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Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. Player = game:GetService("Players").LocalPlayer
  305. Character = Player.Character
  306. PlayerGui = Player.PlayerGui
  307. Backpack = Player.Backpack
  308. Humanoid = Character.Humanoid
  309. Torso = Character.Torso
  310. Head = Character.Head
  311. LeftArm = Character["Left Arm"]
  312. RightArm = Character["Right Arm"]
  313. LeftLeg = Character["Left Leg"]
  314. RightLeg = Character["Right Leg"]
  315. Neck = Torso["Neck"]
  316. RightShoulder = Torso["Right Shoulder"]
  317. LeftShoulder = Torso["Left Shoulder"]
  318. RightHip = Torso["Right Hip"]
  319. LeftHip = Torso["Left Hip"]
  320. Shieldz = false
  321. Radio = false
  322. Healing = false
  323.  
  324. NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  325. NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  326. LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  327. LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  328. RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  329. RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  330. LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  331. LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  332. RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  333. RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  334.  
  335. Stuff = Player.Character:GetChildren()
  336. for i = 1 , #Stuff do
  337. if Stuff[i].Name == "Hair" or Stuff[i].Name == "Neck" or Stuff[i].className == "Hat" then
  338. Stuff[i]:Remove()
  339. end
  340. end
  341.  
  342.  
  343.  
  344. Bottom = Instance.new("Part")
  345. Bottom.Parent = Character
  346. Bottom.Size = Vector3.new(1,1,1)
  347. Bottom.TopSurface = "Smooth"
  348. Bottom.BottomSurface = "Smooth"
  349. Bottom.CanCollide = false
  350. Bottom.Reflectance = .1
  351. Bottom.FormFactor = "Symmetric"
  352. Bottom.BrickColor = BrickColor.new("Black")
  353. BottomMesh=Instance.new("CylinderMesh")
  354. BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
  355. --BottomMesh.MeshType = "Head"
  356. BottomMesh.Parent=Bottom
  357. Bottom:BreakJoints()
  358. beld = Instance.new("Weld")
  359. beld.Parent = Head
  360. beld.Part0 = Head
  361. beld.Part1 = Bottom
  362. beld.C0 = CFrame.new(0,.5,-0)
  363. Top = Instance.new("Part")
  364. Top.Parent = Character
  365. Top.Size = Vector3.new(1,1,1)
  366. Top.TopSurface = "Smooth"
  367. Top.BottomSurface = "Smooth"
  368. Top.CanCollide = false
  369. Top.Reflectance = .1
  370. Top.FormFactor = "Symmetric"
  371. Top.BrickColor = BrickColor.new("Black")
  372. TopMesh=Instance.new("CylinderMesh")
  373. TopMesh.Scale=Vector3.new(1,1.2,1)
  374. --TopMesh.MeshType = "Head"
  375. TopMesh.Parent=Top
  376. Top:BreakJoints()
  377. teld = Instance.new("Weld")
  378. teld.Parent = Head
  379. teld.Part0 = Head
  380. teld.Part1 = Top
  381. teld.C0 = CFrame.new(0,1,-0)
  382.  
  383. Middle = Instance.new("Part")
  384. Middle.Parent = Character
  385. Middle.Size = Vector3.new(1,1,1)
  386. Middle.TopSurface = "Smooth"
  387. Middle.BottomSurface = "Smooth"
  388. Middle.CanCollide = false
  389. Middle.Reflectance = .1
  390. Middle.FormFactor = "Symmetric"
  391. Middle.BrickColor = BrickColor.new("Really red")
  392. MiddleMesh=Instance.new("CylinderMesh")
  393. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  394. --MiddleMesh.MeshType = "Head"
  395. MiddleMesh.Parent=Middle
  396. Middle:BreakJoints()
  397. meld = Instance.new("Weld")
  398. meld.Parent = Head
  399. meld.Part0 = Head
  400. meld.Part1 = Middle
  401. meld.C0 = CFrame.new(0,1.3,-0)
  402.  
  403.  
  404. function Page(Num,gm)
  405. if Num == 1 then
  406. for _,v in pairs (gm:GetChildren()) do
  407. if v.Name == "Pg2" then
  408. v:Remove()
  409. else
  410. v.Visible = true
  411. end
  412. end
  413. elseif Num == 2 then
  414. for _,v in pairs (gm:GetChildren()) do
  415. if v.Name ~= "Pg2" then
  416. if v.className == "TextButton" then
  417. v.Visible = false
  418. end
  419. end
  420. end
  421. tb = Instance.new("TextButton")
  422. tb.Parent = gm
  423. tb.Size = UDim2.new(0,70,0,30)
  424. tb.Position = UDim2.new(0,800,0,40)
  425. tb.Text = "Sun Hat"
  426. tb.BackgroundTransparency = .5
  427. tb.TextTransparency = .1
  428. tb.BackgroundColor3 = Color3.new(100,255,255)
  429. tb.BorderColor3 = Color3.new(50,255,255)
  430. tb.Name = "Pg2"
  431. function click()
  432. SunHat()
  433. end
  434. tb.MouseButton1Click:connect(click)
  435. tb = Instance.new("TextButton")
  436. tb.Parent = gm
  437. tb.Size = UDim2.new(0,70,0,30)
  438. tb.Position = UDim2.new(0,800,0,80)
  439. tb.Text = "No Sun Hat"
  440. tb.BackgroundTransparency = .5
  441. tb.TextTransparency = .1
  442. tb.BackgroundColor3 = Color3.new(100,255,255)
  443. tb.BorderColor3 = Color3.new(50,255,255)
  444. tb.Name = "Pg2"
  445. function click()
  446. NoSunHat()
  447. end
  448. tb.MouseButton1Click:connect(click)
  449. tb = Instance.new("TextButton")
  450. tb.Parent = gm
  451. tb.Size = UDim2.new(0,70,0,30)
  452. tb.Position = UDim2.new(0,800,0,120)
  453. tb.Text = "Radio"
  454. tb.BackgroundTransparency = .5
  455. tb.TextTransparency = .1
  456. tb.BackgroundColor3 = Color3.new(100,255,255)
  457. tb.BorderColor3 = Color3.new(50,255,255)
  458. tb.Name = "Pg2"
  459. function click()
  460. Radio()
  461. Radio = true
  462. end
  463. tb.MouseButton1Click:connect(click)
