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Christoffer07700Extr

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Nov 20th, 2019
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  1. local Player = game.Players.LocalPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character.Humanoid
  4. local char = plr.Character
  5. local hum = char.Humanoid
  6. local ra = char["RightUpperArm"]
  7. local la= char["LeftUpperArm"]
  8. local rl= char["RightUpperLeg"]
  9. local ll = char["LeftUpperLeg"]
  10. local hed = char.Head
  11. local root = char.LowerTorso
  12. local rootj = root.Root
  13. local tors = char.UpperTorso
  14. local LeftArm = Character["LeftUpperArm"]
  15. local RightArm = Character["RightUpperArm"]
  16. local LeftLeg = Character["LeftUpperLeg"]
  17. local RightLeg = Character["RightUpperLeg"]
  18. local Head = Character.Head
  19. local Torso = Character.UpperTorso
  20. local mouse = plr:GetMouse()
  21. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  22. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  23. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  24. local cam = game.Workspace.CurrentCamera
  25. trazx = Instance.new("ParticleEmitter")
  26. c = game.Players.LocalPlayer.Character
  27. local sine=0
  28. Character.Head.face.Texture = "rbxassetid://620619801"
  29.  
  30. hum.MaxHealth = "Inf"
  31. hum.Health = "Inf"
  32. hum.WalkSpeed = 40
  33.  
  34. local forcefield = Instance.new("ForceField",char)
  35. forcefield.Name = "feaqurmam"
  36. forcefield.Visible = false
  37. -----------------------------------------------------------
  38. h = char.Head
  39. t = char.UpperTorso
  40. rs = RightArm["RightShoulder"]
  41. ls = LeftArm["LeftShoulder"]
  42. rh = RightLeg["RightHip"]
  43. lh = LeftLeg["LeftHip"]
  44. nec = h.Neck
  45. rut = char.LowerTorso
  46. rutj = rut.Root
  47. it = Instance.new
  48.  
  49.  
  50. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  51. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  52.  
  53.  
  54. local TweenService = game:GetService("TweenService")
  55. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  56. local Int = 0
  57. local txt = Instance.new("BillboardGui", char)
  58. txt.Adornee = char.Head
  59. txt.Name = "_status"
  60. txt.Size = UDim2.new(2, 0, 1.2, 0)
  61. txt.StudsOffset = Vector3.new(-9, 8, 0)
  62. local text = Instance.new("TextLabel", txt)
  63. text.Size = UDim2.new(10, 0, 7, 0)
  64. text.FontSize = "Size24"
  65. text.TextScaled = true
  66. text.TextTransparency = 0
  67. text.BackgroundTransparency = 1
  68. text.TextTransparency = 0
  69. text.TextStrokeTransparency = 1
  70. text.Font = "Cartoon"
  71. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  72. v = Instance.new("Part")
  73. v.Name = "ColorBrick"
  74. v.Parent = Player.Character
  75. v.FormFactor = "Symmetric"
  76. v.Anchored = true
  77. v.CanCollide = false
  78. v.BottomSurface = "Smooth"
  79. v.TopSurface = "Smooth"
  80. v.Size = Vector3.new(10, 5, 3)
  81. v.Transparency = 1
  82. v.CFrame = char.UpperTorso.CFrame
  83. v.BrickColor = BrickColor.new("Really black")
  84. v.Transparency = 1
  85. v.Shape = "Block"
  86. spawn(function()
  87. local TweenService = game:GetService("TweenService")
  88. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  89. local Int = 0
  90. while wait(0.5) do
  91. if Int == #Colours then Int = 0 end
  92. Int = Int+1
  93. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  94. end
  95. end)
  96. text.Text = "Noti˅ɐ "
  97.  
  98.  
  99. local txtd = Instance.new("BillboardGui", char)
  100. txtd.Adornee = char.Head
  101. txtd.Name = "_status"
  102. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  103. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  104. local texth = Instance.new("TextLabel", txtd)
  105. texth.Size = UDim2.new(10, 0, 7, 0)
  106. texth.FontSize = "Size24"
  107. texth.TextScaled = true
  108. texth.TextTransparency = 0
  109. texth.BackgroundTransparency = 1
  110. texth.TextTransparency = 0
  111. texth.TextStrokeTransparency = 1
  112. texth.Font = "Cartoon"
  113. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  114. v = Instance.new("Part")
  115. v.Name = "ColorBrick"
  116. v.Parent = Player.Character
  117. v.FormFactor = "Symmetric"
  118. v.Anchored = true
  119. v.CanCollide = false
  120. v.BottomSurface = "Smooth"
  121. v.TopSurface = "Smooth"
  122. v.Size = Vector3.new(10, 5, 3)
  123. v.Transparency = 1
  124. v.CFrame = char.UpperTorso.CFrame
  125. v.BrickColor = BrickColor.new("Really black")
  126. v.Transparency = 1
  127. v.Shape = "Block"
  128. spawn(function()
  129. local TweenService = game:GetService("TweenService")
  130. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  131. local Intt = 0
  132. while wait(0.2) do
  133. if Intt == #Colourss then Intt = 0 end
  134. Intt = Intt+1
  135. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  136. end
  137. end)
  138. texth.Text = ""
  139.  
  140.  
  141. Head.BrickColor = BrickColor.new("Bright yellow")
  142. RightArm.BrickColor = BrickColor.new("Bright yellow")
  143. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  144. Torso.BrickColor = BrickColor.new("Shamrock")
  145. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  146. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  147.  
  148. for i,v in pairs(Character:children()) do
  149. if v:IsA("Hat") then
  150. v:Destroy()
  151. end
  152. end
  153. for i,v in pairs(Character:children()) do
  154. if v:IsA("Accessory") then
  155. v:Destroy()
  156. end
  157. end
  158. for i,v in pairs(Character:children()) do
  159. if v:IsA("Hair") then
  160. v:Destroy()
  161. end
  162. end
  163. for i,v in pairs(Character:children()) do
  164. if v:IsA("Shirt") then
  165. v:Destroy()
  166. end
  167. end
  168. for i,v in pairs(Character:children()) do
  169. if v:IsA("Pants") then
  170. v:Destroy()
  171. end
  172. end
  173. for i,v in pairs(Character:children()) do
  174. if v:IsA("Graphic Shirt") then
  175. v:Destroy()
  176. end
  177. end
  178. for i,v in pairs(Character:children()) do
  179. if v:IsA("GraphicShirt") then
  180. v:Destroy()
  181. end
  182. end
  183.  
  184. for _,v in pairs(Character:children()) do
  185. if v:IsA("Shirt") then
  186. v.ShirtTemplate = "rbxassetid://0"
  187. elseif v:IsA("Pants") then
  188. v.PantsTemplate = "rbxassetid://0"
  189. elseif v:IsA("ShirtGraphic") then
  190. v:Remove()
  191. wait(.1)
  192. Torso.roblox:Remove()
  193. elseif v:IsA("Accessory") then
  194. v:Remove()
  195. end
  196. end
  197.  
  198. local Hair = Instance.new("Part")
  199. Hair.Parent = char
  200. Hair.Name = "GreenTopHat"
  201. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  202. Hair.CFrame = char.Head.CFrame
  203. Hair:BreakJoints()
  204. Hair.CanCollide = false
  205. Hair.BrickColor = BrickColor.new("Medium Stone")
  206. Hair.TopSurface = "Smooth"
  207. Hair.BottomSurface = "Smooth"
  208. Weld = Instance.new("Weld")
  209. Weld.Name = "Weld"
  210. Weld.Part0 = char.Head
  211. Weld.Part1 = Hair
  212. Weld.Parent = char.Head
  213. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  214. Mesh = Instance.new("SpecialMesh")
  215. Mesh.Parent = Hair
  216. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  217. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  218. Mesh.Scale = Vector3.new(1, 1, 1)
  219. -------------------------------------------------------
  220. --Start Good Stuff--
  221. -------------------------------------------------------
  222. CF = CFrame.new
  223. angles = CFrame.Angles
  224. attack = false
  225. timetofly = true
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. Rad = math.rad
  228. IT = Instance.new
  229. BrickC = BrickColor.new
  230. Cos = math.cos
  231. Acos = math.acos
  232. Sin = math.sin
  233. Asin = math.asin
  234. Abs = math.abs
  235. Mrandom = math.random
  236. Floor = math.floor
  237. random = math.random
  238. radian = math.rad
  239. Vec3 = Vector3.new
  240. cFrame = CFrame.new
  241. Euler = CFrame.fromEulerAnglesXYZ
  242. -------------------------------------------------------
  243. --End Good Stuff--
  244. -------------------------------------------------------
  245. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246. RSH, LSH = nil, nil
  247. RW = Instance.new("Weld")
  248. LW = Instance.new("Weld")
  249. RH = RightLeg["RightHip"]
  250. LH = LeftLeg["LeftHip"]
  251. RSH = RightArm["RightShoulder"]
  252. LSH = LeftArm["LeftShoulder"]
  253. RSH.Parent = nil
  254. LSH.Parent = nil
  255. RW.Name = "RW"
  256. RW.Part0 = tors
  257. RW.C0 = CF(1.5, 0.5, 0)
  258. RW.C1 = CF(0, 0.5, 0)
  259. RW.Part1 = ra
  260. RW.Parent = tors
  261. LW.Name = "LW"
  262. LW.Part0 = tors
  263. LW.C0 = CF(-1.5, 0.5, 0)
  264. LW.C1 = CF(0, 0.5, 0)
  265. LW.Part1 = la
  266. LW.Parent = tors
  267. Effects = {}
  268.  
  269. BTAUNT = Instance.new("Sound", tors)
  270. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  271. BTAUNT.Volume = 10
  272. BTAUNT.Pitch = 1
  273. BTAUNT.Looped = false
  274. BTAUNT.TimePosition = 0.2
  275.  
  276. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  277. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  278. RCKIN.Volume = 100
  279. RCKIN.Pitch = 1
  280. RCKIN.Looped = false
  281.  
  282. soos = Instance.new("Sound", tors) --Seizure
  283. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  284. soos.Volume = 100
  285. soos.Pitch = 1
  286. soos.Looped = false
  287.  
  288. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  289.  
  290. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  291. bat.Size = Vector3.new(1, 1, 5)
  292. bat.CanCollide = false
  293. bat:BreakJoints()
  294.  
  295. LeDrink = it("Model")
  296. LeDrink.Parent = char
  297. LeDrink.Name = "LeDrink"
  298. RHe = it("Part")
  299. RHe.Parent = LeDrink
  300. RHe.BrickColor = BrickColor.new("Really black")
  301. RHe.Locked = true
  302. RHe.CanCollide = false
  303. RHe.Transparency = 1
  304. PMesh = it("SpecialMesh")
  305. RHe.formFactor = "Symmetric"
  306. PMesh.MeshType = "FileMesh"
  307. PMesh.MeshId = "rbxassetid://10470609"
  308. PMesh.TextureId = "rbxassetid://111405256"
  309. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  310. PMesh.Parent = RHe
  311. local RWeld = it("Weld")
  312. RWeld.Parent = RHe
  313. RWeld.Part0 = RHe
  314. RWeld.Part1 = ra
  315. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  316.  
  317. LeChips = it("Model")
  318. LeChips.Parent = char
  319. LeChips.Name = "LeChips"
  320. RHk = it("Part")
  321. RHk.Parent = LeChips
  322. RHk.BrickColor = BrickColor.new("Really black")
  323. RHk.Locked = true
  324. RHk.CanCollide = false
  325. RHk.Transparency = 1
  326. PMeshe = it("SpecialMesh")
  327. RHk.formFactor = "Symmetric"
  328. PMeshe.MeshType = "FileMesh"
  329. PMeshe.MeshId = "rbxassetid://19106014"
  330. PMeshe.TextureId = "rbxassetid://342435650"
  331. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  332. PMeshe.Parent = RHk
  333. local RWelds = it("Weld")
  334. RWelds.Parent = RHk
  335. RWelds.Part0 = RHk
  336. RWelds.Part1 = ra
  337. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  338.  
  339. local LeDrink = "wiplolnotyet"
  340. local LeChips = "wipaswelllol"
  341. local Sitt = false
  342.  
  343.  
  344. -------------------------------------------------------
  345. --Start HeartBeat--
  346. -------------------------------------------------------
  347. ArtificialHB = Instance.new("BindableEvent", script)
  348. ArtificialHB.Name = "Heartbeat"
  349. script:WaitForChild("Heartbeat")
  350.  
  351. frame = 1 / 60
  352. tf = 0
  353. allowframeloss = false
  354. tossremainder = false
  355.  
  356.  
  357. lastframe = tick()
  358. script.Heartbeat:Fire()
  359.  
  360.  
  361. game:GetService("RunService").Heartbeat:connect(function(s, p)
  362. tf = tf + s
  363. if tf >= frame then
  364. if allowframeloss then
  365. script.Heartbeat:Fire()
  366. lastframe = tick()
  367. else
  368. for i = 1, math.floor(tf / frame) do
  369. script.Heartbeat:Fire()
  370. end
  371. lastframe = tick()
  372. end
  373. if tossremainder then
  374. tf = 0
  375. else
  376. tf = tf - frame * math.floor(tf / frame)
  377. end
  378. end
  379. end)
  380. -------------------------------------------------------
  381. --End HeartBeat--
  382. -------------------------------------------------------
  383.  
  384.  
