Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var username = Cheat.GetUsername();
- var Buffer1 = 0;
- UI.AddSubTab(["Config", "SUBTAB_MGR"], "Untap")
- UI.AddSliderInt(["Config", "Untap", "Untap"],"---------------------Untap Public---------------------", 0, 0);
- UI.AddDropdown(["Config", "Untap", "Untap"], "Advanced AA", [ "Custom", "Low Delta", "Sway", "Opposites" , "Legit" , "BONKERS" ], 1 );
- UI.AddCheckbox(["Config", "Untap", "Untap"], "Show AA Menu" );
- UI.AddSliderInt(["Config", "Untap", "Untap"],"--------------------FAKE OFFSET--------------------", 0, 0);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Fake Offset", -80, 80);
- UI.AddCheckbox( ["Config", "Untap", "Untap"],"Random Fake Offset" );
- UI.AddSliderInt(["Config", "Untap", "Untap"],"----------------REAL ADJUSTMENT----------------", 0, 0);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Real Sway Angle A", -65, 65);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Real Sway Angle B", -65,65);
- UI.AddSliderFloat(["Config", "Untap", "Untap"],"Real Sway Speed", 0, 3);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"----------------FAKE ADJUSTMENT----------------", 0, 0);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"LBY Sway Angle A", -55, 55);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"LBY Sway Angle B", -55, 55);
- UI.AddSliderFloat(["Config", "Untap", "Untap"],"LBY Sway Speed", 0, 2);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"--------------------YAW OPTIONS------------------", 0, 0);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Additional Yaw", -90, 90);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Additional Yaw Inverted", -90, 90);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Yaw & Jitter", -90, 90);
- UI.AddCheckbox(["Config", "Untap", "Untap"], "Random Yaw & Jitter" );
- UI.AddSliderInt(["Config", "Untap", "Untap"],"--------------------FAKELAG JITTER-----------------", 0, 0);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Fakelag Max", 0, 16);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Fakelag Trigger", 0, 14);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Fakelag Speed", 0, 10);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"------------------------OPTIONS-----------------------", 0, 0);
- UI.AddDropdown(["Config", "Untap", "Untap"], "Speed for Jitter", [ "Default", "SLOW AF!!", "Slow", "Normal" , "Fast" , "FAST AF!!" ], 1 );
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Cool Jitter Phase 1", -60, 60);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Cool Jitter Phase 2", -60, 60);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Cool Jitter Phase 3", -60, 60);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Cool Jitter Phase 4", -60, 60);
- UI.AddSliderInt(["Config", "Untap", "Untap"],"Cool Jitter Phase 5", -60, 60);
- UI.AddCheckbox( ["Config", "Untap", "Untap"], "COOL JITTER" );
- UI.AddSliderInt(["Config", "Untap", "Untap"],"---------------------Untap Public---------------------", 0, 0);
- UI.AddSubTab(["Config", "SUBTAB_MGR"], "Indicators")
- UI.AddColorPicker(["Config", "Indicators", "Indicators"],"Desync Color");
- UI.AddColorPicker(["Config", "Indicators", "Indicators"],"Real Color");
- UI.AddCheckbox( ["Config", "Indicators", "Indicators"],"Debug Indicators" );
- UI.AddSliderInt(["Config", "Indicators", "Indicators"],"---------------------Untap Public---------------------", 0, 0);
- UI.AddSliderInt(["Config", "Indicators", "Indicators"],"----------------------Indicators---------------------", 0, 0);
- UI.AddSliderInt(["Config", "Indicators", "Indicator Settings"],"", 0, 0);
- UI.AddCheckbox(["Config", "Indicators", "Indicators"], "Anti-Aim" );
- UI.AddCheckbox(["Config", "Indicators", "Indicators"], "Watermark" );
- UI.AddSliderInt(["Config", "Indicators", "Indicators"],"---------------------Untap Public---------------------", 0, 0);
