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Fik_1221

Master Of Time V.COMPLETE

Apr 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- [[[
  88. --000000[[====================================================================================\\
  89. --000000[[ DEIVIS97 EDIT
  90. --000000[[====================================================================================//
  91. -- [[[
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. Character.Archivable = true
  114. Player:ClearCharacterAppearance()
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 20
  140. local SIZE = 1.4
  141. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  144. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  145. local DAMAGEMULTIPLIER = "inf"
  146. local ANIM = "Idle"
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local Rooted = false
  152. local SINE = 0
  153. local KEYHOLD = false
  154. local CHANGE = 2 / Animation_Speed
  155. local WALKINGANIM = false
  156. local VALUE1 = false
  157. local VALUE2 = false
  158. local ROBLOXIDLEANIMATION = IT("Animation")
  159. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  160. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  161. local ATANIM = IT("Animation")
  162. ATANIM.Name = "Attack Animation"
  163. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  164. --ROBLOXIDLEANIMATION.Parent = Humanoid
  165. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  166. WEAPONGUI.Name = "Weapon GUI"
  167. local Weapon = IT("Model")
  168. Weapon.Name = "Adds"
  169. local Effects = IT("Folder", Weapon)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character.Animate
  173. local UNANCHOR = true
  174. local CLOCKLOOP = 0
  175. local SONG = 492070484
  176. local CLOCKTARGET = nil
  177. local CLOCKSPEED = 4
  178. script.Parent = WEAPONGUI
  179. local CLONE = Character:Clone()
  180. CLONE.Parent = nil
  181. Character.Archivable = false
  182. local sick = Instance.new("Sound",Character)
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226. --//=================================\\
  227. --|| SOME FUNCTIONS
  228. --\\=================================//
  229.  
  230. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  231. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  232. end
  233.  
  234. function PositiveAngle(NUMBER)
  235. if NUMBER >= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function NegativeAngle(NUMBER)
  242. if NUMBER <= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function Swait(NUMBER)
  249. if NUMBER == 0 or NUMBER == nil then
  250. ArtificialHB.Event:wait()
  251. else
  252. for i = 1, NUMBER do
  253. ArtificialHB.Event:wait()
  254. end
  255. end
  256. end
  257.  
  258. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  259. local NEWMESH = IT(MESH)
  260. if MESH == "SpecialMesh" then
  261. NEWMESH.MeshType = MESHTYPE
  262. if MESHID ~= "nil" and MESHID ~= "" then
  263. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  264. end
  265. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  266. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  267. end
  268. end
  269. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  270. NEWMESH.Scale = SCALE
  271. NEWMESH.Parent = PARENT
  272. return NEWMESH
  273. end
  274.  
  275. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  276. local NEWPART = IT("Part")
  277. NEWPART.formFactor = FORMFACTOR
  278. NEWPART.Reflectance = REFLECTANCE
  279. NEWPART.Transparency = TRANSPARENCY
  280. NEWPART.CanCollide = false
  281. NEWPART.Locked = true
  282. NEWPART.Anchored = true
  283. if ANCHOR == false then
  284. NEWPART.Anchored = false
  285. end
  286. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  287. NEWPART.Name = NAME
  288. NEWPART.Size = SIZE
  289. NEWPART.Position = Torso.Position
  290. NEWPART.Material = MATERIAL
  291. NEWPART:BreakJoints()
  292. NEWPART.Parent = PARENT
  293. return NEWPART
  294. end
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5 / s
  313. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00 - m11 - m22 + 1)
  324. local recip = 0.5 / s
  325. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11 - m22 - m00 + 1)
  328. local recip = 0.5 / s
  329. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22 - m00 - m11 + 1)
  332. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w * xs, w * ys, w * zs
  340. local xx = x * xs
  341. local xy = x * ys
  342. local xz = x * zs
  343. local yy = y * ys
  344. local yz = y * zs
  345. local zz = z * zs
  346. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = ACOS(cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((1 - t) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. else
  363. if (1 + cosTheta) > 0.0001 then
  364. local theta = ACOS(-cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((t - 1) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = t - 1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  374. end
  375.  
  376. function Clerp(a, b, t)
  377. local qa = {QuaternionFromCFrame(a)}
  378. local qb = {QuaternionFromCFrame(b)}
  379. local ax, ay, az = a.x, a.y, a.z
  380. local bx, by, bz = b.x, b.y, b.z
  381. local _t = 1 - t
  382. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  383. end
  384.  
  385. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  386. local frame = IT("Frame")
  387. frame.BackgroundTransparency = TRANSPARENCY
  388. frame.BorderSizePixel = BORDERSIZEPIXEL
  389. frame.Position = POSITION
  390. frame.Size = SIZE
  391. frame.BackgroundColor3 = COLOR
  392. frame.BorderColor3 = BORDERCOLOR
  393. frame.Name = NAME
  394. frame.Parent = PARENT
  395. return frame
  396. end
  397.  
  398. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  399. local label = IT("TextLabel")
  400. label.BackgroundTransparency = 1
  401. label.Size = UD2(1, 0, 1, 0)
  402. label.Position = UD2(0, 0, 0, 0)
  403. label.TextColor3 = TEXTCOLOR
  404. label.TextStrokeTransparency = STROKETRANSPARENCY
  405. label.TextTransparency = TRANSPARENCY
  406. label.FontSize = TEXTFONTSIZE
  407. label.Font = TEXTFONT
  408. label.BorderSizePixel = BORDERSIZEPIXEL
  409. label.TextStrokeColor3 = C3(1,1,1)
  410. label.TextScaled = false
  411. label.Text = TEXT
  412. label.Name = NAME
  413. label.Parent = PARENT
  414. return label
  415. end
  416.  
  417. function NoOutlines(PART)
  418. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  419. end
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. local S = IT("Sound")
  432. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = S:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. NEWSOUND:play()
  441. if DOESLOOP == true then
  442. NEWSOUND.Looped = true
  443. else
  444. repeat wait(1) until NEWSOUND.Playing == false
  445. NEWSOUND:remove()
  446. end
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. coroutine.resume(coroutine.create(function()
  475. local PLAYSSOUND = false
  476. local SOUND = nil
  477. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  478. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  479. PLAYSSOUND = true
  480. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  481. end
  482. EFFECT.Color = COLOR
  483. local MSH = nil
  484. if TYPE == "Sphere" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Block" then
  487. MSH = IT("BlockMesh",EFFECT)
  488. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  489. elseif TYPE == "Wave" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  491. elseif TYPE == "Ring" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  493. elseif TYPE == "Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Round Slash" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  497. elseif TYPE == "Swirl" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Skull" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  501. elseif TYPE == "Crystal" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  503. end
  504. if MSH ~= nil then
  505. local MOVESPEED = nil
  506. if MOVEDIRECTION ~= nil then
  507. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  508. end
  509. local GROWTH = SIZE - ENDSIZE
  510. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = CFRAME
  515. end
  516. for LOOP = 1, TIME+1 do
  517. Swait()
  518. MSH.Scale = MSH.Scale - GROWTH/TIME
  519. if TYPE == "Wave" then
  520. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  521. end
  522. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  523. if TYPE == "Block" then
  524. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  525. else
  526. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  527. end
  528. if MOVEDIRECTION ~= nil then
  529. local ORI = EFFECT.Orientation
  530. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  531. EFFECT.Orientation = ORI
  532. end
  533. end
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. else
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until SOUND.Playing == false
  545. EFFECT:remove()
  546. end
  547. end
  548. end))
  549. end
  550.  
