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- manp = game.Players.goodguyaiden
- manp.CharacterAdded:connect(function(character)
- if character.Name == "goodguyaiden" then
- manc = manp.Character
- hum = manc:FindFirstChild("Humanoid")
- disco = false
- sleep = false
- ok = false
- anger = false
- lolok = true
- yaboi = false
- spin = false
- slip = true
- wotahead = manc:FindFirstChild("Head")
- wotahead.face:remove()
- wotahead.Transparency = 1
- newhead = Instance.new("Part", manc)
- newhead.Shape = "Ball"
- newhead.CanCollide = true
- newhead.BrickColor = BrickColor.new("Institutional white")
- newhead.Material = "Neon"
- newhead.Name = "Head"
- newhead.Locked = true
- wotahead.Name = "InvHead"
- iden = Instance.new("Part", manc)
- iden.Shape = "Ball"
- iden.CanCollide = true
- iden.BrickColor = BrickColor.new("Institutional white")
- iden.Material = "Neon"
- iden.Name = "Head2"
- iden.Locked = true
- iden.Size = Vector3.new(1, 1, 1)
- w = Instance.new("Weld", newhead)
- w.Name = "weldio"
- w.Part0 = wotahead
- w.Part1 = newhead
- w.C1 = CFrame.new(0, -1.7, 0)
- w2 = Instance.new("Weld", iden)
- w2.Name = "weldio2"
- w2.Part0 = wotahead
- w2.Part1 = iden
- w2.C1 = CFrame.new(0, -5, 0)
- tor = manc:FindFirstChild("Torso") or manc:FindFirstChild("UpperTorso")
- larm = tor:FindFirstChild("Left Shoulder")
- rarm = tor:FindFirstChild("Right Shoulder")
- lighting = game:GetService("Lighting")
- pic = Instance.new("Tool", lighting)
- pich = Instance.new("Part", pic)
- picb = Instance.new("Part", pich)
- pico = Instance.new("Part", pich)
- pic.Name = "hammer"
- pich.Name = "Handle"
- pich.Transparency = 1
- pich.Size = Vector3.new(1, 1, 1)
- picb.Shape = "Cylinder"
- pico.Shape = "Cylinder"
- picb.BrickColor = BrickColor.new("Burnt Sienna")
- pico.BrickColor = BrickColor.new("Really black")
- picb.Material = "Wood"
- pico.Material = "Metal"
- picb.Size = Vector3.new(9, 0.2, 0.2)
- pico.Size = Vector3.new(4, 3, 3)
- picw1 = Instance.new("Weld", picb)
- picw2 = Instance.new("Weld", pico)
- picw1.Part0 = pich
- picw1.Part1 = picb
- picw2.Part0 = pich
- picw2.Part1 = pico
- picw1.C1 = CFrame.new(4, 0, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0))
- picw2.C1 = CFrame.new(0, 0, 5.7) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- box = Instance.new("Tool", lighting)
- boxhh = Instance.new("Part", box)
- boxb = Instance.new("Part", boxhh)
- boxt = Instance.new("Part", boxhh)
- boxf = Instance.new("Part", boxhh)
- boxl = Instance.new("Part", boxhh)
- boxr = Instance.new("Part", boxhh)
- boxg = Instance.new("Part", boxhh)
- box.Name = "box"
- boxhh.Name = "Handle"
- boxt.Name = "Topp"
- boxhh.Size = Vector3.new(1, 1, 1)
- boxhh.Transparency = 1
- boxb.Material = "Wood"
- boxt.Material = "Wood"
- boxf.Material = "Wood"
- boxl.Material = "Wood"
- boxr.Material = "Wood"
- boxg.Material = "Wood"
- boxb.BrickColor = BrickColor.new("Cool yellow")
- boxt.BrickColor = BrickColor.new("Burnt Sienna")
- boxf.BrickColor = BrickColor.new("Cool yellow")
- boxl.BrickColor = BrickColor.new("Cool yellow")
- boxr.BrickColor = BrickColor.new("Cool yellow")
