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RustyDios

IconBehaviourCodes

Jan 5th, 2021
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  1. ShowOnCommanderHUD = AbilityTemplate.bCommanderAbility ? 1 : 0;
  2. eAbilityIconBehavior_AlwaysShow
  3. eAbilityIconBehavior_NeverShow
  4. eAbilityIconBehavior_ShowIfAvailable
  5. eAbilityIconBehavior_ShowIfAvailableOrNoTargets
  6. eAbilityIconBehavior_HideSpecificErrors HideErrors array<name>// another field will specify which errors should hide the icon
  7. eAbilityIconBehavior_HideIfOtherAvailable HideIfAvailable array<name>// only hides if another named ability is available, otherwise acts as AlwaysShow
  8.  
  9. [XComGame.X2AbilityTemplateManager]
  10. AbilityAvailabilityCodes=AA_Success
  11. AbilityAvailabilityCodes=AA_UnknownError
  12. AbilityAvailabilityCodes=AA_CoolingDown
  13. AbilityAvailabilityCodes=AA_CannotAfford_ActionPoints
  14. AbilityAvailabilityCodes=AA_NotAUnit
  15. AbilityAvailabilityCodes=AA_UnitIsHostile
  16. AbilityAvailabilityCodes=AA_UnitIsFriendly
  17. AbilityAvailabilityCodes=AA_UnitIsAlive
  18. AbilityAvailabilityCodes=AA_UnitIsDead
  19. AbilityAvailabilityCodes=AA_UnitIsRobotic
  20. AbilityAvailabilityCodes=AA_UnitIsOrganic
  21. AbilityAvailabilityCodes=AA_NoTargets
  22. AbilityAvailabilityCodes=AA_CannotAfford_ReserveActionPoints
  23. AbilityAvailabilityCodes=AA_TacticalGameEnd
  24. AbilityAvailabilityCodes=AA_InvalidTargetCoverType
  25. AbilityAvailabilityCodes=AA_InvalidPeekType
  26. AbilityAvailabilityCodes=AA_NoLOS
  27. AbilityAvailabilityCodes=AA_NotInRange
  28. AbilityAvailabilityCodes=AA_NotVisible
  29. AbilityAvailabilityCodes=AA_MissingRequiredVisibleContext
  30. AbilityAvailabilityCodes=AA_CannotAfford_AmmoCost
  31. AbilityAvailabilityCodes=AA_ValueCheckFailed
  32. AbilityAvailabilityCodes=AA_UnitIsNotInCover
  33. AbilityAvailabilityCodes=AA_TargetHasNoLoot
  34. AbilityAvailabilityCodes=AA_AlertStatusInvalid
  35. AbilityAvailabilityCodes=AA_AmmoAlreadyFull
  36. AbilityAvailabilityCodes=AA_UnitIsNotInjured
  37. AbilityAvailabilityCodes=AA_DuplicateEffectIgnored
  38. AbilityAvailabilityCodes=AA_UnitIsDisoriented
  39. AbilityAvailabilityCodes=AA_UnitRankOutOfRange
  40. AbilityAvailabilityCodes=AA_UnitIsImmune
  41. AbilityAvailabilityCodes=AA_UnitIsBurning
  42. AbilityAvailabilityCodes=AA_EffectChanceFailed
  43. AbilityAvailabilityCodes=AA_UnitAlreadySpotted
  44. AbilityAvailabilityCodes=AA_CarryingUnit
  45. AbilityAvailabilityCodes=AA_UnitIsNotAdvent
  46. AbilityAvailabilityCodes=AA_AbilityUnavailable
  47. AbilityAvailabilityCodes=AA_MustBeOutdoors
  48. AbilityAvailabilityCodes=AA_UnitCanBeSeen
  49. AbilityAvailabilityCodes=AA_WrongTimeOfDay
  50. AbilityAvailabilityCodes=AA_WrongBiome
  51. AbilityAvailabilityCodes=AA_WeaponIncompatible
  52. AbilityAvailabilityCodes=AA_UnitIsBound
  53. AbilityAvailabilityCodes=AA_TileIsBlocked
  54. AbilityAvailabilityCodes=AA_UnitIsMarked
