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ArcDesLHK

Trial Fighter

May 31st, 2023 (edited)
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  1. Trial Fighter's Challenger
  2. Level 2 LIGHT Warrior/Tuner/Effect
  3. 1000/1000
  4. If this card is Normal or Special Summoned: You can Set 1 "Trial Fighter" Continuous Trap directly from your Deck. It can be activated this turn. If a Level 7 or lower "Trial Fighter" Synchro Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Trial Fighter's Challenger" once per turn.
  5.  
  6. Trial Fighter's Challenge - Flying Bar
  7. Level 3 LIGHT Warrior/Synchro/Effect
  8. 1000/1000
  9. 1 Tuner + 1+ non-Tuner monsters
  10. If this card is Synchro Summoned using "Trial Fighter's Challenger" as material: It gains 500 DEF for each "Trial Fighter" Trap in your GY. You can only use this effect of "Trial Fighter's Challenge - Flying Bar" once per turn. This card can attack directly. After damage calculation, if this card attacked: Change this card to Defense Position, and if you do, gain LP equal to half its DEF.
  11.  
  12. Trial Fighter's Challenge - Sidewinder Kai
  13. Level 6 LIGHT Warrior/Synchro/Effect
  14. 2500/1400
  15. 1 Tuner + 1+ non-Tuner monsters
  16. If this card is Synchro Summoned: You can target 1 card your opponent controls; destroy it, and if the destroyed card is a face-up monster, inflict 500 damage to your opponent. You can only use this effect of "Trial Fighter's Challenge - Sidewinder Kai" once per turn. At the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 "Trial Fighter" Trap from your GY; destroy 1 card your opponent controls.
  17.  
  18. Trial Fighter's Challenge - Planet Bridge
  19. Level 4 LIGHT Warrior/Synchro/Effect
  20. 1900/1200
  21. 1 Tuner + 1+ non-Tuner monsters
  22. Once per turn: You can target 1 Spell/Trap your opponent controls; excavate the top card of your Deck, shuffle it back in, and if you do, destroy the targeted card if the revealed card is a Trap Card, and if you do that, inflict 500 damage to your opponent. If this card is in your GY, except the turn it was sent there: You can discard 1 Continuous Trap; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trial Fighter's Challenge - Planet Bridge" once per turn.
  23.  
  24. Trial Fighter's Challenge - Ultra Crazy Cliffhanger
  25. Level 5 LIGHT Warrior/Synchro/Effect
  26. 2100/1500
  27. 1 Tuner + 1+ non-Tuner monsters
  28. (Quick Effect): You can banish 1 "Trial Fighter" Trap from your hand or GY, then target 1 monster your opponent controls; banish it. You can only use this effect of "Trial Fighter's Challenge - Ultra Crazy Cliffhanger" once per turn. Once per turn, during the End Phase: Gain 600 LP.
  29.  
  30. Trial Fighter's Challenge - Vertical Limit Kai
  31. Level 7 LIGHT Warrior/Synchro/Effect
  32. 2500/2000
  33. 1 Tuner + 1+ non-Tuner monsters
  34. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to this card's ATK. Once per turn, during the End Phase: You can target 1 Spell/Trap in each player's GY; banish them.
  35.  
  36. Trial Fighter's Challenge - Pipe Slider
  37. Level 6 LIGHT Warrior/Synchro/Effect
  38. 2400/1600
  39. 1 Tuner + 1+ non-Tuner monsters
  40. If this card is Synchro Summoned: You can target 1 card in your opponent's GY; while that target is in your opponent's GY, this card cannot be destroyed by battle or card effects. When you take damage from an attack involving this card, or from an opponent's card effect: You can target 1 card your opponent controls; destroy it.
  41.  
  42. Trial Fighter's Challenge - Spider Climb
  43. Level 8 LIGHT Warrior/Synchro/Effect
  44. 2800/2600
  45. 1 Tuner + 1+ non-Tuner monsters
  46. Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation, and if you do, if this effect is activated during the Damage Step, destroy it. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 "Trial Fighter's Challenger" in your GY; add it to your hand. You can only use this effect of "Trial Fighter's Challenge - Spider Climb" once per turn.
  47.  
