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- warn([[Ruin Emphasis Loaded.
- We dont know where this is going...
- Made by GodzPlaysRB
- Credit where credit is needed.
- so don't feel left out if u made something in this.
- Credit to UnfairGaming1 for the Relaxation Anims :)
- 12/04/19 --- V --- SpectrumEeveez
- Realised how shitty Poison's one was.
- But hey This new one hasn't been leaked yet!
- So I'm just gonna go leak it.
- Also Expect a lot of lag locally but should be fixed Server-Sided
- ]])
- -- WIELDER: Cercilla
- --- its nooby's code smooth af do not touch
- ---- Sources and functions might be taken from others
- plr = game:GetService("Players").TameDoNotClick
- char = plr.Character
- mouse = plr:GetMouse()
- Player = plr
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local MAINRUINCOLOR2 = BrickColor.new("Really black")
- local MAINRUINCOLOR = BrickColor.new("Really red")
- local Player_Size = 1
- local sword = false
- local rotperm = 0
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- function shakes(power,length)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Shaker:Clone()
- var.Parent = v.PlayerGui
- local pw = var.Shakeval
- local lgth = var.MultLength
- pw.Value = power
- lgth.Value = length
- var.Disabled = false
- end
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local ORGID = 0
- local ORVOL = 1.15
- local ORPIT = 1.01
- local kan = Instance.new("Sound",char)
- kan.Volume = 1.15
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1.15
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://2639726704"
- kan.Name = "Rekt"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- local ModeOfGlitch = 1
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- function Showoff(power,length,High)
- end
- function Showoff2(power,length,High)
- end
- local bilguit = Instance.new("BillboardGui", hed)
- bilguit.Adornee = nil
- bilguit.Name = "ModeName"
- bilguit.Size = UDim2.new(4, 0, 1.2, 0)
- bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local modet = Instance.new("TextLabel", bilguit)
- modet.Size = UDim2.new(10/2, 0, 7/2, 0)
- modet.FontSize = "Size8"
- modet.TextScaled = true
- modet.TextTransparency = 0
- modet.BackgroundTransparency = 1
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- modet.Font = "Arcade"
- modet.TextStrokeColor3 = BrickColor.new"Maroon".Color
- modet.TextColor3 = Color3.new(0,0,0)
- modet.Text = "OVERCLOCKED"
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- for i = 0, 74*timeex do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- if toggleTag == false then
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 1
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Center"
- txtlb.Position = UDim2.new(0,0,0.75,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = ""
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.25,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.175
- flil = flil - 0.15
- txtlb.Text = ""
- txtlb.Position = UDim2.new(flol,0,0.3,0)
- txtlb2.Position = UDim2.new(flil,0,0.3,0)
- end
- txtlb.Text = text
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("rbxassetid://565939471", char, .6, .8)
- txtlb.Text = string.sub(text,1,i)
- swait(1)
- end
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- txtlb.TextColor3 = ned.TextColor3
- txtlb.TextStrokeColor3 = ned.TextStrokeColor3
- end
- end
- end))
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*30
- txtlb2.Rotation = txtlb2.Rotation - valinc*30
- txtlb.Position = UDim2.new(0,0,0.3 + flol,0)
- txtlb2.Position = UDim2.new(0,0,0.3 + flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0
- imgl2.ImageColor3 = BrickColor.new("Really black").Color
- imgl2.Position = UDim2.new(1,-400,1,-400)
- imgl2.Size = UDim2.new(0,800,0,800)
- imgl2.Image = "rbxassetid://172380355"
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,400,0,400)
- techc.Position = UDim2.new(1,-200,1,-200)
- techc.ImageColor3 = BrickColor.new("Really black").Color
- techc.Image = "rbxassetid://2312128106"
- local techc2 = imgl2:Clone()
- techc2.Parent = fullscreenz
- techc2.ImageTransparency = 0
- techc2.Size = UDim2.new(0,900,0,900)
- techc2.Position = UDim2.new(1,-450,1,-450)
- techc2.ImageColor3 = BrickColor.new("Really red").Color
- techc2.Image = "rbxassetid://2344830904"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,450,0,450)
- circl.Position = UDim2.new(1,-225,1,-225)
- circl.ImageColor3 = BrickColor.new("Really red").Color
- circl.Image = "rbxassetid://2109045978"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,600,0,600)
- circl2.Position = UDim2.new(1,-300,1,-300)
- circl2.ImageColor3 = BrickColor.new("Really black").Color
- circl2.Image = "rbxassetid://2312119891"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.ImageColor3 = BrickColor.new("White").Color
- imgl2b.Image = "rbxassetid://2344870656"
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.TextColor3 = BrickColor.new("Really black").Color
- ned.TextStrokeColor3 = BrickColor.new("Really red").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "INCREATION"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function RecolorTextAndRename(name,col1,col2)
- techc.ImageColor3 = col2
- techc2.ImageColor3 = col2
- circl.ImageColor3 = col2
- circl2.ImageColor3 = col1
- imgl2.ImageColor3 = col1
- imgl2b.ImageColor3 = col2
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- sphere2(1.3,"Add",tors.CFrame*CFrame.new(0,0,0),vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 49 do
- PixelBlock(1,math.random(3,10),"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- end
- CFuncs.Sound.Create("rbxassetid://410543238",root,10,1)
- CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --Found out a few days ago that Salvo_Starly made these LOL
- --Credit him please
- Player=game:GetService('Players').TameDoNotClick
- Character=Player.Character
- gunty=Instance.new('Model',Character)
- gunty2=Instance.new('Model',Character)
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- -----Bootz
- handle=part(Enum.FormFactor.Custom,gunty,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.015465498, 0.713769853, -0.0078368187, -0.260250956, -0.0149142649, -0.965426087, 0.0187318921, 0.999616802, -0.020492021, 0.96535933, -0.0234172773, -0.259871304))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.29153442e-06, -1.46925449e-05, -3.81469727e-06, 0.866025269, -8.1025064e-08, -0.500000775, -5.0291419e-08, 1.00000453, -2.39815563e-07, 0.500001192, 2.03959644e-07, 0.866024852))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12599945e-06, -1.49160624e-05, -9.53674316e-07, 0.866026402, -1.45658851e-06, -0.499998689, 2.0340085e-06, 1.00000453, 6.79399818e-07, 0.499999166, -1.64285302e-06, 0.866026282))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -1.48117542e-05, -7.15255737e-06, 0.500000119, -4.02797014e-07, -0.866025448, 4.07546759e-06, 1.00000453, 1.89431012e-06, 0.866025627, -4.53926623e-06, 0.50000006))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-06, -1.45435333e-05, -7.15255737e-06, 0.258817017, 1.90187711e-06, -0.965926409, 3.05473804e-06, 1.00000477, 2.78931111e-06, 0.965926707, -3.72156501e-06, 0.258817077))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.32295895e-06, 1.43051147e-06, 0.866025865, 9.0058893e-07, -0.499999523, 7.63684511e-08, 1.00000465, 1.97067857e-06, 0.49999994, -1.76485628e-06, 0.866025805))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-07, -9.56654549e-06, -4.76837158e-07, 1.00000036, -4.86150384e-07, 8.94069672e-08, 4.58210707e-07, 1.00000465, -1.68941915e-06, 1.1920929e-07, 1.68383121e-06, 1))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.15255737e-07, -1.4603138e-05, -6.19888306e-06, 0.258817106, -5.05347998e-07, -0.965926349, 1.03749335e-06, 1.00000477, -2.66358256e-07, 0.965926588, -9.983778e-07, 0.258817166))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587807894, 0.0303396583, 0.0399312973, 3.01003456e-06, -3.75322998e-07, 0.999999821, -0.250737667, 0.968059659, 1.05053186e-06, -0.968055487, -0.25073868, 2.63750553e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-07, -1.42753124e-05, -7.15255737e-06, 0.500000179, 9.406358e-07, -0.866025448, -8.28877091e-07, 1.00000453, 6.06290996e-07, 0.866025805, 3.7252903e-07, 0.50000006))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.58306885e-06, -1.27255917e-05, -0.204605103, -0.965926409, 5.90458512e-07, -0.258817971, 7.80448318e-07, 1.00000465, -7.62287527e-07, 0.258817941, -9.35451681e-07, -0.96592623))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31266022e-05, -9.4473362e-06, -0.173951864, 0.258816868, 1.92021616e-07, -0.965926349, 3.35276127e-06, 1.00000453, 1.07008964e-06, 0.965926588, -3.57069075e-06, 0.258816898))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.38282776e-05, -7.89761543e-06, -0.204626083, 0.258815736, -5.62000423e-07, -0.965926707, 2.90386379e-06, 1.00000453, 1.99303031e-07, 0.965926945, -2.90572643e-06, 0.258815825))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-05, -3.16053629e-05, 0.173899412, 0.965926588, 2.71946192e-07, 0.25881806, 3.94880772e-07, 1.00000477, -2.6631169e-06, -0.258817911, 2.65656126e-06, 0.965926051))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-05, -2.67922878e-05, 0.173911095, 0.500003219, 2.04052776e-06, 0.86602366, 1.55717134e-06, 1.00000441, -3.31318006e-06, -0.866024077, 2.99327075e-06, 0.500002921))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-06, -1.4424324e-05, -0.204611063, -0.500003338, 1.55437738e-06, -0.8660236, 3.6098063e-06, 1.00000465, -3.3993274e-07, 0.866024137, -3.30805779e-06, -0.50000304))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29938126e-05, -3.19033861e-05, 0.173903465, 0.866026223, 2.40281224e-06, -0.499998778, -2.83122063e-06, 1.00000453, -6.10016286e-08, 0.499999166, 1.43889338e-06, 0.866026044))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-06, -2.88188457e-05, 0.173901081, 0.258816868, 1.71843567e-07, -0.965926409, 3.33227217e-06, 1.00000477, 1.0477379e-06, 0.965926588, -3.53343785e-06, 0.258816928))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -2.66432762e-05, 0.204609275, -0.965925813, -2.07684934e-06, -0.258820504, -1.96322799e-06, 1.00000453, -7.39935786e-07, 0.258820415, -1.89080311e-07, -0.965925455))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-05, -4.88758087e-06, -0.173935413, 0.965926766, 6.81728125e-07, 0.258816689, 1.82539225e-07, 1.00000453, -3.42587009e-06, -0.2588166, 3.36155426e-06, 0.965926468))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-06, -1.45882368e-05, -0.204617023, 0.866025865, 1.17346644e-06, -0.499999702, 2.42143869e-08, 1.00000453, 2.42795795e-06, 0.5, -2.15321779e-06, 0.866025627))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.45435333e-05, -3.05324793e-05, 0.204583168, 0.258819401, 2.72160469e-06, -0.965925813, 6.1839819e-07, 1.00000453, 2.97510996e-06, 0.965926051, -1.41188502e-06, 0.258819461))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.15633011e-05, -3.11583281e-05, 0.20458746, 0.866025925, 1.43051147e-06, -0.499999702, -2.05077231e-06, 1.00000465, -6.12810254e-07, 0.5, 1.53761357e-06, 0.866025567))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-05, -2.66134739e-05, 0.204611421, -0.500003278, -1.87475234e-06, -0.86602366, 1.71363354e-06, 1.00000477, -3.21911648e-06, 0.866024196, -3.08733433e-06, -0.50000304))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.74790621e-05, -0.173940659, 0.866024971, 7.72997737e-08, -0.500001192, -2.99885869e-07, 1.00000477, -3.25031579e-07, 0.500001431, 3.66941094e-07, 0.866024852))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.81333923e-05, -9.20891762e-06, -0.17391181, 0.500003397, 1.93528831e-06, 0.866023481, 1.58511102e-06, 1.00000465, -3.21026891e-06, -0.866024017, 3.00165266e-06, 0.500003099))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-07, -1.4975667e-05, -8.58306885e-06, 0.258819252, 2.72412763e-06, -0.965925813, 5.55068254e-07, 1.00000465, 2.92109326e-06, 0.965926111, -1.35414302e-06, 0.258819312))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-06, -1.48415565e-05, -4.29153442e-06, 0.866025746, 1.11758709e-06, -0.49999994, 4.84287739e-08, 1.00000441, 2.37394124e-06, 0.500000179, -2.11410224e-06, 0.866025448))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409204602, 0.10229063, 0.102291822, 0.258818269, 1.3727913e-07, -0.965926111, 0.68301332, 0.707109988, 0.183012336, 0.683012962, -0.707110107, 0.183012083))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409224749, -0.040927887, -0.272358984, -0.96592623, 4.47034836e-07, -0.258818358, -0.258818299, -2.08748861e-06, 0.965926111, -1.43423676e-07, 1.00000453, 2.10478902e-06))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.400000006, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409198999, -0.144693375, -0.144691229, 0.258818358, 7.3290721e-08, -0.96592623, 0.683013737, 0.707110167, 0.183012426, 0.683012843, -0.707110941, 0.183012158))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409178734, -0.296581864, 0.296577573, 0.965926409, -3.20374966e-07, 0.258818328, -0.183010831, 0.707114697, 0.683008671, -0.183013484, -0.707105637, 0.683017015))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.09000003, 1, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587827682, -0.0126010776, -0.0337805748, 3.27825546e-06, -1.11712143e-06, 0.99999994, 6.01634383e-06, 1.00000453, 1.07986853e-06, -1.00000048, 6.05173409e-06, 3.01003456e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409201384, -0.818393111, -0.409234524, 0.258819222, -2.12179657e-07, -0.965925813, 5.49852848e-06, 1.00000477, 1.23260543e-06, 0.96592623, -5.65871596e-06, 0.258819371))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(1.0230124, 0.40920499, 1.02301252))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-06, -0.511506081, 9.53674316e-06, -0.258817196, -1.76685171e-06, 0.96592623, 2.5536865e-06, 1.00000453, 2.50060111e-06, -0.965926707, 3.14600766e-06, -0.258817315))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409208298, -0.818394959, -0.409217119, 0.258819014, -1.78793925e-07, -0.965925694, 5.72018325e-06, 1.00000453, 1.34762377e-06, 0.965926111, -5.93066216e-06, 0.258819163))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409227371, -1.22763419, 0.102303505, -0.965926409, 5.68106771e-07, -0.258818299, 2.29291618e-06, 1.00000465, -6.52717426e-06, 0.258818269, -6.89018088e-06, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40921998, -1.22765398, 0.102293491, 0.965926111, -2.41585076e-06, 0.258819401, 2.92062759e-06, 1.00000453, -1.85659155e-06, -0.258819312, 2.51964593e-06, 0.965925753))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409216166, -0.818417728, 0.409194946, 0.965926051, 2.58162618e-06, 0.258819371, -1.8607825e-06, 1.00000477, -3.13017517e-06, -0.258819312, 2.51968231e-06, 0.965925753))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409232855, -0.511525393, 0.409212589, 0.96592617, -5.75557351e-07, 0.258818269, 7.4505806e-07, 1.00000465, -7.13858753e-07, -0.258818269, 8.54082828e-07, 0.965926111))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.818410039, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409225941, -0.716124535, -6.43730164e-06, 0.965928972, -1.67638063e-07, 0.258819133, 1.13248825e-06, 1.00000918, -7.0175156e-07, -0.258818567, 5.44099748e-07, 0.965927899))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409224033, -0.51151669, -0.409200191, 0.965926349, 2.19792128e-07, 0.258818567, 6.14672899e-08, 1.00000346, -1.23400241e-06, -0.258818507, 1.2102355e-06, 0.965925992))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409229755, -0.818407714, 0.409216285, -0.965926349, 5.42029738e-07, -0.258818328, 7.07805157e-07, 1.00000465, -6.93835318e-07, 0.258818269, -8.16775355e-07, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409229755, 0.0010099411, -0.00103974342, 0.96592617, -5.75557351e-07, 0.258818269, -0.183011368, 0.707111835, 0.683011353, -0.183012962, -0.707108498, 0.683014393))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 1.20000005, 1.20000005))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00101113319, -0.409224749, 0.00104081631, -0.183009192, 0.707110524, 0.683013201, 0.965926826, -2.24076211e-06, 0.258816421, 0.183012486, 0.707109571, -0.683013439))