  385. local cR=255
  386. local cG=0
  387. local cB=0
  388. local flg5=1 local omgidk=1
  389. local add=13.5
  390. game:GetService('RunService').Heartbeat:connect(function()
  391. if omgidk>10000 then omgidk=0 end
  392. omgidk=omgidk+1
  393. if cR>=255 then flg5=1 end
  394. if cG>=255 then flg5=2 end
  395. if cB>=255 then flg5=3 end
  396. if flg5==1 then cR=cR-add cG=cG+add end
  397. if flg5==2 then cG=cG-add cB=cB+add end
  398. if flg5==3 then cB=cB-add cR=cR+add end
  399. end)
  400.  
  401. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  402. coroutine.resume(coroutine.create(function()
  403. local intensity = 1 * Intensity
  404. local rotM = 0.01 * Intensity
  405. for i = 0, Length, 0.1 do
  406. swait()
  407. intensity = intensity - 0.05 * Intensity / Length
  408. rotM = rotM - 5.0E-4 * Intensity / Length
  409. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  410. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  411. end
  412. Humanoid.CameraOffset = Vec3(0, 0, 0)
  413. end))
  414. end
  415.  
  416. local joyemoji = Instance.new('ParticleEmitter', tors)
  417. joyemoji.VelocitySpread = 2000
  418. joyemoji.Lifetime = NumberRange.new(1)
  419. joyemoji.Speed = NumberRange.new(40)
  420. joy= {}
  421. for i=0, 19 do
  422. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  423. end
  424. joyemoji.Size = NumberSequence.new(joy)
  425. joyemoji.Rate = 0
  426. joyemoji.LockedToPart = false
  427. joyemoji.LightEmission = 0
  428. joyemoji.Texture = "rbxassetid://1176402123"
  429. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  430.  
  431.  
  432. local LIT = Instance.new('ParticleEmitter', tors)
  433. LIT.VelocitySpread = 2000
  434. LIT.Lifetime = NumberRange.new(1)
  435. LIT.Speed = NumberRange.new(45)
  436. nani= {}
  437. for i=0, 19 do
  438. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  439. end
  440. LIT.Size = NumberSequence.new(nani)
  441. LIT.Rate = 0
  442. LIT.LockedToPart = false
  443. LIT.LightEmission = 0
  444. LIT.Texture = "rbxassetid://1492670151"
  445. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  446.  
  447. local toast = Instance.new('ParticleEmitter', tors)
  448. toast.VelocitySpread = 2000
  449. toast.Lifetime = NumberRange.new(1)
  450. toast.Speed = NumberRange.new(60)
  451. toasterstoasttoast= {}
  452. for i=0, 19 do
  453. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  454. end
  455. toast.Size = NumberSequence.new(toasterstoasttoast)
  456. toast.Rate = 0
  457. toast.LockedToPart = false
  458. toast.LightEmission = 0
  459. toast.Texture = "rbxassetid://436096230"
  460. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  461.  
  462. local ok = Instance.new('ParticleEmitter', tors)
  463. ok.VelocitySpread = 2000
  464. ok.Lifetime = NumberRange.new(1)
  465. ok.Speed = NumberRange.new(50)
  466. cool= {}
  467. for i=0, 19 do
  468. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  469. end
  470. ok.Size = NumberSequence.new(cool)
  471. ok.Rate = 0
  472. ok.LockedToPart = false
  473. ok.LightEmission = 0
  474. ok.Texture = "rbxassetid://636768448"
  475. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  476.  
  477. maincolor = BrickC("Really red")
  478. -------------------------------------------------------
  479. --Start Kyu's shitty stuff--
  480. -------------------------------------------------------
  481. function un_fun()
  482. attack = true
  483. hum.WalkSpeed = 0
  484. BTAUNT:Play()
  485. repeat
  486. swait()
  487. BTAUNT.Parent = tors
  488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  489. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  493. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  494. until BTAUNT.Playing == false
  495. attack = false
  496. hum.WalkSpeed = 40
  497. end
  498.  
  499. function Tauntmelon()
  500. attack = true
  501. hum.WalkSpeed = 0
  502. CreateSound("1486343908", tors, 10, 1)
  503. for i = 0, 9, 0.1 do
  504. swait()
  505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  506. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  509. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  510. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  511. end
  512. attack = false
  513. hum.WalkSpeed = 40
  514. end
  515.  
  516. function fbiopenup()
  517. attack = true
  518. hum.WalkSpeed = 6
  519. CreateSound("2156386052", tors, 10, 1)
  520. Character.Head.face.Texture = "rbxassetid://12117740"
  521. for i = 0, 5.56, 0.1 do
  522. swait()
  523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  524. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  528. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  529. end
  530. for i = 0,1.57,0.1 do
  531. swait()
  532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  533. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  538. end
  539. for i = 0,1.2,0.1 do
  540. swait()
  541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  542. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  547. end
  548. for i = 0,1.2,0.1 do
  549. swait()
  550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  551. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  556. end
  557. for i = 0,1.2,0.1 do
  558. swait()
  559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  560. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  565. end
  566. for i = 0,1.2,0.1 do
  567. swait()
  568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  569. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  574. end
  575. for i = 0,1,0.1 do
  576. swait()
  577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  578. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  579. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  583. end
  584. for i = 0,1,0.1 do
  585. swait()
  586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  587. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  588. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  592. end
  593. attack = false
  594. Character.Head.face.Texture = "rbxassetid://620619801"
  595. hum.WalkSpeed = 40
  596. end
  597.  
  598. function FindNearestHead(Position, Distance, SinglePlayer)
  599. if SinglePlayer then
  600. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  601. end
  602. local List = {}
  603. for i, v in pairs(workspace:GetChildren()) do
  604. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  605. table.insert(List, v)
  606. end
  607. end
  608. return List
  609. end
  610.  
  611. function SoulSteal(dude)
  612. if dude.Name ~= char then
  613. local bgf = IT("BodyGyro", dude.Head)
  614. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  615. local val = IT("BoolValue", dude)
  616. val.Name = "IsHit"
  617. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  618. local soulst = coroutine.wrap(function()
  619. local soul = Instance.new("Part",dude)
  620. soul.Size = Vector3.new(1,1,1)
  621. soul.CanCollide = false
  622. soul.Anchored = false
  623. soul.Position = torso.Position
  624. soul.Transparency = 1
  625. local PartEmmit1 = IT("ParticleEmitter", soul)
  626. PartEmmit1.LightEmission = 1
  627. PartEmmit1.Texture = "rbxassetid://569507414"
  628. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  629. PartEmmit1.Rate = 250
  630. PartEmmit1.Lifetime = NumberRange.new(1.6)
  631. PartEmmit1.Size = NumberSequence.new({
  632. NumberSequenceKeypoint.new(0, 1, 0),
  633. NumberSequenceKeypoint.new(1, 0, 0)
  634. })
  635. PartEmmit1.Transparency = NumberSequence.new({
  636. NumberSequenceKeypoint.new(0, 0, 0),
  637. NumberSequenceKeypoint.new(1, 1, 0)
  638. })
  639. PartEmmit1.Speed = NumberRange.new(0, 0)
  640. PartEmmit1.VelocitySpread = 30000
  641. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  642. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  643. local BodPoss = IT("BodyPosition", soul)
  644. BodPoss.P = 3000
  645. BodPoss.D = 1000
  646. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  647. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  648. wait(1.6)
  649. soul.Touched:connect(function(hit)
  650. if hit.Parent == char then
  651. soul:Destroy()
  652. end
  653. end)
  654. wait(1.2)
  655. while soul do
  656. swait()
  657. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  658. BodPoss.Position = tors.Position
  659. end
  660. end)
  661. soulst()
  662. end
  663. end
  664. function FaceMouse()
  665. local Cam = workspace.CurrentCamera
  666. return {
  667. CFrame.new(char.UpperTorso.Position, Vector3.new(mouse.Hit.p.x, char.UpperTorso.Position.y, mouse.Hit.p.z)),
  668. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  669. }
  670. end
  671.  
  672. function Eviscerate(dude)
  673. if dude.Name ~= char then
  674. local bgf = IT("BodyGyro", dude.Head)
  675. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  676. local val = IT("BoolValue", dude)
  677. val.Name = "IsHit"
  678. local ds = coroutine.wrap(function()
  679. dude:WaitForChild("Head"):BreakJoints()
  680. wait(0.5)
  681. target = nil
  682. coroutine.resume(coroutine.create(function()
  683. for i, v in pairs(dude:GetChildren()) do
  684. if v:IsA("Accessory") then
  685. v:Destroy()
  686. end
  687. if v:IsA("Humanoid") then
  688. v:Destroy()
  689. end
  690. if v:IsA("CharacterMesh") then
  691. v:Destroy()
  692. end
  693. if v:IsA("Model") then
  694. v:Destroy()
  695. end
  696. if v:IsA("Part") or v:IsA("MeshPart") then
  697. for x, o in pairs(v:GetChildren()) do
  698. if o:IsA("Decal") then
  699. o:Destroy()
  700. end
  701. end
  702. coroutine.resume(coroutine.create(function()
  703. v.Material = "Neon"
  704. v.CanCollide = false
  705. local PartEmmit1 = IT("ParticleEmitter", v)
  706. PartEmmit1.LightEmission = 1
  707. PartEmmit1.Texture = "rbxassetid://284205403"
  708. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  709. PartEmmit1.Rate = 150
  710. PartEmmit1.Lifetime = NumberRange.new(1)
  711. PartEmmit1.Size = NumberSequence.new({
  712. NumberSequenceKeypoint.new(0, 0.75, 0),
  713. NumberSequenceKeypoint.new(1, 0, 0)
  714. })
  715. PartEmmit1.Transparency = NumberSequence.new({
  716. NumberSequenceKeypoint.new(0, 0, 0),
  717. NumberSequenceKeypoint.new(1, 1, 0)
  718. })
  719. PartEmmit1.Speed = NumberRange.new(0, 0)
  720. PartEmmit1.VelocitySpread = 30000
  721. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  722. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  723. local BodPoss = IT("BodyPosition", v)
  724. BodPoss.P = 3000
  725. BodPoss.D = 1000
  726. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  727. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  728. v.Color = maincolor.Color
  729. coroutine.resume(coroutine.create(function()
  730. for i = 0, 49 do
  731. swait(1)
  732. v.Transparency = v.Transparency + 0.08
  733. end
  734. wait(0.5)
  735. PartEmmit1.Enabled = false
  736. wait(3)
  737. v:Destroy()
  738. dude:Destroy()
  739. end))
  740. end))
  741. end
  742. end
  743. end))
  744. end)
  745. ds()
  746. end
  747. end
  748.  
  749. function ragdoll(model)
  750. local char = model
  751. torso = char.HumanoidRootPart
  752. torso2 = char.UpperTorso
  753. LW.Parent = nil
  754. RW.Parent = nil
  755. LH.Parent = nil
  756. RH.Parent = nil
  757. if hum ~= nil then
  758. hum.PlatformStand = true
  759. end
  760.  
  761. local Head = char:FindFirstChild("Head")
  762. if Head then
  763. local Neck = Instance.new("Weld")
  764. Neck.Name = "Neck"
  765. Neck.Part0 = torso
  766. Neck.Part1 = Head
  767. Neck.C0 = CFrame.new(0, 1.5, 0)
  768. Neck.C1 = CFrame.new()
  769. Neck.Parent = torso
  770. end
  771. local Limb = char:FindFirstChild("Right Arm")
  772. if Limb then
  773.  
  774. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "RightShoulder"
  777. Joint.Part0 = torso
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  780. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  781. Joint.Parent = torso
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = char
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = char:FindFirstChild("Left Arm")
  799. if Limb then
  800.  
  801. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "LeftShoulder"
  804. Joint.Part0 = torso
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  808. Joint.Parent = torso
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = char
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = char:FindFirstChild("Right Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "RightHip"
  831. Joint.Part0 = torso
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  835. Joint.Parent = torso
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = char
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. local Limb = char:FindFirstChild("Left Leg")
  853. if Limb then
  854.  
  855. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  856. local Joint = Instance.new("Glue")
  857. Joint.Name = "LeftHip"
  858. Joint.Part0 = torso
  859. Joint.Part1 = Limb
  860. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  862. Joint.Parent = torso
  863.  
  864. local B = Instance.new("Part")
  865. B.TopSurface = 0
  866. B.BottomSurface = 0
  867. B.formFactor = "Symmetric"
  868. B.Size = Vector3.new(1, 1, 1)
  869. B.Transparency = 1
  870. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  871. B.Parent = char
  872. local W = Instance.new("Weld")
  873. W.Part0 = Limb
  874. W.Part1 = B
  875. W.C0 = CFrame.new(0, -0.5, 0)
  876. W.Parent = Limb
  877.  
  878. end
  879. --[
  880. local Bar = Instance.new("Part")
  881. Bar.TopSurface = 0
  882. Bar.BottomSurface = 0
  883. Bar.formFactor = "Symmetric"
  884. Bar.Size = Vector3.new(1, 1, 1)
  885. Bar.Transparency = 1
  886. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  887. Bar.Parent = char
  888. local Weld = Instance.new("Weld")
  889. Weld.Part0 = torso
  890. Weld.Part1 = Bar
  891. Weld.C0 = CFrame.new(0, 0.5, 0)
  892. Weld.Parent = torso
  893. --]]
  894.  
  895. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  896.  
  897. end
  898.  
