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BINO2002

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Apr 3rd, 2016
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  1. Player = game:GetService("Players").BINO2002
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it=Instance.new
  18. vt=Vector3.new
  19. cf=CFrame.new
  20. euler=CFrame.fromEulerAnglesXYZ
  21. angles=CFrame.Angles
  22. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  24. attack = false
  25. attacktype = 1
  26. damage = 5
  27. oridamage = 50
  28. attackdebounce = false
  29. ssdebounce=false
  30. MMouse=nil
  31. combo=0
  32. GyroNumb=0
  33. cond=nil
  34. --player
  35. player = nil
  36. --save shoulders
  37. RSH, LSH = nil, nil
  38. --welds
  39. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  40. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  41.  
  42.  
  43. if Character:findFirstChild("Yoyo",true) ~= nil then
  44. Character:findFirstChild("Yoyo",true).Parent = nil
  45. end
  46.  
  47.  
  48. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  49. local fp = it("Part")
  50. fp.formFactor = formfactor
  51. fp.Parent = parent
  52. fp.Reflectance = reflectance
  53. fp.Transparency = transparency
  54. fp.CanCollide = false
  55. fp.Locked=true
  56. fp.BrickColor = brickcolor
  57. fp.Name = name
  58. fp.Size = size
  59. fp.Position = Torso.Position
  60. fp.BottomSurface="Smooth"
  61. fp.TopSurface="Smooth"
  62. fp:BreakJoints()
  63. return fp
  64. end
  65.  
  66. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  67. local mesh = it(Mesh)
  68. mesh.Parent = part
  69. if Mesh=="SpecialMesh" then
  70. mesh.MeshType = meshtype
  71. mesh.MeshId = meshid
  72. end
  73. mesh.Offset=offset
  74. mesh.Scale=scale
  75. return mesh
  76. end
  77.  
  78. function weld(parent,part0,part1,c0)
  79. local weld = it("Weld")
  80. weld.Parent = parent
  81. weld.Part0 = part0
  82. weld.Part1 = part1
  83. weld.C0 = c0
  84. return weld
  85. end
  86.  
  87. local modelzorz = Instance.new("Model")
  88. modelzorz.Parent = Character
  89. modelzorz.Name = "Yoyo"
  90.  
  91. local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
  92. prt1.CanCollide=true
  93.  
  94. local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4))
  95.  
  96. local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,1,-0.6))
  97.  
  98. numb=-0.15
  99. for i=1,2 do
  100. local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
  101. local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6))
  102. local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0))
  103. numb2=0
  104. for i=1,16 do
  105. local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Really red"),"Part3",vt(1,1,1))
  106. local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1))
  107. local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3))
  108. wld3.C1=euler(0,numb2,0)
  109. --numb2=numb2+0.785
  110. numb2=numb2+0.3925
  111. end
  112. numb=numb+0.3
  113. end
  114.  
  115. local string1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"String1",vt(1,1,1))
  116. local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
  117. local stringwld1=weld(string1,string1,prt13,euler(0,0,0)*cf(0,0,0))
  118.  
  119. local strmdl = "Arrow"
  120. coroutine.resume(coroutine.create(function()
  121. repeat
  122. wait(-10)
  123. local top = RightArm.CFrame*cf(0,-1,0)
  124. local bottom = prt1.CFrame
  125. local oristrpos
  126. if strmdl == "Bow" then
  127. oristrpos = CFrame.new((top.p+bottom.p)/2)
  128. elseif strmdl == "Arrow" then
  129. oristrpos = prt1.CFrame
  130. end
  131. local mg1 = (top.p - oristrpos.p).magnitude
  132. local mg2 = (bottom.p - oristrpos.p).magnitude
  133.  
  134. string1.Size = Vector3.new(0.2,mg1,0.2)
  135. string1.Anchored=true
  136. string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
  137.  
  138. --[[
  139. --stringmsh1.Scale=vt(0.1,1,0.1)
  140. stringmsh1.Scale=vt(0.1,mg1,0.1)
  141. --cff=CFrame.new(prt1.CFrame.p,RightArm.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
  142. cff=cf(RightArm.CFrame*cf(0,-1,0).p,prt1.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
  143. hit2=string1
  144. hit=prt1
  145. stringwld1.Parent=string1
  146. stringwld1.Part0=hit2
  147. stringwld1.Part1=hit
  148. HitPos=cff.p
  149. local CJ = CFrame.new(HitPos)
  150. local C0=cff:inverse() *CJ
  151. local C1=hit.CFrame:inverse() * CJ
  152. stringwld1.C0=C0
  153. stringwld1.C1=C1
  154. ]]
  155. until false
  156. end))
  157.  
