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- // Weapon Mods!!!
- // Default action of weapons can be achived by making all damages "0" and changing damageaction to 1, or by removing the weapon block all together
- // recoil determines how much the person who shot the gun gets pushed away from the shot
- // punchback determines how much to push anyone shot by the bullets away
- // HitGroup damages
- // GENERIC 0
- // HEAD 1
- // CHEST 2
- // STOMACH 3
- // LEFTARM 4
- // RIGHTARM 5
- // LEFTLEG 6
- // RIGHTLEG 7
- // Keep in mind, some weapons only do certain types of damage, (knives and grenades only do GENERIC - damage0).
- // a Damageaction of = will make the specified damage OVERWRITE the dealt damage0
- // a Damageaction of + will ADD the specified damage to the specified weapon damage0
- // a Damageaction of * will MULTIPLY the dealt damage by the specified weapon damage0
- // Special note, shotguns (the m3 and xm1014) have MULTIPLE bullets,
- // this means you have a possiblity of 7/8 bullets each shot, this can add up here very quickly)
- "Weapon Mods" {
- "knife" {
- recoil "10"
- damage0 "0" // This is the only damage knives can do...
- damage1 "0"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0" // normal speed
- }
- "glock" {
- recoil "0"
- damage0 "10"
- damage1 "25"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "-1.0" // No change from last speed
- }
- "usp" {
- recoil "100"
- damage0 "12"
- damage1 "28"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "2.0" // double speed
- }
- "p228" {
- recoil "0"
- damage0 "15"
- damage1 "30"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "0.5" // half speed
- }
- "deagle" {
- recoil "0"
- damage0 "15"
- damage1 "30"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "35"
- speed "1.0"
- }
- "elite" {
- recoil "0"
- damage0 "10"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "fiveseven" {
- recoil "0"
- damage0 "11"
- damage1 "22"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "m3" {
- recoil "0"
- damage0 "0"
- damage1 "7"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "150"
- speed "1.0"
- }
- "xm1014" {
- recoil "0"
- damage0 "0"
- damage1 "5"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "100"
- speed "1.0"
- }
- "mac10" {
- recoil "0"
- damage0 "10"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "tmp" {
- recoil "0"
- damage0 "10"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "mp5navy" {
- recoil "0"
- damage0 "10"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "ump45" {
- recoil "0"
- damage0 "20"
- damage1 "70"
- damage2 "35"
- damage3 "30"
- damage4 "5"
- damage5 "5"
- damage6 "3"
- damage7 "3"
- damageaction "+"
- punchback "25"
- speed "1.0"
- }
- "p90" {
- recoil "0"
- damage0 "10"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "galil" {
- recoil "0"
- damage0 "4"
- damage1 "10"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "famas" {
- recoil "0"
- damage0 "6"
- damage1 "16"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "ak47" {
- recoil "0"
- damage0 "15"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "scout" {
- recoil "0"
- damage0 "50"
- damage1 "900"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "80"
- speed "1.0"
- }
- "m4a1" {
- recoil "0"
- damage0 "4"
- damage1 "15"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "sg552" {
- recoil "0"
- damage0 "3"
- damage1 "13"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "aug" {
- recoil "0"
- damage0 "4"
- damage1 "15"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "sg550" {
- recoil "30"
- damage0 "0"
- damage1 "0"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "g3sg1" {
- recoil "40"
- damage0 "0"
- damage1 "0"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "awp" {
- recoil "0"
- damage0 "1"
- damage1 "5"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "*"
- punchback "250"
- speed "1.0"
- }
- "m249" {
- recoil "20"
- damage0 "5"
- damage1 "20"
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "250"
- speed "1.0"
- }
- "hegrenade" {
- recoil "0"
- damage0 "100" // Pegged damage
- damage1 "3" // Explosion damage
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "*"
- punchback "0"
- speed "1.0"
- }
- "flashbang" {
- recoil "0"
- damage0 "30" // Pegged damage
- damage1 "0" // flashbangs dont do damage when they detonate
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- "smokegrenade" {
- recoil "100"
- damage0 "50" // Pegged damage
- damage1 "0" // smokes dont do damage when they detonate
- damage2 "0"
- damage3 "0"
- damage4 "0"
- damage5 "0"
- damage6 "0"
- damage7 "0"
- damageaction "+"
- punchback "0"
- speed "1.0"
- }
- }
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