  551. function MakeForm(PART,TYPE)
  552. if TYPE == "Cyl" then
  553. local MSH = IT("CylinderMesh",PART)
  554. elseif TYPE == "Ball" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Sphere"
  557. elseif TYPE == "Wedge" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Wedge"
  560. end
  561. end
  562.  
  563. Debris = game:GetService("Debris")
  564.  
  565. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  566. local DIRECTION = CF(StartPos,EndPos).lookVector
  567. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  568. end
  569.  
  570. function turnto(position)
  571. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  572. end
  573.  
  574. --//=================================\\
  575. --|| WEAPON CREATION
  576. --\\=================================//
  577.  
  578. Humanoid.Parent = nil
  579. RootPart.Size = RootPart.Size*SIZE
  580. Torso.Size = Torso.Size*SIZE
  581. RightArm.Size = RightArm.Size*SIZE
  582. RightLeg.Size = RightLeg.Size*SIZE
  583. LeftArm.Size = LeftArm.Size*SIZE
  584. LeftLeg.Size = LeftLeg.Size*SIZE
  585. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  586. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  587. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  589. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  590. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  591. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  592. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  593. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  594. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. Head.Size = Head.Size*SIZE
  596. RootJoint.Parent = RootPart
  597. Neck.Parent = Torso
  598. RightShoulder.Parent = Torso
  599. LeftShoulder.Parent = Torso
  600. RightHip.Parent = Torso
  601. LeftHip.Parent = Torso
  602. function swait(num)
  603. if num == 0 or num == nil then
  604. ArtificialHB.Event:wait()
  605. else
  606. for i = 0, num do
  607. ArtificialHB.Event:wait()
  608. end
  609. end
  610. end
  611.  
  612. function chatfunc(text)
  613. local chat = coroutine.wrap(function()
  614. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  615. Character:FindFirstChild("TalkingBillBoard"):destroy()
  616. end
  617. local Bill = Instance.new("BillboardGui",Character)
  618. Bill.Size = UDim2.new(0,100,0,40)
  619. Bill.StudsOffset = Vector3.new(0,3,0)
  620. Bill.Adornee = Character.Head
  621. Bill.Name = "TalkingBillBoard"
  622. local Hehe = Instance.new("TextLabel",Bill)
  623. Hehe.BackgroundTransparency = 1
  624. Hehe.BorderSizePixel = 0
  625. Hehe.Text = ""
  626. Hehe.Font = "Garamond"
  627. Hehe.TextSize = 40
  628. Hehe.TextStrokeTransparency = 0
  629. Hehe.Size = UDim2.new(1,0,0.5,0)
  630. coroutine.resume(coroutine.create(function()
  631. while Hehe ~= nil do
  632. swait()
  633. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  634. Hehe.Rotation = math.random(-5,5)
  635. Hehe.TextColor3 = Color3.new(255,255,0)
  636. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  637. end
  638. end))
  639. for i = 1,string.len(text),1 do
  640. swait()
  641. Hehe.Text = string.sub(text,1,i)
  642. end
  643. swait(90)--Re[math.random(1, 93)]
  644. for i = 0, 1, .025 do
  645. swait()
  646. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  647. Hehe.TextStrokeTransparency = i
  648. Hehe.TextTransparency = i
  649. end
  650. Bill:Destroy()
  651. end)
  652. chat()
  653. end
  654.  
  655. function onChatted(msg)
  656. chatfunc(msg)
  657. end
  658.  
  659. Player.Chatted:connect(onChatted)
  660.  
  661. Humanoid.DisplayDistanceType = "None"
  662. local naeeym2 = IT("BillboardGui",Character)
  663. naeeym2.AlwaysOnTop = true
  664. naeeym2.Size = UDim2.new(5,35,2,15)
  665. naeeym2.StudsOffset = Vector3.new(0,2,0)
  666. naeeym2.MaxDistance = 75
  667. naeeym2.Adornee = Character.Head
  668. naeeym2.Name = "Name"
  669. local tecks2 = IT("TextLabel",naeeym2)
  670. tecks2.BackgroundTransparency = 1
  671. tecks2.TextScaled = true
  672. tecks2.BorderSizePixel = 0
  673. tecks2.Text = "Master of Time"
  674. tecks2.Font = "Fantasy"
  675. tecks2.TextSize = 30
  676. tecks2.TextStrokeTransparency = 0
  677. tecks2.TextColor3 = C3(0,0,0)
  678. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  679. tecks2.Size = UDim2.new(1,0,0.5,0)
  680. tecks2.Parent = naeeym2
  681. local top = Instance.new("Shirt")
  682. top.ShirtTemplate = "rbxassetid://45695443"
  683. top.Parent = Character
  684. top.Name = "Cloth"
  685. local bottom = Instance.new("Pants")
  686. bottom.PantsTemplate = "rbxassetid://45696190"
  687. bottom.Parent = Character
  688. bottom.Name = "Cloth"
  689. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  690. PRT.Color = C3(0,0,0)
  691. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  692. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  693. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  694. PRT.Color = C3(0,0,0)
  695. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  696. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  697. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  698. PRT.Color = C3(255/255, 0/255, 0/255)
  699. MakeForm(PRT,"Ball")
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  701. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  702. PRT.Color = C3(255/255, 255/255, 0/255)
  703. MakeForm(PRT,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  705. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  706. PRT.Color = C3(255/255, 255/255, 0/255)
  707. MakeForm(PRT,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  709. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  710. PRT.Color = C3(255/255, 255/255, 0/255)
  711. MakeForm(PRT,"Ball")
  712. local Aura = Instance.new('ParticleEmitter')
  713. Aura.Name = "Aura"
  714. Aura.Texture = "rbxassetid://131765579"
  715. Aura.Parent = PRT
  716. Aura.LightEmission = 0.3
  717. Aura.Transparency = NumberSequence.new(0,0.6,1)
  718. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  719. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  720. Aura.LockedToPart = false
  721. Aura.Lifetime = NumberRange.new(2)
  722. Aura.Rate = 30
  723. Aura.Speed = NumberRange.new(1)
  724. Aura.EmissionDirection = "Top"
  725. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  726. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  727. PRT.Color = C3(255/255, 255/255, 0/255)
  728. MakeForm(PRT,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  730. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  731. PRT.Color = C3(255/255, 255/255, 0/255)