- Cheat.PrintColor( [ 255, 150, 150, 255 ], " \n " + "Welcome: ");
- Cheat.Print(username);
- Cheat.PrintColor( [ 155, 250, 150, 255 ], " | BlorpGneezer#8932");
- Cheat.PrintColor( [ 255, 150, 150, 255 ], " hopes you enjoy Public Version :)");
- UI.SetColor(["Config", "Indicators", "Indicators","Real Color"], [255,0,0,100])
- UI.SetColor(["Config", "Indicators", "Indicators","Desync Color"], [100,150,255,150])
- /* Variables */
- var curtime = Global.Curtime();
- var Loop = 0;
- var Fakelag = true;
- var screen_size = Global.GetScreenSize();
- function main()
- {
- var font = Render.AddFont("Arialbd.ttf", 11.4, 900)
- selectedcp = UI.GetColor(["Config", "Indicators", "Indicators", "Real Color"])
- selectedcp1 = UI.GetColor(["Config", "Indicators", "Indicators", "Desync Color"])
- if ( UI.GetValue(["Config", "Indicators", "Indicators","Debug Indicators"]) == 0){
- deysnc();
- //Cheat.Print("Desync");
- }else{
- deysnc1();
- }
- UI.SetValue(["Misc.", "Helpers", "General", "Watermark"], 0)
- }
- function deysnc() {
- var font = Render.AddFont("Arialbd.ttf", 11.4, 900)
- var Real3 = 70; //UI.GetValue(["Config", "Untap", "Untap", "Real Sway Angle A"])
- var LBY3 = -60; //UI.GetValue(["Config", "Untap", "Untap", "LBY Sway Angle B"]);
- if(UI.GetValue(["Rage", "Anti Aim", "General", "AA Direction inverter"]) == 1){
- if(UI.GetValue(["Config", "Indicators", "Indicators", "Anti-Aim"]) == 1){
- Render.FilledRect(screen_size[0] /2 + Real3 - 35, screen_size[1] /2 + 9, 46, 18, selectedcp);
- Render.FilledRect(screen_size[0] /2 + Real3 - 33, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.FilledRect(screen_size[0] /2 + LBY3 - 21, screen_size[1] /2 + 9, 46, 18, selectedcp1);
- Render.FilledRect(screen_size[0] /2 + LBY3 - 19, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.String(screen_size[0] /2 + Real3 - 22, screen_size[1] /2 + 11, 0, "Real", selectedcp, font)
- Render.String(screen_size[0] /2 + LBY3 - 18, screen_size[1] /2 + 11, 0, "Desync", selectedcp1, font)
- }
- }else{
- if(UI.GetValue(["Config", "Indicators", "Indicators", "Anti-Aim"]) == 1){
- Render.FilledRect(screen_size[0] /2 - Real3 - 11, screen_size[1] /2 + 9, 46, 18, selectedcp);
- Render.FilledRect(screen_size[0] /2 - Real3 - 9, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.FilledRect(screen_size[0] /2 - LBY3 - 25, screen_size[1] /2 + 9, 46, 18, selectedcp1);
- Render.FilledRect(screen_size[0] /2 - LBY3 - 23, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.String(screen_size[0] /2 - Real3 - 3, screen_size[1] /2 + 11, 0, "Real", selectedcp, font)
- Render.String(screen_size[0] /2 - LBY3 - 22, screen_size[1] /2 + 11, 0, "Desync", selectedcp1, font)
- }
- }
- }
- function deysnc1() {
- var font = Render.AddFont("Arialbd.ttf", 11.4, 900)
- var Real3 = 70; //UI.GetValue(["Config", "Untap", "Untap", "Real Sway Angle A"])
- var LBY3 = -60; //UI.GetValue(["Config", "Untap", "Untap", "LBY Sway Angle B"]);
- if(UI.GetValue(["Rage", "Anti Aim", "General", "AA Direction inverter"]) == 0){
- if(UI.GetValue(["Config", "Indicators", "Indicators", "Anti-Aim"]) == 1){
- Render.FilledRect(screen_size[0] /2 - Real3 - 11, screen_size[1] /2 + 9, 46, 18, selectedcp);
- Render.FilledRect(screen_size[0] /2 - Real3 - 9, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.FilledRect(screen_size[0] /2 - LBY3 - 24, screen_size[1] /2 + 9, 46, 18, selectedcp1);
- Render.FilledRect(screen_size[0] /2 - LBY3 - 22, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.String(screen_size[0] /2 - Real3 + 2, screen_size[1] /2 + 11, 0, "Real", selectedcp, font)
- Render.String(screen_size[0] /2 - LBY3 - 21, screen_size[1] /2 + 11, 0, "Desync", selectedcp1, font)
- }
- }else{
- if(UI.GetValue(["Config", "Indicators", "Indicators", "Anti-Aim"]) == 1){
- Render.FilledRect(screen_size[0] /2 + Real3 - 35, screen_size[1] /2 + 9, 46, 18, selectedcp);
