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May 30th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --//====================================================\\--
  146. --|| CREATED BY SHACKLUSTER
  147. --|| Edit By Houjou_Reisuke
  148. --\\====================================================//--
  149.  
  150. wait(0.2)
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. Character.Archivable = true
  173. Player:ClearCharacterAppearance()
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. --//=================================\\
  193. --|| USEFUL VALUES
  194. --\\=================================//
  195.  
  196. Animation_Speed = 2
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local Speed = 31
  199. local SIZE = 2
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. local ATANIM = IT("Animation")
  221. ATANIM.Name = "Attack Animation"
  222. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  223. --ROBLOXIDLEANIMATION.Parent = Humanoid
  224. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  225. WEAPONGUI.Name = "Weapon GUI"
  226. local Weapon = IT("Model")
  227. Weapon.Name = "Adds"
  228. local Effects = IT("Folder", Weapon)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local UNANCHOR = true
  233. local CLOCKLOOP = 0
  234. local SONG = 363239413
  235. local CLOCKTARGET = nil
  236. local CLOCKSPEED = 1
  237. local DEAD = false
  238. local KILLCOUNT = 0
  239.  
  240. script.Parent = WEAPONGUI
  241. local CLONE = Character:Clone()
  242. CLONE.Parent = nil
  243. Character.Archivable = false
  244. local sick = Instance.new("Sound",Torso)
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249. local ORA = Instance.new("Sound",Torso)
  250. ORA.SoundId = "rbxassetid://981592190"
  251. ORA.Looped = false
  252. ORA.Pitch = 1.3
  253. ORA.Volume = 10
  254. ORA.Parent = Torso
  255.  
  256. local muda = Instance.new("Sound",Torso)
  257. muda.SoundId = "rbxassetid://138082752"
  258. muda.Looped = false
  259. muda.Pitch = 1
  260. muda.Volume = 10
  261. muda.Parent = Torso
  262.  
  263.  
  264. --//=================================\\
  265. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  266. --\\=================================//
  267.  
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "ArtificialHB"
  270.  
  271. script:WaitForChild("ArtificialHB")
  272.  
  273. frame = Frame_Speed
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277. lastframe = tick()
  278. script.ArtificialHB:Fire()
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.ArtificialHB:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.ArtificialHB:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303. --//=================================\\
  304. --|| SOME FUNCTIONS
  305. --\\=================================//
  306.  
  307. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  308. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  309. end
  310.  
  311. function PositiveAngle(NUMBER)
  312. if NUMBER >= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function NegativeAngle(NUMBER)
  319. if NUMBER <= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function Swait(NUMBER)
  326. if NUMBER == 0 or NUMBER == nil then
  327. ArtificialHB.Event:wait()
  328. else
  329. for i = 1, NUMBER do
  330. ArtificialHB.Event:wait()
  331. end
  332. end
  333. end
  334.  
  335. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  336. local NEWMESH = IT(MESH)
  337. if MESH == "SpecialMesh" then
  338. NEWMESH.MeshType = MESHTYPE
  339. if MESHID ~= "nil" and MESHID ~= "" then
  340. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  341. end
  342. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  343. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  344. end
  345. end
  346. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  347. NEWMESH.Scale = SCALE
  348. NEWMESH.Parent = PARENT
  349. return NEWMESH
  350. end
  351.  
  352. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  353. local NEWPART = IT("Part")
  354. NEWPART.formFactor = FORMFACTOR
  355. NEWPART.Reflectance = REFLECTANCE
  356. NEWPART.Transparency = TRANSPARENCY
  357. NEWPART.CanCollide = false
  358. NEWPART.Locked = true
  359. NEWPART.Anchored = true
  360. if ANCHOR == false then
  361. NEWPART.Anchored = false
  362. end
  363. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  364. NEWPART.Name = NAME
  365. NEWPART.Size = SIZE
  366. NEWPART.Position = Torso.Position
  367. NEWPART.Material = MATERIAL
  368. NEWPART:BreakJoints()
  369. NEWPART.Parent = PARENT
  370. return NEWPART
  371. end
  372.  
  373. local function weldBetween(a, b)
  374. local weldd = Instance.new("ManualWeld")
  375. weldd.Part0 = a
  376. weldd.Part1 = b
  377. weldd.C0 = CFrame.new()
  378. weldd.C1 = b.CFrame:inverse() * a.CFrame
  379. weldd.Parent = a
  380. return weldd
  381. end
  382.  
