Guest_84210423435

Jevil v1.2

Jul 4th, 2019
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  1. ---------------
  2. --Jevil Done (I think)--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 and then by 1nd1k --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183.  
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local Orin = "http://www.roblox.com/asset/?id=7074786"
  215. Head.face.Texture = Orin
  216. function weld(a, b, acf)
  217. local w = Instance.new("Weld", a)
  218. w.Part0 = a
  219. w.Part1 = b
  220. w.C0 = acf
  221. end
  222.  
  223. local righteyebrickcolor = "Institutional white"
  224. local reye = Instance.new("Part", char)
  225. reye.CanCollide = false
  226. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  227. reye.Material = "Neon"
  228. reye.Size = Vector3.new(.25,.35,.25)
  229. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  230. m1 = Instance.new("SpecialMesh", reye)
  231. m1.MeshType = "Sphere"
  232. m1.Scale = Vector3.new(0.9,0.9,0.9)
  233. reye.Locked = true
  234. reye.Name = "re"
  235.  
  236.  
  237. local righteyebrickcolor = "Institutional white"
  238. local reye = Instance.new("Part", char)
  239. reye.CanCollide = false
  240. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  241. reye.Material = "Neon"
  242. reye.Size = Vector3.new(.25,.35,.15)
  243. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  244. m1 = Instance.new("SpecialMesh", reye)
  245. m1.MeshType = "Sphere"
  246. m1.Scale = Vector3.new(0.9,0.9,0.9)
  247. reye.Locked = true
  248. reye.Name = "re"
  249. --------------------------------
  250. char.Head.face.Texture = "rbxassetid://241553801"
  251. --------------------------------
  252.  
  253. -------------------------------------------------------
  254.  
  255. local FavIDs = {
  256. 340106355, --Nefl Crystals
  257. 927529620, --Dimension
  258. 876981900, --Fantasy
  259. 398987889, --Ordinary Days
  260. 1117396305, --Oh wait, it's you.
  261. 885996042, --Action Winter Journey
  262. 919231299, --Sprawling Idiot Effigy
  263. 743466274, --Good Day Sunshine
  264. 727411183, --Knife Fight
  265. 1402748531, --The Earth Is Counting On You!
  266. 595230126 --Robot Language
  267. }
  268.  
  269.  
  270.  
  271. --The reality of my life isn't real but a Universe -makhail07
  272. wait(0.2)
  273. local plr = game:service'Players'.LocalPlayer
  274. print('Local User is '..plr.Name)
  275. print('SCRIPTNAME Loaded')
  276. print('SCRIPT DESCRIPTION')
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Storm blue")
  293.  
  294. -------------------------------------------------------
  295. --Start Good Stuff--
  296. -------------------------------------------------------
  297. cam = game.Workspace.CurrentCamera
  298. CF = CFrame.new
  299. angles = CFrame.Angles
  300. attack = false
  301. Euler = CFrame.fromEulerAnglesXYZ
  302. Rad = math.rad
  303. IT = Instance.new
  304. BrickC = BrickColor.new
  305. Cos = math.cos
  306. Acos = math.acos
  307. Sin = math.sin
  308. Asin = math.asin
  309. Abs = math.abs
  310. Mrandom = math.random
  311. Floor = math.floor
  312. -------------------------------------------------------
  313. --End Good Stuff--
  314. -------------------------------------------------------
  315. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316. RSH, LSH = nil, nil
  317. RW = Instance.new("Weld")
  318. LW = Instance.new("Weld")
  319. RH = tors["Right Hip"]
  320. LH = tors["Left Hip"]
  321. RSH = tors["Right Shoulder"]
  322. LSH = tors["Left Shoulder"]
  323. RSH.Parent = nil
  324. LSH.Parent = nil
  325. RW.Name = "RW"
  326. RW.Part0 = tors
  327. RW.C0 = CF(1.5, 0.5, 0)
  328. RW.C1 = CF(0, 0.5, 0)
  329. RW.Part1 = ra
  330. RW.Parent = tors
  331. LW.Name = "LW"
  332. LW.Part0 = tors
  333. LW.C0 = CF(-1.5, 0.5, 0)
  334. LW.C1 = CF(0, 0.5, 0)
  335. LW.Part1 = la
  336. LW.Parent = tors
  337. Effects = {}
  338. -------------------------------------------------------
  339. --Start HeartBeat--
  340. -------------------------------------------------------
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "Heartbeat"
  343. script:WaitForChild("Heartbeat")
  344.  
  345. frame = 1 / 60
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349.  
  350.  
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354.  
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356. tf = tf + s
  357. if tf >= frame then
  358. if allowframeloss then
  359. script.Heartbeat:Fire()
  360. lastframe = tick()
  361. else
  362. for i = 1, math.floor(tf / frame) do
  363. script.Heartbeat:Fire()
  364. end
  365. lastframe = tick()
  366. end
  367. if tossremainder then
  368. tf = 0
  369. else
  370. tf = tf - frame * math.floor(tf / frame)
  371. end
  372. end
  373. end)
  374. -------------------------------------------------------
  375. --End HeartBeat--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Important Functions--
  380. -------------------------------------------------------
  381. function swait(num)
  382. if num == 0 or num == nil then
  383. game:service("RunService").Stepped:wait(0)
  384. else
  385. for i = 0, num do
  386. game:service("RunService").Stepped:wait(0)
  387. end
  388. end
  389. end
  390. function thread(f)
  391. coroutine.resume(coroutine.create(f))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / Sin(theta)
  453. startInterp = Sin((1 - t) * theta) * invSinTheta
  454. finishInterp = Sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / Sin(theta)
  462. startInterp = Sin((t - 1) * theta) * invSinTheta
  463. finishInterp = Sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Position, Direction, Range, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  472. end
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. -------------------------------------------------------
  477. --Start Damage Function--
  478. -------------------------------------------------------
  479. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  480. if hit.Parent == nil then
  481. return
  482. end
  483. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  484. for _, v in pairs(hit.Parent:children()) do
  485. if v:IsA("Humanoid") then
  486. h = v
  487. end
  488. end
  489. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  490.  
  491. hit.Parent:FindFirstChild("Head"):BreakJoints()
  492. end
  493.  
