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- plr = owner
- char = owner.Character
- tors = char.Torso
- left = char["Left Leg"]
- right = char["Right Leg"]
- rights = char["Right Arm"]
- lefts = char["Left Arm"]
- head = char.Head
- rootpart = char.HumanoidRootPart
- leg1 = Instance.new("Weld")
- leg1.Parent = left
- leg1.Part0 = left
- leg1.Part1 = rootpart
- leg1.C0 = CFrame.new(0.5, 2, 0)
- root = Instance.new("Weld")
- root.Parent = tors
- root.Part0 = tors
- root.Part1 = rootpart
- leg2 = Instance.new("Weld")
- leg2.Parent = right
- leg2.Part0 = right
- leg2.Part1 = rootpart
- leg2.C0 = CFrame.new(-0.5, 2, 0)
- arm2 = Instance.new("Weld")
- arm2.Parent = rights
- arm2.Part0 = rights
- arm2.Part1 = tors
- arm2.C0 = CFrame.new(-1.5, 0, 0)
- arm1 = Instance.new("Weld")
- arm1.Parent = lefts
- arm1.Part0 = lefts
- arm1.Part1 = tors
- arm1.C0 = CFrame.new(1.5, 0, 0)
- hed = Instance.new("Weld")
- hed.Parent = head
- hed.Part0 = head
- hed.Part1 = tors
- hed.C0 = CFrame.new(0, -1.5, 0)
- dancing = true
- music = Instance.new("Sound")
- music.Parent = head
- music.Playing = true
- music.Volume = 99999
- music.Looped = true
- music.SoundId = "rbxassetid://1690737535"
- while dancing do
- arm2.C1 = CFrame.Angles(-0.75, 0, -15)
- arm2.C0 = CFrame.new(1.5, 1, -0.5)
- leg1.C0 = CFrame.new(-0.25, 2, 0)
- leg1.C1 = CFrame.Angles(0, 0, 68)
- root.C0 = CFrame.new(0, 0.1, 0)
- wait(0.05)
- leg1.C1 = CFrame.Angles(0, 0, 100)
- root.C0 = CFrame.new(0, 0.05, 0)
- wait(0.05)
- leg1.C0 = CFrame.new(0.5, 2, 0)
- leg1.C1 = leg2.C1
- root.C0 = CFrame.new(0, 0, 0)
- wait(0.05)
- leg2.C0 = CFrame.new(0.25, 2, 0)
- root.C0 = CFrame.new(0, 0.05, 0)
- leg2.C1 = CFrame.Angles(0, 0, -68)
- wait(0.05)
- leg2.C1 = CFrame.Angles(0, 0, -100)
- root.C0 = CFrame.new(0, 0.1, 0)
- wait(0.05)
- leg2.C0 = CFrame.new(-0.5, 2, 0)
- root.C0 = CFrame.new(0, 0.1, 0)
- leg2.C1 = leg1.C1
- wait(0.05)
- end
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