  383.  
  384. function QuaternionFromCFrame(cf)
  385. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  386. local trace = m00 + m11 + m22
  387. if trace > 0 then
  388. local s = math.sqrt(1 + trace)
  389. local recip = 0.5 / s
  390. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  391. else
  392. local i = 0
  393. if m11 > m00 then
  394. i = 1
  395. end
  396. if m22 > (i == 0 and m00 or m11) then
  397. i = 2
  398. end
  399. if i == 0 then
  400. local s = math.sqrt(m00 - m11 - m22 + 1)
  401. local recip = 0.5 / s
  402. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  403. elseif i == 1 then
  404. local s = math.sqrt(m11 - m22 - m00 + 1)
  405. local recip = 0.5 / s
  406. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  407. elseif i == 2 then
  408. local s = math.sqrt(m22 - m00 - m11 + 1)
  409. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  410. end
  411. end
  412. end
  413.  
  414. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  415. local xs, ys, zs = x + x, y + y, z + z
  416. local wx, wy, wz = w * xs, w * ys, w * zs
  417. local xx = x * xs
  418. local xy = x * ys
  419. local xz = x * zs
  420. local yy = y * ys
  421. local yz = y * zs
  422. local zz = z * zs
  423. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  424. end
  425.  
  426. function QuaternionSlerp(a, b, t)
  427. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  428. local startInterp, finishInterp;
  429. if cosTheta >= 0.0001 then
  430. if (1 - cosTheta) > 0.0001 then
  431. local theta = ACOS(cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((1 - t) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = 1 - t
  437. finishInterp = t
  438. end
  439. else
  440. if (1 + cosTheta) > 0.0001 then
  441. local theta = ACOS(-cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((t - 1) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = t - 1
  447. finishInterp = t
  448. end
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452.  
  453. function Clerp(a, b, t)
  454. local qa = {QuaternionFromCFrame(a)}
  455. local qb = {QuaternionFromCFrame(b)}
  456. local ax, ay, az = a.x, a.y, a.z
  457. local bx, by, bz = b.x, b.y, b.z
  458. local _t = 1 - t
  459. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  460. end
  461.  
  462. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  463. local frame = IT("Frame")
  464. frame.BackgroundTransparency = TRANSPARENCY
  465. frame.BorderSizePixel = BORDERSIZEPIXEL
  466. frame.Position = POSITION
  467. frame.Size = SIZE
  468. frame.BackgroundColor3 = COLOR
  469. frame.BorderColor3 = BORDERCOLOR
  470. frame.Name = NAME
  471. frame.Parent = PARENT
  472. return frame
  473. end
  474.  
  475. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  476. local label = IT("TextLabel")
  477. label.BackgroundTransparency = 1
  478. label.Size = UD2(1, 0, 1, 0)
  479. label.Position = UD2(0, 0, 0, 0)
  480. label.TextColor3 = TEXTCOLOR
  481. label.TextStrokeTransparency = STROKETRANSPARENCY
  482. label.TextTransparency = TRANSPARENCY
  483. label.FontSize = TEXTFONTSIZE
  484. label.Font = TEXTFONT
  485. label.BorderSizePixel = BORDERSIZEPIXEL
  486. label.TextStrokeColor3 = C3(1,1,1)
  487. label.TextScaled = false
  488. label.Text = TEXT
  489. label.Name = NAME
  490. label.Parent = PARENT
  491. return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. local S = IT("Sound")
  509. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = S:Clone()
  513. NEWSOUND.Parent = PARENT
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. NEWSOUND:play()
  518. if DOESLOOP == true then
  519. NEWSOUND.Looped = true
  520. else
  521. repeat wait(1) until NEWSOUND.Playing == false
  522. NEWSOUND:remove()
  523. end
  524. end))
  525. return NEWSOUND
  526. end
  527.  
  528. function CFrameFromTopBack(at, top, back)
  529. local right = top:Cross(back)
  530. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  531. end
  532.  