  158.  
  159. if (script.Parent.className ~= "HopperBin") then
  160. Tool = Instance.new("HopperBin")
  161. Tool.Parent = Backpack
  162. Tool.Name = "Yoyo"
  163. script.Parent = Tool
  164. end
  165. Bin = script.Parent
  166.  
  167. local bg = it("BodyGyro")
  168. bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  169. bg.P = 20e+003
  170. bg.Parent = nil
  171.  
  172. so = function(id,par,vol,pit)
  173. coroutine.resume(coroutine.create(function()
  174. local sou = Instance.new("Sound",par or workspace)
  175. sou.Volume=vol
  176. sou.Pitch=pit or 1
  177. sou.SoundId=id
  178. wait()
  179. sou:play()
  180. wait(6)
  181. sou:Remove()
  182. end))
  183. end
  184.  
  185. function unequipweld()
  186. wld1.Part1=Torso
  187. wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6)
  188. end
  189.  
  190. function equipweld()
  191. wld1.Part1=RightArm
  192. wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
  193. end
  194.  
  195. function hideanim()
  196. equipped=false
  197. wait(0.1)
  198. bg.Parent=nil
  199. unequipweld()
  200. end
  201.  
  202. function equipanim()
  203. equipped=true
  204. wait(0.1)
  205. equipweld()
  206. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
  207. RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
  208. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  209. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  210. end
  211.  
  212. function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
  213. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  214. prt.Anchored=true
  215. prt.CFrame=cframe*cf(x2,y2,z2)
  216. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  217. coroutine.resume(coroutine.create(function()
  218. for i=0,1,0.1 do
  219. wait()
  220. prt.CFrame=prt.CFrame
  221. prt.Transparency=i
  222. msh.Scale=msh.Scale+vt(x3,y3,z3)
  223. end
  224. prt.Parent=nil
  225. end))
  226. end
  227.  
  228. function SpecialEffect()
  229. local prt=part(3,workspace,1,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
  230. prt.Anchored=true
  231. prt.CFrame=Torso.CFrame
  232. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  233. coroutine.resume(coroutine.create(function(Part,Mesh)
  234. for i=0,1,0.2 do
  235. wait(0)
  236. Part.Transparency=i
  237. Mesh.Scale=Mesh.Scale+vt(10,10,10)
  238. end
  239. prt.Parent=nil
  240. end),prt,msh)
  241. end
  242.  
  243. Damagefunc1=function(hit,Damage,Knockback)
  244. if hit.Parent==nil then
  245. return
  246. end
  247. CPlayer=Bin
  248. h=hit.Parent:FindFirstChild("Humanoid")
  249. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  250. if attackdebounce == false then
  251. attackdebounce = true
  252. coroutine.resume(coroutine.create(function()
  253. wait(0.2)
  254. attackdebounce = false
  255. end))
  256. Damage=Damage
  257. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  258. return
  259. end]]
  260. -- hs(hit,1.2)
  261. c=Instance.new("ObjectValue")
  262. c.Name="creator"
  263. c.Value=game.Players.LocalPlayer
  264. c.Parent=h
  265. game:GetService("Debris"):AddItem(c,.5)
  266. Damage=Damage+math.random(0,10)
  267. -- h:TakeDamage(Damage)
  268. h.Health=h.Health-Damage
  269. showDamage(hit.Parent,Damage,.5)
  270. vp=Instance.new("BodyVelocity")
  271. vp.P=500
  272. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  273. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  274. vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
  275. if Knockback>0 then
  276. vp.Parent=hit.Parent.Torso
  277. end
  278. rl=Instance.new("BodyAngularVelocity")
  279. rl.P=3000
  280. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  281. rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  282. -- rl.Parent=hit
  283. coroutine.resume(coroutine.create(function(vel)
  284. wait(1)
  285. vel:Remove()
  286. end),rl)
  287. game:GetService("Debris"):AddItem(vp,.25)
  288. game:GetService("Debris"):AddItem(r,.5)
  289. c=Instance.new("ObjectValue")
  290. c.Name="creator"
  291. c.Value=Player
  292. c.Parent=h
  293. game:GetService("Debris"):AddItem(c,.5)
  294. CRIT=false
  295. hitDeb=true
  296. AttackPos=6
  297. end
  298. end
  299. end
  300.  