  732. MakeForm(PRT,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  734.  
  735. local LASTPART = Head
  736. for i = 1, 24 do
  737. local MATH = (1-(i/30))
  738. if LASTPART == Head then
  739. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  740. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  741. LASTPART = Horn
  742. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  743. else
  744. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  745. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  746. LASTPART = Horn
  747. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  748. end
  749. end
  750. local LASTPART = Head
  751. for i = 1, 24 do
  752. local MATH = (1-(i/30))
  753. if LASTPART == Head then
  754. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  755. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  756. LASTPART = Horn
  757. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  758. else
  759. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  760. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  761. LASTPART = Horn
  762. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  763. end
  764. end
  765. local LASTPART = Head
  766. for i = 1, 8 do
  767. local MATH = (1-(i/14))
  768. if LASTPART == Head then
  769. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  770. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  771. LASTPART = Horn
  772. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  773. else
  774. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  775. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  776. LASTPART = Horn
  777. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  778. end
  779. end
  780. local LASTPART = Head
  781. for i = 1, 8 do
  782. local MATH = (1-(i/14))
  783. if LASTPART == Head then
  784. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  785. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  786. LASTPART = Horn
  787. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  788. else
  789. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  790. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  791. LASTPART = Horn
  792. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  793. end
  794. end
  795. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  796. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  798. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  799. MakeForm(PRT,"Cyl")
  800. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  801. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  802. MakeForm(PRT,"Cyl")
  803. PRT.Color = C3(255/255, 255/255, 0/255)
  804. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  805. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  806. MakeForm(RING,"Cyl")
  807. RING.Color = C3(0,0,0)
  808. for i = 1, 12 do
  809. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  810. PRT.Color = C3(0,0,0)
  811. local MSH = IT("BlockMesh",PRT)
  812. MSH.Scale = VT(0.6,1,1)
  813. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  814. end
  815. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  816. PRT.Color = C3(0,0,0)
  817. local MSH = IT("BlockMesh",PRT)
  818. MSH.Scale = VT(0.4,1,1)
  819. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  820. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  821. PRT.Color = C3(0,0,0)
  822. local MSH = IT("BlockMesh",PRT)
  823. MSH.Scale = VT(0.4,1,1)
  824. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  825. coroutine.resume(coroutine.create(function()
  826. while true do
  827. Swait()
  828. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  829. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  830. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  831. if CLOCKLOOP <= -150 then
  832. if VALUE1 == false then
  833. CLOCKLOOP = 0
  834. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  835. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  836. ApplyAoE(HITPOS,10,15,45,75,false)
  837. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  838. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  839. if CLOCKTARGET ~= nil then
  840. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  841. if CLOCKTARGET.Torso ~= nil then
  842. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  843. end
  844. if CLOCKTARGET.Health == 0 then
  845. CLOCKTARGET = nil
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end))
  852. chatfunc("Gentlemen, you just annoyed me")
  853. warn("deivis97 edit")
  854. for _, c in pairs(Weapon:GetChildren()) do
  855. if c.ClassName == "Part" then
  856. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  857. end
  858. end
  859.  
  860. Neck.Name = "Weld"
  861. RootJoint.Name = "Weld"
  862. RightShoulder.Name = "Weld"
  863. LeftShoulder.Name = "Weld"
  864. RightHip.Name = "Weld"
  865. LeftHip.Name = "Weld"
  866.  
  867. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  868. local SKILLFONT = "Fantasy"
  869. local SKILLTEXTSIZE = 7
  870.  
  871. Weapon.Parent = Character
  872. Humanoid.Parent = Character
  873.  
  874. Humanoid.Died:connect(function()
  875. ATTACK = true
  876. end)
  877.  
  878. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  879. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  880. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  881. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  882. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  883. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  884.  
  885.  
  886. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  887. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  888. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  889. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  890. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  891. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  892.  
  893. --//=================================\\
  894. --|| DAMAGING
  895. --\\=================================//
  896.  
  897. function ApplyDamage(Humanoid,Damage,TorsoPart)
  898. local defence = Instance.new("BoolValue",Humanoid.Parent)
  899. defence.Name = ("HitBy"..Player.Name)
  900. game:GetService("Debris"):AddItem(defence, 0.001)
  901. Damage = Damage * DAMAGEMULTIPLIER
  902. if Humanoid.Health ~= 0 then
  903. local CritChance = MRANDOM(1,2)
  904. if Damage > Humanoid.Health then
  905. Damage = math.ceil(Humanoid.Health)
  906. if Damage == 0 then
  907. Damage = "inf"
  908. end
  909. end
  910. Humanoid.Health = Humanoid.Health - Damage
  911. end
  912. end
  913.  
  914. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  915. local CHILDREN = workspace:GetDescendants()
  916. for index, CHILD in pairs(CHILDREN) do
  917. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  918. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  919. if HUM then
  920. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  921. if TORSO then
  922. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  923. if INSTAKILL == true then
  924. CHILD:BreakJoints()
  925. else
  926. local DMG = MRANDOM(MINDMG,MAXDMG)
  927. ApplyDamage(HUM,DMG,TORSO)
  928. end
  929. if FLING > 0 then
  930. for _, c in pairs(CHILD:GetChildren()) do
  931. if c:IsA("BasePart") then
  932. local bv = Instance.new("BodyVelocity")
  933. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  934. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  935. bv.Parent = c
  936. Debris:AddItem(bv,0.05)
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945. end
  946.  
  947. --//=================================\\
  948. --|| ATTACK FUNCTIONS AND STUFF
  949. --\\=================================//
  950. Circle = nil
  951. CircleParts = {}
  952. Equipped = false
  953.  
  954. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  955. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  956. end
  957. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  958. Torso = Character:FindFirstChild("Torso")
  959. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  960. return
  961. end
  962. Equipped = true
  963. Circle = Instance.new("Model")
  964. Circle.Name = "Circle"
  965. Angle = 0
  966. for i = 1, 1 do
  967. local CirclePart = Instance.new("Part")
  968. CirclePart.Name = "CirclePart"
  969. CirclePart.Transparency = 1
  970. CirclePart.BrickColor = BrickColor.new("Really black")
  971. CirclePart.Material = Enum.Material.Plastic
  972. CirclePart.Shape = Enum.PartType.Block
  973. CirclePart.FormFactor = Enum.FormFactor.Custom
  974. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  975. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  976. CirclePart.Anchored = true
  977. CirclePart.CanCollide = false
  978. CirclePart.Locked = true
  979. CirclePart.Size = Vector3.new(10, 0.2, 10)
  980. local Aura = Instance.new('ParticleEmitter')
  981. Aura.Name = "Aura"
  982. Aura.Texture = "rbxassetid://641078192"
  983. Aura.Parent = CirclePart
  984. Aura.LightEmission = 0
  985. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  986. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/255, 0/255, 0/255))
  987. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  988. Aura.LockedToPart = false
  989. Aura.Lifetime = NumberRange.new(1)
  990. Aura.Rate = 50
  991. Aura.Speed = NumberRange.new(2.5)
  992. Aura.SpreadAngle = Vector2.new(80,80)
  993. local BlockMesh = Instance.new("BlockMesh")
  994. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  995. BlockMesh.Parent = CirclePart
  996. CirclePart.Parent = Circle
  997. local Star = Instance.new("Decal", CirclePart)
  998. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  999. Star.Face = "Top"
  1000. local Light = Instance.new("PointLight", CirclePart)
  1001. Light.Color = Color3.new(.20,0,0)
  1002. Light.Brightness = 100
  1003. Light.Range = 15
  1004. table.insert(CircleParts, CirclePart)
  1005. end
  1006. Spawn(function()
  1007. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1008. if Angle == 360 then
  1009. Angle = 0
  1010. end
  1011. Angle = Angle + 0.05
  1012. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1013. if Hit then
  1014. if not Circle.Parent then
  1015. Circle.Parent = Character
  1016. end
  1017. for i, v in pairs(CircleParts) do
  1018. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1019. end
  1020. else
  1021. Circle.Parent = nil
  1022. end
  1023. wait()
  1024. end
  1025. end)
  1026. local BODY = {}
  1027. for _, c in pairs(Character:GetDescendants()) do
  1028. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1029. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1030. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1031. end
  1032. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1033. elseif c:IsA("JointInstance") then
  1034. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1035. end
  1036. end
  1037. for e = 1, #BODY do
  1038. if BODY[e] ~= nil then
  1039. local STUFF = BODY[e]
  1040. local PART = STUFF[1]
  1041. local PARENT = STUFF[2]
  1042. local MATERIAL = STUFF[3]
  1043. local COLOR = STUFF[4]
  1044. local TRANSPARENCY = STUFF[5]
  1045. if PART.ClassName == "Part" and PART ~= RootPart then
  1046. PART.Material = MATERIAL
  1047. PART.Color = COLOR
  1048. PART.Transparency = TRANSPARENCY
  1049. end
  1050. PART.AncestryChanged:Connect(function()
  1051. PART.Parent = PARENT
  1052. end)
  1053. end
  1054. end
  1055. function refit()
  1056. Character.Parent = workspace
  1057. for e = 1, #BODY do
  1058. if BODY[e] ~= nil then
  1059. local STUFF = BODY[e]
  1060. local PART = STUFF[1]
  1061. local PARENT = STUFF[2]
  1062. local MATERIAL = STUFF[3]
  1063. local COLOR = STUFF[4]
  1064. local TRANSPARENCY = STUFF[5]
  1065. if PART.ClassName == "Part" and PART ~= RootPart then
  1066. PART.Material = MATERIAL
  1067. PART.Color = COLOR
  1068. PART.Transparency = TRANSPARENCY
  1069. end
  1070. if PART.Parent ~= PARENT then
  1071. Humanoid:remove()
  1072. PART.Parent = PARENT
  1073. Humanoid = IT("Humanoid",Character)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1079. local SKILLFONT = "Bodoni"
  1080. local SKILLTEXTSIZE = 7
  1081.  
