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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- print([[--//======================================================================\\--
- --|| MINOR CHANGES BY PLANETARYVOID | CREATED BY SHACKLUSTER | EDITED BY SHYIME
- --\\===========================================================================//--]])
- local Player_Name = game.Players.LocalPlayer.Name
- warn("You're Whitelisted " ..Player_Name.. " ;)")
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Torso)
- sick.SoundId = "rbxassetid://1369263130"
- sick.Name = "BGM"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 3
- sick:Play()
- Player_Size = 1
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local ATTACKEDTAUNTS = {
- "907332040",
- "907332525",
- "907330011"
- }
- local ATTACKTAUNTS = {
- "907329893",
- "907329532",
- "907333294",
- "907332856"
- }
- local ULTTAUNTS = {
- "907332997",
- "907332670",
- "907330103"
- }
- local Sky = IT("Sky")
- Sky.Parent = game.Lighting
- Sky.MoonAngularSize = 45
- Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
- Sky.Parent = game.Lighting
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 50
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local PLAYMAINANIM = true
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Glove = IT("Model")
- Glove.Name = "Glove"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local LAUGHS = {834001699,834001752,834001797,834001828}
- local SONGS = {1369263130}
- local CUTSOUNDS = {"645750958","645747150"}
- local RELEASESOUND = "565538688"
- local CHOICE = MRANDOM(1,4)
- local ENERGYSOUND = 1417051162
- local BEAMSOUND = 1417056781
- local EXPLOSIONSOUND = 1417056081
- local sine = 0
- local char = Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local TOBANISH = {}
- --//=================================\\
- --\\=================================//
- --]]
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- local toggleTag = true
- local txt = Instance.new("BillboardGui", Head)
- txt.Adornee = nil
- txt.Name = "NameDetect"
- txt.Size = UDim2.new(4, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10/2, 0, 7/2, 0)
- text.FontSize = "Size8"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Garamond"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- text.Text = "Chaotic God"
- function RecolorTextAndRename(name,col1,col2)
- text.TextStrokeColor3 = col2
- text.TextColor3 = col1
- text.Text = name
- end
- RecolorTextAndRename("Chaotic God",Color3.new(0,0,0),Color3.new(1,1,1))
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = IT("Weld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CF()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
- asd.LightEmission = .1
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -15, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(10)
- asd.Enabled = false
- asd.VelocitySpread = 999
- function getbloody(victim,amount)
- local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
- PART.CFrame = victim.CFrame
- local HITPLAYERSOUNDS = {"356551938","264486467"}
- Debris:AddItem(PART,5)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- local prtcl = asd:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount*10)
- end
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = "Garamond"
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- swait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-5,5)
- Hehe.TextColor3 = Color3.new(0,0,0)
- Hehe.TextStrokeColor3 = Color3.new(0,0,0)
- end
- end))
- for i = 1,string.len(text),1 do
- swait()
- Hehe.Text = string.sub(text,1,i)
- end
- swait(90)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- swait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- --//=================================\\
- --|| RAGDOLL
- --\\=================================//
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- function getAttachment0(character, attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ArtificialHitbox(Part)
- local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
- HITBOX.CanCollide = true
- HITBOX.CFrame = Part.CFrame
- weldBetween(Part,HITBOX)
- end
- function R15Ragdoll(character,KeepArms)
- character:BreakJoints()
- coroutine.resume(coroutine.create(function()
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- ArtificialHitbox(part)
- elseif part.Name == "HumanoidRootPart" then
- part:remove()
- end
- end
- end
- end
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- if character:FindFirstChild("Head") then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- if KeepArms == true then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- Debris:AddItem(character,5)
- end))
- end
- function Ragdoll(Character2,CharTorso,KeepArms)
- coroutine.resume(coroutine.create(function()
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- hum:remove()
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = Character2
- NEWHUM.DisplayDistanceType = "None"
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = workspace
- Debris:AddItem(Character2,5)
- return Character2,Torso2
- end))
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- end
- end
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- end
- end
- local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
- local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
- local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
- local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
- local m2 = Instance.new("Model")
- m2.Name = "Wings"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Lime green")
- p1.Material = Enum.Material.Neon
- p1.CFrame = CFrame.new(28.7928066, 27.8741341, 25.9347725, -0.579227924, -0.579227805, -0.573576331, 0.707106769, -0.707106769, 0, -0.405579776, -0.405579716, 0.819152117)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Sphere
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Lime green")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Reflectance = 0.30000001192093
- p2.CFrame = CFrame.new(23.8806973, 23.7568359, 26.9065781, -0.573576033, 0.346188396, -0.742403686, 0, -0.906307817, -0.422617972, -0.819152117, -0.24240382, 0.519836783)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Lime green")
- p3.Material = Enum.Material.SmoothPlastic
- p3.Reflectance = 0.30000001192093
- p3.CFrame = CFrame.new(23.7651176, 23.6910381, 26.9875221, -0.573576033, 0.346188247, -0.742403686, -2.40360578e-007, -0.906307697, -0.422617912, -0.819152117, -0.242403969, 0.519836664)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Lime green")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Reflectance = 0.30000001192093
- p4.CFrame = CFrame.new(29.5663891, 25.8075085, 26.4371891, -0.573576391, 0.280166149, 0.769750714, 2.08616257e-007, -0.939692259, 0.342020333, 0.819151878, 0.196174487, 0.538985968)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Lime green")
- p5.Material = Enum.Material.SmoothPlastic
- p5.Reflectance = 0.30000001192093
- p5.CFrame = CFrame.new(23.880703, 23.7568455, 26.9065876, -0.573576212, 0.346188098, -0.742403805, -4.76837158e-007, -0.906307578, -0.422617912, -0.819152236, -0.242404133, 0.519836485)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Lime green")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Reflectance = 0.30000001192093
- p6.CFrame = CFrame.new(23.6530266, 23.6272411, 27.0660267, -0.573576212, 0.346187949, -0.742403805, -7.17197622e-007, -0.906307459, -0.422617853, -0.819152236, -0.242404282, 0.519836366)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Lime green")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Reflectance = 0.30000001192093
- p7.CFrame = CFrame.new(23.7651253, 23.6910515, 26.9875393, -0.573576212, 0.3461878, -0.742403805, -9.57558086e-007, -0.90630734, -0.422617793, -0.819152236, -0.242404431, 0.519836247)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Lime green")
- p8.Material = Enum.Material.SmoothPlastic
- p8.Reflectance = 0.30000001192093
- p8.CFrame = CFrame.new(23.6530304, 23.6272488, 27.0660381, -0.573576212, 0.346187651, -0.742403805, -1.19791855e-006, -0.90630722, -0.422617733, -0.819152236, -0.24240458, 0.519836128)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Lime green")
- p9.Material = Enum.Material.SmoothPlastic
- p9.Reflectance = 0.30000001192093
- p9.CFrame = CFrame.new(30.2536392, 23.691061, 26.9184284, -0.573576212, -0.346188962, 0.74240309, 4.47034836e-007, -0.906307578, -0.422616601, 0.81915164, -0.242404819, 0.519836843)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b9.TextureId = ""
- b9.MeshType = Enum.MeshType.FileMesh
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Lime green")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Reflectance = 0.30000001192093
- p10.CFrame = CFrame.new(27.9471893, 26.8180733, 25.3034286, -0.573576212, 0.469845235, 0.671010077, 2.86794574e-007, -0.819150567, 0.573576927, 0.81915164, 0.328989446, 0.469847172)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Lime green")
- p11.Material = Enum.Material.SmoothPlastic
- p11.Reflectance = 0.30000001192093
- p11.CFrame = CFrame.new(27.8153667, 25.7751122, 25.211132, -0.573576212, 0.469845206, 0.671010017, 3.03888498e-007, -0.819150567, 0.573576987, 0.81915164, 0.328989416, 0.469847172)
- p11.CanCollide = false
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Lime green")
- p12.Material = Enum.Material.SmoothPlastic
- p12.Reflectance = 0.30000001192093
- p12.CFrame = CFrame.new(29.655653, 24.6090927, 26.4997177, -0.573576212, 0.212011248, 0.791239619, 2.79475898e-007, -0.965924561, 0.258820325, 0.81915164, 0.14845185, 0.554032922)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Lime green")
- p13.Material = Enum.Material.SmoothPlastic
- p13.Reflectance = 0.30000001192093
- p13.CFrame = CFrame.new(27.9198303, 25.8644161, 25.2842865, -0.573576212, 0.469845116, 0.671010017, 2.51205847e-007, -0.819150507, 0.573577106, 0.81915164, 0.328989446, 0.469847202)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p14 = Instance.new("Part", m2)
- p14.BrickColor = BrickColor.new("Lime green")
- p14.Material = Enum.Material.SmoothPlastic
- p14.Reflectance = 0.30000001192093
