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- -- Note, This was leaked on V3rmillion by a banned user so don't get mad at me for putting it on Pastebin
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --made by coolallball :>
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local root = char.HumanoidRootPart
- local tool = script.Parent
- chat = game:GetService("Chat")
- LS = torso["Left Shoulder"]
- LH = torso["Left Hip"]
- RS = torso["Right Shoulder"]
- RH = torso["Right Hip"]
- Neck = torso.Neck
- RootPart = char.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- ismad = false
- miku = false
- leeking = true
- wait(.2)
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90)))
- local leekmain = Instance.new("Part", char)
- leekmain.BrickColor = BrickColor.new("Pearl")
- leekmain.Size = Vector3.new(2,.2,2)
- leekmain.Shape = "Cylinder"
- leekmain.BottomSurface = Enum.SurfaceType.Smooth
- leekmain.TopSurface = Enum.SurfaceType.Smooth
- leekmain.Anchored = false
- leekmain.CanCollide = false
- local leekgreen1 = Instance.new("Part", char)
- leekgreen1.Size = Vector3.new(.25,1,.25)
- leekgreen1.BrickColor = BrickColor.new("Sea green")
- leekgreen1.Anchored = false
- leekgreen1.CanCollide = false
- leekgreen1.TopSurface = Enum.SurfaceType.Smooth
- leekgreen1.BottomSurface = Enum.SurfaceType.Smooth
- leekgreen1.CFrame = torso.CFrame
- local leekgreen2 = leekgreen1:Clone()
- leekgreen2.BrickColor = BrickColor.new("Sea green")
- leekgreen2.Parent = char
- leekgreen1.CFrame = leekmain.CFrame*CFrame.new(0,1.13,.2)
- leekgreen1.CFrame = leekgreen1.CFrame*CFrame.Angles(math.rad(45),0,0)
- leekgreen2.CFrame = leekmain.CFrame*CFrame.new(0,1.13,-.2)
- leekgreen2.CFrame = leekgreen2.CFrame*CFrame.Angles(math.rad(-45),0,0)
- leekmain.CFrame = leekmain.CFrame*CFrame.Angles(0,0,(math.rad(0)))
- local leekmarm = Instance.new("Weld", char["Right Arm"])
- leekmarm.Part0 = char["Right Arm"]
- leekmarm.Part1 = leekmain
- local leek1arm=Instance.new("Weld", char["Right Arm"])
- leek1arm.Part0 = leekmain
- leek1arm.Part1 = leekgreen1
- local leek2arm = Instance.new("Weld", char["Right Arm"])
- leek2arm.Part0 = leekmain
- leek2arm.Part1 = leekgreen2
- leekmarm.C0 = CFrame.new(0,-1,-.2)*CFrame.Angles(0,(math.rad(90)),0)
- leek1arm.C0 = CFrame.new(1.13,0,.3)*CFrame.Angles(0,(math.rad(-45)),(math.rad(90)))
- leek2arm.C0 = CFrame.new(1.13,0,-.3)*CFrame.Angles(0,(math.rad(45)),(math.rad(90)))
- wait()
- spawn(function()
- while true do
- for i =1,5 do
- wait()
- leekmarm.C0 = leekmarm.C0*CFrame.Angles(0,(math.rad(18)),0)
- end
- end
- end)
- local function trail()
- local trail = Instance.new("Part", leekgreen2)
- trail.Size = Vector3.new(0,0,.4)
- trail.Transparency = .5
- trail.Anchored = true
- trail.CFrame = leekgreen2.CFrame*CFrame.new(0,-.5,0)
- trail.CanCollide = false
- for i =0,5,.2 do
- trail.Transparency = i
- wait()
- end
- trail:Destroy()
- end
- spawn(function()
- while leeking == true do
- spawn(function()
- trail()
- end)
- wait()
- end
- end)
- music = Instance.new("Sound", char)
- music.SoundId = "http://www.roblox.com/asset/?id=364338573"
- music.Looped = true
- music.Volume = 10
- music:Play()
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if ismad == false then
- ismad = true
- music:Stop()
- music.SoundId = "http://www.roblox.com/asset/?id=511750393"
- music:Play()
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.CanCollide = false
- ball.Size = Vector3.new(1,1,1)
- ball.CFrame = torso.CFrame
- ball.BrickColor = BrickColor.new("Really red")
- ball.Material = "Neon"
- leekmain.BrickColor = BrickColor.new("Really black")
- leekgreen1.BrickColor = BrickColor.new("Really red")
- leekgreen2.BrickColor = BrickColor.new("Really red")
- leekgreen1.Material = "Neon"
- leekgreen2.Material = "Neon"
- for i = 0,1,0.05 do
- ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5)
- ball.Transparency = i
- ball.CFrame = torso.CFrame
- wait()
- end
- ball:Destroy()