  1082. Humanoid.Died:connect(function()
  1083. refit()
  1084. end)
  1085.  
  1086. function MagicMissiles()
  1087. ATTACK = true
  1088. Rooted = true
  1089. local SELECTING = true
  1090. local SPOTS = {}
  1091. coroutine.resume(coroutine.create(function()
  1092. local LOOP = 0
  1093. repeat
  1094. LOOP = LOOP + 1
  1095. Swait()
  1096. if LOOP >= 10 then
  1097. LOOP = 0
  1098. for i = 1, #SPOTS do
  1099. if SPOTS[i] ~= nil then
  1100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1101. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1102. end
  1103. end
  1104. end
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. until SELECTING == false
  1112. Rooted = false
  1113. repeat
  1114. LOOP = LOOP + 1
  1115. Swait()
  1116. if LOOP >= 10 then
  1117. LOOP = 0
  1118. for i = 1, #SPOTS do
  1119. if SPOTS[i] ~= nil then
  1120. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1121. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1122. end
  1123. end
  1124. end
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. until ATTACK == false
  1132. end))
  1133. repeat
  1134. repeat Swait() until HOLD == true
  1135. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1136. if DIST > 65 then
  1137. DIST = 65
  1138. end
  1139. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1140. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1141. if HITFLOOR ~= nil then
  1142. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1143. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1144. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1145. end
  1146. repeat Swait() until HOLD == false
  1147. until #SPOTS == 5
  1148. SELECTING = false
  1149. for i = 1, #SPOTS do
  1150. if SPOTS[i] ~= nil then
  1151. local POS = SPOTS[i]
  1152. coroutine.resume(coroutine.create(function()
  1153. local MISSILE = IT("Model",Effects)
  1154. MISSILE.Name = "Missile"
  1155. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1156. MakeForm(BASEPART,"Cyl")
  1157. MISSILE.PrimaryPart = BASEPART
  1158. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1159. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1160. MakeForm(HEAD,"Ball")
  1161. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1162. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1163. MakeForm(TAIL,"Cyl")
  1164. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1165. for i = 1, 10 do
  1166. Swait()
  1167. for _, c in pairs(MISSILE:GetChildren()) do
  1168. if c.ClassName == "Part" then
  1169. c.Transparency = c.Transparency - 1/10
  1170. end
  1171. end
  1172. end
  1173. for i = 1, 15*1.5 do
  1174. Swait()
  1175. chatfunc("you like nukes?")
  1176. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1177. end
  1178. ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false)
  1179. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1180. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1181. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1182. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1183. MISSILE:remove()
  1184. end))
  1185. end
  1186. end
  1187. wait(0.6)
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191.  
  1192. function TimesUp()
  1193. CLOCKTARGET = nil
  1194. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1195. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1196. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1197. if TORSO then
  1198. ATTACK = true
  1199. Rooted = false
  1200. coroutine.resume(coroutine.create(function()
  1201. repeat
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. until ATTACK == false
  1210. end))
  1211. if Effects:FindFirstChild("NeonDoll") then
  1212. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1213. end
  1214. wait(0.5)
  1215. local FAKECHARACTER = IT("Model",Effects)
  1216. FAKECHARACTER.Name = "NeonDoll"
  1217. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1218. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1219. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1220. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1221. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1222. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1223. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1224. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1225. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1226. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1227. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1228. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1229. CreateSound(201858045, TORS, 5, 0.4, false)
  1230. for i = 1, 150 do
  1231. Swait()
  1232. CLOCKSPEED = 6
  1233. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1234. if c.ClassName == "Part" then
  1235. c.Transparency = c.Transparency - 0.5/150
  1236. end
  1237. end
  1238. end
  1239. CLOCKTARGET = HUM
  1240. coroutine.resume(coroutine.create(function()
  1241. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1242. for i = 1, 25 do
  1243. Swait()
  1244. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1245. if c.ClassName == "Part" then
  1246. c.Transparency = c.Transparency + 0.5/25
  1247. end
  1248. end
  1249. end
  1250. CLOCKSPEED = 1
  1251. FAKECHARACTER:remove()
  1252. end))
  1253. wait(0.5)
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257. end
  1258. end
  1259.  
  1260. function ChainPunch()
  1261. ATTACK = true
  1262. Rooted = false
  1263. local GYRO = IT("BodyGyro",RootPart)
  1264. GYRO.D = 25
  1265. GYRO.P = 2000
  1266. GYRO.MaxTorque = VT(0,40000,0)
  1267. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1268. repeat
  1269. Swait()
  1270. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. until HOLD == true
  1278. local POS = Mouse.Hit.p
  1279. local CHAINS = false
  1280. local CHAINLINKS = {}
  1281. local A = IT("Attachment",RightArm)
  1282. A.Position = VT(1,-1,0)*SIZE
  1283. A.Orientation = VT(-90, -89.982, 0)
  1284. local B = IT("Attachment",RightArm)
  1285. B.Position = VT(-1,-1,0)*SIZE
  1286. B.Orientation = VT(-90, 89.988, 0)
  1287. local C = IT("Attachment",RightArm)
  1288. C.Position = VT(0.5,-1.3,0)*SIZE
  1289. C.Orientation = VT(-90, -89.982, 0)
  1290. local D = IT("Attachment",RightArm)
  1291. D.Position = VT(-0.5,-1.3,0)*SIZE
  1292. D.Orientation = VT(-90, 89.988, 0)
  1293. local LIGHT = IT("Attachment",RightArm)
  1294. LIGHT.Position = VT(0,-1,0)*SIZE
  1295. local LIGHT2 = IT("PointLight",LIGHT)
  1296. LIGHT2.Range = 7
  1297. LIGHT2.Brightness = 5
  1298. LIGHT2.Color = SKILLTEXTCOLOR
  1299. chatfunc("Falcon...")