  899. -------------------------------------------------------
  900. --End Kyu's shitty stuff--
  901. -------------------------------------------------------
  902.  
  903. -------------------------------------------------------
  904. --Start Important Functions--
  905. -------------------------------------------------------
  906. function swait(num)
  907. if num == 0 or num == nil then
  908. game:service("RunService").Stepped:wait(0)
  909. else
  910. for i = 0, num do
  911. game:service("RunService").Stepped:wait(0)
  912. end
  913. end
  914. end
  915. function thread(f)
  916. coroutine.resume(coroutine.create(f))
  917. end
  918. function clerp(a, b, t)
  919. local qa = {
  920. QuaternionFromCFrame(a)
  921. }
  922. local qb = {
  923. QuaternionFromCFrame(b)
  924. }
  925. local ax, ay, az = a.x, a.y, a.z
  926. local bx, by, bz = b.x, b.y, b.z
  927. local _t = 1 - t
  928. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  929. end
  930. function QuaternionFromCFrame(cf)
  931. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  932. local trace = m00 + m11 + m22
  933. if trace > 0 then
  934. local s = math.sqrt(1 + trace)
  935. local recip = 0.5 / s
  936. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  937. else
  938. local i = 0
  939. if m00 < m11 then
  940. i = 1
  941. end
  942. if m22 > (i == 0 and m00 or m11) then
  943. i = 2
  944. end
  945. if i == 0 then
  946. local s = math.sqrt(m00 - m11 - m22 + 1)
  947. local recip = 0.5 / s
  948. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  949. elseif i == 1 then
  950. local s = math.sqrt(m11 - m22 - m00 + 1)
  951. local recip = 0.5 / s
  952. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  953. elseif i == 2 then
  954. local s = math.sqrt(m22 - m00 - m11 + 1)
  955. local recip = 0.5 / s
  956. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  957. end
  958. end
  959. end
  960. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  961. local xs, ys, zs = x + x, y + y, z + z
  962. local wx, wy, wz = w * xs, w * ys, w * zs
  963. local xx = x * xs
  964. local xy = x * ys
  965. local xz = x * zs
  966. local yy = y * ys
  967. local yz = y * zs
  968. local zz = z * zs
  969. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  970. end
  971. function QuaternionSlerp(a, b, t)
  972. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  973. local startInterp, finishInterp
  974. if cosTheta >= 1.0E-4 then
  975. if 1 - cosTheta > 1.0E-4 then
  976. local theta = math.acos(cosTheta)
  977. local invSinTheta = 1 / Sin(theta)
  978. startInterp = Sin((1 - t) * theta) * invSinTheta
  979. finishInterp = Sin(t * theta) * invSinTheta
  980. else
  981. startInterp = 1 - t
  982. finishInterp = t
  983. end
  984. elseif 1 + cosTheta > 1.0E-4 then
  985. local theta = math.acos(-cosTheta)
  986. local invSinTheta = 1 / Sin(theta)
  987. startInterp = Sin((t - 1) * theta) * invSinTheta
  988. finishInterp = Sin(t * theta) * invSinTheta
  989. else
  990. startInterp = t - 1
  991. finishInterp = t
  992. end
  993. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  994. end
  995. function rayCast(Position, Direction, Range, Ignore)
  996. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  997. end
  998. local RbxUtility = LoadLibrary("RbxUtility")
  999. local Create = RbxUtility.Create
  1000. local insta = true
  1001.  
  1002. -------------------------------------------------------
  1003. --Start Damage Function--
  1004. -------------------------------------------------------
  1005. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1006. if hit.Parent == nil then
  1007. return
  1008. end
  1009. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1010. for _, v in pairs(hit.Parent:children()) do
  1011. if v:IsA("Humanoid") then
  1012. h = v
  1013. end
  1014. end
  1015. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1016. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1017. end
  1018.  
  1019. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1020. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1021. if hit.Parent.DebounceHit.Value == true then
  1022. return
  1023. end
  1024. end
  1025. if insta == true then
  1026. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1027. end
  1028. local c = Create("ObjectValue"){
  1029. Name = "creator",
  1030. Value = game:service("Players").LocalPlayer,
  1031. Parent = h,
  1032. }
  1033. game:GetService("Debris"):AddItem(c, .5)
  1034. CreateSound("958257111", hit, 10, 1)
  1035. local Damage = math.random(minim, maxim)
  1036. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1037. local blocked = false
  1038. local block = hit.Parent:findFirstChild("Block")
  1039. if block ~= nil then
  1040. if block.className == "IntValue" then
  1041. if block.Value > 0 then
  1042. blocked = true
  1043. block.Value = block.Value - 1
  1044. end
  1045. end
  1046. end
  1047. if blocked == false then
  1048. h.Health = h.Health - Damage
  1049. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1050. else
  1051. h.Health = h.Health - (Damage / 2)
  1052. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1053. end
  1054. if Type == "Knockdown" then
  1055. local hum = hit.Parent.Humanoid
  1056. hum.PlatformStand = true
  1057. coroutine.resume(coroutine.create(function(HHumanoid)
  1058. swait(1)
  1059. HHumanoid.PlatformStand = false
  1060. end), hum)
  1061. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1062. local bodvol = Create("BodyVelocity"){
  1063. velocity = angle * knockback,
  1064. P = 5000,
  1065. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1066. Parent = hit,
  1067. }
  1068. local rl = Create("BodyAngularVelocity"){
  1069. P = 3000,
  1070. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1071. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1072. Parent = hit,
  1073. }
  1074. game:GetService("Debris"):AddItem(bodvol, .5)
  1075. game:GetService("Debris"):AddItem(rl, .5)
  1076. elseif Type == "Normal" then
  1077. local vp = Create("BodyVelocity"){
  1078. P = 500,
  1079. maxForce = Vector3.new(math.huge, 0, math.huge),
  1080. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1081. }
  1082. if knockback > 0 then
  1083. vp.Parent = hit.Parent.Torso
  1084. end
  1085. game:GetService("Debris"):AddItem(vp, .5)
  1086. elseif Type == "Up" then
  1087. local bodyVelocity = Create("BodyVelocity"){
  1088. velocity = Vector3.new(0, 20, 0),
  1089. P = 5000,
  1090. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1091. Parent = hit,
  1092. }
  1093. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1094. elseif Type == "DarkUp" then
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 1, 0.1 do
  1097. swait()
  1098. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1099. end
  1100. end))
  1101. local bodyVelocity = Create("BodyVelocity"){
  1102. velocity = Vector3.new(0, 20, 0),
  1103. P = 5000,
  1104. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1105. Parent = hit,
  1106. }
  1107. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1108. elseif Type == "Snare" then
  1109. local bp = Create("BodyPosition"){
  1110. P = 2000,
  1111. D = 100,
  1112. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1113. position = hit.Parent.Torso.Position,
  1114. Parent = hit.Parent.Torso,
  1115. }
  1116. game:GetService("Debris"):AddItem(bp, 1)
  1117. elseif Type == "Freeze" then
  1118. local BodPos = Create("BodyPosition"){
  1119. P = 50000,
  1120. D = 1000,
  1121. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1122. position = hit.Parent.Torso.Position,
  1123. Parent = hit.Parent.Torso,
  1124. }
  1125. local BodGy = Create("BodyGyro") {
  1126. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1127. P = 20e+003,
  1128. Parent = hit.Parent.Torso,
  1129. cframe = hit.Parent.Torso.CFrame,
  1130. }
  1131. hit.Parent.Torso.Anchored = true
  1132. coroutine.resume(coroutine.create(function(Part)
  1133. swait(1.5)
  1134. Part.Anchored = false
  1135. end), hit.Parent.Torso)
  1136. game:GetService("Debris"):AddItem(BodPos, 3)
  1137. game:GetService("Debris"):AddItem(BodGy, 3)
  1138. end
  1139. local debounce = Create("BoolValue"){
  1140. Name = "DebounceHit",
  1141. Parent = hit.Parent,
  1142. Value = true,
  1143. }
  1144. game:GetService("Debris"):AddItem(debounce, Delay)
  1145. c = Create("ObjectValue"){
  1146. Name = "creator",
  1147. Value = Player,
  1148. Parent = h,
  1149. }
  1150. game:GetService("Debris"):AddItem(c, .5)
  1151. end
  1152. end
  1153. -------------------------------------------------------
  1154. --End Damage Function--
  1155. -------------------------------------------------------
  1156.  
  1157. -------------------------------------------------------
  1158. --Start Damage Function Customization--
  1159. -------------------------------------------------------
  1160. function ShowDamage(Pos, Text, Time, Color)
  1161. local Rate = (1 / 30)
  1162. local Pos = (Pos or Vector3.new(0, 0, 0))
  1163. local Text = (Text or "")
  1164. local Time = (Time or 2)
  1165. local Color = (Color or Color3.new(1, 0, 1))
  1166. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1167. EffectPart.Anchored = true
  1168. local BillboardGui = Create("BillboardGui"){
  1169. Size = UDim2.new(3, 0, 3, 0),
  1170. Adornee = EffectPart,
  1171. Parent = EffectPart,
  1172. }
  1173. local TextLabel = Create("TextLabel"){
  1174. BackgroundTransparency = 1,
  1175. Size = UDim2.new(1, 0, 1, 0),
  1176. Text = Text,
  1177. Font = "Bodoni",
  1178. TextColor3 = Color,
  1179. TextScaled = true,
  1180. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1181. Parent = BillboardGui,
  1182. }
  1183. game.Debris:AddItem(EffectPart, (Time))
  1184. EffectPart.Parent = game:GetService("Workspace")
  1185. delay(0, function()
  1186. local Frames = (Time / Rate)
  1187. for Frame = 1, Frames do
  1188. wait(Rate)
  1189. local Percent = (Frame / Frames)
  1190. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1191. TextLabel.TextTransparency = Percent
  1192. end
  1193. if EffectPart and EffectPart.Parent then
  1194. EffectPart:Destroy()
  1195. end
  1196. end)
  1197. end
  1198. -------------------------------------------------------
  1199. --End Damage Function Customization--
  1200. -------------------------------------------------------
  1201.  
  1202. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1203. for _, c in pairs(workspace:children()) do
  1204. local hum = c:findFirstChild("Humanoid")
  1205. if hum ~= nil then
  1206. local head = c:findFirstChild("Head")
  1207. if head ~= nil then
  1208. local targ = head.Position - Part.Position
  1209. local mag = targ.magnitude
  1210. if magni >= mag and c.Name ~= plr.Name then
  1211.  
  1212. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1213. end
  1214. end
  1215. end
  1216. end
  1217. end
  1218.  
  1219.  
  1220. CFuncs = {
  1221. Part = {
  1222. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1223. local Part = Create("Part")({
  1224. Parent = Parent,
  1225. Reflectance = Reflectance,
  1226. Transparency = Transparency,
  1227. CanCollide = false,
  1228. Locked = true,
  1229. BrickColor = BrickColor.new(tostring(BColor)),
  1230. Name = Name,
  1231. Size = Size,
  1232. Material = Material
  1233. })
  1234. RemoveOutlines(Part)
  1235. return Part
  1236. end
  1237. },
  1238. Mesh = {
  1239. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1240. local Msh = Create(Mesh)({
  1241. Parent = Part,
  1242. Offset = OffSet,
  1243. Scale = Scale
  1244. })
  1245. if Mesh == "SpecialMesh" then
  1246. Msh.MeshType = MeshType
  1247. Msh.MeshId = MeshId
  1248. end
  1249. return Msh
  1250. end
  1251. },
  1252. Mesh = {
  1253. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1254. local Msh = Create(Mesh)({
  1255. Parent = Part,
  1256. Offset = OffSet,
  1257. Scale = Scale
  1258. })
  1259. if Mesh == "SpecialMesh" then
  1260. Msh.MeshType = MeshType
  1261. Msh.MeshId = MeshId
  1262. end
  1263. return Msh
  1264. end
  1265. },
  1266. Weld = {
  1267. Create = function(Parent, Part0, Part1, C0, C1)
  1268. local Weld = Create("Weld")({
  1269. Parent = Parent,
  1270. Part0 = Part0,
  1271. Part1 = Part1,
  1272. C0 = C0,
  1273. C1 = C1
  1274. })
  1275. return Weld
  1276. end
  1277. },
  1278. Sound = {
  1279. Create = function(id, par, vol, pit)
  1280. coroutine.resume(coroutine.create(function()
  1281. local S = Create("Sound")({
  1282. Volume = vol,
  1283. Pitch = pit or 1,
  1284. SoundId = id,
  1285. Parent = par or workspace
  1286. })
  1287. wait()
  1288. S:play()
  1289. game:GetService("Debris"):AddItem(S, 6)
  1290. end))
  1291. end
  1292. },
  1293. ParticleEmitter = {
  1294. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1295. local fp = Create("ParticleEmitter")({
  1296. Parent = Parent,
  1297. Color = ColorSequence.new(Color1, Color2),
  1298. LightEmission = LightEmission,
  1299. Size = Size,
  1300. Texture = Texture,
  1301. Transparency = Transparency,
  1302. ZOffset = ZOffset,
  1303. Acceleration = Accel,
  1304. Drag = Drag,
  1305. LockedToPart = LockedToPart,
  1306. VelocityInheritance = VelocityInheritance,
  1307. EmissionDirection = EmissionDirection,
  1308. Enabled = Enabled,
  1309. Lifetime = LifeTime,
  1310. Rate = Rate,
  1311. Rotation = Rotation,
  1312. RotSpeed = RotSpeed,
  1313. Speed = Speed,
  1314. VelocitySpread = VelocitySpread
  1315. })
  1316. return fp
  1317. end
  1318. }
  1319. }
  1320. function RemoveOutlines(part)
  1321. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1322. end
  1323. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1324. local Part = Create("Part")({
  1325. formFactor = FormFactor,
  1326. Parent = Parent,
  1327. Reflectance = Reflectance,
  1328. Transparency = Transparency,
  1329. CanCollide = false,
  1330. Locked = true,
  1331. BrickColor = BrickColor.new(tostring(BColor)),
  1332. Name = Name,
  1333. Size = Size,
  1334. Material = Material
  1335. })
  1336. RemoveOutlines(Part)
  1337. return Part
  1338. end
  1339. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1340. local Msh = Create(Mesh)({
  1341. Parent = Part,
  1342. Offset = OffSet,
  1343. Scale = Scale
  1344. })
  1345. if Mesh == "SpecialMesh" then
  1346. Msh.MeshType = MeshType
  1347. Msh.MeshId = MeshId
  1348. end
  1349. return Msh
  1350. end
  1351. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1352. local Weld = Create("Weld")({
  1353. Parent = Parent,
  1354. Part0 = Part0,
  1355. Part1 = Part1,
  1356. C0 = C0,
  1357. C1 = C1
  1358. })
  1359. return Weld
  1360. end
  1361.  