- mesh("CylinderMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1.13, 0.839999974))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -4.50015068e-06, 2.14576721e-06, 0.96592617, -5.75557351e-07, 0.258818269, -3.57627869e-07, 1.00000465, 3.40072438e-06, -0.258818269, -3.39271719e-06, 0.96592623))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.76429749e-05, -0.105883539, -0.0283740759, 0.965926051, -2.33389437e-06, 0.258819342, 0.0669894889, 0.965930343, -0.249999389, -0.249999687, 0.258820236, 0.933012843))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10623169e-06, 0.0494104028, 0.0132250786, 0.965925992, -2.48104334e-06, 0.258819342, 0.0669896603, 0.965930223, -0.249999434, -0.249999657, 0.258820325, 0.933012903))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62124634e-05, 0.101639003, -0.0272479057, 0.965926349, -5.12227416e-07, 0.258818358, -0.0669851974, 0.965931892, 0.249994665, -0.249999732, -0.258814543, 0.933014274))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-06, 0.0494035482, -0.0132496357, 0.965926349, -5.19677997e-07, 0.258818328, -0.0669869334, 0.965930104, 0.250001281, -0.24999927, -0.258821338, 0.933012426))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-05, -0.0494016707, 0.0132369995, 0.965926349, -5.04776835e-07, 0.258818358, -0.0669859126, 0.965931296, 0.249997243, -0.249999553, -0.258817166, 0.933013558))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.0494136214, -0.0132431984, 0.96592629, -5.6065619e-07, 0.258818299, 0.0669864863, 0.965931475, -0.249995902, -0.249999389, 0.258816093, 0.933014035))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-05, -0.105862737, 0.0283651352, 0.965926468, -5.38304448e-07, 0.258818358, -0.0669858381, 0.965931416, 0.249997199, -0.249999538, -0.258817077, 0.933013558))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, 0.101653457, 0.027228117, 0.96592629, 9.57399607e-07, 0.258818865, 0.0669860095, 0.96593076, -0.24999921, -0.25000003, 0.258819193, 0.933012962))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409224033, -0.0358011723, 0.00365288556, 0.965926349, -4.3772161e-07, 0.258818358, 0.258818269, 1.79674134e-06, -0.965925992, -7.07805157e-08, 1.00000465, 1.8235296e-06))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409234524, 0.039431572, 9.77516174e-06, 0.965926409, -3.7997961e-07, 0.258818358, 5.83007932e-07, 1.00000465, -8.88947397e-07, -0.258818328, 1.00231227e-06, 0.965926111))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409225941, -0.0321690291, -9.53674316e-07, 0.965925992, 1.40629709e-06, 0.258819252, -6.92903996e-07, 1.00000465, -3.05427238e-06, -0.258819193, 2.73579644e-06, 0.965925753))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409225941, 0.0358095169, 0.00363235176, 0.965926349, -4.07919288e-07, 0.258818388, 0.258818269, 1.7967559e-06, -0.965925992, -1.00582838e-07, 1.00000465, 1.81607902e-06))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409226418, 0.0383607149, -0.00259244442, 0.965926349, -5.06639481e-07, 0.258818299, -0.183010906, 0.707113624, 0.683009565, -0.18301329, -0.70710659, 0.683015943))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409236908, -0.033225894, 0.00256085396, 0.965926468, -5.25265932e-07, 0.258818328, 0.183010936, 0.707115948, -0.683007121, -0.183013305, 0.707104206, 0.683018506))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409227371, -0.0332458019, -0.00256955624, 0.965927541, -3.40864062e-07, 0.258818686, -0.183011636, 0.707112014, 0.683013082, -0.183012843, -0.707111239, 0.683013916))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409228802, 0.00101113319, -0.00103914738, 0.965926349, -5.21540642e-07, 0.258818299, -0.183010414, 0.70711565, 0.683007777, -0.183013827, -0.707104683, 0.683017969))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.12, 0.899999976, 0.899999976))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409228563, 0.0383838415, 0.0025562048, 0.965925872, 1.52364373e-06, 0.258820266, 0.183010653, 0.707117081, -0.683006108, -0.183016419, 0.707103014, 0.683019042))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409205317, 0.10229373, 0.10229516, 0.258818269, 1.39243639e-07, -0.965926111, 0.683013558, 0.707109571, 0.183012411, 0.683012605, -0.707110643, 0.183011979))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 1, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40921545, -0.144698143, -0.144692183, 0.258818269, 1.39289114e-07, -0.965926111, 0.683013678, 0.707109571, 0.183012441, 0.683012486, -0.707110643, 0.183011949))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.13800001, 1.39999998, 1.39999998))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409209609, 0.13973856, -0.0374653339, 0.258817255, 1.61089702e-07, -0.96592629, 0.933013141, -0.258822173, 0.249998212, -0.250001937, -0.965929866, -0.0669874549))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409212828, -0.197652817, -0.0529557467, 0.258817255, 1.86733268e-06, -0.965926468, 0.933013141, 0.258821279, 0.249998748, 0.250001639, -0.965929866, 0.0669853985))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409211755, -0.197650671, 0.0529537201, 0.258817226, 1.89360253e-06, -0.965926349, 0.933013141, -0.258822113, 0.249997735, -0.25000155, -0.965929866, -0.0669890717))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409211755, 0.139732599, 0.0374419689, 0.258818269, 1.39294571e-07, -0.965926111, 0.93301338, 0.258819848, 0.249999404, 0.249999881, -0.965930462, 0.0669869259))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409215689, -0.197652102, 0.0529658794, 0.258818269, 1.24478902e-07, -0.965926111, 0.933012545, -0.258823633, 0.249999091, -0.250003308, -0.965929449, -0.0669880956))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409211278, 0.139737606, -0.0374429226, 0.258818269, 1.24517101e-07, -0.965926111, 0.93301338, -0.258820385, 0.249999329, -0.250000209, -0.965930343, -0.0669872537))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40921545, -0.197654247, -0.0529572964, 0.258818269, 1.24562575e-07, -0.965926111, 0.933012605, 0.258823037, 0.24999918, 0.25000298, -0.965929627, 0.0669877604))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409205079, 0.139732361, 0.0374420881, 0.258818269, 1.24471626e-07, -0.965926111, 0.933013499, 0.258819491, 0.249999404, 0.249999523, -0.965930402, 0.0669868439))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409210801, 0.125280857, 0.0723321438, 0.258818269, 1.24515282e-07, -0.965926111, 0.836515129, 0.500005543, 0.224142864, 0.482966512, -0.866027653, 0.129409969))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.16999996, 0.600000024, 0.600000024))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409209251, -0.177212954, -0.102309942, 0.258818269, 1.24433427e-07, -0.965926111, 0.836515069, 0.500005603, 0.224142849, 0.482966572, -0.866027653, 0.129409984))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.16799998, 0.75999999, 0.75999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40921545, -0.177217484, -0.10231185, 0.258818269, 1.24435246e-07, -0.965926111, 0.836516678, 0.500002623, 0.224143282, 0.482963651, -0.866029322, 0.129409179))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.176, 0.600000024, 0.600000024))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409204364, 0.125284195, 0.0723347664, 0.258818269, 1.24524377e-07, -0.965926111, 0.836516857, 0.500002205, 0.224143326, 0.482963234, -0.866029561, 0.12940909))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.17999995, 0.5, 0.5))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409208775, -0.144697428, -0.144691944, 0.258818269, 1.24453436e-07, -0.965926111, 0.683013797, 0.707109451, 0.183012471, 0.683012545, -0.707110643, 0.183011979))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409204364, 0.10229373, 0.102295876, 0.258818269, 1.52136636e-07, -0.965926111, 0.683013558, 0.70710963, 0.183012396, 0.683012724, -0.707110465, 0.183012009))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409214973, -0.144695759, -0.144689083, 0.258818269, 1.52112989e-07, -0.965926111, 0.683013678, 0.707109571, 0.183012441, 0.683012664, -0.707110763, 0.183011994))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409225941, -0.0716128349, 1.19694662, -0.965926349, 4.74974513e-07, -0.258818358, 0.258818299, 1.88409467e-06, -0.96592623, 8.00937414e-08, -1.00000477, -1.92364678e-06))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.699999988, 0.699999988))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409232616, -1.19696474, 0.0716114044, -0.965926349, 5.04776835e-07, -0.258818358, 6.79865479e-07, 1.00000477, -7.80913979e-07, 0.258818299, -9.1304355e-07, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.699999988, 0.699999988))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409232378, -0.0818498135, 1.20718575, -0.96592629, 3.87430191e-07, -0.258818388, 0.258818358, 1.76667527e-07, -0.965926111, -2.90572643e-07, -1.00000465, -2.54716724e-07))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40922904, -1.20718908, 0.081846714, -0.965926349, 4.3772161e-07, -0.258818358, 1.07474625e-06, 1.00000465, -2.50991434e-06, 0.258818269, -2.68853e-06, -0.965925932))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409234762, -0.0409214497, 1.16627312, -0.965925992, -2.76602805e-06, -0.258819282, 0.258819282, 1.62548531e-07, -0.965925813, 2.75112689e-06, -1.00000453, 5.71832061e-07))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409240961, -1.16626632, 0.040926218, -0.965926111, -1.48452818e-06, -0.258819342, -7.82310963e-07, 1.00000453, -2.97697261e-06, 0.258819222, -2.66422467e-06, -0.965925694))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409230471, 0.272356212, 0.0409181118, -0.965926349, 4.74974513e-07, -0.258818358, -1.06915832e-06, -1.00000477, 2.38977373e-06, -0.258818328, 2.58247201e-06, 0.96592617))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.400000006, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409235239, -0.613821447, -1.09672546e-05, 0.965926051, 2.87033617e-06, 0.258819312, -2.12155282e-06, 1.00000453, -3.34531069e-06, -0.258819163, 2.65357085e-06, 0.965925634))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409236193, 0.235309824, 0.153463125, -0.965926528, 6.66826963e-07, -0.258817494, -1.04308128e-06, -1.00000441, 1.52504072e-06, -0.258817434, 1.72445471e-06, 0.96592617))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.800000012, 0.100000001))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40923667, 0.235307157, 0.153455257, 0.965926111, 2.78837979e-06, 0.258819282, 2.03959644e-06, -1.00000453, 3.33879143e-06, 0.258819193, -2.6688358e-06, -0.965925694))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.800000012, 0.100000001))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409226656, -0.61379993, -9.77516174e-06, 0.96592623, -4.30271029e-07, 0.258818388, 6.1839819e-07, 1.00000465, -7.87898898e-07, -0.258818358, 8.9310015e-07, 0.965926111))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.699999988))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409230709, -0.613822043, -1.12056732e-05, 0.965926468, -4.71249223e-07, 0.258818388, 1.10454857e-06, 1.00000465, -2.5019981e-06, -0.258818269, 2.6885682e-06, 0.965925932))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409207106, 0.13973856, -0.0374412537, 0.258818299, 1.24598955e-07, -0.965926111, 0.933012426, -0.258824199, 0.249999076, -0.250003844, -0.96592921, -0.0669882223))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409206629, 0.139734983, 0.037442565, 0.258818269, 1.24486178e-07, -0.965926111, 0.93301338, 0.258819848, 0.249999404, 0.249999836, -0.965930402, 0.0669869184))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409206629, 0.139735222, -0.0374412537, 0.258818269, 1.24560756e-07, -0.965926111, 0.933012366, -0.258824348, 0.249999046, -0.250003994, -0.96592921, -0.0669882521))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409200668, 0.139736891, 0.0374442339, 0.258818269, 1.24442522e-07, -0.965926111, 0.93301338, 0.258819848, 0.249999404, 0.249999881, -0.965930462, 0.0669869259))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409206629, 0.125282288, 0.0723333359, 0.258818269, 1.24469807e-07, -0.965926111, 0.836515069, 0.500005603, 0.224142849, 0.482966572, -0.866027653, 0.129409984))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.16999996, 0.600000024, 0.600000024))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409203768, 0.125283003, 0.0723350048, 0.258817196, -8.29286364e-07, -0.96592623, 0.836516261, 0.500003815, 0.224141687, 0.482964724, -0.866028488, 0.129409805))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.17999995, 0.5, 0.5))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409202814, 0.10229516, 0.102294445, 0.258817226, -8.58977728e-07, -0.96592629, 0.683012784, 0.707111001, 0.183010682, 0.683013916, -0.707109272, 0.183012277))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409200668, 0.102293015, 0.102293491, 0.258818328, 5.30217221e-08, -0.965926111, 0.683013678, 0.707109869, 0.183012411, 0.683012784, -0.707110763, 0.183012128))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 1, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409199715, 0.102294445, 0.102296591, 0.258818299, 1.14005161e-07, -0.965926111, 0.683013558, 0.70710969, 0.183012411, 0.683012724, -0.707110524, 0.183012053))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409204721, -0.197653055, 0.0529639721, 0.258818269, 1.24535291e-07, -0.965926111, 0.933012486, -0.258823812, 0.249999106, -0.250003487, -0.965929329, -0.0669881254))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409199238, -0.177212238, -0.102311373, 0.258818388, 8.41919245e-08, -0.965926409, 0.836517453, 0.500002384, 0.22414349, 0.482962996, -0.866030514, 0.129409164))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.176, 