  301. Damagefunc2=function(hit,Damage,Knockback)
  302. if hit.Parent==nil then
  303. return
  304. end
  305. CPlayer=Bin
  306. blocked=false
  307. h=hit.Parent:FindFirstChild("Humanoid")
  308. if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
  309. Damage=Damage
  310. c=it("ObjectValue")
  311. c.Name="creator"
  312. c.Value=game.Players.LocalPlayer
  313. c.Parent=h
  314. game:GetService("Debris"):AddItem(c,.5)
  315. -- print(c.Value)
  316. --[[ if math.random(0,99)+math.random()<=7.8 then
  317. CRIT=true
  318. Damage=Damage*2
  319. s=it("Sound")
  320. s.SoundId="http://www.roblox.com/asset/?id=2801263"
  321. s.Volume=1
  322. s.Pitch=2
  323. s.Parent=hit
  324. s.PlayOnRemove=true
  325. s.Parent=nil
  326.  
  327. end]]
  328. Damage=Damage+math.random(0,10)
  329. -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  330. block=hit.Parent:findFirstChild("Block")
  331. if block~=nil then
  332. print("herp")
  333. if block.Value>0 then
  334. blocked=true
  335. block.Value=block.Value-3
  336. print(block.Value)
  337. end
  338. end
  339. if blocked==false then
  340. -- h:TakeDamage(Damage)
  341. h.Health=h.Health-Damage
  342. showDamage(hit.Parent,Damage,.5)
  343. else
  344. h:TakeDamage(1)
  345. showDamage(hit.Parent,1,.5)
  346. end
  347. --if blocked==false then
  348. --end
  349. local bodyVelocity=Instance.new("BodyVelocity")
  350. bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
  351. bodyVelocity.P=5000
  352. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  353. bodyVelocity.Parent=hit
  354. coroutine.resume(coroutine.create(function(Vel)
  355. wait(1)
  356. Vel:Remove()
  357. end),bodyVelocity)
  358. game:GetService("Debris"):AddItem(vp,1)
  359. c=it("ObjectValue")
  360. c.Name="creator"
  361. c.Value=Player
  362. c.Parent=h
  363. game:GetService("Debris"):AddItem(c,.5)
  364. CRIT=false
  365. hitDeb=true
  366. AttackPos=6
  367. end
  368. end
  369.  
  370. showDamage=function(Char,Dealt,du)
  371. m=Instance.new("Model")
  372. m.Name=tostring(Dealt)
  373. h=Instance.new("Humanoid")
  374. h.Health=0
  375. h.MaxHealth=0
  376. h.Parent=m
  377. c=Instance.new("Part")
  378. c.Transparency=0
  379. c.BrickColor=BrickColor:Red()
  380. if CRIT==true then
  381. c.BrickColor=BrickColor.new("Really red")
  382. end
  383. c.Name="Head"
  384. c.TopSurface=0
  385. c.BottomSurface=0
  386. c.formFactor="Plate"
  387. c.Size=Vector3.new(1,.4,1)
  388. ms=Instance.new("CylinderMesh")
  389. ms.Scale=Vector3.new(.8,.8,.8)
  390. if CRIT==true then
  391. ms.Scale=Vector3.new(1,1.25,1)
  392. end
  393. ms.Parent=c
  394. c.Reflectance=0
  395. Instance.new("BodyGyro").Parent=c
  396. c.Parent=m
  397. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  398. f=Instance.new("BodyPosition")
  399. f.P=2000
  400. f.D=100
  401. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  402. f.position=c.Position+Vector3.new(0,3,0)
  403. f.Parent=c
  404. game:GetService("Debris"):AddItem(m,.5+du)
  405. c.CanCollide=false
  406. m.Parent=workspace
  407. c.CanCollide=false
  408. end
  409.  
  410. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  411. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  412. end
  413.  