  1362. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1363. local Sound = IT("Sound")
  1364. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1365. Sound.Pitch = pitch or 1
  1366. Sound.Volume = volume or 1
  1367. Sound.Looped = looped or false
  1368. if(autoPlay)then
  1369. coroutine.wrap(function()
  1370. repeat wait() until Sound.IsLoaded
  1371. Sound.Playing = autoPlay or false
  1372. end)()
  1373. end
  1374. if(not looped and effect)then
  1375. Sound.Stopped:connect(function()
  1376. Sound.Volume = 0
  1377. Sound:destroy()
  1378. end)
  1379. elseif(effect)then
  1380.  
  1381. end
  1382. Sound.Parent =parent or Torso
  1383. return Sound
  1384. end
  1385.  
  1386. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1387. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1388. local Sound = IT("Sound")
  1389. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1390. Sound.Pitch = pitch or 1
  1391. Sound.Volume = volume or 1
  1392. Sound.Looped = looped or false
  1393. if(autoPlay)then
  1394. coroutine.wrap(function()
  1395. repeat wait() until Sound.IsLoaded
  1396. Sound.Playing = autoPlay or false
  1397. end)()
  1398. end
  1399. if(not looped and effect)then
  1400. Sound.Stopped:connect(function()
  1401. Sound.Volume = 0
  1402. soundPart:destroy()
  1403. end)
  1404. elseif(effect)then
  1405. warn("Sound can't be looped and a sound effect!")
  1406. end
  1407. Sound.Parent = soundPart
  1408. return Sound
  1409. end
  1410.  
  1411. -------------------------------------------------------
  1412. --Start Effect Function--
  1413. -------------------------------------------------------
  1414. EffectModel = Instance.new("Model", char)
  1415. Effects = {
  1416. Block = {
  1417. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1418. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1419. prt.Anchored = true
  1420. prt.CFrame = cframe
  1421. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1422. game:GetService("Debris"):AddItem(prt, 10)
  1423. if Type == 1 or Type == nil then
  1424. table.insert(Effects, {
  1425. prt,
  1426. "Block1",
  1427. delay,
  1428. x3,
  1429. y3,
  1430. z3,
  1431. msh
  1432. })
  1433. elseif Type == 2 then
  1434. table.insert(Effects, {
  1435. prt,
  1436. "Block2",
  1437. delay,
  1438. x3,
  1439. y3,
  1440. z3,
  1441. msh
  1442. })
  1443. else
  1444. table.insert(Effects, {
  1445. prt,
  1446. "Block3",
  1447. delay,
  1448. x3,
  1449. y3,
  1450. z3,
  1451. msh
  1452. })
  1453. end
  1454. end
  1455. },
  1456. Sphere = {
  1457. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1458. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1459. prt.Anchored = true
  1460. prt.CFrame = cframe
  1461. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1462. game:GetService("Debris"):AddItem(prt, 10)
  1463. table.insert(Effects, {
  1464. prt,
  1465. "Cylinder",
  1466. delay,
  1467. x3,
  1468. y3,
  1469. z3,
  1470. msh
  1471. })
  1472. end
  1473. },
  1474. Cylinder = {
  1475. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1476. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1477. prt.Anchored = true
  1478. prt.CFrame = cframe
  1479. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1480. game:GetService("Debris"):AddItem(prt, 10)
  1481. table.insert(Effects, {
  1482. prt,
  1483. "Cylinder",
  1484. delay,
  1485. x3,
  1486. y3,
  1487. z3,
  1488. msh
  1489. })
  1490. end
  1491. },
  1492. Wave = {
  1493. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1494. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1495. prt.Anchored = true
  1496. prt.CFrame = cframe
  1497. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1498. game:GetService("Debris"):AddItem(prt, 10)
  1499. table.insert(Effects, {
  1500. prt,
  1501. "Cylinder",
  1502. delay,
  1503. x3 / 60,
  1504. y3 / 60,
  1505. z3 / 60,
  1506. msh
  1507. })
  1508. end
  1509. },
  1510. Ring = {
  1511. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1512. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1513. prt.Anchored = true
  1514. prt.CFrame = cframe
  1515. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1516. game:GetService("Debris"):AddItem(prt, 10)
  1517. table.insert(Effects, {
  1518. prt,
  1519. "Cylinder",
  1520. delay,
  1521. x3,
  1522. y3,
  1523. z3,
  1524. msh
  1525. })
  1526. end
  1527. },
  1528. Break = {
  1529. Create = function(brickcolor, cframe, x1, y1, z1)
  1530. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1531. prt.Anchored = true
  1532. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1533. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1534. local num = math.random(10, 50) / 1000
  1535. game:GetService("Debris"):AddItem(prt, 10)
  1536. table.insert(Effects, {
  1537. prt,
  1538. "Shatter",
  1539. num,
  1540. prt.CFrame,
  1541. math.random() - math.random(),
  1542. 0,
  1543. math.random(50, 100) / 100
  1544. })
  1545. end
  1546. },
  1547. Spiral = {
  1548. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1549. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1550. prt.Anchored = true
  1551. prt.CFrame = cframe
  1552. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1553. game:GetService("Debris"):AddItem(prt, 10)
  1554. table.insert(Effects, {
  1555. prt,
  1556. "Cylinder",
  1557. delay,
  1558. x3,
  1559. y3,
  1560. z3,
  1561. msh
  1562. })
  1563. end
  1564. },
  1565. Push = {
  1566. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1567. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1568. prt.Anchored = true
  1569. prt.CFrame = cframe
  1570. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1571. game:GetService("Debris"):AddItem(prt, 10)
  1572. table.insert(Effects, {
  1573. prt,
  1574. "Cylinder",
  1575. delay,
  1576. x3,
  1577. y3,
  1578. z3,
  1579. msh
  1580. })
  1581. end
  1582. }
  1583. }
  1584. -------------------------------------------------------
  1585. --End Effect Function--
  1586. -------------------------------------------------------
  1587.  
  1588. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1589. local NSound = nil
  1590. coroutine.resume(coroutine.create(function()
  1591. NSound = Instance.new("Sound", PARENT)
  1592. NSound.Volume = VOLUME
  1593. NSound.Pitch = PITCH
  1594. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1595. swait()
  1596. NSound:play()
  1597. game:GetService("Debris"):AddItem(NSound, 10)
  1598. end))
  1599. return NSound
  1600. end
  1601.  
  1602.  
  1603. coroutine.resume(coroutine.create(function()
  1604. while text ~= nil do
  1605. swait()
  1606. text.Rotation = math.random(-1.5,1.5)
  1607. end
  1608. end))
  1609.  
  1610. angery = false
  1611.  
  1612.  
  1613. -------------------------------------------------------
  1614. --End Important Functions--
  1615. -------------------------------------------------------
  1616.  
  1617. -------------------------------------------------------
  1618. --Start Music Option--
  1619. -------------------------------------------------------
  1620.  
  1621. lul = Instance.new("Sound", tors) --le musice
  1622. lul.Pitch = 1
  1623.  
  1624. local mu = math.random(1,17)
  1625. if mu == 1 then
  1626. lul.SoundId = "rbxassetid://193889412"
  1627. end
  1628. if mu == 2 then
  1629. lul.SoundId = "rbxassetid://274690929"
  1630. end
  1631. if mu == 3 then
  1632. lul.SoundId = "rbxassetid://1241998626"
  1633. end
  1634. if mu == 4 then
  1635. lul.SoundId = "rbxassetid://1878962648"
  1636. end
  1637. if mu == 5 then
  1638. lul.SoundId = "rbxassetid://185117072"
  1639. end
  1640. if mu == 6 then
  1641. lul.SoundId = "rbxassetid://295856024"
  1642. end
  1643. if mu == 7 then
  1644. lul.SoundId = "rbxassetid://2054013600"
  1645. end
  1646. if mu == 8 then
  1647. lul.SoundId = "rbxassetid://1463709693"
  1648. lul.Pitch = 1.4
  1649. end
  1650. if mu == 9 then
  1651. lul.SoundId = "rbxassetid://575705300"
  1652. end
  1653. if mu == 10 then
  1654. lul.SoundId = "rbxassetid://142924062"
  1655. end
  1656. if mu == 11 then
  1657. lul.SoundId = "rbxassetid://251072363"
  1658. end
  1659. if mu == 12 then
  1660. lul.SoundId = "rbxassetid://731061980"
  1661. end
  1662. if mu == 13 then
  1663. lul.SoundId = "rbxassetid://455682677"
  1664. end
  1665. if mu == 14 then
  1666. lul.SoundId = "rbxassetid://1283123885"
  1667. end
  1668. if mu == 15 then
  1669. lul.SoundId = "rbxassetid://1185002382"
  1670. end
  1671. if mu == 16 then
  1672. lul.SoundId = "rbxassetid://1588631952"
  1673. end
  1674. if mu == 17 then
  1675. lul.SoundId = "rbxassetid://1496130120"
  1676. end
  1677.  
  1678. lul.Volume = 1
  1679. lul.TimePosition = 0
  1680. lul.Looped = true
  1681. lul:Play()
  1682.  
  1683. NEWS = Instance.new("Sound", tors) --O NO
  1684. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1685. NEWS.Volume = 100
  1686. NEWS.Pitch = 1
  1687. NEWS.Looped = false
  1688. NEWS.TimePosition = 1
  1689.  
  1690. AAAAA = Instance.new("Sound", tors) --aaa
  1691. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1692. AAAAA.Volume = 10
  1693. AAAAA.Pitch = 1
  1694. AAAAA.Looped = false
  1695. AAAAA.TimePosition = 1
  1696.  
  1697. MERKIO = Instance.new("Sound", tors) --why
  1698. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1699. MERKIO.Volume = 10
  1700. MERKIO.Pitch = 1
  1701. MERKIO.Looped = false
  1702. MERKIO.TimePosition = 0
  1703.  
  1704. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1705. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1706. MERKIO2.Volume = 10
  1707. MERKIO2.Pitch = 1
  1708. MERKIO2.Looped = false
  1709. MERKIO2.TimePosition = 0
  1710.  
  1711. thonks = Instance.new("Sound", tors) --wat?
  1712. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1713. thonks.Volume = 10
  1714. thonks.Pitch = 1
  1715. thonks.Looped = false
  1716. thonks.TimePosition = 0
  1717.  
  1718. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1719. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1720. gudsong.Volume = 10
  1721. gudsong.Pitch = 1
  1722. gudsong.Looped = true
  1723. gudsong.TimePosition = 6.6
  1724.  
  1725. so = Instance.new("Sound", tors) --moar seizure
  1726. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1727. so.Volume = 10
  1728. so.Pitch = 1
  1729. so.Looped = false
  1730. so.TimePosition = 0
  1731.  
  1732. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1733. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1734. sors.Volume = 10
  1735. sors.Pitch = 1
  1736. sors.Looped = false
  1737. sors.TimePosition = 0
  1738.  
  1739. --u mom gay--
  1740. -------------------------------------------------------
  1741. --End Music Option--
  1742. -------------------------------------------------------
  1743. --hi fat >:)
  1744. -------------------------------------------------------
  1745. --Start Attacks N Stuff--
  1746. -------------------------------------------------------
  1747.  
  1748. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1749. attack = true
  1750.  
  1751. hum.WalkSpeed = 40
  1752. lul:Pause()
  1753. Character.Head.face.Texture = "rbxassetid://620619801"
  1754. NEWS:Play()
  1755. repeat
  1756. NEWS.Parent = tors
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1759. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1764. until NEWS.Playing == false
  1765. local S = Instance.new("Explosion",workspace)
  1766. S.Position = tors.Position
  1767. S.BlastPressure = 999
  1768. S.BlastRadius = 45
  1769. S.ExplosionType = 0
  1770. attack = false
  1771. hum.WalkSpeed = 40
  1772. lul:Resume()
  1773. Character.Head.face.Texture = "rbxassetid://620619801"
  1774. attack = false
  1775. hum.WalkSpeed = 40
  1776. end
  1777.  
