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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy ~= InternalData.RealOwner then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- elseif Input.Sound then
- if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Sounds = {};
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- Event.OnClientEvent:connect(function(Args)
- if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
- end)
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- for x,Sound in pairs(Sounds) do
- if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
- end
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.NewOwner = setmetatable({},{
- __index = function (self,Index)
- local Type = type(InternalData.RealOwner[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return InternalData.RealOwner[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealOwner) end
- })
- --LoadLibrary("RbxUtility").Create
- InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
- if Library == "RbxUtility" then
- return setmetatable({},{
- __tostring = function() return "RbxUtility" end;
- __index = function(self, Index)
- if Index:lower() == "create" then
- return function(Type)
- return function(Data)
- Data = Data or {}
- local Inst = Instance.new(Type)
- for x,y in pairs(Data) do
- if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
- if y == owner then y = InternalData.RealOwner end
- Inst[x] = y
- end
- return Inst
- end
- end
- end
- return InternalData.LoadLibrary(Library)[Index]
- end
- })
- end
- return InternalData.LoadLibrary(Library)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- if Parent == owner then Parent = InternalData.RealOwner end
- if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- elseif Type:lower() == "sound" then
- Real.Parent = owner.Character;
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if Index:lower() == "playbackloudness" then
- return InternalData.SoundLoudness[Real] or 0
- elseif type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
- else
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return InternalData.NewOwner end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["debris"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- if Index2:lower() == "additem" then
- return function (self,Item,Time)
- if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
- return RealService:AddItem(Item,Time)
- end
- end
- return function (self,...) return RealService[Index2](RealService,...) end
- end
- return RealService[Index2]
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
- })
- end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Humanoid = Character.Humanoid
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Shieldz = false
- Radio = false
- Healing = false
- NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Stuff = Player.Character:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Hair" or Stuff[i].Name == "Neck" or Stuff[i].className == "Hat" then
- Stuff[i]:Remove()
- end
- end
- Bottom = Instance.new("Part")
- Bottom.Parent = Character
- Bottom.Size = Vector3.new(1,1,1)
- Bottom.TopSurface = "Smooth"
- Bottom.BottomSurface = "Smooth"
- Bottom.CanCollide = false
- Bottom.Reflectance = .1
- Bottom.FormFactor = "Symmetric"
- Bottom.BrickColor = BrickColor.new("Black")
- BottomMesh=Instance.new("CylinderMesh")
- BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
- --BottomMesh.MeshType = "Head"
- BottomMesh.Parent=Bottom
- Bottom:BreakJoints()
- beld = Instance.new("Weld")
- beld.Parent = Head
- beld.Part0 = Head
- beld.Part1 = Bottom
- beld.C0 = CFrame.new(0,.5,-0)
- Top = Instance.new("Part")
- Top.Parent = Character
- Top.Size = Vector3.new(1,1,1)
- Top.TopSurface = "Smooth"
- Top.BottomSurface = "Smooth"
- Top.CanCollide = false
- Top.Reflectance = .1
- Top.FormFactor = "Symmetric"
- Top.BrickColor = BrickColor.new("Black")
- TopMesh=Instance.new("CylinderMesh")
- TopMesh.Scale=Vector3.new(1,1.2,1)
- --TopMesh.MeshType = "Head"
- TopMesh.Parent=Top
- Top:BreakJoints()
- teld = Instance.new("Weld")
- teld.Parent = Head
- teld.Part0 = Head
