false
  1191. p.Anchored = true
  1192. p.Material = "Neon"
  1193. p.Size = Vector3.new(0.5,3,0.5)
  1194. p.CFrame = hit.CFrame *randomangle()
  1195. setshape(p, "Sphere")
  1196. p.Parent = char
  1197. spawn(function()
  1198. local endcf = p.CFrame *CFrame.new(0,5,0)
  1199. for i = 1, 50 do
  1200. local cf = p.CFrame
  1201. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1202. p.CFrame = cf
  1203. p.CFrame = cf:Lerp(endcf, 0.1)
  1204. p.Transparency = i/50
  1205. swait()
  1206. end
  1207. p:Destroy()
  1208. end)
  1209. end
  1210. end
  1211. end)
  1212. stabilizer(p)
  1213. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1214. for i = 0, 0.7, 0.1 do
  1215. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1216. p.Stable.Position = p.Position
  1217. rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
  1218. ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
  1219. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
  1220. swait()
  1221. end
  1222. p:Destroy()
  1223. swait(10)
  1224. fixalljoints()
  1225. attacking = false
  1226. end)
  1227. addattack(Enum.KeyCode.Y, function()
  1228. if attacking or attacks ~= 0 then
  1229. return
  1230. end
  1231. attacking = true
  1232. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1233. for i = 0, 1.5, 0.1 do
  1234. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
  1235. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
  1236. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
  1237. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
  1238. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
  1239. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
  1240. swait()
  1241. end
  1242. local lastws = humanoid.WalkSpeed
  1243. humanoid.WalkSpeed = 0
  1244. rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
  1245. local hits = {}
  1246. local p = Instance.new("Part")
  1247. p.Anchored = false
  1248. p.CanCollide = false
  1249. p.Transparency = 1
  1250. p.Size = Vector3.new(2.5,2.5,2.5)
  1251. p.CFrame = char["Right Arm"].CFrame
  1252. p.Parent = workspace
  1253. p.Touched:connect(function(hit)
  1254. local ok = true
  1255. for i,v in pairs(hits) do
  1256. if hit.Parent == v then
  1257. ok = false
  1258. end
  1259. end
  1260. if ok and hurt(hit, 35) then
  1261. camshake("up", 0.7, 0.5)
  1262. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1263. table.insert(hits, hit.Parent)
  1264. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
  1265. for i = 1, 7 do
  1266. local p = Instance.new("Part")
  1267. p.CanCollide = false
  1268. p.Anchored = true
  1269. p.Material = "Neon"
  1270. p.Size = Vector3.new(0.5,3,0.5)
  1271. p.CFrame = hit.CFrame *randomangle()
  1272. setshape(p, "Sphere")
  1273. p.Parent = char
  1274. spawn(function()
  1275. local endcf = p.CFrame *CFrame.new(0,5,0)
  1276. for i = 1, 50 do
  1277. local cf = p.CFrame
  1278. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1279. p.CFrame = cf
  1280. p.CFrame = cf:Lerp(endcf, 0.1)
  1281. p.Transparency = i/50
  1282. swait()
  1283. end
  1284. p:Destroy()
  1285. end)
  1286. end
  1287. end
  1288. end)
  1289. stabilizer(p)
  1290. soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
  1291. local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
  1292. for i = 0, 2, 0.1 do
  1293. p.CFrame = char["Right Arm"].CFrame
  1294. p.Stable.Position = p.Position
  1295. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
  1296. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
  1297. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
  1298. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
  1299. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
  1300. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
  1301. swait()
  1302. end
  1303. fixalljoints()
  1304. attacking = false
  1305. humanoid.WalkSpeed = lastws
  1306. swait(20)
  1307. end)
  1308. addattack(Enum.KeyCode.F, function()
  1309. if attacking or attacks ~= 0 then
  1310. return
  1311. end
  1312. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1313. attacking = true
  1314. for i = 0, 1.3, 0.1 do
  1315. rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
  1316. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1317. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
  1318. swait()
  1319. end
  1320. local hits = {}
  1321. local p = Instance.new("Part")
  1322. p.Anchored = false
  1323. p.CanCollide = false
  1324. p.Transparency = 1
  1325. p.Size = Vector3.new(2.5,2.5,2.5)
  1326. p.CFrame = char["Right Arm"].CFrame
  1327. p.Parent = workspace
  1328. p.Touched:connect(function(hit)
  1329. local ok = true
  1330. for i,v in pairs(hits) do
  1331. if hit.Parent == v then
  1332. ok = false
  1333. end
  1334. end
  1335. if ok and hurt(hit, 45) then
  1336. camshake("left", 0.7, 0.8)