- boxg.BrickColor = BrickColor.new("Cool yellow")
- boxb.Size = Vector3.new(7, 0.1, 4)
- boxt.Size = Vector3.new(7, 0.1, 4)
- boxf.Size = Vector3.new(7, 3, 0.1)
- boxl.Size = Vector3.new(0.1, 3, 4)
- boxr.Size = Vector3.new(0.1, 3, 4)
- boxg.Size = Vector3.new(7, 3, 0.1)
- wb0 = Instance.new("Weld", boxb)
- wb1 = Instance.new("Weld", boxt)
- wb2 = Instance.new("Weld", boxf)
- wb3 = Instance.new("Weld", boxl)
- wb4 = Instance.new("Weld", boxr)
- wb5 = Instance.new("Weld", boxg)
- wb0.Part0 = boxhh
- wb0.Part1 = boxb
- wb1.Part0 = boxhh
- wb1.Part1 = boxt
- wb2.Part0 = boxhh
- wb2.Part1 = boxf
- wb3.Part0 = boxhh
- wb3.Part1 = boxl
- wb4.Part0 = boxhh
- wb4.Part1 = boxr
- wb5.Part0 = boxhh
- wb5.Part1 = boxg
- wb0.C1 = CFrame.new(0, 3, 0)
- wb1.C1 = CFrame.new(0, 0, 0)
- wb2.C1 = CFrame.new(0, 1.5, -2)
- wb3.C1 = CFrame.new(3.5, 1.5, 0)
- wb4.C1 = CFrame.new(-3.5, 1.5, 0)
- wb5.C1 = CFrame.new(0, 1.5, 2)
- oi = Instance.new("Part", manc)
- oi.Shape = "Cylinder"
- oi.CanCollide = false
- oi.BrickColor = BrickColor.new("Burnt Sienna")
- oi.Material = "Wood"
- oi.Size = Vector3.new(5, 0.3, 0.3)
- oi.Name = "polepart"
- hey = Instance.new("Part", manc)
- hey.BrickColor = BrickColor.new("Really black")
- hey.CanCollide = False
- hey.Material = "Neon"
- hey.Size = Vector3.new(3, 1.5, 0.1)
- hey.Name = "flagpart"
- wa = Instance.new("Weld", oi)
- wa.Part0 = tor
- wa.Part1 = oi
- wa.C1 = CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(45))
- we = Instance.new("Weld", hey)
- we.Part0 = oi
- we.Part1 = hey
- we.C1 = hey.CFrame * CFrame.new(1.5, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))
- ae = Instance.new("Tool", lighting)
- ht = Instance.new("Part", ae)
- ag = Instance.new("Part", ht)
- ak = Instance.new("Part", ht)
- ab = Instance.new("Part", ht)
- oe = Instance.new("Part", ht)
- ae.Name = "spray"
- ht.Name = "Handle"
- ht.Size = Vector3.new(1, 1, 1)
- ht.Transparency = 1
- ag.Material = "Neon"
- ag.Size = Vector3.new(0.7, 0.7, 0.7)
- ag.BrickColor = BrickColor.new("Maroon")
- ak.Material = "Metal"
- ak.Size = Vector3.new(0.4, 0.8, 0.4)
- ak.BrickColor = BrickColor.new("New Yeller")
- ab.Material = "Metal"
- ab.Size = Vector3.new(0.3, 0.8, 0.3)
- ab.BrickColor = BrickColor.new("Electric blue")
- oe.Size = Vector3.new(1.5, 1.5, 8)
- oe.Transparency = 1
- oe.CanCollide = false
- wl = Instance.new("Weld", ag)
- wl.Part0 = ht
- wl.Part1 = ag
- wl.C1 = CFrame.new(0, 0.3, 0)
- wll = Instance.new("Weld", ak)
- wll.Part0 = ht
- wll.Part1 = ak
- wll.C1 = CFrame.new(0, -0.2, 0)
- wlll = Instance.new("Weld", ab)
- wlll.Part0 = ht
- wlll.Part1 = ab
- wlll.C1 = CFrame.new(0, -0.3, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- wllll = Instance.new("Weld", oe)
- wllll.Part0 = ab
- wllll.Part1 = oe
- wllll.C1 = CFrame.new(0, 0, -6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- ha = Instance.new("Fire", ab)
- ha.Enabled = false
- ha.Heat = 30
- mam = Instance.new("Tool", lighting)
- ham = Instance.new("Part", mam)
- rko = Instance.new("Part", ham)
- rka = Instance.new("Part", ham)
- rke = Instance.new("Part", ham)