- teld.Part1 = Top
- teld.C0 = CFrame.new(0,1,-0)
- Middle = Instance.new("Part")
- Middle.Parent = Character
- Middle.Size = Vector3.new(1,1,1)
- Middle.TopSurface = "Smooth"
- Middle.BottomSurface = "Smooth"
- Middle.CanCollide = false
- Middle.Reflectance = .1
- Middle.FormFactor = "Symmetric"
- Middle.BrickColor = BrickColor.new("Really red")
- MiddleMesh=Instance.new("CylinderMesh")
- MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
- --MiddleMesh.MeshType = "Head"
- MiddleMesh.Parent=Middle
- Middle:BreakJoints()
- meld = Instance.new("Weld")
- meld.Parent = Head
- meld.Part0 = Head
- meld.Part1 = Middle
- meld.C0 = CFrame.new(0,1.3,-0)
- function Page(Num,gm)
- if Num == 1 then
- for _,v in pairs (gm:GetChildren()) do
- if v.Name == "Pg2" then
- v:Remove()
- else
- v.Visible = true
- end
- end
- elseif Num == 2 then
- for _,v in pairs (gm:GetChildren()) do
- if v.Name ~= "Pg2" then
- if v.className == "TextButton" then
- v.Visible = false
- end
- end
- end
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,40)
- tb.Text = "Sun Hat"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- SunHat()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,80)
- tb.Text = "No Sun Hat"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- NoSunHat()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,120)
- tb.Text = "Radio"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- Radio()
- Radio = true
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,160)
- tb.Text = "No Radio"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- Radio = false
- NoRadio()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,200)
- tb.Text = "Healer"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- Something()
- Healing = true
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,240)
- tb.Text = "No Healer"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- NoHealer()
- Healing = false
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,880,0,40)
- tb.Text = "Lemme alone!!"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- LeaveMeAlone()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,880,0,80)
- tb.Text = "I'm cool now"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- tb.Name = "Pg2"
- function click()
- ImCoolNow()
- end
- tb.MouseButton1Click:connect(click)
- end
- end
- function Heal()
- for i = 1, 40 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
- wait()
- end
- for i = 1, 60 do
- Humanoid.Health = Humanoid.Health + 2
- Middle.Transparency = Middle.Transparency + 0.02
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
- wait()
- end
- Middle.Transparency = 0
- MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
- end
- function Harm()
- Middle.BrickColor = BrickColor.new("Really red")
- for i = 1, 40 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
- wait()
- end
- for i = 1, 60 do
- Humanoid.Health = Humanoid.Health - 1
- Middle.Transparency = Middle.Transparency + 0.02
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
- wait()
- end
- Middle.Transparency = 0
- MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
- Middle.BrickColor = BrickColor.new("Really red")
- end
- function ShieldOn()
- Billy = Instance.new("BodyPosition")
- Billy.Name = "JoeMama"
- Billy.Parent = Head
- Billy.position = Head.Position
- Billy.maxForce = Vector3.new(0, math.huge, 0)
- Middle.Transparency = .5
- Character.Humanoid.WalkSpeed = 32
- for i = 1, 30 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
- wait()
- end
- for i = 1, 10 do
- wait()
- Billy.position = Billy.position + Vector3.new(0,1,0)
- end
- Sh = true
- end
- function ShieldOff()
- Sh = false
- for i = 1, 30 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1)
- wait()
- Middle.Transparency = 0
- Character.Humanoid.WalkSpeed = 16
- end
- Billy:remove()
- end
- function Free()
- for i = 1, 10 do
- Torso.Transparency = Torso.Transparency + .1
- Head.Transparency = Head.Transparency + .1
- RightArm.Transparency = RightArm.Transparency + .1
- LeftArm.Transparency = LeftArm.Transparency + .1
- LeftLeg.Transparency = LeftLeg.Transparency + .1