  533. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  534. function WACKYEFFECT(Table)
  535. local TYPE = (Table.EffectType or "Sphere")
  536. local SIZE = (Table.Size or VT(1,1,1))
  537. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  538. local TRANSPARENCY = (Table.Transparency or 0)
  539. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  540. local CFRAME = (Table.CFrame or Torso.CFrame)
  541. local MOVEDIRECTION = (Table.MoveToPos or nil)
  542. local ROTATION1 = (Table.RotationX or 0)
  543. local ROTATION2 = (Table.RotationY or 0)
  544. local ROTATION3 = (Table.RotationZ or 0)
  545. local MATERIAL = (Table.Material or "Neon")
  546. local COLOR = (Table.Color or C3(1,1,1))
  547. local TIME = (Table.Time or 45)
  548. local SOUNDID = (Table.SoundID or nil)
  549. local SOUNDPITCH = (Table.SoundPitch or nil)
  550. local SOUNDVOLUME = (Table.SoundVolume or nil)
  551. coroutine.resume(coroutine.create(function()
  552. local PLAYSSOUND = false
  553. local SOUND = nil
  554. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  555. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  556. PLAYSSOUND = true
  557. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  558. end
  559. EFFECT.Color = COLOR
  560. local MSH = nil
  561. if TYPE == "Sphere" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  563. elseif TYPE == "Block" then
  564. MSH = IT("BlockMesh",EFFECT)
  565. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  566. elseif TYPE == "Wave" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  568. elseif TYPE == "Ring" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  570. elseif TYPE == "Slash" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  572. elseif TYPE == "Round Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Swirl" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Skull" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Crystal" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  580. end
  581. if MSH ~= nil then
  582. local MOVESPEED = nil
  583. if MOVEDIRECTION ~= nil then
  584. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  585. end
  586. local GROWTH = SIZE - ENDSIZE
  587. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  588. if TYPE == "Block" then
  589. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  590. else
  591. EFFECT.CFrame = CFRAME
  592. end
  593. for LOOP = 1, TIME+1 do
  594. Swait()
  595. MSH.Scale = MSH.Scale - GROWTH/TIME
  596. if TYPE == "Wave" then
  597. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  598. end
  599. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  600. if TYPE == "Block" then
  601. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  602. else
  603. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  604. end
  605. if MOVEDIRECTION ~= nil then
  606. local ORI = EFFECT.Orientation
  607. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  608. EFFECT.Orientation = ORI
  609. end
  610. end
  611. if PLAYSSOUND == false then
  612. EFFECT:remove()
  613. else
  614. repeat Swait() until SOUND.Playing == false
  615. EFFECT:remove()
  616. end
  617. else
  618. if PLAYSSOUND == false then
  619. EFFECT:remove()
  620. else
  621. repeat Swait() until SOUND.Playing == false
  622. EFFECT:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MakeForm(PART,TYPE)
  629. if TYPE == "Cyl" then
  630. local MSH = IT("CylinderMesh",PART)
  631. elseif TYPE == "Ball" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Sphere"
  634. elseif TYPE == "Wedge" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Wedge"
  637. end
  638. end
  639.  
  640. Debris = game:GetService("Debris")
  641.  
  642. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  643. local DIRECTION = CF(StartPos,EndPos).lookVector
  644. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  645. end
  646.  
  647. function turnto(position)
  648. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  649. end
  650.  
  651. function CamShake(SHAKE,TIMER)
  652. coroutine.resume(coroutine.create(function()
  653. local FADER = SHAKE/TIMER
  654. for i = 1, TIMER do
  655. wait()
  656. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  657. end
  658. Humanoid.CameraOffset = VT(0,0,0)
  659. end))
  660. end
  661.  
  662. --//=================================\\
  663. --|| WEAPON CREATION
  664. --\\=================================//
  665.  
  666. Humanoid.Parent = nil
  667. RootPart.Size = RootPart.Size*SIZE
  668. Torso.Size = Torso.Size*SIZE
  669. RightArm.Size = RightArm.Size*SIZE
  670. RightLeg.Size = RightLeg.Size*SIZE
  671. LeftArm.Size = LeftArm.Size*SIZE
  672. LeftLeg.Size = LeftLeg.Size*SIZE
  673. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  674. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  675. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  676. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  677. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  678. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  679. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  680. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  681. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  682. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  683. Head.Size = Head.Size*SIZE
  684. RootJoint.Parent = RootPart
  685. Neck.Parent = Torso
  686. RightShoulder.Parent = Torso
  687. LeftShoulder.Parent = Torso
  688. RightHip.Parent = Torso
  689. LeftHip.Parent = Torso
  690.  
