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- # ╔═════════════════════════════════════╦════════════════════╗
- # ║ Title: KFBQ Actor Command Override ║ Version: 1.00 ║
- # ║ Author: Roninator2 ║ ║
- # ╠═════════════════════════════════════╬════════════════════╣
- # ║ Function: ║ Date Created ║
- # ║ ╠════════════════════╣
- # ║ FFMQ Style Actor Commands ║ 12 Mar 2023 ║
- # ╚═════════════════════════════════════╩════════════════════╝
- # ╔══════════════════════════════════════════════════════════╗
- # ║ Instructions: ║
- # ║ ║
- # ║ none ║
- # ╚══════════════════════════════════════════════════════════╝
- # ╔══════════════════════════════════════════════════════════╗
- # ║ Terms of use: ║
- # ║ Free for all uses in RPG Maker - Except nudity ║
- # ╚══════════════════════════════════════════════════════════╝
- #==============================================================================
- # ■ Window_BattleCommandBlank
- #==============================================================================
- class Window_BattleCommandBlank < Window_Base
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize(x, y, w, h)
- hgt = line_height * h + 10
- super(x, y, w, hgt)
- end
- #--------------------------------------------------------------------------
- # * Get Line Height
- #--------------------------------------------------------------------------
- def line_height
- return 21
- end
- end
- #==============================================================================
- # ** Window_ActorCommand
- #==============================================================================
- class Window_KFBQActorCommand < Window_HorzCommand
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0)
- self.opacity = 0
- self.back_opacity = 0
- self.z = 400
- self.openness = 0
- deactivate
- @actor = nil
- end
- #--------------------------------------------------------------------------
- # * Get Window Width
- #--------------------------------------------------------------------------
- def window_width
- return Graphics.width
- end
- #--------------------------------------------------------------------------
- # * Get Number of Lines to Show
- #--------------------------------------------------------------------------
- def visible_line_number
- return 4
- end
- #--------------------------------------------------------------------------
- # * Get Row Count
- #--------------------------------------------------------------------------
- def row_max
- return 2
- end
- #--------------------------------------------------------------------------
- # * Get Digit Count
- #--------------------------------------------------------------------------
- def col_max
- return 2
- end
- #--------------------------------------------------------------------------
- # * Get Spacing for Items Arranged Side by Side
- #--------------------------------------------------------------------------
- def spacing
- return 8
- end
- #--------------------------------------------------------------------------
- # * Calculate Width of Window Contents
- #--------------------------------------------------------------------------
- def contents_width
- (item_width + spacing) * (item_max / 2) - spacing
- end
- #--------------------------------------------------------------------------
- # * Calculate Height of Window Contents
- #--------------------------------------------------------------------------
- def contents_height
- item_height * 4
- end
- #--------------------------------------------------------------------------
- # * Create Command List
- #--------------------------------------------------------------------------
- def make_command_list
- return unless @actor
- add_attack_command
- add_spell_command
- add_item_command
- add_guard_command
- end
- #--------------------------------------------------------------------------
- # * Add Attack Command to List
- #--------------------------------------------------------------------------
- def add_attack_command
- add_command("Attack", :attack, @actor.attack_usable?)
- end
- #--------------------------------------------------------------------------
- # * Add Attack Command to List
- #--------------------------------------------------------------------------
- def add_spell_command
- add_command("Spell", :spell)
- end
- #--------------------------------------------------------------------------
- # * Add Item Command to List
- #--------------------------------------------------------------------------
- def add_item_command
- add_command("Item", :item)
- end
- #--------------------------------------------------------------------------
- # * Add Guard Command to List
- #--------------------------------------------------------------------------
- def add_guard_command
- add_command("Defense", :guard, @actor.guard_usable?)
- end
- #--------------------------------------------------------------------------
- # * Setup
- #--------------------------------------------------------------------------
- def setup(actor)
- @actor = actor
- clear_command_list
- make_command_list
- refresh
- select(0)
- activate
- open
- end
- #--------------------------------------------------------------------------
- # * Draw Item
- #--------------------------------------------------------------------------
- def draw_item(index)
- change_color(normal_color, command_enabled?(index))
- draw_text(item_rect_for_text(index), command_name(index), alignment)
- end
- #--------------------------------------------------------------------------
- # * Get Rectangle for Displaying Items
- #--------------------------------------------------------------------------
- def item_rect(index)
- rect = Rect.new
- rect.width = item_width
- rect.height = item_height
- case index
- when 0
- rect.x = 20
- rect.y = 0
- when 1
- rect.x = 220
- rect.y = 0
- when 2
- rect.x = 20
- rect.y = 60
- when 3
- rect.x = 220
- rect.y = 60
- end
- rect
- end
- #--------------------------------------------------------------------------
- # * Update Cursor
- #--------------------------------------------------------------------------
- def update_cursor
- cursor_rect.set(item_rect(@index))
- cursor_rect.width -= 150
- case index
- when 0
- cursor_rect.x = 90
- cursor_rect.y = 0
- when 1
- cursor_rect.x = 290
- cursor_rect.y = 0
- when 2
- cursor_rect.x = 90
- cursor_rect.y = 60
- when 3
- cursor_rect.x = 290
- cursor_rect.y = 60
- end
- cursor_rect
- end
- #--------------------------------------------------------------------------
- # * Get Alignment
- #--------------------------------------------------------------------------
- def alignment
- return 1
- end
- #--------------------------------------------------------------------------
- # * Move Cursor Down
- #--------------------------------------------------------------------------
- def cursor_down(wrap = false)
- case index
- when 0
- select(2)
- when 1
- select(3)
- when 2
- select(0)
- when 3
- select(1)
- end
- end
- #--------------------------------------------------------------------------
- # * Move Cursor Up
- #--------------------------------------------------------------------------
- def cursor_up(wrap = false)
- case index
- when 0
- select(2)
- when 1
- select(3)
- when 2
- select(0)
- when 3
- select(1)
- end
- end
- #--------------------------------------------------------------------------
- # * Move Cursor Right
- #--------------------------------------------------------------------------
- def cursor_right(wrap = false)
- case index
- when 0
- select(1)
- when 1
- select(0)
- when 2
- select(3)
- when 3
- select(2)
- end
- end
- #--------------------------------------------------------------------------
- # * Move Cursor Left
- #--------------------------------------------------------------------------
- def cursor_left(wrap = false)
- case index
- when 0
- select(1)
- when 1
- select(0)
- when 2
- select(3)
- when 3
- select(2)
- end
- end
- #--------------------------------------------------------------------------
- # * Move Cursor One Page Down
- #--------------------------------------------------------------------------
- def cursor_pagedown
- end
- #--------------------------------------------------------------------------
- # * Move Cursor One Page Up
- #--------------------------------------------------------------------------
- def cursor_pageup
- end
- end
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