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- --script by fusionfriends
- --if your not fusionfriends or badoydoythe2, go away
- --commands: !open !close !block !unblock !up !down !disco !undisco
- print "Blocky house by fusionfriends loaded!"
- print "Enjoy :D"
- local rim = Instance.new("Part")
- local rim_2 = Instance.new("Part")
- local rim_3 = Instance.new("Part")
- local rim_4 = Instance.new("Part")
- local rim_5 = Instance.new("Part")
- local rim_6 = Instance.new("Part")
- local rim_7 = Instance.new("Part")
- local rim_8 = Instance.new("Part")
- local rim_9 = Instance.new("Part")
- local rim_10 = Instance.new("Part")
- local rim_11 = Instance.new("Part")
- local rim_12 = Instance.new("Part")
- local glass = Instance.new("Part")
- local glass_2 = Instance.new("Part")
- local glass_3 = Instance.new("Part")
- local glass_4 = Instance.new("Part")
- local glass_5 = Instance.new("Part")
- local rug = Instance.new("Part")
- local chair = Instance.new("Part")
- local chair_2 = Instance.new("Part")
- local chair_arm = Instance.new("Part")
- local chair_arm_2 = Instance.new("Part")
- rim.CFrame = CFrame.new(-9.875,0.5,41.25)
- rim.Orientation = Vector3.new(0,0,0)
- rim.Size = Vector3.new(14.75,1,1)
- rim.Parent = workspace
- rim.Anchored = true
- rim.Material = Enum.Material.SmoothPlastic
- rim.BrickColor = BrickColor.new("Black")
- rim_2.CFrame = CFrame.new(-2,0.5,49.125)
- rim_2.Orientation = Vector3.new(0,90,0)
- rim_2.Size = Vector3.new(14.75,1,1)
- rim_2.Parent = workspace
- rim_2.Anchored = true
- rim_2.Material = Enum.Material.SmoothPlastic
- rim_2.BrickColor = BrickColor.new("Black")
- rim_3.CFrame = CFrame.new(-9.875,0.5,57)
- rim_3.Orientation = Vector3.new(0,0,0)
- rim_3.Size = Vector3.new(14.75,1,1)
- rim_3.Parent = workspace
- rim_3.Anchored = true
- rim_3.Material = Enum.Material.SmoothPlastic
- rim_3.BrickColor = BrickColor.new("Black")
- rim_4.CFrame = CFrame.new(-17.75,0.5,49.13)
- rim_4.Orientation = Vector3.new(0,90,0)
- rim_4.Size = Vector3.new(14.75,1,1)
- rim_4.Parent = workspace
- rim_4.Anchored = true
- rim_4.Material = Enum.Material.SmoothPlastic
- rim_4.BrickColor = BrickColor.new("Black")
- rim_5.CFrame = CFrame.new(-17.75,8.375,57)
- rim_5.Orientation = Vector3.new(0,-180,-90)
- rim_5.Size = Vector3.new(16.75,1,1)
- rim_5.Parent = workspace
- rim_5.Anchored = true
- rim_5.Material = Enum.Material.SmoothPlastic
- rim_5.BrickColor = BrickColor.new("Black")
- rim_6.CFrame = CFrame.new(-17.75,8.375,41.25)
- rim_6.Orientation = Vector3.new(0,-180,-90)
- rim_6.Size = Vector3.new(16.75,1,1)
- rim_6.Parent = workspace
- rim_6.Anchored = true
- rim_6.Material = Enum.Material.SmoothPlastic
- rim_6.BrickColor = BrickColor.new("Black")
- rim_7.CFrame = CFrame.new(-2,8.375,41.25)
- rim_7.Orientation = Vector3.new(0,-180,-90)
- rim_7.Size = Vector3.new(16.75,1,1)
- rim_7.Parent = workspace
- rim_7.Anchored = true
- rim_7.Material = Enum.Material.SmoothPlastic
- rim_7.BrickColor = BrickColor.new("Black")
- rim_8.CFrame = CFrame.new(-2,8.375,57)
- rim_8.Orientation = Vector3.new(0,-180,-90)
- rim_8.Size = Vector3.new(16.75,1,1)
- rim_8.Parent = workspace
- rim_8.Anchored = true