  494. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  495. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  496. if hit.Parent.DebounceHit.Value == true then
  497. return
  498. end
  499. end
  500. if insta == true then
  501. hit.Parent:FindFirstChild("Head"):BreakJoints()
  502. end
  503. local c = Create("ObjectValue"){
  504. Name = "creator",
  505. Value = game:service("Players").LocalPlayer,
  506. Parent = h,
  507. }
  508. game:GetService("Debris"):AddItem(c, .5)
  509. if HitSound ~= nil and HitPitch ~= nil then
  510. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  511. end
  512. local Damage = math.random(minim, maxim)
  513. local blocked = false
  514. local block = hit.Parent:findFirstChild("Block")
  515. if block ~= nil then
  516. if block.className == "IntValue" then
  517. if block.Value > 0 then
  518. blocked = true
  519. block.Value = block.Value - 1
  520. print(block.Value)
  521. end
  522. end
  523. end
  524. if blocked == false then
  525. h.Health = h.Health - Damage
  526. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  527. else
  528. h.Health = h.Health - (Damage / 2)
  529. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  530. end
  531. if Type == "Knockdown" then
  532. local hum = hit.Parent.Humanoid
  533. hum.PlatformStand = true
  534. coroutine.resume(coroutine.create(function(HHumanoid)
  535. swait(1)
  536. HHumanoid.PlatformStand = false
  537. end), hum)
  538. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  539. local bodvol = Create("BodyVelocity"){
  540. velocity = angle * knockback,
  541. P = 5000,
  542. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  543. Parent = hit,
  544. }
  545. local rl = Create("BodyAngularVelocity"){
  546. P = 3000,
  547. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  548. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodvol, .5)
  552. game:GetService("Debris"):AddItem(rl, .5)
  553. elseif Type == "Normal" then
  554. local vp = Create("BodyVelocity"){
  555. P = 500,
  556. maxForce = Vector3.new(math.huge, 0, math.huge),
  557. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  558. }
  559. if knockback > 0 then
  560. vp.Parent = hit.Parent.Torso
  561. end
  562. game:GetService("Debris"):AddItem(vp, .5)
  563. elseif Type == "Up" then
  564. local bodyVelocity = Create("BodyVelocity"){
  565. velocity = Vector3.new(0, 20, 0),
  566. P = 5000,
  567. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  571. elseif Type == "DarkUp" then
  572. coroutine.resume(coroutine.create(function()
  573. for i = 0, 1, 0.1 do
  574. swait()
  575. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  576. end
  577. end))
  578. local bodyVelocity = Create("BodyVelocity"){
  579. velocity = Vector3.new(0, 20, 0),
  580. P = 5000,
  581. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  582. Parent = hit,
  583. }
  584. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  585. elseif Type == "Snare" then
  586. local bp = Create("BodyPosition"){
  587. P = 2000,
  588. D = 100,
  589. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  590. position = hit.Parent.Torso.Position,
  591. Parent = hit.Parent.Torso,
  592. }
  593. game:GetService("Debris"):AddItem(bp, 1)
  594. elseif Type == "Freeze" then
  595. local BodPos = Create("BodyPosition"){
  596. P = 50000,
  597. D = 1000,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. local BodGy = Create("BodyGyro") {
  603. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  604. P = 20e+003,
  605. Parent = hit.Parent.Torso,
  606. cframe = hit.Parent.Torso.CFrame,
  607. }
  608. hit.Parent.Torso.Anchored = true
  609. coroutine.resume(coroutine.create(function(Part)
  610. swait(1.5)
  611. Part.Anchored = false
  612. end), hit.Parent.Torso)
  613. game:GetService("Debris"):AddItem(BodPos, 3)
  614. game:GetService("Debris"):AddItem(BodGy, 3)
  615. end
  616. local debounce = Create("BoolValue"){
  617. Name = "DebounceHit",
  618. Parent = hit.Parent,
  619. Value = true,
  620. }
  621. game:GetService("Debris"):AddItem(debounce, Delay)
  622. c = Create("ObjectValue"){
  623. Name = "creator",
  624. Value = Player,
  625. Parent = h,
  626. }
  627. game:GetService("Debris"):AddItem(c, .5)
  628. end
  629. end
  630. -------------------------------------------------------
  631. --End Damage Function--
  632. -------------------------------------------------------
  633.  
  634. -------------------------------------------------------
  635. --Start Damage Function Customization--
  636. -------------------------------------------------------
  637. function ShowDamage(Pos, Text, Time, Color)
  638. local Rate = (1 / 30)
  639. local Pos = (Pos or Vector3.new(0, 0, 0))
  640. local Text = (Text or "")
  641. local Time = (Time or 2)
  642. local Color = (Color or Color3.new(1, 0, 1))
  643. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  644. EffectPart.Anchored = true
  645. local BillboardGui = Create("BillboardGui"){
  646. Size = UDim2.new(3, 0, 3, 0),
  647. Adornee = EffectPart,
  648. Parent = EffectPart,
  649. }
  650. local TextLabel = Create("TextLabel"){
  651. BackgroundTransparency = 1,
  652. Size = UDim2.new(1, 0, 1, 0),
  653. Text = Text,
  654. Font = "Bodoni",
  655. TextColor3 = Color,
  656. TextScaled = true,
  657. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  658. Parent = BillboardGui,
  659. }
  660. game.Debris:AddItem(EffectPart, (Time))
  661. EffectPart.Parent = game:GetService("Workspace")
  662. delay(0, function()
  663. local Frames = (Time / Rate)
  664. for Frame = 1, Frames do
  665. wait(Rate)
  666. local Percent = (Frame / Frames)
  667. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  668. TextLabel.TextTransparency = Percent
  669. end
  670. if EffectPart and EffectPart.Parent then
  671. EffectPart:Destroy()
  672. end
  673. end)
  674. end
  675. -------------------------------------------------------
  676. --End Damage Function Customization--
  677. -------------------------------------------------------
  678.  
  679. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  680. for _, c in pairs(workspace:children()) do
  681. local hum = c:findFirstChild("Humanoid")
  682. if hum ~= nil then
  683. local head = c:findFirstChild("Head")
  684. if head ~= nil then
  685. local targ = head.Position - Part.Position
  686. local mag = targ.magnitude
  687. if magni >= mag and c.Name ~= plr.Name then
  688. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  689. end
  690. end
  691. end
  692. end
  693. end
  694.  
  695.  
  696. CFuncs = {
  697. Part = {
  698. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  699. local Part = Create("Part")({
  700. Parent = Parent,
  701. Reflectance = Reflectance,
  702. Transparency = Transparency,
  703. CanCollide = false,
  704. Locked = true,
  705. BrickColor = BrickColor.new(tostring(BColor)),
  706. Name = Name,
  707. Size = Size,
  708. Material = Material
  709. })
  710. RemoveOutlines(Part)
  711. return Part
  712. end
  713. },
  714. Mesh = {
  715. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  716. local Msh = Create(Mesh)({
  717. Parent = Part,
  718. Offset = OffSet,
  719. Scale = Scale
  720. })
  721. if Mesh == "SpecialMesh" then
  722. Msh.MeshType = MeshType
  723. Msh.MeshId = MeshId
  724. end
  725. return Msh
  726. end
  727. },
  728. Mesh = {
  729. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730. local Msh = Create(Mesh)({
  731. Parent = Part,
  732. Offset = OffSet,
  733. Scale = Scale
  734. })
  735. if Mesh == "SpecialMesh" then
  736. Msh.MeshType = MeshType
  737. Msh.MeshId = MeshId
  738. end
  739. return Msh
  740. end
  741. },
  742. Weld = {
  743. Create = function(Parent, Part0, Part1, C0, C1)
  744. local Weld = Create("Weld")({
  745. Parent = Parent,
  746. Part0 = Part0,
  747. Part1 = Part1,
  748. C0 = C0,
  749. C1 = C1
  750. })
  751. return Weld
  752. end
  753. },
  754. Sound = {
  755. Create = function(id, par, vol, pit)
  756. coroutine.resume(coroutine.create(function()
  757. local S = Create("Sound")({
  758. Volume = vol,
  759. Pitch = pit or 1,
  760. SoundId = id,
  761. Parent = par or workspace
  762. })
  763. wait()
  764. S:play()
  765. game:GetService("Debris"):AddItem(S, 6)
  766. end))
  767. end
  768. },
  769. ParticleEmitter = {
  770. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  771. local fp = Create("ParticleEmitter")({
  772. Parent = Parent,
  773. Color = ColorSequence.new(Color1, Color2),
  774. LightEmission = LightEmission,
  775. Size = Size,
  776. Texture = Texture,
  777. Transparency = Transparency,
  778. ZOffset = ZOffset,
  779. Acceleration = Accel,
  780. Drag = Drag,
  781. LockedToPart = LockedToPart,
  782. VelocityInheritance = VelocityInheritance,
  783. EmissionDirection = EmissionDirection,
  784. Enabled = Enabled,
  785. Lifetime = LifeTime,
  786. Rate = Rate,
  787. Rotation = Rotation,
  788. RotSpeed = RotSpeed,
  789. Speed = Speed,
  790. VelocitySpread = VelocitySpread
  791. })
  792. return fp
  793. end
  794. }
  795. }
  796. function RemoveOutlines(part)
  797. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  798. end
  799. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  800. local Part = Create("Part")({
  801. formFactor = FormFactor,
  802. Parent = Parent,
  803. Reflectance = Reflectance,
  804. Transparency = Transparency,
  805. CanCollide = false,
  806. Locked = true,
  807. BrickColor = BrickColor.new(tostring(BColor)),
  808. Name = Name,
  809. Size = Size,
  810. Material = Material
  811. })
  812. RemoveOutlines(Part)
  813. return Part
  814. end
  815. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  816. local Msh = Create(Mesh)({
  817. Parent = Part,
  818. Offset = OffSet,
  819. Scale = Scale
  820. })
  821. if Mesh == "SpecialMesh" then
  822. Msh.MeshType = MeshType
  823. Msh.MeshId = MeshId
  824. end
  825. return Msh
  826. end
  827. function CreateWeld(Parent, Part0, Part1, C0, C1)
  828. local Weld = Create("Weld")({
  829. Parent = Parent,
  830. Part0 = Part0,
  831. Part1 = Part1,
  832. C0 = C0,
  833. C1 = C1
  834. })
  835. return Weld
  836. end
  837.  
