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Aug 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(0.2)
  84.  
  85.  
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. RootPart = Character["HumanoidRootPart"]
  94. Torso = Character["Torso"]
  95. Head = Character["Head"]
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart["RootJoint"]
  101. Neck = Torso["Neck"]
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. local sick = Instance.new("Sound",Character)
  107. sick.SoundId = "rbxassetid://163008848"
  108. sick.Looped = true
  109. sick.Pitch = 1
  110. sick.Volume = 3
  111. sick:Play()
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  131. local NEWMESH = IT(MESH)
  132. if MESH == "SpecialMesh" then
  133. NEWMESH.MeshType = MESHTYPE
  134. if MESHID ~= "nil" and MESHID ~= "" then
  135. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  136. end
  137. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  138. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  139. end
  140. end
  141. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  142. NEWMESH.Scale = SCALE
  143. NEWMESH.Parent = PARENT
  144. return NEWMESH
  145. end
  146.  
  147. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  148. local NEWPART = IT("Part")
  149. NEWPART.formFactor = FORMFACTOR
  150. NEWPART.Reflectance = REFLECTANCE
  151. NEWPART.Transparency = TRANSPARENCY
  152. NEWPART.CanCollide = false
  153. NEWPART.Locked = true
  154. NEWPART.Anchored = true
  155. if ANCHOR == false then
  156. NEWPART.Anchored = false
  157. end
  158. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  159. NEWPART.Name = NAME
  160. NEWPART.Size = SIZE
  161. NEWPART.Position = Torso.Position
  162. NEWPART.Material = MATERIAL
  163. NEWPART:BreakJoints()
  164. NEWPART.Parent = PARENT
  165. return NEWPART
  166. end
  167.  
  168. --//=================================\\
  169. --|| CUSTOMIZATION
  170. --\\=================================//
  171.  
  172. Player_Size = 1 --Size of the player.
  173. Animation_Speed = 3
  174. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  175.  
  176. local Speed = 16
  177. local Effects2 = {}
  178.  
  179. --//=================================\\
  180. --|| END OF CUSTOMIZATION
  181. --\\=================================//
  182.  
  183. local function weldBetween(a, b)
  184. local weldd = Instance.new("ManualWeld")
  185. weldd.Part0 = a
  186. weldd.Part1 = b
  187. weldd.C0 = CFrame.new()
  188. weldd.C1 = b.CFrame:inverse() * a.CFrame
  189. weldd.Parent = a
  190. return weldd
  191. end
  192.  
  193. --//=================================\\
  194. --|| USEFUL VALUES
  195. --\\=================================//
  196.  
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local CHANGEDEFENSE = 0
  202. local CHANGEDAMAGE = 0
  203. local CHANGEMOVEMENT = 0
  204. local ANIM = "Idle"
  205. local ATTACK = false
  206. local EQUIPPED = false
  207. local HOLD = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local KEYHOLD = false
  212. local CHANGE = 2 / Animation_Speed
  213. local WALKINGANIM = false
  214. local WALK = 0
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local Effects = IT("Folder", Character)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  228. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  229. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  230. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  231. local UNANCHOR = true
  232.  
  233. local SKILLTEXTCOLOR = C3(0,0,0)
  234.  
  235. local naeeym2 = Instance.new("BillboardGui",Character)
  236. naeeym2.AlwaysOnTop = true
  237. naeeym2.Size = UDim2.new(5,35,2,35)
  238. naeeym2.StudsOffset = Vector3.new(0,2,0)
  239. naeeym2.Adornee = Character.Head
  240. naeeym2.Name = "Name"
  241. naeeym2.PlayerToHideFrom = Player
  242. local tecks2 = Instance.new("TextLabel",naeeym2)
  243. tecks2.BackgroundTransparency = 1
  244. tecks2.TextScaled = true
  245. tecks2.BorderSizePixel = 0
  246. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  247. tecks2.Font = "Antique"
  248. tecks2.TextSize = 30
  249. tecks2.TextStrokeTransparency = 0
  250. tecks2.TextColor3 = Color3.new(0,0,0)
  251. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  252. tecks2.Size = UDim2.new(1,0,0.5,0)
  253. tecks2.Parent = naeeym2
  254.  