  1778. function sneakonehundred()
  1779. attack = true
  1780. hum.WalkSpeed = 0.03
  1781. Character.Head.face.Texture = "rbxassetid://1667792"
  1782. CreateSound("1542642349", tors, 10, 1.05)
  1783. for i = 0,20,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1786. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1790. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1791. end
  1792. CreateSound("753450324", tors, 10, 1.05)
  1793. wait(0.25)
  1794. Character.Head.face.Texture = "rbxassetid://1223903433"
  1795. for i = 0,7,0.1 do
  1796. swait()
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1798. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1802. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1803. end
  1804. Character.Head.face.Texture = "rbxassetid://620619801"
  1805. attack = false
  1806. hum.WalkSpeed = 40
  1807. end
  1808.  
  1809. function WRY() --WRYYYYYYY
  1810. attack = true
  1811. hum.WalkSpeed = 0.30
  1812. CreateSound("794081034", hed, 10, 1)
  1813. Character.Head.face.Texture = "rbxassetid://396389196"
  1814. for i = 0,2,0.1 do
  1815. swait()
  1816. CameraEnshaking(1, 2)
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1818. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1823. end
  1824. for i = 0,14.7,0.1 do
  1825. swait()
  1826. CameraEnshaking(1, 3)
  1827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1828. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1829. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  1830. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  1831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1833. end
  1834. attack = false
  1835. Character.Head.face.Texture = "rbxassetid://620619801"
  1836. hum.WalkSpeed = 40
  1837. end
  1838.  
  1839. function DANCEFORME()
  1840. attack = true
  1841. texth.Text = "Squɑƚing."
  1842. text.Text = ""
  1843. lul:Pause()
  1844. Character.Head.face.Texture = "rbxassetid://1676553712"
  1845. MERKIO:Play()
  1846. repeat
  1847. for i = 0,0.37,0.03 do
  1848. swait()
  1849. MERKIO.Parent = tors
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1851. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1852. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1853. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1856. end
  1857. for i = 0,0.37,0.03 do
  1858. swait()
  1859. MERKIO.Parent = tors
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1861. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1866. end
  1867. until MERKIO.Playing == false
  1868. MERKIO:Stop()
  1869. Character.Head.face.Texture = "rbxassetid://620619801"
  1870. attack = false
  1871. lul:Resume()
  1872. texth.Text = ""
  1873. text.Text = "Noti˅ɐ "
  1874. hum.WalkSpeed = 40
  1875. end
  1876.  
  1877. function TRUEDANCEFORME()
  1878. attack = true
  1879. texth.Text = "Truely Squɑƚing."
  1880. text.Text = ""
  1881. lul:Pause()
  1882. Character.Head.face.Texture = "rbxassetid://8339872"
  1883. MERKIO:Play()
  1884. repeat
  1885. for i = 0,0.37,0.03 do
  1886. swait()
  1887. MERKIO.Parent = tors
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1889. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1890. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1891. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  1894. end
  1895. for i = 0,0.37,0.03 do
  1896. swait()
  1897. MERKIO.Parent = tors
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1899. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1900. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1901. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  1904. end
  1905. until MERKIO.Playing == false
  1906. MERKIO:Stop()
  1907. Character.Head.face.Texture = "rbxassetid://620619801"
  1908. attack = false
  1909. lul:Resume()
  1910. texth.Text = ""
  1911. text.Text = "Noti˅ɐ "
  1912. hum.WalkSpeed = 40
  1913. end
  1914.  
  1915. function takethat()
  1916. attack = true
  1917. hum.WalkSpeed = 0
  1918. CreateSound("1238240145", tors, 10, 1.05)
  1919. for i = 0,8.3,0.1 do
  1920. swait()
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1922. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1927. end
  1928. CreateSound("135165859", tors, 10, 1.05)
  1929. for i = 0,6,0.1 do
  1930. swait()
  1931. rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1933. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1938. end
  1939. attack = false
  1940. Character.Head.face.Texture = "rbxassetid://620619801"
  1941. hum.WalkSpeed = 40
  1942. end
  1943. function thonki()
  1944. attack = true
  1945. text.Text = "Thinking..."
  1946. hum.WalkSpeed = 6.5
  1947. Character.Head.face.Texture = "rbxassetid://1528105298"
  1948. thonks:Play()
  1949. lul:Pause()
  1950. repeat
  1951. for i = 0,8.3,0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1954. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1959. end
  1960. until thonks.Playing == false
  1961. thonks:Stop()
  1962. attack = false
  1963. text.Text = "Noti˅ɐ "
  1964. Character.Head.face.Texture = "rbxassetid://620619801"
  1965. lul:Resume()
  1966. hum.WalkSpeed = 40
  1967. end
  1968. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1969. attack = true
  1970. Character.Head.face.Texture = "rbxassetid://266304560"
  1971. for i = 0,6,0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1974. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1979. end
  1980. CreateSound("1093102664", hed, 10, 1)
  1981. CameraEnshaking(3, 8)
  1982. for i = 0,2,0.1 do
  1983. swait()
  1984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1985. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1989. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1990. end
  1991. Character.Head.face.Texture = "rbxassetid://30128383"
  1992. hum.MaxHealth = 0
  1993. ragdoll(char)
  1994. CreateSound("534269232", hed, 5, 1)
  1995. end
  1996.  
  1997. function dead()
  1998. attack = true
  1999. hum.WalkSpeed = 0.20
  2000. CreateSound("137225991", hed, 10, 1)
  2001. Character.Head.face.Texture = "rbxassetid://297512410"
  2002. for i = 0,1.1,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2005. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2010. end
  2011. for i = 0,1.1,0.1 do
  2012. swait()
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2014. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2017. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2018. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2019. end
  2020. for i = 0,1.1,0.1 do
  2021. swait()
  2022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2023. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2026. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2027. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2028. end
  2029. for i = 0,1.1,0.1 do
  2030. swait()
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2032. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2035. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2037. end
  2038. for i = 0,1.1,0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2041. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2046. end
  2047. for i = 0,1.1,0.1 do
  2048. swait()
  2049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2050. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2053. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2054. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2055. end
  2056. for i = 0,1.1,0.1 do
  2057. swait()
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2059. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2064. end
  2065. for i = 0,1.1,0.1 do
  2066. swait()
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2068. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2073. end
  2074. for i = 0,1.1,0.1 do
  2075. swait()
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2077. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2082. end
  2083. Character.Head.face.Texture = "rbxassetid://273309187"
  2084. for i = 0,9,0.1 do
  2085. swait()
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2087. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2092. end
  2093. attack = false
  2094. Character.Head.face.Texture = "rbxassetid://620619801"
  2095. hum.WalkSpeed = 40
  2096. end
  2097.  
  2098. function ShutTheHellUp()
  2099. attack = true
  2100. hum.WalkSpeed = 2.01
  2101. CreateSound("336377340", hed, 10, 1)
  2102. for i = 0,3,0.1 do
  2103. swait()
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2105. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2110. end
  2111. for i = 0,1.2,0.1 do
  2112. swait()
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2114. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2119. end
  2120. for i = 0,1.2,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2123. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2128. end
  2129. for i = 0,1.2,0.1 do
  2130. swait()
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2132. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2137. end
  2138. for i = 0,1.2,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2141. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2146. end
  2147. for i = 0,2,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2150. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2155. end
  2156. for i = 0,2,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2159. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2164. end
  2165. hum.WalkSpeed = 40
  2166. attack = false
  2167. end
  2168.  
  2169. function NO_U()
  2170. attack = true
  2171. hum.WalkSpeed = 4.01
  2172. Character.Head.face.Texture = "rbxassetid://304904077"
  2173. CreateSound("1543318456", hed, 10, 1)
  2174. for i = 0,6,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2182. end
  2183. for i = 0,3.2,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2191. end
  2192. hum.WalkSpeed = 40
  2193. Character.Head.face.Texture = "rbxassetid://620619801"
  2194. attack = false
  2195. end
  2196.  
  2197. function EndMySufferingV2()
  2198. attack = true
  2199. hum.WalkSpeed = 1.01
  2200. CreateSound("577475178", hed, 10, 1)
  2201. for i = 0,18,0.1 do
  2202. swait()
  2203. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2204. h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2205. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2206. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2207. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2209. end
  2210. attack = false
  2211. hum.WalkSpeed = 40
  2212. end
  2213.  
  2214. function Victory()
  2215. attack = true
  2216. hum.WalkSpeed = 1.01
  2217. Character.Head.face.Texture = "rbxassetid://616284160"
  2218. Humanoid.Jump = true
  2219. CreateSound("130834939", hed, 10, 1)
  2220. for i = 0,3.7,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2223. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2228. end
  2229. Humanoid.Jump = true
  2230. for i = 0,3.7,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2233. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2238. end
  2239. Humanoid.Jump = true
  2240. for i = 0,3.7,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2248. end
  2249. Humanoid.Jump = true
  2250. for i = 0,3.7,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2258. end
  2259. Humanoid.Jump = true
  2260. for i = 0,3.7,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2263. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2268. end
  2269. attack = false
  2270. Character.Head.face.Texture = "rbxassetid://620619801"
  2271. hum.WalkSpeed = 40
  2272. end
  2273.  
  2274. function WhatHuh()
  2275. attack = true
  2276. hum.WalkSpeed = 1.01
  2277. CreateSound("130766865", hed, 10, 1)
  2278. Character.Head.face.Texture = "rbxassetid://276732672"
  2279. for i = 0,4,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2287. end
  2288. for i = 0,6.7,0.1 do
  2289. swait()
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2291. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2296. end
  2297. for i = 0,8.1,0.1 do
  2298. swait()
  2299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2300. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2305. end
  2306. for i = 0,1,0.1 do
  2307. swait()
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2309. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2314. end
  2315. for i = 0,1,0.1 do
  2316. swait()
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2323. end
  2324. for i = 0,4,0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2332. end
  2333. attack = false
  2334. Character.Head.face.Texture = "rbxassetid://620619801"
  2335. hum.WalkSpeed = 40
  2336. end
  2337.  
  2338. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2339. attack = true
  2340. Character.Head.face.Texture = "rbxassetid://266304560"
  2341. for i = 0,6,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2349. end
  2350. CreateSound("1093102664", hed, 10, 1)
  2351. CameraEnshaking(3, 8)
  2352. for i = 0,2,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2355. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2359. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2360. end
  2361. Character.Head.face.Texture = "rbxassetid://30128383"
  2362. hum.MaxHealth = 0
  2363. ragdoll(char)
  2364. CreateSound("534269232", hed, 5, 1)
  2365. end
  2366.  
  2367. function AnotherOne() --WhAT ANOTHER ONE
  2368. attack = true
  2369. hum.WalkSpeed = 1.01
  2370. local icri = CreateSound("1205111204", hed, 10, 1)
  2371. swait(165)
  2372. local FRAME = tors.CFrame
  2373. repeat
  2374. swait()
  2375. Character.Head.face.Texture = "rbxassetid://582931093"
  2376. CameraEnshaking(1, 10)
  2377. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2382. tors.CFrame = FRAME * CF(0,1,0)
  2383. swait()
  2384. tors.CFrame = FRAME
  2385. until icri.Playing == false
  2386. Character.Head.face.Texture = "rbxassetid://620619801"
  2387. attack = false
  2388. hum.WalkSpeed = 40
  2389. end
  2390.  
  2391.  
  2392. function NEN()
  2393. attack = true
  2394. hum.WalkSpeed = 1.01
  2395. CreateSound("230292011", hed, 10, 1)
  2396. Character.Head.face.Texture = "rbxassetid://705269463"
  2397. for i = 0,4,0.1 do
  2398. swait()
  2399. CameraEnshaking(1, 3)
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2406. end
  2407. attack = false
  2408. Character.Head.face.Texture = "rbxassetid://620619801"
  2409. hum.WalkSpeed = 40
  2410. end
  2411.  
  2412. function Ashes() --Straight from... Whatever it was called.
  2413. attack = true
  2414. hum.WalkSpeed = 1.01
  2415. Character.Head.face.Texture = "rbxassetid://360687027"
  2416. CreateSound("290084602", tors, 10, 1)
  2417. for i = 0,6.2,0.1 do
  2418. swait()
  2419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2420. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2425. end
  2426. for i = 0,6.2,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.15)
  2429. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2434. end
  2435. attack = false
  2436. Character.Head.face.Texture = "rbxassetid://620619801"
  2437. hum.WalkSpeed = 40
  2438. end
  2439.  
  2440.  
  2441. function BOI()
  2442. attack = true
  2443. hum.WalkSpeed = 1.01
  2444. CreateSound("390901873", hed, 10, 1)
  2445. Character.Head.face.Texture = "rbxassetid://282463320"
  2446. for i = 0,4,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2454. end
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2463. end
  2464. attack = false
  2465. Character.Head.face.Texture = "rbxassetid://620619801"
  2466. hum.WalkSpeed = 40
  2467. end
  2468.  
  2469. function DrinkdaDrink()
  2470. attack = true
  2471. RHe.Transparency = 0
  2472. hum.WalkSpeed = 3
  2473. local Munch = CreateSound("554208103", hed, 5, 1)
  2474. swait(2)
  2475. repeat
  2476. for i = 0,6,0.1 do
  2477. swait()
  2478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2479. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2482. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2483. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2484. end
  2485. until Munch.Playing == false
  2486. hum.WalkSpeed = 40
  2487. RHe.Transparency = 1
  2488. attack = false
  2489. end
  2490.  