- Render.FilledRect(screen_size[0] /2 + Real3 - 33, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.FilledRect(screen_size[0] /2 + LBY3 - 22, screen_size[1] /2 + 9, 46, 18, selectedcp1);
- Render.FilledRect(screen_size[0] /2 + LBY3 - 20, screen_size[1] /2 + 12, 42, 12, [ 50, 50, 75, 150 ]);
- Render.String(screen_size[0] /2 + Real3 - 25, screen_size[1] /2 + 11, 0, "Real", selectedcp, font)
- Render.String(screen_size[0] /2 + LBY3 - 19, screen_size[1] /2 + 11, 0, "Desync", selectedcp1, font)
- }
- }
- }
- function draw() {
- if(UI.GetValue(["Config", "Indicators", "Indicators", "Watermark"]) == 1){
- selectedcp = UI.GetColor(["Config", "Indicators", "Indicators", "Real Color"])
- selectedcp1 = UI.GetColor(["Config", "Indicators", "Indicators", "Desync Color"])
- red = selectedcp[0];
- green = selectedcp[1];
- blue = selectedcp[2];
- alpha = selectedcp[3];
- if(!World.GetServerString())
- return;
- var username = Cheat.GetUsername();
- var today = new Date();
- var hours1 = today.getHours();
- var minutes1 = today.getMinutes();
- var seconds1 = today.getSeconds();
- var hours = hours1 <= 9 ? "0"+hours1+":" : hours1+":";
- var minutes = minutes1 <= 9 ? "0" + minutes1+":" : minutes1+":";
- var seconds = seconds1 <= 9 ? "0" + seconds1 : seconds1;
- var server_tickrate = Globals.Tickrate().toString()
- var ebanaya_hueta = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
- var font3 = Render.AddFont("Arialbd.ttf", 12, 900)
- var text = "UnTap Public| " + username + " | rate: " + server_tickrate + " | ms: " + ebanaya_hueta + " | " + hours + minutes + seconds;
- var w = Render.TextSize(text, font3)[0] + 8;
- var x = Global.GetScreenSize()[0];
- x = x - w - 10;
- Render.GradientRect(x, 9, w , 3, 1, selectedcp1, selectedcp);
- //Render.FilledRect(x, 10, w, 2, selectedcp);
- Render.FilledRect(x, 12, w, 18, [ 50, 50, 75, 200 ]);
- Render.String(x+5, 10 + 5, 0, text, [ 0, 0, 0, 255 ], font3);
- Render.String(x+4, 10 + 4, 0, text, [ 255, 255, 255, 225 ], font3);
- }
- }
- //AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- var real = -60;
- var up = true
- var LBY = -40;
- var down = true
- var Fakelag = true
- var Loop = 1;
- var Loop2 = 1;
- var Shot = 0;
- var BreakLeg = true
- //______________________Inverter Spam ^^^^^^^^^^^^^^^^^^^^
- function LBYsway () { //______________________LBY SWAY vvvvvvvvvvvvvvvvvvvv
- var speed2 = (UI.GetValue(["Config", "Untap", "Untap", "LBY Sway Speed"]))
- var AngleC = (UI.GetValue(["Config", "Untap", "Untap", "LBY Sway Angle A"])) // ANGLE A HAS TO BE HIGHER THAN ANGLE B
- var AngleD = (UI.GetValue(["Config", "Untap", "Untap", "LBY Sway Angle B"])) // ANGLE A HAS TO BE HIGHER THAN ANGLE B
- AngleD = 0 - AngleD;
- if (down == true) {
- if (LBY <= AngleC && down == true) {
- LBY = LBY + speed2; //speed is number to subtract by, the higher, the faster
- //Cheat.Print(LBY);
- }
- if (LBY >= AngleC) {
- down = false;
- }
- }
- if (down == false) {
- if (LBY >= -AngleD && down == false) {
- LBY = LBY - speed2; //speed is number to subtract by, the higher, the faster
- }
- if ( LBY <= -AngleD){
- down = true;
- }
- }
- //Cheat.Print(LBY);
- } //______________________LBY SWAY ^^^^^^^^^^^^^^^^^^^^
- function realsway () { //______________________REAL SWAY vvvvvvvvvvvvvvvvvvvv
- var speed = (UI.GetValue(["Config", "Untap", "Untap", "Real Sway Speed"]))
- var AngleA = (UI.GetValue(["Config", "Untap", "Untap", "Real Sway Angle A"])) // ANGLE C HAS TO BE HIGHER THAN ANGLE D
- var AngleB = (UI.GetValue(["Config", "Untap", "Untap", "Real Sway Angle B"])) // ANGLE C HAS TO BE HIGHER THAN ANGLE D
- AngleB = 0 - AngleB;
- if (up == true) {
- if (real <= AngleA && up == true) {
- real = real + speed; //speed is number to subtract by, the higher, the faster
- }
- if (real >= AngleA) {
- up = false;
- }
- }
- if (up == false) {
- if (real >= -AngleB && up == false) {