- p14.CFrame = CFrame.new(29.778841, 24.6493893, 26.5859776, -0.573576212, 0.212011158, 0.791239619, 2.26793262e-007, -0.965924621, 0.258820474, 0.81915164, 0.148451865, 0.554032922)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p15 = Instance.new("Part", m2)
- p15.BrickColor = BrickColor.new("Lime green")
- p15.Material = Enum.Material.SmoothPlastic
- p15.Reflectance = 0.30000001192093
- p15.CFrame = CFrame.new(29.3303242, 25.7026424, 26.271925, -0.573576212, 0.280165315, 0.769750893, 1.98523225e-007, -0.939691305, 0.342021316, 0.81915164, 0.196174055, 0.538986266)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p16 = Instance.new("Part", m2)
- p16.BrickColor = BrickColor.new("Lime green")
- p16.Material = Enum.Material.SmoothPlastic
- p16.Reflectance = 0.30000001192093
- p16.CFrame = CFrame.new(29.8983212, 24.6884689, 26.6696377, -0.573576272, 0.212011099, 0.791239798, 1.39939146e-007, -0.965924501, 0.258820534, 0.81915158, 0.148451924, 0.554033041)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p17 = Instance.new("Part", m2)
- p17.BrickColor = BrickColor.new("Lime green")
- p17.Material = Enum.Material.SmoothPlastic
- p17.Reflectance = 0.30000001192093
- p17.CFrame = CFrame.new(29.5664043, 25.8075294, 26.4372196, -0.573576272, 0.280165255, 0.769751072, 1.1166911e-007, -0.939691126, 0.342021376, 0.81915158, 0.196174115, 0.538986385)
- p17.CanCollide = false
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p18 = Instance.new("Part", m2)
- p18.BrickColor = BrickColor.new("Lime green")
- p18.Material = Enum.Material.SmoothPlastic
- p18.Reflectance = 0.30000001192093
- p18.CFrame = CFrame.new(28.021162, 25.9510212, 25.3552322, -0.573576331, 0.469845086, 0.671010435, 8.10900147e-008, -0.819150269, 0.573577285, 0.819151521, 0.328989595, 0.469847381)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p19 = Instance.new("Part", m2)
- p19.BrickColor = BrickColor.new("Lime green")
- p19.Material = Enum.Material.SmoothPlastic
- p19.Reflectance = 0.30000001192093
- p19.CFrame = CFrame.new(30.3657436, 23.6272507, 26.9969234, -0.573576272, -0.346189439, 0.74240303, -9.24166343e-009, -0.906307697, -0.422616035, 0.819151521, -0.242404714, 0.519837141)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b19.TextureId = ""
- b19.MeshType = Enum.MeshType.FileMesh
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p20 = Instance.new("Part", m2)
- p20.BrickColor = BrickColor.new("Lime green")
- p20.Material = Enum.Material.SmoothPlastic
- p20.Reflectance = 0.30000001192093
- p20.CFrame = CFrame.new(30.2536469, 23.6910553, 26.9184265, -0.573576272, -0.346189529, 0.742402911, -2.63107069e-007, -0.906307518, -0.422615975, 0.819151521, -0.242404476, 0.519837141)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b20.TextureId = ""
- b20.MeshType = Enum.MeshType.FileMesh
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p21 = Instance.new("Part", m2)
- p21.BrickColor = BrickColor.new("Lime green")
- p21.Material = Enum.Material.SmoothPlastic
- p21.Reflectance = 0.30000001192093
- p21.CFrame = CFrame.new(27.8458843, 26.7314644, 25.2324886, -0.573576272, 0.469844759, 0.671010494, -4.23347274e-007, -0.819149971, 0.573577166, 0.819151521, 0.328989863, 0.469847023)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p22 = Instance.new("Part", m2)
- p22.BrickColor = BrickColor.new("Lime green")
- p22.Material = Enum.Material.SmoothPlastic
- p22.Reflectance = 0.30000001192093
- p22.CFrame = CFrame.new(30.1380615, 23.756855, 26.8374882, -0.573576212, -0.346189648, 0.742402732, -5.1367897e-007, -0.906307459, -0.422615856, 0.819151521, -0.242404282, 0.519837141)
- p22.CanCollide = false
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b22.TextureId = ""
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p23 = Instance.new("Part", m2)
- p23.BrickColor = BrickColor.new("Lime green")
- p23.Material = Enum.Material.SmoothPlastic
- p23.Reflectance = 0.30000001192093
- p23.CFrame = CFrame.new(29.4501858, 25.7558784, 26.3558216, -0.573576212, 0.280164778, 0.769751191, -6.73919146e-007, -0.939690709, 0.342021406, 0.819151521, 0.196174636, 0.538986027)
- p23.CanCollide = false
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b23.TextureId = ""
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p24 = Instance.new("Part", m2)
- p24.BrickColor = BrickColor.new("Lime green")
- p24.Material = Enum.Material.SmoothPlastic
- p24.Reflectance = 0.30000001192093
- p24.CFrame = CFrame.new(29.3303471, 25.702631, 26.2719078, -0.573576272, 0.280164808, 0.76975143, -7.04498234e-007, -0.939690709, 0.342021465, 0.819151461, 0.196174651, 0.538986087)
- p24.CanCollide = false
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b24.TextureId = ""
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p25 = Instance.new("Part", m2)
- p25.BrickColor = BrickColor.new("Lime green")
- p25.Material = Enum.Material.SmoothPlastic
- p25.Reflectance = 0.30000001192093
- p25.CFrame = CFrame.new(29.7788715, 24.6493816, 26.5859661, -0.573576331, 0.212010548, 0.791240335, -7.63082312e-007, -0.965923905, 0.258820742, 0.819151402, 0.14845252, 0.554032862)
- p25.CanCollide = false
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p25.BottomSurface = Enum.SurfaceType.Smooth
- p25.TopSurface = Enum.SurfaceType.Smooth
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b25.TextureId = ""
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p26 = Instance.new("Part", m2)
- p26.BrickColor = BrickColor.new("Lime green")
- p26.Material = Enum.Material.SmoothPlastic
- p26.Reflectance = 0.30000001192093
- p26.CFrame = CFrame.new(29.450201, 25.7558823, 26.3558235, -0.573576331, 0.280164748, 0.769751668, -7.91352306e-007, -0.93969059, 0.342021525, 0.819151402, 0.196174681, 0.538986146)
- p26.CanCollide = false
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p26.BottomSurface = Enum.SurfaceType.Smooth
- p26.TopSurface = Enum.SurfaceType.Smooth
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b26.TextureId = ""
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p27 = Instance.new("Part", m2)
- p27.BrickColor = BrickColor.new("Lime green")
- p27.Material = Enum.Material.SmoothPlastic
- p27.Reflectance = 0.30000001192093
- p27.CFrame = CFrame.new(30.3657703, 23.6272449, 26.9969063, -0.57357645, -0.346190155, 0.74240309, -9.161393e-007, -0.90630734, -0.422615707, 0.819151342, -0.242404088, 0.51983732)
- p27.CanCollide = false
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p27.BottomSurface = Enum.SurfaceType.Smooth
- p27.TopSurface = Enum.SurfaceType.Smooth
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b27.TextureId = ""
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p28 = Instance.new("Part", m2)
- p28.BrickColor = BrickColor.new("Lime green")
- p28.Material = Enum.Material.SmoothPlastic
- p28.Reflectance = 0.30000001192093
- p28.CFrame = CFrame.new(28.0211868, 25.9510098, 25.3552094, -0.57357645, 0.469844639, 0.67101109, -1.07637948e-006, -0.819149673, 0.573577106, 0.819151342, 0.328990191, 0.469846785)
- p28.CanCollide = false
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p28.BottomSurface = Enum.SurfaceType.Smooth
- p28.TopSurface = Enum.SurfaceType.Smooth
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p29 = Instance.new("Part", m2)
- p29.BrickColor = BrickColor.new("Lime green")
- p29.Material = Enum.Material.Neon
- p29.CFrame = CFrame.new(31.2683067, 23.2277946, 27.6474876, 0.280168235, -0.769749522, -0.573576212, 0.939691305, 0.342017233, -1.0690095e-006, 0.19617486, -0.538985491, 0.819151521)
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p29.BottomSurface = Enum.SurfaceType.Smooth
- p29.TopSurface = Enum.SurfaceType.Smooth
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Sphere
- b29.Name = "Mesh"
- p30 = Instance.new("Part", m2)
- p30.BrickColor = BrickColor.new("Lime green")
- p30.Material = Enum.Material.SmoothPlastic
- p30.Reflectance = 0.30000001192093
- p30.CFrame = CFrame.new(29.655632, 24.6090698, 26.4996777, -0.573576212, 0.2120094, 0.791238904, -1.13902195e-006, -0.965922236, 0.258820891, 0.819151521, 0.148452237, 0.554032147)
- p30.CanCollide = false
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p30.BottomSurface = Enum.SurfaceType.Smooth
- p30.TopSurface = Enum.SurfaceType.Smooth
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b30.TextureId = ""
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p31 = Instance.new("Part", m2)
- p31.BrickColor = BrickColor.new("Lime green")
- p31.Material = Enum.Material.SmoothPlastic
- p31.Reflectance = 0.30000001192093
- p31.CFrame = CFrame.new(30.138031, 23.7568359, 26.8374538, -0.573576212, -0.346189976, 0.742401063, -1.26856219e-006, -0.906306148, -0.422614396, 0.819151521, -0.242403775, 0.519836485)
- p31.CanCollide = false
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p31.BottomSurface = Enum.SurfaceType.Smooth
- p31.TopSurface = Enum.SurfaceType.Smooth
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b31.TextureId = ""
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p32 = Instance.new("Part", m2)
- p32.BrickColor = BrickColor.new("Lime green")
- p32.Material = Enum.Material.SmoothPlastic
- p32.Reflectance = 0.30000001192093
- p32.CFrame = CFrame.new(27.741394, 26.6421375, 25.1592979, -0.573576212, 0.469842911, 0.671009958, -1.42880219e-006, -0.819147944, 0.573576748, 0.819151521, 0.328989625, 0.4698461)
- p32.CanCollide = false
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p32.BottomSurface = Enum.SurfaceType.Smooth
- p32.TopSurface = Enum.SurfaceType.Smooth
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b32.TextureId = ""
- b32.MeshType = Enum.MeshType.FileMesh
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p33 = Instance.new("Part", m2)
- p33.BrickColor = BrickColor.new("Lime green")
- p33.Material = Enum.Material.Neon
- p33.CFrame = CFrame.new(32.7100258, 25.2490444, 28.6569691, -0.14224124, -0.806705832, -0.573576093, 0.984804153, -0.173650295, -1.38238238e-006, -0.0996002704, -0.564861953, 0.819151759)
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p33.BottomSurface = Enum.SurfaceType.Smooth
- p33.TopSurface = Enum.SurfaceType.Smooth
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshType = Enum.MeshType.Sphere
