skylershults

the flash edit it first :P

Aug 3rd, 2016
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  1. --[[
  2. ______ __ __ ____ __ ______
  3. / _/ _/ / \/ \ / __/___ __ _______/ /_ / / /
  4. / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // /
  5. / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // /
  6. / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // /
  7. /__/__/ /__/__/
  8.  
  9. --]]
  10.  
  11. wait()
  12. Player = game.Players.XxrockatackxX
  13. Object = Player.Character.HumanoidRootPart
  14. Arm1 = Player.Character["Right Arm"]
  15. PreviousA1 = Arm1.CFrame.p
  16. Arm2 = Player.Character["Left Arm"]
  17. PreviousA2 = Arm2.CFrame.p
  18.  
  19. Leg1 = Player.Character["Right Leg"]
  20. PreviousL1 = Leg1.CFrame.p
  21. Leg2 = Player.Character["Left Leg"]
  22. PreviousL2 = Leg2.CFrame.p
  23.  
  24. Run = game["Run Service"]
  25.  
  26. PreviousP = Object.CFrame.p
  27. Running = false
  28. Phase = false
  29. PhaseActive = false
  30. Morph = false
  31. MorphActive = false
  32. Tornado = false
  33. TornadoRadius = 50
  34. TornadoActive = false
  35. Portal = false
  36. PortalEnd = false
  37. MaxZ = 15
  38. MinZ = -15
  39. LightMaxX = 3
  40. LightMinX = 1
  41. LightMaxX2 = -1
  42. LightMinX2 = -3
  43. LightMaxY = 3
  44. LightMinY = -1
  45. Rotation = 0
  46. Length = 10
  47. Color = BrickColor.Yellow()
  48. PColor = Color3.new(255,255,0)
  49. PrevPoint1 = nil
  50. PrevPoint2 = nil
  51. PrevPoint3 = nil
  52. PrevPoint4 = nil
  53. PrevPoint5 = nil
  54. PrevPoint6 = nil
  55. PrevPoint7 = nil
  56. PrevPoint8 = nil
  57. PrevPoint9 = nil
  58. PrevPoint10 = nil
  59. PrevPoint11 = nil
  60. PrevPoint12 = nil
  61. angle = 0
  62. Mouse = Player:GetMouse()
  63. Player.Character.Humanoid.WalkSpeed = 100
  64.  
  65. Nil = function()
  66. PrevPoint1 = "Empty"
  67. PrevPoint2 = "Empty"
  68. PrevPoint3 = "Empty"
  69. PrevPoint4 = "Empty"
  70. PrevPoint5 = "Empty"
  71. PrevPoint6 = "Empty"
  72. PrevPoint7 = "Empty"
  73. PrevPoint8 = "Empty"
  74. PrevPoint9 = "Empty"
  75. PrevPoint10 = "Empty"
  76. PrevPoint11 = "Empty"
  77. PrevPoint12 = "Empty"
  78. end
  79.  
  80. local Lightning = coroutine.wrap(function()
  81. while wait() do
  82. if Portal == false then
  83. angle = angle + 0.6
  84. local Model = Instance.new("Model",workspace)
  85. Model.Name = "Lightning"
  86. local Point1 = Instance.new("Part",Model)
  87. Point1.Transparency = 1
  88. Point1.Size = Vector3.new(0.2,0.2,0.2)
  89. Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
  90. Point1.Anchored = true
  91. Point1.CanCollide = false
  92. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  93.  
  94. local Point2 = Instance.new("Part",Model)
  95. Point2.Transparency = 1
  96. Point2.Size = Vector3.new(0.2,0.2,0.2)
  97. Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
  98. Point2.Anchored = true
  99. Point2.CanCollide = false
  100. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  101.  
  102. local Point3 = Instance.new("Part",Model)
  103. Point3.Transparency = 1
  104. Point3.Size = Vector3.new(0.2,0.2,0.2)
  105. Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
  106. Point3.Anchored = true
  107. Point3.CanCollide = false
  108. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  109.  
  110. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  111. local Light = Instance.new("Part",Model)
  112. local PointLight = Instance.new("PointLight",Light)
  113. PointLight.Range = 5
  114. PointLight.Color = PColor
  115. Light.Transparency = 0.5
  116. Light.BrickColor = Color
  117. Light.Material = "Neon"
  118. Light.Size = Vector3.new(0.25,0.25,distance)
  119. Light.Anchored = true
  120. Light.CanCollide = false
  121. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  122.  
  123. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  124. local Light = Instance.new("Part",Model)
  125. local PointLight = Instance.new("PointLight",Light)
  126. PointLight.Range = 5
  127. PointLight.Color = PColor
  128. Light.Transparency = 0.5
  129. Light.BrickColor = Color
  130. Light.Material = "Neon"
  131. Light.Size = Vector3.new(0.25,0.25,distance2)
  132. Light.Anchored = true
  133. Light.CanCollide = false
  134. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  135.  
  136. local Point1 = Instance.new("Part",Model)
  137. Point1.Transparency = 1
  138. Point1.Size = Vector3.new(0.2,0.2,0.2)
  139. Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
  140. Point1.Anchored = true
  141. Point1.CanCollide = false
  142. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  143.  
  144. local Point2 = Instance.new("Part",Model)
  145. Point2.Transparency = 1
  146. Point2.Size = Vector3.new(0.2,0.2,0.2)
  147. Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
  148. Point2.Anchored = true
  149. Point2.CanCollide = false
  150. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  151.  