- real = real - speed; //speed is number to subtract by, the higher, the faster
- }
- if ( real <= -AngleB){
- up = true;
- }
- }
- } //______________________REAL SWAY ^^^^^^^^^^^^^^^^^^^^
- function Options () {
- var AddYaw = UI.GetValue(["Config", "Untap", "Untap", "Additional Yaw"])
- var MaxYaw = UI.GetValue(["Config", "Untap", "Untap", "Yaw & Jitter"]) //______________________JITTER START vvvvvvvvvvvvvvvvvvvv
- var InvYaw = UI.GetValue(["Config", "Untap", "Untap", "Additional Yaw Inverted"])
- var MinYaw = 0 - UI.GetValue(["Config", "Untap", "Untap", "Yaw & Jitter"])
- var yaw = Math.random() * (MaxYaw - MinYaw) + MinYaw; //yaw is a random number in between YawA and YawB UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw);
- var RandomYawJitter = UI.GetValue(["Config", "Untap", "Untap", "Random Yaw & Jitter"])
- if (UI.GetValue(["Config", "Untap", "Untap", "COOL JITTER"]) == 1) { // I want it to work when I slow walk so i have it OnKey
- Anti_Aim ();
- }else if (RandomYawJitter == 1 ) {
- if(UI.GetValue(["Rage", "Anti Aim", "General", "AA Direction inverter"]) == 0 )
- {
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], yaw + AddYaw);
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], yaw + AddYaw);
- }else{
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], yaw + InvYaw);
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], yaw + InvYaw);
- }
- }else {
- if(UI.GetValue(["Rage", "Anti Aim", "General", "AA Direction inverter"]) == 0 )
- {
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], MaxYaw);
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], MaxYaw + AddYaw);
- }else{
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], MaxYaw);
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], MaxYaw + InvYaw);
- }
- }
- //______________________Jitter End ^^^^^^^^^^^^^^^^^^^^
- var MaxFake = UI.GetValue(["Config", "Untap", "Untap", "Fake Offset"]) //______________________Fake offset START vvvvvvvvvvvvvvvvvvvv
- var MinFake = 0 - MaxFake ;
- var offset = Math.random() * (MaxFake - MinFake) + MinFake;
- var RandomFakeOffset = UI.GetValue(["Config", "Untap", "Untap", "Random Fake Offset"])
- if (RandomFakeOffset == true ) {
- AntiAim.SetFakeOffset(offset)
- }else {
- AntiAim.SetFakeOffset(MaxFake)
- } //______________________Fake offset END ^^^^^^^^^^^^^^^^^^^^
- var FakeLagSpeed = 20 * UI.GetValue(["Config", "Untap", "Untap", "Fakelag Speed"]) //______________________Fakelag Start vvvvvvvvvvvvvvvvvvvv
- var MinFakelag = UI.GetValue(["Config", "Untap", "Untap", "Fakelag Trigger"])
- var MaxFakelag = UI.GetValue(["Config", "Untap", "Untap", "Fakelag Max"])
- if (Fakelag == false) {
- if ( Loop >= FakeLagSpeed ){ // The higher the FakeLag speed the less Often you get MinFakelag
- UI.SetValue(["Rage", "Fake Lag", "General", "Limit"], MaxFakelag);
- Loop = 0
- }
- Loop = Loop + 1 ;
- Fakelag = true;
- }
- if (Fakelag == true) {
- if ( Loop >= FakeLagSpeed ){ // The higher the FakeLag speed the less Often you get MinFakelag
- UI.SetValue(["Rage", "Fake Lag", "General", "Limit"], MinFakelag);
- Loop = 0
- }
- Loop = Loop + 1 ;
- Fakelag = false
- //______________________FakeLag End ^^^^^^^^^^^^^^^^^^^^
- }
- }
- function antiaim1 () {
- realsway ();
- LBYsway ();
- AntiAim.SetOverride(1)
- if(UI.GetValue(["Rage", "Anti Aim", "General", "AA Direction inverter"]) == 1 ){
- AntiAim.SetRealOffset(real)
- AntiAim.SetLBYOffset(LBY)
- }else{
- AntiAim.SetRealOffset(real * -1) // Inverted aa
- AntiAim.SetLBYOffset(LBY * -1) // Inverted aa
- }
- }
- function onUnload() {
- AntiAim.SetOverride(0);
- }
- //______________________BruteForce Start vvvvvvvvvvvvvvvvvvvv
- // anti brute on hit
- //______________________BruteForce End ^^^^^^^^^^^^^^^^^^^^
- //______________________BreakLegSpam End ^^^^^^^^^^^^^^^^^^^^
- function DropDown() {
- //Cheat.Print("tag");