- rku = Instance.new("Part", ham)
- mam.Name = "Mop"
- ham.Name = "Handle"
- ham.Transparency = 1
- ham.Size = Vector3.new(1, 1, 1)
- rko.Size = Vector3.new(0.8, 0.8, 4.25)
- rko.Material = "Wood"
- rko.BrickColor = BrickColor.new("Burnt Sienna")
- rko.Name = "heybud"
- rka.Size = Vector3.new(3.6, 0.4, 2.3)
- rka.Material = "Sand"
- rka.BrickColor = BrickColor.new("White")
- rka.Name = "nobud"
- rke.Size = Vector3.new(4, 0.2, 2.5)
- rke.Material = "Metal"
- rke.Name = "nobuddy"
- rku.Size = Vector3.new(2, 0.1, 1)
- rku.Material = "Neon"
- rku.BrickColor = BrickColor.new("Electric blue")
- rku.Name = "lightr"
- wk = Instance.new("Weld", rko)
- wk.Part0 = ham
- wk.Part1 = rko
- wk.C1 = CFrame.new(0, 0, 2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0))
- wkk = Instance.new("Weld", rka)
- wkk.Part0 = rko
- wkk.Part1 = rka
- wkk.C1 = CFrame.new(0, 1.7, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0))
- wkkk = Instance.new("Weld", rke)
- wkkk.Part0 = rko
- wkkk.Part1 = rke
- wkkk.C1 = CFrame.new(0, 1.5, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0))
- wkkkk = Instance.new("Weld", rku)
- wkkkk.Part0 = rko
- wkkkk.Part1 = rku
- wkkkk.C1 = CFrame.new(0, 1.4, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0))
- tweenserv = game:GetService("TweenService")
- tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0)
- tweeninfo3 = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0)
- tweeninfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0)
- partprop3 = {Size = Vector3.new(0, 25, 25)}
- partprop = {Size = Vector3.new(100, 100, 100);
- Transparency = 1}
- partprop2 = {Size = Vector3.new(50, 50, 50);
- Transparency = 1}
- turnon = Instance.new("Sound", tor)
- turnon.SoundId = "rbxassetid://399953818"
- turnon.Volume = 10
- turnoff = Instance.new("Sound", tor)
- turnoff.SoundId = "rbxassetid://134966529"
- turnoff.Volume = 10
- hello = Instance.new("Sound", tor)
- hello.SoundId = "rbxassetid://301022179"
- hello.Volume = 20
- hello:Play()
- burger = Instance.new("Sound", workspace)
- burger.SoundId = "rbxassetid://1402510823"
- burger.Volume = 20
- welp = Instance.new("Sound", workspace)
- welp.SoundId = "rbxassetid://433281775"
- welp.Volume = 20
- outnow = Instance.new("Sound", workspace)
- outnow.SoundId = "rbxassetid://1308566029"
- outnow.Volume = 20
- boi = Instance.new("Sound", workspace)
- boi.SoundId = "rbxassetid://461618408"
- boi.Volume = 20
- rasp = Instance.new("Sound", workspace)
- rasp.SoundId = "rbxassetid://277050939"
- rasp.Volume = 20
- stopsound = Instance.new("Sound", tor)
- stopsound.SoundId = "rbxassetid://1299885037"
- stopsound.Volume = 1
- explosound = Instance.new("Sound", tor)
- explosound.SoundId = "rbxassetid://762570073"
- explosound.Volume = 20
- firesound = Instance.new("Sound", tor)
- firesound.SoundId = "rbxassetid://136331783"
- firesound.Volume = 20
- mops = Instance.new("Sound", rka)
- mops.SoundId = "rbxassetid://843361532"
- mops.Volume = 20
- donkey = Instance.new("Sound", workspace)
- donkey.SoundId = "rbxassetid://1158923970"
- donkey.Volume = 10
- donkey.Looped = true