  464. tb = Instance.new("TextButton")
  465. tb.Parent = gm
  466. tb.Size = UDim2.new(0,70,0,30)
  467. tb.Position = UDim2.new(0,800,0,160)
  468. tb.Text = "No Radio"
  469. tb.BackgroundTransparency = .5
  470. tb.TextTransparency = .1
  471. tb.BackgroundColor3 = Color3.new(100,255,255)
  472. tb.BorderColor3 = Color3.new(50,255,255)
  473. tb.Name = "Pg2"
  474. function click()
  475. Radio = false
  476. NoRadio()
  477. end
  478. tb.MouseButton1Click:connect(click)
  479. tb = Instance.new("TextButton")
  480. tb.Parent = gm
  481. tb.Size = UDim2.new(0,70,0,30)
  482. tb.Position = UDim2.new(0,800,0,200)
  483. tb.Text = "Healer"
  484. tb.BackgroundTransparency = .5
  485. tb.TextTransparency = .1
  486. tb.BackgroundColor3 = Color3.new(100,255,255)
  487. tb.BorderColor3 = Color3.new(50,255,255)
  488. tb.Name = "Pg2"
  489. function click()
  490. Something()
  491. Healing = true
  492. end
  493. tb.MouseButton1Click:connect(click)
  494. tb = Instance.new("TextButton")
  495. tb.Parent = gm
  496. tb.Size = UDim2.new(0,70,0,30)
  497. tb.Position = UDim2.new(0,800,0,240)
  498. tb.Text = "No Healer"
  499. tb.BackgroundTransparency = .5
  500. tb.TextTransparency = .1
  501. tb.BackgroundColor3 = Color3.new(100,255,255)
  502. tb.BorderColor3 = Color3.new(50,255,255)
  503. tb.Name = "Pg2"
  504. function click()
  505. NoHealer()
  506. Healing = false
  507. end
  508. tb.MouseButton1Click:connect(click)
  509. tb = Instance.new("TextButton")
  510. tb.Parent = gm
  511. tb.Size = UDim2.new(0,70,0,30)
  512. tb.Position = UDim2.new(0,880,0,40)
  513. tb.Text = "Lemme alone!!"
  514. tb.BackgroundTransparency = .5
  515. tb.TextTransparency = .1
  516. tb.BackgroundColor3 = Color3.new(100,255,255)
  517. tb.BorderColor3 = Color3.new(50,255,255)
  518. tb.Name = "Pg2"
  519. function click()
  520. LeaveMeAlone()
  521. end
  522. tb.MouseButton1Click:connect(click)
  523. tb = Instance.new("TextButton")
  524. tb.Parent = gm
  525. tb.Size = UDim2.new(0,70,0,30)
  526. tb.Position = UDim2.new(0,880,0,80)
  527. tb.Text = "I'm cool now"
  528. tb.BackgroundTransparency = .5
  529. tb.TextTransparency = .1
  530. tb.BackgroundColor3 = Color3.new(100,255,255)
  531. tb.BorderColor3 = Color3.new(50,255,255)
  532. tb.Name = "Pg2"
  533. function click()
  534. ImCoolNow()
  535. end
  536. tb.MouseButton1Click:connect(click)
  537. end
  538. end
  539.  
  540. function Heal()
  541. for i = 1, 40 do
  542. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  543. wait()
  544. end
  545. for i = 1, 60 do
  546. Humanoid.Health = Humanoid.Health + 2
  547. Middle.Transparency = Middle.Transparency + 0.02
  548. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
  549. wait()
  550. end
  551. Middle.Transparency = 0
  552. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  553. end
  554.  
  555. function Harm()
  556. Middle.BrickColor = BrickColor.new("Really red")
  557. for i = 1, 40 do
  558. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  559. wait()
  560. end
  561. for i = 1, 60 do
  562. Humanoid.Health = Humanoid.Health - 1
  563. Middle.Transparency = Middle.Transparency + 0.02
  564. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
  565. wait()
  566. end
  567. Middle.Transparency = 0
  568. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  569. Middle.BrickColor = BrickColor.new("Really red")
  570. end
  571.  
  572.  
  573.  
  574.  
  575. function ShieldOn()
  576. Billy = Instance.new("BodyPosition")
  577. Billy.Name = "JoeMama"
  578. Billy.Parent = Head
  579. Billy.position = Head.Position
  580. Billy.maxForce = Vector3.new(0, math.huge, 0)
  581. Middle.Transparency = .5
  582. Character.Humanoid.WalkSpeed = 32
  583. for i = 1, 30 do
  584. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  585. wait()
  586. end
  587. for i = 1, 10 do
  588. wait()
  589. Billy.position = Billy.position + Vector3.new(0,1,0)
  590. end
  591. Sh = true
  592. end
  593.  
  594. function ShieldOff()
  595. Sh = false
  596. for i = 1, 30 do
  597. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1)
  598. wait()
  599. Middle.Transparency = 0
  600. Character.Humanoid.WalkSpeed = 16
  601. end
  602. Billy:remove()
  603. end
  604.  
  605. function Free()
  606. for i = 1, 10 do
  607. Torso.Transparency = Torso.Transparency + .1
  608. Head.Transparency = Head.Transparency + .1
  609. RightArm.Transparency = RightArm.Transparency + .1
  610. LeftArm.Transparency = LeftArm.Transparency + .1
  611. LeftLeg.Transparency = LeftLeg.Transparency + .1
  612. RightLeg.Transparency =RightLeg.Transparency + .1
  613. Top.Transparency = Top.Transparency + .1
  614. Middle.Transparency = Middle.Transparency + .1
  615. Bottom.Transparency = Bottom.Transparency + .1
  616. wait()
  617. end
  618. Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
  619. Torso.Anchored = true
  620. for i = 1, 10 do
  621. Torso.Transparency = Torso.Transparency - .1
  622. Head.Transparency = Head.Transparency - .1
  623. RightArm.Transparency = RightArm.Transparency - .1
  624. LeftArm.Transparency = LeftArm.Transparency - .1
  625. LeftLeg.Transparency = LeftLeg.Transparency - .1
  626. RightLeg.Transparency =RightLeg.Transparency - .1
  627. Top.Transparency = Top.Transparency - .1
  628. Middle.Transparency = Middle.Transparency - .1
  629. Bottom.Transparency = Bottom.Transparency - .1
  630. wait()
  631. end
  632. Torso.Anchored = false
  633. end
  634.  