  152. local Point3 = Instance.new("Part",Model)
  153. Point3.Transparency = 1
  154. Point3.Size = Vector3.new(0.2,0.2,0.2)
  155. Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
  156. Point3.Anchored = true
  157. Point3.CanCollide = false
  158. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  159.  
  160. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  161. local Light = Instance.new("Part",Model)
  162. local PointLight = Instance.new("PointLight",Light)
  163. PointLight.Range = 5
  164. PointLight.Color = PColor
  165. Light.Transparency = 0.5
  166. Light.BrickColor = Color
  167. Light.Material = "Neon"
  168. Light.Size = Vector3.new(0.25,0.25,distance)
  169. Light.Anchored = true
  170. Light.CanCollide = false
  171. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  172.  
  173. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  174. local Light = Instance.new("Part",Model)
  175. local PointLight = Instance.new("PointLight",Light)
  176. PointLight.Range = 5
  177. PointLight.Color = PColor
  178. Light.Transparency = 0.5
  179. Light.BrickColor = Color
  180. Light.Material = "Neon"
  181. Light.Size = Vector3.new(0.3,0.3,distance2)
  182. Light.Anchored = true
  183. Light.CanCollide = false
  184. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  185.  
  186. local Point1 = Instance.new("Part",Model)
  187. Point1.Transparency = 1
  188. Point1.Size = Vector3.new(0.2,0.2,0.2)
  189. Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  190. Point1.Anchored = true
  191. Point1.CanCollide = false
  192. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  193.  
  194. local Point2 = Instance.new("Part",Model)
  195. Point2.Transparency = 1
  196. Point2.Size = Vector3.new(0.2,0.2,0.2)
  197. Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  198. Point2.Anchored = true
  199. Point2.CanCollide = false
  200. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  201.  
  202. local Point3 = Instance.new("Part",Model)
  203. Point3.Transparency = 1
  204. Point3.Size = Vector3.new(0.2,0.2,0.2)
  205. Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  206. Point3.Anchored = true
  207. Point3.CanCollide = false
  208. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  209.  
  210. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  211. local Light = Instance.new("Part",Model)
  212. local PointLight = Instance.new("PointLight",Light)
  213. PointLight.Range = 5
  214. PointLight.Color = PColor
  215. Light.Transparency = 0.5
  216. Light.BrickColor = Color
  217. Light.Material = "Neon"
  218. Light.Size = Vector3.new(0.25,0.25,distance)
  219. Light.Anchored = true
  220. Light.CanCollide = false
  221. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  222.  
  223. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  224. local Light = Instance.new("Part",Model)
  225. local PointLight = Instance.new("PointLight",Light)
  226. PointLight.Range = 5
  227. PointLight.Color = PColor
  228. Light.Transparency = 0.5
  229. Light.BrickColor = Color
  230. Light.Material = "Neon"
  231. Light.Size = Vector3.new(0.25,0.25,distance2)
  232. Light.Anchored = true
  233. Light.CanCollide = false
  234. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  235.  
  236. local Point1 = Instance.new("Part",Model)
  237. Point1.Transparency = 1
  238. Point1.Size = Vector3.new(0.2,0.2,0.2)
  239. Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  240. Point1.Anchored = true
  241. Point1.CanCollide = false
  242. Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  243.  
  244. local Point2 = Instance.new("Part",Model)
  245. Point2.Transparency = 1
  246. Point2.Size = Vector3.new(0.2,0.2,0.2)
  247. Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  248. Point2.Anchored = true
  249. Point2.CanCollide = false
  250. Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  251.  
  252. local Point3 = Instance.new("Part",Model)
  253. Point3.Transparency = 1
  254. Point3.Size = Vector3.new(0.2,0.2,0.2)
  255. Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  256. Point3.Anchored = true
  257. Point3.CanCollide = false
  258. Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  259.  
  260. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  261. local Light = Instance.new("Part",Model)
  262. local PointLight = Instance.new("PointLight",Light)
  263. PointLight.Range = 5
  264. PointLight.Color = PColor
  265. Light.Transparency = 0.5
  266. Light.BrickColor = Color
  267. Light.Material = "Neon"
  268. Light.Size = Vector3.new(0.25,0.25,distance)
  269. Light.Anchored = true
  270. Light.CanCollide = false
  271. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  272.  
  273. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  274. local Light = Instance.new("Part",Model)
  275. local PointLight = Instance.new("PointLight",Light)
  276. PointLight.Range = 5
  277. PointLight.Color = PColor
  278. Light.Transparency = 0.5
  279. Light.BrickColor = Color
  280. Light.Material = "Neon"
  281. Light.Size = Vector3.new(0.25,0.25,distance2)
  282. Light.Anchored = true
  283. Light.CanCollide = false
  284. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  285.  
  286. local Children = Model:GetChildren()
  287. wait(0.1)
  288. for i = 1,#Children do
  289. if Children[i]:IsA("Part") then
  290. Children[i].Transparency = 1
  291. end
  292. game.Debris:AddItem(Children[i],0)
  293. end
  294.  
  295. end
  296. end
  297. end)
  298. Lightning()
  299.  
