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- ShowOnCommanderHUD = AbilityTemplate.bCommanderAbility ? 1 : 0;
- eAbilityIconBehavior_AlwaysShow
- eAbilityIconBehavior_NeverShow
- eAbilityIconBehavior_ShowIfAvailable
- eAbilityIconBehavior_ShowIfAvailableOrNoTargets
- eAbilityIconBehavior_HideSpecificErrors HideErrors array<name>// another field will specify which errors should hide the icon
- eAbilityIconBehavior_HideIfOtherAvailable HideIfAvailable array<name>// only hides if another named ability is available, otherwise acts as AlwaysShow
- [XComGame.X2AbilityTemplateManager]
- AbilityAvailabilityCodes=AA_Success
- AbilityAvailabilityCodes=AA_UnknownError
- AbilityAvailabilityCodes=AA_CoolingDown
- AbilityAvailabilityCodes=AA_CannotAfford_ActionPoints
- AbilityAvailabilityCodes=AA_NotAUnit
- AbilityAvailabilityCodes=AA_UnitIsHostile
- AbilityAvailabilityCodes=AA_UnitIsFriendly
- AbilityAvailabilityCodes=AA_UnitIsAlive
- AbilityAvailabilityCodes=AA_UnitIsDead
- AbilityAvailabilityCodes=AA_UnitIsRobotic
- AbilityAvailabilityCodes=AA_UnitIsOrganic
- AbilityAvailabilityCodes=AA_NoTargets
- AbilityAvailabilityCodes=AA_CannotAfford_ReserveActionPoints
- AbilityAvailabilityCodes=AA_TacticalGameEnd
- AbilityAvailabilityCodes=AA_InvalidTargetCoverType
- AbilityAvailabilityCodes=AA_InvalidPeekType
- AbilityAvailabilityCodes=AA_NoLOS
- AbilityAvailabilityCodes=AA_NotInRange
- AbilityAvailabilityCodes=AA_NotVisible
- AbilityAvailabilityCodes=AA_MissingRequiredVisibleContext
- AbilityAvailabilityCodes=AA_CannotAfford_AmmoCost
- AbilityAvailabilityCodes=AA_ValueCheckFailed
- AbilityAvailabilityCodes=AA_UnitIsNotInCover
- AbilityAvailabilityCodes=AA_TargetHasNoLoot
- AbilityAvailabilityCodes=AA_AlertStatusInvalid
- AbilityAvailabilityCodes=AA_AmmoAlreadyFull
- AbilityAvailabilityCodes=AA_UnitIsNotInjured
- AbilityAvailabilityCodes=AA_DuplicateEffectIgnored
- AbilityAvailabilityCodes=AA_UnitIsDisoriented
- AbilityAvailabilityCodes=AA_UnitRankOutOfRange
- AbilityAvailabilityCodes=AA_UnitIsImmune
- AbilityAvailabilityCodes=AA_UnitIsBurning
- AbilityAvailabilityCodes=AA_EffectChanceFailed
- AbilityAvailabilityCodes=AA_UnitAlreadySpotted
- AbilityAvailabilityCodes=AA_CarryingUnit
- AbilityAvailabilityCodes=AA_UnitIsNotAdvent
- AbilityAvailabilityCodes=AA_AbilityUnavailable
- AbilityAvailabilityCodes=AA_MustBeOutdoors
- AbilityAvailabilityCodes=AA_UnitCanBeSeen
- AbilityAvailabilityCodes=AA_WrongTimeOfDay
- AbilityAvailabilityCodes=AA_WrongBiome
- AbilityAvailabilityCodes=AA_WeaponIncompatible
- AbilityAvailabilityCodes=AA_UnitIsBound
- AbilityAvailabilityCodes=AA_TileIsBlocked
- AbilityAvailabilityCodes=AA_UnitIsMarked