- var tag = UI.GetValue(["Config", "Untap", "Untap", "Advanced AA"]);
- if (tag == 0)
- {
- /*
- UI.SetEnabled( ["Config", "Untap", "Untap"], "| Custom |", true );
- */
- } else if (tag == 1)
- {
- Preset(-5,0,55,45,0.5,-10,-20,0.75,5,-5,0,0,14,13,8,1);
- } else if (tag == 2)
- {
- Preset(10,0,65,35,0.5,-1,-55,0.5,5,-5,0,0,14,13,8,1);
- } else if (tag==3)
- {
- Preset(15,0,65,64,2,-54,-55,2,5,-5,0,0,14,13,8,1);
- }else if (tag == 4)
- {
- Preset(5,0,65,64,2,-54,-55,2,90,90,90,0,2,1,1,0);
- UI.SetValue(["Rage", "Anti Aim", "General", "Jitter"], 0)
- }else if (tag == 5)
- {
- Preset(20,1,65,-65,3,65,-65,2,-5,0,12,1,14,12,8,1);
- }
- }
- function hideTriggerbotCheckbox()
- {
- var ShowAAMenu = UI.GetValue(["Config", "Untap", "Untap", "Show AA Menu"])
- if (ShowAAMenu == 0){
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------FAKE OFFSET--------------------"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fake Offset"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Random Fake Offset"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "----------------REAL ADJUSTMENT----------------"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Angle A"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Angle B"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Speed"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "----------------FAKE ADJUSTMENT----------------"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Angle A"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Angle B"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Speed"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------YAW OPTIONS------------------"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Additional Yaw"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Additional Yaw Inverted"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Yaw & Jitter"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Random Yaw & Jitter"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------FAKELAG JITTER-----------------"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Max"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Trigger"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Speed"],0);
- UI.SetEnabled( ["Config", "Untap", "Untap", "------------------------OPTIONS-----------------------"],0);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 1"], 0);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 2"], 0);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 3"], 0);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 4"], 0);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 5"], 0);
- UI.SetEnabled(["Config", "Untap", "Untap", "Speed for Jitter"], 0 );
- UI.SetEnabled( ["Config", "Untap", "Untap", "COOL JITTER"], 0 );
- }else if (ShowAAMenu == 1){
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------FAKE OFFSET--------------------"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fake Offset"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Random Fake Offset"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "----------------REAL ADJUSTMENT----------------"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Angle A"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Angle B"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Real Sway Speed"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "----------------FAKE ADJUSTMENT----------------"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Angle A"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Angle B"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "LBY Sway Speed"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------YAW OPTIONS------------------"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Additional Yaw"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Additional Yaw Inverted"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Yaw & Jitter"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Random Yaw & Jitter"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "--------------------FAKELAG JITTER-----------------"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Max"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Trigger"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "Fakelag Speed"],1);
