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Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --Converted with ttyyuu12345's model to script plugin v4
  85. function sandbox(var,func)
  86. local env = getfenv(func)
  87. local newenv = setmetatable({},{
  88. __index = function(self,k)
  89. if k=="script" then
  90. return var
  91. else
  92. return env[k]
  93. end
  94. end,
  95. })
  96. setfenv(func,newenv)
  97. return func
  98. end
  99. cors = {}
  100. mas = Instance.new("Model",game:GetService("Lighting"))
  101. LocalScript0 = Instance.new("LocalScript")
  102. ParticleEmitter1 = Instance.new("ParticleEmitter")
  103. ParticleEmitter2 = Instance.new("ParticleEmitter")
  104. BillboardGui3 = Instance.new("BillboardGui")
  105. TextLabel4 = Instance.new("TextLabel")
  106. TextLabel5 = Instance.new("TextLabel")
  107. ParticleEmitter6 = Instance.new("ParticleEmitter")
  108. LocalScript7 = Instance.new("LocalScript")
  109. NumberValue8 = Instance.new("NumberValue")
  110. NumberValue9 = Instance.new("NumberValue")
  111. BoolValue10 = Instance.new("BoolValue")
  112. ParticleEmitter11 = Instance.new("ParticleEmitter")
  113. ParticleEmitter12 = Instance.new("ParticleEmitter")
  114. ParticleEmitter13 = Instance.new("ParticleEmitter")
  115. ParticleEmitter14 = Instance.new("ParticleEmitter")
  116. ParticleEmitter15 = Instance.new("ParticleEmitter")
  117. ParticleEmitter16 = Instance.new("ParticleEmitter")
  118. ParticleEmitter17 = Instance.new("ParticleEmitter")
  119. ParticleEmitter18 = Instance.new("ParticleEmitter")
  120. ParticleEmitter19 = Instance.new("ParticleEmitter")
  121. ParticleEmitter20 = Instance.new("ParticleEmitter")
  122. Part21 = Instance.new("Part")
  123. SpecialMesh22 = Instance.new("SpecialMesh")
  124. Folder23 = Instance.new("Folder")
  125. CharacterMesh24 = Instance.new("CharacterMesh")
  126. CharacterMesh25 = Instance.new("CharacterMesh")
  127. CharacterMesh26 = Instance.new("CharacterMesh")
  128. CharacterMesh27 = Instance.new("CharacterMesh")
  129. CharacterMesh28 = Instance.new("CharacterMesh")
  130. Part29 = Instance.new("Part")
  131. SpecialMesh30 = Instance.new("SpecialMesh")
  132. LocalScript0.Name = "SearingEmperor"
  133. LocalScript0.Parent = mas
  134. table.insert(cors,sandbox(LocalScript0,function()
  135. --//====================================================\\--
  136. --|| CREATED BY SHACKLUSTER
  137. --\\====================================================//--
  138.  
  139. wait(1)
  140.  
  141. Player = owner
  142. PlayerGui = Player.PlayerGui
  143. Cam = workspace.CurrentCamera
  144. Backpack = Player.Backpack
  145. repeat wait() until Player.Character
  146. Character = Player.Character
  147. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  148. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  149. RootPart = Character["HumanoidRootPart"]
  150. Torso = Character["Torso"]
  151. Head = Character["Head"]
  152. RightArm = Character["Right Arm"]
  153. LeftArm = Character["Left Arm"]
  154. RightLeg = Character["Right Leg"]
  155. LeftLeg = Character["Left Leg"]
  156. RootJoint = RootPart["RootJoint"]
  157. Neck = Torso["Neck"]
  158. RightShoulder = Torso["Right Shoulder"]
  159. LeftShoulder = Torso["Left Shoulder"]
  160. RightHip = Torso["Right Hip"]
  161. LeftHip = Torso["Left Hip"]
  162.  
  163. IT = Instance.new
  164. CF = CFrame.new
  165. VT = Vector3.new
  166. RAD = math.rad
  167. C3 = Color3.new
  168. UD2 = UDim2.new
  169. BRICKC = BrickColor.new
  170. ANGLES = CFrame.Angles
  171. EULER = CFrame.fromEulerAnglesXYZ
  172. COS = math.cos
  173. ACOS = math.acos
  174. SIN = math.sin
  175. ASIN = math.asin
  176. ABS = math.abs
  177. MRANDOM = math.random
  178. FLOOR = math.floor
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. Animation_Speed = 3
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186. local Speed = 16
  187. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  190. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  191. local DAMAGEMULTIPLIER = 1
  192. local ANIM = "Idle"
  193. local ATTACK = false
  194. local EQUIPPED = false
  195. local HOLD = false
  196. local COMBO = 1
  197. local Rooted = false
  198. local SINE = 0
  199. local KEYHOLD = false
  200. local CHANGE = 2 / Animation_Speed
  201. local WALKINGANIM = false
  202. local VALUE1 = false
  203. local VALUE2 = false
  204. local ROBLOXIDLEANIMATION = IT("Animation")
  205. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  206. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  207. --ROBLOXIDLEANIMATION.Parent = Humanoid
  208. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  209. WEAPONGUI.Name = "Weapon GUI"
  210. local Effects = IT("Folder", Character)
  211. Effects.Name = "Effects"
  212. local SpecialEffects = IT("Folder", Character)
  213. SpecialEffects.Name = "SpecialEffects"
  214. local ANIMATOR = Humanoid.Animator
  215. local ANIMATE = Character.Animate
  216. local UNANCHOR = true
  217. local REGENRATE = 1
  218. local FULLREGEN = false
  219. local POSEIDON = false
  220. local EXPLOSIONSMALLSOUND = 439342426
  221. local EXPLOSIONMEDIUMSOUND = 605005842
  222. local EXPLOSIONLARGESOUND = 565538688
  223. local CHARGE = 278641993
  224. local POSEIDONSOUND = 374289727
  225. local FIREBALLSOUND = 414517770
  226. local BURNSOUND = 565777213
  227. local FIREFIELD = false
  228. local SEARING = false
  229. local BODYPOS = nil
  230. local GYRO = nil
  231. local DIRECTTURN = false
  232. local APPLYGYRO = true
  233. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  234. local CHOSENSONG = MRANDOM(1,#SONGS)
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485. local NEWSOUND = nil
  486. coroutine.resume(coroutine.create(function()
  487. NEWSOUND = S:Clone()
  488. NEWSOUND.Parent = PARENT
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat wait(1) until NEWSOUND.Playing == false
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510. local TYPE = (Table.EffectType or "Sphere")
  511. local SIZE = (Table.Size or VT(1,1,1))
  512. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513. local TRANSPARENCY = (Table.Transparency or 0)
  514. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515. local CFRAME = (Table.CFrame or Torso.CFrame)
  516. local MOVEDIRECTION = (Table.MoveToPos or nil)
  517. local ROTATION1 = (Table.RotationX or 0)
  518. local ROTATION2 = (Table.RotationY or 0)
  519. local ROTATION3 = (Table.RotationZ or 0)
  520. local MATERIAL = (Table.Material or "Neon")
  521. local COLOR = (Table.Color or C3(1,1,1))
  522. local TIME = (Table.Time or 45)
  523. local SOUNDID = (Table.SoundID or nil)
  524. local SOUNDPITCH = (Table.SoundPitch or nil)
  525. local SOUNDVOLUME = (Table.SoundVolume or nil)
  526. coroutine.resume(coroutine.create(function()
  527. local PLAYSSOUND = false
  528. local SOUND = nil
  529. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531. PLAYSSOUND = true
  532. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533. end
  534. EFFECT.Color = COLOR
  535. local MSH = nil
  536. if TYPE == "Sphere" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Block" then
  539. MSH = IT("BlockMesh",EFFECT)
  540. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541. elseif TYPE == "Wave" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543. elseif TYPE == "Ring" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545. elseif TYPE == "Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Round Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Swirl" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Skull" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Crystal" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555. end
  556. if MSH ~= nil then
  557. local MOVESPEED = nil
  558. if MOVEDIRECTION ~= nil then
  559. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  560. end
  561. local GROWTH = SIZE - ENDSIZE
  562. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = CFRAME
  567. end
  568. for LOOP = 1, TIME+1 do
  569. Swait()
  570. MSH.Scale = MSH.Scale - GROWTH/TIME
  571. if TYPE == "Wave" then
  572. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  573. end
  574. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  579. end
  580. if MOVEDIRECTION ~= nil then
  581. local ORI = EFFECT.Orientation
  582. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  583. EFFECT.Orientation = ORI
  584. end
  585. end
  586. if PLAYSSOUND == false then
  587. EFFECT:remove()
  588. else
  589. repeat Swait() until SOUND.Playing == false
  590. EFFECT:remove()
  591. end
  592. else
  593. if PLAYSSOUND == false then
  594. EFFECT:remove()
  595. else
  596. repeat Swait() until SOUND.Playing == false
  597. EFFECT:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function MakeForm(PART,TYPE)
  604. if TYPE == "Cyl" then
  605. local MSH = IT("CylinderMesh",PART)
  606. elseif TYPE == "Ball" then
  607. local MSH = IT("SpecialMesh",PART)
  608. MSH.MeshType = "Sphere"
  609. elseif TYPE == "Wedge" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Wedge"
  612. end
  613. end
  614.  