0.600000024, 0.600000024))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409205437, -0.17721653, -0.10231328, 0.258818269, 1.39189069e-07, -0.965926111, 0.836516857, 0.500002205, 0.224143326, 0.482963175, -0.866029501, 0.129409075))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.16799998, 0.75999999, 0.75999999))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409204245, -0.197654486, -0.0529589653, 0.258818269, 1.24469807e-07, -0.965926111, 0.933013678, 0.258819193, 0.249999464, 0.24999927, -0.965930581, 0.0669867545))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409198046, -0.197657824, -0.0529608727, 0.258818269, 1.24504368e-07, -0.965926111, 0.933013618, 0.258819163, 0.249999434, 0.249999225, -0.965930521, 0.066986762))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409200191, -0.144691229, -0.144689798, 0.258817255, -4.4434255e-06, -0.965926349, 0.683013499, 0.707111001, 0.183008298, 0.68301326, -0.707109213, 0.18301475))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409201145, -0.144695282, -0.144691944, 0.258817196, 4.32314664e-06, -0.96592623, 0.683011889, 0.707111001, 0.183014244, 0.68301481, -0.707109213, 0.183008716))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.13800001, 1.39999998, 1.39999998))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409197569, -0.19765687, 0.0529655218, 0.258818299, 1.24588041e-07, -0.965926111, 0.93301338, -0.258820385, 0.249999329, -0.250000209, -0.965930343, -0.0669872537))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409172535, -0.501271248, 0.286438465, -0.96592629, 3.59490514e-07, -0.258818328, 5.47617674e-07, 1.00000477, -8.30739737e-07, 0.258818299, -9.44612111e-07, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409187317, -0.521716058, 0.306899309, 0.965926111, 3.17022204e-06, 0.258819669, -2.47173011e-06, 1.00000477, -3.12086195e-06, -0.25881958, 2.36122651e-06, 0.965925694))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409173012, -0.501301467, 0.286454439, 0.96592629, -3.59490514e-07, 0.258818328, 9.01520252e-07, 1.00000465, -2.14390457e-06, -0.258818299, 2.29554826e-06, 0.965926051))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.409205049, 0.40920499))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409181118, -0.419390112, -3.57627869e-06, 0.965925574, -2.30595469e-06, 0.258820593, 2.94297934e-06, 1.00000453, -2.22958624e-06, -0.258820593, 2.87155126e-06, 0.965925574))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409175873, -0.286457062, -0.337592572, 0.96592629, -3.59490514e-07, 0.258818328, 0.258818269, 1.67720827e-06, -0.965926051, -1.11758709e-07, 1.00000465, 1.68895349e-06))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409179211, -0.296578407, 0.29657805, 0.96592629, -3.52039933e-07, 0.258818269, -0.183010995, 0.707113981, 0.683009505, -0.18301329, -0.707106411, 0.683016241))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 0.600000024, 0.600000024))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409179211, -0.296576142, 0.296580553, 0.965926409, -3.20374966e-07, 0.258818328, -0.18301104, 0.707113862, 0.683009446, -0.18301329, -0.707106411, 0.683016241))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409177303, -0.071616888, 0.419394433, 0.965926349, -2.51457095e-07, 0.258818328, -0.258818239, -1.62826291e-06, 0.965926111, 1.89989805e-07, -1.00000465, -1.63773075e-06))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409178734, 0.0716183186, 0.419398218, 0.965926349, -2.21654773e-07, 0.258818358, -0.258818269, -1.56325041e-06, 0.965926111, 1.99303031e-07, -1.00000477, -1.54133886e-06))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409174442, -0.501249909, 9.29832458e-06, 0.965926349, -2.06753612e-07, 0.258818328, -8.51228833e-07, 1.00000465, 3.91714275e-06, -0.258818239, -4.03007471e-06, 0.965926051))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205049, 0.40920499))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409179688, -0.419426501, 4.529953e-06, 0.965926409, -3.35276127e-07, 0.258818358, -7.58096576e-07, 1.00000465, 3.97209078e-06, -0.258818269, -4.03449667e-06, 0.965926051))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409175396, 0.337592304, 0.286439419, 0.965926409, -3.35276127e-07, 0.258818358, -5.47617674e-07, -1.00000465, 8.68923962e-07, 0.258818328, -9.79969627e-07, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409174442, 0.317092687, 0.306918383, 0.965926409, -3.35276127e-07, 0.258818358, -8.36327672e-07, -1.00000465, 1.99116766e-06, 0.258818269, -2.13334351e-06, -0.965925992))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409169674, -0.306894302, -0.317093372, 0.965925574, 5.569309e-07, 0.258820534, 0.258820564, 6.10440111e-07, -0.965925515, -7.4878335e-07, 1.00000465, 4.06522304e-07))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409171581, -0.419415176, -3.81469727e-06, 0.965925753, 3.45520675e-06, 0.258820564, -3.01934779e-06, 1.00000453, -2.21561641e-06, -0.258820504, 1.33556205e-06, 0.965925515))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.200000003, 1.20000005))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409177303, -0.337566733, 5.48362732e-06, 0.965926349, -2.66358256e-07, 0.258818328, -8.00937414e-07, 1.00000465, 3.96044925e-06, -0.258818239, -4.05418541e-06, 0.965926051))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40916872, -0.521703362, 0.306914926, -0.965925753, -3.3210963e-06, -0.258820564, -2.88151205e-06, 1.00000453, -2.24076211e-06, 0.258820474, -1.40822522e-06, -0.965925455))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409179688, 9.53674316e-06, 0.419403642, 0.965926349, -2.21654773e-07, 0.258818358, -0.258818239, -1.54826193e-06, 0.965926111, 1.95577741e-07, -1.00000465, -1.54040754e-06))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.200000003, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587792635, -0.0161919594, -0.0653991699, 1.13248825e-06, -1.42026693e-07, 0.999999881, 0.341456413, 0.939902127, -1.56462193e-07, -0.939898133, 0.341457874, 8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587798834, -0.00837624073, -0.0366694927, -1.01327896e-06, 2.93366611e-07, -0.999999881, -0.500394166, -0.865801752, 2.23517418e-07, -0.865797997, 0.50039643, 8.64267349e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.58782959, -0.132636011, 0.471575022, 2.92062759e-06, 2.19326466e-07, 0.99999994, 0.250737906, -0.968059421, -4.47034836e-07, 0.968055427, 0.250738949, -2.69711018e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587816477, -0.00836849213, 0.752784967, 3.66568565e-06, -9.68575478e-07, 1, -0.500397146, -0.865800261, 9.53674316e-07, 0.865796447, -0.500399411, -3.50177288e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587809563, 0.0303430557, 0.471570253, -7.4505806e-07, -4.87081707e-07, -0.999999881, -0.25074333, 0.968058169, -3.83704901e-07, 0.968053997, 0.250744343, -5.51342964e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587808847, -0.132651746, 0.0399596691, -1.01327896e-06, 1.48080289e-07, -0.999999881, 0.250738144, -0.968059599, -2.83122063e-07, -0.968055546, -0.250739217, 6.55651093e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587797642, -0.0125925392, 0.749894857, -1.84774399e-06, -1.41980127e-06, -1.00000012, 9.81613994e-07, 1.00000441, -1.46590173e-06, 1.00000048, -9.85339284e-07, -1.63912773e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587806702, -0.0897038579, -0.0337746143, -1.04308128e-06, 2.33296305e-07, -0.999999881, -6.29946589e-06, -1.00000441, -1.94646418e-07, -1.00000036, 6.33113086e-06, 8.64267349e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587805271, -0.0939061642, -0.0366768837, 3.30805779e-06, -1.09430403e-06, 1, 0.500399232, 0.86579895, -6.70552254e-07, -0.865795314, 0.500401378, 3.12924385e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587803364, -0.0861333609, -0.065392971, -3.4570694e-06, 1.2870878e-06, -1, -0.341461569, -0.939899921, -5.21540642e-08, -0.939896166, 0.341463149, 3.50177288e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587807655, -0.145272493, -0.0654447079, 1.10268593e-06, -2.22120434e-07, 1, 0.751385391, 0.659867108, -5.51342964e-07, -0.659864068, 0.751388669, 7.89761543e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.4322176))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587798595, -0.0161972046, 0.98611784, -1.25169754e-06, -3.52505594e-07, -0.99999994, 0.341458827, 0.939900994, -6.78002834e-07, 0.939897239, -0.341460288, -8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587803364, -0.0896650478, 0.749883652, 1.07288361e-06, 5.424954e-07, 0.999999881, 1.07474625e-06, -1.00000477, 5.7881698e-07, 1.00000048, 1.00769103e-06, -7.15255737e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587814093, -0.0939184427, 0.752784014, -3.69548798e-06, -3.41795385e-07, -1, 0.500397503, 0.865799904, -2.05636024e-06, 0.865796149, -0.50039959, -2.90572643e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587794542, 0.042996645, 0.576957941, 1.63912773e-06, 1.89524144e-07, 1, -0.751385331, -0.659867108, 1.25169754e-06, 0.659864128, -0.75138855, -8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.43221748))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587800503, -0.0860856771, 0.986118555, 1.34110451e-06, 5.424954e-07, 0.99999994, -0.341454715, -0.939902663, 9.08970833e-07, 0.939898729, -0.341456294, -7.74860382e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587807417, 0.0429840088, -0.0654399395, -1.01327896e-06, 2.7846545e-07, -0.999999881, -0.751381814, -0.659871221, 4.91738319e-07, -0.659868538, 0.751384974, 7.15255737e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587813616, -0.145255089, 0.576962709, -3.7252903e-06, 8.63336027e-07, -0.999999881, 0.751386225, 0.659865797, -2.13086605e-06, 0.659863055, -0.751389563, -2.98023224e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.SmoothPlastic,0,0,"Black","Neon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -1.14738941e-05, -4.76837158e-07, 0.965926766, 3.39001417e-07, 0.258816987, 5.27128577e-07, 1.00000477, -3.43192369e-06, -0.258816928, 3.45741319e-06, 0.965926468))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1.00999999, 0.850000024))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.46776438e-05, -5.24520874e-06, 0.258816242, 1.01351179e-06, -0.965926588, 3.39560211e-06, 1.00000453, 1.94273889e-06, 0.965926766, -3.85195017e-06, 0.258816272))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- --Leftie
- handle=part(Enum.FormFactor.Custom,gunty,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0141367912, 0.713674068, -0.0127640963, -0.260250956, 0.0149142649, 0.965426087, -0.0187318921, 0.999616802, -0.020492021, -0.96535933, -0.0234172773, -0.259871304))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-07, -1.43647194e-05, -7.62939453e-06, 0.258817017, -1.90187711e-06, 0.965926409, -3.05473804e-06, 1.00000477, 2.78931111e-06, -0.965926707, -3.72156501e-06, 0.258817077))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-07, -1.43051147e-05, -5.7220459e-06, 0.258816242, -1.01351179e-06, 0.965926588, -3.39560211e-06, 1.00000453, 1.94273889e-06, -0.965926766, -3.85195017e-06, 0.258816272))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.29153442e-06, -1.43051147e-05, -4.29153442e-06, 0.866025269, 8.1025064e-08, 0.500000775, 5.0291419e-08, 1.00000453, -2.39815563e-07, -0.500001192, 2.03959644e-07, 0.866024852))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-06, -1.46925449e-05, -1.1920929e-06, 0.866026402, 1.45658851e-06, 0.499998689, -2.0340085e-06, 1.00000453, 6.79399818e-07, -0.499999166, -1.64285302e-06, 0.866026282))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-06, -1.48117542e-05, -7.62939453e-06, 0.500000119, 4.02797014e-07, 0.866025448, -4.07546759e-06, 1.00000453, 1.89431012e-06, -0.866025627, -4.53926623e-06, 0.50000006))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-07, -3.1888485e-06, 1.43051147e-06, 0.866025865, -9.0058893e-07, 0.499999523, -7.63684511e-08, 1.00000465, 1.97067857e-06, -0.49999994, -1.76485628e-06, 0.866025805))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-07, -1.43349171e-05, -6.19888306e-06, 0.258817106, 5.05347998e-07, 0.965926349, -1.03749335e-06, 1.00000477, -2.66358256e-07, -0.965926588, -9.983778e-07, 0.258817166))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-07, -9.4473362e-06, -2.38418579e-07, 1.00000036, 4.86150384e-07, -8.94069672e-08, -4.58210707e-07, 1.00000465, -1.68941915e-06, -1.1920929e-07, 1.68383121e-06, 1))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-06, -1.38580799e-05, -7.39097595e-06, 0.500000179, -9.406358e-07, 0.866025448, 8.28877091e-07, 1.00000453, 6.06290996e-07, -0.866025805, 3.7252903e-07, 0.50000006))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,gunty,Enum.Material.SmoothPlastic,0,0,"Really black","MNeon",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04904175e-05, -1.10566616e-05, 2.38418579e-07, 0.965926766, -3.39001417e-07, -0.258816987, -5.27128577e-07, 1.00000477, -3.43192369e-06, 0.258816928, 3.45741319e-06, 0.965926468))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1.00999999, 0.850000024))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.57627869e-06, -2.88188457e-05, 0.173900127, 0.258816868, -1.71843567e-07, 0.965926409, -3.33227217e-06, 1.00000477, 1.0477379e-06, -0.965926588, -3.53343785e-06, 0.258816928))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.05990601e-06, -1.25467777e-05, -0.204605103, -0.965926409, -5.90458512e-07, 0.258817971, -7.80448318e-07, 1.00000465, -7.62287527e-07, -0.258817941, -9.35451681e-07, -0.96592623))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.31266022e-05, -9.23871994e-06, -0.173952341, 0.258816868, -1.92021616e-07, 0.965926349, -3.35276127e-06, 1.00000453, 1.07008964e-06, -0.965926588, -3.57069075e-06, 0.258816898))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.43051147e-05, -0.2046175, 0.866025865, -1.17346644e-06, 0.499999702, -2.42143869e-08, 1.00000453, 2.42795795e-06, -0.5, -2.15321779e-06, 0.866025627))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-07, -1.74045563e-05, -0.173940897, 0.866024971, -7.72997737e-08, 0.500001192, 2.99885869e-07, 1.00000477, -3.25031579e-07, -0.500001431, 3.66941094e-07, 0.866024852))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.86102295e-05, -9.05990601e-06, -0.173911095, 0.500003397, -1.93528831e-06, -0.866023481, -1.58511102e-06, 1.00000465, -3.21026891e-06, 0.866024017, 3.00165266e-06, 0.500003099))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.33514404e-05, -3.17692757e-05, 0.173903465, 0.866026223, -2.40281224e-06, 0.499998778, 2.83122063e-06, 1.00000453, -6.10016286e-08, -0.499999166, 1.43889338e-06, 0.866026044))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.45435333e-05, -3.03983688e-05, 0.204582691, 0.258819401, -2.72160469e-06, 0.965925813, -6.1839819e-07, 1.00000453, 2.97510996e-06, -0.965926051, -1.41188502e-06, 0.258819461))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.23977661e-05, -3.14116478e-05, 0.173899412, 0.965926588, -2.71946192e-07, -0.25881806, -3.94880772e-07, 1.00000477, -2.6631169e-06, 0.258817911, 2.65656126e-06, 0.965926051))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.00679016e-06, -1.41263008e-05, -0.204611778, -0.500003338, -1.55437738e-06, 0.8660236, -3.6098063e-06, 1.00000465, -3.3993274e-07, -0.866024137, -3.30805779e-06, -0.50000304))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-05, -2.66134739e-05, 0.204608679, -0.965925813, 2.07684934e-06, 0.258820504, 1.96322799e-06, 1.00000453, -7.39935786e-07, -0.258820415, -1.89080311e-07, -0.965925455))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57356262e-05, -4.76837158e-06, -0.173935175, 0.965926766, -6.81728125e-07, -0.258816689, -1.82539225e-07, 1.00000453, -3.42587009e-06, 0.2588166, 3.36155426e-06, 0.965926468))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-05, -2.65240669e-05, 0.173912048, 0.500003219, -2.04052776e-06, -0.86602366, -1.55717134e-06, 1.00000441, -3.31318006e-06, 0.866024077, 2.99327075e-06, 0.500002921))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.100000001))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33514404e-05, -7.83801079e-06, -0.20462656, 0.258815736, 5.62000423e-07, 0.965926707, -2.90386379e-06, 1.00000453, 1.99303031e-07, -0.965926945, -2.90572643e-06, 0.258815825))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, -2.66730785e-05, 0.204610825, -0.500003278, 1.87475234e-06, 0.86602366, -1.71363354e-06, 1.00000477, -3.21911648e-06, -0.866024196, -3.08733433e-06, -0.50000304))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- MNeon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon1",Vector3.new(1.0230124, 0.613807559, 0.20460251))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-05, -3.0964613e-05, 0.20458746, 0.866025925, -1.43051147e-06, 0.499999702, 2.05077231e-06, 1.00000465, -6.12810254e-07, -0.5, 1.53761357e-06, 0.866025567))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0599999987))