  635. --[[function TeleForward()
  636. for i = 1, 10 do
  637. Torso.Transparency = Torso.Transparency + .1
  638. Head.Transparency = Head.Transparency + .1
  639. RightArm.Transparency = RightArm.Transparency + .1
  640. LeftArm.Transparency = LeftArm.Transparency + .1
  641. LeftLeg.Transparency = LeftLeg.Transparency + .1
  642. RightLeg.Transparency =RightLeg.Transparency + .1
  643. Top.Transparency = Top.Transparency + .1
  644. Middle.Transparency = Middle.Transparency + .1
  645. Bottom.Transparency = Bottom.Transparency + .1
  646. wait()
  647. end
  648. Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10
  649. for i = 1, 10 do
  650. Torso.Transparency = Torso.Transparency - .1
  651. Head.Transparency = Head.Transparency - .1
  652. RightArm.Transparency = RightArm.Transparency - .1
  653. LeftArm.Transparency = LeftArm.Transparency - .1
  654. LeftLeg.Transparency = LeftLeg.Transparency - .1
  655. RightLeg.Transparency =RightLeg.Transparency - .1
  656. Top.Transparency = Top.Transparency - .1
  657. Middle.Transparency = Middle.Transparency - .1
  658. Bottom.Transparency = Bottom.Transparency - .1
  659. wait()
  660. end
  661. end]]--
  662.  
  663. function Rampage()
  664. pp = Instance.new("Part")
  665. pp.Parent = Torso
  666. pp.CFrame = Torso.CFrame
  667. pp.Transparency = 1
  668. pp.BrickColor = BrickColor.new("Bright yellow")
  669. pp.Size = Vector3.new(10,10,10)
  670. pp.FormFactor = "Symmetric"
  671. --pp.CanCollide = false
  672. peld = Instance.new("Weld")
  673. peld.Parent = Torso
  674. peld.Part0 = Middle
  675. peld.Part1 = pp
  676. peld.C0 = CFrame.new(0,-2.7,0)
  677. pm = Instance.new("SpecialMesh")
  678. pm.Parent = pp
  679. pm.MeshType = "Sphere"
  680. for i = 1, 10 do
  681. Torso.Reflectance = Torso.Reflectance + .1
  682. Head.Reflectance = Head.Reflectance + .1
  683. RightArm.Reflectance = RightArm.Reflectance + .1
  684. LeftArm.Reflectance = LeftArm.Reflectance + .1
  685. LeftLeg.Reflectance = LeftLeg.Reflectance + .1
  686. RightLeg.Reflectance =RightLeg.Reflectance + .1
  687. Top.Reflectance = Top.Reflectance + .1
  688. Middle.Reflectance = Middle.Reflectance + .1
  689. Bottom.Reflectance = Bottom.Reflectance + .1
  690. pp.Transparency = pp.Transparency - .05
  691. wait()
  692. end
  693. function OnTouched(food)
  694. if food.Name ~= "Base" then
  695. food:remove()
  696. end
  697. end
  698. pp.Touched:connect(OnTouched)
  699. Humanoid.WalkSpeed = 80
  700. wait(15)
  701. for i = 1, 10 do
  702. Torso.Reflectance = Torso.Reflectance - .1
  703. Head.Reflectance = Head.Reflectance - .1
  704. RightArm.Reflectance = RightArm.Reflectance - .1
  705. LeftArm.Reflectance = LeftArm.Reflectance - .1
  706. LeftLeg.Reflectance = LeftLeg.Reflectance - .1
  707. RightLeg.Reflectance =RightLeg.Reflectance - .1
  708. Top.Reflectance = Top.Reflectance - .1
  709. Middle.Reflectance = Middle.Reflectance - .1
  710. Bottom.Reflectance = Bottom.Reflectance - .1
  711. pp.Transparency = pp.Transparency + .1
  712. wait()
  713. end
  714. pp:remove()
  715. Humanoid.WalkSpeed = 16
  716. end
  717.  
  718. function Something()
  719. for i = 1, 20 do
  720. Middle.Transparency = Middle.Transparency + .05
  721. wait()
  722. end
  723. --MiddleMesh.MeshType = "Sphere"
  724. for i = 1, 20 do
  725. TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04)
  726. wait()
  727. end
  728. for i = 1, 10 do
  729. teld.C0 = teld.C0 - Vector3.new(.045,0,0)
  730. wait()
  731. end
  732. for i = 1, 20 do
  733. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065)
  734. wait()
  735. end
  736. for i = 1, 10 do
  737. beld.C0 = beld.C0 + Vector3.new(0,.045,0)
  738. wait()
  739. end
  740. for i = 1, 10 do
  741. beld.C0 = beld.C0 + Vector3.new(.045,0,0)
  742. wait()
  743. end
  744. for i = 1, 20 do
  745. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0)
  746. wait()
  747. end
  748. for i = 1, 20 do
  749. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01)
  750. wait()
  751. end
  752. for i = 1, 10 do
  753. meld.C0 = meld.C0 + Vector3.new(0,.035,0)
  754. wait()
  755. end
  756. end
  757.  
  758. function NoHealer()
  759. meld.C0 = CFrame.new(0,1.3,-0)
  760. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  761. for i = 1, 20 do
  762. Middle.Transparency = Middle.Transparency - .05
  763. wait()
  764. end
  765. --MiddleMesh.MeshType = "Sphere"
  766. for i = 1, 20 do
  767. TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04)
  768. wait()
  769. end
  770. for i = 1, 10 do
  771. teld.C0 = teld.C0 + Vector3.new(.045,0,0)
  772. wait()
  773. end
  774. for i = 1, 20 do
  775. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065)
  776. wait()
  777. end
  778. for i = 1, 10 do
  779. beld.C0 = beld.C0 - Vector3.new(0,.045,0)
  780. wait()
  781. end
  782. for i = 1, 10 do
  783. beld.C0 = beld.C0 - Vector3.new(.045,0,0)
  784. wait()
  785. end
  786. for i = 1, 20 do
  787. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0)
  788. wait()
  789. end
  790. end
  791.  
  792. function LeaveMeAlone()
  793. for i = 1, 20 do
  794. beld.C0 = beld.C0 - Vector3.new(0,.125,0)
  795. wait()
  796. end
  797. for i = 1, 20 do
  798. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15)
  799. wait()
  800. end
  801. for i = 1, 20 do
  802. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0)
  803. wait()
  804. end
  805. pp = Instance.new("Part")
  806. pp.Parent = Torso
  807. pp.CFrame = Torso.CFrame
  808. pp.Transparency = 1
  809. pp.BrickColor = BrickColor.new("Bright yellow")
  810. pp.Size = Vector3.new(4.5,5,4.5)
  811. pp.FormFactor = "Symmetric"
  812. --pp.CanCollide = false
  813. peld = Instance.new("Weld")
  814. peld.Parent = Torso
  815. peld.Part0 = Head
  816. peld.Part1 = pp
  817. peld.C0 = CFrame.new(0,-2.5,0)
  818. Humanoid.WalkSpeed = 0
  819. end
  820.  