  615. Debris = game:GetService("Debris")
  616.  
  617. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  618. local DIRECTION = CF(StartPos,EndPos).lookVector
  619. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  620. end
  621.  
  622. function Particles(Which,Parent,Enabled)
  623. if script:FindFirstChild(Which) then
  624. local PARTICLES = script:FindFirstChild(Which):Clone()
  625. PARTICLES.Parent = Parent
  626. PARTICLES.Name = "CurseParticles"
  627. if Enabled ~= true then
  628. PARTICLES:Emit(Enabled)
  629. Debris:AddItem(PARTICLES,10)
  630. else
  631. PARTICLES.Enabled = true
  632. return PARTICLES
  633. end
  634. end
  635. end
  636.  
  637. --//=================================\\
  638. --|| WEAPON CREATION
  639. --\\=================================//
  640.  
  641. local GUI = script.NameGui
  642. GUI.Parent = RootPart
  643. GUI.PlayerToHideFrom = Player
  644. Humanoid.DisplayDistanceType = "None"
  645. GUI.Enabled = true
  646. local Pauldrons = script.Pauldrons
  647. Pauldrons.Parent = Character
  648. Pauldrons.CFrame = Torso.CFrame
  649. local WELD = weldBetween(Torso,Pauldrons)
  650. Pauldrons.Anchored = false
  651. Pauldrons.Transparency = 0
  652. local FLINTLOCK = script.Flintlock
  653. FLINTLOCK.Parent = Character
  654. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  655.  
  656. local REGENSOUND = 487215897
  657. for _, c in pairs(Character:GetDescendants()) do
  658. if c and c.Parent then
  659. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  660. local ACCESSORY = c.Parent
  661. c.Parent = Character
  662. if c then
  663. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  664. weldBetween(Head,c)
  665. else
  666. weldBetween(Torso,c)
  667. end
  668. end
  669. ACCESSORY:remove()
  670. end
  671. end
  672. end
  673. wait()
  674. local BODY = {}
  675. for _, c in pairs(Character:GetDescendants()) do
  676. if c:IsA("BasePart") then
  677. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  678. end
  679. local REGENVALUE = IT("BoolValue",c)
  680. REGENVALUE.Name = "IsRegening"
  681. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  682. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  683. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  684. end
  685. end
  686. function FullBodyRegen()
  687. if FULLREGEN == false then
  688. FULLREGEN = true
  689. Character.Parent = workspace
  690. GUI.Enabled = false
  691. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  692. UNANCHOR = false
  693. for e = 1, #BODY do
  694. if BODY[e] ~= nil then
  695. local STUFF = BODY[e]
  696. local PART = STUFF[1]
  697. local PARENT = STUFF[2]
  698. local MATERIAL = STUFF[3]
  699. local COLOR = STUFF[4]
  700. local TRANSPARENCY = STUFF[5]
  701. --local SIZE = STUFF[6]
  702. local NAME = STUFF[7]
  703. local VALUE = STUFF[8]
  704. PART.Parent = PARENT
  705. Humanoid.MaxHealth = "inf"
  706. Humanoid.Health = "inf"
  707. Humanoid.Parent = nil
  708. Humanoid = IT("Humanoid",Character)
  709. Humanoid.Died:Connect(FullBodyRegen)
  710. PART.Parent = PARENT
  711. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  712. VALUE.Value = true
  713. coroutine.resume(coroutine.create(function()
  714. PART.Transparency = 1
  715. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  716. local REGEN = script.Regen:Clone()
  717. REGEN.Parent = PART
  718. REGEN.Speed = NumberRange.new(30)
  719. REGEN:Emit(100)
  720. local REGENING = script.Regen2:Clone()
  721. REGENING.Parent = PART
  722. REGENING.Enabled = true
  723. REGENING.Speed = NumberRange.new(35)
  724. wait()
  725. local RANGE = 35
  726. for i = 1, math.ceil(REGENRATE*25) do
  727. wait()
  728. ApplyAoE(PART.Position,6,1,1,0,false)
  729. REGENING.Speed = NumberRange.new(RANGE)
  730. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  731. end
  732. REGEN.Speed = NumberRange.new(6)
  733. REGEN:Emit(60)
  734. wait(REGENRATE/3)
  735. RootPart.Velocity = VT(0,0,0)
  736. UNANCHOR = true
  737. GUI.Enabled = true
  738. PART.Transparency = 0
  739. REGEN.Rate = 50
  740. REGEN.Enabled = true
  741. REGENING.Enabled = false
  742. wait(REGENRATE/1.5)
  743. VALUE.Value = false
  744. Debris:AddItem(REGENING,5)
  745. FULLREGEN = false
  746. REGEN.Enabled = false
  747. Debris:AddItem(REGEN,5)
  748. end))
  749. end
  750. end
  751. end
  752. end
  753. end
  754. function Regen()
  755. Character.Parent = workspace
  756. for e = 1, #BODY do
  757. if BODY[e] ~= nil then
  758. local STUFF = BODY[e]
  759. local PART = STUFF[1]
  760. local PARENT = STUFF[2]
  761. local MATERIAL = STUFF[3]
  762. local COLOR = STUFF[4]
  763. local TRANSPARENCY = STUFF[5]
  764. --local SIZE = STUFF[6]
  765. local NAME = STUFF[7]
  766. local VALUE = STUFF[8]
  767. if PART.ClassName == "Part" and PART ~= RootPart then
  768. PART.Material = MATERIAL
  769. PART.Name = NAME
  770. end
  771. if PART.Parent ~= PARENT then
  772. PART.Parent = PARENT
  773. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  774. if VALUE.Value == false then
  775. VALUE.Value = true
  776. coroutine.resume(coroutine.create(function()
  777. PART.Transparency = 1
  778. wait(REGENRATE)
  779. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  780. local REGENING = script.Regen:Clone()
  781. REGENING.Parent = PART
  782. REGENING.Enabled = true
  783. for i = 1, math.ceil(REGENRATE*10) do
  784. wait()
  785. ApplyAoE(PART.Position,6,1,1,0,false)
  786. end
  787. wait(REGENRATE)
  788. PART.Transparency = 0
  789. wait(REGENRATE/5)
  790. REGENING.Enabled = false
  791. VALUE.Value = false
  792. Debris:AddItem(REGENING,5)
  793. end))
  794. end
  795. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  796. local VALUE = PARENT.IsRegening
  797. if VALUE == false then
  798. VALUE.Value = true
  799. local PART = PART.Part1
  800. coroutine.resume(coroutine.create(function()
  801. PART.Transparency = 1
  802. wait(REGENRATE)
  803. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  804. local REGENING = script.Regen:Clone()
  805. REGENING.Parent = PART
  806. REGENING.Enabled = true
  807. for i = 1, math.ceil(REGENRATE*10) do
  808. wait()
  809. ApplyAoE(PART.Position,6,1,1,0,false)
  810. end
  811. wait(REGENRATE)
  812. PART.Transparency = 0
  813. wait(REGENRATE/5)
  814. REGENING.Enabled = false
  815. VALUE.Value = false
  816. end))
  817. end
  818. end
  819. end
  820. end
  821. end
  822. end
  823.  
  824. for _, c in pairs(script.Package:GetChildren()) do
  825. c.Parent = Character
  826. end
  827.  
  828. local b = IT("BodyForce",RootPart)
  829. b.Name = "LowGrav"
  830. b.force = Vector3.new(0,1500,0)
  831.  
  832. local SKILLTEXTCOLOR = C3(0,0,0)
  833. local SKILLFONT = "Fantasy"
  834. local SKILLTEXTSIZE = 7
  835.  
  836. local BACKATTACHMENT1 = IT("Attachment",Torso)
  837. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  838. local BACKATTACHMENT2 = IT("Attachment",Torso)
  839. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  840.  
  841. Humanoid.Died:Connect(FullBodyRegen)
  842.  