- asko = rarm.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- asko2 = rarm.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- slips = Instance.new("Sound", rka)
- slips.SoundId = "rbxassetid://541909677"
- slips.Volume = 20
- --msg commands
- manp.Chatted:connect(function(msg)
- if msg:lower():sub(1, 3) == "sit" and anger == false then
- hum.Sit = true
- elseif msg:lower():sub(1, 13) == "self destruct" and anger == true then
- hum.Health = 0
- elseif msg:lower():sub(1, 4) == "heal" then
- hum.Health = hum.MaxHealth
- elseif msg:lower():sub(1, 4) == "fast" then
- hum.WalkSpeed = 200
- elseif msg:lower():sub(1, 4) == "slow" then
- hum.WalkSpeed = 5
- elseif msg:lower():sub(1, 8) == "standard" then
- hum.WalkSpeed = 16
- elseif msg:lower():sub(1, 5) == "sleep" then
- sleep = true
- turnoff:Play()
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- elseif msg:lower():sub(1, 7) == "wake up" then
- sleep = false
- turnon:Play()
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- elseif msg:lower():sub(1, 4) == "ball" then
- newhead.Shape = "Ball"
- w.Parent = newhead
- w.Part0 = wotahead
- w.Part1 = newhead
- w.C1 = CFrame.new(0, -1.7, 0)
- elseif msg:lower():sub(1, 5) == "block" then
- newhead.Shape = "Block"
- w.Parent = newhead
- w.Part0 = wotahead
- w.Part1 = newhead
- w.C1 = CFrame.new(0, -1.7, 0)
- elseif msg:lower():sub(1, 8) == "cylinder" then
- newhead.Shape = "Cylinder"
- w.Parent = newhead
- w.Part0 = wotahead
- w.Part1 = newhead
- w.C1 = CFrame.new(0, -1.7, 0)
- elseif msg:lower():sub(1, 5) == "night" then
- lighting.TimeOfDay = 21
- elseif msg:lower():sub(1, 3) == "day" then
- lighting.TimeOfDay = 7
- elseif msg:lower():sub(1, 6) == "burger" and anger == false then
- burger:Play()
- elseif msg:lower():sub(1, 10) == "it happens" and anger == false then
- welp:Play()
- elseif msg:lower():sub(1, 7) == "out now" and anger == true then
- outnow:Play()
- elseif msg:lower():sub(1, 5) == "disco" and anger == false then
- disco = true
- elseif msg:lower():sub(1, 10) == "disco stop" then
- disco = false
- elseif msg:lower():sub(1, 5) == "cough" and anger == true then
- boi:Play()
- elseif msg:lower():sub(1, 12) == "dont give up" and anger == false then
- rasp:Play()
- elseif msg:lower():sub(1, 10) == "angry mode" then
- anger = true
- hum.Sit = false
- disco = false
- caneffect = true
- elseif msg:lower():sub(1, 10) == "cool mode" then
- anger = false
- caneffect = false
- elseif msg:lower():sub(1, 4) == "stop" and anger == true and caneffect == true and sleep == false then
- caneffect = false
- stopnow = Instance.new("Part", manc)
- stopnow.CanCollide = false
- stopnow.Anchored = true
- stopnow.Material = "Neon"
- stopnow.Shape = "Ball"
- stopnow.BrickColor = BrickColor.new("Really black")
- stopnow.Size = Vector3.new(15, 15, 15)
- stopnow.CFrame = tor.CFrame
- tween = tweenserv:Create(stopnow,tweeninfo,partprop)
- tween:Play()
- stopsound:Play()
- wait(2)
- stopnow:remove()
- caneffect = true
- elseif msg:lower():sub(1, 5) == "explo" and anger == true and caneffect == true and sleep == false then
- caneffect = false
- explo = Instance.new("Part", manc)