  838.  
  839. -------------------------------------------------------
  840. --Start Effect Function--
  841. -------------------------------------------------------
  842. EffectModel = Instance.new("Model", char)
  843. Effects = {
  844. Block = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. if Type == 1 or Type == nil then
  852. table.insert(Effects, {
  853. prt,
  854. "Block1",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. elseif Type == 2 then
  862. table.insert(Effects, {
  863. prt,
  864. "Block2",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. else
  872. table.insert(Effects, {
  873. prt,
  874. "Block3",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. end
  883. },
  884. Sphere = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Cylinder = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. },
  920. Wave = {
  921. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. table.insert(Effects, {
  928. prt,
  929. "Cylinder",
  930. delay,
  931. x3 / 60,
  932. y3 / 60,
  933. z3 / 60,
  934. msh
  935. })
  936. end
  937. },
  938. Ring = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Cylinder",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. end
  955. },
  956. Break = {
  957. Create = function(brickcolor, cframe, x1, y1, z1)
  958. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  959. prt.Anchored = true
  960. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. local num = math.random(10, 50) / 1000
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. table.insert(Effects, {
  965. prt,
  966. "Shatter",
  967. num,
  968. prt.CFrame,
  969. math.random() - math.random(),
  970. 0,
  971. math.random(50, 100) / 100
  972. })
  973. end
  974. },
  975. Spiral = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end
  992. },
  993. Push = {
  994. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Cylinder",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. end
  1010. }
  1011. }
  1012. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1013. local fp = IT("Part")
  1014. fp.formFactor = formfactor
  1015. fp.Parent = parent
  1016. fp.Reflectance = reflectance
  1017. fp.Transparency = transparency
  1018. fp.CanCollide = false
  1019. fp.Locked = true
  1020. fp.BrickColor = brickcolor
  1021. fp.Name = name
  1022. fp.Size = size
  1023. fp.Position = tors.Position
  1024. RemoveOutlines(fp)
  1025. fp.Material = "SmoothPlastic"
  1026. fp:BreakJoints()
  1027. return fp
  1028. end
  1029.  
  1030. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1031. local mesh = IT(Mesh)
  1032. mesh.Parent = part
  1033. if Mesh == "SpecialMesh" then
  1034. mesh.MeshType = meshtype
  1035. if meshid ~= "nil" then
  1036. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1037. end
  1038. end
  1039. mesh.Offset = offset
  1040. mesh.Scale = scale
  1041. return mesh
  1042. end
  1043.  
  1044. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1045. local type = type
  1046. local rng = Instance.new("Part", char)
  1047. rng.Anchored = true
  1048. rng.BrickColor = color
  1049. rng.CanCollide = false
  1050. rng.FormFactor = 3
  1051. rng.Name = "Ring"
  1052. rng.Material = "Neon"
  1053. rng.Size = Vector3.new(1, 1, 1)
  1054. rng.Transparency = 0
  1055. rng.TopSurface = 0
  1056. rng.BottomSurface = 0
  1057. rng.CFrame = pos
  1058. local rngm = Instance.new("SpecialMesh", rng)
  1059. rngm.MeshType = MType
  1060. rngm.Scale = scale
  1061. local scaler2 = 1
  1062. if type == "Add" then
  1063. scaler2 = 1 * value
  1064. elseif type == "Divide" then
  1065. scaler2 = 1 / value
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. for i = 0, 10 / bonuspeed, 0.1 do
  1069. swait()
  1070. if type == "Add" then
  1071. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1072. elseif type == "Divide" then
  1073. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1074. end
  1075. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1076. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1077. end
  1078. rng:Destroy()
  1079. end))
  1080. end
  1081.  
  1082. function Eviscerate(dude)
  1083. if dude.Name ~= char then
  1084. local bgf = IT("BodyGyro", dude.Head)
  1085. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1086. local val = IT("BoolValue", dude)
  1087. val.Name = "IsHit"
  1088. local ds = coroutine.wrap(function()
  1089. dude:WaitForChild("Head"):BreakJoints()
  1090. wait(0.5)
  1091. target = nil
  1092. coroutine.resume(coroutine.create(function()
  1093. for i, v in pairs(dude:GetChildren()) do
  1094. if v:IsA("Accessory") then
  1095. v:Destroy()
  1096. end
  1097. if v:IsA("Humanoid") then
  1098. v:Destroy()
  1099. end
  1100. if v:IsA("CharacterMesh") then
  1101. v:Destroy()
  1102. end
  1103. if v:IsA("Model") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("Part") or v:IsA("MeshPart") then
  1107. for x, o in pairs(v:GetChildren()) do
  1108. if o:IsA("Decal") then
  1109. o:Destroy()
  1110. end
  1111. end
  1112. coroutine.resume(coroutine.create(function()
  1113. v.Material = "Neon"
  1114. v.CanCollide = false
  1115. local PartEmmit1 = IT("ParticleEmitter", v)
  1116. PartEmmit1.LightEmission = 1
  1117. PartEmmit1.Texture = "rbxassetid://284205403"
  1118. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1119. PartEmmit1.Rate = 150
  1120. PartEmmit1.Lifetime = NumberRange.new(1)
  1121. PartEmmit1.Size = NumberSequence.new({
  1122. NumberSequenceKeypoint.new(0, 0.75, 0),
  1123. NumberSequenceKeypoint.new(1, 0, 0)
  1124. })
  1125. PartEmmit1.Transparency = NumberSequence.new({
  1126. NumberSequenceKeypoint.new(0, 0, 0),
  1127. NumberSequenceKeypoint.new(1, 1, 0)
  1128. })
  1129. PartEmmit1.Speed = NumberRange.new(0, 0)
  1130. PartEmmit1.VelocitySpread = 30000
  1131. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1132. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1133. local BodPoss = IT("BodyPosition", v)
  1134. BodPoss.P = 3000
  1135. BodPoss.D = 1000
  1136. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1137. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1138. v.Color = maincolor.Color
  1139. coroutine.resume(coroutine.create(function()
  1140. for i = 0, 49 do
  1141. swait(1)
  1142. v.Transparency = v.Transparency + 0.08
  1143. end
  1144. wait(0.5)
  1145. PartEmmit1.Enabled = false
  1146. wait(3)
  1147. v:Destroy()
  1148. dude:Destroy()
  1149. end))
  1150. end))
  1151. end
  1152. end
  1153. end))
  1154. end)
  1155. ds()
  1156. end
  1157. end
  1158.  
  1159. function FindNearestHead(Position, Distance, SinglePlayer)
  1160. if SinglePlayer then
  1161. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1162. end
  1163. local List = {}
  1164. for i, v in pairs(workspace:GetChildren()) do
  1165. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1166. table.insert(List, v)
  1167. end
  1168. end
  1169. return List
  1170. end
  1171.  
