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Mar 2nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end ------------------------------------------
  6. ------Made by infintyboy.-----------------
  7. ------------------------------------------
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13.  
  14. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  15. Bonniee.Visible = false
  16. local nel = game.Players.LocalPlayer.Character.Humanoid
  17. nel.MaxHealth = math.huge
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://160442087"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 2
  43. sick:Play()
  44.  
  45. IT = Instance.new
  46. CF = CFrame.new
  47. VT = Vector3.new
  48. RAD = math.rad
  49. C3 = Color3.new
  50. UD2 = UDim2.new
  51. BRICKC = BrickColor.new
  52. ANGLES = CFrame.Angles
  53. EULER = CFrame.fromEulerAnglesXYZ
  54. COS = math.cos
  55. ACOS = math.acos
  56. SIN = math.sin
  57. ASIN = math.asin
  58. ABS = math.abs
  59. MRANDOM = math.random
  60. FLOOR = math.floor
  61.  
  62. --//=================================\\
  63. --|| CUSTOMIZATION
  64. --\\=================================//
  65.  
  66. Class_Name = "Greed"
  67. Weapon_Name = "Add-ons"
  68.  
  69. Custom_Colors = {
  70. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  71. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  72.  
  73. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  74. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  75. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  76. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  77. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  78.  
  79. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  80. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  81. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  82. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  83. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  84. }
  85.  
  86.  
  87. Player_Size = 0 --Size of the player.
  88. Animation_Speed = 3
  89. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  90.  
  91. local Speed = 100
  92. local Effects2 = {}
  93.  
  94. --//=================================\\
  95. --|| END OF CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. local function weldBetween(a, b)
  99. local weldd = Instance.new("ManualWeld")
  100. weldd.Part0 = a
  101. weldd.Part1 = b
  102. weldd.C0 = CFrame.new()
  103. weldd.C1 = b.CFrame:inverse() * a.CFrame
  104. weldd.Parent = a
  105. return weldd
  106. end
  107.  
  108. --//=================================\\
  109. --|| USEFUL VALUES
  110. --\\=================================//
  111.  
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local CO1 = 0
  117. local CO2 = 0
  118. local CO3 = 0
  119. local CO4 = 0
  120. local CHANGEDEFENSE = 30
  121. local CHANGEDAMAGE = 30
  122. local CHANGEMOVEMENT = 30
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local LASTPOINT = nil
  129. local BLCF = nil
  130. local SCFR = nil
  131. local STAGGERHITANIM = false
  132. local STAGGERANIM = false
  133. local STUNANIM = false
  134. local CRITCHANCENUMBER = 0
  135. local IDLENUMBER = 0
  136. local DONUMBER = 0
  137. local HANDIDLE = false
  138. local Rooted = false
  139. local SINE = 0
  140. local CHANGE = 2 / Animation_Speed
  141. local WALKINGANIM = false
  142. local WALK = 0
  143. local DISABLEJUMPING = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local ANIMATOR = Humanoid.Animator
  149. local ANIMATE = Character.Animate
  150. local UNANCHOR = true
  151.  
  152. local SKILLTEXTCOLOR = C3(0,0,0)
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157.  
  158. --//=================================\\
  159. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  160. --\\=================================//
  161.  
  162. ArtificialHB = Instance.new("BindableEvent", script)
  163. ArtificialHB.Name = "ArtificialHB"
  164.  
  165. script:WaitForChild("ArtificialHB")
  166.  
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173.  
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. script.ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. script.ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193.  
  194. --//=================================\\
  195. warn'Edit by Shi-Shi#4817'
  196. --\\=================================//
  197.  
  198.  
  199.  
  200.  
  201.  
  202. --//=================================\\
  203. --|| SOME FUNCTIONS
  204. --\\=================================//
  205.  
  206. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  207. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  208. end
  209.  
  210. function PositiveAngle(NUMBER)
  211. if NUMBER >= 0 then
  212. NUMBER = 0
  213. end
  214. return NUMBER
  215. end
  216.  
  217. function NegativeAngle(NUMBER)
  218. if NUMBER <= 0 then
  219. NUMBER = 0
  220. end
  221. return NUMBER
  222. end
  223.  