  1300. for i = 1, 2 do
  1301. local TWIST = -2
  1302. local START = A
  1303. local END = B
  1304. if i == 1 then
  1305. START = B
  1306. END = A
  1307. end
  1308. local ChainLink = IT("Beam",Torso)
  1309. ChainLink.Texture = "rbxassetid://73042633"
  1310. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1311. ChainLink.TextureSpeed = 1
  1312. ChainLink.Width0 = 1
  1313. ChainLink.Width1 = 1
  1314. ChainLink.TextureLength = 2.5
  1315. ChainLink.Attachment0 = START
  1316. ChainLink.Attachment1 = END
  1317. ChainLink.CurveSize0 = TWIST
  1318. ChainLink.CurveSize1 = TWIST
  1319. --ChainLink.FaceCamera = true
  1320. ChainLink.Segments = 45
  1321. ChainLink.Transparency = NumberSequence.new(1)
  1322. table.insert(CHAINLINKS,ChainLink)
  1323. end
  1324. for i = 1, 2 do
  1325. local TWIST = -1
  1326. local START = C
  1327. local END = D
  1328. if i == 1 then
  1329. START = D
  1330. END = C
  1331. end
  1332. local ChainLink = IT("Beam",Torso)
  1333. ChainLink.Texture = "rbxassetid://73042633"
  1334. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1335. ChainLink.TextureSpeed = 1
  1336. ChainLink.Width0 = 1
  1337. ChainLink.Width1 = 1
  1338. ChainLink.TextureLength = 5
  1339. ChainLink.Attachment0 = START
  1340. ChainLink.Attachment1 = END
  1341. ChainLink.CurveSize0 = TWIST
  1342. ChainLink.CurveSize1 = TWIST
  1343. --ChainLink.FaceCamera = true
  1344. ChainLink.Segments = 25
  1345. ChainLink.LightEmission = 0.5
  1346. ChainLink.Transparency = NumberSequence.new(1)
  1347. table.insert(CHAINLINKS,ChainLink)
  1348. end
  1349. coroutine.resume(coroutine.create(function()
  1350. repeat
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. until CHAINS == true
  1359. repeat
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. until ATTACK == false
  1368. for e = 1, 15 do
  1369. Swait()
  1370. chatfunc("PUNCH!!!")
  1371. for i = 1, #CHAINLINKS do
  1372. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1373. end
  1374. end
  1375. A:remove()
  1376. B:remove()
  1377. C:remove()
  1378. D:remove()
  1379. end))
  1380. CreateSound(233856115, RightArm, 5, 1.2, false)
  1381. for e = 1, 15 do
  1382. Swait()
  1383. for i = 1, #CHAINLINKS do
  1384. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1385. end
  1386. end
  1387. CHAINS = true
  1388. Rooted = true
  1389. wait(0.25)
  1390. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1391. FIST.Color = C3(1, 215/255, 1)
  1392. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1393. local LIGHT3 = IT("PointLight",FIST)
  1394. LIGHT3.Range = 7
  1395. LIGHT3.Brightness = 5
  1396. LIGHT3.Color = SKILLTEXTCOLOR
  1397. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1398. local FISTA = IT("Attachment",FIST)
  1399. FISTA.Position = VT(0.062, 0.977, 0)
  1400. local ChainLink = IT("Beam",Torso)
  1401. ChainLink.Texture = "rbxassetid://73042633"
  1402. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1403. ChainLink.TextureSpeed = 2
  1404. ChainLink.Width0 = 3
  1405. ChainLink.Width1 = 3
  1406. ChainLink.TextureLength = 12
  1407. ChainLink.Attachment0 = LIGHT
  1408. ChainLink.Attachment1 = FISTA
  1409. ChainLink.FaceCamera = true
  1410. ChainLink.Segments = 45
  1411. ChainLink.LightEmission = 0.5
  1412. ChainLink.Transparency = NumberSequence.new(0.25)
  1413. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1414. for i = 1, 85 do
  1415. Swait()
  1416. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1417. ChainLink.TextureLength = 12+(i*2)
  1418. ApplyAoE(FIST.Position,10,15,25,100,false)
  1419. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1420. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1421. if HITFLOOR ~= nil then
  1422. HITFLOOR:BreakJoints()
  1423. coroutine.resume(coroutine.create(function()
  1424. for i = 1, 15 do
  1425. Swait()
  1426. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1427. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1428. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1429. end
  1430. end))
  1431. break
  1432. end
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435. for i = 1, 50 do
  1436. Swait()
  1437. FIST.Transparency = FIST.Transparency + 0.5/50
  1438. LIGHT3.Range = LIGHT3.Range - 7/50
  1439. end
  1440. FIST:remove()
  1441. end))
  1442. LIGHT:remove()
  1443. GYRO:remove()
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447.  
  1448. function WarpMeteor()
  1449. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1450. if DIST > 180 then
  1451. DIST = 180
  1452. end
  1453. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1454. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1455. if HITFLOOR then
  1456. local POS = HITPOS
  1457. ATTACK = true
  1458. Rooted = true
  1459. local WARPED = false
  1460. local SMASHED = false
  1461. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1462. coroutine.resume(coroutine.create(function()
  1463. repeat
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. until WARPED == true
  1472. repeat
  1473. Swait()
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. until SMASHED == true
  1481. repeat
  1482. Swait()
  1483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. until ATTACK == false
  1490. end))
  1491. VALUE1 = true
  1492. CreateSound(233856115, Torso, 5, 1.6, false)
  1493. chatfunc("This hurt more than you think")
  1494. for i = 1, 25 do
  1495. Swait()
  1496. for _, c in pairs(Character:GetChildren()) do
  1497. if c.ClassName == "Part" then
  1498. c.Transparency = c.Transparency + 1/25
  1499. end
  1500. end
  1501. for _, c in pairs(Weapon:GetChildren()) do
  1502. if c.ClassName == "Part" then
  1503. c.Transparency = c.Transparency + 1/25
  1504. end
  1505. end
  1506. end
  1507. UNANCHOR = false
  1508. RootPart.Anchored = true
  1509. RootPart.Velocity = VT(0,0,0)
  1510. local ROOTPOS = RootPart.Position
  1511. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1512. WARPED = true
  1513. for i = 1, 25 do
  1514. Swait()
  1515. for _, c in pairs(Character:GetChildren()) do
  1516. if c.ClassName == "Part" then
  1517. c.Transparency = c.Transparency - 1/25
  1518. end
  1519. end
  1520. for _, c in pairs(Weapon:GetChildren()) do
  1521. if c.ClassName == "Part" then
  1522. c.Transparency = c.Transparency - 1/25
  1523. end
  1524. end
  1525. end
  1526. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1527. SHELL.CFrame = RootPart.CFrame
  1528. MakeForm(SHELL,"Ball")
  1529. CreateSound(402981977, SHELL, 5, 1.6, false)
  1530. for i = 1, 10 do
  1531. Swait()
  1532. SHELL.Transparency = SHELL.Transparency - 1/10
  1533. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1534. end
  1535. for i = 1, math.ceil(75/2) do
  1536. Swait()
  1537. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1538. SHELL.CFrame = CF(RootPart.Position)
  1539. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1540. end
  1541. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1542. SHELL.CFrame = CF(RootPart.Position)
  1543. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1544. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1545. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1546. for i = 1, 5 do
  1547. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1548. end
  1549. SHELL:remove()
  1550. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1551. SMASHED = true
  1552. wait(1)
  1553. VALUE1 = false
  1554. UNANCHOR = true
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558. end
  1559.  