  821. function ImCoolNow()
  822. for i = 1, 20 do
  823. beld.C0 = beld.C0 + Vector3.new(0,.125,0)
  824. wait()
  825. end
  826. for i = 1, 20 do
  827. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15)
  828. wait()
  829. end
  830. for i = 1, 20 do
  831. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0)
  832. wait()
  833. end
  834. pp:remove()
  835. Humanoid.WalkSpeed = 16
  836. end
  837.  
  838. function Radio()
  839. for i = 1, 20 do
  840. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  841. wait()
  842. end
  843. for i = 1, 20 do
  844. beld.C0 = beld.C0 + Vector3.new(0,0,.08)
  845. wait()
  846. end
  847. for i = 1, 20 do
  848. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  849. wait()
  850. end
  851. for i = 1, 20 do
  852. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
  853. wait()
  854. end
  855. for i = 1, 20 do
  856. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0)
  857. wait()
  858. end
  859. for i = 1, 20 do
  860. meld.C0 = meld.C0 + Vector3.new(0,0,.08)
  861. wait()
  862. end
  863. for i = 1, 20 do
  864. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  865. wait()
  866. end
  867. for i = 1, 20 do
  868. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05)
  869. wait()
  870. end
  871. for i = 1, 20 do
  872. teld.C0 = teld.C0 + Vector3.new(0,0,.08)
  873. wait()
  874. end
  875. for i = 1, 20 do
  876. TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043)
  877. wait()
  878. end
  879. for i = 1, 20 do
  880. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0)
  881. wait()
  882. end
  883. for i = 1, 20 do
  884. teld.C0 = teld.C0 + Vector3.new(.03,0,0)
  885. wait()
  886. end
  887. for i = 1, 20 do
  888. teld.C0 = teld.C0 + Vector3.new(0,.05,0)
  889. wait()
  890. end
  891. end
  892.  
  893. function NoRadio()
  894. for i = 1, 20 do
  895. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  896. wait()
  897. end
  898. for i = 1, 20 do
  899. beld.C0 = beld.C0 - Vector3.new(0,0,.08)
  900. wait()
  901. end
  902. for i = 1, 20 do
  903. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  904. wait()
  905. end
  906. for i = 1, 20 do
  907. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
  908. wait()
  909. end
  910. for i = 1, 20 do
  911. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0)
  912. wait()
  913. end
  914. for i = 1, 20 do
  915. meld.C0 = meld.C0 - Vector3.new(0,0,.08)
  916. wait()
  917. end
  918. for i = 1, 20 do
  919. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  920. wait()
  921. end
  922. for i = 1, 20 do
  923. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05)
  924. wait()
  925. end
  926. for i = 1, 20 do
  927. teld.C0 = teld.C0 - Vector3.new(0,0,.08)
  928. wait()
  929. end
  930. for i = 1, 20 do
  931. TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043)
  932. wait()
  933. end
  934. for i = 1, 20 do
  935. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0)
  936. wait()
  937. end
  938. for i = 1, 20 do
  939. teld.C0 = teld.C0 - Vector3.new(.03,0,0)
  940. wait()
  941. end
  942. for i = 1, 20 do
  943. teld.C0 = teld.C0 - Vector3.new(0,.05,0)
  944. wait()
  945. end
  946. end
  947.  
  948.  
  949. function SunHat()
  950. for i = 1, 12.5 do
  951. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  952. wait()
  953. end
  954. for i = 1, 2 do
  955. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  956. wait()
  957. end
  958. for i = 1, 15 do
  959. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
  960. wait()
  961. end
  962. for i = 1, 10 do
  963. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  964. wait()
  965. end
  966. for i = 1, 22 do
  967. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
  968. wait()
  969. end
  970. for i = 1, 5 do
  971. teld.C0 = teld.C0 - Vector3.new(0,.04,0)
  972. wait()
  973. end
  974. end
  975.  
  976.  
  977. function NoSunHat()
  978. for i = 1, 12.5 do
  979. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  980. wait()
  981. end
  982. for i = 1, 2 do
  983. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  984. wait()
  985. end
  986. for i = 1, 15 do
  987. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
  988. wait()
  989. end
  990. for i = 1, 10 do
  991. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
  992. wait()
  993. end
  994. for i = 1, 22 do
  995. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
  996. wait()
  997. end
  998. for i = 1, 5 do
  999. teld.C0 = teld.C0 + Vector3.new(0,.04,0)
  1000. wait()
  1001. end
  1002. end
  1003.  
  1004. function CoolHat()
  1005. for i = 1, 15 do
  1006. meld.C0 = meld.C0 - Vector3.new(0,.049,0)
  1007. wait()
  1008. end
  1009. for i = 1, 15 do
  1010. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
  1011. wait()
  1012. end
  1013. for i = 1, 15 do
  1014. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
  1015. wait()
  1016. end
  1017. for i = 1, 15 do
  1018. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025)
  1019. wait()
  1020. end
  1021. for i = 1, 10 do
  1022. teld.C0 = teld.C0 - Vector3.new(0,.04,0)
  1023. wait()
  1024. end
  1025. for i = 1, 5 do
  1026. --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45)
  1027. --CFrame.new()*CFrame,Angles(0,0,0)
  1028. end
  1029. end
  1030.  
  1031. function NoCoolHat()
  1032. for i = 1, 15 do
  1033. meld.C0 = meld.C0 + Vector3.new(0,.049,0)
  1034. wait()
  1035. end
  1036. for i = 1, 15 do
  1037. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
  1038. wait()
  1039. end
  1040. for i = 1, 15 do
  1041. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
  1042. wait()
  1043. end
  1044. for i = 1, 15 do
  1045. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025)
  1046. wait()
  1047. end
  1048. for i = 1, 10 do
  1049. teld.C0 = teld.C0 + Vector3.new(0,.04,0)
  1050. wait()
  1051. end
  1052. for i = 1, 5 do
  1053. --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45)
  1054. --CFrame.new()*CFrame,Angles(0,0,0)
  1055. end
  1056. end
  1057.  