- RightLeg.Transparency =RightLeg.Transparency + .1
- Top.Transparency = Top.Transparency + .1
- Middle.Transparency = Middle.Transparency + .1
- Bottom.Transparency = Bottom.Transparency + .1
- wait()
- end
- Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
- Torso.Anchored = true
- for i = 1, 10 do
- Torso.Transparency = Torso.Transparency - .1
- Head.Transparency = Head.Transparency - .1
- RightArm.Transparency = RightArm.Transparency - .1
- LeftArm.Transparency = LeftArm.Transparency - .1
- LeftLeg.Transparency = LeftLeg.Transparency - .1
- RightLeg.Transparency =RightLeg.Transparency - .1
- Top.Transparency = Top.Transparency - .1
- Middle.Transparency = Middle.Transparency - .1
- Bottom.Transparency = Bottom.Transparency - .1
- wait()
- end
- Torso.Anchored = false
- end
- --[[function TeleForward()
- for i = 1, 10 do
- Torso.Transparency = Torso.Transparency + .1
- Head.Transparency = Head.Transparency + .1
- RightArm.Transparency = RightArm.Transparency + .1
- LeftArm.Transparency = LeftArm.Transparency + .1
- LeftLeg.Transparency = LeftLeg.Transparency + .1
- RightLeg.Transparency =RightLeg.Transparency + .1
- Top.Transparency = Top.Transparency + .1
- Middle.Transparency = Middle.Transparency + .1
- Bottom.Transparency = Bottom.Transparency + .1
- wait()
- end
- Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10
- for i = 1, 10 do
- Torso.Transparency = Torso.Transparency - .1
- Head.Transparency = Head.Transparency - .1
- RightArm.Transparency = RightArm.Transparency - .1
- LeftArm.Transparency = LeftArm.Transparency - .1
- LeftLeg.Transparency = LeftLeg.Transparency - .1
- RightLeg.Transparency =RightLeg.Transparency - .1
- Top.Transparency = Top.Transparency - .1
- Middle.Transparency = Middle.Transparency - .1
- Bottom.Transparency = Bottom.Transparency - .1
- wait()
- end
- end]]--
- function Rampage()
- pp = Instance.new("Part")
- pp.Parent = Torso
- pp.CFrame = Torso.CFrame
- pp.Transparency = 1
- pp.BrickColor = BrickColor.new("Bright yellow")
- pp.Size = Vector3.new(10,10,10)
- pp.FormFactor = "Symmetric"
- --pp.CanCollide = false
- peld = Instance.new("Weld")
- peld.Parent = Torso
- peld.Part0 = Middle
- peld.Part1 = pp
- peld.C0 = CFrame.new(0,-2.7,0)
- pm = Instance.new("SpecialMesh")
- pm.Parent = pp
- pm.MeshType = "Sphere"
- for i = 1, 10 do
- Torso.Reflectance = Torso.Reflectance + .1
- Head.Reflectance = Head.Reflectance + .1
- RightArm.Reflectance = RightArm.Reflectance + .1
- LeftArm.Reflectance = LeftArm.Reflectance + .1
- LeftLeg.Reflectance = LeftLeg.Reflectance + .1
- RightLeg.Reflectance =RightLeg.Reflectance + .1
- Top.Reflectance = Top.Reflectance + .1
- Middle.Reflectance = Middle.Reflectance + .1
- Bottom.Reflectance = Bottom.Reflectance + .1
- pp.Transparency = pp.Transparency - .05
- wait()
- end
- function OnTouched(food)
- if food.Name ~= "Base" then
- food:remove()
- end
- end
- pp.Touched:connect(OnTouched)
- Humanoid.WalkSpeed = 80
- wait(15)
- for i = 1, 10 do
- Torso.Reflectance = Torso.Reflectance - .1
- Head.Reflectance = Head.Reflectance - .1
- RightArm.Reflectance = RightArm.Reflectance - .1
- LeftArm.Reflectance = LeftArm.Reflectance - .1
- LeftLeg.Reflectance = LeftLeg.Reflectance - .1
- RightLeg.Reflectance =RightLeg.Reflectance - .1
- Top.Reflectance = Top.Reflectance - .1
- Middle.Reflectance = Middle.Reflectance - .1
- Bottom.Reflectance = Bottom.Reflectance - .1
- pp.Transparency = pp.Transparency + .1
- wait()
- end
- pp:remove()
- Humanoid.WalkSpeed = 16
- end
- function Something()
- for i = 1, 20 do
- Middle.Transparency = Middle.Transparency + .05
- wait()
- end
- --MiddleMesh.MeshType = "Sphere"
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04)
- wait()
- end
- for i = 1, 10 do
- teld.C0 = teld.C0 - Vector3.new(.045,0,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 + Vector3.new(0,.045,0)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 + Vector3.new(.045,0,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0)
- wait()
- end
- for i = 1, 20 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01)
- wait()
- end
- for i = 1, 10 do