- b33.Name = "Mesh"
- p34 = Instance.new("Part", m2)
- p34.BrickColor = BrickColor.new("Lime green")
- p34.Material = Enum.Material.SmoothPlastic
- p34.Reflectance = 0.30000001192093
- p34.CFrame = CFrame.new(27.919817, 25.8643856, 25.2842369, -0.573576391, 0.469842792, 0.671009898, -1.37759764e-006, -0.819147885, 0.573576868, 0.8191517, 0.328989476, 0.46984604)
- p34.CanCollide = false
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p34.BottomSurface = Enum.SurfaceType.Smooth
- p34.TopSurface = Enum.SurfaceType.Smooth
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b34.TextureId = ""
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p35 = Instance.new("Part", m2)
- p35.BrickColor = BrickColor.new("Lime green")
- p35.Material = Enum.Material.SmoothPlastic
- p35.Reflectance = 0.30000001192093
- p35.CFrame = CFrame.new(29.8982925, 24.6884441, 26.6695824, -0.573576391, 0.212008998, 0.791238666, -1.40201018e-006, -0.965921998, 0.25882113, 0.8191517, 0.148452297, 0.554031909)
- p35.CanCollide = false
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p35.BottomSurface = Enum.SurfaceType.Smooth
- p35.TopSurface = Enum.SurfaceType.Smooth
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b35.TextureId = ""
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p36 = Instance.new("Part", m2)
- p36.BrickColor = BrickColor.new("Lime green")
- p36.Material = Enum.Material.SmoothPlastic
- p36.Reflectance = 0.30000001192093
- p36.CFrame = CFrame.new(27.8153496, 25.7750854, 25.2110863, -0.573576391, 0.469842672, 0.671009898, -1.43028012e-006, -0.819147885, 0.573576927, 0.8191517, 0.328989506, 0.4698461)
- p36.CanCollide = false
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p36.BottomSurface = Enum.SurfaceType.Smooth
- p36.TopSurface = Enum.SurfaceType.Smooth
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b36.TextureId = ""
- b36.MeshType = Enum.MeshType.FileMesh
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p37 = Instance.new("Part", m2)
- p37.BrickColor = BrickColor.new("Lime green")
- p37.Material = Enum.Material.Neon
- p37.CFrame = CFrame.new(30.7430439, 27.8460693, 27.2796841, -0.409572512, -0.709406137, -0.573576272, 0.866021335, -0.500000834, -1.38386031e-006, -0.286787719, -0.49673146, 0.819151938)
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p37.BottomSurface = Enum.SurfaceType.Smooth
- p37.TopSurface = Enum.SurfaceType.Smooth
- b37 = Instance.new("SpecialMesh", p37)
- b37.MeshType = Enum.MeshType.Sphere
- b37.Name = "Mesh"
- p38 = Instance.new("Part", m2)
- p38.BrickColor = BrickColor.new("Lime green")
- p38.Material = Enum.Material.Neon
- p38.CFrame = CFrame.new(32.7113533, 27.1965656, 28.6579113, -0.28016308, -0.769750178, -0.573576272, 0.939688683, -0.342021704, -1.3540581e-006, -0.196174175, -0.538985133, 0.819152057)
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918)
- p38.BottomSurface = Enum.SurfaceType.Smooth
- p38.TopSurface = Enum.SurfaceType.Smooth
- b38 = Instance.new("SpecialMesh", p38)
- b38.MeshType = Enum.MeshType.Sphere
- b38.Name = "Mesh"
- p39 = Instance.new("Part", m2)
- p39.BrickColor = BrickColor.new("Lime green")
- p39.Material = Enum.Material.SmoothPlastic
- p39.Reflectance = 0.30000001192093
- p39.CFrame = CFrame.new(26.2033787, 25.7750854, 25.2801971, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p39.CanCollide = false
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p39.BottomSurface = Enum.SurfaceType.Smooth
- p39.TopSurface = Enum.SurfaceType.Smooth
- b39 = Instance.new("SpecialMesh", p39)
- b39.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b39.TextureId = ""
- b39.MeshType = Enum.MeshType.FileMesh
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p40 = Instance.new("Part", m2)
- p40.BrickColor = BrickColor.new("Lime green")
- p40.Material = Enum.Material.SmoothPlastic
- p40.Reflectance = 0.30000001192093
- p40.CFrame = CFrame.new(25.9975967, 25.9509888, 25.4242878, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p40.CanCollide = false
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p40.BottomSurface = Enum.SurfaceType.Smooth
- p40.TopSurface = Enum.SurfaceType.Smooth
- b40 = Instance.new("SpecialMesh", p40)
- b40.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b40.TextureId = ""
- b40.MeshType = Enum.MeshType.FileMesh
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p41 = Instance.new("Part", m2)
- p41.BrickColor = BrickColor.new("Lime green")
- p41.Material = Enum.Material.SmoothPlastic
- p41.Reflectance = 0.30000001192093
- p41.CFrame = CFrame.new(26.098917, 25.8643856, 25.3533516, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p41.CanCollide = false
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p41.BottomSurface = Enum.SurfaceType.Smooth
- p41.TopSurface = Enum.SurfaceType.Smooth
- b41 = Instance.new("SpecialMesh", p41)
- b41.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b41.TextureId = ""
- b41.MeshType = Enum.MeshType.FileMesh
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p42 = Instance.new("Part", m2)
- p42.BrickColor = BrickColor.new("Lime green")
- p42.Material = Enum.Material.SmoothPlastic
- p42.Reflectance = 0.30000001192093
- p42.CFrame = CFrame.new(24.12043, 24.6884346, 26.7387066, -0.573574483, -0.212014884, -0.791238487, -2.23079792e-006, -0.965923309, 0.258816421, -0.819151402, 0.148452327, 0.554032683)
- p42.CanCollide = false
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p42.BottomSurface = Enum.SurfaceType.Smooth
- p42.TopSurface = Enum.SurfaceType.Smooth
- b42 = Instance.new("SpecialMesh", p42)
- b42.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b42.TextureId = ""
- b42.MeshType = Enum.MeshType.FileMesh
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p43 = Instance.new("Part", m2)
- p43.BrickColor = BrickColor.new("Lime green")
- p43.Material = Enum.Material.SmoothPlastic
- p43.Reflectance = 0.30000001192093
- p43.CFrame = CFrame.new(24.12043, 24.6884365, 26.7387066, -0.573574483, -0.212014899, -0.791238487, -2.30996147e-006, -0.96592325, 0.258816421, -0.819151402, 0.148452222, 0.554032683)
- p43.CanCollide = false
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p43.BottomSurface = Enum.SurfaceType.Smooth
- p43.TopSurface = Enum.SurfaceType.Smooth
- b43 = Instance.new("SpecialMesh", p43)
- b43.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b43.TextureId = ""
- b43.MeshType = Enum.MeshType.FileMesh
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p44 = Instance.new("Part", m2)
- p44.BrickColor = BrickColor.new("Lime green")
- p44.Material = Enum.Material.SmoothPlastic
- p44.Reflectance = 0.30000001192093
- p44.CFrame = CFrame.new(24.3630924, 24.6090679, 26.5687962, -0.573574483, -0.212014914, -0.791238487, -2.38912503e-006, -0.96592319, 0.258816421, -0.819151402, 0.148452118, 0.554032683)
- p44.CanCollide = false
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p44.BottomSurface = Enum.SurfaceType.Smooth
- p44.TopSurface = Enum.SurfaceType.Smooth
- b44 = Instance.new("SpecialMesh", p44)
- b44.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b44.TextureId = ""
- b44.MeshType = Enum.MeshType.FileMesh
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p45 = Instance.new("Part", m2)
- p45.BrickColor = BrickColor.new("Lime green")
- p45.Material = Enum.Material.SmoothPlastic
- p45.Reflectance = 0.30000001192093
- p45.CFrame = CFrame.new(24.2399025, 24.6493645, 26.6550598, -0.573574483, -0.212014928, -0.791238487, -2.46828859e-006, -0.965923131, 0.258816421, -0.819151402, 0.148452014, 0.554032683)
- p45.CanCollide = false
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p45.BottomSurface = Enum.SurfaceType.Smooth
- p45.TopSurface = Enum.SurfaceType.Smooth
- b45 = Instance.new("SpecialMesh", p45)
- b45.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b45.TextureId = ""
- b45.MeshType = Enum.MeshType.FileMesh
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p46 = Instance.new("Part", m2)
- p46.BrickColor = BrickColor.new("Lime green")
- p46.Material = Enum.Material.SmoothPlastic
- p46.Reflectance = 0.30000001192093
- p46.CFrame = CFrame.new(24.3630962, 24.6090736, 26.5688019, -0.573574483, -0.212014943, -0.791238487, -2.54745214e-006, -0.965923071, 0.258816421, -0.819151402, 0.148451909, 0.554032683)
- p46.CanCollide = false
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p46.BottomSurface = Enum.SurfaceType.Smooth
- p46.TopSurface = Enum.SurfaceType.Smooth
- b46 = Instance.new("SpecialMesh", p46)
- b46.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b46.TextureId = ""
- b46.MeshType = Enum.MeshType.FileMesh
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p47 = Instance.new("Part", m2)
- p47.BrickColor = BrickColor.new("Lime green")
- p47.Material = Enum.Material.SmoothPlastic
- p47.Reflectance = 0.30000001192093
- p47.CFrame = CFrame.new(24.2399063, 24.6493702, 26.6550655, -0.573574483, -0.212014958, -0.791238487, -2.6266157e-006, -0.965923011, 0.258816421, -0.819151402, 0.148451805, 0.554032683)
- p47.CanCollide = false
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p47.BottomSurface = Enum.SurfaceType.Smooth
- p47.TopSurface = Enum.SurfaceType.Smooth
- b47 = Instance.new("SpecialMesh", p47)
- b47.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b47.TextureId = ""
- b47.MeshType = Enum.MeshType.FileMesh
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p48 = Instance.new("Part", m2)
- p48.BrickColor = BrickColor.new("Lime green")
- p48.Material = Enum.Material.Neon
- p48.CFrame = CFrame.new(25.2453995, 27.8142643, 25.9324112, 0.579229355, 0.579225123, -0.573574543, 0.707105756, -0.707103014, -2.67389237e-006, -0.405579329, -0.40558058, -0.819151223)
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p48.BottomSurface = Enum.SurfaceType.Smooth
- p48.TopSurface = Enum.SurfaceType.Smooth
- b48 = Instance.new("SpecialMesh", p48)
- b48.MeshType = Enum.MeshType.Sphere
- b48.Name = "Mesh"
- p49 = Instance.new("Part", m2)
- p49.BrickColor = BrickColor.new("Lime green")
- p49.Material = Enum.Material.SmoothPlastic
- p49.Reflectance = 0.30000001192093
- p49.CFrame = CFrame.new(26.2033863, 25.7751026, 25.2802086, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p49.CanCollide = false