  843. --//=================================\\
  844. --|| DAMAGING
  845. --\\=================================//
  846.  
  847. function ApplyDamage(Humanoid,Damage)
  848. if Humanoid.Health == math.huge then
  849. Humanoid.Parent:BreakJoints()
  850. else
  851. local MULTIPLY = Humanoid.MaxHealth/100
  852. Damage = Damage * DAMAGEMULTIPLIER
  853. if Humanoid.Health ~= 0 then
  854. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  855. end
  856. end
  857. end
  858.  
  859. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  860. local CHILDREN = workspace:GetDescendants()
  861. for index, CHILD in pairs(CHILDREN) do
  862. if CHILD.ClassName == "Model" and CHILD ~= Character then
  863. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  864. if HUM then
  865. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  866. if TORSO then
  867. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  868. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  869. CHILD:BreakJoints()
  870. else
  871. local DMG = MRANDOM(MINDMG,MAXDMG)
  872. ApplyDamage(HUM,DMG)
  873. end
  874. if FLING > 0 then
  875. for _, c in pairs(CHILD:GetChildren()) do
  876. if c:IsA("BasePart") then
  877. local bv = Instance.new("BodyVelocity")
  878. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  879. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  880. bv.Parent = c
  881. Debris:AddItem(bv,0.05)
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function Fireball()
  897. ATTACK = true
  898. Rooted = true
  899. local GYRO = IT("BodyGyro",RootPart)
  900. GYRO.D = 20
  901. GYRO.P = 4000
  902. GYRO.MaxTorque = VT(40000,40000,40000)
  903. local POSITION = IT("BodyPosition",RootPart)
  904. POSITION.Position = RootPart.Position+VT(0,2,0)
  905. POSITION.D = 450
  906. POSITION.P = 40000
  907. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  908. local FIRE = Particles("FistFire",RightArm,true)
  909. CreateSound(CHARGE,RightArm,6,1,false)
  910. coroutine.resume(coroutine.create(function()
  911. repeat
  912. Swait()
  913. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. until ATTACK == false
  921. FIRE.LockedToPart = false
  922. FIRE.Enabled = false
  923. Debris:AddItem(FIRE,5)
  924. GYRO:remove()
  925. POSITION:remove()
  926. end))
  927. wait(1)
  928. repeat
  929. Particles("ExplosionFire1",RightArm,70)
  930. coroutine.resume(coroutine.create(function()
  931. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  932. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  933. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  934. local FLAME = Particles("FireballFire1",FIREBALL,true)
  935. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  936. for i = 1, 250 do
  937. Swait()
  938. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  939. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  940. if HIT then
  941. Particles("ExplosionFire1",FIREBALL,600)
  942. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  943. for i = 1, 3 do
  944. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  945. end
  946. for i = 1, 3 do
  947. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  948. end
  949. for i = 1, 5 do
  950. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  951. end
  952. break
  953. end
  954. end
  955. FLAME.Enabled = false
  956. FLAME2.Enabled = false
  957. Debris:AddItem(FIREBALL,7)
  958. end))
  959. wait(0.1)
  960. until KEYHOLD == false
  961. wait(0.2)
  962. ATTACK = false
  963. Rooted = false
  964. end
  965.  
  966. function FireField()
  967. ATTACK = true
  968. Rooted = true
  969. local A = false
  970. local POSITION = IT("BodyPosition",RootPart)
  971. POSITION.Position = RootPart.Position+VT(0,2,0)
  972. POSITION.D = 450
  973. POSITION.P = 40000
  974. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  975. coroutine.resume(coroutine.create(function()
  976. repeat
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. until A == true
  985. repeat
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. until ATTACK == false
  994. POSITION:remove()
  995. end))
  996. local RANGE = 75
  997. local REGENING = script.Regen2:Clone()
  998. REGENING.Parent = Torso
  999. REGENING.Enabled = true
  1000. REGENING.Rate = 900
  1001. REGENING.Speed = NumberRange.new(RANGE)
  1002. wait()
  1003. for i = 1, 75 do
  1004. wait()
  1005. ApplyAoE(Torso.Position,6,1,1,0,false)
  1006. REGENING.Speed = NumberRange.new(RANGE)
  1007. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1008. end
  1009. REGENING.Enabled = false
  1010. wait(0.5)
  1011. for i = 1, 6 do
  1012. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1013. end
  1014. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1015. A = true
  1016. local FLAME = Particles("Field",Torso,true)
  1017. FLAME.Size = NumberSequence.new(0,25)
  1018. FIREFIELD = true
  1019. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1020. coroutine.resume(coroutine.create(function()
  1021. for i = 1, 20 do
  1022. wait(1)
  1023. SOUND.Parent = Torso
  1024. SOUND.Playing = true
  1025. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1026. for i = 1, 2 do
  1027. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028. end
  1029. if SEARING == true then
  1030. break
  1031. end
  1032. end
  1033. FIREFIELD = false
  1034. FLAME.Enabled = false
  1035. Debris:AddItem(FLAME,5)
  1036. SOUND:remove()
  1037. end))
  1038. wait(1)
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. function SearingForm()
  1044. ATTACK = true
  1045. Rooted = true
  1046. local POSITION = IT("BodyPosition",RootPart)
  1047. POSITION.Position = RootPart.Position+VT(0,2,0)
  1048. POSITION.D = 450
  1049. POSITION.P = 40000
  1050. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1051. coroutine.resume(coroutine.create(function()
  1052. repeat
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. until ATTACK == false
  1061. end))
  1062. local FIRES = {}
  1063. local RANGE = 75
  1064. local REGENING = script.Regen2:Clone()
  1065. REGENING.Parent = Torso
  1066. REGENING.Enabled = true
  1067. REGENING.Rate = 900
  1068. REGENING.Speed = NumberRange.new(RANGE)
  1069. wait()
  1070. for i = 1, 75 do
  1071. wait()
  1072. ApplyAoE(Torso.Position,6,1,1,0,false)
  1073. REGENING.Speed = NumberRange.new(RANGE)
  1074. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1075. end
  1076. REGENING.Enabled = false
  1077. wait(0.5)
  1078. for i = 1, 6 do
  1079. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080. end
  1081. local BUSY = true
  1082. Particles("ExplosionFire1",Torso,100)
  1083. SEARING = true
  1084. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1085. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1086. coroutine.resume(coroutine.create(function()
  1087. coroutine.resume(coroutine.create(function()
  1088. repeat
  1089. wait(1)
  1090. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1091. until SEARING == false
  1092. end))
  1093. repeat
  1094. Swait()
  1095. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1096. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1097. WING1.Acceleration = ACCEL1
  1098. WING2.Acceleration = ACCEL2
  1099. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1100. if HIT then
  1101. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1102. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1103. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1104. for i = 1, 3 do
  1105. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1106. end
  1107. for i = 1, 3 do
  1108. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1109. end
  1110. Particles("ExplosionFire1",Torso,600)
  1111. BUSY = false
  1112. break
  1113. end
  1114. until SEARING == false
  1115. end))
  1116. for _, c in pairs(Character:GetChildren()) do
  1117. if c:IsA("BasePart") then
  1118. local FLAME = Particles("BodyFire",c,true)
  1119. table.insert(FIRES,FLAME)
  1120. end
  1121. end
  1122. POSITION:remove()
  1123. wait()
  1124. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1125. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1126. ATTACK = false
  1127. Rooted = false
  1128. GYRO = IT("BodyGyro",RootPart)
  1129. GYRO.D = 20
  1130. GYRO.P = 4000
  1131. GYRO.MaxTorque = VT(0,40000,0)
  1132. BODYPOS = IT("BodyPosition",RootPart)
  1133. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1134. BODYPOS.D = 450
  1135. BODYPOS.P = 40000
  1136. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1137. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1138. if NEWKEY == "c" and ATTACK == false then
  1139. BUSY = false
  1140. end
  1141. end)
  1142. local HUM = Humanoid.Died:Connect(function()
  1143. BUSY = false
  1144. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1145. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1146. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1147. for i = 1, 3 do
  1148. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1149. end
  1150. for i = 1, 3 do
  1151. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1152. end
  1153. Particles("ExplosionFire1",Torso,600)
  1154. end)
  1155. repeat wait() until BUSY == false
  1156. for i = 1, #FIRES do
  1157. FIRES[i].Enabled = false
  1158. Debris:AddItem(FIRES[i],5)
  1159. end
  1160. HUM:disconnect()
  1161. WING1.Enabled = false
  1162. WING2.Enabled = false
  1163. WING1.LockedToPart = false
  1164. WING2.LockedToPart = false
  1165. Debris:AddItem(WING1,5)
  1166. Debris:AddItem(WING2,5)
  1167. KEYDOWN:disconnect()
  1168. SEARING = false
  1169. GYRO:remove()
  1170. BODYPOS:remove()
  1171. FullBodyRegen()
  1172. end
  1173.  