- MNeon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon2",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeon2weld=weld(m,handle,MNeon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.24520874e-06, -1.48117542e-05, -5.00679016e-06, 0.866025746, -1.11758709e-06, 0.49999994, -4.84287739e-08, 1.00000441, 2.37394124e-06, -0.500000179, -2.11410224e-06, 0.866025448))
- mesh("BlockMesh",MNeon2,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- MNeon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"MNeon2",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MNeon2weld=weld(m,handle,MNeon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-07, -1.48713589e-05, -8.58306885e-06, 0.258819252, -2.72412763e-06, 0.965925813, -5.55068254e-07, 1.00000465, 2.92109326e-06, -0.965926111, -1.35414302e-06, 0.258819312))
- mesh("BlockMesh",MNeon2,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409214973, -0.144695997, -0.144689798, 0.258818269, -1.52112989e-07, 0.965926111, -0.683013678, 0.707109571, 0.183012441, -0.683012664, -0.707110763, 0.183011994))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409241676, -1.16626608, 0.0409257412, -0.965926111, 1.48452818e-06, 0.258819342, 7.82310963e-07, 1.00000453, -2.97697261e-06, -0.258819222, -2.66422467e-06, -0.965925694))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 0.400000006))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409200907, -0.144691944, -0.144690037, 0.258817255, 4.4434255e-06, 0.965926349, -0.683013499, 0.707111001, 0.183008298, -0.68301326, -0.707109213, 0.18301475))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.409205049, 0.40920499))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409180641, -0.419389844, -2.86102295e-06, 0.965925574, 2.30595469e-06, -0.258820593, -2.94297934e-06, 1.00000453, -2.22958624e-06, 0.258820593, 2.87155126e-06, 0.965925574))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587827921, -0.0126010776, -0.0337805748, 3.27825546e-06, 1.11712143e-06, -0.99999994, -6.01634383e-06, 1.00000453, 1.07986853e-06, 1.00000048, 6.05173409e-06, 3.01003456e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409216642, -0.818417668, 0.409195423, 0.965926051, -2.58162618e-06, -0.258819371, 1.8607825e-06, 1.00000477, -3.13017517e-06, 0.258819312, 2.51968231e-06, 0.965925753))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409233093, -0.511525393, 0.409212828, 0.96592617, 5.75557351e-07, -0.258818269, -7.4505806e-07, 1.00000465, -7.13858753e-07, 0.258818269, 8.54082828e-07, 0.965926111))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409227371, -1.22763395, 0.102303028, -0.965926409, -5.68106771e-07, 0.258818299, -2.29291618e-06, 1.00000465, -6.52717426e-06, -0.258818269, -6.89018088e-06, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40921998, -1.22765374, 0.10229373, 0.965926111, 2.41585076e-06, -0.258819401, -2.92062759e-06, 1.00000453, -1.85659155e-06, 0.258819312, 2.51964593e-06, 0.965925753))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(1.0230124, 0.40920499, 1.02301252))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.14576721e-06, -0.511505842, 1.00135803e-05, -0.258817196, 1.76685171e-06, -0.96592623, -2.5536865e-06, 1.00000453, 2.50060111e-06, 0.965926707, 3.14600766e-06, -0.258817315))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409229994, -0.818407714, 0.409216166, -0.965926349, -5.42029738e-07, 0.258818328, -7.07805157e-07, 1.00000465, -6.93835318e-07, -0.258818269, -8.16775355e-07, -0.965926111))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.409205019, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409224749, -0.511516333, -0.409199953, 0.965926349, -2.19792128e-07, -0.258818567, -6.14672899e-08, 1.00000346, -1.23400241e-06, 0.258818507, 1.2102355e-06, 0.965925992))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409209013, -0.81839484, -0.409217834, 0.258819014, 1.78793925e-07, 0.965925694, -5.72018325e-06, 1.00000453, 1.34762377e-06, -0.965926111, -5.93066216e-06, 0.258819163))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409201145, -0.818392992, -0.409234762, 0.258819222, 2.12179657e-07, 0.965925813, -5.49852848e-06, 1.00000477, 1.23260543e-06, -0.96592623, -5.65871596e-06, 0.258819371))
- mesh("SpecialMesh",Boot,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot",Vector3.new(0.20460248, 0.818410039, 0.409205019))
- Bootweld=weld(m,handle,Boot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409226418, -0.716124475, -6.19888306e-06, 0.965928972, 1.67638063e-07, -0.258819133, -1.13248825e-06, 1.00000918, -7.0175156e-07, 0.258818567, 5.44099748e-07, 0.965927899))
- mesh("BlockMesh",Boot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00101113319, -0.409224987, 0.00104081631, -0.183009192, -0.707110524, -0.683013201, -0.965926826, -2.24076211e-06, 0.258816421, -0.183012486, 0.707109571, -0.683013439))
- mesh("CylinderMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1.13, 0.839999974))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409229994, 0.0010099411, -0.00104010105, 0.96592617, 5.75557351e-07, -0.258818269, 0.183011368, 0.707111835, 0.683011353, 0.183012962, -0.707108498, 0.683014393))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 1.20000005, 1.20000005))
- MBoot=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","MBoot",Vector3.new(1.0230124, 0.613807559, 1.02301252))
- MBootweld=weld(m,handle,MBoot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.10623169e-06, -4.32133675e-06, 2.14576721e-06, 0.96592617, 5.75557351e-07, -0.258818269, 3.57627869e-07, 1.00000465, 3.40072438e-06, 0.258818269, -3.39271719e-06, 0.96592623))
- mesh("BlockMesh",MBoot,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-05, -0.0494014025, 0.0132374763, 0.965926349, 5.04776835e-07, -0.258818358, 0.0669859126, 0.965931296, 0.249997243, 0.249999553, -0.258817166, 0.933013558))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.95503235e-05, -0.0494132638, -0.0132431984, 0.96592629, 5.6065619e-07, -0.258818299, -0.0669864863, 0.965931475, -0.249995902, 0.249999389, 0.258816093, 0.933014035))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.66893005e-05, 0.101639032, -0.0272481441, 0.965926349, 5.12227416e-07, -0.258818358, 0.0669851974, 0.965931892, 0.249994665, 0.249999732, -0.258814543, 0.933014274))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.0494036674, -0.0132493973, 0.965926349, 5.19677997e-07, -0.258818328, 0.0669869334, 0.965930104, 0.250001281, 0.24999927, -0.258821338, 0.933012426))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.85966492e-05, -0.105883151, -0.0283741951, 0.965926051, 2.33389437e-06, -0.258819342, -0.0669894889, 0.965930343, -0.249999389, 0.249999687, 0.258820236, 0.933012843))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.58306885e-06, 0.0494105816, 0.0132248402, 0.965925992, 2.48104334e-06, -0.258819342, -0.0669896603, 0.965930223, -0.249999434, 0.249999657, 0.258820325, 0.933012903))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.159999996, 1.05499995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.23977661e-05, -0.105862498, 0.0283658504, 0.965926468, 5.38304448e-07, -0.258818358, 0.0669858381, 0.965931416, 0.249997199, 0.249999538, -0.258817077, 0.933013558))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon",Vector3.new(1.0230124, 0.20460251, 1.02301252))
- Neonweld=weld(m,handle,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04904175e-05, 0.101653516, 0.0272288322, 0.96592629, -9.57399607e-07, -0.258818865, -0.0669860095, 0.96593076, -0.24999921, 0.25000003, 0.258819193, 0.933012962))
- mesh("BlockMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.0700000003, 1.04999995))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40922904, 0.00101161003, -0.00103890896, 0.965926349, 5.21540642e-07, -0.258818299, 0.183010414, 0.70711565, 0.683007777, 0.183013827, -0.707104683, 0.683017969))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.12, 0.899999976, 0.899999976))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409226418, -0.0321686566, -4.76837158e-07, 0.965925992, -1.40629709e-06, -0.258819252, 6.92903996e-07, 1.00000465, -3.05427238e-06, 0.258819193, 2.73579644e-06, 0.965925753))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409235001, 0.0394316316, 1.02519989e-05, 0.965926409, 3.7997961e-07, -0.258818358, -5.83007932e-07, 1.00000465, -8.88947397e-07, 0.258818328, 1.00231227e-06, 0.965926111))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409237146, -0.0332256556, 0.00256085396, 0.965926468, 5.25265932e-07, -0.258818328, -0.183010936, 0.707115948, -0.683007121, 0.183013305, 0.707104206, 0.683018506))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409226418, 0.0383610725, -0.00259196758, 0.965926349, 5.06639481e-07, -0.258818299, 0.183010906, 0.707113624, 0.683009565, 0.18301329, -0.70710659, 0.683015943))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40922451, -0.0358011723, 0.00365287066, 0.965926349, 4.3772161e-07, -0.258818358, -0.258818269, 1.79674134e-06, -0.965925992, 7.07805157e-08, 1.00000465, 1.8235296e-06))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40922761, -0.0332458019, -0.00256955624, 0.965927541, 3.40864062e-07, -0.258818686, 0.183011636, 0.707112014, 0.683013082, 0.183012843, -0.707111239, 0.683013916))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40922904, 0.0383840799, 0.00255608559, 0.965925872, -1.52364373e-06, -0.258820266, -0.183010653, 0.707117081, -0.683006108, 0.183016419, 0.707103014, 0.683019042))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0599999987, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409226418, 0.0358090401, 0.00363260508, 0.965926349, 4.07919288e-07, -0.258818388, -0.258818269, 1.7967559e-06, -0.965925992, 1.00582838e-07, 1.00000465, 1.81607902e-06))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 0.0299999993, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40921092, -0.197651148, 0.0529534817, 0.258817226, -1.89360253e-06, 0.965926349, -0.933013141, -0.258822113, 0.249997735, 0.25000155, -0.965929866, -0.0669890717))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409209013, 0.139738083, -0.0374652147, 0.258817255, -1.61089702e-07, 0.96592629, -0.933013141, -0.258822173, 0.249998212, 0.250001937, -0.965929866, -0.0669874549))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409212351, -0.197653294, -0.0529562235, 0.258817255, -1.86733268e-06, 0.965926468, -0.933013141, 0.258821279, 0.249998748, -0.250001639, -0.965929866, 0.0669853985))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409211874, 0.139731884, 0.0374417305, 0.258818269, -1.39294571e-07, 0.965926111, -0.93301338, 0.258819848, 0.249999404, -0.249999881, -0.965930462, 0.0669869259))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409215927, -0.19765234, 0.0529660583, 0.258818269, -1.24478902e-07, 0.965926111, -0.933012545, -0.258823633, 0.249999091, 0.250003308, -0.965929449, -0.0669880956))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409211874, 0.139737129, -0.0374429226, 0.258818269, -1.24517101e-07, 0.965926111, -0.93301338, -0.258820385, 0.249999329, 0.250000209, -0.965930343, -0.0669872537))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409214973, -0.197654247, -0.0529577732, 0.258818269, -1.24562575e-07, 0.965926111, -0.933012605, 0.258823037, 0.24999918, -0.25000298, -0.965929627, 0.0669877604))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409205198, 0.139731884, 0.0374416113, 0.258818269, -1.24471626e-07, 0.965926111, -0.933013499, 0.258819491, 0.249999404, -0.249999523, -0.965930402, 0.0669868439))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40921092, 0.125280857, 0.0723316669, 0.258818269, -1.24515282e-07, 0.965926111, -0.836515129, 0.500005543, 0.224142864, -0.482966512, -0.866027653, 0.129409969))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.16999996, 0.600000024, 0.600000024))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409209251, -0.17721343, -0.102310419, 0.258818269, -1.24433427e-07, 0.965926111, -0.836515069, 0.500005603, 0.224142849, -0.482966572, -0.866027653, 0.129409984))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.16799998, 0.75999999, 0.75999999))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409214973, -0.177217484, -0.102312326, 0.258818269, -1.24435246e-07, 0.965926111, -0.836516678, 0.500002623, 0.224143282, -0.482963651, -0.866029322, 0.129409179))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.176, 0.600000024, 0.600000024))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409204245, 0.125283957, 0.0723342896, 0.258818269, -1.24524377e-07, 0.965926111, -0.836516857, 0.500002205, 0.224143326, -0.482963234, -0.866029561, 0.12940909))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.17999995, 0.5, 0.5))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409208298, -0.144697428, -0.144692898, 0.258818269, -1.24453436e-07, 0.965926111, -0.683013797, 0.707109451, 0.183012471, -0.683012545, -0.707110643, 0.183011979))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409204006, 0.102293491, 