  224. function Swait(NUMBER)
  225. if NUMBER == 0 or NUMBER == nil then
  226. ArtificialHB.Event:wait()
  227. else
  228. for i = 1, NUMBER do
  229. ArtificialHB.Event:wait()
  230. end
  231. end
  232. end
  233.  
  234. function QuaternionFromCFrame(cf)
  235. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  236. local trace = m00 + m11 + m22
  237. if trace > 0 then
  238. local s = math.sqrt(1 + trace)
  239. local recip = 0.5 / s
  240. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  241. else
  242. local i = 0
  243. if m11 > m00 then
  244. i = 1
  245. end
  246. if m22 > (i == 0 and m00 or m11) then
  247. i = 2
  248. end
  249. if i == 0 then
  250. local s = math.sqrt(m00 - m11 - m22 + 1)
  251. local recip = 0.5 / s
  252. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  253. elseif i == 1 then
  254. local s = math.sqrt(m11 - m22 - m00 + 1)
  255. local recip = 0.5 / s
  256. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  257. elseif i == 2 then
  258. local s = math.sqrt(m22 - m00 - m11 + 1)
  259. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  265. local xs, ys, zs = x + x, y + y, z + z
  266. local wx, wy, wz = w * xs, w * ys, w * zs
  267. local xx = x * xs
  268. local xy = x * ys
  269. local xz = x * zs
  270. local yy = y * ys
  271. local yz = y * zs
  272. local zz = z * zs
  273. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  274. end
  275.  
  276. function QuaternionSlerp(a, b, t)
  277. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  278. local startInterp, finishInterp;
  279. if cosTheta >= 0.0001 then
  280. if (1 - cosTheta) > 0.0001 then
  281. local theta = ACOS(cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((1 - t) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = 1 - t
  287. finishInterp = t
  288. end
  289. else
  290. if (1 + cosTheta) > 0.0001 then
  291. local theta = ACOS(-cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((t - 1) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = t - 1
  297. finishInterp = t
  298. end
  299. end
  300. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  301. end
  302.  
  303. function Clerp(a, b, t)
  304. local qa = {QuaternionFromCFrame(a)}
  305. local qb = {QuaternionFromCFrame(b)}
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  313. local frame = IT("Frame")
  314. frame.BackgroundTransparency = TRANSPARENCY
  315. frame.BorderSizePixel = BORDERSIZEPIXEL
  316. frame.Position = POSITION
  317. frame.Size = SIZE
  318. frame.BackgroundColor3 = COLOR
  319. frame.BorderColor3 = BORDERCOLOR
  320. frame.Name = NAME
  321. frame.Parent = PARENT
  322. return frame
  323. end
  324.  
  325. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  326. local label = IT("TextLabel")
  327. label.BackgroundTransparency = 1
  328. label.Size = UD2(1, 0, 1, 0)
  329. label.Position = UD2(0, 0, 0, 0)
  330. label.TextColor3 = TEXTCOLOR
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347.  
  348. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  349. local NEWWELD = IT(TYPE)
  350. NEWWELD.Part0 = PART0
  351. NEWWELD.Part1 = PART1
  352. NEWWELD.C0 = C0
  353. NEWWELD.C1 = C1
  354. NEWWELD.Parent = PARENT
  355. return NEWWELD
  356. end
  357.  
  358. function CreateSound(ID, PARENT, VOLUME, PITCH)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = IT("Sound", PARENT)
  362. NEWSOUND.Volume = VOLUME
  363. NEWSOUND.Pitch = PITCH
  364. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  365. Swait()
  366. NEWSOUND:play()
  367. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  368. end))
  369. return NEWSOUND
  370. end
  371.  
  372. function CFrameFromTopBack(at, top, back)
  373. local right = top:Cross(back)
  374. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  375. end
  376.  
  377. --//=================================\\
  378. --|| SPEECH
  379. --\\=================================//
  380.  
  381. local speak = Instance.new("Sound",Head)
  382. speak.SoundId = "rbxassetid://501536185"
  383. speak.TimePosition = 0.5
  384. speak.Volume = 4
  385.  