  255. --//=================================\\
  256. --\\=================================//
  257.  
  258.  
  259. --//=================================\\
  260. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  261. --\\=================================//
  262.  
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "ArtificialHB"
  265.  
  266. script:WaitForChild("ArtificialHB")
  267.  
  268. frame = Frame_Speed
  269. tf = 0
  270. allowframeloss = false
  271. tossremainder = false
  272. lastframe = tick()
  273. script.ArtificialHB:Fire()
  274.  
  275. game:GetService("RunService").Heartbeat:connect(function(s, p)
  276. tf = tf + s
  277. if tf >= frame then
  278. if allowframeloss then
  279. script.ArtificialHB:Fire()
  280. lastframe = tick()
  281. else
  282. for i = 1, math.floor(tf / frame) do
  283. script.ArtificialHB:Fire()
  284. end
  285. lastframe = tick()
  286. end
  287. if tossremainder then
  288. tf = 0
  289. else
  290. tf = tf - frame * math.floor(tf / frame)
  291. end
  292. end
  293. end)
  294.  
  295. --//=================================\\
  296. --\\=================================//
  297.  
  298.  
  299.  
  300.  
  301.  
  302. --//=================================\\
  303. --|| SOME FUNCTIONS
  304. --\\=================================//
  305.  
  306. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  307. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  308. end
  309.  
  310. function PositiveAngle(NUMBER)
  311. if NUMBER >= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function NegativeAngle(NUMBER)
  318. if NUMBER <= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323.  
  324. function Swait(NUMBER)
  325. if NUMBER == 0 or NUMBER == nil then
  326. ArtificialHB.Event:wait()
  327. else
  328. for i = 1, NUMBER do
  329. ArtificialHB.Event:wait()
  330. end
  331. end
  332. end
  333.  
  334. function QuaternionFromCFrame(cf)
  335. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  336. local trace = m00 + m11 + m22
  337. if trace > 0 then
  338. local s = math.sqrt(1 + trace)
  339. local recip = 0.5 / s
  340. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  341. else
  342. local i = 0
  343. if m11 > m00 then
  344. i = 1
  345. end
  346. if m22 > (i == 0 and m00 or m11) then
  347. i = 2
  348. end
  349. if i == 0 then
  350. local s = math.sqrt(m00 - m11 - m22 + 1)
  351. local recip = 0.5 / s
  352. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  353. elseif i == 1 then
  354. local s = math.sqrt(m11 - m22 - m00 + 1)
  355. local recip = 0.5 / s
  356. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  357. elseif i == 2 then
  358. local s = math.sqrt(m22 - m00 - m11 + 1)
  359. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  360. end
  361. end
  362. end
  363.  
  364. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  365. local xs, ys, zs = x + x, y + y, z + z
  366. local wx, wy, wz = w * xs, w * ys, w * zs
  367. local xx = x * xs
  368. local xy = x * ys
  369. local xz = x * zs
  370. local yy = y * ys
  371. local yz = y * zs
  372. local zz = z * zs
  373. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  374. end
  375.  
  376. function QuaternionSlerp(a, b, t)
  377. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  378. local startInterp, finishInterp;
  379. if cosTheta >= 0.0001 then
  380. if (1 - cosTheta) > 0.0001 then
  381. local theta = ACOS(cosTheta)
  382. local invSinTheta = 1 / SIN(theta)
  383. startInterp = SIN((1 - t) * theta) * invSinTheta
  384. finishInterp = SIN(t * theta) * invSinTheta
  385. else
  386. startInterp = 1 - t
  387. finishInterp = t
  388. end
  389. else
  390. if (1 + cosTheta) > 0.0001 then
  391. local theta = ACOS(-cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((t - 1) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = t - 1
  397. finishInterp = t
  398. end
  399. end
  400. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  401. end
  402.  