  48. Trial Fighter's Challenge - Salmon Ladder
  49. Level 10 LIGHT Warrior/Synchro/Effect
  50. 3000/3000
  51. 1 Tuner + 1+ non-Tuner monsters
  52. Gains 200 ATK for each Continuous Trap in your GY. (Quick Effect): You can discard 1 card, then target 1 monster your opponent controls; change its ATK/DEF to 0 (until the end of this turn), then, if you discarded a Continuous Trap, negate that target's effects. You can only use this effect of "Trial Fighter's Challenge - Salmon Ladder" once per turn. If this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 Level 7 or lower "Trial Fighter" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
  53.  
  54. Trial Fighter's Challenge - Tsuna Nobori
  55. Level 12 LIGHT Warrior/Synchro/Effect
  56. 3500/3000
  57. 1 Tuner + 1+ non-Tuner Synchro Monsters
  58. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 Continuous Trap in your GY; negate the effects of that monster on the field, and if you do, Set that other target from your GY. It can be activated this turn. You can only use this effect of "Trial Fighter's Challenge - Tsuna Nobori" once per turn.
  59.  
  60. Trial Fighter's Stamina
  61. Normal Spell
  62. Add 1 "Trial Fighter's Challenger" and 1 "Trial Fighter" Trap from your Deck to your hand. You can only activate 1 "Trial Fighter's Stamina" per turn.
  63.  
  64. Trial Fighter's Challenge - Quad Steps
  65. Continuous Trap
  66. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1700/DEF 1400). (This card is also still a Trap.) If Summoned this way, other "Trial Fighter" monsters you control cannot be destroyed by card effects, also neither player can target them with card effects. During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials.
  67.  
  68. Trial Fighter's Challenge - Rolling Hill
  69. Continuous Trap
  70. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 3/ATK 1500/DEF 0). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Trial Fighter" monster you control: You can banish this card from your GY; negate that effect.
  71.  
  72. Trial Fighter's Challenge - TIE Fighter
  73. Continuous Trap
  74. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 2/ATK 800/DEF 1600). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. You can banish this card from your GY, then target 1 "Trial Fighter" Trap in your GY, except "Trial Fighter's Challenge - TIE Fighter"; Set it to your field. You can only use this effect of "Trial Fighter's Challenge - TIE Fighter" once per turn.
  75.  
  76. Trial Fighter's Challenge - Fish Bone
  77. Continuous Trap
  78. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 1/ATK 0/DEF 2200). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can Set this card from your GY and 1 "Trial Fighter" Trap from your Deck, except "Trial Fighter's Challenge - Fish Bone". You can only use this effect of "Trial Fighter's Challenge - Fish Bone" once per turn.
  79.  
  80. Trial Fighter's Challenge - Dragon Glider
  81. Continuous Trap
  82. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1900/DEF 1600). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can target 1 Effect Monster your opponent controls; negate its effects. You can only use this effect of "Trial Fighter's Challenge - Dragon Glider" once per turn.
  83.  
  84. Trial Fighter's Challenge - Soritatsu Kabe
  85. Continuous Trap
  86. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 3/ATK 0/DEF 2200). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. You can banish this card from your GY; Set 1 "Trial Fighter" Trap directly from your Deck, except "Trial Fighter's Challenge - Soritatsu Kabe". You can only use this effect of "Trial Fighter's Challenge - Soritatsu Kabe" once per turn.
  87.  
  88. Trial Fighter's Challenge - Salmon Ladder Nobori
  89. Continuous Trap
  90. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 5/ATK 1900/DEF 2100). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. You can banish this card from your GY; add 1 "Trial Fighter" Trap from your Deck to your hand, except "Trial Fighter's Challenge - Salmon Ladder Nobori". You can only use this effect of "Trial Fighter's Challenge - Salmon Ladder Nobori" once per turn.
  91.  
  92. Trial Fighter's Challenge - Salmon Ladder Kudari
  93. Continuous Trap
  94. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 5/ATK 2100/DEF 1900). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. You can banish this card from your GY; add 1 "Trial Fighter" Trap from your GY to your hand, except "Trial Fighter's Challenge - Salmon Ladder Kudari". You can only use this effect of "Trial Fighter's Challenge - Salmon Ladder Kudari" once per turn.
  95.  
  96. Trial Fighter's Challenge - Reverse Conveyor
  97. Continuous Trap
  98. Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 8/ATK 2000/DEF 2000). (This card is also still a Trap.) During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Trial Fighter" Synchro Monster, using this card in your Monster Zone and 1 "Trial Fighter's Challenger" you control as materials. You can banish this card from your GY, then target 1 "Trial Fighter" Synchro Monster in your GY; Special Summon that target. You can only use this effect of "Trial Fighter's Challenge - Reverse Conveyor" once per turn.
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