  1058. function SweatBand()
  1059. for i = 1, 20 do
  1060. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  1061. wait()
  1062. end
  1063. for i = 1, 10 do
  1064. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225)
  1065. wait()
  1066. end
  1067. for i = 1, 14 do
  1068. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02)
  1069. wait()
  1070. end
  1071. for i = 1, 10 do
  1072. beld.C0 = beld.C0 - Vector3.new(0,.02,0)
  1073. wait()
  1074. end
  1075. for i = 1, 5 do
  1076. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0)
  1077. wait()
  1078. end
  1079. for i = 1, 8 do
  1080. TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1)
  1081. wait()
  1082. end
  1083. for i = 1, 8 do
  1084. teld.C0 = teld.C0 + Vector3.new(0,0,.072)
  1085. wait()
  1086. end
  1087. for i = 1, 12.5 do
  1088. teld.C0 = teld.C0 - Vector3.new(0,.1,0)
  1089. wait()
  1090. end
  1091. end
  1092.  
  1093. function NoSweatBand()
  1094. for i = 1, 20 do
  1095. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  1096. wait()
  1097. end
  1098. for i = 1, 10 do
  1099. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225)
  1100. wait()
  1101. end
  1102. for i = 1, 14 do
  1103. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02)
  1104. wait()
  1105. end
  1106. for i = 1, 10 do
  1107. beld.C0 = beld.C0 + Vector3.new(0,.02,0)
  1108. wait()
  1109. end
  1110. for i = 1, 5 do
  1111. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0)
  1112. wait()
  1113. end
  1114. for i = 1, 8 do
  1115. TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1)
  1116. wait()
  1117. end
  1118. for i = 1, 8 do
  1119. teld.C0 = teld.C0 - Vector3.new(0,0,.072)
  1120. wait()
  1121. end
  1122. for i = 1, 12.5 do
  1123. teld.C0 = teld.C0 + Vector3.new(0,.1,0)
  1124. wait()
  1125. end
  1126. end
  1127.  
  1128. function Umbrella()
  1129. for i = 1, 30 do
  1130. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  1131. wait()
  1132. end
  1133. for i = 1, 44.5 do
  1134. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  1135. wait()
  1136. end
  1137. for i = 1, 6.5 do
  1138. TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1)
  1139. wait()
  1140. end
  1141. for i = 1, 20 do
  1142. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0)
  1143. wait()
  1144. end
  1145. for i = 1, 15 do
  1146. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
  1147. wait()
  1148. end
  1149. for i = 1, 10 do
  1150. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  1151. wait()
  1152. end
  1153. end
  1154.  
  1155. function Normal()
  1156. for i = 1, 30 do
  1157. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  1158. wait()
  1159. end
  1160. for i = 1, 44.5 do
  1161. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  1162. wait()
  1163. end
  1164. for i = 1, 6.5 do
  1165. TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1)
  1166. wait()
  1167. end
  1168. for i = 1, 20 do
  1169. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0)
  1170. wait()
  1171. end
  1172. for i = 1, 15 do
  1173. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
  1174. wait()
  1175. end
  1176. for i = 1, 10 do
  1177. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
  1178. wait()
  1179. end
  1180. end
  1181.  
  1182. function Helmet()
  1183. for i = 1, 30 do
  1184. beld.C0 = beld.C0 - Vector3.new(0,.015,0)
  1185. wait()
  1186. end
  1187. for i = 1, 30 do
  1188. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0)
  1189. wait()
  1190. end
  1191. for i = 1, 30 do
  1192. meld.C0 = meld.C0 - Vector3.new(0,.035,0)
  1193. wait()
  1194. end
  1195. for i = 1, 30 do
  1196. meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
  1197. wait()
  1198. end
  1199. for i = 1, 30 do
  1200. TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03)
  1201. wait()
  1202. end
  1203. for i = 1, 15 do
  1204. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
  1205. wait()
  1206. end
  1207. for i = 1, 30 do
  1208. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
  1209. wait()
  1210. end
  1211. for i = 1, 8 do
  1212. meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
  1213. wait()
  1214. end
  1215. for i = 1, 8 do
  1216. teld.C0 = teld.C0 + Vector3.new(.05,0,0)
  1217. wait()
  1218. end
  1219. end
  1220.  
  1221. function NoHelmet()
  1222. for i = 1, 30 do
  1223. beld.C0 = beld.C0 + Vector3.new(0,.015,0)
  1224. wait()
  1225. end
  1226. for i = 1, 30 do
  1227. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0)
  1228. wait()
  1229. end
  1230. for i = 1, 30 do
  1231. meld.C0 = meld.C0 + Vector3.new(0,.035,0)
  1232. wait()
  1233. end
  1234. for i = 1, 30 do
  1235. meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
  1236. wait()
  1237. end
  1238. for i = 1, 30 do
  1239. TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03)
  1240. wait()
  1241. end
  1242. for i = 1, 15 do
  1243. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
  1244. wait()
  1245. end
  1246. for i = 1, 30 do
  1247. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
  1248. wait()
  1249. end
  1250. for i = 1, 8 do
  1251. meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
  1252. wait()
  1253. end
  1254. for i = 1, 8 do
  1255. teld.C0 = teld.C0 - Vector3.new(.05,0,0)
  1256. wait()
  1257. end
  1258. end
  1259.  
  1260.  
  1261.  
  1262. function Spin()
  1263. for i = 1, 30 do
  1264. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
  1265. Middle.Transparency = Middle.Transparency + .015
  1266. wait()
  1267. end
  1268. for i = 1, 90 do
  1269. meld.C0 = meld.C0 - Vector3.new(0,.11,0)
  1270. wait()
  1271. end
  1272. meld.C0 = CFrame.new(0,1.3,-0)
  1273. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  1274. Middle.Transparency = 0
  1275. end
  1276.  