0.102295399, 0.258818269, -1.52136636e-07, 0.965926111, -0.683013558, 0.70710963, 0.183012396, -0.683012724, -0.707110465, 0.183012009))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409214973, -0.144698143, -0.144692898, 0.258818269, -1.39289114e-07, 0.965926111, -0.683013678, 0.707109571, 0.183012441, -0.683012486, -0.707110643, 0.183011949))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13800001, 1.39999998, 1.39999998))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409205198, 0.102293491, 0.102294445, 0.258818269, -1.39243639e-07, 0.965926111, -0.683013558, 0.707109571, 0.183012411, -0.683012605, -0.707110643, 0.183011979))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 1, 1))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409204006, 0.10229063, 0.102291346, 0.258818269, -1.3727913e-07, 0.965926111, -0.68301332, 0.707109988, 0.183012336, -0.683012962, -0.707110107, 0.183012083))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409225225, -0.0409274101, -0.272358775, -0.96592623, -4.47034836e-07, 0.258818358, 0.258818299, -2.08748861e-06, 0.965926111, 1.43423676e-07, 1.00000453, 2.10478902e-06))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.400000006, 0.400000006))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409230709, 0.272356182, 0.0409178734, -0.965926349, -4.74974513e-07, 0.258818358, 1.06915832e-06, -1.00000477, 2.38977373e-06, 0.258818328, 2.58247201e-06, 0.96592617))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.400000006, 0.400000006))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409236908, 0.235309601, 0.153463125, -0.965926528, -6.66826963e-07, 0.258817494, 1.04308128e-06, -1.00000441, 1.52504072e-06, 0.258817434, 1.72445471e-06, 0.96592617))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.800000012, 0.100000001))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40923667, 0.235306889, 0.153455257, 0.965926111, -2.78837979e-06, -0.258819282, -2.03959644e-06, -1.00000453, 3.33879143e-06, -0.258819193, -2.6688358e-06, -0.965925694))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06500006, 0.800000012, 0.100000001))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409226418, -0.0716133118, 1.19694662, -0.965926349, -4.74974513e-07, 0.258818358, -0.258818299, 1.88409467e-06, -0.96592623, -8.00937414e-08, -1.00000477, -1.92364678e-06))
- mesh("SpecialMesh",Boot1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409232855, -1.1969645, 0.071611166, -0.965926349, -5.04776835e-07, 0.258818358, -6.79865479e-07, 1.00000477, -7.80913979e-07, -0.258818299, -9.1304355e-07, -0.965926111))
- mesh("SpecialMesh",Boot1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409227371, -0.613799989, -9.77516174e-06, 0.96592623, 4.30271029e-07, -0.258818388, -6.1839819e-07, 1.00000465, -7.87898898e-07, 0.258818358, 8.9310015e-07, 0.965926111))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.699999988))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409233332, -0.0818500519, 1.20718551, -0.96592629, -3.87430191e-07, 0.258818388, -0.258818358, 1.76667527e-07, -0.965926111, 2.90572643e-07, -1.00000465, -2.54716724e-07))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409231186, -0.613821983, -1.14440918e-05, 0.965926468, 4.71249223e-07, -0.258818388, -1.10454857e-06, 1.00000465, -2.5019981e-06, 0.258818269, 2.6885682e-06, 0.965925932))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409229517, -1.20718884, 0.0818462372, -0.965926349, -4.3772161e-07, 0.258818358, -1.07474625e-06, 1.00000465, -2.50991434e-06, -0.258818269, -2.68853e-06, -0.965925932))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409235001, -0.0409214497, 1.16627288, -0.965925992, 2.76602805e-06, 0.258819282, -0.258819282, 1.62548531e-07, -0.965925813, -2.75112689e-06, -1.00000453, 5.71832061e-07))
- mesh("SpecialMesh",Neon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 0.400000006))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 1.02301252, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409235239, -0.613821566, -1.12056732e-05, 0.965926051, -2.87033617e-06, -0.258819312, 2.12155282e-06, 1.00000453, -3.34531069e-06, 0.258819163, 2.65357085e-06, 0.965925634))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 0.400000006))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409197807, -0.197657824, 0.052965343, 0.258818299, -1.24588041e-07, 0.965926111, -0.93301338, -0.258820385, 0.249999329, 0.250000209, -0.965930343, -0.0669872537))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409207582, 0.13973856, -0.0374410748, 0.258818299, -1.24598955e-07, 0.965926111, -0.933012426, -0.258824199, 0.249999076, 0.250003844, -0.96592921, -0.0669882223))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409204483, -0.197654724, -0.0529592037, 0.258818269, -1.24469807e-07, 0.965926111, -0.933013678, 0.258819193, 0.249999464, -0.24999927, -0.965930581, 0.0669867545))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409206867, 0.139734268, 0.0374424458, 0.258818269, -1.24486178e-07, 0.965926111, -0.93301338, 0.258819848, 0.249999404, -0.249999836, -0.965930402, 0.0669869184))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40920496, -0.197653532, 0.0529638529, 0.258818269, -1.24535291e-07, 0.965926111, -0.933012486, -0.258823812, 0.249999106, 0.250003487, -0.965929329, -0.0669881254))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409206867, 0.139734745, -0.0374411345, 0.258818269, -1.24560756e-07, 0.965926111, -0.933012366, -0.258824348, 0.249999046, 0.250003994, -0.96592921, -0.0669882521))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409198284, -0.1976583, -0.0529613495, 0.258818269, -1.24504368e-07, 0.965926111, -0.933013618, 0.258819163, 0.249999434, -0.249999225, -0.965930521, 0.066986762))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15799999, 0.899999976, 0.899999976))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409200668, 0.139736652, 0.0374437571, 0.258818269, -1.24442522e-07, 0.965926111, -0.93301338, 0.258819848, 0.249999404, -0.249999881, -0.965930462, 0.0669869259))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409206867, 0.125281811, 0.0723330975, 0.258818269, -1.24469807e-07, 0.965926111, -0.836515069, 0.500005603, 0.224142849, -0.482966572, -0.866027653, 0.129409984))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.16999996, 0.600000024, 0.600000024))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409205675, -0.17721653, -0.102313757, 0.258818269, -1.39189069e-07, 0.965926111, -0.836516857, 0.500002205, 0.224143326, -0.482963175, -0.866029501, 0.129409075))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.16799998, 0.75999999, 0.75999999))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409199715, -0.177212715, -0.102311611, 0.258818388, -8.41919245e-08, 0.965926409, -0.836517453, 0.500002384, 0.22414349, -0.482962996, -0.866030514, 0.129409164))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.176, 0.600000024, 0.600000024))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409204483, 0.125282526, 0.0723347664, 0.258817196, 8.29286364e-07, 0.96592623, -0.836516261, 0.500003815, 0.224141687, -0.482964724, -0.866028488, 0.129409805))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.17999995, 0.5, 0.5))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409199476, -0.144693375, -0.144691944, 0.258818358, -7.3290721e-08, 0.96592623, -0.683013737, 0.707110167, 0.183012426, -0.683012843, -0.707110941, 0.183012158))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.148, 1.10000002, 1.10000002))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409203053, 0.102294922, 0.102293968, 0.258817226, 8.58977728e-07, 0.96592629, -0.683012784, 0.707111001, 0.183010682, -0.683013916, -0.707109272, 0.183012277))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.699999988, 0.699999988))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409201384, -0.144695997, -0.144692183, 0.258817196, -4.32314664e-06, 0.96592623, -0.683011889, 0.707111001, 0.183014244, -0.68301481, -0.707109213, 0.183008716))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13800001, 1.39999998, 1.39999998))
- Boot1=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Boot1weld=weld(m,handle,Boot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409200668, 0.102293253, 0.102293015, 0.258818328, -5.30217221e-08, 0.965926111, -0.683013678, 0.707109869, 0.183012411, -0.683012784, -0.707110763, 0.183012128))
- mesh("BlockMesh",Boot1,"","",Vector3.new(0, 0, 0),Vector3.new(1.13999999, 1, 1))
- Neon1=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon1",Vector3.new(0.20460248, 0.409205019, 0.409205019))
- Neon1weld=weld(m,handle,Neon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409199715, 0.102294445, 0.102296114, 0.258818299, -1.14005161e-07, 0.965926111, -0.683013558, 0.70710969, 0.183012411, -0.683012724, -0.707110524, 0.183012053))
- mesh("BlockMesh",Neon1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.800000012))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409179211, -0.296577692, 0.296578765, 0.96592629, 3.52039933e-07, -0.258818269, 0.183010995, 0.707113981, 0.683009505, 0.18301329, -0.707106411, 0.683016241))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 0.600000024, 0.600000024))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409179211, -0.296575546, 0.296580553, 0.965926409, 3.20374966e-07, -0.258818328, 0.18301104, 0.707113862, 0.683009446, 0.18301329, -0.707106411, 0.683016241))
- mesh("BlockMesh",Boot2,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.800000012, 0.800000012))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409178734, -0.296581507, 0.296577692, 0.965926409, 3.20374966e-07, -0.258818328, 0.183010831, 0.707114697, 0.683008671, 0.183013484, -0.707105637, 0.683017015))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.09000003, 1, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409176826, -0.0716166496, 0.419394374, 0.965926349, 2.51457095e-07, -0.258818328, 0.258818239, -1.62826291e-06, 0.965926111, -1.89989805e-07, -1.00000465, -1.63773075e-06))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409178257, 0.071618557, 0.41939801, 0.965926349, 2.21654773e-07, -0.258818358, 0.258818269, -1.56325041e-06, 0.965926111, -1.99303031e-07, -1.00000477, -1.54133886e-06))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409179688, 9.77516174e-06, 0.419403434, 0.965926349, 2.21654773e-07, -0.258818358, 0.258818239, -1.54826193e-06, 0.965926111, -1.95577741e-07, -1.00000465, -1.54040754e-06))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.200000003, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409177303, -0.337566525, 6.19888306e-06, 0.965926349, 2.66358256e-07, -0.258818328, 8.00937414e-07, 1.00000465, 3.96044925e-06, 0.258818239, -4.05418541e-06, 0.965926051))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409173965, -0.501249552, 1.00135803e-05, 0.965926349, 2.06753612e-07, -0.258818328, 8.51228833e-07, 1.00000465, 3.91714275e-06, 0.258818239, -4.03007471e-06, 0.965926051))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.100000001, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.613807499))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409171104, -0.419414759, -3.81469727e-06, 0.965925753, -3.45520675e-06, -0.258820564, 3.01934779e-06, 1.00000453, -2.21561641e-06, 0.258820504, 1.33556205e-06, 0.965925515))
- mesh("BlockMesh",Neon2,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.200000003, 1.20000005))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.409205049, 0.40920499))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409179688, -0.419426411, 4.529953e-06, 0.965926409, 3.35276127e-07, -0.258818358, 7.58096576e-07, 1.00000465, 3.97209078e-06, 0.258818269, -4.03449667e-06, 0.965926051))
- mesh("BlockMesh",Boot2,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 1))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409172058, -0.501271248, 0.286438227, -0.96592629, -3.59490514e-07, 0.258818328, -5.47617674e-07, 1.00000477, -8.30739737e-07, -0.258818299, -9.44612111e-07, -0.965926111))
- mesh("SpecialMesh",Boot2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409172535, -0.501301229, 0.286454678, 0.96592629, 3.59490514e-07, -0.258818328, -9.01520252e-07, 1.00000465, -2.14390457e-06, 0.258818299, 2.29554826e-06, 0.965926051))
- mesh("SpecialMesh",Boot2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409174919, 0.337592006, 0.286439896, 0.965926409, 3.35276127e-07, -0.258818358, 5.47617674e-07, -1.00000465, 8.68923962e-07, -0.258818328, -9.79969627e-07, -0.965926111))
- mesh("SpecialMesh",Boot2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Boot2=part(Enum.FormFactor.Custom,gunty2,Enum.Material.Marble,0,0,"Black","Boot2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Boot2weld=weld(m,handle,Boot2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409175396, -0.286457539, -0.337592602, 0.96592629, 3.59490514e-07, -0.258818328, -0.258818269, 1.67720827e-06, -0.965926051, 1.11758709e-07, 1.00000465, 1.68895349e-06))
- mesh("SpecialMesh",Boot2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.800000012, 0.800000012))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409173965, 0.317092389, 0.306917667, 0.965926409, 3.35276127e-07, -0.258818358, 8.36327672e-07, -1.00000465, 1.99116766e-06, -0.258818269, -2.13334351e-06, -0.965925992))
- mesh("SpecialMesh",Neon2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.40916872, -0.521703243, 0.306914091, -0.965925753, 3.3210963e-06, 0.258820564, 2.88151205e-06, 1.00000453, -2.24076211e-06, -0.258820474, -1.40822522e-06, -0.965925455))
- mesh("SpecialMesh",Neon2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409169197, -0.306894302, -0.317093372, 0.965925574, -5.569309e-07, -0.258820534, -0.258820564, 6.10440111e-07, -0.965925515, 7.4878335e-07, 1.00000465, 4.06522304e-07))
- mesh("SpecialMesh",Neon2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Neon2=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0,MAINRUINCOLOR,"Neon2",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Neon2weld=weld(m,handle,Neon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409186363, -0.521715999, 0.306899309, 0.965926111, -3.17022204e-06, -0.258819669, 2.47173011e-06, 1.00000477, -3.12086195e-06, 0.25881958, 2.36122651e-06, 0.965925694))