  403. function Clerp(a, b, t)
  404. local qa = {QuaternionFromCFrame(a)}
  405. local qb = {QuaternionFromCFrame(b)}
  406. local ax, ay, az = a.x, a.y, a.z
  407. local bx, by, bz = b.x, b.y, b.z
  408. local _t = 1 - t
  409. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  410. end
  411.  
  412. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  413. local frame = IT("Frame")
  414. frame.BackgroundTransparency = TRANSPARENCY
  415. frame.BorderSizePixel = BORDERSIZEPIXEL
  416. frame.Position = POSITION
  417. frame.Size = SIZE
  418. frame.BackgroundColor3 = COLOR
  419. frame.BorderColor3 = BORDERCOLOR
  420. frame.Name = NAME
  421. frame.Parent = PARENT
  422. return frame
  423. end
  424.  
  425. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  426. local label = IT("TextLabel")
  427. label.BackgroundTransparency = 1
  428. label.Size = UD2(1, 0, 1, 0)
  429. label.Position = UD2(0, 0, 0, 0)
  430. label.TextColor3 = TEXTCOLOR
  431. label.TextStrokeTransparency = STROKETRANSPARENCY
  432. label.TextTransparency = TRANSPARENCY
  433. label.FontSize = TEXTFONTSIZE
  434. label.Font = TEXTFONT
  435. label.BorderSizePixel = BORDERSIZEPIXEL
  436. label.TextScaled = false
  437. label.Text = TEXT
  438. label.Name = NAME
  439. label.Parent = PARENT
  440. return label
  441. end
  442.  
  443. function NoOutlines(PART)
  444. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  445. end
  446.  
  447.  
  448. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  449. local NEWWELD = IT(TYPE)
  450. NEWWELD.Part0 = PART0
  451. NEWWELD.Part1 = PART1
  452. NEWWELD.C0 = C0
  453. NEWWELD.C1 = C1
  454. NEWWELD.Parent = PARENT
  455. return NEWWELD
  456. end
  457.  
  458. local S = IT("Sound")
  459.  
  460. function CreateSound(ID, PARENT, VOLUME, PITCH)
  461. local NEWSOUND = nil
  462. coroutine.resume(coroutine.create(function()
  463. NEWSOUND = S:Clone()
  464. NEWSOUND.Parent = PARENT
  465. NEWSOUND.Volume = VOLUME
  466. NEWSOUND.Pitch = PITCH
  467. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  468. Swait()
  469. NEWSOUND:play()
  470. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  471. end))
  472. return NEWSOUND
  473. end
  474.  
  475. function CFrameFromTopBack(at, top, back)
  476. local right = top:Cross(back)
  477. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  478. end
  479.  
  480. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  482. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  489. if DOESROT == true then
  490. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  491. end
  492. wave.Transparency = wave.Transparency + (0.5/WAIT)
  493. if wave.Transparency > 0.99 then
  494. wave:remove()
  495. end
  496. end
  497. end))
  498. end
  499.  
  500. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  502. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. if DOESROT == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  510. end
  511. wave.Transparency = wave.Transparency + (0.5/WAIT)
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  520. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  521. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. wave.Transparency = wave.Transparency + (1/WAIT)
  528. if wave.Transparency > 0.99 then
  529. wave:remove()
  530. end
  531. end
  532. end))
  533. end
  534.  
  535. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  536. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  537. local mesh = nil
  538. if KIND == "Base" then
  539. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  540. elseif KIND == "Thin" then
  541. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  542. elseif KIND == "Round" then
  543. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  544. end
  545. wave.CFrame = CFRAME
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, WAIT do
  548. Swait()
  549. mesh.Scale = mesh.Scale + GROW/10
  550. wave.Transparency = wave.Transparency + (0.5/WAIT)
  551. if wave.Transparency > 0.99 then
  552. wave:remove()
  553. end
  554. end
  555. end))
  556. end
  557.  
  558. function MakeForm(PART,TYPE)
  559. if TYPE == "Cyl" then
  560. local MSH = IT("CylinderMesh",PART)
  561. elseif TYPE == "Ball" then
  562. local MSH = IT("SpecialMesh",PART)
  563. MSH.MeshType = "Sphere"
  564. elseif TYPE == "Wedge" then
  565. local MSH = IT("SpecialMesh",PART)
  566. MSH.MeshType = "Wedge"
  567. end
  568. end
  569.  