  691. Humanoid.DisplayDistanceType = "None"
  692. local naeeym2 = IT("BillboardGui",Character)
  693. naeeym2.AlwaysOnTop = true
  694. naeeym2.Size = UDim2.new(5,35,2,15)
  695. naeeym2.StudsOffset = Vector3.new(0,2,0)
  696. naeeym2.MaxDistance = 75
  697. naeeym2.Adornee = Character.Head
  698. naeeym2.Name = "Name"
  699. naeeym2.PlayerToHideFrom = Player
  700. local tecks2 = IT("TextLabel",naeeym2)
  701. tecks2.BackgroundTransparency = 1
  702. tecks2.TextScaled = true
  703. tecks2.BorderSizePixel = 0
  704. tecks2.Text = "Pandora Fat"
  705. tecks2.Font = "Fantasy"
  706. tecks2.TextSize = 30
  707. tecks2.TextStrokeTransparency = 0
  708. tecks2.TextColor3 = C3(1,1,1)
  709. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  710. tecks2.Size = UDim2.new(1,0,0.5,0)
  711. tecks2.Parent = naeeym2
  712. local top = Instance.new("Shirt")
  713. top.ShirtTemplate = "rbxassetid://1533635803"
  714. top.Parent = Character
  715. top.Name = "Cloth"
  716. local bottom = Instance.new("Pants")
  717. bottom.PantsTemplate = "rbxassetid://1460022985"
  718. bottom.Parent = Character
  719. bottom.Name = "Cloth"
  720. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  721. PRT.Color = C3(0,0,0)
  722. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  723. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
  724. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  725. PRT.Color = C3(1,1,1)
  726. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  727. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  728. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  729. PRT.Color = C3(159/255, 111/255, 183/255)
  730. MakeForm(PRT,"Ball")
  731. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  732. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  733. PRT.Color = C3(159/255, 111/255, 183/255)
  734. MakeForm(PRT,"Ball")
  735. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  736. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  737. PRT.Color = C3(159/255, 111/255, 183/255)
  738. MakeForm(PRT,"Ball")
  739. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  740. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  741. PRT.Color = C3(159/255, 111/255, 183/255)
  742. MakeForm(PRT,"Ball")
  743. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  744. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  745. PRT.Color = C3(159/255, 111/255, 183/255)
  746. MakeForm(PRT,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  748. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  749. PRT.Color = C3(159/255, 111/255, 183/255)
  750. MakeForm(PRT,"Ball")
  751. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  752.  
  753. local LASTPART = Head
  754. for i = 1, 24 do
  755. local MATH = (1-(i/30))
  756. if LASTPART == Head then
  757. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  758. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  759. LASTPART = Horn
  760. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  761. else
  762. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  763. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  764. LASTPART = Horn
  765. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  766. end
  767. end
  768. local LASTPART = Head
  769. for i = 1, 24 do
  770. local MATH = (1-(i/30))
  771. if LASTPART == Head then
  772. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  773. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  774. LASTPART = Horn
  775. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  776. else
  777. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  778. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  779. LASTPART = Horn
  780. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  781. end
  782. end
  783. local LASTPART = Head
  784. for i = 1, 8 do
  785. local MATH = (1-(i/14))
  786. if LASTPART == Head then
  787. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  788. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  789. LASTPART = Horn
  790. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  791. else
  792. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  793. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  794. LASTPART = Horn
  795. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  796. end
  797. end
  798. local LASTPART = Head
  799. for i = 1, 8 do
  800. local MATH = (1-(i/14))
  801. if LASTPART == Head then
  802. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  803. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  804. LASTPART = Horn
  805. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  806. else
  807. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  808. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  809. LASTPART = Horn
  810. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  811. end
  812. end
  813.  
  814.  
  815.  