- mesh("SpecialMesh",Neon2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587807059, 0.0429844856, -0.0654397011, -1.01327896e-06, -2.7846545e-07, 0.999999881, 0.751381814, -0.659871221, 4.91738319e-07, 0.659868538, 0.751384974, 7.15255737e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5877949, 0.0429968834, 0.576957464, 1.63912773e-06, -1.89524144e-07, -1, 0.751385331, -0.659867108, 1.25169754e-06, -0.659864128, -0.75138855, -8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587807536, -0.145272493, -0.065444231, 1.10268593e-06, 2.22120434e-07, -1, -0.751385391, 0.659867108, -5.51342964e-07, 0.659864068, 0.751388669, 7.89761543e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587813735, -0.145255327, 0.576961994, -3.7252903e-06, -8.63336027e-07, 0.999999881, -0.751386225, 0.659865797, -2.13086605e-06, -0.659863055, -0.751389563, -2.98023224e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587813258, -0.0939185619, 0.752783298, -3.69548798e-06, 3.41795385e-07, 1, -0.500397503, 0.865799904, -2.05636024e-06, -0.865796149, -0.50039959, -2.90572643e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587798476, -0.0083758831, -0.0366687775, -1.01327896e-06, -2.93366611e-07, 0.999999881, 0.500394166, -0.865801752, 2.23517418e-07, 0.865797997, 0.50039643, 8.64267349e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587804914, -0.0939061642, -0.0366764069, 3.30805779e-06, 1.09430403e-06, -1, -0.500399232, 0.86579895, -6.70552254e-07, 0.865795314, 0.500401378, 3.12924385e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587816, -0.00836849213, 0.752784729, 3.66568565e-06, 9.68575478e-07, -1, 0.500397146, -0.865800261, 9.53674316e-07, -0.865796447, -0.500399411, -3.50177288e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587793231, -0.0161919594, -0.0653986931, 1.13248825e-06, 1.42026693e-07, -0.999999881, -0.341456413, 0.939902127, -1.56462193e-07, 0.939898133, 0.341457874, 8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.43221748))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587800264, -0.0860856771, 0.98611784, 1.34110451e-06, -5.424954e-07, -0.99999994, 0.341454715, -0.939902663, 9.08970833e-07, -0.939898729, -0.341456294, -7.74860382e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.4322176))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587798476, -0.0161970854, 0.986116886, -1.25169754e-06, 3.52505594e-07, 0.99999994, -0.341458827, 0.939900994, -6.78002834e-07, -0.939897239, -0.341460288, -8.04662704e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587803006, -0.0861334801, -0.0653924942, -3.4570694e-06, -1.2870878e-06, 1, 0.341461569, -0.939899921, -5.21540642e-08, 0.939896166, 0.341463149, 3.50177288e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587829351, -0.132636428, 0.471574783, 2.92062759e-06, -2.19326466e-07, -0.99999994, -0.250737906, -0.968059421, -4.47034836e-07, -0.968055427, 0.250738949, -2.69711018e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587810159, 0.0303432941, 0.471569538, -7.4505806e-07, 4.87081707e-07, 0.999999881, 0.25074333, 0.968058169, -3.83704901e-07, -0.968053997, 0.250744343, -5.51342964e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.58780849, -0.132652044, 0.0399599075, -1.01327896e-06, -1.48080289e-07, 0.999999881, -0.250738144, -0.968059599, -2.83122063e-07, 0.968055546, -0.250739217, 6.55651093e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587807655, 0.0303399563, 0.0399317741, 3.01003456e-06, 3.75322998e-07, -0.999999821, 0.250737667, 0.968059659, 1.05053186e-06, 0.968055487, -0.25073868, 2.63750553e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.587802768, -0.0896653533, 0.749882698, 1.07288361e-06, -5.424954e-07, -0.999999881, -1.07474625e-06, -1.00000477, 5.7881698e-07, -1.00000048, 1.00769103e-06, -7.15255737e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.587797523, -0.0125925541, 0.749894142, -1.84774399e-06, 1.41980127e-06, 1.00000012, -9.81613994e-07, 1.00000441, -1.46590173e-06, -1.00000048, -9.85339284e-07, -1.63912773e-06))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,gunty,Enum.Material.Neon,0,0.39999997615814,MAINRUINCOLOR,"Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.58780694, -0.0897039622, -0.0337738991, -1.04308128e-06, -2.33296305e-07, 0.999999881, 6.29946589e-06, -1.00000441, -1.94646418e-07, 1.00000036, 6.33113086e-06, 8.64267349e-07))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- -----------Compiled/Converted by youssefaxo/Josen#152o
- Player=game:GetService('Players').TameDoNotClick
- Character=Player.Character
- Mouse=Player:GetMouse()
- glovey=Instance.new('Model',Character)
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- handle=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0220181942, 0.747646809, -0.0157516003, -0.702657402, 0.00104645349, -0.711527646, -0.00115135673, 0.999995887, 0.00260771252, 0.711527407, 0.00265155057, -0.702653289))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- MBoot1=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.866022289, -2.02073716e-06, 0.500005305, 2.45054252e-07, 1, 3.61632556e-06, -0.500005364, -3.00799729e-06, 0.866022348))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, -1.89989805e-07, 3.87430191e-07, 1.88243575e-07, 1.00000012, -1.4831312e-07, -3.87430191e-07, 1.48895197e-07, 1))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.866025805, 2.18470814e-06, -0.499999404, -3.52947973e-06, 1.00000012, -1.74110755e-06, 0.499999493, 3.27359885e-06, 0.866025627))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MBoot1=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.03999996, 0.5))
- MBoot1=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MBoot1",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MBoot1weld=weld(m,handle,MBoot1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MBoot1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- MNeon=part(Enum.FormFactor.Custom,glovey,Enum.Material.SmoothPlastic,0,0,"Black","MNeon",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-05, 3.33786011e-06, 6.91413879e-06, 0.707099676, -2.96160579e-06, 0.707113922, -9.63453203e-07, 1.00000012, 5.1545212e-06, -0.707113981, -4.32463457e-06, 0.707099617))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1.00999999, 0.850000024))
- MNeon=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, -1.89989805e-07, 3.87430191e-07, 1.88243575e-07, 1.00000012, -1.4831312e-07, -3.87430191e-07, 1.48895197e-07, 1))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.866022289, -2.02073716e-06, 0.500005305, 2.45054252e-07, 1, 3.61632556e-06, -0.500005364, -3.00799729e-06, 0.866022348))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeonweld=weld(m,handle,MNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.866025805, 2.18470814e-06, -0.499999404, -3.52947973e-06, 1.00000012, -1.74110755e-06, 0.499999493, 3.27359885e-06, 0.866025627))
- mesh("BlockMesh",MNeon,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.02999997, 0.600000024))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.77516174e-06, -6.91413879e-06, 0.154139996, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-06, 6.67572021e-06, -0.154094577, 0.707099915, -2.91550532e-06, 0.707113683, -1.02224294e-06, 1.00000012, 5.14776912e-06, -0.707113743, -4.36153096e-06, 0.707099795))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75373459e-05, -1.52587891e-05, 0.181312561, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.91413879e-05, -6.19888306e-06, 0.154109597, 0.707099915, -2.91550532e-06, 0.707113683, -1.02224294e-06, 1.00000012, 5.14776912e-06, -0.707113743, -4.36153096e-06, 0.707099795))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.05039978e-05, 1.16825104e-05, -0.181295872, 1.00000012, 1.79745257e-07, 5.96046448e-08, -1.81724317e-07, 1.00000012, -2.56113708e-08, 0, 2.6775524e-08, 0.999999881))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.49147415e-05, 5.7220459e-06, -0.181298971, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09672546e-05, -1.57356262e-05, 0.154080868, 1.00000012, 1.79745257e-07, 5.96046448e-08, -1.81724317e-07, 1.00000012, -2.56113708e-08, 0, 2.6775524e-08, 0.999999881))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19616699e-05, -1.8119812e-05, 0.181271374, -0.707099915, 3.09431925e-06, -0.707113683, -8.8987872e-07, 1.00000012, 5.26837539e-06, 0.707113743, 4.35338188e-06, -0.707099795))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.67164612e-05, 2.62260437e-06, -0.154065609, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-05, -1.43051147e-06, -0.181271672, -0.707099915, 3.09431925e-06, -0.707113683, -8.8987872e-07, 1.00000012, 5.26837539e-06, 0.707113743, 4.35338188e-06, -0.707099795))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-05, -5.96046448e-06, -0.181238174, 1.23381615e-05, 4.55742702e-06, -1, -6.12123404e-06, 1.00000012, 4.55719419e-06, 1, 6.11972064e-06, 1.23977661e-05))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.529953e-05, 1.1920929e-06, -0.154067039, -1.24275684e-05, -4.40212898e-06, 1, -6.18852209e-06, 1.00000012, 4.40143049e-06, -1.00000012, -6.18561171e-06, -1.24871731e-05))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.79085541e-05, -3.81469727e-06, 0.181278467, 1.00000012, 1.79745257e-07, 5.96046448e-08, -1.81724317e-07, 1.00000012, -2.56113708e-08, 0, 2.6775524e-08, 0.999999881))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.19888306e-06, 1.90734863e-06, -0.154108286, 1.00000012, 1.79745257e-07, 5.96046448e-08, -1.81724317e-07, 1.00000012, -2.56113708e-08, 0, 2.6775524e-08, 0.999999881))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0906348526))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31537628e-05, -8.82148743e-06, 0.181280136, 1.23381615e-05, 4.55742702e-06, -1, -6.12123404e-06, 1.00000012, 4.55719419e-06, 1, 6.11972064e-06, 1.23977661e-05))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0543809123))
- MNeon1=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon1",Vector3.new(0.906348407, 0.543809175, 0.200000003))
- MNeon1weld=weld(m,handle,MNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.29425049e-05, -7.15255737e-06, 0.154111385, -1.24275684e-05, -4.40212898e-06, 1, -6.18852209e-06, 1.00000012, 4.40143049e-06, -1.00000012, -6.18561171e-06, -1.24871731e-05))
- mesh("BlockMesh",MNeon1,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.04999995, 0.0906348526))
- MNeon2=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon2",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeon2weld=weld(m,handle,MNeon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.707108915, 3.17156446e-06, -0.707104623, -5.37338201e-06, 1.00000012, -8.86851922e-07, 0.707104802, 4.42727469e-06, 0.707108915))
- mesh("BlockMesh",MNeon2,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- MNeon2=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0,"Really red","MNeon2",Vector3.new(0.906348407, 0.543809175, 0.906348526))
- MNeon2weld=weld(m,handle,MNeon2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 1.34343281e-07, -2.98023224e-08, -1.35856681e-07, 1.00000012, -5.82076609e-09, 5.96046448e-08, 8.03265721e-09, 1))
- mesh("BlockMesh",MNeon2,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.05999994, 0.200000003))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516230822, 0.169700384, -0.321951866, 0.500006258, 3.64653533e-06, -0.866021812, -0.650710702, -0.659869432, -0.375697017, -0.571462631, 0.751380503, -0.329936385))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(1.05999994, 0.680000186, 1.00999999))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0256171227, -0.0729534626, -0.00383615494, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(0.99000001, 0.200000003, 1.01999998))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0206276178, -0.808124304, -0.00885057449, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(0.589999974, 0.200000003, 1.01999998))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.787284613, -0.643753648, -0.00890445709, 0.57468456, 0.582654893, -0.574674666, -0.412032723, 0.812719822, 0.411965519, 0.707083225, 3.45588196e-05, 0.707130313))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(0.200000003, 0.510000229, 0.769999981))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394414604, -0.6531322, -0.0238685608, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(1.04999995, 0.200000003, 1.01999998))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0241199732, -1.19612908, -0.00891971588, 0.707122087, -0.00488962233, -0.707074523, 0.00343272323, 0.999988139, -0.00348224654, 0.707083106, 3.51816416e-05, 0.707130373))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- Glove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Marble,0,0,"Black","Glove",Vector3.new(0.200000003, 1.0400002, 0.550000012))
- Gloveweld=weld(m,handle,Glove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404373109, -0.288136005, -0.0138130188, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",Glove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 1, 1))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(1.06999993, 1.0200001, 0.200000003))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0205663443, -0.00385951996, -0.201896429, 0.707130849, 3.30488838e-05, -0.707082689, 0.707082868, 2.76295468e-05, 0.70713079, 4.29056818e-05, -1.00000024, -3.83285806e-06))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.100000001))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(1.04999995, 0.200000003, 1.01999998))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0241446495, -1.19084454, -0.00887537003, 0.707122087, -0.00488962233, -0.707074523, 0.00343272323, 0.999988139, -0.00348224654, 0.707083106, 3.51816416e-05, 0.707130373))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.200000003, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(1.05999994, 0.200000003, 1.00999999))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042386651, -0.05914855, 0.0038819313, -0.683045745, -0.258792162, 0.682989776, -0.182982013, 0.965933263, 0.183005348, -0.707082868, 2.61915848e-05, -0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.400000006, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(1.05999994, 0.200000003, 1.00999999))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0256179571, -0.211858511, 0.0038690567, -0.707130909, 2.80108743e-05, 0.707082748, 3.84768937e-05, 1, -1.13388523e-06, -0.707082808, 2.6402995e-05, -0.707130849))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.400000006, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.200000003, 0.830000162, 0.200000003))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404393196, -0.273091316, -0.0188817978, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 1, 1))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.649999976, 0.200000003, 1.01999998))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.810528278, -0.634468794, -0.00887537003, 0.57468456, 0.582654893, -0.574674666, -0.412032723, 0.812719822, 0.411965519, 0.707083225, 3.45588196e-05, 0.707130313))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.200000003, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.99000001, 0.200000003, 1.01999998))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0206182003, -0.788113832, -0.00883579254, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.200000003, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.200000003, 0.920000196, 0.639999986))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404428124, -0.408129215, -0.0189080238, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.200000003, 0.940000117, 0.200000003))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404387414, -0.258115292, 0.131145477, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 1, 0.100000001))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(1.05999994, 0.200000003, 1.00999999))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0256112814, 0.0818903446, 0.00382900238, -0.707130909, 2.80108743e-05, 0.707082748, 3.84768937e-05, 1, -1.13388523e-06, -0.707082808, 2.6402995e-05, -0.707130849))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.400000006, 1.00999999))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.200000003, 0.940000117, 0.200000003))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404373825, -0.258096695, -0.168827534, 0.707130849, 3.31191513e-05, -0.707082748, -4.80618328e-05, 1.00000012, -1.2248056e-06, 0.707082748, 3.48514877e-05, 0.70713073))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 1, 0.100000001))
