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- local a = Instance.new("Model")
- a.Name = "RainFallHolder"
- a.Parent = game.Workspace
- a.archivable = true
- function rain()
- local p = Instance.new("Part")
- p.Name = "RainFall"
- p.BrickColor = BrickColor.new("Bright blue")
- p.Parent = game.Workspace.RainFallHolder
- p.Size = Vector3.new(1,6,1)
- p.Locked = true
- p.Anchored = false
- p.CanCollide = true
- p.Position = Vector3.new((math.random(-300, 300)),100,(math.random(-300,300)))
- local CM = Instance.new("CylinderMesh")
- CM.Scale = Vector3.new(0.25,1,0.25)
- CM.Parent = game.Workspace.RainFallHolder.RainFall
- end
- while true do
- wait(10)
- rain(5)
- end
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