- rim_8.Material = Enum.Material.SmoothPlastic
- rim_8.BrickColor = BrickColor.new("Black")
- rim_9.CFrame = CFrame.new(-9.875,16.25,57)
- rim_9.Orientation = Vector3.new(0,0,0)
- rim_9.Size = Vector3.new(14.75,1,1)
- rim_9.Parent = workspace
- rim_9.Anchored = true
- rim_9.Material = Enum.Material.SmoothPlastic
- rim_9.BrickColor = BrickColor.new("Black")
- rim_10.CFrame = CFrame.new(-9.875,16.25,41.25)
- rim_10.Orientation = Vector3.new(0,0,0)
- rim_10.Size = Vector3.new(14.75,1,1)
- rim_10.Parent = workspace
- rim_10.Anchored = true
- rim_10.Material = Enum.Material.SmoothPlastic
- rim_10.BrickColor = BrickColor.new("Black")
- rim_11.CFrame = CFrame.new(-2,16.25,49.125)
- rim_11.Orientation = Vector3.new(0,90,0)
- rim_11.Size = Vector3.new(14.75,1,1)
- rim_11.Parent = workspace
- rim_11.Anchored = true
- rim_11.Material = Enum.Material.SmoothPlastic
- rim_11.BrickColor = BrickColor.new("Black")
- rim_12.CFrame = CFrame.new(-17.75,16.25,49.125)
- rim_12.Orientation = Vector3.new(0,90,0)
- rim_12.Size = Vector3.new(14.75,1,1)
- rim_12.Parent = workspace
- rim_12.Anchored = true
- rim_12.Material = Enum.Material.SmoothPlastic
- rim_12.BrickColor = BrickColor.new("Black")
- glass.CFrame = CFrame.new(-2,8.375,49.125)
- glass.Orientation = Vector3.new(0,90,0)
- glass.Size = Vector3.new(14.75,14.75,0.5)
- glass.Parent = workspace
- glass.Anchored = true
- glass.Material = Enum.Material.SmoothPlastic
- glass.BrickColor = BrickColor.new("Quill grey")
- glass.Transparency = 0.5
- glass_2.CFrame = CFrame.new(-9.875,8.375,57)
- glass_2.Orientation = Vector3.new(0,180,0)
- glass_2.Size = Vector3.new(14.75,14.75,0.5)
- glass_2.Parent = workspace
- glass_2.Anchored = true
- glass_2.Material = Enum.Material.SmoothPlastic
- glass_2.BrickColor = BrickColor.new("Quill grey")
- glass_2.Transparency = 0.5
- glass_3.CFrame = CFrame.new(-17.75,8.375,49.125)
- glass_3.Orientation = Vector3.new(0,90,0)
- glass_3.Size = Vector3.new(14.75,14.75,0.5)
- glass_3.Parent = workspace
- glass_3.Anchored = true
- glass_3.Material = Enum.Material.SmoothPlastic
- glass_3.BrickColor = BrickColor.new("Quill grey")
- glass_3.Transparency = 0.5
- glass_4.CFrame = CFrame.new(-9.875,8.375,41.25)
- glass_4.Orientation = Vector3.new(0,180,0)
- glass_4.Size = Vector3.new(14.75,14.75,0.5)
- glass_4.Parent = workspace
- glass_4.Anchored = true
- glass_4.Material = Enum.Material.SmoothPlastic
- glass_4.BrickColor = BrickColor.new("Quill grey")
- glass_4.Transparency = 0.5
- glass_5.CFrame = CFrame.new(-9.875,16.25,49.13)
- glass_5.Orientation = Vector3.new(90,0,0)
- glass_5.Size = Vector3.new(14.75,14.75,0.5)
- glass_5.Parent = workspace
- glass_5.Anchored = true
- glass_5.Material = Enum.Material.SmoothPlastic
- glass_5.BrickColor = BrickColor.new("Quill grey")
- glass_5.Transparency = 0.5
- rug.CFrame = CFrame.new(-9.875,0.5,49.13)
- rug.Orientation = Vector3.new(90,0,0)
- rug.Size = Vector3.new(14.75,14.75,0.5)
- rug.Parent = workspace
- rug.Anchored = true
- rug.Material = Enum.Material.Fabric
- rug.BrickColor = BrickColor.new("Lily white")
- while wait() do
- print "hi"
- wait(1)
- end
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