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Jun 30th, 2011
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  1. // Weapon Mods!!!
  2. // Default action of weapons can be achived by making all damages "0" and changing damageaction to 1, or by removing the weapon block all together
  3. // recoil determines how much the person who shot the gun gets pushed away from the shot
  4. // punchback determines how much to push anyone shot by the bullets away
  5.  
  6. // HitGroup damages
  7. // GENERIC 0
  8. // HEAD 1
  9. // CHEST 2
  10. // STOMACH 3
  11. // LEFTARM 4
  12. // RIGHTARM 5
  13. // LEFTLEG 6
  14. // RIGHTLEG 7
  15.  
  16. // Keep in mind, some weapons only do certain types of damage, (knives and grenades only do GENERIC - damage0).
  17.  
  18. // a Damageaction of = will make the specified damage OVERWRITE the dealt damage0
  19. // a Damageaction of + will ADD the specified damage to the specified weapon damage0
  20. // a Damageaction of * will MULTIPLY the dealt damage by the specified weapon damage0
  21.  
  22. // Special note, shotguns (the m3 and xm1014) have MULTIPLE bullets,
  23. // this means you have a possiblity of 7/8 bullets each shot, this can add up here very quickly)
  24.  
  25. "Weapon Mods" {
  26.  
  27. "knife" {
  28. recoil "10"
  29. damage0 "0" // This is the only damage knives can do...
  30. damage1 "0"
  31. damage2 "0"
  32. damage3 "0"
  33. damage4 "0"
  34. damage5 "0"
  35. damage6 "0"
  36. damage7 "0"
  37. damageaction "+"
  38. punchback "0"
  39. speed "1.0" // normal speed
  40. }
  41.  
  42. "glock" {
  43. recoil "0"
  44. damage0 "10"
  45. damage1 "25"
  46. damage2 "0"
  47. damage3 "0"
  48. damage4 "0"
  49. damage5 "0"
  50. damage6 "0"
  51. damage7 "0"
  52. damageaction "+"
  53. punchback "0"
  54. speed "-1.0" // No change from last speed
  55. }
  56.  
  57. "usp" {
  58. recoil "100"
  59. damage0 "12"
  60. damage1 "28"
  61. damage2 "0"
  62. damage3 "0"
  63. damage4 "0"
  64. damage5 "0"
  65. damage6 "0"
  66. damage7 "0"
  67. damageaction "+"
  68. punchback "0"
  69. speed "2.0" // double speed
  70. }
  71.  
  72. "p228" {
  73. recoil "0"
  74. damage0 "15"
  75. damage1 "30"
  76. damage2 "0"
  77. damage3 "0"
  78. damage4 "0"
  79. damage5 "0"
  80. damage6 "0"
  81. damage7 "0"
  82. damageaction "+"
  83. punchback "0"
  84. speed "0.5" // half speed
  85. }
  86.  
  87. "deagle" {
  88. recoil "0"
  89. damage0 "15"
  90. damage1 "30"
  91. damage2 "0"
  92. damage3 "0"
  93. damage4 "0"
  94. damage5 "0"
  95. damage6 "0"
  96. damage7 "0"
  97. damageaction "+"
  98. punchback "35"
  99. speed "1.0"
  100. }
  101.  
  102. "elite" {
  103. recoil "0"
  104. damage0 "10"
  105. damage1 "20"
  106. damage2 "0"
  107. damage3 "0"
  108. damage4 "0"
  109. damage5 "0"
  110. damage6 "0"
  111. damage7 "0"
  112. damageaction "+"
  113. punchback "0"
  114. speed "1.0"
  115. }
  116.  
  117. "fiveseven" {
  118. recoil "0"
  119. damage0 "11"
  120. damage1 "22"
  121. damage2 "0"
  122. damage3 "0"
  123. damage4 "0"
  124. damage5 "0"
  125. damage6 "0"
  126. damage7 "0"
  127. damageaction "+"
  128. punchback "0"
  129. speed "1.0"
  130. }
  131.  