  1337. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1338. table.insert(hits, hit.Parent)
  1339. knockback(hit, rootpart.CFrame.lookVector, 5)
  1340. for i = 1, 7 do
  1341. local p = Instance.new("Part")
  1342. p.CanCollide = false
  1343. p.Anchored = true
  1344. p.Material = "Neon"
  1345. p.Size = Vector3.new(0.5,3,0.5)
  1346. p.CFrame = hit.CFrame *randomangle()
  1347. setshape(p, "Sphere")
  1348. p.Parent = char
  1349. spawn(function()
  1350. local endcf = p.CFrame *CFrame.new(0,5,0)
  1351. for i = 1, 50 do
  1352. local cf = p.CFrame
  1353. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1354. p.CFrame = cf
  1355. p.CFrame = cf:Lerp(endcf, 0.1)
  1356. p.Transparency = i/50
  1357. swait()
  1358. end
  1359. p:Destroy()
  1360. end)
  1361. end
  1362. end
  1363. end)
  1364. stabilizer(p)
  1365. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1366. for i = 0, 0.7, 0.1 do
  1367. p.CFrame = char["Right Arm"].CFrame
  1368. p.Stable.Position = p.Position
  1369. rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
  1370. ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1371. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
  1372. swait()
  1373. end
  1374. p:Destroy()
  1375. swait(10)
  1376. fixalljoints()
  1377. attacking = false
  1378. end)
  1379.  
  1380. if settings.CustomAnim then
  1381. if char:FindFirstChild("Animate") then
  1382. char.Animate:Destroy()
  1383. end
  1384. for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
  1385. track:Stop()
  1386. end
  1387. humanoid.Running:connect(function(ws)
  1388. movespeed = ws
  1389. end)
  1390. end
  1391. local function landing()
  1392. if animpose == "Fall" then
  1393. local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
  1394. local p = Instance.new("Part")
  1395. p.Anchored = true
  1396. p.CanCollide = false
  1397. p.Material = "Neon"
  1398. p.Size = Vector3.new(0.1,0.1,0.1)
  1399. p.CFrame = CFrame.new(pos)
  1400. setshape(p, "Sphere")
  1401. p.Parent = char
  1402. spawn(function()
  1403. for i = 1, 50 do
  1404. local cf = p.CFrame
  1405. p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
  1406. p.CFrame = cf
  1407. p.Transparency = i/50
  1408. swait()
  1409. end
  1410. p:Destroy()
  1411. end)
  1412. end
  1413. end
  1414. spawn(function()
  1415. local foot = "left"
  1416. local rate = 0
  1417. repeat swait()
  1418. if timestate == "Slow" then
  1419. local ws = humanoid.WalkSpeed
  1420. rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
  1421. if not rootpart:FindFirstChild("Gravity") then
  1422. local force = Instance.new("BodyForce")
  1423. force.Name = "Gravity"
  1424. force.Force = Vector3.new(0,-196.2*playermass*10,0)
  1425. force.Parent = rootpart
  1426. end
  1427. if rate%2 == 0 then
  1428. local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
  1429. model.Name = "FakeModel"
  1430. model.Parent = char
  1431. for _,v in pairs(char:GetChildren()) do
  1432. local ok = false
  1433. for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
  1434. if v.Name == nm then
  1435. ok = true
  1436. end
  1437. end
  1438. if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
  1439. local v = v
  1440. if v:IsA("Accessory") then
  1441. v = v:FindFirstChild("Handle")
  1442. end
  1443. local new = v:Clone()
  1444. new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
  1445. new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
  1446. new.CanCollide = false
  1447. for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
  1448. new[face.."Surface"] = "SmoothNoOutlines"
  1449. end
  1450. new.Anchored = true
  1451. for _,e in pairs(new:GetChildren()) do
  1452. e:Destroy()
  1453. end
  1454. new.Parent = model
  1455. for _,e in pairs(v:GetDescendants()) do
  1456. if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
  1457. e:Clone().Parent = new
  1458. end
  1459. end
  1460. spawn(function()
  1461. for i = 1, 15 do
  1462. new.Transparency = i/15
  1463. if new:FindFirstChildOfClass("Decal") then
  1464. new:FindFirstChildOfClass("Decal").Transparency = i/15
  1465. end
  1466. swait()
  1467. end
  1468. new:Destroy()
  1469. end)
  1470. end
  1471. end
  1472. end
  1473. else
  1474. if rootpart:FindFirstChild("Gravity") then
  1475. rootpart.Gravity:Destroy()
  1476. end
  1477. if char:FindFirstChild("FakeModel") then
  1478. char.FakeModel:Destroy()
  1479. end
  1480. end
  1481. rate = rate + 1
  1482. local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
  1483. local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
  1484. local tvel = rootpart.Velocity
  1485. if air and tvel.Y > 0 then
  1486. animpose = "Jump"
  1487. end
  1488. if air and tvel.Y < 0 then
  1489. animpose = "Fall"
  1490. end
  1491. if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
  1492. landing()
  1493. animpose = "Walking"