- explo.Shape = "Ball"
- explo.Material = "Neon"
- explo.BrickColor = BrickColor.new("Maroon")
- explo.Size = Vector3.new(0, 0, 0)
- explo.Anchored = true
- explo.CanCollide = false
- explo.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo2 = Instance.new("Part", manc)
- explo2.Shape = "Ball"
- explo2.Material = "Neon"
- explo2.BrickColor = BrickColor.new("Maroon")
- explo2.Size = Vector3.new(0, 0, 0)
- explo2.Anchored = true
- explo2.CanCollide = false
- explo2.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo3 = Instance.new("Part", manc)
- explo3.Shape = "Ball"
- explo3.Material = "Neon"
- explo3.BrickColor = BrickColor.new("Maroon")
- explo3.Size = Vector3.new(0, 0, 0)
- explo3.Anchored = true
- explo3.CanCollide = false
- explo3.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo4 = Instance.new("Part", manc)
- explo4.Shape = "Ball"
- explo4.Material = "Neon"
- explo4.BrickColor = BrickColor.new("Maroon")
- explo4.Size = Vector3.new(0, 0, 0)
- explo4.Anchored = true
- explo4.CanCollide = false
- explo4.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo5 = Instance.new("Part", manc)
- explo5.Shape = "Ball"
- explo5.Material = "Neon"
- explo5.BrickColor = BrickColor.new("Maroon")
- explo5.Size = Vector3.new(0, 0, 0)
- explo5.Anchored = true
- explo5.CanCollide = false
- explo5.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo6 = Instance.new("Part", manc)
- explo6.Shape = "Ball"
- explo6.Material = "Neon"
- explo6.BrickColor = BrickColor.new("Maroon")
- explo6.Size = Vector3.new(0, 0, 0)
- explo6.Anchored = true
- explo6.CanCollide = false
- explo6.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo7 = Instance.new("Part", manc)
- explo7.Shape = "Ball"
- explo7.Material = "Neon"
- explo7.BrickColor = BrickColor.new("Maroon")
- explo7.Size = Vector3.new(0, 0, 0)
- explo7.Anchored = true
- explo7.CanCollide = false
- explo7.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo8 = Instance.new("Part", manc)
- explo8.Shape = "Ball"
- explo8.Material = "Neon"
- explo8.BrickColor = BrickColor.new("Maroon")
- explo8.Size = Vector3.new(0, 0, 0)
- explo8.Anchored = true
- explo8.CanCollide = false
- explo8.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo9 = Instance.new("Part", manc)
- explo9.Shape = "Ball"
- explo9.Material = "Neon"
- explo9.BrickColor = BrickColor.new("Maroon")
- explo9.Size = Vector3.new(0, 0, 0)
- explo9.Anchored = true
- explo9.CanCollide = false
- explo9.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo10 = Instance.new("Part", manc)
- explo10.Shape = "Ball"
- explo10.Material = "Neon"
- explo10.BrickColor = BrickColor.new("Maroon")
- explo10.Size = Vector3.new(0, 0, 0)
- explo10.Anchored = true
- explo10.CanCollide = false
- explo10.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo11 = Instance.new("Part", manc)
- explo11.Shape = "Ball"
- explo11.Material = "Neon"
- explo11.BrickColor = BrickColor.new("Maroon")
- explo11.Size = Vector3.new(0, 0, 0)
- explo11.Anchored = true
- explo11.CanCollide = false
- explo11.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- explo12 = Instance.new("Part", manc)
