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- on first join:
- add 1 to {totalplayer.joined}
- set join message to ""
- broadcast "&8: &5Blast&dMC&8 :&7 Welcome &d%player%&7 to the server &8[&d#%{players.joined}%&8]"
- make console execute "msg Fenceyy FATASS"
- command /joins [<text>] [<text>]:
- permission: player.joins
- trigger:
- if arg-1 is "set":
- if arg-2 is set:
- set {totalplayer.joins} to arg-2
- else if arg-1 is "add":
- if arg-2 is set:
- add arg-2 to {totalplayer.joins}
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