  1174. function SearingOrb()
  1175. ATTACK = true
  1176. Rooted = true
  1177. local POSITION = IT("BodyPosition",RootPart)
  1178. POSITION.Position = RootPart.Position+VT(0,2,0)
  1179. POSITION.D = 450
  1180. POSITION.P = 40000
  1181. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1182. local FIRE = Particles("FistFire",RightArm,true)
  1183. local FIRE2 = Particles("FistFire",LeftArm,true)
  1184. CreateSound(CHARGE,Torso,6,1,false)
  1185. local NEWANIM = false
  1186. coroutine.resume(coroutine.create(function()
  1187. repeat
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. until ATTACK == false or NEWANIM == true
  1196. if NEWANIM == true then
  1197. local GYRO = IT("BodyGyro",RootPart)
  1198. GYRO.D = 20
  1199. GYRO.P = 4000
  1200. GYRO.MaxTorque = VT(40000,40000,40000)
  1201. repeat
  1202. Swait()
  1203. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. until ATTACK == false
  1211. GYRO:remove()
  1212. end
  1213. POSITION:remove()
  1214. FIRE.LockedToPart = false
  1215. FIRE.Enabled = false
  1216. Debris:AddItem(FIRE,5)
  1217. FIRE2.LockedToPart = false
  1218. FIRE2.Enabled = false
  1219. Debris:AddItem(FIRE2,5)
  1220. end))
  1221. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1222. MakeForm(ORB,"Ball")
  1223. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1224. local A = IT("Attachment",ORB)
  1225. local FIRES = Particles("FireballFire1",A,true)
  1226. FIRES.Size = NumberSequence.new(0)
  1227. FIRES.LockedToPart = true
  1228. local LOOP = 0
  1229. for i = 1, 500 do
  1230. Swait()
  1231. LOOP = LOOP + 1
  1232. if LOOP >= 30 then
  1233. LOOP = 0
  1234. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. end
  1236. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1237. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1238. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1239. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1240. FIRES.Enabled = true
  1241. end
  1242. wait(1)
  1243. if KEYHOLD == false then
  1244. coroutine.resume(coroutine.create(function()
  1245. ORB.Transparency = 1
  1246. FIRES.Enabled = false
  1247. Debris:AddItem(ORB,10)
  1248. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1249. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1250. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1251. for i = 1, 3 do
  1252. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1253. end
  1254. for i = 1, 3 do
  1255. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1256. end
  1257. Particles("ExplosionFire1",ORB,1200)
  1258. for i = 1, 15 do
  1259. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1260. end
  1261. end))
  1262. else
  1263. for i = 1, 100 do
  1264. Swait()
  1265. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1266. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1267. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1268. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1269. end
  1270. ORB.Transparency = 1
  1271. FIRES.Enabled = false
  1272. Debris:AddItem(ORB,10)
  1273. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1274. for _, c in pairs(Character:GetChildren()) do
  1275. if c:IsA("BasePart") then
  1276. Particles("ExplosionFire2",c,25)
  1277. end
  1278. end
  1279. NEWANIM = true
  1280. wait(0.5)
  1281. for i = 1, 15 do
  1282. wait(0.1)
  1283. coroutine.resume(coroutine.create(function()
  1284. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1285. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1286. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1287. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1288. for i = 1, 250 do
  1289. Swait()
  1290. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1291. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1292. if HIT then
  1293. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1294. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1295. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1296. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1297. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1298. coroutine.resume(coroutine.create(function()
  1299. local FLAMES = Particles("DebrisFire",FIELD,true)
  1300. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1301. for i = 1, 15 do
  1302. wait(1)
  1303. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1304. end
  1305. FLAMES.Enabled = false
  1306. FLAMES2.Enabled = false
  1307. Debris:AddItem(FIELD,5)
  1308. Debris:AddItem(FIELD2,5)
  1309. end))
  1310. Particles("ExplosionFire2",FIREBALL,600)
  1311. break
  1312. end
  1313. end
  1314. FLAME.Enabled = false
  1315. Debris:AddItem(FIREBALL,7)
  1316. end))
  1317. end
  1318. end
  1319. wait(0.3)
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function Shroud()
  1325. if Mouse.Target ~= nil then
  1326. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1327. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1328. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1329. if TORSO and HUM.Health > 0 then
  1330. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1331. if DISTANCE < 100 then
  1332. ATTACK = true
  1333. POSEIDON = false
  1334. Rooted = true
  1335. local GYRO = IT("BodyGyro",RootPart)
  1336. GYRO.D = 20
  1337. GYRO.P = 4000
  1338. GYRO.MaxTorque = VT(40000,40000,40000)
  1339. local POSITION = IT("BodyPosition",RootPart)
  1340. POSITION.Position = RootPart.Position+VT(0,2,0)
  1341. POSITION.D = 450
  1342. POSITION.P = 40000
  1343. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1344. local TARGETTING = true
  1345. local HIT = false
  1346. local FIRES = {}
  1347. for _, c in pairs(Character:GetChildren()) do
  1348. if c:IsA("BasePart") then
  1349. local FLAME = Particles("BodyFire",c,true)
  1350. FLAME.Rate = 15
  1351. table.insert(FIRES,FLAME)
  1352. end
  1353. end
  1354. CreateSound(CHARGE,Torso,6,1,false)
  1355. coroutine.resume(coroutine.create(function()
  1356. repeat
  1357. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. until TARGETTING == false
  1366. repeat
  1367. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1368. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1369. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1370. Swait()
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. until HIT == true
  1378. POSITION:remove()
  1379. GYRO:remove()
  1380. end))
  1381. wait(0.5)
  1382. repeat wait() until HOLD == true
  1383. for _, c in pairs(Character:GetChildren()) do
  1384. if c:IsA("BasePart") then
  1385. local FLAME = Particles("BodyFire",c,true)
  1386. table.insert(FIRES,FLAME)
  1387. end
  1388. end
  1389. for _, c in pairs(Character:GetChildren()) do
  1390. if c:IsA("BasePart") then
  1391. c.Transparency = 1
  1392. end
  1393. end
  1394. TARGETTING = false
  1395. for i = 1, 100 do
  1396. wait()
  1397. if DISTANCE < 5 or DISTANCE >= 200 then
  1398. break
  1399. end
  1400. end
  1401. HIT = true
  1402. if DISTANCE < 5 then
  1403. for i = 1, #FIRES do
  1404. FIRES[i].Enabled = false
  1405. end
  1406. for _, c in pairs(HUM.Parent:GetChildren()) do
  1407. if c:IsA("BasePart") then
  1408. local FLAME = Particles("BodyFire",c,true)
  1409. table.insert(FIRES,FLAME)
  1410. end
  1411. end
  1412. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1413. RootPart.CFrame = TORSO.CFrame
  1414. local WELD = weldBetween(RootPart,TORSO)
  1415. repeat wait() until HOLD == true
  1416. CreateSound(416328540,Torso,6,1,false)
  1417. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1418. local bv = Instance.new("BodyVelocity")
  1419. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1420. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1421. bv.Parent = TORSO
  1422. for i = 1, 70 do
  1423. wait(0.1)
  1424. if TORSO.Parent == nil then
  1425. break
  1426. end
  1427. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1428. end
  1429. UNANCHOR = false
  1430. bv:remove()
  1431. wait(1)
  1432. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1433. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1434. UNANCHOR = true
  1435. local bv = Instance.new("BodyVelocity")
  1436. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1437. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1438. bv.Parent = TORSO
  1439. local LANDED = false
  1440. for i = 1, 500 do
  1441. wait()
  1442. Ignore = {Character,HUM.Parent}
  1443. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1444. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1445. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1446. if HITFLOOR or FULLREGEN == true then
  1447. LANDED = true
  1448. break
  1449. end
  1450. if TORSO.Parent == nil then
  1451. break
  1452. end
  1453. end
  1454. if TORSO.Parent ~= nil then
  1455. UNANCHOR = false
  1456. bv:remove()
  1457. wait(1)
  1458. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1459. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1460. UNANCHOR = true
  1461. local bv = Instance.new("BodyVelocity")
  1462. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1463. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1464. bv.Parent = TORSO
  1465. local LANDED = false
  1466. for i = 1, 500 do
  1467. wait()
  1468. Ignore = {Character,HUM.Parent}
  1469. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1470. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1471. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1472. if HITFLOOR or FULLREGEN == true then
  1473. LANDED = true
  1474. break
  1475. end
  1476. if TORSO.Parent == nil then
  1477. break
  1478. end
  1479. end
  1480. bv:remove()
  1481. if LANDED == true then
  1482. UNANCHOR = false
  1483. for i = 1, 10 do
  1484. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1485. end
  1486. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1487. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1488. Particles("ExplosionFire1",TORSO,120)
  1489. for i = 1, 15 do
  1490. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1491. end
  1492. WELD:remove()
  1493. wait(0.3)
  1494. UNANCHOR = true
  1495. else
  1496. WELD:remove()
  1497. end
  1498. end
  1499. end
  1500. for i = 1, #FIRES do
  1501. FIRES[i].Enabled = false
  1502. Debris:AddItem(FIRES[i],5)
  1503. end
  1504. for _, c in pairs(Character:GetChildren()) do
  1505. if c:IsA("BasePart") and c ~= RootPart then
  1506. c.Transparency = 0
  1507. end
  1508. end
  1509. RootPart.Velocity = VT(0,0,0)
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517.  