  1172. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1173. local type = type
  1174. local rng = Instance.new("Part", char)
  1175. rng.Anchored = true
  1176. rng.BrickColor = color
  1177. rng.CanCollide = false
  1178. rng.FormFactor = 3
  1179. rng.Name = "Ring"
  1180. rng.Material = "Neon"
  1181. rng.Size = Vector3.new(1, 1, 1)
  1182. rng.Transparency = 0
  1183. rng.TopSurface = 0
  1184. rng.BottomSurface = 0
  1185. rng.CFrame = pos
  1186. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1187. local rngm = Instance.new("SpecialMesh", rng)
  1188. rngm.MeshType = MType
  1189. rngm.Scale = Vector3.new(x1, y1, z1)
  1190. local scaler2 = 1
  1191. local speeder = FastSpeed
  1192. if type == "Add" then
  1193. scaler2 = 1 * value
  1194. elseif type == "Divide" then
  1195. scaler2 = 1 / value
  1196. end
  1197. coroutine.resume(coroutine.create(function()
  1198. for i = 0, 10 / bonuspeed, 0.1 do
  1199. swait()
  1200. if type == "Add" then
  1201. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1202. elseif type == "Divide" then
  1203. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1204. end
  1205. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1206. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1207. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1208. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1209. end
  1210. rng:Destroy()
  1211. end))
  1212. end
  1213.  
  1214. function SoulSteal(dude)
  1215. if dude.Name ~= char then
  1216. local bgf = IT("BodyGyro", dude.Head)
  1217. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1218. local val = IT("BoolValue", dude)
  1219. val.Name = "IsHit"
  1220. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1221. local soulst = coroutine.wrap(function()
  1222. local soul = Instance.new("Part",dude)
  1223. soul.Size = Vector3.new(1,1,1)
  1224. soul.CanCollide = false
  1225. soul.Anchored = false
  1226. soul.Position = torso.Position
  1227. soul.Transparency = 1
  1228. local PartEmmit1 = IT("ParticleEmitter", soul)
  1229. PartEmmit1.LightEmission = 1
  1230. PartEmmit1.Texture = "rbxassetid://569507414"
  1231. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1232. PartEmmit1.Rate = 250
  1233. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1234. PartEmmit1.Size = NumberSequence.new({
  1235. NumberSequenceKeypoint.new(0, 1, 0),
  1236. NumberSequenceKeypoint.new(1, 0, 0)
  1237. })
  1238. PartEmmit1.Transparency = NumberSequence.new({
  1239. NumberSequenceKeypoint.new(0, 0, 0),
  1240. NumberSequenceKeypoint.new(1, 1, 0)
  1241. })
  1242. PartEmmit1.Speed = NumberRange.new(0, 0)
  1243. PartEmmit1.VelocitySpread = 30000
  1244. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1245. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1246. local BodPoss = IT("BodyPosition", soul)
  1247. BodPoss.P = 3000
  1248. BodPoss.D = 1000
  1249. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1250. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1251. wait(1.6)
  1252. soul.Touched:connect(function(hit)
  1253. if hit.Parent == char then
  1254. soul:Destroy()
  1255. end
  1256. end)
  1257. wait(1.2)
  1258. while soul do
  1259. swait()
  1260. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1261. BodPoss.Position = tors.Position
  1262. end
  1263. end)
  1264. soulst()
  1265. end
  1266. end
  1267. function FaceMouse()
  1268. local Cam = workspace.CurrentCamera
  1269. return {
  1270. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1271. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1272. }
  1273. end
  1274.  
  1275. BTAUNT = Instance.new("Sound", tors)
  1276. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1277. BTAUNT.Volume = 3
  1278. BTAUNT.Pitch = 1
  1279. BTAUNT.Looped = true
  1280. BTAUNT.TimePosition = 0
  1281.  
  1282. BTAUNT3 = Instance.new("Sound", tors)
  1283. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1284. BTAUNT3.Volume = 10
  1285. BTAUNT3.Pitch = 1
  1286. BTAUNT3.Looped = false
  1287. BTAUNT3.TimePosition = 0
  1288.  
  1289. TEST = Instance.new("Sound", tors)
  1290. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1291. TEST.Volume = 25
  1292. TEST.Pitch = 1
  1293. TEST.Looped = false
  1294. TEST.TimePosition = 0
  1295. -------------------------------------------------------
  1296. --End Effect Function--
  1297. -------------------------------------------------------
  1298. function Cso(ID, PARENT, VOLUME, PITCH)
  1299. local NSound = nil
  1300. coroutine.resume(coroutine.create(function()
  1301. NSound = IT("Sound", PARENT)
  1302. NSound.Volume = VOLUME
  1303. NSound.Pitch = PITCH
  1304. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1305. swait()
  1306. NSound:play()
  1307. game:GetService("Debris"):AddItem(NSound, 50)
  1308. end))
  1309. return NSound
  1310. end
  1311. function CameraEnshaking(Length, Intensity)
  1312. coroutine.resume(coroutine.create(function()
  1313. local intensity = 1 * Intensity
  1314. local rotM = 0.01 * Intensity
  1315. for i = 0, Length, 0.1 do
  1316. swait()
  1317. intensity = intensity - 0.05 * Intensity / Length
  1318. rotM = rotM - 5.0E-4 * Intensity / Length
  1319. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1320. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1321. end
  1322. hum.CameraOffset = Vector3.new(0, 0, 0)
  1323. end))
  1324. end
  1325. -------------------------------------------------------
  1326. --End Important Functions--
  1327. -------------------------------------------------------
  1328.  
  1329.  
  1330. -------------------------------------------------------
  1331. --Start Customization--
  1332. -------------------------------------------------------
  1333. local Player_Size = 1
  1334. if Player_Size ~= 1 then
  1335. root.Size = root.Size * Player_Size
  1336. tors.Size = tors.Size * Player_Size
  1337. hed.Size = hed.Size * Player_Size
  1338. ra.Size = ra.Size * Player_Size
  1339. la.Size = la.Size * Player_Size
  1340. rl.Size = rl.Size * Player_Size
  1341. ll.Size = ll.Size * Player_Size
  1342. ----------------------------------------------------------------------------------
  1343. rootj.Parent = root
  1344. neck.Parent = tors
  1345. RW.Parent = tors
  1346. LW.Parent = tors
  1347. RH.Parent = tors
  1348. LH.Parent = tors
  1349. ----------------------------------------------------------------------------------
  1350. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1351. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1352. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1353. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1354. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1355. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1356. ----------------------------------------------------------------------------------
  1357. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1358. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1360. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1361. --hat.Parent = Character
  1362. end
  1363. ----------------------------------------------------------------------------------
  1364. ----------------------------------------------------------------------------------
  1365. local equipped = false
  1366. local idle = 0
  1367. local change = 1
  1368. local val = 0
  1369. local toim = 0
  1370. local idleanim = 0.4
  1371. local sine = 0
  1372. local Sit = 1
  1373. ----------------------------------------------------------------------------------
  1374. hum.WalkSpeed = 150
  1375. hum.JumpPower = 57
  1376. hum.Animator.Parent = nil
  1377. ----------------------------------------------------------------------------------
  1378. wait(1)
  1379. player = game.Players.LocalPlayer
  1380. torso = player.Character:WaitForChild("Torso")
  1381. mouse = player:GetMouse()
  1382.  
  1383. mouse.KeyDown:connect(function(key)
  1384. if key == "t" then
  1385. Cso("2545012765", hed, 3.5, 1)
  1386. dist = (torso.Position - mouse.Hit.p).magnitude
  1387. if dist <= 10000 then
  1388. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1389. end
  1390. end
  1391. end)
  1392. -------------------------------------------------------
  1393. --End Customization--
  1394. -------------------------------------------------------
  1395. local Blobby = Instance.new("Part", char)
  1396. Blobby.Name = "Blob"
  1397. Blobby.CanCollide = false
  1398. Blobby.BrickColor = BrickColor.new("Really black")
  1399. Blobby.Transparency = 0
  1400. Blobby.Material = "Plastic"
  1401. Blobby.Size = Vector3.new(1, 1, 2)
  1402. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1403. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1404.  
  1405. local Weld = Instance.new("Weld", Blobby)
  1406. Weld.Part0 = ra
  1407. Weld.Part1 = Blobby
  1408. Weld.C1 = CFrame.new(0, 0.8, 0)
  1409. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1410.  
