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Tinybang_Studio

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Oct 12th, 2019
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  1. function fillAll(stand)
  2. while wait(1) do
  3. local P=workspace:FindFirstChildOfClass'Part'
  4. local R=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'hitbox'
  5. local R2=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'misc'
  6. local LP=game:GetService'Players'.LocalPlayer
  7. for _,a in ipairs(workspace:GetChildren())do
  8. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  9. spawn(function()
  10. local Pa=LP.Character:FindFirstChildOfClass'Part'
  11. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  12. end)
  13. end
  14. end
  15. workspace.ChildAdded:Connect(function(a)
  16. wait(.125)
  17. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  18. spawn(function()
  19. repeat wait(.75)until not a:FindFirstChildOfClass'ForceField'
  20. local Pa=LP.Character:FindFirstChildOfClass'Part'
  21. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  22. end)
  23. end
  24. end)
  25. for _,a in ipairs(game:GetService'Players':GetPlayers())do
  26. R2:FireServer(10,a['Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  27. R2:FireServer(10,a['S/Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  28. R2:FireServer(10,a['slot1'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  29. R2:FireServer(10,a['S/slot1'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  30. R2:FireServer(10,a['slot2'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  31. R2:FireServer(10,a['S/slot2'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  32. R2:FireServer(10,a['slot3'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  33. R2:FireServer(10,a['S/slot3'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  34. R2:FireServer(10,a['bagslot1'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  35. R2:FireServer(10,a['S/bagslot1'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  36. R2:FireServer(10,a['bagslot2'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  37. R2:FireServer(10,a['S/bagslot2'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  38. R2:FireServer(10,a['bagslot3'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  39. R2:FireServer(10,a['S/bagslot3'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  40. R2:FireServer(10,a['Spec'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  41. R2:FireServer(10,a['S/Spec'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  42. end
  43. end
  44. end
  45. function giveAll(stand)
  46. while wait() do
  47. local P=workspace:FindFirstChildOfClass'Part'
  48. local R=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'hitbox'
  49. local R2=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'misc'
  50. local LP=game:GetService'Players'.LocalPlayer
  51. for _,a in ipairs(workspace:GetChildren())do
  52. spawn(function()
  53. local Pa=LP.Character:FindFirstChildOfClass'Part'
  54. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  55. end)
  56. end
  57. workspace.ChildAdded:Connect(function(a)
  58. wait(.125)
  59. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  60. spawn(function()
  61. repeat wait(.75)until not a:FindFirstChildOfClass'ForceField'
  62. local Pa=LP.Character:FindFirstChildOfClass'Part'
  63. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  64. end)
  65. end
  66. end)
  67. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  68. R2:FireServer(10,a['Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  69. R2:FireServer(10,a['S/Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  70. end
  71. wait(2.5)
  72. LP:Kick("Rejoin :)")
  73. end
  74. function Nigga()
  75. while wait(1) do
  76. local P=workspace:FindFirstChildOfClass'Part'
  77. local R=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'hitbox'
  78. local R2=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'misc'
  79. local LP=game:GetService'Players'.LocalPlayer
  80. for _,a in ipairs(workspace:GetChildren())do
  81. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  82. spawn(function()
  83. local Pa=LP.Character:FindFirstChildOfClass'Part'
  84. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  85. end)
  86. end
  87. end
  88. workspace.ChildAdded:Connect(function(a)
  89. wait(.125)
  90. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  91. spawn(function()
  92. repeat wait(.75)until not a:FindFirstChildOfClass'ForceField'
  93. local Pa=LP.Character:FindFirstChildOfClass'Part'
  94. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  95. end)
  96. end
  97. end)
  98. for _,a in ipairs(game:GetService'Players':GetPlayers())do
  99. R2:FireServer(10,a['Stand'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  100. R2:FireServer(10,a['S/Stand'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  101. R2:FireServer(10,a['slot1'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  102. R2:FireServer(10,a['S/slot1'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  103. R2:FireServer(10,a['slot2'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  104. R2:FireServer(10,a['S/slot2'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  105. R2:FireServer(10,a['slot3'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  106. R2:FireServer(10,a['S/slot3'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  107. R2:FireServer(10,a['Level'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  108. R2:FireServer(10,a['S/Level'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  109. R2:FireServer(10,a['Points'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  110. R2:FireServer(10,a['S/Points'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  111. R2:FireServer(10,a['Power'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  112. R2:FireServer(10,a['S/Power'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  113. R2:FireServer(10,a['Speed'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  114. R2:FireServer(10,a['S/Speed'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  115. R2:FireServer(10,a['Endurance'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  116. R2:FireServer(10,a['S/Endurance'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  117. R2:FireServer(10,a['Special'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  118. R2:FireServer(10,a['S/Special'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  119. R2:FireServer(10,a['bagslot1'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  120. R2:FireServer(10,a['S/bagslot1'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  121. R2:FireServer(10,a['bagslot2'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  122. R2:FireServer(10,a['S/bagslot2'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  123. R2:FireServer(10,a['bagslot3'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  124. R2:FireServer(10,a['S/bagslot3'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  125. R2:FireServer(10,a['Spec'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  126. R2:FireServer(10,a['S/Spec'],"Fuck u you homo nigga!",'zxck0d929easjdkadasdji29e9u2es21')
  127. end
  128. end
  129. end
  130. end
  131.  