  1518. function Spitter()
  1519. ATTACK = true
  1520. Rooted = true
  1521. local GYRO = IT("BodyGyro",RootPart)
  1522. GYRO.D = 20
  1523. GYRO.P = 4000
  1524. GYRO.MaxTorque = VT(40000,40000,40000)
  1525. local POSITION = IT("BodyPosition",RootPart)
  1526. POSITION.Position = RootPart.Position+VT(0,2,0)
  1527. POSITION.D = 450
  1528. POSITION.P = 40000
  1529. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1530. local FIRE = Particles("FistFire",RightArm,true)
  1531. CreateSound(CHARGE,RightArm,6,0.8,false)
  1532. coroutine.resume(coroutine.create(function()
  1533. repeat
  1534. Swait()
  1535. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1536. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. until ATTACK == false
  1543. FIRE.LockedToPart = false
  1544. FIRE.Enabled = false
  1545. Debris:AddItem(FIRE,5)
  1546. GYRO:remove()
  1547. POSITION:remove()
  1548. end))
  1549. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1550. MakeForm(FIREBALL,"Ball")
  1551. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1552. local CORE = IT("Attachment",FIREBALL)
  1553. local FIRES = Particles("FireballFire1",CORE,true)
  1554. FIRES.Size = NumberSequence.new(0)
  1555. FIRES.LockedToPart = true
  1556. local LOOP = 0
  1557. repeat
  1558. Swait()
  1559. LOOP = LOOP + 1
  1560. if LOOP == 20 then
  1561. LOOP = 0
  1562. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1563. end
  1564. if FIREBALL.Size.X < 20 then
  1565. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1566. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1567. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1568. end
  1569. FIRES.Enabled = true
  1570. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1571. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1572. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1573. coroutine.resume(coroutine.create(function()
  1574. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1575. local RANGE = 75
  1576. local FLAME = Particles("Field",CORE,true)
  1577. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1578. FLAME.Size = NumberSequence.new(0,25)
  1579. for i = 1, 600 do
  1580. LOOP = LOOP + 1
  1581. if LOOP == 20 then
  1582. LOOP = 0
  1583. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1584. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1585. end
  1586. Swait()
  1587. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1588. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1589. if HIT then
  1590. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1591. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1592. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1593. for i = 1, 3 do
  1594. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1595. end
  1596. for i = 1, 3 do
  1597. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1598. end
  1599. Particles("ExplosionFire1",FIREBALL,1200)
  1600. for i = 1, 15 do
  1601. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. end
  1603. break
  1604. end
  1605. end
  1606. FLAME.Enabled = false
  1607. FIRES.Enabled = false
  1608. for i = 1, 10 do
  1609. Swait()
  1610. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1611. end
  1612. Debris:AddItem(FIREBALL,5)
  1613. end))
  1614. wait(0.5)
  1615. ATTACK = false
  1616. Rooted = false
  1617. end
  1618.  
  1619. function Devastor()
  1620. ATTACK = true
  1621. Rooted = true
  1622. local POSITION = IT("BodyPosition",RootPart)
  1623. POSITION.Position = RootPart.Position+VT(0,2,0)
  1624. POSITION.D = 450
  1625. POSITION.P = 40000
  1626. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1627. local FIRE = Particles("FistFire",RightArm,true)
  1628. local FIRE2 = Particles("FistFire",LeftArm,true)
  1629. CreateSound(CHARGE,Torso,6,1,false)
  1630. local NEWANIM = false
  1631. coroutine.resume(coroutine.create(function()
  1632. repeat
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1640. until ATTACK == false or NEWANIM == true
  1641. if NEWANIM == true then
  1642. local GYRO = IT("BodyGyro",RootPart)
  1643. GYRO.D = 20
  1644. GYRO.P = 4000
  1645. GYRO.MaxTorque = VT(40000,40000,40000)
  1646. repeat
  1647. Swait()
  1648. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1649. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. until ATTACK == false
  1656. GYRO:remove()
  1657. end
  1658. POSITION:remove()
  1659. FIRE.LockedToPart = false
  1660. FIRE.Enabled = false
  1661. Debris:AddItem(FIRE,5)
  1662. FIRE2.LockedToPart = false
  1663. FIRE2.Enabled = false
  1664. Debris:AddItem(FIRE2,5)
  1665. end))
  1666. local FIRETABLE = {}
  1667. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1668. MakeForm(ORB,"Ball")
  1669. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1670. local A = IT("Attachment",ORB)
  1671. local FIRES = Particles("FireballFire1",A,true)
  1672. FIRES.Size = NumberSequence.new(0)
  1673. FIRES.LockedToPart = true
  1674. local LOOP = 0
  1675. for i = 1, 200 do
  1676. Swait()
  1677. LOOP = LOOP + 1
  1678. if LOOP >= 30 then
  1679. LOOP = 0
  1680. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1681. end
  1682. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1683. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1684. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1685. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1686. FIRES.Enabled = true
  1687. end
  1688. RightArm.Transparency = 1
  1689. LeftArm.Transparency = 1
  1690. FIRE.Enabled = false
  1691. FIRE2.Enabled = false
  1692. for _, c in pairs(Character:GetChildren()) do
  1693. if c:IsA("BasePart") then
  1694. local FLAME = Particles("BodyFire",c,true)
  1695. table.insert(FIRETABLE,FLAME)
  1696. end
  1697. end
  1698. CreateSound(CHARGE,Torso,6,0.5,false)
  1699. for i = 1, 200 do
  1700. Swait()
  1701. LOOP = LOOP + 1
  1702. if LOOP >= 30 then
  1703. LOOP = 0
  1704. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1705. end
  1706. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1707. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1708. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1709. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1710. FIRES.Enabled = true
  1711. end
  1712. for _, c in pairs(Character:GetChildren()) do
  1713. if c:IsA("BasePart") then
  1714. c.Transparency = 1
  1715. end
  1716. end
  1717. for i = 1, #FIRETABLE do
  1718. FIRETABLE[i].Enabled = false
  1719. Debris:AddItem(FIRETABLE[i],5)
  1720. end
  1721. for i = 1, 400 do
  1722. Swait()
  1723. LOOP = LOOP + 1
  1724. if LOOP >= 30 then
  1725. LOOP = 0
  1726. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1727. end
  1728. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1729. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1730. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1731. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1732. FIRES.Enabled = true
  1733. end
  1734. wait(0.5)
  1735. FIRES.Lifetime = NumberRange.new(2,5)
  1736. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1737. FIRES.LockedToPart = false
  1738. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1739. coroutine.resume(coroutine.create(function()
  1740. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1741. for i = 1, 1200 do
  1742. Swait()
  1743. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1744. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1745. if HIT then
  1746. break
  1747. end
  1748. end
  1749. for i = 1, 6 do
  1750. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1751. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1752. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1753. for i = 1, 3 do
  1754. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1755. end
  1756. for i = 1, 3 do
  1757. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1758. end
  1759. for i = 1, 15 do
  1760. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1761. end
  1762. wait(1)
  1763. end
  1764. FIRES.Enabled = false
  1765. for i = 1, 10 do
  1766. Swait()
  1767. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1768. end
  1769. Debris:AddItem(ORB,5)
  1770. end))
  1771. wait(1)
  1772. FullBodyRegen()
  1773. ATTACK = false
  1774. Rooted = false
  1775. end
  1776.  
  1777. --//=================================\\
  1778. --|| MISC
  1779. --\\=================================//
  1780.  