  570. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  571. SIZE = SIZE / 2
  572. local WELD = nil
  573. local KNIFEMODEL = IT("Model",Effects)
  574. KNIFEMODEL.Name = "Knife"
  575. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  576. MakeForm(HandlePart,"Cyl")
  577. if ISGRABBED == true then
  578. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  579. end
  580. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  581. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  582. weldBetween(HandlePart,BladePart)
  583. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  584. MakeForm(Part,"Wedge")
  585. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  586. weldBetween(BladePart,Part)
  587. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  588. MakeForm(Part,"Wedge")
  589. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  590. weldBetween(BladePart,Part)
  591. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  592. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  593. weldBetween(BladePart,Part)
  594. local A = IT("Attachment",BladePart)
  595. A.Position = VT(0,BladePart.Size.Y/2,0)
  596. local B = IT("Attachment",BladePart)
  597. B.Position = VT(0,-BladePart.Size.Y/2,0)
  598. local Trail = IT("Trail",BladePart)
  599. Trail.Attachment0 = A
  600. Trail.Attachment1 = B
  601. Trail.Lifetime = 0.2
  602. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  603. Trail.Transparency = NumberSequence.new(0, 1)
  604. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  605. if c.ClassName == "Part" then
  606. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  607. end
  608. end
  609. if DOESDODAMAGE == true then
  610. local HIT = false
  611. BladePart.CanCollide = true
  612. local TOUCHED = BladePart.Touched:Connect(function(hit)
  613. if HIT == false then
  614. if hit ~= nil then
  615. if hit.Parent ~= nil then
  616. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  617. HIT = true
  618. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  619. wait(0.1)
  620. HIT = false
  621. end
  622. end
  623. end
  624. end
  625. end)
  626. end
  627. return KNIFEMODEL,WELD,BladePart
  628. end
  629.  
  630. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  631. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  632. if HITFLOOR ~= nil then
  633. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  634. if HITFLOOR.Name == "BloodPuddle" then
  635. local DIST = (Position - HITFLOOR.Position).Magnitude
  636. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  637. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  638. end
  639. else
  640. if HITFLOOR.Anchored == true then
  641. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  642. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  643. MakeForm(BLOOD,"Cyl")
  644. coroutine.resume(coroutine.create(function()
  645. Swait(75)
  646. while true do
  647. Swait()
  648. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  649. if BLOOD.Size.Z < 0.051 then
  650. BLOOD:remove()
  651. break
  652. end
  653. end
  654. end))
  655. end
  656. end
  657. end
  658. end
  659. end
  660.  
  661. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  662. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  663. BLOOD.CFrame = CF(POSITION)
  664. MakeForm(BLOOD,"Ball")
  665. local bv = Instance.new("BodyVelocity",BLOOD)
  666. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  667. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  668. bv.Name = "MOVE"
  669. Debris:AddItem(bv,0.05)
  670. coroutine.resume(coroutine.create(function()
  671. local HASTOUCHEDGROUND = false
  672. local HIT = BLOOD.Touched:Connect(function(hit)
  673. if hit.Anchored == true then
  674. HASTOUCHEDGROUND = true
  675. if DoesTable == true then
  676. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  677. end
  678. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  679. end
  680. end)
  681. for i = 1, 75 do
  682. Swait()
  683. if i > 5 then
  684. BLOOD.CanCollide = true
  685. end
  686. if HASTOUCHEDGROUND == true then
  687. break
  688. end
  689. end
  690. BLOOD:remove()
  691. end))
  692. end
  693.  
  694. function CheckTableForString(Table, String)
  695. for i, v in pairs(Table) do
  696. if string.find(string.lower(String), string.lower(v)) then
  697. return true
  698. end
  699. end
  700. return false
  701. end
  702.  
  703. function CheckIntangible(Hit)
  704. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  705. if Hit and Hit.Parent then
  706. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  707. return true
  708. end
  709. end
  710. return false
  711. end
  712.  