  1560. function PandorasBox()
  1561. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1562. if HITFLOOR ~= nil then
  1563. ATTACK = true
  1564. Rooted = true
  1565. local RINGSPIN = true
  1566. local CONSTRUCTING = true
  1567. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1568. RING.Color = C3(0,0,0)
  1569. MakeForm(RING,"Cyl")
  1570. RING.CFrame = CF(HITPOS)
  1571. CreateSound(402981977, RING, 5, 1.2, false)
  1572. coroutine.resume(coroutine.create(function()
  1573. repeat
  1574. Swait()
  1575. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. until CONSTRUCTING == false
  1583. repeat
  1584. Swait()
  1585. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1586. until RINGSPIN == false
  1587. for i = 1, 25 do
  1588. Swait()
  1589. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1590. RING.Size = RING.Size - VT(0.15,0,0.15)
  1591. --DECAL.Transparency = DECAL.Transparency + 1/25
  1592. RING.Transparency = RING.Transparency + 1/25
  1593. end
  1594. RING:remove()
  1595. end))
  1596. for i = 1, 15 do
  1597. Swait()
  1598. RING.Size = RING.Size + VT(0.75,0,0.75)
  1599. RING.Transparency = RING.Transparency - 1/15
  1600. end
  1601. chatfunc("let's see your prize...")
  1602. local BOXSPIN = true
  1603. local PANDORASBOX = IT("Model",Effects)
  1604. PANDORASBOX.Name = "Pandora's Box"
  1605. local BOX = IT("Model",PANDORASBOX)
  1606. BOX.Name = "Body"
  1607. local LID = IT("Model",PANDORASBOX)
  1608. LID.Name = "Lid"
  1609. --BUILDING THE BOX--
  1610. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1611. BASE.Color = C3(0,0,0)
  1612. PANDORASBOX.PrimaryPart = BASE
  1613. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1614. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1615. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1616. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1617. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1618. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1619. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1620. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1621. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1622. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1623. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1624. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1625. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1626. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1627. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1628. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1629. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1630. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1631. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1632. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1633. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1634. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1635. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1636. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1637. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1638. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1639. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1640. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1641. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1642. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1643. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1644. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1645. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1646. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1647. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1648. -------------
  1649. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1650. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1651. LID.PrimaryPart = LIDPART
  1652. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1653. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1654. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1655. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1656. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1657. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1658. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1659. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1660. local DECAL = IT("Decal",LIDPART)
  1661. DECAL.Face = "Top"
  1662. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1663. DECAL.Color3 = C3(0,0,0)
  1664. --BUILDING THE BOX--
  1665. coroutine.resume(coroutine.create(function()
  1666. repeat
  1667. Swait()
  1668. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1669. until BOXSPIN == false
  1670. end))
  1671. for i = 1, 25 do
  1672. Swait()
  1673. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1674. end
  1675. wait(0.5)
  1676. BOXSPIN = false
  1677. CONSTRUCTING = false
  1678. coroutine.resume(coroutine.create(function()
  1679. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1680. --[[for i = 1, 45 do
  1681. Swait()
  1682. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1683. end-
  1684. LID:remove()]]--
  1685. for _, c in pairs(LID:GetChildren()) do
  1686. if c.ClassName == "Part" then
  1687. c.Anchored = false
  1688. c.CanCollide = true
  1689. if c ~= LIDPART then
  1690. weldBetween(LIDPART,c)
  1691. end
  1692. end
  1693. end
  1694. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1695. Debris:AddItem(LID,15)
  1696. wait(0.5)
  1697. local RANDOMEFFECT = MRANDOM(1,4)
  1698. if RANDOMEFFECT == 1 then
  1699. for i = 1, 45 do
  1700. wait((2-(i/15))/15)
  1701. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1702. end
  1703. wait(1)
  1704. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1705. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1706. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1707. for i = 1, 5 do
  1708. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1709. end
  1710. ApplyAoE(BASE.Position,50,1,200,375,false)
  1711. ApplyAoE(BASE.Position,250,35,75,175,false)
  1712. elseif RANDOMEFFECT == 2 then
  1713. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1714. FIELD.CFrame = BASE.CFrame
  1715. MakeForm(FIELD,"Ball")
  1716. for i = 1, 50 do
  1717. Swait()
  1718. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1719. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1720. end
  1721. wait(0.2)
  1722. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1723. coroutine.resume(coroutine.create(function()
  1724. for i = 1, 75 do
  1725. Swait()
  1726. LOOP.Volume = LOOP.Volume + 10/75
  1727. LOOP.Parent = FIELD
  1728. local CHILDREN = workspace:GetDescendants()
  1729. for index, CHILD in pairs(CHILDREN) do
  1730. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1732. if HUM then
  1733. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1734. if TORSO then
  1735. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1736. HUM.Health = HUM.Health - 1.5
  1737. TORSO.Velocity = VT(0,5,0)
  1738. HUM.PlatformStand = true
  1739. if TORSO.RotVelocity.Magnitude < 15 then
  1740. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. FIELD.Size = FIELD.Size + VT(9,9,9)
  1748. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1749. end
  1750. for i = 1, 500 do
  1751. Swait()
  1752. LOOP.Parent = FIELD
  1753. local CHILDREN = workspace:GetDescendants()
  1754. for index, CHILD in pairs(CHILDREN) do
  1755. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1757. if HUM then
  1758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1759. if TORSO then
  1760. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1761. TORSO.Velocity = VT(0,5,0)
  1762. HUM.Health = HUM.Health - 1.5
  1763. HUM.PlatformStand = true
  1764. if TORSO.RotVelocity.Magnitude < 15 then
  1765. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773. for i = 1, 25 do
  1774. Swait()
  1775. LOOP.Volume = LOOP.Volume + 10/25
  1776. LOOP.Parent = FIELD
  1777. local CHILDREN = workspace:GetDescendants()
  1778. for index, CHILD in pairs(CHILDREN) do
  1779. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1780. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1781. if HUM then
  1782. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1783. if TORSO then
  1784. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1785. TORSO.Velocity = VT(0,5,0)
  1786. HUM.Health = HUM.Health - 1.5
  1787. HUM.PlatformStand = false
  1788. if TORSO.RotVelocity.Magnitude < 15 then
  1789. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1790. end