  1781. function Lock()
  1782. ATTACK = true
  1783. Rooted = true
  1784. local GYRO = IT("BodyGyro",RootPart)
  1785. GYRO.D = 50
  1786. GYRO.P = 4000
  1787. GYRO.MaxTorque = VT(40000,40000,40000)
  1788. local POSITION = IT("BodyPosition",RootPart)
  1789. POSITION.Position = RootPart.Position+VT(0,1,0)
  1790. POSITION.D = 450
  1791. POSITION.P = 40000
  1792. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1793. local FLINT = FLINTLOCK:Clone()
  1794. FLINTLOCK.Transparency = 1
  1795. FLINT.Parent = Character
  1796. local SHOT = false
  1797. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1798. coroutine.resume(coroutine.create(function()
  1799. repeat
  1800. Swait()
  1801. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. until SHOT == true
  1809. CreateSound(213603013,RightArm,4,1,false)
  1810. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1811. local Ignore = Character
  1812. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1813. local TO = Mouse.Hit.p
  1814. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1815. if AIMHIT ~= nil then
  1816. if AIMHIT.Parent ~= Character then
  1817. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1818. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1819. if HUM then
  1820. ApplyDamage(HUM,MRANDOM(70,90))
  1821. end
  1822. end
  1823. end
  1824. end
  1825. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1826. MakeForm(TRAIL,"Cyl")
  1827. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1828. TRAIL.Size = VT(0.1,DIST,0.1)
  1829. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1830. coroutine.resume(coroutine.create(function()
  1831. for i = 1, 5 do
  1832. Swait()
  1833. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1834. end
  1835. TRAIL:remove()
  1836. end))
  1837. repeat
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. until ATTACK == false
  1846. GYRO:remove()
  1847. POSITION:remove()
  1848. FLINT:remove()
  1849. FLINTLOCK.Transparency = 0
  1850. end))
  1851. wait(0.3)
  1852. SHOT = true
  1853. wait(0.5)
  1854. ATTACK = false
  1855. Rooted = false
  1856. end
  1857.  
  1858. function Jupiter()
  1859. ATTACK = true
  1860. Rooted = true
  1861. local POSITION = IT("BodyPosition",RootPart)
  1862. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1863. POSITION.D = 450
  1864. POSITION.P = 40000
  1865. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1866. coroutine.resume(coroutine.create(function()
  1867. repeat
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1875. until ATTACK == false
  1876. end))
  1877. wait(0.5)
  1878. repeat wait() until KEYHOLD == false
  1879. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1880. POSITION:remove()
  1881. RootPart.Velocity = VT(0,150,0)
  1882. ATTACK = false
  1883. Rooted = false
  1884. end
  1885.  
  1886. function Taunt()
  1887. ATTACK = true
  1888. Rooted = true
  1889. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1890. coroutine.resume(coroutine.create(function()
  1891. repeat
  1892. Swait()
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. until ATTACK == false
  1900. end))
  1901. repeat wait() until TAUNT.Playing == false
  1902. ATTACK = false
  1903. Rooted = false
  1904. end
  1905.  
  1906. --//=================================\\
  1907. --|| ASSIGN THINGS TO KEYS
  1908. --\\=================================//
  1909.  
  1910. function MouseDown(Mouse)
  1911. HOLD = true
  1912. if ATTACK == false then
  1913. end
  1914. end
  1915.  
  1916. function MouseUp(Mouse)
  1917. HOLD = false
  1918. end
  1919.  
  1920. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1921.  
  1922. function KeyDown(Key)
  1923. KEYHOLD = true
  1924. if ATTACK == false and FULLREGEN == false then
  1925. if Key == "z" then
  1926. Fireball()
  1927. end
  1928.  
  1929. if Key == "b" and FIREFIELD == false and SEARING == false then
  1930. FireField()
  1931. end
  1932.  
  1933. if Key == "c" and SEARING == false then
  1934. SearingForm()
  1935. end
  1936.  
  1937. if Key == "v" and SEARING == false then
  1938. SearingOrb()
  1939. end
  1940.  
  1941. if Key == "q" and SEARING == false then
  1942. Shroud()
  1943. end
  1944.  
  1945. if Key == "x" and SEARING == false then
  1946. Jupiter()
  1947. wait(2)
  1948. Devastor()
  1949. end
  1950.  
  1951. if Key == "e" then
  1952. Spitter()
  1953. end
  1954.  
  1955. if Key == "g" then
  1956. Lock()
  1957. end
  1958.  
  1959. if Key == "j" then
  1960. Jupiter()
  1961. end
  1962.  
  1963. if Key == "t" and SEARING == false then
  1964. Taunt()
  1965. end
  1966.  
  1967. if Key == "h" then
  1968. if POSEIDON == false then
  1969. POSEIDON = true
  1970. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1971. else
  1972. POSEIDON = false
  1973. end
  1974. end
  1975. end
  1976.  
  1977. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1978. repeat
  1979. VALUE2 = true
  1980. Swait()
  1981. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1982. until KEYHOLD == false
  1983. VALUE2 = false
  1984. end
  1985.  
  1986. if string.byte(Key) == 50 and ATTACK == false then
  1987. if Speed == 16 then
  1988. Speed = 45
  1989. elseif Speed == 45 then
  1990. Speed = 16
  1991. end
  1992. end
  1993.  
  1994. if Key == "1" then
  1995. MUSIC:Play()
  1996. CHOSENSONG = CHOSENSONG + 1
  1997. if CHOSENSONG > #SONGS then
  1998. CHOSENSONG = 1
  1999. end
  2000. end
  2001. end
  2002.  
  2003. function KeyUp(Key)
  2004. KEYHOLD = false
  2005. end
  2006.  
  2007. Mouse.Button1Down:connect(function(NEWKEY)
  2008. MouseDown(NEWKEY)
  2009. end)
  2010. Mouse.Button1Up:connect(function(NEWKEY)
  2011. MouseUp(NEWKEY)
  2012. end)
  2013. Mouse.KeyDown:connect(function(NEWKEY)
  2014. KeyDown(NEWKEY)
  2015. end)
  2016. Mouse.KeyUp:connect(function(NEWKEY)
  2017. KeyUp(NEWKEY)
  2018. end)
  2019.  
  2020. --//=================================\\
  2021. --\\=================================//
  2022.  
  2023. function unanchor()
  2024. if UNANCHOR == true then
  2025. for _, c in pairs(Character:GetChildren()) do
  2026. if c:IsA("BasePart") then
  2027. c.Anchored = false
  2028. end
  2029. end
  2030. else
  2031. for _, c in pairs(Character:GetChildren()) do
  2032. if c:IsA("BasePart") then
  2033. c.Anchored = true
  2034. end
  2035. end
  2036. end
  2037. end
  2038.  
  2039. --//=================================\\
  2040. --|| WRAP THE WHOLE SCRIPT UP
  2041. --\\=================================//
  2042.  
  2043. Humanoid.Changed:connect(function(Jump)
  2044. if Jump == "Jump" and (Disable_Jump == true) then
  2045. Humanoid.Jump = false
  2046. end
  2047. end)
  2048.  
  2049. local LOOP = 0
  2050.  