- explo12.Shape = "Ball"
- explo12.Material = "Neon"
- explo12.BrickColor = BrickColor.new("Maroon")
- explo12.Size = Vector3.new(0, 0, 0)
- explo12.Anchored = true
- explo12.CanCollide = false
- explo12.CFrame = tor.CFrame * CFrame.new(0, 0, 0)
- tween1 = tweenserv:Create(explo,tweeninfo2,partprop2)
- tween2 = tweenserv:Create(explo2,tweeninfo2,partprop2)
- tween3 = tweenserv:Create(explo3,tweeninfo2,partprop2)
- tween4 = tweenserv:Create(explo4,tweeninfo2,partprop2)
- tween5 = tweenserv:Create(explo5,tweeninfo2,partprop2)
- tween6 = tweenserv:Create(explo6,tweeninfo2,partprop2)
- tween7 = tweenserv:Create(explo7,tweeninfo2,partprop2)
- tween8 = tweenserv:Create(explo8,tweeninfo2,partprop2)
- tween9 = tweenserv:Create(explo9,tweeninfo2,partprop2)
- tween10 = tweenserv:Create(explo10,tweeninfo2,partprop2)
- tween11 = tweenserv:Create(explo11,tweeninfo2,partprop2)
- tween12 = tweenserv:Create(explo12,tweeninfo2,partprop2)
- explosound:Play()
- tween1:Play()
- wait(0.2)
- tween2:Play()
- wait(0.2)
- tween3:Play()
- wait(0.2)
- tween4:Play()
- explo:remove()
- wait(0.2)
- tween5:Play()
- explo2:remove()
- wait(0.2)
- tween6:Play()
- explo3:remove()
- wait(0.2)
- tween7:Play()
- explo4:remove()
- wait(0.2)
- tween8:Play()
- explo5:remove()
- wait(0.2)
- tween9:Play()
- explo6:remove()
- wait(0.2)
- tween10:Play()
- explo7:remove()
- wait(0.2)
- tween11:Play()
- explo8:remove()
- wait(0.2)
- tween12:Play()
- explo9:remove()
- wait(0.5)
- explo9:remove()
- explo10:remove()
- explo11:remove()
- explo12:remove()
- caneffect = true
- elseif msg:lower():sub(1, 8) == "firewall" and anger == true then
- bwl = Instance.new("Part", manc)
- bwl.CFrame = tor.CFrame * CFrame.new(0, 0, -7)
- bwl.Anchored = true
- bwl.CanCollide = true
- bwl.Size = Vector3.new(30, 25, 2)
- bwl.Material = "Brick"
- bwl.BrickColor = BrickColor.new("Crimson")
- firee = Instance.new("Fire", bwl)
- firee.Heat = 25
- firee.Size = 40
- firesound:Play()
- elseif msg:lower():sub(1, 5) == "spray" and anger == false then
- ae.Parent = manp.Backpack
- ae.Activated:connect(function()
- ha.Enabled = true
- end)
- ae.Deactivated:connect(function()
- ha.Enabled = false
- end)
- oe.Touched:connect(function(hit)
- if ha.Enabled == true and lolok == true then
- lolok = false
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Part") then
- Instance.new("Fire", v)
- v.BrickColor = BrickColor.new("Really black")
- wait(0.1)
- lolok = true
- end
- end
- end
- end)
- elseif msg:lower():sub(1, 3) == "mop" then
- mam.Parent = manp.Backpack
- mam.Activated:connect(function()
- slip = false
- rku.BrickColor = BrickColor.new("Deep orange")
- end)
- mam.Deactivated:connect(function()
- slip = true
- rku.BrickColor = BrickColor.new("Electric blue")
- end)
- rka.Touched:connect(function(hit)
- bro2 = hit.Parent
- if slip == true and bro2 and hit.Name ~= "Base" and hit.Name ~= "nobuddy" and hit.Name ~= "lightr" and bro2:FindFirstChildOfClass("Humanoid") then
- owhum2 = bro2:FindFirstChildOfClass("Humanoid")
- owhum2.PlatformStand = true
- slips:Play()