  386. function chatfunc(text,waitt)
  387. local chat = coroutine.wrap(function()
  388. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  389. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  390. end
  391. local naeeym2 = Instance.new("BillboardGui",Character)
  392. naeeym2.Size = UDim2.new(0,100,0,40)
  393. naeeym2.StudsOffset = Vector3.new(0,2,0)
  394. naeeym2.Adornee = Character.Head
  395. naeeym2.Name = "TalkingBillBoard"
  396. naeeym2.AlwaysOnTop = true
  397. local tecks2 = Instance.new("TextLabel",naeeym2)
  398. tecks2.BackgroundTransparency = 1
  399. tecks2.BorderSizePixel = 0
  400. tecks2.Text = ""
  401. tecks2.Font = "Cartoon"
  402. tecks2.TextSize = 30
  403. tecks2.TextStrokeTransparency = 1
  404. tecks2.TextColor3 = SKILLTEXTCOLOR
  405. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  406. tecks2.Size = UDim2.new(1,0,0.5,0)
  407. for i = 1,string.len(text),1 do
  408. if naeeym2.Parent ~= nil then
  409. tecks2.Text = string.sub(text,1,i)
  410. speak.PlaybackSpeed = (math.random(8,9)/10)
  411. speak:Play()
  412. Swait(3)
  413. end
  414. end
  415. wait(waitt)
  416. coroutine.resume(coroutine.create(function()
  417. for i = 1, 10 do
  418. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  419. Swait()
  420. end
  421. naeeym2:Destroy()
  422. end))
  423. end)
  424. chat()
  425. end
  426.  
  427. --//=================================\\
  428. --|| DAMAGING
  429. --\\=================================//
  430.  
  431. function goldify(hit)
  432. local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  433. hit.Anchored = false
  434. hit.CanCollide = true
  435. hit.Parent = workspace
  436. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  437. hit.Material = "Glass"
  438. hit.BrickColor = BRICKC("White")
  439. if hit:FindFirstChildOfClass("SpecialMesh") then
  440. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  441. mesh.TextureId = ""
  442. end
  443. if hit:FindFirstChildOfClass("Decal") then
  444. local mesh = hit:FindFirstChildOfClass("Decal")
  445. mesh:remove()
  446. end
  447. if hit.ClassName == "MeshPart" then
  448. hit.TextureID = ""
  449. end
  450. if hit.ClassName == "UnionOperation" then
  451. hit.UsePartColor = true
  452. end
  453. end
  454.  
  455. function turntogold(hit)
  456. if hit.Parent ~= Character then
  457. if hit.Parent ~= workspace then
  458. print("mine...")
  459. local body = hit.Parent:GetChildren()
  460. for part = 1, #body do
  461. local child = body[part]
  462. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  463. if child.Name == "Head" then
  464. CreateSound("972134931", child, 2, 1)
  465. end
  466. goldify(child)
  467. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  468. if child:FindFirstChild("Handle") then
  469. goldify(child.Handle)
  470. end
  471. end
  472. end
  473. else
  474. goldify(hit)
  475. end
  476. end
  477. end
  478.  
  479. --//=================================\\
  480. --|| ATTACK FUNCTIONS AND STUFF
  481. --\\=================================//
  482.  
  483. local hit = Torso.Touched:Connect(function(hit)
  484. if hit.Parent:FindFirstChild("Humanoid") then
  485. turntogold(hit)
  486. end
  487. end)
  488. local hit = RightArm.Touched:Connect(function(hit)
  489. if hit.Parent:FindFirstChild("Humanoid") then
  490. turntogold(hit)
  491. end
  492. end)
  493. local hit = LeftArm.Touched:Connect(function(hit)
  494. if hit.Parent:FindFirstChild("Humanoid") then
  495. turntogold(hit)
  496. end
  497. end)
  498. local hit = RightLeg.Touched:Connect(function(hit)
  499. if hit.Parent:FindFirstChild("Humanoid") then
  500. turntogold(hit)
  501. end
  502. end)
  503. local hit = LeftLeg.Touched:Connect(function(hit)
  504. if hit.Parent:FindFirstChild("Humanoid") then
  505. turntogold(hit)
  506. end
  507. end)
  508. local hit = Head.Touched:Connect(function(hit)
  509. if hit.Parent:FindFirstChild("Humanoid") then
  510. turntogold(hit)
  511. end
  512. end)
  513.  