  2051. while true do
  2052. Swait()
  2053. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2054. Humanoid = IT("Humanoid",Character)
  2055. end
  2056. Effects.Parent = Character
  2057. script.Parent = WEAPONGUI
  2058. ANIMATE.Parent = nil
  2059. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2060. v:Stop();
  2061. end
  2062. SINE = SINE + CHANGE
  2063. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2064. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2065. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2066. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2067. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2068. local WALKSPEEDVALUE = 5
  2069. if SEARING == false then
  2070. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2071. if Humanoid.WalkSpeed <= 20 then
  2072. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2073. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2074. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2075. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2076. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2078. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2081. end
  2082. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2083. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2084. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2085. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. end
  2088. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2089. ANIM = "Jump"
  2090. if ATTACK == false then
  2091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. end
  2098. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2099. ANIM = "Fall"
  2100. if ATTACK == false then
  2101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. end
  2108. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2109. ANIM = "Idle"
  2110. if ATTACK == false then
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2119. ANIM = "Walk"
  2120. if ATTACK == false then
  2121. if Humanoid.WalkSpeed <= 20 then
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2128. elseif Humanoid.WalkSpeed > 20 then
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2135. end
  2136. end
  2137. end
  2138. elseif SEARING == true then
  2139. if APPLYGYRO == true then
  2140. if VALUE2 == false and DIRECTTURN == false then
  2141. if GYRO ~= nil then
  2142. GYRO.MaxTorque = VT(0,40000,0)
  2143. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2144. end
  2145. else
  2146. if GYRO ~= nil then
  2147. GYRO.MaxTorque = VT(80000,40000,80000)
  2148. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2149. end
  2150. end
  2151. end
  2152. if VALUE2 == false and ATTACK == false then
  2153. ANIM = "IdleFlight"
  2154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. elseif VALUE2 == true and ATTACK == false then
  2161. ANIM = "Flight"
  2162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2168. end
  2169. end
  2170. unanchor()
  2171. Humanoid.MaxHealth = "inf"
  2172. Humanoid.Health = "inf"
  2173. if Rooted == false then
  2174. Disable_Jump = false
  2175. Humanoid.WalkSpeed = Speed
  2176. elseif Rooted == true then
  2177. Disable_Jump = true
  2178. Humanoid.WalkSpeed = 0
  2179. end
  2180. Regen()
  2181. if Head:FindFirstChild("face") then
  2182. Head.face.Texture = "rbxassetid://608798717"
  2183. Head.face.Transparency = Head.Transparency
  2184. end
  2185. for _, c in pairs(Character:GetDescendants()) do
  2186. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2187. c:remove()
  2188. end
  2189. if c.ClassName == "ParticleEmitter" then
  2190. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2191. c:remove()
  2192. end
  2193. end
  2194. if c and c.Parent then
  2195. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2196. local ACCESSORY = c.Parent
  2197. c.Parent = Character
  2198. local REGENVALUE = IT("BoolValue",c)
  2199. REGENVALUE.Name = "IsRegening"
  2200. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2201. if c then
  2202. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2203. local WELD = weldBetween(Head,c)
  2204. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2205. else
  2206. local WELD = weldBetween(Torso,c)
  2207. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2208. end
  2209. end
  2210. ACCESSORY:remove()
  2211. end
  2212. end
  2213. end
  2214. for _, c in pairs(Character:GetChildren()) do
  2215. if SEARING == true and c:IsA("BasePart") then
  2216. c.Transparency = 1
  2217. end
  2218. end
  2219. MUSIC.Parent = Character
  2220. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2221. MUSIC.Pitch = 1
  2222. if CHOSENSONG ~= 5 then
  2223. MUSIC.Volume = 2
  2224. else
  2225. MUSIC.Volume = 4
  2226. end
  2227. MUSIC.Playing = true
  2228. if POSEIDON == true and FULLREGEN == false then
  2229. LOOP = LOOP + 1
  2230. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2231. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2232. FLOOR.CanCollide = true
  2233. Debris:AddItem(FLOOR,0.2)
  2234. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2235. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2236. FLOOR.CanCollide = true
  2237. Debris:AddItem(FLOOR,0.2)
  2238. if LOOP >= 5 then
  2239. LOOP = 0
  2240. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2241. end
  2242. end
  2243. RootJoint.Parent = RootPart
  2244. Humanoid.DisplayDistanceType = "None"
  2245. Humanoid.Name = "Searing Emperor"
  2246. end
  2247.  
  2248. --//=================================\\
  2249. --\\=================================//
  2250.  
  2251.  
  2252.  
  2253.  
  2254.  
  2255. --//====================================================\\--
  2256. --|| END OF SCRIPT
  2257. --\\====================================================//--
  2258. end))
  2259. ParticleEmitter1.Name = "Regen"
  2260. ParticleEmitter1.Parent = LocalScript0
  2261. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2262. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2263. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2264. ParticleEmitter1.Enabled = false
  2265. ParticleEmitter1.LightEmission = 0.89999997615814
  2266. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2267. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2268. ParticleEmitter1.ZOffset = 1
  2269. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2270. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2271. ParticleEmitter1.Drag = 3
  2272. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2273. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2274. ParticleEmitter1.Rate = 300
  2275. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2276. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2277. ParticleEmitter1.VelocitySpread = 360
  2278. ParticleEmitter2.Name = "Regen2"
  2279. ParticleEmitter2.Parent = LocalScript0
  2280. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2281. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2282. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2283. ParticleEmitter2.Enabled = false
  2284. ParticleEmitter2.LightEmission = 0.89999997615814
  2285. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2286. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2287. ParticleEmitter2.ZOffset = 1
  2288. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2289. ParticleEmitter2.Drag = 5
  2290. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2291. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2292. ParticleEmitter2.Rate = 70
  2293. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2294. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2295. ParticleEmitter2.VelocitySpread = 360
  2296. BillboardGui3.Name = "NameGui"
  2297. BillboardGui3.Parent = LocalScript0
  2298. BillboardGui3.Enabled = false
  2299. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2300. BillboardGui3.AlwaysOnTop = true
  2301. BillboardGui3.MaxDistance = 70
  2302. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2303. TextLabel4.Name = "PlayerName"
  2304. TextLabel4.Parent = BillboardGui3
  2305. TextLabel4.Transparency = 1
  2306. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2307. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2308. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2309. TextLabel4.BackgroundTransparency = 1
  2310. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2311. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2312. TextLabel4.BorderSizePixel = 0
  2313. TextLabel4.Font = Enum.Font.Antique
  2314. TextLabel4.FontSize = Enum.FontSize.Size14
  2315. TextLabel4.Text = "Shackluster"
  2316. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2317. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2318. TextLabel4.TextScaled = true
  2319. TextLabel4.TextSize = 14
  2320. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2321. TextLabel4.TextStrokeTransparency = 0
  2322. TextLabel4.TextWrap = true
  2323. TextLabel4.TextWrapped = true
  2324. TextLabel5.Name = "Title"
  2325. TextLabel5.Parent = BillboardGui3
  2326. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2327. TextLabel5.Transparency = 1
  2328. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2329. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2330. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2331. TextLabel5.BackgroundTransparency = 1
  2332. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2333. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2334. TextLabel5.BorderSizePixel = 0
  2335. TextLabel5.Font = Enum.Font.Antique
  2336. TextLabel5.FontSize = Enum.FontSize.Size14
  2337. TextLabel5.Text = "The Searing Emperor"
  2338. TextLabel5.TextColor = BrickColor.new("Alder")
  2339. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2340. TextLabel5.TextScaled = true
  2341. TextLabel5.TextSize = 14
  2342. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2343. TextLabel5.TextStrokeTransparency = 0
  2344. TextLabel5.TextWrap = true
  2345. TextLabel5.TextWrapped = true
  2346. ParticleEmitter6.Name = "FistFire"
  2347. ParticleEmitter6.Parent = LocalScript0
  2348. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2349. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2350. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2351. ParticleEmitter6.Enabled = false
  2352. ParticleEmitter6.LightEmission = 0.89999997615814
  2353. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2354. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2355. ParticleEmitter6.ZOffset = 1
  2356. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2357. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2358. ParticleEmitter6.Drag = 1
  2359. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2360. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2361. ParticleEmitter6.LockedToPart = true
  2362. ParticleEmitter6.Rate = 300
  2363. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2364. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2365. ParticleEmitter6.VelocitySpread = 45
  2366. LocalScript7.Name = "CamShake"
  2367. LocalScript7.Parent = LocalScript0
  2368. table.insert(cors,sandbox(LocalScript7,function()
  2369. wait()
  2370. VT = Vector3.new
  2371. MRANDOM = math.random
  2372. local A = nil
  2373. local B = nil
  2374. local C = nil
  2375. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2376. for _, c in pairs(script:GetChildren()) do
  2377. if c.Name == "Timer" then
  2378. A = c.Value
  2379. elseif c.Name == "Shake" then
  2380. B = c.Value*5
  2381. elseif c.Name == "DoesFade" then
  2382. C = c.Value
  2383. end
  2384. end
  2385. local TIMER = A or 35
  2386. local SHAKE = B or 5
  2387. local FADE = C or true
  2388. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2389. if FADE == true then
  2390. local FADER = SHAKE/TIMER
  2391. for i = 1, TIMER do
  2392. wait()
  2393. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2394. end
  2395. HUMANOID.CameraOffset = VT(0,0,0)
  2396. else
  2397. for i = 1, TIMER do
  2398. wait()
  2399. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2400. end
  2401. HUMANOID.CameraOffset = VT(0,0,0)
  2402. end
  2403. end
  2404. script:remove()
  2405. end))
  2406. LocalScript7.Disabled = true
  2407. NumberValue8.Name = "Timer"
  2408. NumberValue8.Parent = LocalScript7
  2409. NumberValue8.Value = 35
  2410. NumberValue9.Name = "Shake"
  2411. NumberValue9.Parent = LocalScript7
  2412. NumberValue9.Value = 5
  2413. BoolValue10.Name = "DoesFade"