- meld.C0 = meld.C0 + Vector3.new(0,.035,0)
- wait()
- end
- end
- function NoHealer()
- meld.C0 = CFrame.new(0,1.3,-0)
- MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
- for i = 1, 20 do
- Middle.Transparency = Middle.Transparency - .05
- wait()
- end
- --MiddleMesh.MeshType = "Sphere"
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04)
- wait()
- end
- for i = 1, 10 do
- teld.C0 = teld.C0 + Vector3.new(.045,0,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 - Vector3.new(0,.045,0)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 - Vector3.new(.045,0,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0)
- wait()
- end
- end
- function LeaveMeAlone()
- for i = 1, 20 do
- beld.C0 = beld.C0 - Vector3.new(0,.125,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0)
- wait()
- end
- pp = Instance.new("Part")
- pp.Parent = Torso
- pp.CFrame = Torso.CFrame
- pp.Transparency = 1
- pp.BrickColor = BrickColor.new("Bright yellow")
- pp.Size = Vector3.new(4.5,5,4.5)
- pp.FormFactor = "Symmetric"
- --pp.CanCollide = false
- peld = Instance.new("Weld")
- peld.Parent = Torso
- peld.Part0 = Head
- peld.Part1 = pp
- peld.C0 = CFrame.new(0,-2.5,0)
- Humanoid.WalkSpeed = 0
- end
- function ImCoolNow()
- for i = 1, 20 do
- beld.C0 = beld.C0 + Vector3.new(0,.125,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0)
- wait()
- end
- pp:remove()
- Humanoid.WalkSpeed = 16
- end
- function Radio()
- for i = 1, 20 do
- beld.C0 = beld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- beld.C0 = beld.C0 + Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- beld.C0 = beld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0)
- wait()
- end
- for i = 1, 20 do
- meld.C0 = meld.C0 + Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- meld.C0 = meld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 + Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 + Vector3.new(.03,0,0)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- end
- function NoRadio()
- for i = 1, 20 do
- beld.C0 = beld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- beld.C0 = beld.C0 - Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- beld.C0 = beld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 20 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0)
- wait()
- end
- for i = 1, 20 do
- meld.C0 = meld.C0 - Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- meld.C0 = meld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 20 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 - Vector3.new(0,0,.08)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 - Vector3.new(.03,0,0)
- wait()
- end
- for i = 1, 20 do
- teld.C0 = teld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- end
- function SunHat()
- for i = 1, 12.5 do
- meld.C0 = meld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 2 do
- beld.C0 = beld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 22 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
- wait()
- end
- for i = 1, 5 do
- teld.C0 = teld.C0 - Vector3.new(0,.04,0)
- wait()
- end
- end
- function NoSunHat()
- for i = 1, 12.5 do
- meld.C0 = meld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 2 do
- beld.C0 = beld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 22 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
- wait()
- end
- for i = 1, 5 do
- teld.C0 = teld.C0 + Vector3.new(0,.04,0)
- wait()
- end
- end
- function CoolHat()
- for i = 1, 15 do
- meld.C0 = meld.C0 - Vector3.new(0,.049,0)
- wait()
- end
- for i = 1, 15 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 15 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025)
- wait()
- end
- for i = 1, 10 do
- teld.C0 = teld.C0 - Vector3.new(0,.04,0)
- wait()
- end
- for i = 1, 5 do
- --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45)
- --CFrame.new()*CFrame,Angles(0,0,0)
- end
- end
- function NoCoolHat()
- for i = 1, 15 do
- meld.C0 = meld.C0 + Vector3.new(0,.049,0)
- wait()
- end
- for i = 1, 15 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
- wait()
- end
- for i = 1, 15 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025)
- wait()