  132. "m3" {
  133. recoil "0"
  134. damage0 "0"
  135. damage1 "7"
  136. damage2 "0"
  137. damage3 "0"
  138. damage4 "0"
  139. damage5 "0"
  140. damage6 "0"
  141. damage7 "0"
  142. damageaction "+"
  143. punchback "150"
  144. speed "1.0"
  145. }
  146.  
  147. "xm1014" {
  148. recoil "0"
  149. damage0 "0"
  150. damage1 "5"
  151. damage2 "0"
  152. damage3 "0"
  153. damage4 "0"
  154. damage5 "0"
  155. damage6 "0"
  156. damage7 "0"
  157. damageaction "+"
  158. punchback "100"
  159. speed "1.0"
  160. }
  161.  
  162. "mac10" {
  163. recoil "0"
  164. damage0 "10"
  165. damage1 "20"
  166. damage2 "0"
  167. damage3 "0"
  168. damage4 "0"
  169. damage5 "0"
  170. damage6 "0"
  171. damage7 "0"
  172. damageaction "+"
  173. punchback "0"
  174. speed "1.0"
  175. }
  176.  
  177. "tmp" {
  178. recoil "0"
  179. damage0 "10"
  180. damage1 "20"
  181. damage2 "0"
  182. damage3 "0"
  183. damage4 "0"
  184. damage5 "0"
  185. damage6 "0"
  186. damage7 "0"
  187. damageaction "+"
  188. punchback "0"
  189. speed "1.0"
  190. }
  191.  
  192. "mp5navy" {
  193. recoil "0"
  194. damage0 "10"
  195. damage1 "20"
  196. damage2 "0"
  197. damage3 "0"
  198. damage4 "0"
  199. damage5 "0"
  200. damage6 "0"
  201. damage7 "0"
  202. damageaction "+"
  203. punchback "0"
  204. speed "1.0"
  205. }
  206.  
  207. "ump45" {
  208. recoil "0"
  209. damage0 "20"
  210. damage1 "70"
  211. damage2 "35"
  212. damage3 "30"
  213. damage4 "5"
  214. damage5 "5"
  215. damage6 "3"
  216. damage7 "3"
  217. damageaction "+"
  218. punchback "25"
  219. speed "1.0"
  220. }
  221.  
  222. "p90" {
  223. recoil "0"
  224. damage0 "10"
  225. damage1 "20"
  226. damage2 "0"
  227. damage3 "0"
  228. damage4 "0"
  229. damage5 "0"
  230. damage6 "0"
  231. damage7 "0"
  232. damageaction "+"
  233. punchback "0"
  234. speed "1.0"
  235. }
  236.  
  237. "galil" {
  238. recoil "0"
  239. damage0 "4"
  240. damage1 "10"
  241. damage2 "0"
  242. damage3 "0"
  243. damage4 "0"
  244. damage5 "0"
  245. damage6 "0"
  246. damage7 "0"
  247. damageaction "+"
  248. punchback "0"
  249. speed "1.0"
  250. }
  251.  
  252. "famas" {
  253. recoil "0"
  254. damage0 "6"
  255. damage1 "16"
  256. damage2 "0"
  257. damage3 "0"
  258. damage4 "0"
  259. damage5 "0"
  260. damage6 "0"
  261. damage7 "0"
  262. damageaction "+"
  263. punchback "0"
  264. speed "1.0"
  265. }
  266.  
  267. "ak47" {
  268. recoil "0"
  269. damage0 "15"
  270. damage1 "20"
  271. damage2 "0"
  272. damage3 "0"
  273. damage4 "0"
  274. damage5 "0"
  275. damage6 "0"
  276. damage7 "0"
  277. damageaction "+"
  278. punchback "0"
  279. speed "1.0"
  280. }
  281.  
  282. "scout" {
  283. recoil "0"
  284. damage0 "50"
  285. damage1 "900"
  286. damage2 "0"
  287. damage3 "0"
  288. damage4 "0"
  289. damage5 "0"
  290. damage6 "0"
  291. damage7 "0"
  292. damageaction "+"
  293. punchback "80"
  294. speed "1.0"
  295. }
  296.  