  300. TornadoFunction = function()
  301. local TornadoModel = Instance.new("Model",workspace)
  302. local Center = Instance.new("Part",TornadoModel)
  303. Center.Anchored = true
  304. Center.CanCollide = false
  305. Center.Transparency = 1
  306. Center.Size = Vector3.new(2,2,2)
  307. Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)
  308. local Death = Instance.new("Part",TornadoModel)
  309. Death.Anchored = true
  310. Death.CanCollide = false
  311. Death.Transparency = 1
  312. Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
  313. Death.CFrame = Center.CFrame
  314. Death.Touched:connect(function(Touch)
  315. if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
  316. Touch.Parent.Humanoid.Health = 0
  317. end
  318. end)
  319. local TornadoFunc = function()
  320. local Tornanimation = coroutine.wrap(function()
  321. while Run.Stepped:wait() do
  322. if Tornado == false then Death:Destroy() break end
  323. angle = angle + 0.1
  324. Object.Anchored = false
  325. Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
  326. Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
  327. end
  328. end)
  329. Tornanimation()
  330. end
  331. TornadoFunc()
  332. end
  333.  
  334. PhaseFunction = function()
  335. local Phase = coroutine.wrap(function()
  336. while wait() do
  337. if Phase == false then break end
  338. if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
  339. Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
  340. end
  341. end
  342. end)
  343. Phase()
  344. end
  345.  
  346.  
  347. PortalFunction = function()
  348. local PortalBlock = Instance.new("Part",workspace)
  349. PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
  350. PortalBlock.Transparency = 1
  351. PortalBlock.Anchored = true
  352. PortalBlock.CanCollide = false
  353. PortalBlock.Size = Vector3.new(20,20,0.2)
  354. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  355. local Gui = Instance.new("SurfaceGui",PortalBlock)
  356. local Img = Instance.new("ImageLabel",Gui)
  357. Img.Size = UDim2.new(2,0,2,0)
  358. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  359. Img.Transparency = 1
  360. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  361. local Gui = Instance.new("SurfaceGui",PortalBlock)
  362. Gui.Face = "Back"
  363. local Img = Instance.new("ImageLabel",Gui)
  364. Img.Size = UDim2.new(2,0,2,0)
  365. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  366. Img.Transparency = 1
  367. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  368. Object.CFrame = PortalBlock.CFrame
  369. local Face = Object.Parent.Head.face.Texture
  370. local ObjectC = Object.Parent:GetChildren()
  371. for i = 1,#ObjectC do
  372. if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  373. ObjectC[i].Transparency = 1
  374. elseif ObjectC[i]:IsA("Hat") then
  375. ObjectC[i].Handle.Transparency = 1
  376. end
  377. if ObjectC[i].Name == "Head" then
  378. ObjectC[i].face.Texture = ""
  379. end
  380. end
  381.  
  382. local PortalR = coroutine.wrap(function()
  383. wait(0.1)
  384. Portal = true
  385. PortalEnd = true
  386. while wait(0.001) do
  387. if Portal == false then
  388. break
  389. end
  390. Nil()
  391. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
  392. wait(0.01)
  393. end
  394. PortalBlock:Destroy()
  395. for i = 1,#ObjectC do
  396. if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  397. ObjectC[i].Transparency = 0
  398. elseif ObjectC[i]:IsA("Hat") then
  399. ObjectC[i].Handle.Transparency = 0
  400. end
  401. if ObjectC[i].Name == "Head" then
  402. ObjectC[i].face.Texture = Face
  403. end
  404. end
  405. game.Players.LocalPlayer.Character.Part.Transparency = 1
  406. local PortalBlock = Instance.new("Part",workspace)
  407. PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
  408. PortalBlock.Transparency = 1
  409. PortalBlock.Anchored = true
  410. PortalBlock.CanCollide = false
  411. PortalBlock.Size = Vector3.new(20,20,0.2)
  412. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  413. local Gui = Instance.new("SurfaceGui",PortalBlock)
  414. local Img = Instance.new("ImageLabel",Gui)
  415. Img.Size = UDim2.new(2,0,2,0)
  416. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  417. Img.Transparency = 1
  418. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  419. local Gui = Instance.new("SurfaceGui",PortalBlock)
  420. Gui.Face = "Back"
  421. local Img = Instance.new("ImageLabel",Gui)
  422. Img.Size = UDim2.new(2,0,2,0)
  423. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  424. Img.Transparency = 1
  425. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  426. Object.CFrame = PortalBlock.CFrame
  427. PreviousA1 = Arm1.CFrame.p
  428. PreviousA2 = Arm2.CFrame.p
  429. PreviousL1 = Leg1.CFrame.p
  430. PreviousL2 = Leg2.CFrame.p
  431. PreviousP = Object.CFrame.p
  432. PortalEnd = false
  433. wait(2)
  434. PortalBlock:Destroy()
  435. end)
  436. PortalR()
  437. end
  438.  