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p49.BottomSurface = Enum.SurfaceType.Smooth
- p49.TopSurface = Enum.SurfaceType.Smooth
- b49 = Instance.new("SpecialMesh", p49)
- b49.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b49.TextureId = ""
- b49.MeshType = Enum.MeshType.FileMesh
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p50 = Instance.new("Part", m2)
- p50.BrickColor = BrickColor.new("Lime green")
- p50.Material = Enum.Material.SmoothPlastic
- p50.Reflectance = 0.30000001192093
- p50.CFrame = CFrame.new(25.9976063, 25.9510059, 25.4242992, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p50.CanCollide = false
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p50.BottomSurface = Enum.SurfaceType.Smooth
- p50.TopSurface = Enum.SurfaceType.Smooth
- b50 = Instance.new("SpecialMesh", p50)
- b50.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b50.TextureId = ""
- b50.MeshType = Enum.MeshType.FileMesh
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p51 = Instance.new("Part", m2)
- p51.BrickColor = BrickColor.new("Lime green")
- p51.Material = Enum.Material.SmoothPlastic
- p51.Reflectance = 0.30000001192093
- p51.CFrame = CFrame.new(26.0989265, 25.8644028, 25.353363, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p51.CanCollide = false
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p51.BottomSurface = Enum.SurfaceType.Smooth
- p51.TopSurface = Enum.SurfaceType.Smooth
- b51 = Instance.new("SpecialMesh", p51)
- b51.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b51.TextureId = ""
- b51.MeshType = Enum.MeshType.FileMesh
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p52 = Instance.new("Part", m2)
- p52.BrickColor = BrickColor.new("Lime green")
- p52.Material = Enum.Material.Neon
- p52.CFrame = CFrame.new(21.2912331, 25.2490387, 28.7011547, 0.142246991, 0.806705594, -0.573574483, 0.984804809, -0.173645705, -2.66166035e-006, -0.0995996594, -0.564862788, -0.819151103)
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p52.BottomSurface = Enum.SurfaceType.Smooth
- p52.TopSurface = Enum.SurfaceType.Smooth
- b52 = Instance.new("SpecialMesh", p52)
- b52.MeshType = Enum.MeshType.Sphere
- b52.Name = "Mesh"
- p53 = Instance.new("Part", m2)
- p53.BrickColor = BrickColor.new("Lime green")
- p53.Material = Enum.Material.Neon
- p53.CFrame = CFrame.new(23.2582321, 27.8460655, 27.3238525, 0.409577936, 0.709403872, -0.573574483, 0.866023481, -0.499996662, -2.64914797e-006, -0.28678745, -0.496732205, -0.819151103)
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p53.BottomSurface = Enum.SurfaceType.Smooth
- p53.TopSurface = Enum.SurfaceType.Smooth
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Sphere
- b53.Name = "Mesh"
- p54 = Instance.new("Part", m2)
- p54.BrickColor = BrickColor.new("Lime green")
- p54.Material = Enum.Material.Neon
- p54.CFrame = CFrame.new(21.2899132, 27.1965466, 28.7020855, 0.280168742, 0.769748747, -0.573574483, 0.939690113, -0.342017204, -2.64914797e-006, -0.196173787, -0.538985729, -0.819151103)
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918)
- p54.BottomSurface = Enum.SurfaceType.Smooth
- p54.TopSurface = Enum.SurfaceType.Smooth
- b54 = Instance.new("SpecialMesh", p54)
- b54.MeshType = Enum.MeshType.Sphere
- b54.Name = "Mesh"
- p55 = Instance.new("Part", m2)
- p55.BrickColor = BrickColor.new("Lime green")
- p55.Material = Enum.Material.Neon
- p55.CFrame = CFrame.new(22.732933, 23.2277641, 27.6916542, -0.280163169, 0.769749939, -0.573574483, 0.939688265, 0.342020243, -2.67457881e-006, 0.196175426, -0.538984358, -0.819150984)
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p55.BottomSurface = Enum.SurfaceType.Smooth
- p55.TopSurface = Enum.SurfaceType.Smooth
- b55 = Instance.new("SpecialMesh", p55)
- b55.MeshType = Enum.MeshType.Sphere
- b55.Name = "Mesh"
- p56 = Instance.new("Part", m2)
- p56.BrickColor = BrickColor.new("Lime green")
- p56.Material = Enum.Material.SmoothPlastic
- p56.Reflectance = 0.30000001192093
- p56.CFrame = CFrame.new(26.1728668, 26.7314224, 25.3015804, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p56.CanCollide = false
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p56.BottomSurface = Enum.SurfaceType.Smooth
- p56.TopSurface = Enum.SurfaceType.Smooth
- b56 = Instance.new("SpecialMesh", p56)
- b56.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b56.TextureId = ""
- b56.MeshType = Enum.MeshType.FileMesh
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p57 = Instance.new("Part", m2)
- p57.BrickColor = BrickColor.new("Lime green")
- p57.Material = Enum.Material.SmoothPlastic
- p57.Reflectance = 0.30000001192093
- p57.CFrame = CFrame.new(26.0715504, 26.8180256, 25.3725224, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p57.CanCollide = false
- p57.FormFactor = Enum.FormFactor.Custom
- p57.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p57.BottomSurface = Enum.SurfaceType.Smooth
- p57.TopSurface = Enum.SurfaceType.Smooth
- b57 = Instance.new("SpecialMesh", p57)
- b57.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b57.TextureId = ""
- b57.MeshType = Enum.MeshType.FileMesh
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p58 = Instance.new("Part", m2)
- p58.BrickColor = BrickColor.new("Lime green")
- p58.Material = Enum.Material.SmoothPlastic
- p58.Reflectance = 0.30000001192093
- p58.CFrame = CFrame.new(26.2773418, 26.6421242, 25.2284393, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p58.CanCollide = false
- p58.FormFactor = Enum.FormFactor.Custom
- p58.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p58.BottomSurface = Enum.SurfaceType.Smooth
- p58.TopSurface = Enum.SurfaceType.Smooth
- b58 = Instance.new("SpecialMesh", p58)
- b58.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b58.TextureId = ""
- b58.MeshType = Enum.MeshType.FileMesh
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p59 = Instance.new("Part", m2)
- p59.BrickColor = BrickColor.new("Lime green")
- p59.Material = Enum.Material.SmoothPlastic
- p59.Reflectance = 0.30000001192093
- p59.CFrame = CFrame.new(24.6884308, 25.7025909, 26.3410091, -0.573574424, -0.280167818, -0.769747615, -2.71658587e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172908, 0.538984478)
- p59.CanCollide = false
- p59.FormFactor = Enum.FormFactor.Custom
- p59.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p59.BottomSurface = Enum.SurfaceType.Smooth
- p59.TopSurface = Enum.SurfaceType.Smooth
- b59 = Instance.new("SpecialMesh", p59)
- b59.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b59.TextureId = ""
- b59.MeshType = Enum.MeshType.FileMesh
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p60 = Instance.new("Part", m2)
- p60.BrickColor = BrickColor.new("Lime green")
- p60.Material = Enum.Material.SmoothPlastic
- p60.Reflectance = 0.30000001192093
- p60.CFrame = CFrame.new(24.4523582, 25.807478, 26.5063095, -0.573574424, -0.280167848, -0.769747615, -2.7445908e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172863, 0.538984478)
- p60.CanCollide = false
- p60.FormFactor = Enum.FormFactor.Custom
- p60.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p60.BottomSurface = Enum.SurfaceType.Smooth
- p60.TopSurface = Enum.SurfaceType.Smooth
- b60 = Instance.new("SpecialMesh", p60)
- b60.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b60.TextureId = ""
- b60.MeshType = Enum.MeshType.FileMesh
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p61 = Instance.new("Part", m2)
- p61.BrickColor = BrickColor.new("Lime green")
- p61.Material = Enum.Material.SmoothPlastic
- p61.Reflectance = 0.30000001192093
- p61.CFrame = CFrame.new(24.5685883, 25.7558403, 26.4249287, -0.573574424, -0.280167878, -0.769747615, -2.77259574e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172819, 0.538984478)
- p61.CanCollide = false
- p61.FormFactor = Enum.FormFactor.Custom
- p61.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p61.BottomSurface = Enum.SurfaceType.Smooth
- p61.TopSurface = Enum.SurfaceType.Smooth
- b61 = Instance.new("SpecialMesh", p61)
- b61.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b61.TextureId = ""
- b61.MeshType = Enum.MeshType.FileMesh
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p62 = Instance.new("Part", m2)
- p62.BrickColor = BrickColor.new("Lime green")
- p62.Material = Enum.Material.SmoothPlastic
- p62.Reflectance = 0.30000001192093
- p62.CFrame = CFrame.new(24.6884365, 25.7025948, 26.3410149, -0.573574424, -0.280167907, -0.769747615, -2.80060067e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172774, 0.538984478)
- p62.CanCollide = false
- p62.FormFactor = Enum.FormFactor.Custom
- p62.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p62.BottomSurface = Enum.SurfaceType.Smooth
- p62.TopSurface = Enum.SurfaceType.Smooth
- b62 = Instance.new("SpecialMesh", p62)
- b62.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b62.TextureId = ""
- b62.MeshType = Enum.MeshType.FileMesh
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p63 = Instance.new("Part", m2)
- p63.BrickColor = BrickColor.new("Lime green")
- p63.Material = Enum.Material.SmoothPlastic
- p63.Reflectance = 0.30000001192093
- p63.CFrame = CFrame.new(24.452364, 25.8074818, 26.5063152, -0.573574424, -0.280167937, -0.769747615, -2.8286056e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172729, 0.538984478)
- p63.CanCollide = false
- p63.FormFactor = Enum.FormFactor.Custom
- p63.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p63.BottomSurface = Enum.SurfaceType.Smooth
- p63.TopSurface = Enum.SurfaceType.Smooth
- b63 = Instance.new("SpecialMesh", p63)
- b63.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b63.TextureId = ""
- b63.MeshType = Enum.MeshType.FileMesh
- b63.Name = "Mesh"
- b63.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p64 = Instance.new("Part", m2)
- p64.BrickColor = BrickColor.new("Lime green")
- p64.Material = Enum.Material.SmoothPlastic
- p64.Reflectance = 0.30000001192093
- p64.CFrame = CFrame.new(24.568594, 25.7558441, 26.4249344, -0.573574424, -0.280167967, -0.769747615, -2.85661054e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172684, 0.538984478)
- p64.CanCollide = false
- p64.FormFactor = Enum.FormFactor.Custom
