Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Size Base Moveable
- ==========================================================================================================
- C/i=5 while wait() do i=i+3
- game.workspace.Base.Size=Vector3.new(i,4,i)end
- ==========================================================================================================
- BASEPLATENAME
- ==========================================================================================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Name = "Shane"
- end
- end
- ==========================================================================================================
- Roate base 45 degrees
- ==========================================================================================================
- game.Workspace.TheOfficalNoob4788.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
- ==========================================================================================================
- VELOCITY
- ==========================================================================================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Velocity = Vector3.new(10000,0,0)
- end
- end
- ==========================================================================================================
- ROT VELOCITY
- ==========================================================================================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].RotVelocity = Vector3.new(0,0,0)
- end
- end
- ==========================================================================================================
- CLEANUP
- ==========================================================================================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- if p[i].Name ~= "TheOfficalNoob488" then
- p[i]:remove()
- end
- end
- end
- ==========================================================================================================
- Invisable
- ==========================================================================================================
- c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 1
- end
- end
- end
- ==========================================================================================================
- Clone
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
- end
- ==========================================================================================================
- Genocide
- ==========================================================================================================
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Torso.Neck:remove()
- wait (0.1)
- end
- end
- ==========================================================================================================
- Freeze - Off
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = false
- end
- end
- ==========================================================================================================
- Freeze - On
- ===============================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = true
- end
- end
- ==========================================================================================================
- Teleport Up All
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
- end
- end
- ==========================================================================================================
- PRISON!
- =========================================================================================================
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
- end
- end
- ==========================================================================================================
- Body Force
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- b = Instance.new("BodyForce")
- b.Parent = p[i].Character.Torso
- b.force = Vector3.new(0,10000,0)
- end
- ==========================================================================================================
- Slaves
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Name = "Shane's Slave"
- end
- ==========================================================================================================
- Orbit
- ==========================================================================================================
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition")
- b.Parent = p[i].Character.Torso
- b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- end
- end
- ==========================================================================================================
- Follow
- ==========================================================================================================
- b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- while true do
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- ==========================================================================================================
- BlackHole
- ==========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
- b.position = Vector3.new(100,10,0)
- end
- end
- ==========================================================================================================
- Kick all
- =========================================================================================================
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i]:remove()
- end
- ==========================================================================================================
- Castle
- ========================================================================================================
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
- ==========================================================================================================
- annoying music(to most)
- ==========================================================================================================
- local s = Instance.new("Sound")
- s.Name = "BGMusic"
- s.SoundId = "C:\\WINDOWS\\Media\\town.mid"
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(5)
- s:play()
- ==========================================================================================================
- plateform^(sp)
- ==========================================================================================================
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Locked = true
- ==========================================================================================================
- Brick!
- ==========================================================================================================
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true
- ==========================================================================================================
- Alot Of Healt! (really alot!!)
- ==========================================================================================================
- game.Workspace.TheOfficalNoob4788.Humanoid.MaxHealth= math.huge
- ==========================================================================================================
- Bricks!
- ==========================================================================================================
- for i=1,5 do
- wait(1)
- p = Instance.new("Part")
- p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30))
- p.BrickColor = BrickColor.random()
- p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200))
- p.Reflectance = (math.random(0,100) / 100)
- p.Locked = false
- p.Name = "rm"
- p.Parent = game.Workspace
- end
- ==========================================================================================================
- My explosion barrier >=):
- ==========================================================================================================
- i = game.Workspace.ICE128 --Your name goes here
- while true do
- local h = i.Torso.Position
- b = Instance.new("Explosion")
- b.Position = Vector3.new(h.x,h.y+10,h.z)
- b.Parent = game.Workspace
- b.BlastRadius = 5
- b.BlastPressure = 1
- q = Instance.new("Explosion")
- q.Position = Vector3.new(h.x+10,h.y,h.z)
- q.Parent = game.Workspace
- q.BlastRadius = 5
- q.BlastPressure = 1
- t = Instance.new("Explosion")
- t.Position = Vector3.new(h.x,h.y,h.z+10)
- t.Parent = game.Workspace
- t.BlastRadius = 5
- t.BlastPressure = 1
- w = Instance.new("Explosion")
- w.Position = Vector3.new(h.x-10,h.y,h.z)
- w.Parent = game.Workspace
- w.BlastRadius = 5
- w.BlastPressure = 1
- r = Instance.new("Explosion")
- r.Position = Vector3.new(h.x,h.y,h.z-10)
- r.Parent = game.Workspace
- r.BlastRadius = 5
- r.BlastPressure = 1
- wait(.1)
- end
- ==========================================================================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement