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Taylor - Stats

Sep 9th, 2024
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  1. As I ran, heading for home, I wondered if I should assign those points. I had several statistics.
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  3. Strength would help me do more melee damage, but it seemed like the kind of thing I could easily level up on its own, if I ever got around to it. It would be a waste to use points on that.
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  5. Intelligence was grayed out; apparently the system wouldn't allow me to make myself smarter, at least not until I was higher level.
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  7. Wisdom was the same. Supposedly it was the mental stat involving making good decisions. It was a little disturbing that this was one of my worst statistics. I made good decisions! I couldn't understand why my power was so critical of the decisions I'd been making, nor why it wouldn't let me to apply my points there.
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  9. Dexterity was interesting. It helped make me harder to hit, and added to my aiming abilities with weapons using my own hands. It also added to certain skills, like dancing and climbing. I wasn't sure how I'd level it up, either, unless I just had people throw things at me, and that would require that I let people know about my powers, which wasn't going to happen, not with the bounty on my head.
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  11. Constitution added hit points- a point per level for every two constitution points. So, if I put all four points there, I'd have an extra six points.
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  13. My last statistic was charisma. It added to skills like acting, public speaking, musical skills and diplomacy. It would also help me be more intimidating. Despite how useful public speaking had been today, it wouldn't help me much in my quest. Intimidation might be interesting, but with my luck I'd terrify someone into triggering.
  14.  
  15. Hmm.
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  17. ***
  18.  
  19. Escape
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