- p64.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p64.BottomSurface = Enum.SurfaceType.Smooth
- p64.TopSurface = Enum.SurfaceType.Smooth
- b64 = Instance.new("SpecialMesh", p64)
- b64.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b64.TextureId = ""
- b64.MeshType = Enum.MeshType.FileMesh
- b64.Name = "Mesh"
- b64.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p65 = Instance.new("Part", m2)
- p65.BrickColor = BrickColor.new("Really black")
- p65.Transparency = 1
- p65.Name = "TorsoPart"
- p65.CFrame = CFrame.new(27.0399818, 25.1251049, 25.3600311, 0.999996543, 2.59280205e-006, 8.94069672e-008, 2.77161598e-006, 0.999995351, 1.56462193e-006, 6.2584877e-007, 1.51991844e-006, 0.999998093)
- p65.FormFactor = Enum.FormFactor.Symmetric
- p65.Size = Vector3.new(4, 4, 2)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(7.48623466, 46.9062119, -4.72964478, -0.579227924, 0.707106769, -0.405579776, -0.579227805, -0.707106769, -0.405579716, -0.573576331, 0, 0.819152117)
- w1.Part1 = p2
- w1.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w2.Part1 = p3
- w2.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w4.Part1 = p5
- w4.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w5.Part1 = p6
- w5.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w6.Part1 = p7
- w6.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w7.Part1 = p8
- w7.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w22.Part1 = p23
- w22.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Part_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w23.Part1 = p24
- w23.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w24.Part1 = p25
- w24.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w25.Part1 = p26
- w25.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w26 = Instance.new("Weld", p26)
- w26.Name = "Part_Weld"
- w26.Part0 = p26
- w26.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w26.Part1 = p27
- w26.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Part_Weld"
- w27.Part0 = p27
- w27.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w27.Part1 = p28
- w27.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w28 = Instance.new("Weld", p28)
- w28.Name = "Part_Weld"
- w28.Part0 = p28
- w28.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w28.Part1 = p29
- w28.C1 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998)
- w29 = Instance.new("Weld", p29)
- w29.Name = "Part_Weld"
- w29.Part0 = p29
- w29.C0 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998)
- w29.Part1 = p30
- w29.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w30 = Instance.new("Weld", p30)
- w30.Name = "Part_Weld"
- w30.Part0 = p30
- w30.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w30.Part1 = p31
- w30.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w31 = Instance.new("Weld", p31)
- w31.Name = "Part_Weld"
- w31.Part0 = p31
- w31.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w31.Part1 = p32
- w31.C1 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w32 = Instance.new("Weld", p32)
- w32.Name = "Part_Weld"
- w32.Part0 = p32
- w32.C0 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w32.Part1 = p33
- w32.C1 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998)
- w33 = Instance.new("Weld", p33)
- w33.Name = "Part_Weld"
- w33.Part0 = p33
- w33.C0 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998)
- w33.Part1 = p34
- w33.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w34 = Instance.new("Weld", p34)
- w34.Name = "Part_Weld"
- w34.Part0 = p34
- w34.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w34.Part1 = p35
- w34.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w35 = Instance.new("Weld", p35)
- w35.Name = "Part_Weld"
- w35.Part0 = p35
- w35.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w35.Part1 = p36
- w35.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w36 = Instance.new("Weld", p36)
- w36.Name = "Part_Weld"
- w36.Part0 = p36
- w36.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w36.Part1 = p37
- w36.C1 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998)
- w37 = Instance.new("Weld", p37)
- w37.Name = "Part_Weld"
- w37.Part0 = p37
- w37.C0 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998)
- w37.Part1 = p38
- w37.C1 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998)
- w38 = Instance.new("Weld", p38)
- w38.Name = "Part_Weld"
- w38.Part0 = p38
- w38.C0 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998)
- w38.Part1 = p39
- w38.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w39 = Instance.new("Weld", p39)
- w39.Name = "Part_Weld"
- w39.Part0 = p39
- w39.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w39.Part1 = p40
- w39.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w40 = Instance.new("Weld", p40)
- w40.Name = "Part_Weld"
- w40.Part0 = p40
- w40.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w40.Part1 = p41
- w40.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w41 = Instance.new("Weld", p41)
- w41.Name = "Part_Weld"
- w41.Part0 = p41
- w41.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w41.Part1 = p42
- w41.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w42 = Instance.new("Weld", p42)
- w42.Name = "Part_Weld"
- w42.Part0 = p42
- w42.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w42.Part1 = p43
- w42.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w43 = Instance.new("Weld", p43)
- w43.Name = "Part_Weld"
- w43.Part0 = p43
- w43.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w43.Part1 = p44
- w43.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w44 = Instance.new("Weld", p44)
- w44.Name = "Part_Weld"
- w44.Part0 = p44
- w44.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w44.Part1 = p45
- w44.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w45 = Instance.new("Weld", p45)
- w45.Name = "Part_Weld"
- w45.Part0 = p45
- w45.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w45.Part1 = p46
- w45.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w46 = Instance.new("Weld", p46)
- w46.Name = "Part_Weld"
- w46.Part0 = p46
- w46.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w46.Part1 = p47
- w46.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w47 = Instance.new("Weld", p47)
- w47.Name = "Part_Weld"
- w47.Part0 = p47
- w47.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w47.Part1 = p48
- w47.C1 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998)
- w48 = Instance.new("Weld", p48)
- w48.Name = "Part_Weld"
- w48.Part0 = p48
- w48.C0 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998)
- w48.Part1 = p49
- w48.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w49 = Instance.new("Weld", p49)
- w49.Name = "Part_Weld"
- w49.Part0 = p49
- w49.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w49.Part1 = p50
- w49.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w50 = Instance.new("Weld", p50)
- w50.Name = "Part_Weld"
- w50.Part0 = p50
- w50.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w50.Part1 = p51
- w50.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w51 = Instance.new("Weld", p51)
- w51.Name = "Part_Weld"
- w51.Part0 = p51
- w51.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w51.Part1 = p52
- w51.C1 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998)
- w52 = Instance.new("Weld", p52)
- w52.Name = "Part_Weld"
- w52.Part0 = p52
- w52.C0 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998)
- w52.Part1 = p53
- w52.C1 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998)
- w53 = Instance.new("Weld", p53)
- w53.Name = "Part_Weld"
- w53.Part0 = p53
- w53.C0 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998)
- w53.Part1 = p54
- w53.C1 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998)
- w54 = Instance.new("Weld", p54)
- w54.Name = "Part_Weld"
- w54.Part0 = p54
- w54.C0 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998)
- w54.Part1 = p55
- w54.C1 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938)
- w55 = Instance.new("Weld", p55)
- w55.Name = "Part_Weld"
- w55.Part0 = p55
- w55.C0 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938)
- w55.Part1 = p56
- w55.C1 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w56 = Instance.new("Weld", p56)
- w56.Name = "Part_Weld"
- w56.Part0 = p56
- w56.C0 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w56.Part1 = p57
- w56.C1 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w57 = Instance.new("Weld", p57)
- w57.Name = "Part_Weld"
- w57.Part0 = p57
- w57.C0 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w57.Part1 = p58
- w57.C1 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w58 = Instance.new("Weld", p58)
- w58.Name = "Part_Weld"
- w58.Part0 = p58
- w58.C0 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w58.Part1 = p59
- w58.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w59 = Instance.new("Weld", p59)
- w59.Name = "Part_Weld"
- w59.Part0 = p59
- w59.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w59.Part1 = p60
- w59.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w60 = Instance.new("Weld", p60)
- w60.Name = "Part_Weld"
- w60.Part0 = p60
- w60.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w60.Part1 = p61
- w60.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w61 = Instance.new("Weld", p61)
- w61.Name = "Part_Weld"
- w61.Part0 = p61
- w61.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w61.Part1 = p62
- w61.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w62 = Instance.new("Weld", p62)
- w62.Name = "Part_Weld"
- w62.Part0 = p62
- w62.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w62.Part1 = p63
- w62.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w63 = Instance.new("Weld", p63)
- w63.Name = "Part_Weld"
- w63.Part0 = p63
- w63.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w63.Part1 = p64
- w63.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w64 = Instance.new("Weld", p64)
- w64.Name = "TorsoPart_Weld"
- w64.Part0 = p64
- w64.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w64.Part1 = p65
- w64.C1 = CFrame.new(-27.0399971, -25.1251144, -25.3600025, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m2.Parent = char
- m2:MakeJoints()
