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ArcDesLHK

Cybersleuth

May 19th, 2024
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  1. Cybersleuth Klara
  2. Link-3 DARK Cyberse/Link/Effect
  3. 2400/L R B
  4. 2+ Cyberse monsters
  5. Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, destroy that card, then place 1 Sleuth Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Sleuth Counter from this card; negate the activation. You can only use this effect of "Cybersleuth Klara" once per turn.
  6.  
  7. Cybersleuth Belle
  8. Link-3 DARK Cyberse/Link/Effect
  9. 2400/L R T
  10. 2+ Cyberse monsters
  11. Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn, then place 1 Sleuth Counter on this card. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can remove 1 Sleuth Counter from this card; destroy 1 of those monsters. You can only use this effect of "Cybersleuth Belle" once per turn.
  12.  
  13. Cybersleuth Katie
  14. Link-3 DARK Cyberse/Link/Effect
  15. 2400/BL T BR
  16. 2+ Cyberse monsters
  17. Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, inflict 1000 damage to your opponent, then place 1 Sleuth Counter on this card. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can remove 1 Sleuth Counter from this card; this card's ATK becomes double its original ATK during that damage calculation only.
  18.  
  19. Cybersleuth Cyberworld Observer
  20. Level 4 DARK Cyberse/Effect
  21. 1400/1000
  22. You can Tribute this card; Special Summon 1 "Cybersleuth" monster from your Deck, except "Cybersleuth Cyberworld Observer". If this card is in your GY, if a face-up "Cybersleuth" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Cybersleuth Cyberworld Observer" once per turn.
  23.  
  24. Cybersleuth Cyberworld Seer
  25. Level 3 DARK Cyberse/Effect
  26. 1400/1000
  27. If you control a "Cybersleuth" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cybersleuth Cyberworld Seer" once per turn this way. You can banish this card from your GY, then target 1 "Cybersleuth" Link Monster you control; place 1 Sleuth Counter on it. You can only use this effect of "Cybersleuth Cyberworld Seer" once per turn.
  28.  
  29. Cybersleuth Cyberworld Watcher
  30. Level 4 DARK Cyberse/Effect
  31. 1900/1000
  32. You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Cybersleuth Cyberworld Watcher" once per turn this way. You can only use each of the following effects of "Cybersleuth Cyberworld Watcher" once per turn. If this card is Normal or Special Summoned: You can add 1 "Cybersleuth" card from your Deck to your hand, except "Cybersleuth Cyberworld Watcher". You can banish this card from your GY, then target 1 "Cybersleuth" Link Monster you control; place 1 Sleuth Counter on it.
  33.  
  34. Cybersleuth Cyberworld Assistant Hound
  35. Level 3 DARK Cyberse/Effect
  36. 1000/1600
  37. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Cybersleuth Cyberworld Assistant Hound" once per turn this way. If this card is sent to the GY as material for the Link Summon of a "Cybersleuth" Link Monster: You can inflict 600 damage to your opponent. You can only use this effect of "Cybersleuth Cyberworld Assistant Hound" once per turn.
  38.  
  39. Cybersleuth Cyberworld Drone
  40. Level 1 DARK Cyberse/Effect
  41. 500/500
  42. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is sent to the GY as material for the Link Summon of a "Cybersleuth" Link Monster: You can target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position. You can only use each effect of "Cybersleuth Cyberworld Drone" once per turn.
  43.  
  44. Cybersleuth Cyberworld Patrol
  45. Level 2 DARK Cyberse/Effect
  46. 600/1600
  47. If this card is sent from your hand to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position. If this card is sent to the GY as material for the Link Summon of a "Cybersleuth" Link Monster: You can draw 1 card. You can only use each effect of "Cybersleuth Cyberworld Patrol" once per turn.
  48.  
  49. Cybersleuth Cyberworld
  50. Field Spell
  51. When this card is activated: You can add 1 "Cybersleuth" monster from your Deck to your hand. Once per turn: You can target 1 "Cybersleuth" Link Monster you control, then activate 1 of these effects;
  52. ● Place 1 Sleuth Counter on it.
  53. ● Return it to the Extra Deck, then Special Summon 1 "Cybersleuth" Link Monster with a different name from your Extra Deck. (This is treated as a Link Summon.)
  54. You can only activate 1 "Cybersleuth Cyberworld" per turn.
  55.  
  56. Cybersleuth Uplink
  57. Quick-Play Spell
  58. If you control a "Cybersleuth" Link Monster: Target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position. If you control a "Cybersleuth" Link Monster: You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position. You can only use each effect of "Cybersleuth Uplink" once per turn.
  59.  
  60. Cybersleuth Terminal
  61. Continuous Spell
  62. When this card is activated: You can target 1 "Cybersleuth" monster in your GY; Special Summon it. Once per turn: You can target 1 "Cybersleuth" Link Monster you control, then activate 1 of these effects;
  63. ● Place 1 Sleuth Counter on it.
  64. ● Remove 1 Sleuth Counter from it, and if you do, reveal 1 Set Spell/Trap your opponent controls, then return it to its original position.
  65. You can only activate 1 "Cybersleuth Terminal" per turn.
  66.  
  67. Cybersleuth Break
  68. Normal Trap
  69. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "Cybersleuth" Link Monster, inflict damage to your opponent equal to that targeted monster's original ATK. You can only activate 1 "Cybersleuth Break" per turn.
  70.  
  71. Cybersleuth Breach
  72. Counter Trap
  73. When a Trap Card is activated while you control a "Cybersleuth" Link Monster: Negate the activation, and if you do, Set that card face-down. You can only activate 1 "Cybersleuth Breach" per turn.
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