  414. function oneslash()
  415. attack=true
  416. for i=0,1,0.1 do
  417. wait()
  418. Neck.C0=necko*euler(0,0,0.785*i)
  419. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
  420. end
  421. for i=0,1,0.2 do
  422. wait()
  423. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  424. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  425. offset=offset/mag
  426. Neck.C0=necko*euler(0,0,0.785-2.355*i)
  427. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
  428. RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
  429. end
  430. wait(0.2)
  431. so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
  432. prt1.Velocity=vt(0,0,0)
  433. wld1.Parent=nil
  434. local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"BasePart",vt(1,1,1))
  435. --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game)
  436. local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace)
  437. print(pos)
  438. print(hit)
  439. baseprt.CFrame=CFrame.new(pos)]]
  440. baseprt.CFrame=RightArm.CFrame*cf(0,-70,0)
  441. fd=Instance.new("BodyPosition")
  442. fd.P=200
  443. fd.D=60
  444. fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  445. fd.position=baseprt.Position
  446. fd.Parent=prt1
  447. coroutine.resume(coroutine.create(function(BodyPos)
  448. while fd.Parent~=nil do
  449. wait()
  450. so("http://roblox.com/asset/?id=10209640",prt1,0.4,3)
  451. end
  452. end),fd)
  453. con1=prt1.Touched:connect(function(hit)
  454. if hit==baseprt then
  455. coroutine.resume(coroutine.create(function(BodyPos)
  456. for i=1,20 do
  457. wait(0)
  458. BodyPos.position=RightArm.Position
  459. end
  460. end),fd)
  461. con1:disconnect()
  462. con2=prt1.Touched:connect(function(hit)
  463. if hit==RightArm then
  464. fd.Parent=nil
  465. wld1.Parent=RightArm
  466. wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
  467. con2:disconnect()
  468. end
  469. end)
  470. end
  471. end)
  472. cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end)
  473. wait(0.5)
  474. coroutine.resume(coroutine.create(function(BodyPos)
  475. for i=1,20 do
  476. wait(0)
  477. BodyPos.position=RightArm.Position
  478. end
  479. end),fd)
  480. wait(1)
  481. cond:disconnect()
  482. fd.Parent=nil
  483. wld1.Parent=RightArm
  484. wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
  485. baseprt.Parent=nil
  486. attack=false
  487. end
  488.  
  489. function YoyoGrab()
  490. attack=true
  491. for i=0,1,0.1 do
  492. wait()
  493. Neck.C0=necko*euler(0,0,0.785*i)
  494. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
  495. end
  496. for i=0,1,0.2 do
  497. wait()
  498. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  499. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  500. offset=offset/mag
  501. Neck.C0=necko*euler(0,0,0.785-2.355*i)
  502. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
  503. RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
  504. end
  505. wait(0.2)
  506. so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
  507. prt1.Velocity=vt(0,0,0)
  508. wld1.Parent=nil
  509. local baseprt=part(3,workspace,0,1,BrickColor.new("Really black"),"BasePart",vt(1,1,1))
  510. --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game)
  511. local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace)
  512. print(pos)
  513. print(hit)
  514. baseprt.CFrame=CFrame.new(pos)]]
  515. baseprt.CFrame=RightArm.CFrame*cf(0,-200,0)
  516. fd=Instance.new("BodyPosition")
  517. fd.P=200
  518. fd.D=60
  519. fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  520. fd.position=baseprt.Position
  521. fd.Parent=prt1
  522. coroutine.resume(coroutine.create(function(BodyPos)
  523. while fd.Parent~=nil do
  524. wait()
  525. so("http://roblox.com/asset/?id=10209640",prt1,0.4,3)
  526. end
  527. end),fd)
  528. coroutine.resume(coroutine.create(function()
  529. wait(0.1)
  530. con1=prt1.Touched:connect(function(hit)
  531. if hit.Name~="String1" then
  532. fd.Parent=nil
  533. prt1.Anchored=true
  534. fddd=Instance.new("BodyPosition")
  535. fddd.P=2000
  536. fddd.D=600
  537. fddd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  538. fddd.position=prt1.Position
  539. fddd.Parent=RightArm
  540. coroutine.resume(coroutine.create(function(BodyPos)
  541. wait(1)
  542. prt1.Anchored=false
  543. wld1.Parent=RightArm
  544. wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
  545. BodyPos.Parent=nil
  546. end),fddd)
  547. end
  548. end)
  549. end))
  550. cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end)
  551. wait(2)
  552. con1:disconnect()
  553. coroutine.resume(coroutine.create(function(BodyPos)
  554. for i=1,20 do
  555. wait(0)
  556. BodyPos.position=RightArm.Position
  557. end
  558. end),fd)
  559. wait(1)
  560. cond:disconnect()
  561. fd.Parent=nil
  562. wld1.Parent=RightArm
  563. wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
  564. baseprt.Parent=nil
  565. attack=false
  566. end
  567.  