- --------------------------------------------------------------------------------
- local cor2 = Instance.new("Part", char.Wings)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(0.2, 0.2, 0.2)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = torso
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0.7, 0.8) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld2 = Instance.new("Weld", char.Wings)
- weld2.Part0 = cor2
- weld2.Part1 = char.Wings.TorsoPart
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
- MakeForm(Eye,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
- MakeForm(Eye,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
- MakeForm(Eye,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
- MakeForm(Eye,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
- local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
- PRT.LockedToPart = true
- local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
- PRT.LockedToPart = true
- local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
- PRT.LockedToPart = true
- local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
- PRT.LockedToPart = true
- local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
- PRT.LockedToPart = true
- for _, c in pairs(Character:GetDescendants()) do
- if c and c.Parent then
- if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
- local ACCESSORY = c.Parent
- c.Parent = Character
- if c then
- if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
- weldBetween(Head,c)
- else
- weldBetween(Torso,c)
- end
- end
- ACCESSORY:remove()
- elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Neon"
- c.Color = C3(0,0,0)
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(58,125,21)
- c.Material = "Neon"
- elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
- end
- end
- function refit()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- --local SIZE = STUFF[6]
- local NAME = STUFF[7]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Transparency = TRANSPARENCY
- PART.Name = NAME
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid",Character)
- end
- end
- end
- end
- local SKILLTEXTCOLOR = C3(0,0,0)
- local SKILLFONT = "Fantasy"
- local SKILLTEXTSIZE = 6
- Humanoid.Died:connect(function()
- refit()
- end)
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(0,0,255)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function StatLabel(CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
- local BODYGYRO = IT("BodyGyro", STATPART)
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = SKILLFONT
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 0
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- for i = 1, 50 do
- Swait()
- STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
- TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
- TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
- end
- THEPART.Parent = nil
- end),STATPART, TEXTLABEL)
- end
- function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
- coroutine.resume(coroutine.create(function()
- local METEOR = IT("Model",Effects)
- METEOR.Name = "Meteorite"
- local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- METEOR.PrimaryPart = CENTER
- local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- for i = 1, 15 do
- local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
- FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- end
- if ISDEBREE ~= true then
- METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- end
- local IMPACT = false
- CreateSound(463593339, CENTER, 10, 0.6)
- if SIZE >= 3.5 then
- for i = 1, MRANDOM(3,7) do
- SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
- end
- end
- for i = 1, 200 do
- Swait()
- local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
- if HITFLOOR == nil then
- local ORI = CENTER.Orientation
- METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- if HITFLOOR.Anchored == true then
- CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
- end
- IMPACT = true
- break
- end
- end
- if IMPACT == true then
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- ApplyAoE(CENTER.Position,30*SIZE)
- end
- METEOR:remove()
- end))
- end
- function KillChildren(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(0.5,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
- local Decal = IT("Decal")
- local sinkhole = IT("Part")
- sinkhole.Size = VT(size,0,size)
- sinkhole.CFrame = cframe
- --sinkhole.Orientation = VT(0,0,0)
- sinkhole.Parent = Effects
- sinkhole.Material = "Neon"
- sinkhole.Color = C3(255, 255, 255)
- sinkhole.Anchored = true
- sinkhole.CanCollide = false
- sinkhole.Transparency = 1
- local decal = Decal:Clone()
- decal.Parent = sinkhole
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=1978039778"
- local decal2 = Decal:Clone()
- decal2.Parent = sinkhole
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=1978039778"
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- if doesrotate == true then
- sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- if alwaysfade == true then
- decal.Transparency = decal.Transparency + (1/waitt)
- decal2.Transparency = decal.Transparency + (1/waitt)
- end
- if i > waitt-11 and (alwaysfade ~= true) then
- decal.Transparency = decal.Transparency + 0.1
- decal2.Transparency = decal.Transparency + 0.1
- end
- end
- sinkhole.Parent = nil
- end))
- return sinkhole
- end
- function Kill(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(0.5,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function BulletDetection(FROM,TO,BRUTAL)
- local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
- coroutine.resume(coroutine.create(function()
- if AIMHIT ~= nil then
- if AIMHIT.Parent ~= Character then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
- if BRUTAL == true then
- Kill(AIMHIT.Parent)
- else
- getbloody(AIMHIT,15)
- AIMHIT.Parent:BreakJoints()
- if AIMHIT.Name == "Head" then
- AIMHIT.Name = "HEADSHOT"
- AIMHIT:remove()
- end
- end
- else
- if BRUTAL == true then
- Kill(AIMHIT.Parent.Parent)
- else
- AIMHIT.Parent.Parent:BreakJoints()
- end
- end
- end
- end
- end
- end))
- SpawnTrail(FROM,AIMPOS)
- return AIMHIT,AIMPOS,NORMAL
- end
- local Weapon = nil
- local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- function Charge(TIME,GYRO)
- local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
- local G = nil
- if GYRO == true then
- G = IT("BodyGyro",RootPart)
- G.D = 250
- G.P = 200000
- G.MaxTorque = VT(math.huge,math.huge,math.huge)
- end
- for i=0, TIME, 0.1 / Animation_Speed do
- Swait()
- if G then
- G.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- SND:remove()
- if G then
- return G
- end
- end
- function MagicSphere2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function MagicSphere(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function attractnearest(postype,position,range,maxstrength,last)
- if postype == "Vector" then
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if body[part]:FindFirstChild("ATTRACT") == nil then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
- bv.Parent = body[part]
- bv.Name = "ATTRACT"
- else
- coroutine.resume(coroutine.create(function()
- for i = 1, last/5 do
- Swait(5)
- body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
- end
- body[part].ATTRACT:remove()
- end))
- end
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- if v:FindFirstChild("ATTRACT") == nil then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(v.Position,position).lookVector*maxstrength
- bv.Parent = v
- bv.Name = "ATTRACT"
- else
- coroutine.resume(coroutine.create(function()
- for i = 1, last/5 do
- Swait(5)
- v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
- end
- v.ATTRACT:remove()
- end))
- end
- end
- end
- end
- elseif postype == "Part" then
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position.Position).Magnitude < range then
- if body[part]:FindFirstChild("ATTRACT") == nil then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
- bv.Parent = body[part]
- bv.Name = "ATTRACT"
- else
- coroutine.resume(coroutine.create(function()
- for i = 1, last/5 do
- Swait(5)
- body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
- end
- body[part].ATTRACT:remove()
- end))
- end
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
- if v:FindFirstChild("ATTRACT") == nil then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
- bv.Parent = v
- bv.Name = "ATTRACT"
- else
- coroutine.resume(coroutine.create(function()
- for i = 1, last/5 do
- Swait(5)
- v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
- end
- v.ATTRACT:remove()
- end))
- end
- end
- end
- end
- end
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- local SKILLFONT = "SciFi"
- local SKILLTEXTSIZE = 5
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
- local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
- local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
- local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
- local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
- local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[H]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 7")
- local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 8")
- local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[G]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 9")
- function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
- end
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
- if DoesCourontine == false then
- local Direction = CF(Part.Position, ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- elseif DoesCourontine == true then
- coroutine.resume(coroutine.create(function()
- local Direction = CF(Part.Position, ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- end))
- end
- end
- function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
- local mesh
- if KIND == "Base" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
- elseif KIND == "Thin" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
- elseif KIND == "Round" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
- end
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW / 10
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
- for _, c in pairs(PARENT:GetChildren()) do
- if c.ClassName == "Model" then
- if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if DIST > (TORSO.Position - FROM).Magnitude then
- table.insert(TABLE, c)
- end
- AddChildrenToTable(FROM, c, DIST, TABLE)
- elseif c.ClassName == "Folder" then
- AddChildrenToTable(FROM, c, DIST, TABLE)
- end
- end
- end
- end
- function Transparency(TRANS)
- text.TextTransparency = TRANS
- text.TextStrokeTransparency = TRANS
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- c.Transparency = TRANS
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- elseif c.ClassName == "Accessory" then
- c.Handle.Transparency = TRANS
- elseif c.ClassName == "Model" then
- for _, q in pairs(c:GetChildren()) do
- if q.ClassName == "Part" then
- q.Transparency = TRANS
- if q:FindFirstChildOfClass("Decal") then
- q:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- end
- end
- end
- end
- end
- function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
- end
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Ruler()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- do
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "SuperNova", VT(0, 0, 0))
- ABSOLUTE.Color = SKILLTEXTCOLOR
- MakeForm(ABSOLUTE, "Ball")
- CreateSound("814168787", ABSOLUTE, 10, 0.3)
- for i = 0, 4, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
- ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Star", VT(1, 1, 1))
- MakeForm(CHARGE, "Ball")
- CHARGE.Color = C3(0, 0, 0)
- CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
- FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("907333406", Head, 10, 1)
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local PITS = {}
- CreateSound("178452217", ABSOLUTE, 10, 0.7)
- for i = 1, 6 do
- for i = 1, 10 do
- Swait()
- Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- end
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 1.12
- end
- end
- CreateSound("215395388", ABSOLUTE, 10, 0.6)
- CreateSound("215395388", ABSOLUTE, 10, 0.65)
- CreateSound("215395388", ABSOLUTE, 10, 0.7)
- for i = 1, 75 do
- Swait()
- local ICICLE = IT("CornerWedgePart", Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.Color = C3(0, 0, 0)
- ICICLE.Material = "Neon"
- ICICLE.Size = VT(i / 3, i * 2, i / 3)
- ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
- table.insert(PITS, ICICLE)
- killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
- ABSOLUTE.Size = ABSOLUTE.Size * 1.03
- killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
- for i = 1, 3 do
- Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- end
- CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
- end
- ABSOLUTE.Transparency = 0
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
- end
- Debris:AddItem(ABSOLUTE, 5)
- Swait(50)
- for i = 1, 10 do
- Swait()
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E:remove()
- end
- end
- end))
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Savage_Fire()
- local HITBODIES = {}
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
- local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
- CENTER.CFrame = CF(ECH)
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
- MakeForm(RAY, "Cyl")
- local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
- MakeForm(RAY2, "Cyl")
- RAY.CFrame = CF(ECH)
- RAY2.CFrame = CF(ECH)
- CreateSound("1368573150", CENTER, 10, 0.8)
- for i = 1, 100 do
- Swait()
- RAY.Transparency = RAY.Transparency - 0.01
- RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
- RAY2.Transparency = RAY2.Transparency - 0.012
- RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
- end
- for i = 1, 5 do
- CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
- end
- RAY:remove()
- RAY2:remove()
- CreateSound("1368637781", CENTER, 10, 0.8)
- MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(8, 8, 8))
- MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
- AddChildrenToTable(ECH, workspace, 80, HITBODIES)
- Debris:AddItem(CENTER, 5)
- CreateSound("414517163", CENTER, 10, 0.8)
- for i = 1, 5 do
- Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
- end
- for e = 1, #HITBODIES do
- if HITBODIES[e] ~= nil then
- local BOD = HITBODIES[e]
- local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
- if TORS then
- BOD:BreakJoints()
- for _, c in pairs(BOD:GetChildren()) do
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(ECH, c.Position).lookVector * 250
- bv.Parent = c
- Debris:AddItem(bv, 0.2)
- end
- end
- end
- end
- end
- end
- function Absoluteum()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- do
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
- MakeForm(ABSOLUTE, "Ball")
- CreateSound("416200578", RootPart, 10, 1)
- for i = 0, 8, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
- ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "White", "ABSOLUTEUM", VT(2, 2, 2))
- MakeForm(CHARGE, "Ball")
- CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
- FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
- CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
- for i = 1, 45 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local IMPACT = false
- local BULLET = ABSOLUTE
- MakeForm(BULLET, "Ball")
- BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
- for i = 1, 500 do
- Swait()
- BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
- local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
- MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- if IMPACT == false then
- for i = 1, 40 do
- Swait()
- BULLET.Size = BULLET.Size * 0.9
- end
- BULLET:remove()
- else
- CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
- for i = 1, 175 do
- Swait()
- BULLET.Size = BULLET.Size * 0.99
- Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
- end
- CreateSound("438666001", BULLET, 10, 3)
- Swait(35)
- BULLET.Transparency = 1
- for i = 1, 20 do
- for e = 1, 5 do
- MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
- Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 3)
- end
- AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
- CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
- CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
- MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
- Swait(5)
- for e = 1, #HITBODIES do
- if HITBODIES[e] ~= nil then
- local BOD = HITBODIES[e]
- local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
- if TORS then
- BOD:BreakJoints()
- for _, c in pairs(BOD:GetChildren()) do
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
- bv.Parent = c
- Debris:AddItem(bv, 0.2)
- end
- end
- end
- end
- end
- CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
- end
- MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
- Debris:AddItem(BULLET, 10)
- end
- end))
- ATTACK = false
- Rooted = false
- end
- end
- end
- local Handle = nil
- local FORCEWINGS = false
- local Blade = CreatePart(3, Weapon, "Glass", 0, 1, "Really black", "Blade", VT(0.3, 5, 0.3), false)
- MakeForm(Blade, "Pine")
- local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- function Tornado()
- ATTACK = true
- Rooted = true
- FORCEWINGS = true
- CreateSound(1537955136, Torso, 5, 1, false)
- for i = 1, 15 do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- end
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- end
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- end
- CreateSound(1537955679, Blade, 7, 0.7, false)
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- end
- local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(5, 22.5, 5))
- MakeForm(TORNADOBASE, "Ball")
- TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
- local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
- CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
- local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
- CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
- CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
- coroutine.resume(coroutine.create(function()
- local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
- for E = 1, 185 do
- Swait()
- FRAME = FRAME * CF(0, 0, -0.8)
- TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
- SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
- SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
- for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
- ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
- end
- WACKYEFFECT({
- Time = 5,
- EffectType = "Wave",
- Size = VT(10, 8, 10),
- Size2 = VT(0, 0, 0),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = TORNADOBASE.Color,
- SoundID = nil,
- SoundPitch = MRANDOM(6, 8) / 10,
- SoundVolume = 2
- })
- end
- for i = 1, 15 do
- Swait()
- TORNADOBASE.Transparency = i / 15
- SWIRL.Transparency = i / 15
- SWIRL2.Transparency = i / 15
- SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
- SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
- end
- TORNADOBASE:remove()
- SWIRL:remove()
- SWIRL2:remove()
- end))
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- end
- FORCEWINGS = false
- ATTACK = false
- Rooted = false
- end
- local RightHole = CreatePart(3, Character, "Metal", 0, 1, "Mid gray", "Eye", VT(0.2,0,0.2),false)
- MakeForm(RightHole,"Cyl")
- local LeftHole = CreatePart(3, Character, "Metal", 0, 1, "Mid gray", "Eye", VT(0.2,0,0.2),false)
- MakeForm(LeftHole,"Cyl")
- function Deathbound()
- CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- end
- local DONE = false
- local GATE = nil
- local GATESPIN = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if GATE ~= nil then
- GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
- end
- until GATESPIN == false
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
- until DONE == true
- Swait(50)
- for i = 1, 35 do
- Swait(4)
- local FIRED = false
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
- local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
- local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
- Kill(CHILD)
- FIRED = true
- break
- end
- end
- end
- end
- end
- if FIRED == false then
- local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
- local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