  1277. function Suicide()
  1278. ef2 = Instance.new("BodyVelocity")
  1279. ef2.Parent = Torso
  1280. ef2.maxForce = Vector3.new(0,math.huge,0)
  1281. ef2.velocity = Vector3.new(0, 50, 0)
  1282. Character.Humanoid.PlatformStand = true
  1283. wait(1)
  1284. --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  1285. --Sound.Pitch = 1
  1286. for i = 1, 3 do
  1287. e = Instance.new("Explosion")
  1288. e.Parent = Workspace
  1289. e.Position = Torso.Position
  1290. e.BlastRadius = 30
  1291. e.BlastPressure = 10000
  1292. --Sound:play()
  1293. wait(.2)
  1294. e = Instance.new("Explosion")
  1295. e.Parent = Workspace
  1296. e.Position = Head.Position
  1297. e.BlastRadius = 30
  1298. e.BlastPressure = 1000
  1299. --Sound:play()
  1300. wait(.2)
  1301. e = Instance.new("Explosion")
  1302. e.Parent = Workspace
  1303. e.Position = RightArm.Position
  1304. e.BlastRadius = 30
  1305. e.BlastPressure = 1000
  1306. --Sound:play()
  1307. wait(.2)
  1308. e = Instance.new("Explosion")
  1309. e.Parent = Workspace
  1310. e.Position = LeftArm.Position
  1311. e.BlastRadius = 30
  1312. e.BlastPressure = 1000
  1313. --Sound:play()
  1314. wait(.2)
  1315. e = Instance.new("Explosion")
  1316. e.Parent = Workspace
  1317. e.Position = LeftLeg.Position
  1318. e.BlastRadius = 30
  1319. e.BlastPressure = 1000
  1320. --Sound:play()
  1321. wait(.2)
  1322. e = Instance.new("Explosion")
  1323. e.Parent = Workspace
  1324. e.Position = RightLeg.Position
  1325. e.BlastRadius = 1000
  1326. e.BlastPressure = 1000
  1327. --Sound:play()
  1328. wait(.2)
  1329. end
  1330. end
  1331.  
  1332. function Change()
  1333. for i = 1, 100 do
  1334. meld.C0 = meld.C0 + Vector3.new(0,.5,0)
  1335. wait()
  1336. end
  1337. for i = 1, 200 do
  1338. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
  1339. wait()
  1340. end
  1341. for i = 1, 50 do
  1342. meld.C0 = meld.C0 - Vector3.new(0,2,0)
  1343. Stuff = Workspace:GetChildren()
  1344. for i = 1 , #Stuff do
  1345. Torsoo = Stuff[i]:findFirstChild("Torso")
  1346. if Torsoo ~= nil then
  1347. if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then
  1348. if Torsoo.Parent.Name ~= Names then
  1349. Humanoid = Torsoo.Parent:findFirstChild("Humanoid")
  1350. if Humanoid ~= nil then
  1351. Humanoid.MaxHealth = 100
  1352. Humanoid:TakeDamage(1)
  1353. Humanoid.Sit = true
  1354. Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. wait()
  1361. end
  1362. meld.C0 = CFrame.new(0,1.3,-0)
  1363. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  1364. Middle.Transparency = 0
  1365. end
  1366.  
  1367. function Clean()
  1368. stuff = game.Workspace:GetChildren()
  1369. for i = 1 , #stuff do
  1370. if stuff[i].className ~= "Script" then
  1371. if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
  1372. stuff[i]:Remove()
  1373. end
  1374. end
  1375. end
  1376. p = Instance.new("Part")
  1377. p.Parent = game.Workspace
  1378. p.Name = "Base"
  1379. p.Anchored = true
  1380. p.BottomSurface = "Smooth"
  1381. p.BrickColor = BrickColor.new (28)
  1382. p.Size = Vector3.new(512, 1, 512)
  1383. p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
  1384.  
  1385. game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
  1386. game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  1387. game.Lighting.Ambient = Color3.new(2, 2, 2)
  1388. game.Lighting.Brightness = 1
  1389. game.Lighting.TimeOfDay = "12:00:00"
  1390. end
  1391.  
  1392. function ResetHat()
  1393. for i = 1, 20 do
  1394. Top.Transparency = Top.Transparency + .05
  1395. Bottom.Transparency = Bottom.Transparency + .05
  1396. Middle.Transparency = Middle.Transparency + .05
  1397. wait()
  1398. end
  1399. meld.C0 = CFrame.new(0,1.3,-0)
  1400. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  1401. beld.C0 = CFrame.new(0,.5,-0)
  1402. BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
  1403. teld.C0 = CFrame.new(0,1,-0)
  1404. TopMesh.Scale=Vector3.new(1,1.2,1)
  1405. wait(1)
  1406. for i = 1, 20 do
  1407. Top.Transparency = Top.Transparency - .05
  1408. Bottom.Transparency = Bottom.Transparency - .05
  1409. Middle.Transparency = Middle.Transparency - .05
  1410. wait()
  1411. end
  1412. end
  1413.  
  1414.  
  1415. gm = Instance.new("GuiMain")
  1416. gm.Parent = Player.PlayerGui
  1417. gm.Name = "GUI-Main"
  1418. Frame = Instance.new("Frame",gm)
  1419. Frame.Size = UDim2.new(0,310,0,300)
  1420. Frame.Position = UDim2.new(0,780,0,20)
  1421. Frame.BackgroundTransparency = .5
  1422. Frame.BackgroundColor3 = Color3.new(50,50,50)
  1423. Frame.BorderColor3 = Color3.new(0,0,0)
  1424. Prev = Instance.new("TextButton",Frame)
  1425. Prev.Position = UDim2.new(0,0,0,285)
  1426. Prev.Size = UDim2.new(0,70,0,15)
  1427. Prev.Text = "Page 1"
  1428. Prev.BackgroundTransparency = .5
  1429. Prev.TextTransparency = .1
  1430. Prev.BackgroundColor3 = Color3.new(100,255,255)
  1431. Prev.BorderColor3 = Color3.new(50,255,255)
  1432. function onClick()
  1433. Page(1,gm)
  1434. end
  1435. Prev.MouseButton1Click:connect(onClick)
