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- local Tool = script.Parent
- local player = game.Players.LocalPlayer
- local QuantityText = player.PlayerGui:WaitForChild("BackpackGui").Frame.quantityLabel
- Tool:WaitForChild("stacks").Changed:Connect(function(value)
- QuantityText.Text = "Quantity: "..value
- end)
- QuantityText.Text = "Quantity: "..Tool.stacks.Value
- Tool.Activated:Connect(function()
- if Tool:WaitForChild("stacks") and Tool.stacks.Value > 1 then
- Tool.stacks.Value -= 1
- player.Character.Humanoid.Health += 5
- else
- Tool:Destroy()
- QuantityText.Visible = false
- end
- end)
- Tool.Equipped:Connect(function()
- QuantityText.Visible = true
- end)
- Tool.Unequipped:Connect(function()
- QuantityText.Visible = false
- end)
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