- end
- for i = 1, 10 do
- teld.C0 = teld.C0 + Vector3.new(0,.04,0)
- wait()
- end
- for i = 1, 5 do
- --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45)
- --CFrame.new()*CFrame,Angles(0,0,0)
- end
- end
- function SweatBand()
- for i = 1, 20 do
- meld.C0 = meld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225)
- wait()
- end
- for i = 1, 14 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 - Vector3.new(0,.02,0)
- wait()
- end
- for i = 1, 5 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0)
- wait()
- end
- for i = 1, 8 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1)
- wait()
- end
- for i = 1, 8 do
- teld.C0 = teld.C0 + Vector3.new(0,0,.072)
- wait()
- end
- for i = 1, 12.5 do
- teld.C0 = teld.C0 - Vector3.new(0,.1,0)
- wait()
- end
- end
- function NoSweatBand()
- for i = 1, 20 do
- meld.C0 = meld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225)
- wait()
- end
- for i = 1, 14 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02)
- wait()
- end
- for i = 1, 10 do
- beld.C0 = beld.C0 + Vector3.new(0,.02,0)
- wait()
- end
- for i = 1, 5 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0)
- wait()
- end
- for i = 1, 8 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1)
- wait()
- end
- for i = 1, 8 do
- teld.C0 = teld.C0 - Vector3.new(0,0,.072)
- wait()
- end
- for i = 1, 12.5 do
- teld.C0 = teld.C0 + Vector3.new(0,.1,0)
- wait()
- end
- end
- function Umbrella()
- for i = 1, 30 do
- meld.C0 = meld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 44.5 do
- beld.C0 = beld.C0 + Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 6.5 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
- wait()
- end
- end
- function Normal()
- for i = 1, 30 do
- meld.C0 = meld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 44.5 do
- beld.C0 = beld.C0 - Vector3.new(0,.05,0)
- wait()
- end
- for i = 1, 6.5 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1)
- wait()
- end
- for i = 1, 20 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0)
- wait()
- end
- for i = 1, 15 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
- wait()
- end
- for i = 1, 10 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
- wait()
- end
- end
- function Helmet()
- for i = 1, 30 do
- beld.C0 = beld.C0 - Vector3.new(0,.015,0)
- wait()
- end
- for i = 1, 30 do
- BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0)
- wait()
- end
- for i = 1, 30 do
- meld.C0 = meld.C0 - Vector3.new(0,.035,0)
- wait()
- end
- for i = 1, 30 do
- meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
- wait()
- end
- for i = 1, 30 do
- TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03)
- wait()
- end
- for i = 1, 15 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
- wait()
- end
- for i = 1, 30 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
- wait()
- end
- for i = 1, 8 do
- meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
- wait()
- end
- for i = 1, 8 do
- teld.C0 = teld.C0 + Vector3.new(.05,0,0)
- wait()
- end
- end
- function NoHelmet()
- for i = 1, 30 do
- beld.C0 = beld.C0 + Vector3.new(0,.015,0)
- wait()
- end
- for i = 1, 30 do
- BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0)
- wait()
- end
- for i = 1, 30 do
- meld.C0 = meld.C0 + Vector3.new(0,.035,0)
- wait()
- end
- for i = 1, 30 do
- meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
- wait()
- end
- for i = 1, 30 do
- TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03)
- wait()
- end
- for i = 1, 15 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
- wait()
- end
- for i = 1, 30 do
- MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
- wait()
- end
- for i = 1, 8 do
- meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
- wait()
- end
- for i = 1, 8 do
- teld.C0 = teld.C0 - Vector3.new(.05,0,0)
- wait()
- end
- end
- function Spin()
- for i = 1, 30 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
- Middle.Transparency = Middle.Transparency + .015
- wait()
- end
- for i = 1, 90 do
- meld.C0 = meld.C0 - Vector3.new(0,.11,0)
- wait()
- end
- meld.C0 = CFrame.new(0,1.3,-0)
- MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
- Middle.Transparency = 0
- end
- function Suicide()
- ef2 = Instance.new("BodyVelocity")
- ef2.Parent = Torso
- ef2.maxForce = Vector3.new(0,math.huge,0)
- ef2.velocity = Vector3.new(0, 50, 0)
- Character.Humanoid.PlatformStand = true
- wait(1)
- --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
- --Sound.Pitch = 1
- for i = 1, 3 do
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = Torso.Position
- e.BlastRadius = 30
- e.BlastPressure = 10000
- --Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = Head.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- --Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = RightArm.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- --Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = LeftArm.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- --Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = LeftLeg.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- --Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = RightLeg.Position
- e.BlastRadius = 1000
- e.BlastPressure = 1000
- --Sound:play()
- wait(.2)
- end
- end
- function Change()
- for i = 1, 100 do
- meld.C0 = meld.C0 + Vector3.new(0,.5,0)
- wait()
- end
- for i = 1, 200 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
- wait()
- end
- for i = 1, 50 do
- meld.C0 = meld.C0 - Vector3.new(0,2,0)
- Stuff = Workspace:GetChildren()
- for i = 1 , #Stuff do
- Torsoo = Stuff[i]:findFirstChild("Torso")
- if Torsoo ~= nil then
- if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then
- if Torsoo.Parent.Name ~= Names then
- Humanoid = Torsoo.Parent:findFirstChild("Humanoid")
- if Humanoid ~= nil then
- Humanoid.MaxHealth = 100
- Humanoid:TakeDamage(1)
- Humanoid.Sit = true
- Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- end
- end
- end
- end
- end
- wait()
- end
- meld.C0 = CFrame.new(0,1.3,-0)
- MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
- Middle.Transparency = 0
- end
- function Clean()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className ~= "Script" then
- if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
- stuff[i]:Remove()
- end
- end
- end
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Anchored = true
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new (28)
- p.Size = Vector3.new(512, 1, 512)
- p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "12:00:00"
- end
- function ResetHat()
- for i = 1, 20 do
- Top.Transparency = Top.Transparency + .05
- Bottom.Transparency = Bottom.Transparency + .05
- Middle.Transparency = Middle.Transparency + .05
- wait()
- end
- meld.C0 = CFrame.new(0,1.3,-0)
- MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
- beld.C0 = CFrame.new(0,.5,-0)
- BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
- teld.C0 = CFrame.new(0,1,-0)
- TopMesh.Scale=Vector3.new(1,1.2,1)
- wait(1)
- for i = 1, 20 do
- Top.Transparency = Top.Transparency - .05
- Bottom.Transparency = Bottom.Transparency - .05
- Middle.Transparency = Middle.Transparency - .05
- wait()
- end
- end
- gm = Instance.new("GuiMain")
- gm.Parent = Player.PlayerGui
- gm.Name = "GUI-Main"
- Frame = Instance.new("Frame",gm)
- Frame.Size = UDim2.new(0,310,0,300)
- Frame.Position = UDim2.new(0,780,0,20)
- Frame.BackgroundTransparency = .5
- Frame.BackgroundColor3 = Color3.new(50,50,50)
- Frame.BorderColor3 = Color3.new(0,0,0)
- Prev = Instance.new("TextButton",Frame)
- Prev.Position = UDim2.new(0,0,0,285)
- Prev.Size = UDim2.new(0,70,0,15)
- Prev.Text = "Page 1"
- Prev.BackgroundTransparency = .5
- Prev.TextTransparency = .1
- Prev.BackgroundColor3 = Color3.new(100,255,255)
- Prev.BorderColor3 = Color3.new(50,255,255)
- function onClick()
- Page(1,gm)
- end
- Prev.MouseButton1Click:connect(onClick)
- Next = Instance.new("TextButton",Frame)
- Next.Position = UDim2.new(0,240,0,285)
- Next.Size = UDim2.new(0,70,0,15)
- Next.Text = "Page 2"
- Next.BackgroundTransparency = .5
- Next.TextTransparency = .1
- Next.BackgroundColor3 = Color3.new(100,255,255)
- Next.BorderColor3 = Color3.new(50,255,255)
- function onClick()
- Page(2,gm)
- end