  1436. Next = Instance.new("TextButton",Frame)
  1437. Next.Position = UDim2.new(0,240,0,285)
  1438. Next.Size = UDim2.new(0,70,0,15)
  1439. Next.Text = "Page 2"
  1440. Next.BackgroundTransparency = .5
  1441. Next.TextTransparency = .1
  1442. Next.BackgroundColor3 = Color3.new(100,255,255)
  1443. Next.BorderColor3 = Color3.new(50,255,255)
  1444. function onClick()
  1445. Page(2,gm)
  1446. end
  1447. Next.MouseButton1Click:connect(onClick)
  1448. tb = Instance.new("TextButton")
  1449. tb.Parent = gm
  1450. tb.Size = UDim2.new(0,70,0,30)
  1451. tb.Position = UDim2.new(0,900,0,240)
  1452. tb.Text = "Helicopter"
  1453. tb.BackgroundTransparency = .5
  1454. tb.TextTransparency = .1
  1455. tb.BackgroundColor3 = Color3.new(100,255,255)
  1456. tb.BorderColor3 = Color3.new(50,255,255)
  1457. function click()
  1458. ShieldOn()
  1459. --[[if Sh ~= true then
  1460. ShieldOff()
  1461. end]]
  1462. wait(15)
  1463. ShieldOff()
  1464. end
  1465. tb.MouseButton1Click:connect(click)
  1466. tb = Instance.new("TextButton")
  1467. tb.Parent = gm
  1468. tb.Size = UDim2.new(0,70,0,30)
  1469. tb.Position = UDim2.new(0,1000,0,240)
  1470. tb.Text = "Heal"
  1471. tb.BackgroundTransparency = .5
  1472. tb.TextTransparency = .1
  1473. tb.BackgroundColor3 = Color3.new(100,255,255)
  1474. tb.BorderColor3 = Color3.new(50,255,255)
  1475. function click()
  1476. Heal()
  1477. end
  1478. tb.MouseButton1Click:connect(click)
  1479. tb = Instance.new("TextButton")
  1480. tb.Parent = gm
  1481. tb.Size = UDim2.new(0,70,0,30)
  1482. tb.Position = UDim2.new(0,1000,0,200)
  1483. tb.Text = "Harm"
  1484. tb.BackgroundTransparency = .5
  1485. tb.TextTransparency = .1
  1486. tb.BackgroundColor3 = Color3.new(100,255,255)
  1487. tb.BorderColor3 = Color3.new(50,255,255)
  1488. function click()
  1489. Harm()
  1490. end
  1491. tb.MouseButton1Click:connect(click)
  1492. tb = Instance.new("TextButton")
  1493. tb.Parent = gm
  1494. tb.Size = UDim2.new(0,70,0,30)
  1495. tb.Position = UDim2.new(0,800,0,240)
  1496. tb.Text = "TeleUp"
  1497. tb.BackgroundTransparency = .5
  1498. tb.TextTransparency = .1
  1499. tb.BackgroundColor3 = Color3.new(100,255,255)
  1500. tb.BorderColor3 = Color3.new(50,255,255)
  1501. function click()
  1502. Free()
  1503. end
  1504. tb.MouseButton1Click:connect(click)
  1505. tb = Instance.new("TextButton")
  1506. tb.Parent = gm
  1507. tb.Size = UDim2.new(0,70,0,30)
  1508. tb.Position = UDim2.new(0,800,0,200)
  1509. tb.Text = "Spin"
  1510. tb.BackgroundTransparency = .5
  1511. tb.TextTransparency = .1
  1512. tb.BackgroundColor3 = Color3.new(100,255,255)
  1513. tb.BorderColor3 = Color3.new(50,255,255)
  1514. function click()
  1515. Spin()
  1516. end
  1517. tb.MouseButton1Click:connect(click)
  1518. tb = Instance.new("TextButton")
  1519. tb.Parent = gm
  1520. tb.Size = UDim2.new(0,70,0,30)
  1521. tb.Position = UDim2.new(0,800,0,160)
  1522. tb.Text = "KillSelf"
  1523. tb.BackgroundTransparency = .5
  1524. tb.TextTransparency = .1
  1525. tb.BackgroundColor3 = Color3.new(100,255,255)
  1526. tb.BorderColor3 = Color3.new(50,255,255)
  1527. function click()
  1528. Suicide()
  1529. end
  1530. tb.MouseButton1Click:connect(click)
  1531. tb = Instance.new("TextButton")
  1532. tb.Parent = gm
  1533. tb.Size = UDim2.new(0,70,0,30)
  1534. tb.Position = UDim2.new(0,800,0,120)
  1535. tb.Text = "Darkness"
  1536. tb.BackgroundTransparency = .5
  1537. tb.TextTransparency = .1
  1538. tb.BackgroundColor3 = Color3.new(100,255,255)
  1539. tb.BorderColor3 = Color3.new(50,255,255)
  1540. function click()
  1541. Change()
  1542. end
  1543. tb.MouseButton1Click:connect(click)
  1544. tb = Instance.new("TextButton")
  1545. tb.Parent = gm
  1546. tb.Size = UDim2.new(0,70,0,30)
  1547. tb.Position = UDim2.new(0,800,0,80)
  1548. tb.Text = "Clean"
  1549. tb.BackgroundTransparency = .5
  1550. tb.TextTransparency = .1
  1551. tb.BackgroundColor3 = Color3.new(100,255,255)
  1552. tb.BorderColor3 = Color3.new(50,255,255)
  1553. function click()
  1554. Clean()
  1555. end
  1556. tb.MouseButton1Click:connect(click)
  1557. tb = Instance.new("TextButton")
  1558. tb.Parent = gm
  1559. tb.Size = UDim2.new(0,70,0,30)
  1560. tb.Position = UDim2.new(0,800,0,40)
  1561. tb.Text = "Rampage"
  1562. tb.BackgroundTransparency = .5
  1563. tb.TextTransparency = .1
  1564. tb.BackgroundColor3 = Color3.new(100,255,255)
  1565. tb.BorderColor3 = Color3.new(50,255,255)
  1566. function click()
  1567. Rampage()
  1568. end
  1569. tb.MouseButton1Click:connect(click)
  1570. tb = Instance.new("TextButton")
  1571. tb.Parent = gm
  1572. tb.Size = UDim2.new(0,70,0,30)
  1573. tb.Position = UDim2.new(0,1000,0,160)
  1574. tb.Text = "Umbrella"
  1575. tb.BackgroundTransparency = .5
  1576. tb.TextTransparency = .1
  1577. tb.BackgroundColor3 = Color3.new(100,255,255)
  1578. tb.BorderColor3 = Color3.new(50,255,255)
  1579. function click()
  1580. Umbrella()
  1581. end
  1582. tb.MouseButton1Click:connect(click)
  1583. tb = Instance.new("TextButton")
  1584. tb.Parent = gm
  1585. tb.Size = UDim2.new(0,70,0,30)