  132. function edit(stand,slot1,slot2,slot3,spec)
  133. while wait(1) do
  134. local P=workspace:FindFirstChildOfClass'Part'
  135. local R=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'hitbox'
  136. local R2=game:GetService'ReplicatedStorage':WaitForChild'Logic':WaitForChild'misc'
  137. local LP=game:GetService'Players'.LocalPlayer
  138. for _,a in ipairs(workspace:GetChildren())do
  139. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  140. spawn(function()
  141. local Pa=LP.Character:FindFirstChildOfClass'Part'
  142. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  143. end)
  144. end
  145. end
  146. workspace.ChildAdded:Connect(function(a)
  147. wait(.125)
  148. if(a:FindFirstChildOfClass'Humanoid'and a.Name~=LP.Name)then
  149. spawn(function()
  150. repeat wait(.75)until not a:FindFirstChildOfClass'ForceField'
  151. local Pa=LP.Character:FindFirstChildOfClass'Part'
  152. R:InvokeServer(0,Pa,Pa.CFrame,2e8,LP.Character.Torso.voiceline,a:FindFirstChildOfClass'Humanoid')
  153. end)
  154. end
  155. end)
  156. for _,a in ipairs(game:GetService'Players':GetPlayers())do
  157. R2:FireServer(10,a['Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  158. R2:FireServer(10,a['S/Stand'],stand,'zxck0d929easjdkadasdji29e9u2es21')
  159. R2:FireServer(10,a['slot1'],slot1,'zxck0d929easjdkadasdji29e9u2es21')
  160. R2:FireServer(10,a['S/slot1'],slot1,'zxck0d929easjdkadasdji29e9u2es21')
  161. R2:FireServer(10,a['slot2'],slot2,'zxck0d929easjdkadasdji29e9u2es21')
  162. R2:FireServer(10,a['S/slot2'],slot2,'zxck0d929easjdkadasdji29e9u2es21')
  163. R2:FireServer(10,a['slot3'],slot3,'zxck0d929easjdkadasdji29e9u2es21')
  164. R2:FireServer(10,a['S/slot3'],slot3,'zxck0d929easjdkadasdji29e9u2es21')
  165. R2:FireServer(10,a['Level'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  166. R2:FireServer(10,a['S/Level'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  167. R2:FireServer(10,a['Points'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  168. R2:FireServer(10,a['S/Points'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  169. R2:FireServer(10,a['Power'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  170. R2:FireServer(10,a['S/Power'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  171. R2:FireServer(10,a['Speed'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  172. R2:FireServer(10,a['S/Speed'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  173. R2:FireServer(10,a['Endurance'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  174. R2:FireServer(10,a['S/Endurance'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  175. R2:FireServer(10,a['Special'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  176. R2:FireServer(10,a['S/Special'],"0",'zxck0d929easjdkadasdji29e9u2es21')
  177. R2:FireServer(10,a['bagslot1'],slot1,'zxck0d929easjdkadasdji29e9u2es21')
  178. R2:FireServer(10,a['S/bagslot1'],slot1,'zxck0d929easjdkadasdji29e9u2es21')
  179. R2:FireServer(10,a['bagslot2'],slot2,'zxck0d929easjdkadasdji29e9u2es21')
  180. R2:FireServer(10,a['S/bagslot2'],slot2,'zxck0d929easjdkadasdji29e9u2es21')
  181. R2:FireServer(10,a['bagslot3'],slot3,'zxck0d929easjdkadasdji29e9u2es21')
  182. R2:FireServer(10,a['S/bagslot3'],slot3,'zxck0d929easjdkadasdji29e9u2es21')
  183. R2:FireServer(10,a['Spec'],spec,'zxck0d929easjdkadasdji29e9u2es21')
  184. R2:FireServer(10,a['S/Spec'],spec,'zxck0d929easjdkadasdji29e9u2es21')
  185. end
  186. end
  187. end
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