  439. MorphFunction = function()
  440. local MaxX = 100
  441. local MinX = -100
  442. local MaxY = 100
  443. local MinY = -100
  444. local MaxZ = 100
  445. local MinZ = -100
  446. local Morph = coroutine.wrap(function()
  447. while Run.Stepped:wait(0.1) do
  448. if Morph == false then break end
  449. local Model = Instance.new("Model",workspace)
  450. if Player.Character:FindFirstChild("Shirt") then
  451. local Shirt = Player.Character.Shirt:Clone()
  452. Shirt.Parent = Model
  453. end
  454. if Player.Character:FindFirstChild("Pants") then
  455. local Pants = Player.Character.Pants:Clone()
  456. Pants.Parent = Model
  457. end
  458. local Humanoid = Instance.new("Humanoid",Model)
  459. local LeftArm = Player.Character["Left Arm"]:Clone()
  460. LeftArm.Parent = Model
  461. LeftArm.Transparency = 0.4
  462. LeftArm.Anchored = true
  463. LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  464. local RightArm = Player.Character["Right Arm"]:Clone()
  465. RightArm.Parent = Model
  466. RightArm.Transparency = 0.4
  467. RightArm.Anchored = true
  468. RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  469. local LeftLeg = Player.Character["Left Leg"]:Clone()
  470. LeftLeg.Parent = Model
  471. LeftLeg.Transparency = 0.4
  472. LeftLeg.Anchored = true
  473. LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  474. local RightLeg = Player.Character["Right Leg"]:Clone()
  475. RightLeg.Parent = Model
  476. RightLeg.Transparency = 0.4
  477. RightLeg.Anchored = true
  478. RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  479. local Children = Model:GetChildren()
  480. wait(0.01)
  481. for i = 1,#Children do
  482. if Children[i]:IsA("Part") then
  483. Children[i].Transparency = 1
  484. end
  485. game.Debris:AddItem(Children[i],0)
  486. end
  487. end
  488. end)
  489. Morph()
  490. end
  491.  
  492. local Guis = coroutine.wrap(function()
  493. local Gui = Instance.new("ScreenGui",Player.PlayerGui)
  494. local TextBox = Instance.new("TextBox",Gui)
  495. TextBox.Text = "Speed"
  496. TextBox.BackgroundColor3 = Color3.new(255,255,255)
  497. TextBox.BorderColor3 = Color3.new(0,0,0)
  498. TextBox.Size = UDim2.new(0,200,0,25)
  499. TextBox.Position = UDim2.new(0,10,0.5,-12.5)
  500. TextBox.FocusLost:connect(function(EnterPressed)
  501. if EnterPressed then
  502. Player.Character.Humanoid.WalkSpeed = TextBox.Text
  503. end
  504. end)
  505. local Flash = Instance.new("TextButton",Gui)
  506. Flash.BackgroundColor3 = Color3.new(255,255,255)
  507. Flash.BorderColor3 = Color3.new(0,0,0)
  508. Flash.Size = UDim2.new(0,200,0,25)
  509. Flash.Position = UDim2.new(0,10,0.5,22.5)
  510. Flash.Text = "The Flash"
  511. Flash.MouseButton1Click:connect(function()
  512. Color = BrickColor.Yellow()
  513. PColor = Color3.new(255,255,0)
  514. end)
  515. local RFlash = Instance.new("TextButton",Gui)
  516. RFlash.BackgroundColor3 = Color3.new(255,255,255)
  517. RFlash.BorderColor3 = Color3.new(0,0,0)
  518. RFlash.Size = UDim2.new(0,200,0,25)
  519. RFlash.Position = UDim2.new(0,10,0.5,57.5)
  520. RFlash.Text = "The Reverse Flash"
  521. RFlash.MouseButton1Click:connect(function()
  522. Color = BrickColor.new("Really red")
  523. PColor = Color3.new(255,0,0)
  524. end)
  525. local Zoom = Instance.new("TextButton",Gui)
  526. Zoom.BackgroundColor3 = Color3.new(255,255,255)
  527. Zoom.BorderColor3 = Color3.new(0,0,0)
  528. Zoom.Size = UDim2.new(0,200,0,25)
  529. Zoom.Position = UDim2.new(0,10,0.5,92.5)
  530. Zoom.Text = "Zoom"
  531. Zoom.MouseButton1Click:connect(function()
  532. Color = BrickColor.new("Cyan")
  533. PColor = Color3.new(0,170,255)
  534. end)
  535. local Radius = Instance.new("TextBox",Gui)
  536. Radius.Text = "Tornado Radius"
  537. Radius.BackgroundColor3 = Color3.new(255,255,255)
  538. Radius.BorderColor3 = Color3.new(0,0,0)
  539. Radius.Size = UDim2.new(0,200,0,25)
  540. Radius.Position = UDim2.new(0,10,0.5,127.5)
  541. Radius.FocusLost:connect(function(EnterPressed)
  542. if EnterPressed then
  543. TornadoRadius = Radius.Text
  544. end
  545. end)
  546. Mouse.KeyDown:connect(function(Key)
  547. if Key == "f" then
  548. if Portal == false then
  549. PortalFunction()
  550. Nil()
  551. else
  552. Portal = false
  553. end
  554. end
  555. if Key == "r" then
  556. if Phase == false then
  557. Phase = true
  558. PhaseFunction()
  559. print "PhaseFunction"
  560. else
  561. Phase = false
  562. end
  563. end
  564. if Key == "e" then
  565. if Tornado == false then
  566. Tornado = true
  567. TornadoFunction()
  568. else
  569. Tornado = false
  570. end
  571. end
  572. if Key == "t" then
  573. if Morph == false then
  574. Morph = true
  575. MorphFunction()
  576. else
  577. Morph = false
  578. end
  579. end
  580. end)
  581. end)
  582. Guis()
  583.  