- elseif slip == false and hit.Name ~= "Base" and hit.Name ~= "nobuddy" and hit.Name ~= "lightr" then
- hit:remove()
- mops:Play()
- end
- end)
- rke.Touched:connect(function(hit)
- bro = hit.Parent
- if slip == true and bro and hit.Name ~= "Base" and hit.Name ~= "nobud" and hit.Name ~= "lightr" and
- bro:FindFirstChildOfClass("Humanoid") then
- owhum = bro:FindFirstChildOfClass("Humanoid")
- owhum.PlatformStand = true
- slips:Play()
- elseif slip == false and hit.Name ~= "Base" and hit.Name ~= "nobud" and hit.Name ~= "lightr" then
- hit:remove()
- mops:Play()
- end
- end)
- elseif msg == "box" then
- box.Parent = manp.Backpack
- boxt.Touched:connect(function(hit)
- if hit.Name == "Base" then
- return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Part") then
- v.Size = Vector3.new(100, 100, 100)
- end
- end
- end)
- elseif msg:lower():sub(1, 6) == "hammer" then
- pic.Parent = manp.Backpack
- pic.Equipped:connect(function()
- spin = true
- donkey:Play()
- while spin == true do
- rarm.C0 = asko
- wait(0.15)
- rarm.C0 = asko2
- wait(0.15)
- end
- end)
- pic.Unequipped:connect(function()
- spin = false
- donkey:Stop()
- end)
- pico.Touched:connect(function(hit)
- chee = hit.Parent
- if spin == true and chee and chee:FindFirstChildOfClass("Humanoid") and chee.Name ~= "goodguyaiden" then
- torae = chee:FindFirstChild("Torso") or chee:FindFirstChild("UpperTorso")
- bb2 = Instance.new("BodyPosition", torae)
- bb2.Position = Vector3.new(500, 500, 500)
- bb2.MaxForce = Vector3.new(50000, 50000, 50000)
- wait(1)
- bb2.Parent = nil
- end
- end)
- elseif manp.Chatted then
- ok = true
- wait(1)
- ok = false
- end
- end)
- while wait() do
- wait()
- if hum.Health >= 90 and hum.Sit ~= true and ok == false and sleep == false and disco == false then
- newhead.BrickColor = BrickColor.new("Forest green")
- elseif hum.Health < 90 and hum.Health > 30 and hum.Sit ~= true and ok == false and sleep == false and disco == false then
- newhead.BrickColor = BrickColor.new("Deep orange")
- elseif hum.Health < 30 and hum.Health > 5 and hum.Sit ~= true and ok == false and sleep == false and disco == false then
- newhead.BrickColor = BrickColor.new("Maroon")
- elseif hum.Health <= 5 and hum.Sit ~= true and ok == false and sleep == false and disco == false then
- newhead.BrickColor = BrickColor.new("Really black")
- elseif hum.Sit == true and ok == false and sleep == false and disco == false and anger == false then
- newhead.BrickColor = BrickColor.new("Electric blue")
- elseif ok == true and sleep == false and disco == false then
- newhead.BrickColor = BrickColor.new("Hot pink")
- elseif disco == true and sleep == false and anger == false then
- newhead.BrickColor = BrickColor.random()
- elseif sleep == true then
- newhead.BrickColor = BrickColor.new("Institutional white")
- end
- if anger == true then
- iden.BrickColor = BrickColor.new("Maroon")
- elseif anger == false then
- iden.BrickColor = BrickColor.new("Electric blue")
- end
- for i,v in pairs(manc:GetChildren()) do
- if v:IsA("Accessory") or v:IsA("Hat") then
- v:Destroy()
- end
- end
- end
- end
- end)
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