  55. AbilityAvailabilityCodes=AA_UnitIsNotSuppressed
  56. AbilityAvailabilityCodes=AA_NotInsideEvacZone
  57. AbilityAvailabilityCodes=AA_UnitIsNotImpaired
  58. AbilityAvailabilityCodes=AA_UnitIsCosmetic
  59. AbilityAvailabilityCodes=AA_UnitIsImpaired
  60. AbilityAvailabilityCodes=AA_UnitRageTriggered
  61. AbilityAvailabilityCodes=AA_CannotAfford_Charges
  62. AbilityAvailabilityCodes=AA_UnitIsFlanked
  63. AbilityAvailabilityCodes=AA_UnitIsConcealed
  64. AbilityAvailabilityCodes=AA_UnitGestationComplete
  65. AbilityAvailabilityCodes=AA_UnitIsPanicked
  66. AbilityAvailabilityCodes=AA_UnitIsNotBurrowed
  67. AbilityAvailabilityCodes=AA_UnitIsBurrowed
  68. AbilityAvailabilityCodes=AA_TileIsNotGround
  69. AbilityAvailabilityCodes=AA_UnitIsMindControlled
  70. AbilityAvailabilityCodes=AA_UnitIsConfused
  71. AbilityAvailabilityCodes=AA_UnitHasCocoonOnIt
  72. AbilityAvailabilityCodes=AA_UnitIsFrenzied
  73. AbilityAvailabilityCodes=AA_UnitDoesNotHaveClearanceToMaxZ
  74. AbilityAvailabilityCodes=AA_UnitIsAlien
  75. AbilityAvailabilityCodes=AA_UnitIsCyberus
  76. AbilityAvailabilityCodes=AA_UnitIsStunned
  77. AbilityAvailabilityCodes=AA_UnitIsTurret
  78. AbilityAvailabilityCodes=AA_EffectRefreshed
  79. AbilityAvailabilityCodes=AA_HitResultFailure
  80. AbilityAvailabilityCodes=AA_UnitIsNotPlayerControlled
  81. AbilityAvailabilityCodes=AA_WrongSoldierClass
  82. AbilityAvailabilityCodes=AA_UnitIsInStasis
  83. AbilityAvailabilityCodes=AA_UnitHasNotBeenRevealed
  84. AbilityAvailabilityCodes=AA_UnitIsUnconscious
  85. AbilityAvailabilityCodes=AA_UnitIsBleedingOut
  86. AbilityAvailabilityCodes=AA_GatekeeperOpened
  87. AbilityAvailabilityCodes=AA_GatekeeperClosed
  88. AbilityAvailabilityCodes=AA_RunAndGunUsed
  89. AbilityAvailabilityCodes=AA_ReaperUsed
  90. AbilityAvailabilityCodes=AA_SerialUsed
  91. AbilityAvailabilityCodes=AA_Shadowstep
  92. AbilityAvailabilityCodes=AA_UnitIsSuppressed
  93. AbilityAvailabilityCodes=AA_UnitIsWrongType
  94. AbilityAvailabilityCodes=AA_UnitIsEscaping
  95. AbilityAvailabilityCodes=AA_UnitIsFrozen
  96. AbilityAvailabilityCodes=AA_Sacrifice
  97. AbilityAvailabilityCodes=AA_MissingRequiredEffect
  98. AbilityAvailabilityCodes=AA_UnitIsSelfDestructing
  99. AbilityAvailabilityCodes=AA_UnitHasHomingMine
  100. AbilityAvailabilityCodes=AA_NotABondmate
  101. AbilityAvailabilityCodes=AA_WrongBondLevel
  102. AbilityAvailabilityCodes=AA_CannotAfford_Focus
  103. AbilityAvailabilityCodes=AA_UnitIsPsionic
  104. AbilityAvailabilityCodes=AA_UnitIsNotPsionic
  105. AbilityAvailabilityCodes=AA_UnitDeadFromSpecialDeath
  106. AbilityAvailabilityCodes=AA_UnitIsTooLarge
  107. AbilityAvailabilityCodes=AA_UnitNotFromHQ
  108. AbilityAvailabilityCodes=AA_UnitIsMindControlling
  109. AbilityAvailabilityCodes=AA_NotWithAnObjectiveItem
  110. AbilityAvailabilityCodes=AA_AlreadyAmplified
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