  1791. end
  1792. end
  1793. end
  1794. end
  1795. end
  1796. FIELD.Size = FIELD.Size - VT(3,3,3)
  1797. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1798. end
  1799. FIELD:remove()
  1800. end))
  1801. elseif RANDOMEFFECT == 3 then
  1802. for i = 1, 10 do
  1803. wait(0.15)
  1804. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1805. coroutine.resume(coroutine.create(function()
  1806. local MINION = CLONE:Clone()
  1807. MINION.Parent = Effects
  1808. MINION.Name = "Shadow"
  1809. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1810. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1811. for _, c in pairs(MINION:GetChildren()) do
  1812. if c.ClassName == "Part" then
  1813. c.Material = "Neon"
  1814. c.Color = C3(0,0,0)
  1815. c.Transparency = 0.25
  1816. if c.Name == "Head" then
  1817. c:ClearAllChildren()
  1818. local MSH = IT("BlockMesh",c)
  1819. MSH.Scale = VT(0.5,1,1)
  1820. end
  1821. end
  1822. end
  1823. local TORSO = MINION.Torso
  1824. local HUMAN = MINION.Humanoid
  1825. HUMAN.WalkSpeed = 20
  1826. HUMAN.MaxHealth = math.huge
  1827. HUMAN.Health = math.huge
  1828. HUMAN.DisplayDistanceType = "None"
  1829. HUMAN.Died:connect(function()
  1830. MINION:remove()
  1831. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1832. end)
  1833. wait(1)
  1834. local findNearestTorso = function(POS)
  1835. local list = game.Workspace:GetDescendants()
  1836. local torso = nil
  1837. local dist = 500
  1838. local temp = nil
  1839. local human = nil
  1840. local temp2 = nil
  1841. for x = 1, #list do
  1842. temp2 = list[x]
  1843. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1844. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1845. human = temp2:findFirstChildOfClass("Humanoid")
  1846. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1847. if (temp.Position - POS).magnitude < dist then
  1848. torso = temp
  1849. dist = (temp.Position - POS).magnitude
  1850. end
  1851. end
  1852. end
  1853. end
  1854. return torso, dist
  1855. end
  1856. for i = 1, 40 do
  1857. if HUMAN.Health == 0 then
  1858. break
  1859. end
  1860. wait(0.3)
  1861. local target,dist= findNearestTorso(TORSO.Position)
  1862. if target then
  1863. HUMAN:MoveTo(target.Position)
  1864. if dist < 25 then
  1865. CreateSound(348663022, TORSO, 10, 1, true)
  1866. wait(2)
  1867. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1868. --ANIM:Play()
  1869. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1870. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1871. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1872. for i = 1, 5 do
  1873. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1874. end
  1875. break
  1876. end
  1877. end
  1878. end
  1879. MINION:remove()
  1880. end))
  1881. end
  1882. elseif RANDOMEFFECT == 4 then
  1883. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1884. FIELD.Color = C3(0,0,0)
  1885. FIELD.CFrame = BASE.CFrame
  1886. MakeForm(FIELD,"Ball")
  1887. FIELD.CanCollide = true
  1888. for i = 1, 50 do
  1889. Swait()
  1890. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1891. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1892. end
  1893. wait(0.2)
  1894. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1895. coroutine.resume(coroutine.create(function()
  1896. local E = 0
  1897. for i = 1, 75 do
  1898. E = E + 1
  1899. Swait()
  1900. if E >= 35 then
  1901. E = 0
  1902. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1903. end
  1904. LOOP.Volume = LOOP.Volume + 10/75
  1905. LOOP.Parent = FIELD
  1906. local CHILDREN = workspace:GetDescendants()
  1907. for index, CHILD in pairs(CHILDREN) do
  1908. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1909. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1910. if HUM then
  1911. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1912. if TORSO then
  1913. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1914. for _, c in pairs(CHILD:GetChildren()) do
  1915. if c:IsA("BasePart") then
  1916. local bv = Instance.new("BodyVelocity")
  1917. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1918. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1919. bv.Parent = c
  1920. Debris:AddItem(bv,0.05)
  1921. end
  1922. end
  1923. HUM.Health = HUM.Health - 0.3
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1930. end
  1931. for i = 1, 180 do
  1932. E = E + 1
  1933. Swait()
  1934. if E >= 35 then
  1935. E = 0
  1936. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1937. end
  1938. LOOP.Parent = FIELD
  1939. local CHILDREN = workspace:GetDescendants()
  1940. for index, CHILD in pairs(CHILDREN) do
  1941. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1942. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1943. if HUM then
  1944. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1945. if TORSO then
  1946. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1947. for _, c in pairs(CHILD:GetChildren()) do
  1948. if c:IsA("BasePart") then
  1949. local bv = Instance.new("BodyVelocity")
  1950. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1951. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1952. bv.Parent = c
  1953. Debris:AddItem(bv,0.05)
  1954. end
  1955. end
  1956. HUM.Health = HUM.Health - 0.3
  1957. end
  1958. end
  1959. end
  1960. end
  1961. end
  1962. end
  1963. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1964. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1965. for i = 1, 5 do
  1966. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1967. end
  1968. FIELD:remove()
  1969. end))
  1970. elseif RANDOMEFFECT == 5 then
  1971. end
  1972. wait(0.5)
  1973. for i = 1, 25 do
  1974. Swait()
  1975. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1976. end
  1977. PANDORASBOX:remove()
  1978. RINGSPIN = false
  1979. end))
  1980. ATTACK = false
  1981. Rooted = false
  1982. end
  1983. end
  1984.  
  1985. function Taunt()
  1986. ATTACK = true
  1987. local LAUGH = nil
  1988. coroutine.resume(coroutine.create(function()
  1989. repeat
  1990. Swait()
  1991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. until LAUGH ~= nil
  1998. repeat
  1999. Swait()
  2000. LAUGH.Parent = Head
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. until LAUGH.Playing == false
  2008. ATTACK = false
  2009. end))
  2010. wait(0.1)
  2011. sick:Pause()
  2012. chatfunc("You suck hahahahaha")
  2013. LAUGH = CreateSound(1399378075, Character, 99999, 1, false)
  2014. wait(6.6)
  2015. sick:Resume()
  2016. end
  2017.  
  2018. function TimeStop()
  2019. canworld = true
  2020. if canworld == false then return end
  2021. if canworld then
  2022. canworld = false
  2023. sptw = CreateSound.Sound.Create("1515909034")
  2024. sptw.Volume = 8
  2025. sptw.TimePosition = 0.05
  2026. chatfunc ("Za Warudo!!!")
  2027. wait(1.5)
  2028. lasers = CreateSound.Sound.Create("926382097")
  2029. lasers.Volume = 5
  2030.  
  2031. sick:Pause()
  2032.  
  2033. wait(1.5)
  2034.  
  2035.  
  2036. local function weld(lol)
  2037. local weld = Instance.new("Weld", Player.Character.Torso)
  2038. weld.Part0 = Player.Character.Torso
  2039. weld.Part1 = lol
  2040. weld.C0 = Player.Character.Torso.CFrame:inverse()
  2041. weld.C1 = lol.CFrame:inverse()
  2042. end
  2043. wait()
  2044.  
  2045. for i, v in pairs(game.Players:GetChildren()) do
  2046. h = v.Character:FindFirstChild("Head")
  2047. if h then
  2048. h.Anchored = true
  2049. Player.Character:FindFirstChild("Head").Anchored = false
  2050. end
  2051. t = v.Character:FindFirstChild("Torso")
  2052. if t then
  2053. t.Anchored = true
  2054. Player.Character:FindFirstChild("Torso").Anchored = false
  2055. end
  2056. RA = v.Character:FindFirstChild("Right Arm")
  2057. if RA then
  2058. RA.Anchored = true
  2059. Player.Character:FindFirstChild("Right Arm").Anchored = false
  2060. end
  2061. LA = v.Character:FindFirstChild("Left Arm")
  2062. if LA then
  2063. LA.Anchored = true
  2064. Player.Character:FindFirstChild("Left Arm").Anchored = false
  2065. end
  2066. RL = v.Character:FindFirstChild("Right Leg")
  2067. if RL then
  2068. RL.Anchored = true
  2069. Player.Character:FindFirstChild("Right Leg").Anchored = false
  2070. end
  2071. LL = v.Character:FindFirstChild("Left Leg")
  2072. if LL then
  2073. LL.Anchored = true
  2074. Player.Character:FindFirstChild("Left Leg").Anchored = false
  2075. end
  2076. end
  2077.  
  2078.  
  2079.  
  2080.  