  2491. function EatdaChips()
  2492. attack = true
  2493. RHk.Transparency = 0
  2494. hum.WalkSpeed = 3
  2495. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2496. swait(2)
  2497. repeat
  2498. for i = 0,6,0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2501. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2506. end
  2507. until Muncha.Playing == false
  2508. hum.WalkSpeed = 40
  2509. RHk.Transparency = 1
  2510. attack = false
  2511. end
  2512.  
  2513. function Sittyboi()
  2514. attack = true
  2515. lul:Pause()
  2516. text.Text = "Waiting..."
  2517. AAAAA.SoundId = "rbxassetid://1239136800"
  2518. AAAAA.TimePosition = 0
  2519. AAAAA:Play()
  2520. hum.WalkSpeed = 0
  2521. repeat
  2522. swait()
  2523. for i = 0, 1, 0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2526. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2527. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2528. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2529. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2531. end
  2532. until AAAAA.Playing == false
  2533. attack = false
  2534. AAAAA:Stop()
  2535. lul:Resume()
  2536. text.Text = "Noti˅ɐ "
  2537. hum.WalkSpeed = 40
  2538. end
  2539.  
  2540. function HELP()
  2541. attack = true
  2542. hum.WalkSpeed = 1.01
  2543. Character.Head.face.Texture = "rbxassetid://307972876"
  2544. CreateSound("1123321019", hed, 10, 1)
  2545. for i = 0,15,0.1 do
  2546. swait()
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2548. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2553. end
  2554. CreateSound("198462271", hed, 10, 1)
  2555. for i = 0,8,0.1 do
  2556. Character.Head.face.Texture = "rbxassetid://341497730"
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2559. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2564. end
  2565. for i = 0,8,0.1 do
  2566. Character.Head.face.Texture = "rbxassetid://341497730"
  2567. swait()
  2568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2569. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2570. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2572. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2573. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2574. end
  2575. CreateSound("948494432", hed, 10, 1)
  2576. for i = 0,7.5,0.1 do
  2577. Character.Head.face.Texture = "rbxassetid://249062487"
  2578. swait()
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2580. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2585. end
  2586. CreateSound("1542642349", hed, 10, 1)
  2587. for i = 0,10,0.1 do
  2588. Character.Head.face.Texture = "rbxassetid://270636807"
  2589. swait()
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2591. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2596. end
  2597. CreateSound("269597232", hed, 10, 1)
  2598. for i = 0,6,0.1 do
  2599. Character.Head.face.Texture = "rbxassetid://265057155"
  2600. swait()
  2601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2602. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2603. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2606. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2607. end
  2608. attack = false
  2609. Character.Head.face.Texture = "rbxassetid://620619801"
  2610. hum.WalkSpeed = 40
  2611. end
  2612.  
  2613. danci = false
  2614.  
  2615. function dingidongo() --my head burns (UNUSED)
  2616. attack = true
  2617. danci = true
  2618. hum.WalkSpeed = 27.6
  2619. texth.Text = "Having a Seizure."
  2620. text.Text = ""
  2621. gudsong:Play()
  2622. lul:Pause()
  2623. gudsong.TimePosition = 6.6
  2624. Character.Head.face.Texture = "rbxassetid://315792941"
  2625. repeat
  2626. for i = 0,1.87,0.23 do
  2627. swait()
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2629. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2630. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2631. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2634. end
  2635. if gudsong.TimePosition == 11.937 then
  2636. gudsong.TimePosition = 6.6
  2637. end
  2638. for i = 0,1.87,0.23 do
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2641. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2646. end
  2647. until danci == false
  2648. gudsong:Stop()
  2649. attack = false
  2650. lul:Resume()
  2651. texth.Text = ""
  2652. text.Text = "Noti˅ɐ "
  2653. attack = false
  2654. Character.Head.face.Texture = "rbxassetid://620619801"
  2655. hum.WalkSpeed = 40
  2656. end
  2657.  
  2658. function hap() --much hap
  2659. attack = true
  2660. hum.WalkSpeed = 0.10
  2661. CreateSound("363808674", hed, 10, 1)
  2662. Character.Head.face.Texture = "rbxassetid://315792941"
  2663. for i = 0,12,0.1 do
  2664. swait()
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2666. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2671. end
  2672. CreateSound("233168827", hed, 10, 1)
  2673. Character.Head.face.Texture = "rbxassetid://335761015"
  2674. for i = 0,10,0.1 do
  2675. swait()
  2676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2677. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2682. end
  2683. CreateSound("363808674", hed, 10, 1)
  2684. attack = false
  2685. Character.Head.face.Texture = "rbxassetid://620619801"
  2686. hum.WalkSpeed = 40
  2687. end
  2688.  
  2689. function Gumilol()
  2690. attack = true
  2691. hum.WalkSpeed = 0
  2692. local Senses = CreateSound("605297168", hed, 6, 1)
  2693. swait(2)
  2694. repeat
  2695. swait()
  2696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2697. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2700. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2701. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2702. until Senses.TimePosition > 2.7
  2703. for i = 0, 3, 0.1 do
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2706. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2707. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2708. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2710. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2711. end
  2712. root.Anchored = true
  2713. repeat
  2714. swait()
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2716. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2717. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2718. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2721. until Senses.Playing == false
  2722. hum.WalkSpeed = 40
  2723. attack = false
  2724. root.Anchored = false
  2725. end
  2726. function oofmyass()
  2727. attack = true
  2728. hum.WalkSpeed = 0
  2729. CreateSound("663306786", tors, 3, 1)
  2730. for i = 0, 12, 0.1 do
  2731. swait()
  2732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2733. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2734. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2735. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2736. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2737. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2738. end
  2739. CreateSound("663307468", tors, 6, 1)
  2740. for i = 0, 6, 0.1 do
  2741. swait()
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2743. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2744. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2745. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2747. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2748. end
  2749. hum.WalkSpeed = 40
  2750. attack = false
  2751. end
  2752. function WoodyGotWood()
  2753. attack = true
  2754. hum.WalkSpeed = 0
  2755. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2756. Character.Head.face.Texture = "rbxassetid://27020401"
  2757. swait(2)
  2758. repeat
  2759. swait()
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2761. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2764. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2766. until Woodlenny.TimePosition > 3.6
  2767. root.Anchored = true
  2768. repeat
  2769. swait()
  2770. for i = 0, 2, 0.1 do
  2771. swait()
  2772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2773. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2778. end
  2779. for i = 0, 1.6, 0.1 do
  2780. swait()
  2781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2782. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2785. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2787. end
  2788. until Woodlenny.Playing == false
  2789. hum.WalkSpeed = 40
  2790. Character.Head.face.Texture = "rbxassetid://620619801"
  2791. attack = false
  2792. root.Anchored = false
  2793. end
  2794.  
  2795. function IsThatA()
  2796. attack = true
  2797. hum.WalkSpeed = 0
  2798. local isthata = CreateSound("950444738", hed, 6, 1)
  2799. Character.Head.face.Texture = "rbxassetid://63495374"
  2800. swait(2)
  2801. for i = 0, 7, 0.1 do
  2802. swait()
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  2804. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2809. end
  2810. Character.Head.face.Texture = "rbxassetid://143884958"
  2811. swait()
  2812. for i = 0, 14, 0.1 do
  2813. swait()
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.15)
  2815. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(5), Rad(0), Rad(-90)), 0.15)
  2817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  2818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(15)), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(-15)), 0.1)
  2820. end
  2821. hum.WalkSpeed = 40
  2822. Character.Head.face.Texture = "rbxassetid://620619801"
  2823. attack = false
  2824. root.Anchored = false
  2825. end
  2826.  
  2827. function LIVING()
  2828. attack = true
  2829. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2830. hum.WalkSpeed = 0
  2831. sors:Play()
  2832. repeat
  2833. swait()
  2834. sors.Parent = tors
  2835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2836. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2837. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2839. until sors.Playing == false
  2840. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2841. attack = false
  2842. hum.WalkSpeed = 40
  2843. end
  2844.  
  2845. function Seizure()
  2846. attack = true
  2847. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2848. hum.WalkSpeed = 0
  2849. so:Play()
  2850. repeat
  2851. swait()
  2852. so.Parent = tors
  2853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2854. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2855. if Mrandom(1,15) == 1 then
  2856. h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2857. end
  2858. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2859. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2862. until so.Playing == false
  2863. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2864. attack = false
  2865. hum.WalkSpeed = 40
  2866. end
  2867.  
  2868. local SOOSS = false
  2869.  
  2870. function STARMAN()
  2871. attack = true
  2872. SOOSS = true
  2873. hum.WalkSpeed = 160
  2874. soos:Play()
  2875. lul:Pause()
  2876. coroutine.resume(coroutine.create(function()
  2877. while SOOSS == true do
  2878. swait()
  2879. Head.Color = Color3.fromRGB(cR,cG,cB)
  2880. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  2881. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  2882. Torso.Color = Color3.fromRGB(cR,cG,cB)
  2883. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  2884. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  2885. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2886. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  2887. text.Text = ""..StarText[math.random(1,#StarText)]
  2888. end
  2889. end))
  2890. repeat
  2891. swait()
  2892. soos.Parent = tors
  2893. for i = 0,0.17,0.03 do
  2894. swait()
  2895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(60), Rad(0), Rad(0)), 0.15)
  2896. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(90), Rad(0)), 0.3)
  2897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  2898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  2899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2901. end
  2902. for i = 0,0.17,0.03 do
  2903. swait()
  2904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  2905. h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  2907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  2908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(15)), 0.1)
  2909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(-15)), 0.1)
  2910. end
  2911. until soos.Playing == false
  2912. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2913. attack = false
  2914. SOOSS = false
  2915. text.Text = "Noti˅ɐ "
  2916. hum.WalkSpeed = 40
  2917. wait(0.1)
  2918. lul:Resume()
  2919. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2920. Head.BrickColor = BrickColor.new("Bright yellow")
  2921. RightArm.BrickColor = BrickColor.new("Bright yellow")
  2922. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2923. Torso.BrickColor = BrickColor.new("Shamrock")
  2924. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2925. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2926. wait(0.1)
  2927. text.Text = "Noti˅ɐ "
  2928. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2929. Head.BrickColor = BrickColor.new("Bright yellow")
  2930. RightArm.BrickColor = BrickColor.new("Bright yellow")
  2931. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2932. Torso.BrickColor = BrickColor.new("Shamrock")
  2933. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2934. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2935. wait(0.1)
  2936. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2937. Head.BrickColor = BrickColor.new("Bright yellow")
  2938. RightArm.BrickColor = BrickColor.new("Bright yellow")
  2939. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2940. Torso.BrickColor = BrickColor.new("Shamrock")
  2941. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2942. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2943. wait(0.1)
  2944. text.Text = "Noti˅ɐ "
  2945. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2946. Head.BrickColor = BrickColor.new("Bright yellow")
  2947. RightArm.BrickColor = BrickColor.new("Bright yellow")
  2948. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2949. Torso.BrickColor = BrickColor.new("Shamrock")
  2950. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2951. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2952. end
  2953.  
  2954. function Woaht()
  2955. attack = true
  2956. hum.WalkSpeed = 0
  2957. local wot = CreateSound("313553389", hed, 6, 1)
  2958. Character.Head.face.Texture = "rbxassetid://60501076"
  2959. swait(2)
  2960. repeat
  2961. for i = 0,0.37,0.03 do
  2962. swait()
  2963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2964. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2969. end
  2970. until wot.Playing == false
  2971. hum.WalkSpeed = 40
  2972. Character.Head.face.Texture = "rbxassetid://620619801"
  2973. attack = false
  2974. root.Anchored = false
  2975. end
  2976.  
  2977. function Cso(ID, PARENT, VOLUME, PITCH)
  2978. local NSound = nil
  2979. coroutine.resume(coroutine.create(function()
  2980. NSound = IT("Sound", PARENT)
  2981. NSound.Volume = VOLUME
  2982. NSound.Pitch = PITCH
  2983. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2984. swait()
  2985. NSound:play()
  2986. game:GetService("Debris"):AddItem(NSound, 10)
  2987. end))
  2988. return NSound
  2989. end
  2990.  
  2991. function woah()
  2992. attack = true
  2993. hum.WalkSpeed = 0
  2994. Cso("1542642349", hed, 10, 1)
  2995. for i = 0, 6, 0.1 do
  2996. swait()
  2997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2998. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  2999. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3000. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3002. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3003. end
  3004. Cso("144508058", hed, 10, 0.8)
  3005. for i = 0, 6, 0.1 do
  3006. swait()
  3007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3008. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3013. end
  3014. Cso("1093102664", hed, 10, 1)
  3015. for i = 0, 6, 0.1 do
  3016. swait()
  3017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3018. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3019. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3020. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3021. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3022. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3023. end
  3024. Cso("500507347", hed, 10, 1)
  3025. wait(4.4)
  3026. swait()
  3027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3028. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3029. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3030. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3032. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3033. wait(5.6)
  3034. Cso("744744924", hed, 10, 1)
  3035. for i = 0, 16, 0.1 do
  3036. swait()
  3037. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3038. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3040. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3043. end
  3044. attack = false
  3045. hum.WalkSpeed = 40
  3046. end
  3047.  