  1411. local M2 = Instance.new("SpecialMesh")
  1412. M2.Parent = Blobby
  1413. M2.MeshId = "rbxassetid://28140935"
  1414. M2.TextureId = "rbxassetid://26884682"
  1415. M2.Scale = Vector3.new(1, 0.8, 1)
  1416.  
  1417. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1418. naeeym2.AlwaysOnTop = true
  1419. naeeym2.Size = UDim2.new(5,35,2,15)
  1420. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1421. naeeym2.Adornee = hed
  1422. naeeym2.Name = "Name"
  1423. --naeeym2.PlayerToHideFrom = Player
  1424. local tecks2 = Instance.new("TextLabel",naeeym2)
  1425. tecks2.BackgroundTransparency = 1
  1426. tecks2.TextScaled = true
  1427. tecks2.BorderSizePixel = 0
  1428. tecks2.Text = "Fight Me"
  1429. tecks2.Font = Enum.Font.Bodoni
  1430. tecks2.TextSize = 30
  1431. tecks2.TextStrokeTransparency = 0
  1432. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1433. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1434. tecks2.Size = UDim2.new(1,0,0.5,0)
  1435. tecks2.Parent = naeeym2]]
  1436. ----------------------------------------------------------------------------------
  1437. local AddInstance = function(Object, ...)
  1438. local Obj = Instance.new(Object)
  1439. for i,v in next,(...) do
  1440. Obj[i] = v
  1441. end
  1442. return Obj
  1443. end
  1444. ----------------------------------------------------
  1445. local Reaper = AddInstance("Part",{
  1446. Parent = hed,
  1447. CFrame = hed.CFrame,
  1448. formFactor = "Symmetric",
  1449. Size = Vector3.new(1, 1, 1),
  1450. CanCollide = false,
  1451. TopSurface = "Smooth",
  1452. BottomSurface = "Smooth",
  1453. Locked = true,
  1454. })
  1455. local Weld = AddInstance("Weld",{
  1456. Parent = Reaper,
  1457. Part0 = hed,
  1458. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1459. Part1 = Reaper,
  1460. })
  1461. local Mesh = AddInstance("SpecialMesh",{
  1462. Parent = Reaper,
  1463. MeshId = "rbxassetid://193760002",
  1464. TextureId = "rbxassetid://89867215",
  1465. Scale = Vector3.new(1.1, 1.1, 1.1),
  1466. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1467. })
  1468. -------------------------------------------------------
  1469. wait(1)
  1470. plr = game.Players.LocalPlayer
  1471. char = plr.Character
  1472. mouse = plr:GetMouse()
  1473. whitecolor = Color3.new(1,1,1)
  1474. epicmode = false
  1475. normal = true
  1476. for i,v in pairs(char:GetChildren()) do
  1477. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1478. v:Destroy()
  1479. end
  1480. end
  1481. local shirt = Instance.new("Shirt",char)
  1482. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1483. local pants = Instance.new("Pants",char)
  1484. pants.PantsTemplate = "rbxassetid://2544611861"
  1485. local bdycolors = char["Body Colors"]
  1486. bdycolors.HeadColor3 = whitecolor
  1487. bdycolors.LeftArmColor3 = whitecolor
  1488. bdycolors.LeftLegColor3 = whitecolor
  1489. bdycolors.RightArmColor3 = whitecolor
  1490. bdycolors.RightLegColor3 = whitecolor
  1491. bdycolors.TorsoColor3 = whitecolor
  1492. for i,v in pairs(char:GetChildren()) do
  1493. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1494. v:Destroy()
  1495. end
  1496. end
  1497.  
  1498. -------------------------------------------------------
  1499. --Start Attacks N Stuff--
  1500. -------------------------------------------------------
  1501. local naeeym2 = Instance.new("BillboardGui",char)
  1502. naeeym2.AlwaysOnTop = true
  1503. naeeym2.Size = UDim2.new(5,35,2,35)
  1504. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1505. naeeym2.Adornee = hed
  1506. naeeym2.Name = "Name"
  1507.  
  1508. local tecks2 = Instance.new("TextLabel",naeeym2)
  1509. tecks2.BackgroundTransparency = 1
  1510. tecks2.TextScaled = true
  1511. tecks2.BorderSizePixel = 0
  1512. tecks2.Text = "J E V I L"
  1513. tecks2.Font = "Fantasy"
  1514. tecks2.TextSize = 50
  1515. tecks2.TextStrokeTransparency = 0
  1516. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1517. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1518. tecks2.Size = UDim2.new(1,0,0.5,0)
  1519. tecks2.Parent = naeeym2
  1520. textfag = tecks2
  1521. tecks2.Text = "J E V I L"
  1522. BTAUNT:Play()
  1523. coroutine.resume(coroutine.create(function()
  1524. while textfag ~= nil do
  1525. swait()
  1526. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1527. textfag.Rotation = math.random(-3,3)
  1528. end
  1529. end))
  1530.  
  1531. function get_out()
  1532. BTAUNT:Stop()
  1533. attack = true
  1534. BTAUNT3:Remove()
  1535. BTAUNT3:Play()
  1536. repeat
  1537. hum.WalkSpeed = 150
  1538. for i = 0,0.37,0.03 do
  1539. swait()
  1540. BTAUNT3.Parent = tors
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1547. end
  1548. for i = 0,0.37,0.03 do
  1549. swait()
  1550. BTAUNT3.Parent = tors
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1557. end
  1558. until BTAUNT3.Playing == false
  1559. BTAUNT3:Stop()
  1560. BTAUNT3:Play()
  1561. BTAUNT3:Remove()
  1562. BTAUNT:Play()
  1563. attack = false
  1564. hum.WalkSpeed = 150
  1565. BTAUNT:Play()
  1566. end
  1567. function Taunt2()
  1568. attack = true
  1569. hum.WalkSpeed = 150
  1570. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1571. for i = 0, 2, 0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1574. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1577. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1578. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1579. end
  1580. for i = 0, 6, 0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1583. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1588. end
  1589. for i = 0, 2, 0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1592. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1596. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1597. end
  1598. attack = false
  1599. hum.WalkSpeed = 150
  1600. end
  1601. function icando()
  1602.  
  1603. ATTACK = true
  1604. Rooted = true
  1605. text.Text = "Gud-"
  1606. for i=0, 2, 0.1 / Animation_Speed do
  1607. Swait()
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. end
  1615. coroutine.resume(coroutine.create(function()
  1616. text.Text = "Mornin.."
  1617. local POS = Mouse.Hit.p
  1618. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Strike", VT(0,2000,0))
  1619. MakeForm(RAY,"Cyl")
  1620. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "CGA orange", "Strike", VT(0,0,0))
  1621. MakeForm(SPHERE,"Ball")
  1622. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1623. MakeForm(SHIELD,"Ball")
  1624. SHIELD.CFrame = CF(POS)
  1625. RAY.CFrame = CF(POS)
  1626. SPHERE.CFrame = CF(POS)
  1627. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1628. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1629. for i = 1, 200 do
  1630. Swait()
  1631. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1633. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1634. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1635. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1636. end
  1637. for i = 1, 45 do
  1638. Swait()
  1639. RAY.Transparency = RAY.Transparency + 1/45
  1640. SPHERE.Transparency = RAY.Transparency
  1641. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1642. end
  1643. RAY:remove()
  1644. SHIELD:remove()
  1645. SPHERE:remove()
  1646. end))
  1647. for i=0, 1, 0.1 / Animation_Speed do
  1648. Swait()
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-270), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. text.Text = "Jevil"
  1657. ATTACK = false
  1658. Rooted = false
  1659. end
  1660.  