- elseif ismad == true then
- ismad = false
- music:Stop()
- music.SoundId = "http://www.roblox.com/asset/?id=364338573"
- music:Play()
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.CanCollide = false
- ball.Size = Vector3.new(1,1,1)
- ball.CFrame = torso.CFrame
- ball.BrickColor = BrickColor.new("Lime green")
- ball.Material = "Neon"
- leekmain.BrickColor = BrickColor.new("Pearl")
- leekgreen1.BrickColor = BrickColor.new("Sea green")
- leekgreen2.BrickColor = BrickColor.new("Sea green")
- leekgreen1.Material = "SmoothPlastic"
- leekgreen2.Material = "SmoothPlastic"
- for i = 0,1,0.05 do
- ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5)
- ball.Transparency = i
- ball.CFrame = torso.CFrame
- wait()
- end
- ball:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if miku == false then
- miku = true
- music:Stop()
- music.SoundId = "http://www.roblox.com/asset/?id=534723482"
- music:Play()
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.CanCollide = false
- ball.Size = Vector3.new(1,1,1)
- ball.CFrame = torso.CFrame
- ball.BrickColor = BrickColor.new("Cyan")
- ball.Material = "Neon"
- leekmain.BrickColor = BrickColor.new("Really black")
- leekgreen1.BrickColor = BrickColor.new("Cyan")
- leekgreen2.BrickColor = BrickColor.new("Cyan")
- leekgreen1.Material = "Neon"
- leekgreen2.Material = "Neon"
- for i = 0,1,0.05 do
- ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5)
- ball.Transparency = i
- ball.CFrame = torso.CFrame
- wait()
- end
- ball:Destroy()
- elseif miku == true then
- miku = false
- music:Stop()
- music.SoundId = "http://www.roblox.com/asset/?id=364338573"
- music:Play()
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.CanCollide = false
- ball.Size = Vector3.new(1,1,1)
- ball.CFrame = torso.CFrame
- ball.BrickColor = BrickColor.new("Lime green")
- ball.Material = "Neon"
- leekmain.BrickColor = BrickColor.new("Pearl")
- leekgreen1.BrickColor = BrickColor.new("Sea green")
- leekgreen2.BrickColor = BrickColor.new("Sea green")
- leekgreen1.Material = "SmoothPlastic"
- leekgreen2.Material = "SmoothPlastic"
- for i = 0,1,0.05 do
- ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5)
- ball.Transparency = i
- ball.CFrame = torso.CFrame
- wait()
- end
- ball:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- music:Stop()
- local function rising()
- local holder = Instance.new("Part", char)
- holder.Size = Vector3.new(1,1,1)
- holder.CFrame = torso.CFrame
- holder.Transparency = .5
- holder.Anchored = true
- holder.CanCollide = false
- holder.BrickColor = BrickColor.new("Br. yellowish orange")
- holder.Material = "Neon"
- holder.TopSurface = Enum.SurfaceType.Smooth
- holder.BottomSurface = Enum.SurfaceType.Smooth
- holder.CFrame = holder.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))*CFrame.new(math.random(3),math.random(3),math.random(3))
- local fire = Instance.new("Fire", holder)
- fire.Color = Color3.new(236/255, 193/255, 36/255)
- fire.SecondaryColor = Color3.new(236/255, 193/255, 36/255)
- fire.Size = 1
- for i = 1,10,.1 do
- holder.CFrame = holder.CFrame*CFrame.new(0,.5,0)
- wait()
- end
- fire:Destroy()
- holder:Destroy()
- end
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- spawn(function()
- rising()
- end)
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.CanCollide = false
- ball.Size = Vector3.new(1,1,1)
- ball.CFrame = torso.CFrame
- ball.BrickColor = BrickColor.new("Br. yellowish orange")
- ball.Material = "Neon"
- leekmain.BrickColor = BrickColor.new("Pearl")
- leekgreen1.BrickColor = BrickColor.new("Br. yellowish orange")
- leekgreen2.BrickColor = BrickColor.new("Br. yellowish orange")
- leekgreen1.Material = "Neon"
- leekgreen2.Material = "Neon"
- for i = 0,1,0.05 do
- ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5)
- ball.Transparency = i
- ball.CFrame = torso.CFrame
- wait()
- end
- ball:Destroy()
- music.SoundId = "http://www.roblox.com/asset/?id=345379968"