  2414. BoolValue10.Parent = LocalScript7
  2415. ParticleEmitter11.Name = "FireballFire2"
  2416. ParticleEmitter11.Parent = LocalScript0
  2417. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2418. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2419. ParticleEmitter11.Enabled = false
  2420. ParticleEmitter11.LightEmission = 0.89999997615814
  2421. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2422. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2423. ParticleEmitter11.ZOffset = 2
  2424. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2425. ParticleEmitter11.Drag = 1
  2426. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2427. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2428. ParticleEmitter11.Rate = 9999
  2429. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2430. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2431. ParticleEmitter11.VelocitySpread = 360
  2432. ParticleEmitter12.Name = "ExplosionFire2"
  2433. ParticleEmitter12.Parent = LocalScript0
  2434. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2435. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2436. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2437. ParticleEmitter12.Enabled = false
  2438. ParticleEmitter12.LightEmission = 0.89999997615814
  2439. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2440. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2441. ParticleEmitter12.ZOffset = 1
  2442. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2443. ParticleEmitter12.Drag = 8
  2444. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2445. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2446. ParticleEmitter12.Rate = 300
  2447. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2448. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2449. ParticleEmitter12.VelocitySpread = 360
  2450. ParticleEmitter13.Name = "Field"
  2451. ParticleEmitter13.Parent = LocalScript0
  2452. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2453. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2454. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2455. ParticleEmitter13.Enabled = false
  2456. ParticleEmitter13.LightEmission = 0.89999997615814
  2457. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2458. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2459. ParticleEmitter13.ZOffset = 1
  2460. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2461. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2462. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2463. ParticleEmitter13.Rate = 999
  2464. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2465. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2466. ParticleEmitter13.VelocitySpread = 360
  2467. ParticleEmitter14.Name = "BodyFire"
  2468. ParticleEmitter14.Parent = LocalScript0
  2469. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2470. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2471. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2472. ParticleEmitter14.Enabled = false
  2473. ParticleEmitter14.LightEmission = 0.89999997615814
  2474. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2475. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2476. ParticleEmitter14.ZOffset = 1
  2477. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2478. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2479. ParticleEmitter14.Drag = 3
  2480. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2481. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2482. ParticleEmitter14.Rate = 300
  2483. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2484. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2485. ParticleEmitter14.VelocitySpread = 360
  2486. ParticleEmitter15.Name = "WingFire1"
  2487. ParticleEmitter15.Parent = LocalScript0
  2488. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2489. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2490. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2491. ParticleEmitter15.Enabled = false
  2492. ParticleEmitter15.LightEmission = 0.89999997615814
  2493. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2494. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2495. ParticleEmitter15.ZOffset = 1
  2496. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2497. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2498. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2499. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2500. ParticleEmitter15.LockedToPart = true
  2501. ParticleEmitter15.Rate = 300
  2502. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2503. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2504. ParticleEmitter15.VelocitySpread = 15
  2505. ParticleEmitter16.Name = "WingFire2"
  2506. ParticleEmitter16.Parent = LocalScript0
  2507. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2508. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2509. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2510. ParticleEmitter16.Enabled = false
  2511. ParticleEmitter16.LightEmission = 0.89999997615814
  2512. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2513. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2514. ParticleEmitter16.ZOffset = 1
  2515. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2516. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2517. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2518. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2519. ParticleEmitter16.LockedToPart = true
  2520. ParticleEmitter16.Rate = 300
  2521. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2522. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2523. ParticleEmitter16.VelocitySpread = 15
  2524. ParticleEmitter17.Name = "ExplosionFire1"
  2525. ParticleEmitter17.Parent = LocalScript0
  2526. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2527. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2528. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2529. ParticleEmitter17.Enabled = false
  2530. ParticleEmitter17.LightEmission = 0.89999997615814
  2531. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2532. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2533. ParticleEmitter17.ZOffset = 1
  2534. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2535. ParticleEmitter17.Drag = 5
  2536. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2537. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2538. ParticleEmitter17.Rate = 300
  2539. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2540. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2541. ParticleEmitter17.VelocitySpread = 360
  2542. ParticleEmitter18.Name = "FireballFire1"
  2543. ParticleEmitter18.Parent = LocalScript0
  2544. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2545. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2546. ParticleEmitter18.Enabled = false
  2547. ParticleEmitter18.LightEmission = 0.89999997615814
  2548. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2549. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2550. ParticleEmitter18.ZOffset = 1
  2551. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2552. ParticleEmitter18.Drag = 1
  2553. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2554. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2555. ParticleEmitter18.Rate = 9999
  2556. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2557. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2558. ParticleEmitter18.VelocitySpread = 360
  2559. ParticleEmitter19.Name = "FireballFire3"
  2560. ParticleEmitter19.Parent = LocalScript0
  2561. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2562. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2563. ParticleEmitter19.Enabled = false
  2564. ParticleEmitter19.LightEmission = 0.89999997615814
  2565. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2566. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2567. ParticleEmitter19.ZOffset = 1
  2568. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2569. ParticleEmitter19.Drag = 1
  2570. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2571. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2572. ParticleEmitter19.Rate = 9999
  2573. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2574. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2575. ParticleEmitter19.VelocitySpread = 360
  2576. ParticleEmitter20.Name = "DebrisFire"
  2577. ParticleEmitter20.Parent = LocalScript0
  2578. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2579. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2580. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2581. ParticleEmitter20.Enabled = false
  2582. ParticleEmitter20.LightEmission = 0.89999997615814
  2583. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2584. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2585. ParticleEmitter20.ZOffset = 1
  2586. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2587. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2588. ParticleEmitter20.Drag = 3
  2589. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2590. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2591. ParticleEmitter20.Rate = 300
  2592. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2593. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2594. ParticleEmitter20.VelocitySpread = 360
  2595. Part21.Name = "Pauldrons"
  2596. Part21.Parent = LocalScript0
  2597. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2598. Part21.Orientation = Vector3.new(0, 180, 0)
  2599. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2600. Part21.Rotation = Vector3.new(-180, 0, -180)
  2601. Part21.Transparency = 1
  2602. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2603. Part21.Anchored = true
  2604. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2605. Part21.CanCollide = false
  2606. Part21.Locked = true
  2607. Part21.TopSurface = Enum.SurfaceType.Smooth
  2608. Part21.FormFactor = Enum.FormFactor.Custom
  2609. Part21.formFactor = Enum.FormFactor.Custom
  2610. SpecialMesh22.Parent = Part21
  2611. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2612. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2613. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2614. Folder23.Name = "Package"
  2615. Folder23.Parent = LocalScript0
  2616. CharacterMesh24.Parent = Folder23
  2617. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2618. CharacterMesh24.MeshId = 27111894
  2619. CharacterMesh25.Parent = Folder23
  2620. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2621. CharacterMesh25.MeshId = 27111857
  2622. CharacterMesh26.Parent = Folder23
  2623. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2624. CharacterMesh26.MeshId = 27111882
  2625. CharacterMesh27.Name = "Superhero Left Arm"
  2626. CharacterMesh27.Parent = Folder23
  2627. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2628. CharacterMesh27.MeshId = 32328397
  2629. CharacterMesh28.Name = "Superhero Right Arm"
  2630. CharacterMesh28.Parent = Folder23
  2631. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2632. CharacterMesh28.MeshId = 32328563
  2633. Part29.Name = "Flintlock"
  2634. Part29.Parent = LocalScript0
  2635. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2636. Part29.Orientation = Vector3.new(0, 0, 180)
  2637. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2638. Part29.Rotation = Vector3.new(0, 0, -180)
  2639. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2640. Part29.Size = Vector3.new(1, 2, 1)
  2641. Part29.Anchored = true
  2642. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2643. Part29.BrickColor = BrickColor.new("Black")
  2644. Part29.CanCollide = false
  2645. Part29.Locked = true
  2646. Part29.TopSurface = Enum.SurfaceType.Smooth
  2647. Part29.brickColor = BrickColor.new("Black")
  2648. Part29.FormFactor = Enum.FormFactor.Plate
  2649. Part29.formFactor = Enum.FormFactor.Plate
  2650. SpecialMesh30.Parent = Part29
  2651. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2652. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2653. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2654. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2655. for i,v in pairs(mas:GetChildren()) do
  2656. v.Parent = workspace
  2657. pcall(function() v:MakeJoints() end)
  2658. end
  2659. mas:Destroy()
  2660. for i,v in pairs(cors) do
  2661. spawn(function()
  2662. pcall(v)
  2663. end)
  2664. end
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