  584. Run.RenderStepped:connect(function()
  585. if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
  586. local Model = Instance.new("Model",workspace)
  587. Model.Name = "Ray"
  588. local Humanoid = Instance.new("Humanoid",Model)
  589. if Player.Character:FindFirstChild("Shirt") ~= nil then
  590. Player.Character.Shirt:Clone().Parent = Model
  591. end
  592. if Player.Character:FindFirstChild("Pants") ~= nil then
  593. Player.Character.Pants:Clone().Parent = Model
  594. end
  595. local distance = (Object.CFrame.p - PreviousP).magnitude
  596. local Light = Instance.new("Part",Model)
  597. Light.Anchored = true
  598. Light.CanCollide = false
  599. Light.TopSurface = "SmoothNoOutlines"
  600. Light.BottomSurface = "SmoothNoOutlines"
  601. Light.BackSurface = "SmoothNoOutlines"
  602. Light.FrontSurface = "SmoothNoOutlines"
  603. Light.LeftSurface = "SmoothNoOutlines"
  604. Light.RightSurface = "SmoothNoOutlines"
  605. Light.Transparency = 1
  606. Light.BrickColor = BrickColor.Black()
  607. Light.Size = Vector3.new(2,2,distance)
  608. Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2)
  609.  
  610. local PointLight = Instance.new("PointLight",Light)
  611. PointLight.Range = 15
  612. PointLight.Brightness = 100
  613. PointLight.Color = PColor
  614.  
  615. local distance = (Arm1.CFrame.p - PreviousA1).magnitude
  616.  
  617. local Arm1Light = Instance.new("Part",Model)
  618. Arm1Light.Name = "Right Arm"
  619. Arm1Light.Anchored = true
  620. Arm1Light.CanCollide = false
  621. Arm1Light.TopSurface = "SmoothNoOutlines"
  622. Arm1Light.BottomSurface = "SmoothNoOutlines"
  623. Arm1Light.BackSurface = "SmoothNoOutlines"
  624. Arm1Light.FrontSurface = "SmoothNoOutlines"
  625. Arm1Light.LeftSurface = "SmoothNoOutlines"
  626. Arm1Light.RightSurface = "SmoothNoOutlines"
  627. Arm1Light.Transparency = 0.5
  628. Arm1Light.BrickColor = BrickColor.Black()
  629. Arm1Light.Size = Vector3.new(1,2,distance)
  630. Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  631.  
  632. local distance = (Arm2.CFrame.p - PreviousA2).magnitude
  633.  
  634. local Arm2Light = Instance.new("Part",Model)
  635. Arm2Light.Name = "Left Arm"
  636. Arm2Light.Anchored = true
  637. Arm2Light.CanCollide = false
  638. Arm2Light.TopSurface = "SmoothNoOutlines"
  639. Arm2Light.BottomSurface = "SmoothNoOutlines"
  640. Arm2Light.BackSurface = "SmoothNoOutlines"
  641. Arm2Light.FrontSurface = "SmoothNoOutlines"
  642. Arm2Light.LeftSurface = "SmoothNoOutlines"
  643. Arm2Light.RightSurface = "SmoothNoOutlines"
  644. Arm2Light.Transparency = 0.5
  645. Arm2Light.BrickColor = BrickColor.Black()
  646. Arm2Light.Size = Vector3.new(1,2,distance)
  647. Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  648.  
  649. local distance = (Leg1.CFrame.p - PreviousL1).magnitude
  650.  
  651. local Leg1Light = Instance.new("Part",Model)
  652. Leg1Light.Name = "Right Leg"
  653. Leg1Light.Anchored = true
  654. Leg1Light.CanCollide = false
  655. Leg1Light.TopSurface = "SmoothNoOutlines"
  656. Leg1Light.BottomSurface = "SmoothNoOutlines"
  657. Leg1Light.BackSurface = "SmoothNoOutlines"
  658. Leg1Light.FrontSurface = "SmoothNoOutlines"
  659. Leg1Light.LeftSurface = "SmoothNoOutlines"
  660. Leg1Light.RightSurface = "SmoothNoOutlines"
  661. Leg1Light.Transparency = 0.5
  662. Leg1Light.BrickColor = BrickColor.Black()
  663. Leg1Light.Size = Vector3.new(1,2,distance)
  664. Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  665.  
  666. local distance = (Leg2.CFrame.p - PreviousL2).magnitude
  667.  
  668. local Leg1Light = Instance.new("Part",Model)
  669. Leg1Light.Name = "Left Leg"
  670. Leg1Light.Anchored = true
  671. Leg1Light.CanCollide = false
  672. Leg1Light.TopSurface = "SmoothNoOutlines"
  673. Leg1Light.BottomSurface = "SmoothNoOutlines"
  674. Leg1Light.BackSurface = "SmoothNoOutlines"
  675. Leg1Light.FrontSurface = "SmoothNoOutlines"
  676. Leg1Light.LeftSurface = "SmoothNoOutlines"
  677. Leg1Light.RightSurface = "SmoothNoOutlines"
  678. Leg1Light.Transparency = 0.5
  679. Leg1Light.BrickColor = BrickColor.Black()
  680. Leg1Light.Size = Vector3.new(1,2,distance)
  681. Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  682.  