  1586. tb.Position = UDim2.new(0,1000,0,120)
  1587. tb.Text = "No-Umbrella"
  1588. tb.BackgroundTransparency = .5
  1589. tb.TextTransparency = .1
  1590. tb.BackgroundColor3 = Color3.new(100,255,255)
  1591. tb.BorderColor3 = Color3.new(50,255,255)
  1592. function click()
  1593. Normal()
  1594. end
  1595. tb.MouseButton1Click:connect(click)
  1596. tb = Instance.new("TextButton")
  1597. tb.Parent = gm
  1598. tb.Size = UDim2.new(0,70,0,30)
  1599. tb.Position = UDim2.new(0,1000,0,80)
  1600. tb.Text = "Helmet"
  1601. tb.BackgroundTransparency = .5
  1602. tb.TextTransparency = .1
  1603. tb.BackgroundColor3 = Color3.new(100,255,255)
  1604. tb.BorderColor3 = Color3.new(50,255,255)
  1605. function click()
  1606. Helmet()
  1607. end
  1608. tb.MouseButton1Click:connect(click)
  1609. tb = Instance.new("TextButton")
  1610. tb.Parent = gm
  1611. tb.Size = UDim2.new(0,70,0,30)
  1612. tb.Position = UDim2.new(0,1000,0,40)
  1613. tb.Text = "No-Helmet"
  1614. tb.BackgroundTransparency = .5
  1615. tb.TextTransparency = .1
  1616. tb.BackgroundColor3 = Color3.new(100,255,255)
  1617. tb.BorderColor3 = Color3.new(50,255,255)
  1618. function click()
  1619. NoHelmet()
  1620. end
  1621. tb.MouseButton1Click:connect(click)
  1622. tb = Instance.new("TextButton")
  1623. tb.Parent = gm
  1624. tb.Size = UDim2.new(0,70,0,30)
  1625. tb.Position = UDim2.new(0,900,0,40)
  1626. tb.Text = "Cool-Hat"
  1627. tb.BackgroundTransparency = .5
  1628. tb.TextTransparency = .1
  1629. tb.BackgroundColor3 = Color3.new(100,255,255)
  1630. tb.BorderColor3 = Color3.new(50,255,255)
  1631. function click()
  1632. CoolHat()
  1633. end
  1634. tb.MouseButton1Click:connect(click)
  1635. tb = Instance.new("TextButton")
  1636. tb.Parent = gm
  1637. tb.Size = UDim2.new(0,70,0,30)
  1638. tb.Position = UDim2.new(0,900,0,80)
  1639. tb.Text = "No-Cool-Hat"
  1640. tb.BackgroundTransparency = .5
  1641. tb.TextTransparency = .1
  1642. tb.BackgroundColor3 = Color3.new(100,255,255)
  1643. tb.BorderColor3 = Color3.new(50,255,255)
  1644. function click()
  1645. NoCoolHat()
  1646. end
  1647. tb.MouseButton1Click:connect(click)
  1648. tb = Instance.new("TextButton")
  1649. tb.Parent = gm
  1650. tb.Size = UDim2.new(0,70,0,30)
  1651. tb.Position = UDim2.new(0,900,0,120)
  1652. tb.Text = "Sweatband"
  1653. tb.BackgroundTransparency = .5
  1654. tb.TextTransparency = .1
  1655. tb.BackgroundColor3 = Color3.new(100,255,255)
  1656. tb.BorderColor3 = Color3.new(50,255,255)
  1657. function click()
  1658. SweatBand()
  1659. end
  1660. tb.MouseButton1Click:connect(click)
  1661. tb = Instance.new("TextButton")
  1662. tb.Parent = gm
  1663. tb.Size = UDim2.new(0,70,0,30)
  1664. tb.Position = UDim2.new(0,900,0,160)
  1665. tb.Text = "No-Sweatband"
  1666. tb.BackgroundTransparency = .5
  1667. tb.TextTransparency = .1
  1668. tb.BackgroundColor3 = Color3.new(100,255,255)
  1669. tb.BorderColor3 = Color3.new(50,255,255)
  1670. function click()
  1671. NoSweatBand()
  1672. end
  1673. tb.MouseButton1Click:connect(click)
  1674. tb = Instance.new("TextButton")
  1675. tb.Parent = gm
  1676. tb.Size = UDim2.new(0,70,0,30)
  1677. tb.Position = UDim2.new(0,900,0,200)
  1678. tb.Text = "Reset Hat"
  1679. tb.BackgroundTransparency = .5
  1680. tb.TextTransparency = .1
  1681. tb.BackgroundColor3 = Color3.new(100,255,255)
  1682. tb.BorderColor3 = Color3.new(50,255,255)
  1683. function click()
  1684. ResetHat()
  1685. end
  1686. tb.MouseButton1Click:connect(click)
  1687.  
  1688.  
  1689. Vip = Player
  1690. function onChatted(msg)
  1691. if Radio == true then
  1692. if msg == "FOR ALLAH!" then
  1693. Humanoid.WalkSpeed = 24
  1694. for i = 1, 5 do
  1695. Middle.BrickColor = BrickColor.new("Really red")
  1696. wait(1)
  1697. Middle.BrickColor = BrickColor.new("Really red")
  1698. wait(1)
  1699. end
  1700. p = Instance.new("Part")
  1701. p.Parent = Torso
  1702. p.CFrame = Torso.CFrame
  1703. p.Anchored = true
  1704. p.Size = Vector3.new(1,1,1)
  1705. p.BrickColor = BrickColor.new("Bright yellow")
  1706. p.FormFactor = "Symmetric"
  1707. pm = Instance.new("SpecialMesh")
  1708. pm.Parent = p
  1709. pm.MeshType = "Sphere"
  1710. e = Instance.new("Explosion")
  1711. e.Parent = Torso
  1712. e.BlastRadius = 8
  1713. e.Position = Torso.Position
  1714. for i = 1, 25 do
  1715. pm.Scale = pm.Scale + Vector3.new(.5,.5,.5)
  1716. p.Transparency = p.Transparency + .04
  1717. wait()
  1718. end
  1719. end
  1720. end
  1721. end
  1722. Vip.Chatted:connect(onChatted)
  1723.  
  1724. function onChatted(msg)
  1725. if Healing == true then
  1726. if msg == "Activate" then
  1727. for i = 1, 10 do
  1728. Middle.Transparency = 0
  1729. MiddleMesh.Scale = Vector3.new(.01,.1,.01)
  1730. for i = 1, 20 do
  1731. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  1732. Middle.Transparency = Middle.Transparency + .05
  1733. wait()
  1734. end
  1735. wait(3)
  1736. end
  1737. end
  1738. end
  1739. end
  1740. Vip.Chatted:connect(onChatted)
  1741. -- mediafire
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