  1494. end
  1495. if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
  1496. landing()
  1497. animpose = "Running"--or Running
  1498. end
  1499. if not air and movespeed == 0 then
  1500. landing()
  1501. animpose = "Idle"
  1502. end
  1503. if animpose == "Idle" and rate%35 == 0 then
  1504. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1505. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1506. for i,v in pairs({"Right Leg", "Left Leg"}) do
  1507. local bodypart = char[v]
  1508. local p = Instance.new("Part")
  1509. p.Anchored = true
  1510. p.CanCollide = false
  1511. p.Material = "Neon"
  1512. p.Size = Vector3.new(0.1,0.1,0.1)
  1513. p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
  1514. setshape(p, "Sphere")
  1515. p.Parent = char
  1516. spawn(function()
  1517. for i = 1, 50 do
  1518. local cf = p.CFrame
  1519. p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
  1520. p.CFrame = cf
  1521. p.Transparency = i/50
  1522. swait()
  1523. end
  1524. p:Destroy()
  1525. end)
  1526. end
  1527. end
  1528. if animpose == "Walking" or animpose == "Running" then
  1529. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1530. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1531. if left and foot == "right" then
  1532. foot = "left"
  1533. local p = Instance.new("Part")
  1534. p.Anchored = true
  1535. p.CanCollide = false
  1536. p.Material = "Neon"
  1537. p.Size = Vector3.new(0.2,0.2,0.2)
  1538. p.CFrame = CFrame.new(pos1)
  1539. setshape(p, "Sphere")
  1540. p.Parent = char
  1541. spawn(function()
  1542. for i = 1, 50 do
  1543. local cf = p.CFrame
  1544. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1545. p.CFrame = cf
  1546. p.Transparency = i/50
  1547. swait()
  1548. end
  1549. p:Destroy()
  1550. end)
  1551. end
  1552. if right and foot == "left" then
  1553. foot = "right"
  1554. local p = Instance.new("Part")
  1555. p.Anchored = true
  1556. p.CanCollide = false
  1557. p.Material = "Neon"
  1558. p.Size = Vector3.new(0.2,0.2,0.2)
  1559. p.CFrame = CFrame.new(pos2)
  1560. setshape(p, "Sphere")
  1561. p.Parent = char
  1562. spawn(function()
  1563. for i = 1, 50 do
  1564. local cf = p.CFrame
  1565. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1566. p.CFrame = cf
  1567. p.Transparency = i/50
  1568. swait()
  1569. end
  1570. p:Destroy()
  1571. end)
  1572. end
  1573. end
  1574. until not settings.CustomAnim
  1575. end)
  1576. local change = 5
  1577. local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
  1578. while swait() and settings.CustomAnim do
  1579. local num = tick()*change
  1580. if animpose == "Walking" and cananim then
  1581. change = (humanoid.WalkSpeed/16)*9
  1582. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1583. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1584. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
  1585. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1586. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
  1587. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1588. end
  1589. if animpose == "Running" and cananim then
  1590. change = (humanoid.WalkSpeed/24)*10
  1591. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1592. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1593. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
  1594. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1595. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
  1596. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1597. end
  1598. if animpose == "Fall" and cananim then
  1599. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
  1600. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
  1601. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
  1602. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
  1603. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
  1604. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
  1605. end
  1606. if animpose == "Idle" and cananim then
  1607. change = 3
  1608. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1609. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
  1610. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
  1611. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
  1612. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
  1613. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1614. end
  1615. if animpose == "Jump" and cananim then
  1616. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
  1617. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
  1618. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
  1619. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
  1620. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
  1621. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
  1622. end
  1623. end
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