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- --- Good Ending ---
- function Good_Ending(Good)
- EndEvent:FireAllClients(Good)
- for i, player in pairs(game.Players:GetPlayers()) do
- local AddWins = 1
- player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins
- end
- end
- --- Bad Ending ---
- function Bad_Ending(Bad)
- EndEvent:FireAllClients(Bad)
- for i, player in pairs(game.Players:GetPlayers()) do
- local AddWins = 1
- player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + AddWins
- end
- end
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