  1661. function dance()
  1662. ATTACK = true
  1663. Rooted = true
  1664. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1665. SOUND.EmitterSize = 250
  1666. repeat
  1667. Swait()
  1668. SOUND.Parent = Head
  1669. local laugh2 = GetClientProperty(SOUND,"PlaybackLoudness")
  1670. local COLOR = (laugh2*4)/255
  1671. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1672. if SOUND.TimePosition < 7 then
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. else
  1687. if COLOR < 4 then
  1688. COLOR = 4
  1689. end
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. until SOUND.Playing == false
  1698. SOUND:remove()
  1699. ATTACK = false
  1700. Rooted = false
  1701. end
  1702.  
  1703. function Blood_ball()
  1704. local orb = Instance.new("Part", char)
  1705. orb.Anchored = true
  1706. orb.BrickColor = BrickC("Royal Purple")
  1707. orb.CanCollide = false
  1708. orb.FormFactor = 3
  1709. orb.Name = "Ring"
  1710. orb.Material = "Neon"
  1711. orb.Size = Vector3.new(1, 1, 1)
  1712. orb.Transparency = 0
  1713. orb.TopSurface = 0
  1714. orb.BottomSurface = 0
  1715. local orbm = Instance.new("SpecialMesh", orb)
  1716. orbm.MeshType = "Sphere"
  1717. orbm.Name = "SizeMesh"
  1718. orbm.Scale = Vector3.new(0, 0, 0)
  1719. local scaled = 0.1
  1720. local posid = 0
  1721. for i = 0, 109, 0.1 do
  1722. swait()
  1723. scaled = scaled + 0.001
  1724. posid = posid - scaled
  1725. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1726. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1730. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1733. end
  1734. coroutine.resume(coroutine.create(function()
  1735. orb.Anchored = false
  1736. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1737. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1738. local a = Instance.new("Part", workspace)
  1739. a.Name = "Direction"
  1740. a.Anchored = true
  1741. a.BrickColor = BrickC("Crimson")
  1742. a.Material = "Neon"
  1743. a.Transparency = 1
  1744. a.CanCollide = false
  1745. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1746. local ignore = orb
  1747. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1748. a.BottomSurface = 10
  1749. a.TopSurface = 10
  1750. local distance = (orb.CFrame.p - position).magnitude
  1751. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1752. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1753. orb.CFrame = a.CFrame
  1754. a:Destroy()
  1755. local bv = Instance.new("BodyVelocity")
  1756. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1757. bv.velocity = orb.CFrame.lookVector * 125
  1758. bv.Parent = orb
  1759. local hitted = false
  1760. game:GetService("Debris"):AddItem(orb, 15)
  1761. wait()
  1762. local hit = orb.Touched:connect(function(hit)
  1763. if hitted == false then
  1764. hitted = true
  1765. coroutine.resume(coroutine.create(function()
  1766. for i = 0,1.8,0.1 do
  1767. swait()
  1768. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1769. end
  1770. for i = 0,1.8,0.1 do
  1771. swait()
  1772. hum.CameraOffset = Vector3.new(0,0,0)
  1773. end
  1774. end))
  1775. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1776. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1777. if v:FindFirstChild("Head") then
  1778. Eviscerate(v)
  1779. end
  1780. end
  1781. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1782. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1783. for i = 0, 9 do
  1784. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1785. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1786. end
  1787. orb.Anchored = true
  1788. orb.Transparency = 1
  1789. wait(8)
  1790. orb:Destroy()
  1791. end
  1792. end)
  1793. end))
  1794. for i = 0, 2, 0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1799. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1800. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1802. end
  1803. attack = false
  1804. end
  1805. function Blood_ball()
  1806. attack = true
  1807. local orb = Instance.new("Part", char)
  1808. orb.Anchored = true
  1809. orb.BrickColor = BrickC("Royal Purple")
  1810. orb.CanCollide = false
  1811. orb.FormFactor = 3
  1812. orb.Name = "Ring"
  1813. orb.Material = "Neon"
  1814. orb.Size = Vector3.new(1, 1, 1)
  1815. orb.Transparency = 0
  1816. orb.TopSurface = 0
  1817. orb.BottomSurface = 0
  1818. local orbm = Instance.new("SpecialMesh", orb)
  1819. orbm.MeshType = "Sphere"
  1820. orbm.Name = "SizeMesh"
  1821. orbm.Scale = Vector3.new(0, 0, 0)
  1822. local scaled = 0.1
  1823. local posid = 0
  1824. for i = 0, 12, 0.1 do
  1825. swait()
  1826. scaled = scaled + 0.001
  1827. posid = posid - scaled
  1828. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1829. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1834. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1835. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1836. end
  1837. coroutine.resume(coroutine.create(function()
  1838. orb.Anchored = false
  1839. local a = Instance.new("Part", workspace)
  1840. a.Name = "Direction"
  1841. a.Anchored = true
  1842. a.BrickColor = BrickC("Royal purple")
  1843. a.Material = "Neon"
  1844. a.Transparency = 1
  1845. a.CanCollide = false
  1846. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1847. local ignore = orb
  1848. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1849. a.BottomSurface = 10
  1850. a.TopSurface = 10
  1851. local distance = (orb.CFrame.p - position).magnitude
  1852. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1853. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1854. orb.CFrame = a.CFrame
  1855. a:Destroy()
  1856. local bv = Instance.new("BodyVelocity")
  1857. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1858. bv.velocity = orb.CFrame.lookVector * 125
  1859. bv.Parent = orb
  1860. local hitted = false
  1861. game:GetService("Debris"):AddItem(orb, 15)
  1862. swait()
  1863. local hit = orb.Touched:connect(function(hit)
  1864. if hitted == false then
  1865. hitted = true
  1866. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1867. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1868. if v:FindFirstChild("Head") then
  1869. Eviscerate(v)
  1870. end
  1871. end
  1872. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1873. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1874. for i = 0, 9 do
  1875. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1876. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1877. end
  1878. orb.Anchored = true
  1879. orb.Transparency = 1
  1880. wait(8)
  1881. orb:Destroy()
  1882. end
  1883. end)
  1884. end))
  1885. for i = 0, 1, 0.1 do
  1886. swait()
  1887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1888. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1889. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1890. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1891. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1892. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1893. end
  1894. attack = false
  1895. end
  1896.  
  1897. function beam()
  1898. attack = true
  1899. hum.WalkSpeed = 0
  1900. local Ring1 = Instance.new("Part", char)
  1901. Ring1.Anchored = true
  1902. Ring1.BrickColor = maincolor
  1903. Ring1.CanCollide = false
  1904. Ring1.FormFactor = 3
  1905. Ring1.Name = "Ring"
  1906. Ring1.Material = "Neon"
  1907. Ring1.Size = Vector3.new(1, 0.05, 1)
  1908. Ring1.Transparency = 1
  1909. Ring1.TopSurface = 0
  1910. Ring1.BottomSurface = 0
  1911. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1912. Ring1Mesh.MeshType = "Brick"
  1913. Ring1Mesh.Name = "SizeMesh"
  1914. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1915. local InnerRing1 = Ring1:Clone()
  1916. InnerRing1.Parent = char
  1917. InnerRing1.Transparency = 0
  1918. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1919. InnerRing1.Size = Vector3.new(1, 1, 1)
  1920. local InnerRing1Mesh = InnerRing1.SizeMesh
  1921. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1922. InnerRing1Mesh.MeshType = "Sphere"
  1923. Ring1:Destroy()
  1924. swait()
  1925. --orb.CFrame = Pupil.CFrame
  1926. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1928. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1933. end
  1934. InnerRing1.Transparency = 1
  1935. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1936. Cso("2545012765", char, 10, 1)
  1937. Cso("2606661976", char, 2.3, 1)
  1938. local a = IT("Part", char)
  1939. a.Name = "Direction"
  1940. a.Anchored = true
  1941. a.BrickColor = BrickC("Pastel violet")
  1942. a.Material = "SmoothPlastic"
  1943. a.Transparency = 0
  1944. a.Shape = "Cylinder"
  1945. a.CanCollide = false
  1946. local a2 = IT("Part", char)
  1947. a2.Name = "Direction"
  1948. a2.Anchored = true
  1949. a2.BrickColor = maincolor
  1950. a2.Color = maincolor.Color
  1951. a2.Material = "Neon"
  1952. a2.Transparency = 0.7
  1953. a2.Shape = "Cylinder"
  1954. a2.CanCollide = false
  1955. local ba = IT("Part", char)
  1956. ba.Name = "HitDirect"
  1957. ba.Anchored = true
  1958. ba.BrickColor = maincolor
  1959. ba.Material = "Neon"
  1960. ba.Transparency = 1
  1961. ba.CanCollide = false
  1962. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1963. local ignore = char
  1964. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1965. a.BottomSurface = 10
  1966. a.TopSurface = 10
  1967. a2.BottomSurface = 10
  1968. a2.TopSurface = 10
  1969. local distance = (InnerRing1.CFrame.p - position).magnitude
  1970. a.Size = Vector3.new(distance, 1, 1)
  1971. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1972. a2.Size = Vector3.new(distance, 1, 1)
  1973. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1974. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1975. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1976. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1977. game:GetService("Debris"):AddItem(a, 20)
  1978. game:GetService("Debris"):AddItem(a2, 20)
  1979. game:GetService("Debris"):AddItem(ba, 20)
  1980. local msh = Instance.new("SpecialMesh", a)
  1981. msh.MeshType = "Brick"
  1982. msh.Scale = Vector3.new(1, 5, 5)
  1983. local msh2 = Instance.new("SpecialMesh", a2)
  1984. msh2.MeshType = "Brick"
  1985. msh2.Scale = Vector3.new(1, 7, 7)
  1986. for i = 0, 10, 0.1 do
  1987. swait()
  1988. CameraEnshaking(1, 5)
  1989. a2.Color = maincolor.Color
  1990. root.CFrame = FaceMouse()[1]
  1991. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1992. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1993. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1994. distance = (InnerRing1.CFrame.p - position).magnitude
  1995. a.Size = Vector3.new(distance, 1, 1)
  1996. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1997. a2.Size = Vector3.new(distance, 1, 1)
  1998. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1999. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2000. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2001. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2002. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2003. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2004. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25,
  2005. -0.15, maincolor, 0, "Sphere")
  2006. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2007. if v:FindFirstChild("Head") then
  2008. Eviscerate(v)
  2009. end
  2010. end
  2011. end
  2012. a:Destroy()
  2013. a2:Destroy()
  2014. ba:Destroy()
  2015. InnerRing1:Destroy()
  2016. attack = false
  2017. hum.WalkSpeed = 10
  2018. hum.CameraOffset = Vector3.new(0,0,0)
  2019. end
  2020.  
  2021. function finalChaos2()
  2022. attack = true
  2023. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2024. M2.TextureId = "rbxassetid://2582829122"
  2025. M2.Scale = Vector3.new(5, 5, 5)
  2026. Cso("2545211765", hed, 10, 1)
  2027. for i = 0, 1, 0.1 do
  2028. swait()
  2029. hum.CameraOffset = Vector3.new(0, 8, 0)
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2032. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2033. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2036. end
  2037. Cso("483458132", char, 10, .7)
  2038. Cso("483458132", char, 10, 1)
  2039. CameraEnshaking(6, 65)
  2040. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2041. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2042. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2043. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2044. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2045. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2046. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2047. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2048. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2049. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2050. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2051. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2052. if v:FindFirstChild("Head") then
  2053. Eviscerate(v)
  2054. end
  2055. end
  2056. for i = 0, 1, 0.1 do
  2057. swait()
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2060. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2061. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2062. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2063. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2064. end
  2065. M2.Scale = Vector3.new(1, 1, 1)
  2066. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2067. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2068. attack = false
  2069. end
  2070.  
  2071. function DRAG_THEM_TO_HELL()
  2072. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2073. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2074. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2075. local HEAD = HUM.Parent:FindFirstChild("Head")
  2076. if HEAD and TORSO and HUM.Health > 0 then
  2077. local GYRO = IT("BodyGyro",root)
  2078. GYRO.D = 275
  2079. GYRO.P = 20000
  2080. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2081. attack = true
  2082. hum.WalkSpeed = 150
  2083. local hit,pos,hummie;
  2084. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2085. Hook.Transparency = 1
  2086. local A = NewInstance("Attachment",Hook)
  2087. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2088. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2089. local POS = mouse.Hit.p
  2090. local CHAINS = false
  2091. local CHAINLINKS = {}
  2092. local A = IT("Attachment",la)
  2093. A.Position = Vector3.new(1,-1,0)*Player_Size
  2094. A.Orientation = Vector3.new(-90, -89.982, 0)
  2095. local B = IT("Attachment",la)
  2096. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2097. B.Orientation = Vector3.new(-90, 89.988, 0)
  2098. local C = IT("Attachment",la)
  2099. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2100. C.Orientation = Vector3.new(-90, -89.982, 0)
  2101. local D = IT("Attachment",la)
  2102. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2103. D.Orientation = Vector3.new(-90, 89.988, 0)
  2104. local LIGHT = IT("Attachment",la)
  2105. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2106. local LIGHT2 = IT("PointLight",LIGHT)
  2107. LIGHT2.Range = 7
  2108. LIGHT2.Brightness = 5
  2109. LIGHT2.Color = Color3.new(0,0,0)
  2110. for i = 1, 2 do
  2111. local TWIST = -2
  2112. local START = A
  2113. local END = B
  2114. if i == 1 then
  2115. START = B
  2116. END = A
  2117. end
  2118. local ChainLink = IT("Beam",tors)
  2119. ChainLink.Texture = "rbxassetid://73042633"
  2120. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2121. ChainLink.TextureSpeed = 150
  2122. ChainLink.Width0 = 1
  2123. ChainLink.Width1 = 1
  2124. ChainLink.TextureLength = 2.5
  2125. ChainLink.Attachment0 = START
  2126. ChainLink.Attachment1 = END
  2127. ChainLink.CurveSize0 = TWIST
  2128. ChainLink.CurveSize1 = TWIST
  2129. --ChainLink.FaceCamera = true
  2130. ChainLink.Segments = 45
  2131. ChainLink.Transparency = NumberSequence.new(0.25)
  2132. table.insert(CHAINLINKS,ChainLink)
  2133. end
  2134. for i = 1, 2 do
  2135. local TWIST = -1
  2136. local START = C
  2137. local END = D
  2138. if i == 1 then
  2139. START = D
  2140. END = C
  2141. end
  2142. local ChainLink = IT("Beam",tors)
  2143. ChainLink.Texture = "rbxassetid://73042633"
  2144. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2145. ChainLink.TextureSpeed = 150
  2146. ChainLink.Width0 = 1
  2147. ChainLink.Width1 = 1
  2148. ChainLink.TextureLength = 5
  2149. ChainLink.Attachment0 = START
  2150. ChainLink.Attachment1 = END
  2151. ChainLink.CurveSize0 = TWIST
  2152. ChainLink.CurveSize1 = TWIST
  2153. --ChainLink.FaceCamera = true
  2154. ChainLink.Segments = 25
  2155. ChainLink.LightEmission = 0.5
  2156. ChainLink.Transparency = NumberSequence.new(0.25)
  2157. table.insert(CHAINLINKS,ChainLink)
  2158. end
  2159. for i = 0, 2.3, .1 do
  2160. swait()
  2161. GYRO.cframe = CF(root.Position,TORSO.Position)
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2165. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2166. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2168. end
  2169. Cso("169105657", ra, 7, 1.2)
  2170. for i = 0, 4, .1 do
  2171. if(hit)then break end
  2172. swait()
  2173. GYRO.cframe = CF(root.Position,TORSO.Position)
  2174. Hook.CFrame = HEAD.CFrame
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2181. end
  2182. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2183. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2184. hit = GetTorso(v.Parent);
  2185. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2186. break;
  2187. end
  2188. end
  2189. Cso("169105657", ra, 5, .8)
  2190. Cso("1251737869", tors, 2, 1.1)
  2191. GYRO:remove()
  2192. for i = 0, 3, .1 do
  2193. swait()
  2194. HUM.PlatformStand = true
  2195. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2196. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2197. end
  2198. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2199. break
  2200. end
  2201. Chain.TextureLength = 4
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2208. end
  2209. hum.WalkSpeed = 150
  2210. attack = false
  2211. Hook:Destroy()
  2212. A:remove()
  2213. B:remove()
  2214. C:remove()
  2215. D:remove()
  2216. end
  2217. end
  2218. end
  2219.  