  3048. function LeChange()
  3049. attack = true
  3050. hum.WalkSpeed = 40
  3051. lul.Pitch = 1
  3052. lul:Stop()
  3053. local mue = math.random(1,17)
  3054. if mue == 1 then
  3055. lul.SoundId = "rbxassetid://193889412"
  3056. end
  3057. if mue == 2 then
  3058. lul.SoundId = "rbxassetid://274690929"
  3059. end
  3060. if mue == 3 then
  3061. lul.SoundId = "rbxassetid://1241998626"
  3062. end
  3063. if mue == 4 then
  3064. lul.SoundId = "rbxassetid://1878962648"
  3065. end
  3066. if mue == 5 then
  3067. lul.SoundId = "rbxassetid://185117072"
  3068. end
  3069. if mue == 6 then
  3070. lul.SoundId = "rbxassetid://295856024"
  3071. end
  3072. if mue == 7 then
  3073. lul.SoundId = "rbxassetid://2054013600"
  3074. end
  3075. if mue == 8 then
  3076. lul.SoundId = "rbxassetid://1463709693"
  3077. lul.Pitch = 1.4
  3078. end
  3079. if mue == 9 then
  3080. lul.SoundId = "rbxassetid://575705300"
  3081. end
  3082. if mue == 10 then
  3083. lul.SoundId = "rbxassetid://142924062"
  3084. end
  3085. if mue == 11 then
  3086. lul.SoundId = "rbxassetid://251072363"
  3087. end
  3088. if mue == 12 then
  3089. lul.SoundId = "rbxassetid://731061980"
  3090. end
  3091. if mue == 13 then
  3092. lul.SoundId = "rbxassetid://455682677"
  3093. end
  3094. if mue == 14 then
  3095. lul.SoundId = "rbxassetid://1283123885"
  3096. end
  3097. if mue == 15 then
  3098. lul.SoundId = "rbxassetid://1185002382"
  3099. end
  3100. if mue == 16 then
  3101. lul.SoundId = "rbxassetid://1588631952"
  3102. end
  3103. if mue == 17 then
  3104. lul.SoundId = "rbxassetid://1496130120"
  3105. end
  3106. hum.WalkSpeed = 40
  3107. lul:Play()
  3108. attack = false
  3109. root.Anchored = false
  3110. end
  3111.  
  3112. function REEE()
  3113. attack = true
  3114. hum.WalkSpeed = 70
  3115. text.Text = ""
  3116. texth.Text = "REEEEE"
  3117. lul:Pause()
  3118. local fire = Instance.new("ParticleEmitter", char.UpperTorso)
  3119. fire.Lifetime = NumberRange.new(0.5)
  3120. fire.Speed = NumberRange.new(1, 3)
  3121. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3122. fire.Rate = 0
  3123. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3124. fire.LightEmission = 0.6
  3125. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3126. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3127. fire.Enabled = true
  3128. fire.Rate = 2000
  3129. RCKIN:Play()
  3130. repeat
  3131. swait()
  3132. RCKIN.Parent = tors
  3133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3134. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3135. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3136. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3137. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3138. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3139. until RCKIN.Playing == false
  3140. attack = false
  3141. lul:Resume()
  3142. fire.Enabled = false
  3143. text.Text = "Noti˅ɐ "
  3144. texth.Text = ""
  3145. hum.WalkSpeed = 40
  3146. end
  3147.  
  3148. function SCREAM()
  3149. attack = true
  3150. hum.WalkSpeed = 70
  3151. lul:Pause()
  3152. Character.Head.face.Texture = "rbxassetid://1667792"
  3153. local A = math.random(1,83)
  3154. if A == 1 then
  3155. AAAAA.SoundId = "rbxassetid://580806904"
  3156. AAAAA.TimePosition = 0
  3157. end
  3158. if A == 2 then
  3159. AAAAA.SoundId = "rbxassetid://569124237"
  3160. AAAAA.TimePosition = 0
  3161. end
  3162. if A == 3 then
  3163. AAAAA.SoundId = "rbxassetid://824995694"
  3164. AAAAA.TimePosition = 0
  3165. end
  3166. if A == 4 then
  3167. AAAAA.SoundId = "rbxassetid://619398081"
  3168. AAAAA.TimePosition = 0
  3169. end
  3170. if A == 5 then
  3171. AAAAA.SoundId = "rbxassetid://561567000"
  3172. AAAAA.TimePosition = 0
  3173. end
  3174. if A == 6 then
  3175. AAAAA.SoundId = "rbxassetid://780544434"
  3176. AAAAA.TimePosition = 0
  3177. end
  3178. if A == 7 then
  3179. AAAAA.SoundId = "rbxassetid://1127778994"
  3180. AAAAA.TimePosition = 0
  3181. end
  3182. if A == 8 then
  3183. AAAAA.SoundId = "rbxassetid://2016152738"
  3184. AAAAA.TimePosition = 0
  3185. end
  3186. if A == 9 then
  3187. AAAAA.SoundId = "rbxassetid://1649268255"
  3188. AAAAA.TimePosition = 0
  3189. end
  3190. if A == 10 then
  3191. AAAAA.SoundId = "rbxassetid://318925857"
  3192. AAAAA.TimePosition = 0
  3193. end
  3194. if A == 11 then
  3195. AAAAA.SoundId = "rbxassetid://1231447409"
  3196. AAAAA.TimePosition = 0
  3197. end
  3198. if A == 12 then
  3199. AAAAA.SoundId = "rbxassetid://1173662546"
  3200. AAAAA.TimePosition = 0
  3201. end
  3202. if A == 13 then
  3203. AAAAA.SoundId = "rbxassetid://1731102335"
  3204. AAAAA.TimePosition = 0
  3205. end
  3206. if A == 14 then
  3207. AAAAA.SoundId = "rbxassetid://597084853"
  3208. AAAAA.TimePosition = 0
  3209. end
  3210. if A == 15 then
  3211. AAAAA.SoundId = "rbxassetid://255219578"
  3212. AAAAA.TimePosition = 0
  3213. end
  3214. if A == 16 then
  3215. AAAAA.SoundId = "rbxassetid://968042399"
  3216. AAAAA.TimePosition = 0
  3217. end
  3218. if A == 17 then
  3219. AAAAA.SoundId = "rbxassetid://2088388847"
  3220. AAAAA.TimePosition = 0
  3221. end
  3222. if A == 18 then
  3223. AAAAA.SoundId = "rbxassetid://1958305455"
  3224. AAAAA.TimePosition = 0
  3225. end
  3226. if A == 19 then
  3227. AAAAA.SoundId = "rbxassetid://1171758804"
  3228. AAAAA.TimePosition = 0
  3229. end
  3230. if A == 20 then
  3231. AAAAA.SoundId = "rbxassetid://1453459167"
  3232. AAAAA.TimePosition = 0
  3233. end
  3234. if A == 21 then
  3235. AAAAA.SoundId = "rbxassetid://2000897208"
  3236. AAAAA.TimePosition = 0
  3237. end
  3238. if A == 22 then
  3239. AAAAA.SoundId = "rbxassetid://841541884"
  3240. AAAAA.TimePosition = 0
  3241. end
  3242. if A == 23 then
  3243. AAAAA.SoundId = "rbxassetid://839044936"
  3244. AAAAA.TimePosition = 0
  3245. end
  3246. if A == 24 then
  3247. AAAAA.SoundId = "rbxassetid://520168377"
  3248. AAAAA.TimePosition = 0
  3249. end
  3250. if A == 25 then
  3251. AAAAA.SoundId = "rbxassetid://655669511"
  3252. AAAAA.TimePosition = 0
  3253. end
  3254. if A == 26 then
  3255. AAAAA.SoundId = "rbxassetid://1125711065"
  3256. AAAAA.TimePosition = 0
  3257. end
  3258. if A == 27 then
  3259. AAAAA.SoundId = "rbxassetid://482886779"
  3260. AAAAA.TimePosition = 0
  3261. end
  3262. if A == 28 then
  3263. AAAAA.SoundId = "rbxassetid://470406966"
  3264. AAAAA.TimePosition = 0
  3265. end
  3266. if A == 29 then
  3267. AAAAA.SoundId = "rbxassetid://363239413"
  3268. AAAAA.TimePosition = 0
  3269. end
  3270. if A == 30 then
  3271. AAAAA.SoundId = "rbxassetid://1183260037"
  3272. AAAAA.TimePosition = 0
  3273. end
  3274. if A == 31 then
  3275. AAAAA.SoundId = "rbxassetid://644321050"
  3276. AAAAA.TimePosition = 0
  3277. end
  3278. if A == 32 then
  3279. AAAAA.SoundId = "rbxassetid://962124783"
  3280. AAAAA.TimePosition = 0
  3281. end
  3282. if A == 33 then
  3283. AAAAA.SoundId = "rbxassetid://328782098"
  3284. AAAAA.TimePosition = 0
  3285. end
  3286. if A == 34 then
  3287. AAAAA.SoundId = "rbxassetid://1868475933"
  3288. AAAAA.TimePosition = 0
  3289. end
  3290. if A == 35 then
  3291. AAAAA.SoundId = "rbxassetid://606775826"
  3292. AAAAA.TimePosition = 0
  3293. end
  3294. if A == 36 then
  3295. AAAAA.SoundId = "rbxassetid://299132320"
  3296. AAAAA.TimePosition = 0
  3297. end
  3298. if A == 37 then
  3299. AAAAA.SoundId = "rbxassetid://153109732"
  3300. AAAAA.TimePosition = 0
  3301. end
  3302. if A == 37 then
  3303. AAAAA.SoundId = "rbxassetid://457506669"
  3304. AAAAA.TimePosition = 0
  3305. end
  3306. if A == 38 then
  3307. AAAAA.SoundId = "rbxassetid://335628150"
  3308. AAAAA.TimePosition = 0
  3309. end
  3310. if A == 39 then
  3311. AAAAA.SoundId = "rbxassetid://488032404"
  3312. AAAAA.TimePosition = 0
  3313. end
  3314. if A == 40 then
  3315. AAAAA.SoundId = "rbxassetid://1375131348"
  3316. AAAAA.TimePosition = 0
  3317. end
  3318. if A == 41 then
  3319. AAAAA.SoundId = "rbxassetid://1314602285"
  3320. AAAAA.TimePosition = 0
  3321. end
  3322. if A == 42 then
  3323. AAAAA.SoundId = "rbxassetid://744281932"
  3324. AAAAA.TimePosition = 0
  3325. end
  3326. if A == 43 then
  3327. AAAAA.SoundId = "rbxassetid://434976383"
  3328. AAAAA.TimePosition = 0
  3329. end
  3330. if A == 44 then
  3331. AAAAA.SoundId = "rbxassetid://1842306658"
  3332. AAAAA.TimePosition = 0
  3333. end
  3334. if A == 45 then
  3335. AAAAA.SoundId = "rbxassetid://643472343"
  3336. AAAAA.TimePosition = 0
  3337. end
  3338. if A == 46 then
  3339. AAAAA.SoundId = "rbxassetid://221258319"
  3340. AAAAA.TimePosition = 0
  3341. end
  3342. if A == 47 then
  3343. AAAAA.SoundId = "rbxassetid://1679015957"
  3344. AAAAA.TimePosition = 0
  3345. end
  3346. if A == 48 then
  3347. AAAAA.SoundId = "rbxassetid://567908972"
  3348. AAAAA.TimePosition = 0
  3349. end
  3350. if A == 49 then
  3351. AAAAA.SoundId = "rbxassetid://717014037"
  3352. AAAAA.TimePosition = 0
  3353. end
  3354. if A == 50 then
  3355. AAAAA.SoundId = "rbxassetid://744323533"
  3356. AAAAA.TimePosition = 0
  3357. end
  3358. if A == 51 then
  3359. AAAAA.SoundId = "rbxassetid://889774006"
  3360. AAAAA.TimePosition = 0
  3361. end
  3362. if A == 52 then
  3363. AAAAA.SoundId = "rbxassetid://167137736"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 53 then
  3367. AAAAA.SoundId = "rbxassetid://251074756"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 54 then
  3371. AAAAA.SoundId = "rbxassetid://977558364"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 55 then
  3375. AAAAA.SoundId = "rbxassetid://328728034"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 56 then
  3379. AAAAA.SoundId = "rbxassetid://1266243649"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 57 then
  3383. AAAAA.SoundId = "rbxassetid://964618925"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 58 then
  3387. AAAAA.SoundId = "rbxassetid://1803630339"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 59 then
  3391. AAAAA.SoundId = "rbxassetid://840189092"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 60 then
  3395. AAAAA.SoundId = "rbxassetid://1559029429"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 61 then
  3399. AAAAA.SoundId = "rbxassetid://1638542850"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 62 then
  3403. AAAAA.SoundId = "rbxassetid://803576871"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 63 then
  3407. AAAAA.SoundId = "rbxassetid://698882646"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 64 then
  3411. AAAAA.SoundId = "rbxassetid://1151976352"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 65 then
  3415. AAAAA.SoundId = "rbxassetid://406116544"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 66 then
  3419. AAAAA.SoundId = "rbxassetid://316022829"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 67 then
  3423. AAAAA.SoundId = "rbxassetid://171914461"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 68 then
  3427. AAAAA.SoundId = "rbxassetid://287491840"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 69 then
  3431. AAAAA.SoundId = "rbxassetid://430752531"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 70 then
  3435. AAAAA.SoundId = "rbxassetid://531023877"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 71 then
  3439. AAAAA.SoundId = "rbxassetid://271588868"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 72 then
  3443. AAAAA.SoundId = "rbxassetid://602958674"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 73 then
  3447. AAAAA.SoundId = "rbxassetid://899472110"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 74 then
  3451. AAAAA.SoundId = "rbxassetid://793986125"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 75 then
  3455. AAAAA.SoundId = "rbxassetid://317643401"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 76 then
  3459. AAAAA.SoundId = "rbxassetid://427265119"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 77 then
  3463. AAAAA.SoundId = "rbxassetid://318250043"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 78 then
  3467. AAAAA.SoundId = "rbxassetid://272135781"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 79 then
  3471. AAAAA.SoundId = "rbxassetid://302662929"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 80 then
  3475. AAAAA.SoundId = "rbxassetid://1226918619"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 81 then
  3479. AAAAA.SoundId = "rbxassetid://973891000"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 82 then
  3483. AAAAA.SoundId = "rbxassetid://1002843959"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 83 then
  3487. AAAAA.SoundId = "rbxassetid://1441494988"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. AAAAA:Play()
  3491. repeat
  3492. swait()
  3493. AAAAA.Parent = tors
  3494. rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3495. until AAAAA.Playing == false
  3496. hum.WalkSpeed = 40
  3497. attack = false
  3498. lul:Resume()
  3499. Character.Head.face.Texture = "rbxassetid://620619801"
  3500. hum.WalkSpeed = 40
  3501. end
  3502.  