- AbilityAvailabilityCodes=AA_UnitIsNotSuppressed
- AbilityAvailabilityCodes=AA_NotInsideEvacZone
- AbilityAvailabilityCodes=AA_UnitIsNotImpaired
- AbilityAvailabilityCodes=AA_UnitIsCosmetic
- AbilityAvailabilityCodes=AA_UnitIsImpaired
- AbilityAvailabilityCodes=AA_UnitRageTriggered
- AbilityAvailabilityCodes=AA_CannotAfford_Charges
- AbilityAvailabilityCodes=AA_UnitIsFlanked
- AbilityAvailabilityCodes=AA_UnitIsConcealed
- AbilityAvailabilityCodes=AA_UnitGestationComplete
- AbilityAvailabilityCodes=AA_UnitIsPanicked
- AbilityAvailabilityCodes=AA_UnitIsNotBurrowed
- AbilityAvailabilityCodes=AA_UnitIsBurrowed
- AbilityAvailabilityCodes=AA_TileIsNotGround
- AbilityAvailabilityCodes=AA_UnitIsMindControlled
- AbilityAvailabilityCodes=AA_UnitIsConfused
- AbilityAvailabilityCodes=AA_UnitHasCocoonOnIt
- AbilityAvailabilityCodes=AA_UnitIsFrenzied
- AbilityAvailabilityCodes=AA_UnitDoesNotHaveClearanceToMaxZ
- AbilityAvailabilityCodes=AA_UnitIsAlien
- AbilityAvailabilityCodes=AA_UnitIsCyberus
- AbilityAvailabilityCodes=AA_UnitIsStunned
- AbilityAvailabilityCodes=AA_UnitIsTurret
- AbilityAvailabilityCodes=AA_EffectRefreshed
- AbilityAvailabilityCodes=AA_HitResultFailure
- AbilityAvailabilityCodes=AA_UnitIsNotPlayerControlled
- AbilityAvailabilityCodes=AA_WrongSoldierClass
- AbilityAvailabilityCodes=AA_UnitIsInStasis
- AbilityAvailabilityCodes=AA_UnitHasNotBeenRevealed
- AbilityAvailabilityCodes=AA_UnitIsUnconscious
- AbilityAvailabilityCodes=AA_UnitIsBleedingOut
- AbilityAvailabilityCodes=AA_GatekeeperOpened
- AbilityAvailabilityCodes=AA_GatekeeperClosed
- AbilityAvailabilityCodes=AA_RunAndGunUsed
- AbilityAvailabilityCodes=AA_ReaperUsed
- AbilityAvailabilityCodes=AA_SerialUsed
- AbilityAvailabilityCodes=AA_Shadowstep
- AbilityAvailabilityCodes=AA_UnitIsSuppressed
- AbilityAvailabilityCodes=AA_UnitIsWrongType
- AbilityAvailabilityCodes=AA_UnitIsEscaping
- AbilityAvailabilityCodes=AA_UnitIsFrozen
- AbilityAvailabilityCodes=AA_Sacrifice
- AbilityAvailabilityCodes=AA_MissingRequiredEffect
- AbilityAvailabilityCodes=AA_UnitIsSelfDestructing
- AbilityAvailabilityCodes=AA_UnitHasHomingMine
- AbilityAvailabilityCodes=AA_NotABondmate
- AbilityAvailabilityCodes=AA_WrongBondLevel
- AbilityAvailabilityCodes=AA_CannotAfford_Focus
- AbilityAvailabilityCodes=AA_UnitIsPsionic
- AbilityAvailabilityCodes=AA_UnitIsNotPsionic
- AbilityAvailabilityCodes=AA_UnitDeadFromSpecialDeath
- AbilityAvailabilityCodes=AA_UnitIsTooLarge
- AbilityAvailabilityCodes=AA_UnitNotFromHQ
- AbilityAvailabilityCodes=AA_UnitIsMindControlling
- AbilityAvailabilityCodes=AA_NotWithAnObjectiveItem
- AbilityAvailabilityCodes=AA_AlreadyAmplified
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