  514. --//=================================\\
  515. --|| ASSIGN THINGS TO KEYS
  516. --\\=================================//
  517.  
  518. function KeyDown(Key)
  519. if Key == "g" and ATTACK == false then
  520. chatfunc("Neow...",100)
  521. Swait(150)
  522. chatfunc("you...",5)
  523. Swait(45)
  524. chatfunc("Are..Mine...",1)
  525. end
  526. end
  527.  
  528. function KeyUp(Key)
  529. end
  530.  
  531. Mouse.KeyDown:connect(function(NEWKEY)
  532. KeyDown(NEWKEY)
  533. end)
  534. Mouse.KeyUp:connect(function(NEWKEY)
  535. KeyUp(NEWKEY)
  536. end)
  537.  
  538.  
  539. --//=================================\\
  540. --\\=================================//
  541.  
  542.  
  543. function unanchor()
  544. if UNANCHOR == true then
  545. g = Character:GetChildren()
  546. for i = 1, #g do
  547. if g[i].ClassName == "Part" then
  548. g[i].Anchored = false
  549. end
  550. end
  551. end
  552. end
  553.  
  554.  
  555. --//=================================\\
  556. --|| WRAP THE WHOLE SCRIPT UP
  557. --\\=================================//
  558.  
  559.  
  560. ANIMATE.Parent = nil
  561. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  562. IDLEANIMATION:Play()
  563.  
  564. while true do
  565. Swait()
  566. SINE = SINE + CHANGE
  567. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  568. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  569. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  570. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  571. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  572. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  573. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  574. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  575. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  576. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  577. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  578. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  579. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  580. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  581. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  582. end
  583. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  584. ANIM = "Jump"
  585. if ATTACK == false then
  586. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  590. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  592. end
  593. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  594. ANIM = "Fall"
  595. if ATTACK == false then
  596. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  600. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  602. end
  603. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  604. ANIM = "Idle"
  605. if ATTACK == false then
  606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  610. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  612. end
  613. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  614. ANIM = "Walk"
  615. WALK = WALK + 1 / Animation_Speed
  616. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  617. WALK = 0
  618. if WALKINGANIM == true then
  619. WALKINGANIM = false
  620. elseif WALKINGANIM == false then
  621. WALKINGANIM = true
  622. end
  623. end
  624. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  625. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  626. if ATTACK == false then
  627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  631. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  633. end
  634. end
  635. if #Effects2>0 then
  636. for e=1,#Effects2 do
  637. if Effects2[e]~=nil then
  638. local Thing=Effects2[e]
  639. if Thing~=nil then
  640. local Part=Thing[1]
  641. local Mode=Thing[2]
  642. local Delay=Thing[3]
  643. local IncX=Thing[4]
  644. local IncY=Thing[5]
  645. local IncZ=Thing[6]
  646. local Part2=Thing[8]
  647. if Thing[1].Transparency<=1 then
  648. if Thing[2]=="Block1" then
  649. Thing[1].CFrame=Thing[1].CFrame
  650. Mesh=Thing[1].Mesh
  651. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  652. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  653. elseif Thing[2]=="Cylinder" then
  654. Mesh=Thing[1].Mesh
  655. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  656. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  657. elseif Thing[2]=="Blood" then
  658. Mesh=Thing[7]
  659. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  660. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  661. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  662. elseif Thing[2]=="Elec" then
  663. Mesh=Thing[1].Mesh
  664. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  665. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  666. elseif Thing[2]=="Disappear" then
  667. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  668. end
  669. else
  670. Part.Parent=nil
  671. table.remove(Effects2,e)
  672. end
  673. end
  674. end
  675. end
  676. end
  677. unanchor()
  678. if Rooted == false then
  679. Disable_Jump = false
  680. Humanoid.WalkSpeed = Speed
  681. elseif Rooted == true then
  682. Disable_Jump = true
  683. Humanoid.WalkSpeed = 0
  684. end
  685. end
  686.  
  687. --//=================================\\
  688. --\\=================================//
  689.  
  690.  
  691.  
  692.  
  693.  
  694. --//====================================================\\--
  695. --|| END OF SCRIPT
  696. --\\====================================================//--
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