  3503. lolxdtest = false --dont remove or script wont work
  3504. MoreTaunts = false
  3505. mouse.KeyDown:connect(function(key)
  3506. if key == 'm' then
  3507. MERKIO:Stop()
  3508. AAAAA:Stop()
  3509. thonks:Stop()
  3510. so:Stop()
  3511. sors:Stop()
  3512. RCKIN:Stop()
  3513. soos:Stop()
  3514. danci = false
  3515. elseif key == 'n' and angery == true then
  3516. angery = false
  3517. MoreTaunts = false
  3518. print"Back to normal Taunts <"
  3519. end
  3520. if attack == false then
  3521. if lolxdtest == false then
  3522. if key == 'q' then
  3523. THEBESTOVERUSEDJOKEEVER()
  3524. elseif key == 'e' then
  3525. SCREAM()
  3526. elseif key == 'b' and angery == false then
  3527. angery = true
  3528. MoreTaunts = true
  3529. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3530. elseif key == 'n' and angery == true then
  3531. angery = false
  3532. elseif key == 'r' and MoreTaunts == false then
  3533. sneakonehundred()
  3534. elseif key == 't' and MoreTaunts == false then
  3535. DANCEFORME()
  3536. elseif key == 't' and MoreTaunts == true then
  3537. LeChange()
  3538. elseif key == 'y' and MoreTaunts == false then
  3539. takethat()
  3540. elseif key == 'z' and MoreTaunts == false then
  3541. EndMySufferingV2()
  3542. elseif key == 'g' and MoreTaunts == false then
  3543. un_fun()
  3544. elseif key == 'p' and MoreTaunts == false then
  3545. HELP()
  3546. elseif key == 'u' and MoreTaunts == false then
  3547. BOI()
  3548. elseif key == 'o' and MoreTaunts == false then
  3549. NO_U()
  3550. elseif key == 'f' and MoreTaunts == false then
  3551. Ashes()
  3552. elseif key == 'h' and MoreTaunts == false then
  3553. NEN()
  3554. elseif key == 'g' and MoreTaunts == false then
  3555. AnotherOne()
  3556. elseif key == 'k' and MoreTaunts == false then
  3557. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3558. elseif key == 'j' and MoreTaunts == false then
  3559. WhatHuh()
  3560. elseif key == 'i' and MoreTaunts == false then
  3561. fbiopenup()
  3562. elseif key == 'l' and MoreTaunts == false then
  3563. Victory()
  3564. elseif key == 'x' and MoreTaunts == false then
  3565. ShutTheHellUp()
  3566. elseif key == 'v' and MoreTaunts == false then
  3567. dead()
  3568. elseif key == 'c' and MoreTaunts == true then
  3569. STARMAN()
  3570. elseif key == 'c' and MoreTaunts == false then
  3571. WRY()
  3572. elseif key == "y" and MoreTaunts == true then
  3573. thonki()
  3574. elseif key == "f" and MoreTaunts == true then
  3575. IsThatA()
  3576. elseif key == "u" and MoreTaunts == true then
  3577. Gumilol()
  3578. elseif key == "j" and MoreTaunts == true then
  3579. WoodyGotWood()
  3580. elseif key == "h" and MoreTaunts == true then
  3581. oofmyass()
  3582. elseif key == "k" and MoreTaunts == true then
  3583. DrinkdaDrink()
  3584. elseif key == "l" and MoreTaunts == true then
  3585. EatdaChips()
  3586. elseif key == "x" and MoreTaunts == true then
  3587. Sittyboi()
  3588. elseif key == "c" and MoreTaunts == true then
  3589. LeChange()
  3590. elseif key == "v" and MoreTaunts == true then
  3591. Woaht()
  3592. elseif key == "r" and MoreTaunts == true then
  3593. LIVING()
  3594. elseif key == "g" and MoreTaunts == true then
  3595. Seizure()
  3596. elseif key == "p" and MoreTaunts == true then
  3597. TRUEDANCEFORME()
  3598. elseif key == "z" and MoreTaunts == true then
  3599. REEE()
  3600. elseif key == "o" and MoreTaunts == true then
  3601. STARMAN()
  3602. end
  3603. end
  3604. end
  3605. end)
  3606.  
  3607. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3608. local Hitboxpart = Instance.new("Part", EffectModel)
  3609. RemoveOutlines(Hitboxpart)
  3610. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3611. Hitboxpart.CanCollide = false
  3612. Hitboxpart.Transparency = 1
  3613. Hitboxpart.Anchored = true
  3614. Hitboxpart.CFrame = Pose
  3615. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3616. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3617. end
  3618. wait2 = false
  3619. combo = 1
  3620.  
  3621.  
  3622.  
  3623.  
  3624. mouse.Button1Down:connect(function(key)
  3625. if attack == false then
  3626. attack = true
  3627. hum.WalkSpeed = 3.01
  3628. if combo == 1 then
  3629. for i = 0, 1.2, 0.1 do
  3630. swait()
  3631. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-65)), 0.3)
  3632. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(80), math.rad(0), math.rad(-65)), 0.1)
  3633. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3635. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3636. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3637. end
  3638. CreateSound("608537390", ra, 3, .8)
  3639. local sude = Instance.new("Part", ra)
  3640. sude.Size = Vector3.new(1, 1, 1)
  3641. sude:BreakJoints()
  3642. sude.Transparency = 1
  3643. sude.CanCollide = false
  3644. local dmgweld = Instance.new("Weld", sude)
  3645. dmgweld.Part0 = ra
  3646. dmgweld.Part1 = sude
  3647. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3648. local function death(part)
  3649. local tor = part.Parent:findFirstChild("Torso")
  3650. if tor ~= nil then
  3651. CreateSound("1615641704", ra, 7, 1)
  3652. local heds = part.Parent:findFirstChild("Head")
  3653. local vel = Instance.new("BodyVelocity", tor)
  3654. vel.Velocity = tor.CFrame.lookVector * -754
  3655. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3656. local vels = Instance.new("BodyVelocity", heds)
  3657. vels.Velocity = heds.CFrame.lookVector * -546745
  3658. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3659. tor:BreakJoints()
  3660. if tor then
  3661. tor.RotVelocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3662. tor.Velocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3663. end
  3664. wait(1)
  3665. sude:Destroy()
  3666. end
  3667. end
  3668. sude.Touched:connect(death)
  3669. for i = 0, 1.2, 0.1 do
  3670. swait()
  3671. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(55)), 0.3)
  3672. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
  3673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3675. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3676. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3677. end
  3678. end
  3679. hum.WalkSpeed = 40
  3680. wait2 = false
  3681. attack = false
  3682. end
  3683. end)
  3684.  
  3685. -------------------------------------------------------
  3686. --End Attacks N Stuff--
  3687. -------------------------------------------------------
  3688.  
  3689.  
  3690. while jumping do
  3691. Humanoid.Jump = true
  3692. wait(0.9)
  3693. end
  3694.  
  3695.  
  3696.  
  3697.  
  3698. -------------------------------------------------------
  3699. --Start Animations--
  3700. -------------------------------------------------------
  3701. local PlayerSize = 1
  3702. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3703. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3704. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3705. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3706. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3707. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3708.  
  3709.  
  3710. local equipped = false
  3711. local idle = 0
  3712. local change = 1
  3713. local val = 0
  3714. local toim = 0
  3715. local idleanim = 0.4
  3716. hum.Animator.Parent = nil
  3717. while true do
  3718. swait()
  3719. sine = sine + change
  3720. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3721. local velderp = root.Velocity.y
  3722. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3723. if equipped == true or equipped == false then
  3724. if attack == false then
  3725. idle = idle + 1
  3726. else
  3727. idle = 0
  3728. end
  3729. if 1 < root.Velocity.y and hitfloor == nil then
  3730. Anim = "Jump"
  3731. if attack == false then
  3732. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3733. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3736. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3737. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3738. end
  3739. elseif -1 > root.Velocity.y and hitfloor == nil then
  3740. Anim = "Fall"
  3741. if attack == false then
  3742. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3743. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3746. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3747. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3748. end
  3749. elseif torvel < 1 and hitfloor ~= nil then
  3750. Anim = "Idle"
  3751. change = .5
  3752. if attack == false then
  3753. if angery == false then
  3754. VALUE1 = false
  3755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3756. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3757. RH.C0 = clerp(RH.C0, CF(1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3758. LH.C0 = clerp(LH.C0, CF(-1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3761. if VALUE1 == false and math.random(1,200) == 1 then
  3762. coroutine.resume(coroutine.create(function()
  3763. VALUE1 = true
  3764. for i = 1, 25 do
  3765. swait()
  3766.  
  3767. end
  3768. VALUE1 = false
  3769.  
  3770. end))
  3771. end
  3772. elseif angery == true then
  3773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3774. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3779. if VALUE1 == false and math.random(1,200) == 1 then
  3780. coroutine.resume(coroutine.create(function()
  3781. VALUE1 = true
  3782. for i = 1, 25 do
  3783. swait()
  3784. FT.Parent = tors
  3785. RA.Parent = ra
  3786. LA.Parent = la
  3787. RL.Parent = rl
  3788. LL.Parent = ll
  3789. for _,v in next, char:GetDescendants() do
  3790. if(v:IsA'DataModelMesh')then
  3791. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3792. end
  3793. end
  3794. h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3795. end
  3796. VALUE1 = false
  3797. FT.Parent = nil
  3798. RA.Parent = nil
  3799. LA.Parent = nil
  3800. RL.Parent = nil
  3801. LL.Parent = nil
  3802. for _,v in next, char:GetDescendants() do
  3803. if(v:IsA'DataModelMesh')then
  3804. v.Offset = Vector3.new(0,0,0)
  3805. end
  3806. end
  3807.  
  3808. end))
  3809. end
  3810. end
  3811. end
  3812. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3813. Anim = "Walk"
  3814. change = 1
  3815. if attack == false then
  3816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3817. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3822. end
  3823. end
  3824. end
  3825. if lul.Volume == 0 then
  3826. lul.Volume = 10
  3827. end
  3828. lul.Looped = true
  3829. lul.Parent = tors
  3830. hum.MaxHealth = 1e9999
  3831. hum.Health = 1e9999
  3832. if 0 < #Effects then
  3833. for e = 1, #Effects do
  3834. if Effects[e] ~= nil then
  3835. local Thing = Effects[e]
  3836. if Thing ~= nil then
  3837. local Part = Thing[1]
  3838. local Mode = Thing[2]
  3839. local Delay = Thing[3]
  3840. local IncX = Thing[4]
  3841. local IncY = Thing[5]
  3842. local IncZ = Thing[6]
  3843. if 1 >= Thing[1].Transparency then
  3844. if Thing[2] == "Block1" then
  3845. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3846. local Mesh = Thing[1].Mesh
  3847. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3848. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3849. elseif Thing[2] == "Block2" then
  3850. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3851. local Mesh = Thing[7]
  3852. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3853. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3854. elseif Thing[2] == "Block3" then
  3855. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3856. local Mesh = Thing[7]
  3857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3859. elseif Thing[2] == "Cylinder" then
  3860. local Mesh = Thing[1].Mesh
  3861. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3863. elseif Thing[2] == "Blood" then
  3864. local Mesh = Thing[7]
  3865. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3866. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3867. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3868. elseif Thing[2] == "Elec" then
  3869. local Mesh = Thing[1].Mesh
  3870. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3871. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3872. elseif Thing[2] == "Disappear" then
  3873. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3874. elseif Thing[2] == "Shatter" then
  3875. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3876. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3877. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3878. Thing[6] = Thing[6] + Thing[5]
  3879. end
  3880. else
  3881. Part.Parent = nil
  3882. table.remove(Effects, e)
  3883. end
  3884. end
  3885. end
  3886. end
  3887. end
  3888. end
  3889. -------------------------------------------------------
  3890. --End Animations And Script--
  3891. -------------------------------------------------------
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