  568. function ob1d(mouse)
  569. if attack == true then return end
  570. attack=true
  571. coroutine.resume(coroutine.create(function()
  572. bg.maxTorque = vt(math.huge,math.huge,math.huge)
  573. bg.P = 9000
  574. bg.Parent = Torso
  575. --wld1.C0 = euler(0,0,0) * cf(0,0,0)
  576. while attack==true do
  577. wait()
  578. local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
  579. bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
  580. bg.Parent = Head
  581. local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
  582. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  583. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  584. offset=offset/mag
  585. --[[Neck.C0=necko*euler(0,0,0)
  586. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
  587. RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
  588. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  589. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
  590. end
  591. for i=0,1,0.1 do
  592. wait()
  593. Neck.C0=necko*euler(0,0,0)
  594. Neck.C1=necko2*euler(0,0,0)
  595. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
  596. RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
  597. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  598. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  599. bg.Parent=nil
  600. end
  601. end))
  602. hold=true
  603. oneslash()
  604. --twoslash()
  605. end
  606.  
  607. function ob1u(mouse)
  608. hold = false
  609.  
  610. end
  611.  
  612. buttonhold = false
  613.  
  614. eul=0
  615. function key(key)
  616. if attack == true then return end
  617. if key=="z" or key=="x" or key=="c" or key=="v" then
  618. coroutine.resume(coroutine.create(function()
  619. bg.maxTorque = vt(math.huge,math.huge,math.huge)
  620. bg.P = 9000
  621. bg.Parent = Torso
  622. --wld1.C0 = euler(0,0,0) * cf(0,0,0)
  623. attack=true
  624. while attack==true do
  625. wait()
  626. local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
  627. bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
  628. bg.Parent = Head
  629. local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
  630. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  631. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  632. offset=offset/mag
  633. --[[Neck.C0=necko*euler(0,0,0)
  634. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
  635. RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
  636. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  637. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
  638. end
  639. for i=0,1,0.1 do
  640. wait()
  641. Neck.C0=necko*euler(0,0,0)
  642. Neck.C1=necko2*euler(0,0,0)
  643. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
  644. RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
  645. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  646. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  647. bg.Parent=nil
  648. end
  649. end))
  650. end
  651. if key=="z" then
  652. YoyoGrab()
  653. end
  654. if key=="x" then
  655. --SonicExplosion()
  656. end
  657. if key=="c" then
  658. end
  659. end
  660.  
  661. function key2(key)
  662.  
  663. end
  664.  
  665. function s(mouse)
  666. mouse.Button1Down:connect(function() ob1d(mouse) end)
  667. mouse.Button1Up:connect(function() ob1u(mouse) end)
  668. mouse.KeyDown:connect(key)
  669. mouse.KeyUp:connect(key2)
  670. unsheathed = true
  671. player = Player
  672. ch = Character
  673. MMouse = mouse
  674. RSH = ch.Torso["Right Shoulder"]
  675. LSH = ch.Torso["Left Shoulder"]
  676. --
  677. RSH.Parent = nil
  678. LSH.Parent = nil
  679. --
  680. RW.Part0 = ch.Torso
  681. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  682. RW.C1 = CFrame.new(0, 0.5, 0)
  683. RW.Part1 = ch["Right Arm"]
  684. RW.Parent = ch.Torso
  685. --_G.R = RW
  686. --
  687. LW.Part0 = ch.Torso
  688. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  689. LW.C1 = CFrame.new(0, 0.5, 0)
  690. LW.Part1 = ch["Left Arm"]
  691. LW.Parent = ch.Torso
  692. --_G.L = LW
  693. --
  694. equipanim()
  695. end
  696.  
  697. function ds(mouse)
  698. hideanim()
  699. wait(0)
  700. RW.Parent = nil
  701. LW.Parent = nil
  702. RSH.Parent = player.Character.Torso
  703. LSH.Parent = player.Character.Torso
  704. end
  705.  
  706. Bin.Selected:connect(s)
  707. Bin.Deselected:connect(ds)
  708. print("Yoyo loaded.")
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