- UI.SetEnabled( ["Config", "Untap", "Untap", "------------------------OPTIONS-----------------------"],1);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 1"], 1);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 2"], 1);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 3"], 1);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 4"], 1);
- UI.SetEnabled(["Config", "Untap", "Untap","Cool Jitter Phase 5"], 1);
- UI.SetEnabled(["Config", "Untap", "Untap", "Speed for Jitter"], 1 );
- UI.SetEnabled( ["Config", "Untap", "Untap", "COOL JITTER"], 1 );
- }
- }
- function SetYaw(Yaw){
- UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], Yaw);
- }
- function Anti_Aim(){
- //Yaw section (slider)
- Yaw1 = UI.GetValue(["Config", "Untap", "Untap", "Cool Jitter Phase 1"])
- Yaw2 = UI.GetValue(["Config", "Untap", "Untap", "Cool Jitter Phase 2"])
- Yaw3 = UI.GetValue(["Config", "Untap", "Untap", "Cool Jitter Phase 3"])
- Yaw4 = UI.GetValue(["Config", "Untap", "Untap", "Cool Jitter Phase 4"])
- Yaw5 = UI.GetValue(["Config", "Untap", "Untap", "Cool Jitter Phase 5"])
- //Invert section (checkbox)
- //Get value from dropdown
- var Speed3 = UI.GetValue(["Config", "Untap", "Untap", "Speed for Jitter"]);
- if(Speed3 == 0){
- Loop2 = Loop2 + 0.25;
- }else if ( Speed3 == 1 ){
- Loop2 = Loop2 + 0.01;
- }else if ( Speed3 == 2 ){
- Loop2 = Loop2 + 0.1;
- }else if ( Speed3 == 3 ){
- Loop2 = Loop2 + 0.5;
- }else if ( Speed3 == 4 ){
- Loop2 = Loop2 + 1;
- }else if ( Speed3 == 5 ){
- Loop2 = Loop2 + 2;
- }
- if( Math.floor(Loop2) == 0){
- SetYaw(Yaw1)
- }else if( Math.floor(Loop2) == 2 ){
- SetYaw(Yaw2)
- }else if( Math.floor(Loop2) == 4 ){
- SetYaw(Yaw3)
- }else if( Math.floor(Loop2) == 6 ){
- SetYaw(Yaw4)
- }else if( Math.floor(Loop2) >= 8 ){
- SetYaw(Yaw5)
- Loop2 = -2;
- }
- }
- function OnDraw (){
- DropDown();
- antiaim1 ();
- Options();
- hideTriggerbotCheckbox();
- draw ();
- main ();
- }
- function OnUnload() {
- AntiAim.SetOverride(0);
- }
- Cheat.RegisterCallback("Draw", "OnDraw");
- Cheat.RegisterCallback("Unload", "OnUnload");
- // BlorpGneezer#8932 https://www.onetap.com/members/mredoz.60729/
- function Preset (A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P){
- UI.SetValue(["Config", "Untap", "Untap", "Fake Offset"] , (A))
- UI.SetValue(["Config", "Untap", "Untap", "Random Fake Offset"] , (B))
- UI.SetValue(["Config", "Untap", "Untap", "Real Sway Angle A"] , (C))
- UI.SetValue(["Config", "Untap", "Untap", "Real Sway Angle B"] , (D))
- UI.SetValue(["Config", "Untap", "Untap", "Real Sway Speed"] , (E))
- UI.SetValue(["Config", "Untap", "Untap", "LBY Sway Angle A"] , (F))
- UI.SetValue(["Config", "Untap", "Untap", "LBY Sway Angle B"] , (G))
- UI.SetValue(["Config", "Untap", "Untap", "LBY Sway Speed"] , (H))
- UI.SetValue(["Config", "Untap", "Untap", "Additional Yaw"] , (I))
- UI.SetValue(["Config", "Untap", "Untap", "Additional Yaw Inverted"] , (J))
- UI.SetValue(["Config", "Untap", "Untap", "Yaw & Jitter"] , (K))
- UI.SetValue(["Config", "Untap", "Untap", "Random Yaw & Jitter"] , (L))
- UI.SetValue(["Config", "Untap", "Untap", "Fakelag Max"] , (M))
- UI.SetValue(["Config", "Untap", "Untap", "Fakelag Trigger"] , (N))
- UI.SetValue(["Config", "Untap", "Untap", "Fakelag Speed"] , (O) )
- UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], (P));
- UI.SetValue(["Config", "Untap", "Untap", "Advanced AA"] , 0)
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement