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- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- while true do
- local Animate = game.Players.LocalPlayer.Character.Animate
- Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782845736"
- Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498"
- Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=2510202577"
- Animate.run.RunAnim.AnimationId =
- "http://www.roblox.com/asset/?id=4417979645"
- Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1014411816"
- Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=742636889"
- Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762"
- game.Players.LocalPlayer.Character.Humanoid.Jump = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 29
- game.Players.LocalPlayer.Character.FallDamageScript:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 95
- wait(1)
- end
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