- NGlove=part(Enum.FormFactor.Brick,glovey,Enum.Material.Neon,0,0,"Really red","NGlove",Vector3.new(0.200000003, 0.600000143, 0.200000003))
- NGloveweld=weld(m,handle,NGlove,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404379129, -0.0139036179, 0.733129025, 0.707130849, 3.30488838e-05, -0.707082689, 0.707082868, 2.76295468e-05, 0.70713079, 4.29056818e-05, -1.00000024, -3.83285806e-06))
- mesh("BlockMesh",NGlove,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 1, 0.100000001))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516199827, -0.288989305, -0.107825041, -0.500006318, -3.545254e-06, 0.866021752, -6.28689304e-06, 1.00000012, 4.64962795e-07, -0.866021752, -5.21191396e-06, -0.500006258))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516181946, 0.186671972, -0.107825756, 0.500006378, 3.70043563e-06, -0.866021812, 6.27792906e-06, -1.00000012, -6.4948108e-07, -0.866021752, -5.11133112e-06, -0.500006258))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516211152, -0.288995504, 0.823948622, 0.500006318, 2.91602919e-06, -0.866021812, -6.04416709e-06, 1.00000012, -1.21304765e-07, 0.866021752, 5.29387034e-06, 0.500006258))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516234398, 0.186712027, 0.823880672, -0.500006318, -2.78471271e-06, 0.866021752, 5.92030119e-06, -1.00000012, 2.01747753e-07, 0.866021812, 5.22681512e-06, 0.500006199))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516177058, -0.255759239, 0.0376217365, -0.500006318, -3.52290226e-06, 0.866021752, -0.217152536, 0.968053222, -0.125371233, -0.838354766, -0.250745267, -0.484033465))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.20460251))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516228676, 0.153450966, 0.0376117229, 0.500006378, 3.57377576e-06, -0.866021812, 0.217152566, -0.968053162, 0.125371203, -0.838354766, -0.250745267, -0.484033495))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516221404, -0.255775452, 0.473936558, 0.500006378, 2.86201248e-06, -0.866021752, -0.217152148, 0.968053162, -0.125371784, 0.838354826, 0.250745237, 0.484033465))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.818409979))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516248465, 0.153486252, 0.473945856, -0.500006378, -2.75397906e-06, 0.866021752, 0.217152119, -0.968053162, 0.125371888, 0.838354766, 0.250745237, 0.484033406))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516182423, 0.148355246, -0.229402542, 0.500006258, 3.64653533e-06, -0.866021812, -0.295700997, -0.939900279, -0.170729831, -0.813974679, 0.341449529, -0.469954848))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.4322176))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516174197, -0.250698209, 1.15003109, 0.50000602, 3.02668195e-06, -0.866021872, 0.295701176, 0.939900339, 0.170729145, 0.813974738, -0.34144935, 0.469954848))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.43221748))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516170621, 0.148392797, 1.15009117, -0.500005722, -2.93558696e-06, 0.86602205, -0.295701385, -0.939900279, -0.170729071, 0.813974857, -0.341449529, 0.469954669))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516177773, -0.25065732, -0.229373455, -0.500006199, -3.56050441e-06, 0.866021812, 0.295700967, 0.939900279, 0.170729712, -0.813974738, 0.341449499, -0.469954848))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516165137, 0.193897963, 0.955152988, -0.500005782, -2.99746171e-06, 0.86602205, -0.43334645, -0.865800917, -0.250199527, 0.749803424, -0.500388801, 0.432904124))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516165733, -0.29613173, -0.239075661, -0.500006139, -3.5763951e-06, 0.866021872, 0.43334657, 0.865800679, 0.250200421, -0.749803185, 0.500389278, -0.432904035))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516176939, 0.193840384, -0.239068031, 0.500006318, 3.69217014e-06, -0.866021752, -0.433346331, -0.865800619, -0.25020051, -0.749803126, 0.500389159, -0.432904184))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 1.02301252))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516228318, -0.296153545, 0.955191135, 0.500005782, 3.08232848e-06, -0.86602217, 0.43334657, 0.865800858, 0.250199646, 0.749803424, -0.50038892, 0.432904035))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.516153574, -0.271999478, 0.83345747, 0.500005841, 3.29007162e-06, -0.86602211, 0.650711179, 0.659869134, 0.37569654, 0.571462452, -0.751380742, 0.329936177))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.409205019))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.51624918, -0.272055507, -0.321919441, -0.500006199, -3.65899177e-06, 0.866021812, 0.650710642, 0.659869432, 0.375696898, -0.571462691, 0.751380444, -0.329936385))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- Wing=part(Enum.FormFactor.Custom,glovey,Enum.Material.Neon,0,0.39999997615814,"Really red","Wing",Vector3.new(0.20460248, 0.20460251, 0.613807559))
- Wingweld=weld(m,handle,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.516234636, 0.169712424, 0.833487988, -0.500005543, -3.22790584e-06, 0.866022229, -0.650711119, -0.659869313, -0.375696182, 0.571462691, -0.751380563, 0.329936147))
- mesh("SpecialMesh",Wing,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0, 0.5, 1))
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- function warnedpeople(text,represfont,color,color2)
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(1,0,1,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(0,0,0,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:GetService("Players").TameDoNotClick,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.MaxHealth = 100
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- end
- end
- end
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 2 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 2 then
- rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 2 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 2 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 2 then
- rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- if ModeOfGlitch == 2 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = MAINRUINCOLOR
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- local storehumanoidWS = 16
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- ----------------------------------- Abilities
- function Balanced()
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- attack = true
- for i = 0,50 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(20),math.rad(0),math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- end
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 3.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 3.5, 1)
- shakes(0.5,0.3)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(5,5,5),1,0.01,1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
- MagniDamage(tors, 50, 99,100, 0, "Normal")
- end
- for i = 0, 500 do
- swait()
- rotation = rotation + 5
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(20,0.1,20),0.9,0.01,0.9,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
- MagniDamage(tors, 50, 99,100, 0, "Normal")
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- hum.JumpPower = 50
- end
- function Staywey()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("STAY WEY! uwu",MAINRUINCOLOR.Color,3)
- for i = 0,30 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
- end
- for i = 0,27 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 28),-0.3)*angles(math.rad(90),math.rad(0),math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
- end
- MagniDamage(root, 24, 0,0, 75, "Normal")
- CFuncs["Sound"].Create("rbxassetid://203691492", tors, 1.5,1)
- shakes(0.2,0.1)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function heartbeatatmyfeeties()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1436242685", char, 10, 1)
- bosschatfunc("THIS IS THE END!!!",MAINRUINCOLOR.Color,3)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.new("White"))
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.2,0.2,0.2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- end
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- for i = 0,3 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
- MagniDamage(root, 1000, 78,99, 0, "Normal")
- swait(20)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
- MagniDamage(root, 1000, 78,99, 0, "Normal")
- swait(100)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function BURNYS()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("$#@%^$^$@*&%@^T@#%$^234",MAINRUINCOLOR.Color,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- local shval = 10
- for i = 0, 99 do
- swait()
- shval = shval - 0.1
- hum.CameraOffset = vt(math.random(-shval,shval)/15,math.random(-shval,shval)/15,math.random(-shval,shval)/15)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- --swait()
- rrot = rrot + 40
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30,1,30)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://144699494", xa, 10,0.75)
- MagniDamage(xa, 30, 78,99, 0, "Normal")
- shakes(0.3,1)
- sphere(1,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(1,100000,1),0.6,BrickColor.new("Really red"))
- sphere(1,"Add",xa.CFrame,vt(1,1,1),0.8,BrickColor.new("Really red"))
- for i = 0, 20 do
- sphereMK(0.2,0.25,"Add",xa.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0,BrickColor.new("Really red"),10)
- end
- game:GetService("Debris"):AddItem(xa, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function asd421()
- attack = true
- local absval = 0
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- bosschatfunc("HOW DO YOU LIKE THIS???",MAINRUINCOLOR.Color,3)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://1448033299", orb, 10, 1)
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("Lime green").Color
- local rval = 0
- rngb:Destroy()
- local outerscale = 0
- --[[
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if SCREAMINGmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end]]--
- for i = 0,5,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- obj1.Transparency = obj1.Transparency - 0.05
- obj1.Size = obj1.Size + vt(1.8,1.8,0.3)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10, 1)
- shakes(0.3,20)
- local xd= Instance.new("Sound",char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Alder")
- a.Color = MAINRUINCOLOR.Color
- a.Material = "Neon"
- a.Transparency = 0.5
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = MAINRUINCOLOR.Color
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 60)
- game:GetService("Debris"):AddItem(a2, 60)
- game:GetService("Debris"):AddItem(ba, 60)
- local outerscale = 0
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,0,0)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,0,0)
- for i = 0,2,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
- msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- absval = absval + 0.005
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(600,1250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(1)
- eff.Enabled = false
- end))
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for z = 0, 2 do
- for i = 0,4,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- absval = absval + 0.005
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(600,1250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(1)
- eff.Enabled = false
- end))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for i = 0,4,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- absval = absval + 0.005
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(600,1250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(1)
- eff.Enabled = false
- end))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- end
- for i = 0,4,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- xd.Volume = xd.Volume - 0.025
- a.Transparency = a.Transparency + 0.025
- a2.Transparency = a2.Transparency + 0.025
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- absval = absval + 0.005
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(600,1250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(1)
- eff.Enabled = false
- end))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for i = 0,10 do
- swait()
- rval = rval + math.random(30,40)
- obj1.Transparency = obj1.Transparency + 0.05
- obj1.Size = obj1.Size - vt(1.8,1.8,0.3)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- end
- xd:Destroy()
- obj1:Destroy()
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function attackone()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
- end
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(0)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)*angles(math.rad(0),math.rad(0),math.rad(55)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-55)),.5)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.6)*angles(math.rad(90),math.rad(0),math.rad(-50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-10)),.5)
- end
- attack = false
- end
- function attacktwo()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
- end
- attack = true
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
- end
- attack = false
- end
- function hopeburst()
- hum.WalkSpeed = 0
- attack = true
- for x = 0, 10 do
- for i = 0, 1, 0.6 do
- swait()
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- end
- sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),10,10,10,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
- for i, v in pairs(FindNearestHead(root.CFrame.p, 1000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0,4 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 25)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, MAINRUINCOLOR)
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, MAINRUINCOLOR)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(25, 0.01, 25), 0.01, MAINRUINCOLOR)
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(4, 0.75, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -5, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-1, 1))), math.rad(math.random(-1, 1)), math.rad(math.random(-1, 1))), 2.5, 2.5, 2.5, -0.025, MAINRUINCOLOR, 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- local attacktype = 1