  2081. game.Lighting.TimeOfDay="00:00:00"
  2082. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2083. wait(0.1)
  2084. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2085. wait(0.1)
  2086. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2087. wait(0.1)
  2088. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2089. wait(0.1)
  2090. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2091. tiock = CreateSound.Sound.Create("627730102")
  2092. tiock.Looped = true
  2093.  
  2094. --game.Debris:AddItem(cce, 5)
  2095.  
  2096. wait()
  2097.  
  2098. end
  2099. --wait(5)
  2100. wait(5)
  2101.  
  2102.  
  2103.  
  2104. tiock:Stop()
  2105. tokiu = CreateSound.Sound.Create("923033530")
  2106. tokiu.Volume = 5
  2107. chatfunc ("..Time resumes once again")
  2108. wait(1.5)
  2109. brmpbrmp = CreateSound.Sound.Create("757514877")
  2110. brmpbrmp.Volume = 5
  2111. for i, v in pairs(game.Players:GetChildren()) do
  2112. h = v.Character:FindFirstChild("Head")
  2113. if h then
  2114. h.Anchored = false
  2115. end
  2116. t = v.Character:FindFirstChild("Torso")
  2117. if t then
  2118. t.Anchored = false
  2119. end
  2120. RA = v.Character:FindFirstChild("Right Arm")
  2121. if RA then
  2122. RA.Anchored = false
  2123. end
  2124. LA = v.Character:FindFirstChild("Left Arm")
  2125. if LA then
  2126. LA.Anchored = false
  2127. end
  2128. RL = v.Character:FindFirstChild("Right Leg")
  2129. if RL then
  2130. RL.Anchored = false
  2131. end
  2132. LL = v.Character:FindFirstChild("Left Leg")
  2133. if LL then
  2134. LL.Anchored = false
  2135. end
  2136. end
  2137.  
  2138. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2139. wait(0.1)
  2140. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2141. wait(0.1)
  2142. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2143. wait(0.1)
  2144. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2145.  
  2146. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2147. game.Lighting.TimeOfDay="15:00:00"
  2148.  
  2149. canworld = true
  2150. sick:Resume()
  2151.  
  2152. end
  2153.  
  2154. --//=================================\\
  2155. --|| ASSIGN THINGS TO KEYS
  2156. --\\=================================//
  2157.  
  2158. function MouseDown(Mouse)
  2159. HOLD = true
  2160. if ATTACK == false then
  2161. end
  2162. end
  2163.  
  2164. function MouseUp(Mouse)
  2165. HOLD = false
  2166. end
  2167.  
  2168. function KeyDown(Key)
  2169. KEYHOLD = true
  2170. if Key == "z" and ATTACK == false then
  2171. MagicMissiles()
  2172. end
  2173.  
  2174. if Key == "g" and ATTACK == false then
  2175. TimeStop()
  2176. end
  2177.  
  2178. if Key == "b" and ATTACK == false then
  2179. TimesUp()
  2180. end
  2181.  
  2182. if Key == "c" and ATTACK == false then
  2183. ChainPunch()
  2184. end
  2185.  
  2186. if Key == "v" and ATTACK == false then
  2187. WarpMeteor()
  2188. end
  2189.  
  2190. if Key == "x" and ATTACK == false then
  2191. PandorasBox()
  2192. end
  2193.  
  2194. if Key == "t" and ATTACK == false then
  2195. Taunt()
  2196. end
  2197. end
  2198.  
  2199. function KeyUp(Key)
  2200. KEYHOLD = false
  2201. end
  2202.  
  2203. Mouse.Button1Down:connect(function(NEWKEY)
  2204. MouseDown(NEWKEY)
  2205. end)
  2206. Mouse.Button1Up:connect(function(NEWKEY)
  2207. MouseUp(NEWKEY)
  2208. end)
  2209. Mouse.KeyDown:connect(function(NEWKEY)
  2210. KeyDown(NEWKEY)
  2211. end)
  2212. Mouse.KeyUp:connect(function(NEWKEY)
  2213. KeyUp(NEWKEY)
  2214. end)
  2215.  
  2216. --//=================================\\
  2217. --\\=================================//
  2218.  
  2219.  
  2220. function unanchor()
  2221. if UNANCHOR == true then
  2222. RootPart.Anchored = false
  2223. end
  2224. g = Character:GetChildren()
  2225. for i = 1, #g do
  2226. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2227. g[i].Anchored = false
  2228. end
  2229. end
  2230. g = Weapon:GetChildren()
  2231. for i = 1, #g do
  2232. if g[i].ClassName == "Part" then
  2233. g[i].Anchored = false
  2234. end
  2235. end
  2236. end
  2237.  
  2238.  
  2239. --//=================================\\
  2240. --|| WRAP THE WHOLE SCRIPT UP
  2241. --\\=================================//
  2242.  
  2243. Humanoid.Changed:connect(function(Jump)
  2244. if Jump == "Jump" and (Disable_Jump == true) then
  2245. Humanoid.Jump = false
  2246. end
  2247. end)
  2248.  
  2249. while true do
  2250. Swait()
  2251. script.Parent = WEAPONGUI
  2252. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2253. v:Stop();
  2254. end
  2255. ANIMATE.Parent = nil
  2256. SINE = SINE + CHANGE*1.5
  2257. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2258. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2259. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2260. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2261. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2262. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2263. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2264. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2265. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2266. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2267. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2268. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2270. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. end
  2272. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2273. ANIM = "Jump"
  2274. if ATTACK == false then
  2275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2281. end
  2282. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2283. ANIM = "Fall"
  2284. if ATTACK == false then
  2285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2291. end
  2292. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2293. ANIM = "Idle"
  2294. if ATTACK == false then
  2295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. end
  2302. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2303. ANIM = "Walk"
  2304. if ATTACK == false then
  2305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2311. end
  2312. end
  2313. unanchor()
  2314. Humanoid.MaxHealth = "inf"
  2315. Humanoid.Health = "inf"
  2316. if Rooted == false then
  2317. Disable_Jump = false
  2318. Humanoid.WalkSpeed = Speed
  2319. elseif Rooted == true then
  2320. Disable_Jump = true
  2321. Humanoid.WalkSpeed = 0
  2322. end
  2323. for _, c in pairs(Character:GetChildren()) do
  2324. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2325. c.Material = "Fabric"
  2326. if c:FindFirstChildOfClass("ParticleEmitter") then
  2327. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2328. end
  2329. if c ~= Head then
  2330. c.Color = C3(0,0,0)
  2331. else
  2332. c.Color = C3(1,1,1)
  2333. end
  2334. if c == Head then
  2335. if c:FindFirstChild("face") then
  2336. c.face:remove()
  2337. end
  2338. end
  2339. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2340. c:remove()
  2341. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2342. c:remove()
  2343. end
  2344. end
  2345. sick.SoundId = "rbxassetid://"..SONG
  2346. sick.Looped = true
  2347. sick.Pitch = 1
  2348. sick.Volume = 910999
  2349. sick.Parent = Torso
  2350. sick:Resume()
  2351. refit()
  2352. Humanoid.Name = "Pandora = "..Player.Name
  2353. if Head:FindFirstChildOfClass("Sound") then
  2354. Head:FindFirstChildOfClass("Sound"):remove()
  2355. end
  2356. end
  2357.  
  2358. --//=================================\\
  2359. --\\=================================//
  2360.  
  2361.  
  2362.  
  2363.  
  2364.  
  2365. --//====================================================\\--
  2366. --|| END OF SCRIPT
  2367. --\\====================================================//--
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