- music:Play()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "p" and miku == false and ismad == false then
- music:Stop()
- music.SoundId = "http://www.roblox.com/asset/?id=364338573"
- music:Play()
- chat:Chat(char.Head,"Yaa tsu tsup ari dik ari dol lan")
- wait(2.5)
- chat:Chat(char.Head,"dit ari diddle lan")
- wait(2.1)
- chat:Chat(char.Head,"dits dan doh")
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- leeking = false
- --transform
- hum.WalkSpeed = 0
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(-90)),0,0)
- LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90)))
- LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(-90)),0,0)
- music:Stop()
- wait(.5)
- leekgreen1:Destroy()
- leekgreen2:Destroy()
- leekmain:Destroy()
- leekmarm:Destroy()
- leek1arm:Destroy()
- leek2arm:Destroy()
- local fhx = Instance.new("Part", char)
- fhx.Size = Vector3.new(0,0,0)
- fhx.Anchored = false
- fhx.CanCollide = false
- fhx.Transparency = 1
- local whx = Instance.new("Weld", char["Right Arm"])
- whx.Part0 = fhx
- whx.Part1 = char["Right Arm"]
- whx.C0 = whx.C0*CFrame.new(0,1,0)
- local function fx()
- local fx1 = Instance.new("Part", whx)
- fx1.Size = Vector3.new(2,2,2)
- fx1.CFrame = fhx.CFrame
- fx1.Anchored = true
- fx1.CanCollide = false
- fx1.Material = "Neon"
- fx1.BrickColor = BrickColor.new("Lime green")
- local fx2 = Instance.new("Part", whx)
- fx2.Size = Vector3.new(2,2,2)
- fx2.CFrame = fhx.CFrame
- fx2.Anchored = true
- fx2.CanCollide = false
- fx2.Material = "Neon"
- fx2.BrickColor = BrickColor.new("Really black")
- fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- spawn(function()
- for i =0,5,.2 do
- fx2.Size = fx2.Size+Vector3.new(.2,.2,.2)
- fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx2.Transparency = i
- wait()
- end
- fx2:Destroy()
- end)
- spawn(function()
- for i =0,5,.2 do
- fx1.Size = fx1.Size+Vector3.new(.2,.2,.2)
- fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx1.Transparency = i
- wait()
- end
- fx1:Destroy()
- end)
- end
- for i = 1,10,.5 do
- wait(.1)
- fx()
- end
- local bp = Instance.new("BodyPosition",torso)
- bp.position = torso.Position+Vector3.new(0,10,0)
- bp.maxForce = Vector3.new(100000000, 100000000, 100000000)
- local function fx3()
- local rh1 = Instance.new("Part", char)
- rh1.Size = Vector3.new(0,0,0)
- rh1.CFrame = torso.CFrame
- rh1.Transparency = .5
- rh1.CanCollide = false
- rh1.BrickColor = BrickColor.new("Lime green")
- rh1.Anchored = true
- local rh2 = rh1:Clone()
- rh2.Parent = char
- rh2.BrickColor = BrickColor.new("Really black")
- local rng = Instance.new("SpecialMesh", rh1)
- rng.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rng.Scale = Vector3.new(3,3,3)
- local rng2 = rng:Clone()
- rng2.Parent = rh2
- rh1.CFrame = rh1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- rh2.CFrame = rh2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- for i =1,10,.5 do
- rng.Scale = rng.Scale+Vector3.new(2,2,2)
- rng2.Scale = rng.Scale+Vector3.new(2,2,2)
- wait()
- end
- rh1:Destroy()
- rh2:Destroy()
- end
- local function fx2()
- local fx1 = Instance.new("Part", whx)
- fx1.Size = Vector3.new(6,6,6)
- fx1.CFrame = torso.CFrame
- fx1.Anchored = true
- fx1.CanCollide = false
- fx1.Material = "Neon"
- fx1.BrickColor = BrickColor.new("Lime green")
- local fx2 = Instance.new("Part", whx)
- fx2.Size = Vector3.new(6,6,6)
- fx2.CFrame = torso.CFrame
- fx2.Anchored = true
- fx2.CanCollide = false
- fx2.Material = "Neon"
- fx2.BrickColor = BrickColor.new("Really black")
- fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- spawn(function()
- for i =0,5,.2 do
- fx2.Size = fx2.Size+Vector3.new(.2,.2,.2)
- fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx2.Transparency = i
- wait()
- end
- fx2:Destroy()
- end)
- spawn(function()
- for i =0,5,.2 do
- fx1.Size = fx1.Size+Vector3.new(.2,.2,.2)
- fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))
- fx1.Transparency = i
- wait()
- end
- fx1:Destroy()
- end)
- end
- wait(.5)
- spawn(function()