  2220. function blast()
  2221. attack = true
  2222. hum.WalkSpeed = 150
  2223. for i = 0,1.2,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  2231. end
  2232. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2233. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2234. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2235. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2236. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2237. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2238. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal Purple"), "Sphere")
  2239.  
  2240. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2241. if v:FindFirstChild("Head") then
  2242. Eviscerate(v)
  2243. end
  2244. end
  2245.  
  2246. for i = 1,4.7,0.1 do
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2253. end
  2254. wait(.6)
  2255. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2256. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2257. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2258. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2259. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2260. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2261. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Royal Purple"), "Sphere")
  2262.  
  2263. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2264. if v:FindFirstChild("Head") then
  2265. Eviscerate(v)
  2266. end
  2267. end
  2268.  
  2269. for i = 1,4.7,0.1 do
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2273. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2274. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2276. end
  2277. wait(.6)
  2278. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2279. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2280. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2281. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2282. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2283. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal purple"), "Sphere")
  2284. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2285.  
  2286. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2287. if v:FindFirstChild("Head") then
  2288. Eviscerate(v)
  2289. end
  2290. end
  2291.  
  2292. for i = 1,4.7,0.1 do
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2299. end
  2300. wait(.6)
  2301. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2302. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2303. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2304. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2305. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2306. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2307. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2308.  
  2309. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2310. if v:FindFirstChild("Head") then
  2311. Eviscerate(v)
  2312. end
  2313. end
  2314.  
  2315. for i = 1,4.7,0.1 do
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2322. end
  2323. wait(.6)
  2324. attack = false
  2325. hum.WalkSpeed = 150
  2326. end
  2327. function dejzrXD()
  2328. attack = true
  2329. hum.WalkSpeed = 150
  2330. for i = 0, 4, 0.1 do
  2331. swait()
  2332. Cso("2545012765", char, 10, 1)
  2333. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2336. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2337. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2338. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2340. end
  2341. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2342. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2343. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2344. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2345. CameraEnshaking(4, 5)
  2346. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2347. if v:FindFirstChild("Head") then
  2348. Eviscerate(v)
  2349. end
  2350. end
  2351. for i = 0, 2, 0.1 do
  2352. swait()
  2353. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2360. end
  2361. attack = false
  2362. Speed = 150
  2363. end
  2364.  
  2365. function Attack()
  2366. attack = true
  2367. for i = 0, 2.6, 0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2372. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2373. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2375. end
  2376. Cso("2545012765", tors, 10, 1)
  2377. CameraEnshaking(2, 15)
  2378. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2379. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2380. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2381. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2382. if v:FindFirstChild("Head") then
  2383. Eviscerate(v)
  2384. end
  2385. end
  2386. for i = 0, 3, 0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2391. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2392. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2394. end
  2395. attack = false
  2396. end
  2397. function Orb_Strike()
  2398. attack = true
  2399. Cso("2545012765", char, 7, 0.8)
  2400. for i = 0, 9 do
  2401. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2402. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2403. end
  2404. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2405. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2406. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2407. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2408. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2409. if v:FindFirstChild("Head") then
  2410. Eviscerate(v)
  2411. end
  2412. end
  2413. attack = false
  2414. hum.WalkSpeed = 150
  2415. end
  2416. -------------------------------------------------------
  2417. --End Attacks N Stuff--
  2418. -------------------------------------------------------
  2419. mouse.KeyDown:connect(function(key)
  2420. if attack == false then
  2421. if key == 'e' then
  2422. icando()
  2423. if Key == "x" and ATTACK == false then
  2424. Mornin_Star()
  2425.  
  2426. elseif key == 'c' then
  2427. Blood_ball()
  2428. elseif key == 'l' then
  2429. finalChaos2()
  2430. elseif key == 'k' then
  2431. beam()
  2432. elseif key == "x" then
  2433. blast()
  2434. elseif key == "y" then
  2435. Taunt2()
  2436. elseif key == 'h' then
  2437. Orb_Strike()
  2438. elseif key == "z" then
  2439. dejzrXD()
  2440. end
  2441. end
  2442. end)
  2443.  
  2444. mouse.Button1Down:connect(function(key)
  2445. if attack == false then
  2446. Attack()
  2447. end
  2448. end)
  2449.  
  2450.  
  2451.  
  2452. -------------------------------------------------------
  2453. --Start Animations--
  2454. -------------------------------------------------------
  2455. print("By Makhail07")
  2456. while true do
  2457. swait()
  2458. sine = sine + change
  2459. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2460. local velderp = root.Velocity.y
  2461. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2462. if equipped == true or equipped == false then
  2463. if attack == false then
  2464. idle = idle + 1
  2465. else
  2466. idle = 0
  2467. end
  2468. if 1 < root.Velocity.y and hitfloor == nil then
  2469. Anim = "Jump"
  2470. if attack == false then
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2472. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2477. end
  2478. elseif -1 > root.Velocity.y and hitfloor == nil then
  2479. Anim = "Fall"
  2480. if attack == false then
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2482. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2487. end
  2488. elseif torvel < 1 and hitfloor ~= nil then
  2489. Anim = "Idle"
  2490. change = 1
  2491. if attack == false then
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2498. end
  2499. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2500. Anim = "Walk"
  2501. change = 1
  2502. if attack == false then
  2503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. end
  2510. elseif torvel >= 25 and hitfloor ~= nil then
  2511. Anim = "Sprint"
  2512. change = 1.35
  2513. if attack == false then
  2514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2515. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2516. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2517. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2520. end
  2521. end
  2522. end
  2523. if 0 < #Effects then
  2524. for e = 1, #Effects do
  2525. if Effects[e] ~= nil then
  2526. local Thing = Effects[e]
  2527. if Thing ~= nil then
  2528. local Part = Thing[1]
  2529. local Mode = Thing[2]
  2530. local Delay = Thing[3]
  2531. local IncX = Thing[4]
  2532. local IncY = Thing[5]
  2533. local IncZ = Thing[6]
  2534. if 1 >= Thing[1].Transparency then
  2535. if Thing[2] == "Block1" then
  2536. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2537. local Mesh = Thing[1].Mesh
  2538. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2539. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2540. elseif Thing[2] == "Block2" then
  2541. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2542. local Mesh = Thing[7]
  2543. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2544. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2545. elseif Thing[2] == "Block3" then
  2546. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2547. local Mesh = Thing[7]
  2548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2550. elseif Thing[2] == "Cylinder" then
  2551. local Mesh = Thing[1].Mesh
  2552. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2554. elseif Thing[2] == "Blood" then
  2555. local Mesh = Thing[7]
  2556. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2559. elseif Thing[2] == "Elec" then
  2560. local Mesh = Thing[1].Mesh
  2561. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2563. elseif Thing[2] == "Disappear" then
  2564. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2565. elseif Thing[2] == "Shatter" then
  2566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2567. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2568. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2569. Thing[6] = Thing[6] + Thing[5]
  2570. end
  2571. else
  2572. Part.Parent = nil
  2573. table.remove(Effects, e)
  2574. end
  2575. end
  2576. end
  2577. end
  2578. end
  2579. end
  2580. -------------------------------------------------------
  2581. --End Animations And Script--
  2582. -------------------------------------------------------
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