  297. "m4a1" {
  298. recoil "0"
  299. damage0 "4"
  300. damage1 "15"
  301. damage2 "0"
  302. damage3 "0"
  303. damage4 "0"
  304. damage5 "0"
  305. damage6 "0"
  306. damage7 "0"
  307. damageaction "+"
  308. punchback "0"
  309. speed "1.0"
  310. }
  311.  
  312. "sg552" {
  313. recoil "0"
  314. damage0 "3"
  315. damage1 "13"
  316. damage2 "0"
  317. damage3 "0"
  318. damage4 "0"
  319. damage5 "0"
  320. damage6 "0"
  321. damage7 "0"
  322. damageaction "+"
  323. punchback "0"
  324. speed "1.0"
  325. }
  326.  
  327. "aug" {
  328. recoil "0"
  329. damage0 "4"
  330. damage1 "15"
  331. damage2 "0"
  332. damage3 "0"
  333. damage4 "0"
  334. damage5 "0"
  335. damage6 "0"
  336. damage7 "0"
  337. damageaction "+"
  338. punchback "0"
  339. speed "1.0"
  340. }
  341.  
  342. "sg550" {
  343. recoil "30"
  344. damage0 "0"
  345. damage1 "0"
  346. damage2 "0"
  347. damage3 "0"
  348. damage4 "0"
  349. damage5 "0"
  350. damage6 "0"
  351. damage7 "0"
  352. damageaction "+"
  353. punchback "0"
  354. speed "1.0"
  355. }
  356.  
  357. "g3sg1" {
  358. recoil "40"
  359. damage0 "0"
  360. damage1 "0"
  361. damage2 "0"
  362. damage3 "0"
  363. damage4 "0"
  364. damage5 "0"
  365. damage6 "0"
  366. damage7 "0"
  367. damageaction "+"
  368. punchback "0"
  369. speed "1.0"
  370. }
  371.  
  372. "awp" {
  373. recoil "0"
  374. damage0 "1"
  375. damage1 "5"
  376. damage2 "0"
  377. damage3 "0"
  378. damage4 "0"
  379. damage5 "0"
  380. damage6 "0"
  381. damage7 "0"
  382. damageaction "*"
  383. punchback "250"
  384. speed "1.0"
  385. }
  386.  
  387. "m249" {
  388. recoil "20"
  389. damage0 "5"
  390. damage1 "20"
  391. damage2 "0"
  392. damage3 "0"
  393. damage4 "0"
  394. damage5 "0"
  395. damage6 "0"
  396. damage7 "0"
  397. damageaction "+"
  398. punchback "250"
  399. speed "1.0"
  400. }
  401.  
  402. "hegrenade" {
  403. recoil "0"
  404. damage0 "100" // Pegged damage
  405. damage1 "3" // Explosion damage
  406. damage2 "0"
  407. damage3 "0"
  408. damage4 "0"
  409. damage5 "0"
  410. damage6 "0"
  411. damage7 "0"
  412. damageaction "*"
  413. punchback "0"
  414. speed "1.0"
  415. }
  416.  
  417. "flashbang" {
  418. recoil "0"
  419. damage0 "30" // Pegged damage
  420. damage1 "0" // flashbangs dont do damage when they detonate
  421. damage2 "0"
  422. damage3 "0"
  423. damage4 "0"
  424. damage5 "0"
  425. damage6 "0"
  426. damage7 "0"
  427. damageaction "+"
  428. punchback "0"
  429. speed "1.0"
  430. }
  431.  
  432. "smokegrenade" {
  433. recoil "100"
  434. damage0 "50" // Pegged damage
  435. damage1 "0" // smokes dont do damage when they detonate
  436. damage2 "0"
  437. damage3 "0"
  438. damage4 "0"
  439. damage5 "0"
  440. damage6 "0"
  441. damage7 "0"
  442. damageaction "+"
  443. punchback "0"
  444. speed "1.0"
  445. }
  446. }
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