- for i = 1,10,.25 do
- wait(.2)
- fx2()
- end
- end)
- local groundprt = Instance.new("Part", char)
- groundprt.Anchored = true
- groundprt.CanCollide = false
- groundprt.BrickColor = BrickColor.new("Lime green")
- groundprt.Transparency = 0.5
- groundprt.CFrame = torso.CFrame
- groundprt.CFrame =groundprt.CFrame*CFrame.new(0,-2.5,0)
- local crown = Instance.new("SpecialMesh", groundprt)
- crown.MeshId = "http://www.roblox.com/asset/?id=20329976"
- crown.Scale = Vector3.new(20,2,20)
- spawn(function()
- wait()
- for i =1,20,.1 do
- groundprt.CFrame = groundprt.CFrame * CFrame.Angles(0,-math.rad(15 + i),0)
- wait()
- end
- groundprt:Destroy()
- end)
- for i =1,10 do
- fx3()
- wait()
- end
- local sphere = Instance.new("Part", char)
- sphere.CFrame = torso.CFrame
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Transparency = .2
- sphere.Size = Vector3.new(30,30,30)
- sphere.Shape = "Ball"
- sphere.TopSurface = Enum.SurfaceType.Smooth
- sphere.BottomSurface = Enum.SurfaceType.Smooth
- sphere.BrickColor = BrickColor.new("Lime green")
- LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0)
- LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90)))
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0)
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90)))
- --sumon
- for i =1,10,.2 do
- sphere.Size = sphere.Size+Vector3.new(2,2,2)
- sphere.CFrame = torso.CFrame
- wait()
- end
- bp.Parent = nil
- bp:Destroy()
- sphere:Destroy()
- hum.WalkSpeed = 20
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- game.Players.LocalPlayer.Character.Animate:Destroy()
- --LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0)
- --LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90)))
- --RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0)
- leekgreen1:Destroy()
- leekgreen2:Destroy()
- leekmain:Destroy()
- leekmarm:Destroy()
- leek1arm:Destroy()
- leek2arm:Destroy()
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90)))
- music:Stop()
- ------------------------------------------------------------
- LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-180)))
- RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(180)))
- local leekmain = Instance.new("Part", char)
- leekmain.BrickColor = BrickColor.new("Pearl")
- leekmain.Size = Vector3.new(20,2,20)
- leekmain.Shape = "Cylinder"
- leekmain.BottomSurface = Enum.SurfaceType.Smooth
- leekmain.TopSurface = Enum.SurfaceType.Smooth
- leekmain.Anchored = false
- leekmain.CanCollide = false
- local leekgreen1 = Instance.new("Part", char)
- leekgreen1.Size = Vector3.new(2.5,10,2.5)
- leekgreen1.BrickColor = BrickColor.new("Sea green")
- leekgreen1.Anchored = false
- leekgreen1.CanCollide = false
- leekgreen1.TopSurface = Enum.SurfaceType.Smooth
- leekgreen1.BottomSurface = Enum.SurfaceType.Smooth
- leekgreen1.CFrame = torso.CFrame
- local leekgreen2 = leekgreen1:Clone()
- leekgreen2.Parent = char
- leekgreen1.CFrame = leekmain.CFrame*CFrame.new(0,1.13,.2)
- leekgreen1.CFrame = leekgreen1.CFrame*CFrame.Angles(math.rad(45),0,0)
- leekgreen2.CFrame = leekmain.CFrame*CFrame.new(0,1.13,-.2)
- leekgreen2.CFrame = leekgreen2.CFrame*CFrame.Angles(math.rad(-45),0,0)
- leekmain.CFrame = leekmain.CFrame*CFrame.Angles(0,0,(math.rad(0)))
- local leekmarm = Instance.new("Weld", char["Right Arm"])
- leekmarm.Part0 = char["Right Arm"]
- leekmarm.Part1 = leekmain
- local leek1arm=Instance.new("Weld", char["Right Arm"])
- leek1arm.Part0 = leekmain
- leek1arm.Part1 = leekgreen1
- local leek2arm = Instance.new("Weld", char["Right Arm"])
- leek2arm.Part0 = leekmain
- leek2arm.Part1 = leekgreen2
- leekmarm.C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- leek1arm.C0 = CFrame.new(1.13,-2,.3)*CFrame.Angles(0,(math.rad(-45)),(math.rad(90)))
- leek2arm.C0 = CFrame.new(1.13,-2,-.3)*CFrame.Angles(0,(math.rad(45)),(math.rad(90)))
- --leekmain.Size = leekmain.Size+Vector3.new(10,1,10)
- end
- end)
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