  683. local Point1 = Instance.new("Part",Model)
  684. Point1.Transparency = 1
  685. Point1.Anchored = true
  686. Point1.CanCollide = false
  687. Point1.Size = Vector3.new(0.2,0.2,0.2)
  688. Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  689. * CFrame.new(Light.Size.X/2 ,0 ,0)
  690. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  691. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  692.  
  693. local Point2 = Instance.new("Part",Model)
  694. Point2.Transparency = 1
  695. Point2.Anchored = true
  696. Point2.CanCollide = false
  697. Point2.Size = Vector3.new(0.2,0.2,0.2)
  698. Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  699. * CFrame.new(Light.Size.X/2 ,0 ,0)
  700. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  701. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  702.  
  703. local Point5 = Instance.new("Part",Model)
  704. Point5.Transparency = 1
  705. Point5.Anchored = true
  706. Point5.CanCollide = false
  707. Point5.Size = Vector3.new(0.2,0.2,0.2)
  708. Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  709. * CFrame.new(Light.Size.X/2 ,0 ,0)
  710. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  711. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  712.  
  713. local Point6 = Instance.new("Part",Model)
  714. Point6.Transparency = 1
  715. Point6.Anchored = true
  716. Point6.CanCollide = false
  717. Point6.Size = Vector3.new(0.2,0.2,0.2)
  718. Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  719. * CFrame.new(Light.Size.X/2 ,0 ,0)
  720. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  721. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  722.  
  723. local Point3 = Instance.new("Part",Model)
  724. Point3.Transparency = 1
  725. Point3.Anchored = true
  726. Point3.CanCollide = false
  727. Point3.Size = Vector3.new(0.2,0.2,0.2)
  728. Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  729. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  730. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  731. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  732.  
  733. local Point4 = Instance.new("Part",Model)
  734. Point4.Transparency = 1
  735. Point4.Anchored = true
  736. Point4.CanCollide = false
  737. Point4.Size = Vector3.new(0.2,0.2,0.2)
  738. Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  739. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  740. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  741. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  742.  
  743. local Point7 = Instance.new("Part",Model)
  744. Point7.Transparency = 1
  745. Point7.Anchored = true
  746. Point7.CanCollide = false
  747. Point7.Size = Vector3.new(0.2,0.2,0.2)
  748. Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  749. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  750. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  751. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  752.  
  753. local Point8 = Instance.new("Part",Model)
  754. Point8.Transparency = 1
  755. Point8.Anchored = true
  756. Point8.CanCollide = false
  757. Point8.Size = Vector3.new(0.2,0.2,0.2)
  758. Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  759. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  760. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  761. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  762.  
  763. local Point9 = Instance.new("Part",Model)
  764. Point9.Transparency = 1
  765. Point9.Anchored = true
  766. Point9.CanCollide = false
  767. Point9.Size = Vector3.new(0.2,0.2,0.2)
  768. Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  769. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  770. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  771. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  772.  
  773. local Point10 = Instance.new("Part",Model)
  774. Point10.Transparency = 1
  775. Point10.Anchored = true
  776. Point10.CanCollide = false
  777. Point10.Size = Vector3.new(0.2,0.2,0.2)
  778. Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  779. * CFrame.new(Light.Size.X/2 ,0 ,0)
  780. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  781. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  782.  
  783. local Point11 = Instance.new("Part",Model)
  784. Point11.Transparency = 1
  785. Point11.Anchored = true
  786. Point11.CanCollide = false
  787. Point11.Size = Vector3.new(0.2,0.2,0.2)
  788. Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  789. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  790. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  791. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  792.  
  793. local Point12 = Instance.new("Part",Model)
  794. Point12.Transparency = 1
  795. Point12.Anchored = true
  796. Point12.CanCollide = false
  797. Point12.Size = Vector3.new(0.2,0.2,0.2)
  798. Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  799. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  800. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  801. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  802.  
  803. if PrevPoint2 == nil or PrevPoint2 == "Empty" then
  804. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  805. local Light = Instance.new("Part",Model)
  806. Light.Anchored = true
  807. Light.CanCollide = false
  808. Light.TopSurface = "SmoothNoOutlines"
  809. Light.BottomSurface = "SmoothNoOutlines"
  810. Light.BackSurface = "SmoothNoOutlines"
  811. Light.FrontSurface = "SmoothNoOutlines"
  812. Light.LeftSurface = "SmoothNoOutlines"
  813. Light.RightSurface = "SmoothNoOutlines"
  814. Light.Transparency = 0
  815. Light.Size = Vector3.new(0.4,0.4,distance)
  816. Light.Material = "Neon"
  817. Light.BrickColor = Color
  818. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  819. elseif PrevPoint2 ~= nil then
  820. local distance = (Point2.CFrame.p - PrevPoint2).magnitude
  821. local Light = Instance.new("Part",Model)
  822. Light.Anchored = true
  823. Light.CanCollide = false
  824. Light.TopSurface = "SmoothNoOutlines"
  825. Light.BottomSurface = "SmoothNoOutlines"
  826. Light.BackSurface = "SmoothNoOutlines"
  827. Light.FrontSurface = "SmoothNoOutlines"
  828. Light.LeftSurface = "SmoothNoOutlines"
  829. Light.RightSurface = "SmoothNoOutlines"
  830. Light.Transparency = 0
  831. Light.Size = Vector3.new(0.4,0.4,distance)
  832. Light.Material = "Neon"
  833. Light.BrickColor = Color
  834. Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)
  835. end
  836.  