  713. Debris = game:GetService("Debris")
  714.  
  715. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  716. local Direction = CFrame.new(StartPos, Vec).lookVector
  717. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  718. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  719. if RayHit and CheckIntangible(RayHit) then
  720. if DelayIfHit then
  721. wait()
  722. end
  723. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  724. end
  725. return RayHit, RayPos, RayNormal
  726. end
  727.  
  728. function turnto(position)
  729. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  730. end
  731.  
  732. --//=================================\\
  733. --|| WEAPON CREATION
  734. --\\=================================//
  735.  
  736. Humanoid.Died:connect(function()
  737. ATTACK = true
  738. end)
  739.  
  740. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  741. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  742. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  743. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  744. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  745.  
  746. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  747. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  748. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  749. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  750. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  751.  
  752. --//=================================\\
  753. --|| DAMAGE FUNCTIONS
  754. --\\=================================//
  755.  
  756. function StatLabel(CFRAME, TEXT, COLOR)
  757. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  758. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  759. local BODYGYRO = IT("BodyGyro", STATPART)
  760. game:GetService("Debris"):AddItem(STATPART ,5)
  761. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  762. BILLBOARDGUI.Adornee = STATPART
  763. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  764. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  765. BILLBOARDGUI.AlwaysOnTop = false
  766. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  767. TEXTLABEL.BackgroundTransparency = 1
  768. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  769. TEXTLABEL.Text = TEXT
  770. TEXTLABEL.Font = "Fantasy"
  771. TEXTLABEL.FontSize="Size42"
  772. TEXTLABEL.TextColor3 = COLOR
  773. TEXTLABEL.TextStrokeTransparency = 0
  774. TEXTLABEL.TextScaled = true
  775. TEXTLABEL.TextWrapped = true
  776. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  777. for i = 1, 50 do
  778. Swait()
  779. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  780. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  781. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  782. end
  783. THEPART.Parent = nil
  784. end),STATPART, TEXTLABEL)
  785. end
  786.  
  787. --//=================================\\
  788. --|| DAMAGING
  789. --\\=================================//
  790.  
  791. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  792. local defence = Instance.new("BoolValue",Humanoid.Parent)
  793. defence.Name = ("HitBy"..Player.Name)
  794. game:GetService("Debris"):AddItem(defence, 0.001)
  795. if Humanoid.Health ~= 0 then
  796. local CritChance = MRANDOM(1,100)
  797. if CritChance < CritRate + 1 then
  798. Damage = Damage*CritMultiplier
  799. end
  800. if Damage > Humanoid.Health then
  801. Damage = math.ceil(Humanoid.Health)
  802. if Damage == 0 then
  803. Damage = 0.1
  804. end
  805. end
  806. Humanoid.Health = Humanoid.Health - Damage
  807. if Humanoid.Parent:FindFirstChild("Head") then
  808. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  809. if CritChance < CritRate + 1 then
  810. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  811. else
  812. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  813. end
  814. end
  815. end
  816. end
  817.  
  818. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  819. local dmg = math.random(min,max)
  820. for i,v in ipairs(workspace:GetChildren()) do
  821. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  822. local body = v:GetChildren()
  823. for part = 1, #body do
  824. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  825. if(body[part].Position - position).Magnitude < radius then
  826. if v.ClassName == "Model" then
  827. if v:FindFirstChildOfClass("Humanoid") then
  828. if CanBeDodgedByJumping == true then
  829. if body[part].Position.Y < position.Y+5 then
  830. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  831. end
  832. else
  833. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  834. end
  835. local bv = Instance.new("BodyVelocity")
  836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  838. bv.Parent = body[part]
  839. Debris:AddItem(bv,0.2)
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. if v:FindFirstChild("HitBy"..Player.Name) then
  847. v:FindFirstChild("HitBy"..Player.Name):remove()
  848. end
  849. end
  850. end
  851.  
  852. --//=================================\\
  853. --|| ATTACK FUNCTIONS AND STUFF
  854. --\\=================================//
  855.  
  856. function Stab()
  857. ATTACK = true
  858. Rooted = false
  859. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  860. CreateSound("92597369", BLADE, 5, 2)
  861. for i=0, 0.3, 0.1 / Animation_Speed do
  862. Swait()
  863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. end
  870. KNIFE:remove()
  871. ATTACK = false
  872. Rooted = false
  873. end
  874.  
  875. function BladeDance()
  876. ATTACK = true
  877. Rooted = false
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  886. end
  887. Rooted = true
  888. local I = 0
  889. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  890. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  891. for i=0, 1.5, 0.1 / Animation_Speed do
  892. Swait()
  893. I = I + 1
  894. CreateSound("92597369", BLADE1, 5, 1.5)
  895. CreateSound("92597369", BLADE2, 5, 1.5)
  896. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  903. end
  904. for i=0, 0.3, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  912. end
  913. KNIFE1:remove()
  914. KNIFE2:remove()
  915. ATTACK = false
  916. Rooted = false
  917. end
  918.  
  919. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  920. for _, c in pairs(PARENT:GetChildren()) do
  921. if c.ClassName == "Model" then
  922. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  923. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  924. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  925. if (TORSO.Position - FROM).Magnitude < DIST then
  926. table.insert(TABLE,c)
  927. end
  928. AddChildrenToTable(FROM,c,DIST,TABLE)
  929. elseif c.ClassName == "Folder" then
  930. AddChildrenToTable(FROM,c,DIST,TABLE)
  931. end
  932. end
  933. end
  934. end
  935.  
  936. function ReaperDash()
  937. ATTACK = true
  938. Rooted = false
  939. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  940. for i=0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. end
  950. CreateSound("92597369", BLADE, 10, 0.7)
  951. local HITBODIES = {}
  952. local HASHITBODY = false
  953. Rooted = true
  954. BLADE.CanCollide = true
  955. local TOUCHED = BLADE.Touched:Connect(function(hit)
  956. if hit ~= nil then
  957. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  958. local HITBOD = hit.Parent
  959. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  960. local E = IT("Beam",HITBOD)
  961. E.Name = ("IsHitBy"..Player.Name)
  962. Debris:AddItem(E,1)
  963. table.insert(HITBODIES,HITBOD)
  964. HASHITBODY = true
  965. end
  966. end
  967. end
  968. end)
  969. for i=0, 0.8, 0.1 / Animation_Speed do
  970. Swait()
  971. if HASHITBODY == true then
  972. break
  973. end
  974. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  975. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  976. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  983. end
  984. if HASHITBODY == true then
  985. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  986. BLADE.CanCollide = false
  987. CreateSound("511715134", BLADE, 10, 1)
  988. for i=0, 1.5, 0.1 / Animation_Speed do
  989. Swait()
  990. for e=1,#HITBODIES do
  991. if HITBODIES[e]~=nil then
  992. local BOD = HITBODIES[e]
  993. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  994. if TORS then
  995. TORS.Anchored = true
  996. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  997. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  998. end
  999. end
  1000. end
  1001. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008. end
  1009. TOUCHED:disconnect()
  1010. for e=1,#HITBODIES do
  1011. if HITBODIES[e]~=nil then
  1012. local BOD = HITBODIES[e]
  1013. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1014. if TORS then
  1015. TORS.Anchored = false
  1016. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1017. if HUM then
  1018. ApplyDamage(HUM,25,2,1.3)
  1019. end
  1020. end
  1021. end
  1022. end
  1023. for i=0, 0.3, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1031. end
  1032. HITBODIES = {}
  1033. end
  1034. KNIFE:remove()
  1035. ATTACK = false
  1036. Rooted = false
  1037. end
  1038.  
  1039. function BlossomingBlood()
  1040. ATTACK = true
  1041. Rooted = true
  1042. local HITBODIES = {}
  1043. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1044. for i=0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. end
  1054. for i = 1, 150 do
  1055. Swait()
  1056. if MRANDOM(1,3) == 1 then
  1057. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1058. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1059. end
  1060. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1061. end
  1062. for i = 1, 25 do
  1063. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1064. end
  1065. if #HITBODIES ~= 0 then
  1066. for i=0, 0.1, 0.1 / Animation_Speed do
  1067. Swait()
  1068. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. for e=1,#HITBODIES do
  1078. Swait()
  1079. if HITBODIES[e]~=nil then
  1080. local BOD = HITBODIES[e]
  1081. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1082. if TORS then
  1083. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1084. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1085. if HUM then
  1086. ApplyDamage(HUM,3,2,1.3)
  1087. end
  1088. end
  1089. end
  1090. end
  1091. HITBODIES = {}
  1092. end))
  1093. for i=0, 0.6, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1101. end
  1102. end
  1103. KNIFE:remove()
  1104. ATTACK = false
  1105. Rooted = false
  1106. end
  1107.  
  1108. function SufferingPrison()
  1109. ATTACK = true
  1110. Rooted = true
  1111. local INNERKNIFES = {}
  1112. local OUTERKNIFES = {}
  1113. for i=0, 2, 0.1 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1121. end
  1122. local RELEASE = false
  1123. local LOOP = 0
  1124. for i = 1, 25 do
  1125. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1126. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1127. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1128. end
  1129. for i = 1, 25 do
  1130. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1131. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1132. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1133. end
  1134. CreateSound("1368605755", Torso, 10, 1)
  1135. coroutine.resume(coroutine.create(function()
  1136. repeat
  1137. for e=1,#INNERKNIFES do
  1138. if INNERKNIFES[e]~=nil then
  1139. local STUFF = INNERKNIFES[e]
  1140. local KNIFE = STUFF[1]
  1141. local PART = STUFF[3]
  1142. PART.Velocity = VT(0,0,0)
  1143. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1144. end
  1145. end
  1146. for q=1,#OUTERKNIFES do
  1147. if OUTERKNIFES[q]~=nil then
  1148. local STUFF = OUTERKNIFES[q]
  1149. local KNIFE = STUFF[1]
  1150. local PART = STUFF[3]
  1151. PART.Velocity = VT(0,0,0)
  1152. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1153. end
  1154. end
  1155. Swait()
  1156. LOOP = LOOP + 1
  1157. if LOOP == 360 then
  1158. LOOP = 0
  1159. end
  1160. until RELEASE == true
  1161. end))
  1162. for i=0, 2, 0.1 / Animation_Speed do
  1163. Swait()
  1164. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. end
  1172. CreateSound("1368637781", Torso, 10, 1)
  1173. RELEASE = true
  1174. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1175. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1176. for e=1,#INNERKNIFES do
  1177. if INNERKNIFES[e]~=nil then
  1178. local STUFF = INNERKNIFES[e]
  1179. local KNIFE = STUFF[1]
  1180. local BLADE = STUFF[2]
  1181. local PART = STUFF[3]
  1182. BLADE.CanCollide = false
  1183. PART.Velocity = VT(0,0,0)
  1184. local bv = Instance.new("BodyVelocity")
  1185. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1186. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1187. bv.Parent = PART
  1188. Debris:AddItem(KNIFE,1)
  1189. end
  1190. end
  1191. for q=1,#OUTERKNIFES do
  1192. if OUTERKNIFES[q]~=nil then
  1193. local STUFF = OUTERKNIFES[q]
  1194. local KNIFE = STUFF[1]
  1195. local BLADE = STUFF[2]
  1196. local PART = STUFF[3]
  1197. BLADE.CanCollide = false
  1198. PART.Velocity = VT(0,0,0)
  1199. local bv = Instance.new("BodyVelocity")
  1200. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1201. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1202. bv.Parent = PART
  1203. Debris:AddItem(KNIFE,1)
  1204. end
  1205. end
  1206. ATTACK = false
  1207. Rooted = false
  1208. end
  1209.  
  1210. --//=================================\\
  1211. --|| ASSIGN THINGS TO KEYS
  1212. --\\=================================//
  1213.  
  1214. function MouseDown(Mouse)
  1215. if ATTACK == false then
  1216. Stab()
  1217. end
  1218. end
  1219.  
  1220. function MouseUp(Mouse)
  1221. HOLD = false
  1222. end
  1223.  
  1224. function KeyDown(Key)
  1225. KEYHOLD = true
  1226. if Key == "z" and ATTACK == false then
  1227. BladeDance()
  1228. end
  1229.  
  1230. if Key == "b" and ATTACK == false then
  1231. ReaperDash()
  1232. end
  1233.  
  1234. if Key == "c" and ATTACK == false then
  1235. BlossomingBlood()
  1236. end
  1237.  
  1238. if Key == "x" and ATTACK == false then
  1239. SufferingPrison()
  1240. end
  1241. end
  1242.  
  1243. function KeyUp(Key)
  1244. KEYHOLD = false
  1245. end
  1246.  
  1247. Mouse.Button1Down:connect(function(NEWKEY)
  1248. MouseDown(NEWKEY)
  1249. end)
  1250. Mouse.Button1Up:connect(function(NEWKEY)
  1251. MouseUp(NEWKEY)
  1252. end)
  1253. Mouse.KeyDown:connect(function(NEWKEY)
  1254. KeyDown(NEWKEY)
  1255. end)
  1256. Mouse.KeyUp:connect(function(NEWKEY)
  1257. KeyUp(NEWKEY)
  1258. end)
  1259.  
  1260. --//=================================\\
  1261. --\\=================================//
  1262.  
  1263.  
  1264. function unanchor()
  1265. if UNANCHOR == true then
  1266. g = Character:GetChildren()
  1267. for i = 1, #g do
  1268. if g[i].ClassName == "Part" then
  1269. g[i].Anchored = false
  1270. end
  1271. end
  1272. end
  1273. end
  1274.  
  1275.  
  1276. --//=================================\\
  1277. --|| WRAP THE WHOLE SCRIPT UP
  1278. --\\=================================//
  1279.  
  1280. Humanoid.Changed:connect(function(Jump)
  1281. if Jump == "Jump" and (Disable_Jump == true) then
  1282. Humanoid.Jump = false
  1283. end
  1284. end)
  1285.  
  1286. while true do
  1287. Swait()
  1288. ANIMATE.Parent = nil
  1289. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1290. IDLEANIMATION:Play()
  1291. SINE = SINE + CHANGE
  1292. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1293. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1294. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1295. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1296. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1297. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1298. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1299. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1300. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1301. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1302. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1307. end
  1308. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1309. ANIM = "Jump"
  1310. if ATTACK == false then
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1317. end
  1318. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1319. ANIM = "Fall"
  1320. if ATTACK == false then
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1327. end
  1328. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1329. ANIM = "Idle"
  1330. if ATTACK == false then
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. end
  1338. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1339. ANIM = "Walk"
  1340. WALK = WALK + 1 / Animation_Speed
  1341. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1342. WALK = 0
  1343. if WALKINGANIM == true then
  1344. WALKINGANIM = false
  1345. elseif WALKINGANIM == false then
  1346. WALKINGANIM = true
  1347. end
  1348. end
  1349. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1350. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1351. if ATTACK == false then
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1358. end
  1359. end
  1360. if HITFLOOR ~= nil then
  1361. if MRANDOM(1,2) == 1 then
  1362. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1363. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1364. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1365. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1366. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1367. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1368. end
  1369. end
  1370. unanchor()
  1371. Humanoid.MaxHealth = "inf"
  1372. Humanoid.Health = "inf"
  1373. if Rooted == false then
  1374. Disable_Jump = false
  1375. Humanoid.WalkSpeed = Speed
  1376. elseif Rooted == true then
  1377. Disable_Jump = true
  1378. Humanoid.WalkSpeed = 0
  1379. end
  1380. sick.Parent = Character
  1381. local MATHS = {"0","1"}
  1382. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1383. Humanoid.PlatformStand = false
  1384. end
  1385.  
  1386. --//=================================\\
  1387. --\\=================================//
  1388.  
  1389.  
  1390.  
  1391.  
  1392.  
  1393. --//====================================================\\--
  1394. --|| END OF SCRIPT
  1395. --\\====================================================//--
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