- if HITBOD ~= nil then
- if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
- Kill(HITBOD.Parent)
- end
- end
- end
- end
- for i = 1, 45 do
- Swait()
- GATE.Size = GATE.Size - VT(3,0,3)
- end
- GATESPIN = false
- GATE:remove()
- end))
- Swait(15)
- local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character)
- GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
- local DECAL = IT("Decal",GATE)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1978039778"
- DECAL.Face = "Top"
- GATE.CFrame = CF(HITPOS)
- CreateSound(160772554, GATE, 7, 1.3, false)
- for i = 1, 45 do
- Swait()
- GATE.Size = GATE.Size + VT(3,0,3)
- end
- CreateSound(213603013, RightHole, 7, 1, false)
- CreateSound(213603013, LeftHole, 7, 1, false)
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- ATTACK = false
- Rooted = false
- DONE = true
- end
- function Teleport()
- ATTACK = true
- Rooted = false
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
- local PRT = PART:Clone()
- PRT.Anchored = true
- PRT.CanCollide = false
- PRT.Material = "Neon"
- PRT.Color = C3(0,0,0)
- PRT.Name = "WarpEffect"
- PRT.Parent = Effects
- PRT.CFrame = PART.CFrame
- PRT:BreakJoints()
- if PRT:FindFirstChildOfClass("Sound") then
- PRT:FindFirstChildOfClass("Sound"):remove()
- end
- if PRT:FindFirstChildOfClass("Decal") then
- PRT:FindFirstChildOfClass("Decal"):remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- PRT.Transparency = PRT.Transparency + 1/100
- end
- PRT:remove()
- end))
- end
- end
- end
- CreateSound(834001699, Torso, 10, 1)
- local POS = RootPart.Orientation
- RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
- RootPart.Orientation = POS
- RootJoint.Parent = RootPart
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
- end
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- local HATWELD = nil
- function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
- PLAYMAINANIM = false
- if WhichPose == "Prepare key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- end
- elseif WhichPose == "Turn key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- end
- end
- PLAYMAINANIM = true
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- local TAUNT = CreateSound(159882303,Torso,10,1,false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until ATTACK == false
- end))
- repeat wait() until TAUNT.Playing == false
- ATTACK = false
- Rooted = false
- end
- function Prison_Key()
- if Mouse.Target ~= nil then
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 750
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0,40000000,0)
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- local GYRO2 = IT("BodyGyro",TORSO)
- GYRO2.D = 750
- GYRO2.P = 20000
- GYRO2.MaxTorque = VT(0,40000000,0)
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- grav.Name = "Jail"
- local LOCKPARTS = {}
- ATTACK = true
- Rooted = false
- local LOCK = IT("Model",Effects)
- LOCK.Name = "Lock"
- local LOCK2 = IT("Model",LOCK)
- LOCK2.Name = "Metal"
- --CREATE LOCK--
- local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
- LOCK.PrimaryPart = BASE
- BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
- PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
- MakeForm(PRT,"Cyl")
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(1, 1, 1))
- PRT.Color = C3(0,0,0)
- PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
- MakeForm(PRT,"Cyl")
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
- PRT.Color = C3(0,0,0)
- PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
- for i = 1, 45 do
- local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
- PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
- end
- local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
- PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
- LOCK2.PrimaryPart = PRT
- ---------------
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = 1
- end
- end
- for i = 1, 75 do
- LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
- Swait()
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- GYRO.cframe = CF(RootPart.Position,TORSO.Position)
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = CHILD.Transparency - 1/75
- end
- end
- end
- HUM.DisplayDistanceType = "None"
- local KEY = IT("Model",Effects)
- KEY.Name = "Key"
- --CREATE KEY--
- local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
- KEY.PrimaryPart = KBASE
- KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
- local WLD = weldBetween(RightArm,KBASE)
- for i = 1, 45 do
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
- weldBetween(KBASE,PRT)
- end
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
- weldBetween(KBASE,PRT)
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
- weldBetween(KBASE,PRT)
- --------------
- Rooted = true
- Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- GYRO.cframe = CF(RootPart.Position,TORSO.Position)
- end
- CreateSound(1149318312,BASE,5,1,false)
- CreateSound(160772554,BASE,3,1,false)
- LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
- for i = 1, 4 do
- WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
- wait(1)
- TORSO.Parent.Parent = LOCK
- for i = 1, 75 do
- Swait()
- local CHILDREN = KEY:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = i/25
- end
- end
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
- CHILD.Transparency = CHILD.Transparency + 1/75
- elseif CHILD.ClassName == "Decal" then
- CHILD.Transparency = CHILD.Transparency + 1/75
- end
- end
- end
- TORSO.Parent:ClearAllChildren()
- KEY:remove()
- LOCK:remove()
- end))
- Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
- GYRO:remove()
- ATTACK = false
- Rooted = false
- end
- end
- end
- local SIZE = 1
- function RavagingOverthrower()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("348663022", Torso, 5, 1)
- local StartPos = RootPart.CFrame * CF(0,10,0).p
- for i = 1, 5 do
- MagicSphere2(50,50,CF(StartPos),"Really black")
- Swait(15)
- end
- local soundeffect = IT("Sound",Torso)
- soundeffect.SoundId = "rbxassetid://487186990"
- soundeffect.Looped = true
- soundeffect.Volume = 10
- soundeffect.Playing = true
- repeat
- turnto(Mouse.Hit.p)
- MagicSphere2(25,25,CF(StartPos),"Really black")
- MagicSphere(25/10,25,CF(StartPos),"Really black")
- local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
- local distance = (StartPos - RayPos).magnitude
- local RayBeam = IT("Part",Effects)
- RayBeam.Material = "Neon"
- RayBeam.Anchored = true
- RayBeam.BrickColor = BRICKC"Really black"
- local mesh = IT("SpecialMesh",RayBeam)
- mesh.MeshType = "Cylinder"
- RayBeam.Size = Vector3.new(distance+10, 5, 5)
- RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
- MagicSphere(65,30,CF(RayPos),"Really black")
- killnearest(RayPos,65,100)
- for i = 1, 3 do
- CreateSwirl(0,65,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
- end
- Swait()
- if KEYHOLD == false then
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- RayBeam.Transparency = RayBeam.Transparency + 1/5
- Swait()
- end
- RayBeam:remove()
- end))
- else
- RayBeam:remove()
- end
- until KEYHOLD == false
- soundeffect:remove()
- ATTACK = false
- Rooted = false
- end
- function Endless_Pain()
- local HITBODIES = {}
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- CreateSound("463598785", RootPart, 10, 0.8)
- ATTACK = true
- Rooted = true
- VALUE1 = true
- for i = 1, 500 do
- Swait()
- AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
- Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.001, 0, 0.001))
- Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- for e = 1, #HITBODIES do
- if HITBODIES[e] ~= nil then
- local BOD = HITBODIES[e]
- local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
- if TORS and TORS:FindFirstChild("BV") == nil then
- local bv = Instance.new("BodyVelocity")
- bv.Name = "BV"
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
- bv.Parent = TORS
- Debris:AddItem(bv, 0.1)
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for e = 1, #HITBODIES do
- Swait()
- if HITBODIES[e] ~= nil then
- local BOD = HITBODIES[e]
- for i = 1, #HITBODIES do
- if HITBODIES[i] == BOD and i ~= e then
- table.remove(HITBODIES, i)
- end
- end
- local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
- if TORS then
- TORS.Anchored = false
- CreateSound("92597369", TORS, 10, 0.8)
- Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
- BOD:BreakJoints()
- for _, c in pairs(BOD:GetChildren()) do
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(HITPOS, c.Position).lookVector * 250
- bv.Parent = c
- Debris:AddItem(bv, 0.2)
- end
- end
- end
- end
- end
- end))
- VALUE1 = false
- ATTACK = false
- Rooted = false
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
- if Key == "z" and ATTACK == false then
- elseif Key == "b" and ATTACK == false then
- Absoluteum()
- elseif Key == "c" and ATTACK == false then
- Tornado()
- elseif Key == "q" and ATTACK == false then
- RavagingOverthrower()
- elseif Key == "v" and ATTACK == false then
- Deathbound()
- elseif Key == "r" and ATTACK == false then
- Endless_Pain()
- elseif Key == "e" and ATTACK == false then
- Prison_Key()
- elseif Key == "g" and ATTACK == false then
- Savage_Fire()
- elseif Key == "h" and ATTACK == false then
- Ruler()
- elseif Key == "x" and ATTACK == false then
- Teleport()
- elseif Key == "t" then
- Taunt()
- end
- end
- end
- function KeyUp(Key)
- if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
- KEYHOLD = false
- end
- end
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- function Lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- if Humanoid then
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- for _, c in pairs(Character:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Neon"
- c.Color = C3(0,0,0)
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(58,125,21)
- c.Material = "Neon"
- elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- refit()
- Humanoid.Name = "ItS cHaOs =)"
- sick.Parent = Torso
- sick:resume()
- sick.Volume = 5
- sick.Pitch = 1
- if Head:FindFirstChildOfClass("Sound") then
- Head:FindFirstChildOfClass("Sound"):remove()
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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