  837. if PrevPoint4 == nil or PrevPoint4 == "Empty" then
  838. local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
  839. local Light = Instance.new("Part",Model)
  840. Light.Anchored = true
  841. Light.CanCollide = false
  842. Light.TopSurface = "SmoothNoOutlines"
  843. Light.BottomSurface = "SmoothNoOutlines"
  844. Light.BackSurface = "SmoothNoOutlines"
  845. Light.FrontSurface = "SmoothNoOutlines"
  846. Light.LeftSurface = "SmoothNoOutlines"
  847. Light.RightSurface = "SmoothNoOutlines"
  848. Light.Transparency = 0
  849. Light.Size = Vector3.new(0.4,0.4,distance)
  850. Light.Material = "Neon"
  851. Light.BrickColor = Color
  852. Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)
  853. elseif PrevPoint4 ~= nil then
  854. local distance = (Point4.CFrame.p - PrevPoint4).magnitude
  855. local Light = Instance.new("Part",Model)
  856. Light.Anchored = true
  857. Light.CanCollide = false
  858. Light.TopSurface = "SmoothNoOutlines"
  859. Light.BottomSurface = "SmoothNoOutlines"
  860. Light.BackSurface = "SmoothNoOutlines"
  861. Light.FrontSurface = "SmoothNoOutlines"
  862. Light.LeftSurface = "SmoothNoOutlines"
  863. Light.RightSurface = "SmoothNoOutlines"
  864. Light.Transparency = 0
  865. Light.Size = Vector3.new(0.4,0.4,distance)
  866. Light.Material = "Neon"
  867. Light.BrickColor = Color
  868. Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)
  869. end
  870.  
  871.  
  872. if PrevPoint6 == nil or PrevPoint6 == "Empty" then
  873. local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
  874. local Light = Instance.new("Part",Model)
  875. Light.Anchored = true
  876. Light.CanCollide = false
  877. Light.TopSurface = "SmoothNoOutlines"
  878. Light.BottomSurface = "SmoothNoOutlines"
  879. Light.BackSurface = "SmoothNoOutlines"
  880. Light.FrontSurface = "SmoothNoOutlines"
  881. Light.LeftSurface = "SmoothNoOutlines"
  882. Light.RightSurface = "SmoothNoOutlines"
  883. Light.Transparency = 0
  884. Light.Size = Vector3.new(0.4,0.4,distance)
  885. Light.Material = "Neon"
  886. Light.BrickColor = Color
  887. Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)
  888. elseif PrevPoint6 ~= nil then
  889. local distance = (Point6.CFrame.p - PrevPoint6).magnitude
  890. local Light = Instance.new("Part",Model)
  891. Light.Anchored = true
  892. Light.CanCollide = false
  893. Light.TopSurface = "SmoothNoOutlines"
  894. Light.BottomSurface = "SmoothNoOutlines"
  895. Light.BackSurface = "SmoothNoOutlines"
  896. Light.FrontSurface = "SmoothNoOutlines"
  897. Light.LeftSurface = "SmoothNoOutlines"
  898. Light.RightSurface = "SmoothNoOutlines"
  899. Light.Transparency = 0
  900. Light.Size = Vector3.new(0.4,0.4,distance)
  901. Light.Material = "Neon"
  902. Light.BrickColor = Color
  903. Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)
  904. end
  905.  
  906. if PrevPoint8 == nil or PrevPoint8 == "Empty" then
  907. local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
  908. local Light = Instance.new("Part",Model)
  909. Light.Anchored = true
  910. Light.CanCollide = false
  911. Light.TopSurface = "SmoothNoOutlines"
  912. Light.BottomSurface = "SmoothNoOutlines"
  913. Light.BackSurface = "SmoothNoOutlines"
  914. Light.FrontSurface = "SmoothNoOutlines"
  915. Light.LeftSurface = "SmoothNoOutlines"
  916. Light.RightSurface = "SmoothNoOutlines"
  917. Light.Transparency = 0
  918. Light.Size = Vector3.new(0.4,0.4,distance)
  919. Light.Material = "Neon"
  920. Light.BrickColor = Color
  921. Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)
  922. elseif PrevPoint8 ~= nil then
  923. local distance = (Point8.CFrame.p - PrevPoint8).magnitude
  924. local Light = Instance.new("Part",Model)
  925. Light.Anchored = true
  926. Light.CanCollide = false
  927. Light.TopSurface = "SmoothNoOutlines"
  928. Light.BottomSurface = "SmoothNoOutlines"
  929. Light.BackSurface = "SmoothNoOutlines"
  930. Light.FrontSurface = "SmoothNoOutlines"
  931. Light.LeftSurface = "SmoothNoOutlines"
  932. Light.RightSurface = "SmoothNoOutlines"
  933. Light.Transparency = 0
  934. Light.Size = Vector3.new(0.4,0.4,distance)
  935. Light.Material = "Neon"
  936. Light.BrickColor = Color
  937. Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
  938. end
  939.  