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "q" and attack == false and ModeOfGlitch ~= 1 then
- ModeOfGlitch = 1
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- MAINRUINCOLOR = BrickColor.new"Really red"
- MAINRUINCOLOR2 = BrickColor.new"Really black"
- sword = false
- newTheme("rbxassetid://2639726704",0,1,1.25)
- RecolorTextAndRename("INCREATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 2 then
- ModeOfGlitch = 2
- storehumanoidWS = 70
- hum.WalkSpeed = 70
- rainbowmode = false
- MAINRUINCOLOR = BrickColor.new"Toothpaste"
- MAINRUINCOLOR2 = BrickColor.new"Navy blue"
- sword = false
- newTheme("rbxassetid://580367180",0,1,1.25) -- 580367180 , 170020261
- RecolorTextAndRename("RESELMBLANCE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 3 then
- ModeOfGlitch = 3
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- MAINRUINCOLOR = BrickColor.new"Hot pink"
- MAINRUINCOLOR2 = BrickColor.new"Pink"
- newTheme("rbxassetid://1426044282",0,1,1.25)
- if plr.Name == "wanTH092" then
- RecolorTextAndRename("CAKECOO",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- elseif plr.Name == "TameDoNotClick" then
- RecolorTextAndRename("CONFESSION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- sword = true
- newTheme("rbxassetid://1067833276",0,1,1.25) --1067833276
- elseif plr.Name ~= "wanTH092" or plr.Name ~= "TameDoNotClick" then
- sword = false
- RecolorTextAndRename("IDOLIZATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 4 then
- ModeOfGlitch = 4
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Lime green"
- MAINRUINCOLOR2 = BrickColor.new"New Yeller"
- newTheme("rbxassetid://2569365263",0,1,1.25)
- RecolorTextAndRename("FLUORESCENT",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 5 then
- ModeOfGlitch = 5
- storehumanoidWS = 70
- hum.WalkSpeed = 70
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Pink"
- MAINRUINCOLOR2 = BrickColor.new"White"
- newTheme("rbxassetid://2483763576",0,1,1.25)
- RecolorTextAndRename("REALITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "f" and attack == false and ModeOfGlitch ~= 7 then
- ModeOfGlitch = 7
- storehumanoidWS = 30
- hum.WalkSpeed = 30
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Medium stone grey"
- MAINRUINCOLOR2 = BrickColor.new"White"
- newTheme("rbxassetid://2404024634",0,1,1.25)
- RecolorTextAndRename("RELAXATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Really black"
- MAINRUINCOLOR2 = BrickColor.new"Really black"
- newTheme("rbxassetid://2330164404",0,1,1.25)
- RecolorTextAndRename("SINGULARITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "g" and attack == false and ModeOfGlitch ~= 8 then
- ModeOfGlitch = 8
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Really red"
- MAINRUINCOLOR2 = BrickColor.new"Dark blue"
- newTheme("rbxassetid://166255269",0,1,1.25)
- RecolorTextAndRename("ANNIHILATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "h" and attack == false and ModeOfGlitch ~= 9 then
- ModeOfGlitch = 9
- storehumanoidWS = 300
- hum.WalkSpeed = 300
- rainbowmode = true
- sword = false
- MAINRUINCOLOR = BrickColor.new"White"
- MAINRUINCOLOR2 = BrickColor.new"White"
- newTheme("rbxassetid://1425453563",0,1,1.25)
- Showoff(0,1.3)
- RecolorTextAndRename("HOPE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "j" and attack == false and ModeOfGlitch ~= 10 then
- ModeOfGlitch = 10
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Dark blue"
- MAINRUINCOLOR2 = BrickColor.new"Royal purple"
- newTheme("rbxassetid://376565241",0,1,1.25)
- Showoff2(0,0.5)
- RecolorTextAndRename("PARANOIA",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "k" and attack == false and ModeOfGlitch ~= 11 then
- ModeOfGlitch = 11
- storehumanoidWS = 20
- hum.WalkSpeed = 20
- rainbowmode = false
- sword = false
- MAINRUINCOLOR = BrickColor.new"Really black"
- MAINRUINCOLOR2 = BrickColor.new"Really black"
- newTheme("rbxassetid://435773595",0,1,1.25)
- RecolorTextAndRename("SPECTRALIZER",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
- end
- if k == "l" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "l" and mutedtog == true then
- mutedtog = false
- kan.Volume = 1.25
- end
- if k == "z" and attack == false and ModeOfGlitch == 2 then
- Balanced()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 and swordy == false then
- Staywey()
- elseif k == "z" and attack == false and ModeOfGlitch == 1 then
- BURNYS()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- asd421()
- elseif k == "v" and attack == false and ModeOfGlitch == 7 then
- heartbeatatmyfeeties()
- elseif k == "x" and attack == false and ModeOfGlitch == 9 then
- --hopeburst()
- end
- end)
- plr.Chatted:connect(function(message)
- if message:sub(1,3) == "id/" then
- ORGID = message:sub(4)
- kan.TimePosition = 0
- kan:Play()
- elseif message:sub(1,6) == "pitch/" then
- ORPIT = message:sub(7)
- elseif message:sub(1,4) == "vol/" then
- ORVOL = message:sub(5)
- elseif message:sub(1,7) == "skipto/" then
- kan.TimePosition = message:sub(8)
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 9 then
- for i, v in pairs(gunty:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- end
- end
- for i, v in pairs(gunty2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR2
- end
- end
- for i, v in pairs(glovey:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- end
- end
- elseif ModeOfGlitch == 6 then
- for i, v in pairs(gunty:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(math.random(0,1),0,0)
- end
- end
- for i, v in pairs(gunty2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(math.random(0,1),0,0)
- end
- end
- for i, v in pairs(glovey:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(math.random(0,1),0,0)
- end
- end
- ned.TextStrokeColor3 = Color3.new(math.random(0,1),0,0)
- techc2.ImageColor3 = Color3.new(math.random(0,1),0,0)
- circl.ImageColor3 = Color3.new(math.random(0,1),0,0)
- imgl2b.ImageColor3 = Color3.new(math.random(0,1),0,0)
- imgl2.ImageColor3 = Color3.new(math.random(0,1),0,0)
- ned.TextColor3 = Color3.new(math.random(0,1),0,0)
- elseif ModeOfGlitch == 9 then
- for i, v in pairs(gunty:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(gunty2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(glovey:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- ned.TextStrokeColor3 = Color3.new(r/500,g/500,b/500)
- techc2.ImageColor3 = Color3.new(r/500,g/500,b/500)
- circl.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imgl2b.ImageColor3 = Color3.new(r/500,g/500,b/500)
- imgl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
- ned.TextColor3 = Color3.new(r/255,g/255,b/255)
- circl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
- techc.ImageColor3 = Color3.new(r/500,g/500,b/500)
- end
- end
- end))
- Humanoid.Name = "EMPHASIS"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- idleanim=.4
- while true do
- if mutedtog == false then
- kan.Volume = ORVOL
- elseif mutedtog == true then
- kan.Volume = 0
- end
- kan.PlaybackSpeed = ORPIT
- kan.Pitch = ORPIT
- kan.Looped = true
- kan.Parent = char
- kan:Resume()
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/100 - 1
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/75 + 1
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/75 + 1
- techc2.Rotation = techc2.Rotation + kan.PlaybackLoudness/50 - 1
- --mdir.Position = UDim2.new(-0.414, 0, 0.918 + 0.005 * math.cos(sine / 35), 0)
- --mdir.Rotation = 0 - 1 * math.cos(sine / 25)
- ned.Rotation = 0 - 2 * math.cos(sine / 32)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- CameraManager()
- swait()
- modet.Text = ned.Text
- modet.Rotation = -7 * math.cos(sine / 32)
- modet.TextColor3 = ned.TextColor3
- modet.TextStrokeColor3 = ned.TextStrokeColor3
- --------------- Visualiser Zone
- if ModeOfGlitch == 11 then
- modet.TextColor3 = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- for i, v in pairs(glovey:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- end
- for i, v in pairs(gunty:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- end
- for i, v in pairs(gunty2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- v.Material = "Neon"
- end
- end
- end
- ---------------
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- coroutine.resume(coroutine.create(function()
- if hitfloor ~= nil then
- if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 5 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
- elseif ModeOfGlitch == 2 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR,0)
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR2,0)
- swait(1)
- rotperm = rotperm + kan.PlaybackLoudness/100 - 0.5
- sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(rotperm),math.rad(rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(0 + rotperm),math.rad(180 + rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
- sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.1,0.01,0.1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- elseif ModeOfGlitch == 5 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
- waveEff(20,"Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),-0.075,0.05,BrickColor.new("White"))
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,100)/250,BrickColor.new("White"))
- elseif ModeOfGlitch == 7 then
- sphereMK(10,math.random(15,45)/45,"Add",root.CFrame*CFrame.new(math.random(-50,50),-40,math.random(-50,50))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,60,-0.01,MAINRUINCOLOR,0)
- end
- end
- end))
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if ModeOfGlitch == 1 then
- local snapp = math.random(1,25)
- if snapp == 5 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(-30 + math.random(1,40))),.1)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(0),math.rad(20)),.1)
- elseif ModeOfGlitch == 2 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(40 - 5 * math.cos(sine/28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-40 + 5 * math.cos(sine/28))),.1)
- elseif ModeOfGlitch == 3 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
- elseif ModeOfGlitch == 5 then -- Visualality
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(90)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-200 + 1 * math.cos(sine/28))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 4 then
- local snappt = math.random(1,10)
- if snappt == 5 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(0 + math.random(1,40))),.1)
- end
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.005,0.005,-0.005,BrickColor.new("Lime green"),Color3.new(0,1,0))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
- elseif ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
- elseif ModeOfGlitch == 7 then
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-5 - 0.1 * math.cos(sine / 32)), math.rad(90 + 12.5 * math.cos(sine / 52)), math.rad(0 + .25 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-10 - 0.1 * math.cos(sine / 32)), math.rad(-90 - 12.5 * math.cos(sine / 52)), math.rad(0 - .25 * math.cos(sine / 25))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 2 * math.cos(sine / 52)) * angles(math.rad(-79 + 2 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 0.1 * math.cos(sine / 32)), math.rad(0 - 0.1 * math.cos(sine / 0.25)), math.rad(-20 - 0.1 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(20 + 2.5 * math.cos(sine / 25)), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(-20 + -2.5 * math.cos(sine / 25)), math.rad(-25 + -2.5 * math.cos(sine / 25))), 0.1)
- elseif ModeOfGlitch == 8 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0* Player_Size, 0* Player_Size, -0.1 + 0.05* Player_Size * math.cos(sine / 18)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* cf(0, 0, 0 + ((1* Player_Size) - 1)) * angles(math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(5 - 20 * math.sin(sine / 18))), 0.08)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(5 + 8 * math.sin(sine/18))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 8 * math.sin(sine/18))),.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- elseif ModeOfGlitch == 9 then
- RH.C0 = clerp(RH.C0, cf(1, -0.7 - 0.05 * math.cos(sine / 28), -0.2) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0 + .01 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.2 - 0.05 * math.cos(sine / 28), -0.4) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 0.01 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 0.3 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-35)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(25)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.01 * math.cos(sine / 28), -0.4) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-10 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5 + 0.01 * math.cos(sine / 28), 0) * angles(math.rad(45 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-90 + 2.5 * math.cos(sine / 28))), 0.1)
- elseif ModeOfGlitch == 10 then
- RH.C0 = clerp(RH.C0, cf(1, -0.2 - 0.025 * math.cos(sine / 32), -0.75) * angles(math.rad(-25), math.rad(90), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(-25), math.rad(-90), math.rad(0)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-20 + 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0 - 5 * math.cos(sine / 0.5658))), 0.1)--rootjoint
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(96 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(-35 + 2.5 * math.cos(sine / 0.6))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(132 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(45 + 2.5 * math.cos(sine / 0.23))), 0.1)
- elseif ModeOfGlitch == 11 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + kan.PlaybackLoudness/450)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + kan.PlaybackLoudness/500)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(30)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) - kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(140 + 5 * math.cos(sine / 34) - kan.PlaybackLoudness/7.5),math.rad(0),math.rad(28 - 2 * math.cos(sine / 38))),.4)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5 + 0.05 * math.cos(sine / 28),0.3)*angles(math.rad(-30),math.rad(0),math.rad(20)),.1)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 6 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
- elseif ModeOfGlitch == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
- elseif ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(30 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(30 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(30 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 9 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- elseif ModeOfGlitch == 2 or ModeOfGlitch == 5 or ModeOfGlitch == 9 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 7 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5, 2 + 2 * math.cos(sine / 52))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-50 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(50 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- end
- end
- end
- end
- end
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