- Next.MouseButton1Click:connect(onClick)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,240)
- tb.Text = "Helicopter"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- ShieldOn()
- --[[if Sh ~= true then
- ShieldOff()
- end]]
- wait(15)
- ShieldOff()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,240)
- tb.Text = "Heal"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Heal()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,200)
- tb.Text = "Harm"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Harm()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,240)
- tb.Text = "TeleUp"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Free()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,200)
- tb.Text = "Spin"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Spin()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,160)
- tb.Text = "KillSelf"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Suicide()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,120)
- tb.Text = "Darkness"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Change()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,80)
- tb.Text = "Clean"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Clean()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,800,0,40)
- tb.Text = "Rampage"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Rampage()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,160)
- tb.Text = "Umbrella"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Umbrella()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,120)
- tb.Text = "No-Umbrella"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Normal()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,80)
- tb.Text = "Helmet"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- Helmet()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,1000,0,40)
- tb.Text = "No-Helmet"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- NoHelmet()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,40)
- tb.Text = "Cool-Hat"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- CoolHat()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,80)
- tb.Text = "No-Cool-Hat"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- NoCoolHat()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,120)
- tb.Text = "Sweatband"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- SweatBand()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,160)
- tb.Text = "No-Sweatband"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- NoSweatBand()
- end
- tb.MouseButton1Click:connect(click)
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,70,0,30)
- tb.Position = UDim2.new(0,900,0,200)
- tb.Text = "Reset Hat"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .1
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function click()
- ResetHat()
- end
- tb.MouseButton1Click:connect(click)
- Vip = Player
- function onChatted(msg)
- if Radio == true then
- if msg == "FOR ALLAH!" then
- Humanoid.WalkSpeed = 24
- for i = 1, 5 do
- Middle.BrickColor = BrickColor.new("Really red")
- wait(1)
- Middle.BrickColor = BrickColor.new("Really red")
- wait(1)
- end
- p = Instance.new("Part")
- p.Parent = Torso
- p.CFrame = Torso.CFrame
- p.Anchored = true
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.FormFactor = "Symmetric"
- pm = Instance.new("SpecialMesh")
- pm.Parent = p
- pm.MeshType = "Sphere"
- e = Instance.new("Explosion")
- e.Parent = Torso
- e.BlastRadius = 8
- e.Position = Torso.Position
- for i = 1, 25 do
- pm.Scale = pm.Scale + Vector3.new(.5,.5,.5)
- p.Transparency = p.Transparency + .04
- wait()
- end
- end
- end
- end
- Vip.Chatted:connect(onChatted)
- function onChatted(msg)
- if Healing == true then
- if msg == "Activate" then
- for i = 1, 10 do
- Middle.Transparency = 0
- MiddleMesh.Scale = Vector3.new(.01,.1,.01)
- for i = 1, 20 do
- MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
- Middle.Transparency = Middle.Transparency + .05
- wait()
- end
- wait(3)
- end
- end
- end
- end
- Vip.Chatted:connect(onChatted)
- -- mediafire
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