  940. if PrevPoint10 == nil or PrevPoint10 == "Empty" then
  941. local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
  942. local Light = Instance.new("Part",Model)
  943. Light.Anchored = true
  944. Light.CanCollide = false
  945. Light.TopSurface = "SmoothNoOutlines"
  946. Light.BottomSurface = "SmoothNoOutlines"
  947. Light.BackSurface = "SmoothNoOutlines"
  948. Light.FrontSurface = "SmoothNoOutlines"
  949. Light.LeftSurface = "SmoothNoOutlines"
  950. Light.RightSurface = "SmoothNoOutlines"
  951. Light.Transparency = 0
  952. Light.Size = Vector3.new(0.4,0.4,distance)
  953. Light.Material = "Neon"
  954. Light.BrickColor = Color
  955. Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
  956. elseif PrevPoint10 ~= nil then
  957. local distance = (Point10.CFrame.p - PrevPoint10).magnitude
  958. local Light = Instance.new("Part",Model)
  959. Light.Anchored = true
  960. Light.CanCollide = false
  961. Light.TopSurface = "SmoothNoOutlines"
  962. Light.BottomSurface = "SmoothNoOutlines"
  963. Light.BackSurface = "SmoothNoOutlines"
  964. Light.FrontSurface = "SmoothNoOutlines"
  965. Light.LeftSurface = "SmoothNoOutlines"
  966. Light.RightSurface = "SmoothNoOutlines"
  967. Light.Transparency = 0
  968. Light.Size = Vector3.new(0.4,0.4,distance)
  969. Light.Material = "Neon"
  970. Light.BrickColor = Color
  971. Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)
  972. end
  973.  
  974.  
  975. if PrevPoint12 == nil or PrevPoint12 == "Empty" then
  976. local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
  977. local Light = Instance.new("Part",Model)
  978. Light.Anchored = true
  979. Light.CanCollide = false
  980. Light.TopSurface = "SmoothNoOutlines"
  981. Light.BottomSurface = "SmoothNoOutlines"
  982. Light.BackSurface = "SmoothNoOutlines"
  983. Light.FrontSurface = "SmoothNoOutlines"
  984. Light.LeftSurface = "SmoothNoOutlines"
  985. Light.RightSurface = "SmoothNoOutlines"
  986. Light.Transparency = 0
  987. Light.Size = Vector3.new(0.4,0.4,distance)
  988. Light.Material = "Neon"
  989. Light.BrickColor = Color
  990. Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)
  991. elseif PrevPoint12 ~= nil then
  992. local distance = (Point12.CFrame.p - PrevPoint12).magnitude
  993. local Light = Instance.new("Part",Model)
  994. Light.Anchored = true
  995. Light.CanCollide = false
  996. Light.TopSurface = "SmoothNoOutlines"
  997. Light.BottomSurface = "SmoothNoOutlines"
  998. Light.BackSurface = "SmoothNoOutlines"
  999. Light.FrontSurface = "SmoothNoOutlines"
  1000. Light.LeftSurface = "SmoothNoOutlines"
  1001. Light.RightSurface = "SmoothNoOutlines"
  1002. Light.Transparency = 0
  1003. Light.Size = Vector3.new(0.4,0.4,distance)
  1004. Light.Material = "Neon"
  1005. Light.BrickColor = Color
  1006. Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
  1007. end
  1008. PreviousP = Object.CFrame.p
  1009. PreviousA1 = Arm1.CFrame.p
  1010. PreviousA2 = Arm2.CFrame.p
  1011. PreviousL1 = Leg1.CFrame.p
  1012. PreviousL2 = Leg2.CFrame.p
  1013. PrevPoint1 = Point1.CFrame.p
  1014. PrevPoint2 = Point2.CFrame.p
  1015. PrevPoint3 = Point3.CFrame.p
  1016. PrevPoint4 = Point4.CFrame.p
  1017. PrevPoint5 = Point5.CFrame.p
  1018. PrevPoint6 = Point6.CFrame.p
  1019. PrevPoint7 = Point7.CFrame.p
  1020. PrevPoint8 = Point8.CFrame.p
  1021. PrevPoint9 = Point9.CFrame.p
  1022. PrevPoint10 = Point10.CFrame.p
  1023. PrevPoint11 = Point11.CFrame.p
  1024. PrevPoint12 = Point12.CFrame.p
  1025. local Children = Model:GetChildren()
  1026. wait(1)
  1027. for i = 1,10 do
  1028. local Remove = coroutine.wrap(function()
  1029. for i = 1,#Children do
  1030. if Children[i]:IsA("Part") then
  1031. Children[i].Transparency = Children[i].Transparency + 0.1
  1032. if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
  1033. and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
  1034. and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
  1035. game.Debris:AddItem(Children[i],0)
  1036. end
  1037. end
  1038. if Children[i].ClassName ~= "Part" then
  1039. game.Debris:AddItem(Children[i],0)
  1040. end
  1041. end
  1042. end)
  1043. Remove()
  1044. wait(0.05)
  1045. end
  1046. game.Debris:AddItem(Light,0)
  1047. game.Debris:AddItem(Point1,0)
  1048. game.Debris:AddItem(Point2,0)
  1049. game.Debris:AddItem(Point3,0)
  1050. game.Debris:AddItem(Point4,0)
  1051. game.Debris:AddItem(Point5,0)
  1052. game.Debris:AddItem(Point6,0)
  1053. game.Debris:AddItem(Point7,0)
  1054. game.Debris:AddItem(Point8,0)
  1055. game.Debris:AddItem(Point9,0)
  1056. game.Debris:AddItem(Point10,0)
  1057. game.Debris:AddItem(Point11,0)
  1058. game.Debris:AddItem(Point12,0)
  1059. end
  1060. end)
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