  816. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  817. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  819. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  820. MakeForm(PRT,"Cyl")
  821. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  822. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  823. MakeForm(PRT,"Cyl")
  824. PRT.Color = C3(159/255, 111/255, 183/255)
  825. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  826. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  827. MakeForm(RING,"Cyl")
  828. RING.Color = C3(0,0,0)
  829. for i = 1, 12 do
  830. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  831. PRT.Color = C3(0,0,0)
  832. local MSH = IT("BlockMesh",PRT)
  833. MSH.Scale = VT(0.6,1,1)
  834. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  835. end
  836. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  837. PRT.Color = C3(0,0,0)
  838. local MSH = IT("BlockMesh",PRT)
  839. MSH.Scale = VT(0.4,1,1)
  840. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  841. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  842. PRT.Color = C3(0,0,0)
  843. local MSH = IT("BlockMesh",PRT)
  844. MSH.Scale = VT(0.4,1,1)
  845. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  846. coroutine.resume(coroutine.create(function()
  847. while true do
  848. Swait()
  849. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  850. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  851. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  852. if CLOCKLOOP <= -150 then
  853. if VALUE1 == false then
  854. CLOCKLOOP = 0
  855. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
  856. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  857. ApplyAoE(HITPOS,10,15,45,75,false)
  858. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  859. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  860. if CLOCKTARGET ~= nil then
  861. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  862. if CLOCKTARGET.Torso ~= nil then
  863. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  864. end
  865. if CLOCKTARGET.Health == 0 then
  866. CLOCKTARGET = nil
  867. end
  868. end
  869. end
  870. end
  871. end
  872. end))
  873.  
  874. for _, c in pairs(Weapon:GetChildren()) do
  875. if c.ClassName == "Part" then
  876. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  877. end
  878. end
  879.  
  880. Neck.Name = "Weld"
  881. RootJoint.Name = "Weld"
  882. RightShoulder.Name = "Weld"
  883. LeftShoulder.Name = "Weld"
  884. RightHip.Name = "Weld"
  885. LeftHip.Name = "Weld"
  886.  
  887. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  888. local SKILLFONT = "Fantasy"
  889. local SKILLTEXTSIZE = 6.2
  890. local SKILLTEXTSIZE2 = 12
  891.  
  892.  
  893. Weapon.Parent = Character
  894. Humanoid.Parent = Character
  895.  
  896. Humanoid.Died:connect(function()
  897. for _, c in pairs(Character:GetChildren()) do
  898. if c:IsA("BasePart") then
  899. c.Anchored = true
  900. end
  901. end
  902. naeeym2:remove()
  903. ATTACK = true
  904. DEAD = true
  905. UNANCHOR = false
  906. Character.PrimaryPart = RootPart
  907. CreateSound(580288658, Effects, 3, 1, false)
  908. Humanoid:remove()
  909. for i = 1, 50 do
  910. wait()
  911. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  912. end
  913. UNANCHOR = true
  914. for _, c in pairs(Character:GetChildren()) do
  915. if c:IsA("BasePart") then
  916. c.CanCollide = true
  917. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  918. end
  919. end
  920. end)
  921.  
  922. local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
  923.  
  924.  
  925.  
  926. for i = 1, #ATTACKS do
  927. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  928. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  929. SKILLTEXT.TextXAlignment = "Right"
  930. SKILLTEXT.Rotation = i*3
  931. end
  932. --//=================================\\
  933. --|| DAMAGING
  934. --\\=================================//
  935.  
  936. function ApplyDamage(Humanoid,Damage,TorsoPart)
  937. local defence = Instance.new("BoolValue",Humanoid.Parent)
  938. defence.Name = ("HitBy"..Player.Name)
  939. game:GetService("Debris"):AddItem(defence, 0.001)
  940. Damage = Damage * DAMAGEMULTIPLIER
  941. if Humanoid.Health ~= 0 then
  942. local CritChance = MRANDOM(1,100)
  943. if Damage > Humanoid.Health then
  944. Damage = math.ceil(Humanoid.Health)
  945. if Damage == 0 then
  946. Damage = 0.1
  947. end
  948. end
  949. Humanoid.Health = Humanoid.Health - Damage
  950. end
  951. end
  952.  
  953. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  954. local CHILDREN = workspace:GetDescendants()
  955. for index, CHILD in pairs(CHILDREN) do
  956. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  957. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  958. if HUM then
  959. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  960. if TORSO then
  961. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  962. if INSTAKILL == true then
  963. CHILD:BreakJoints()
  964. else
  965. local DMG = MRANDOM(MINDMG,MAXDMG)
  966. ApplyDamage(HUM,DMG,TORSO)
  967. end
  968. if FLING > 0 then
  969. for _, c in pairs(CHILD:GetChildren()) do
  970. if c:IsA("BasePart") then
  971. local bv = Instance.new("BodyVelocity")
  972. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  973. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  974. bv.Parent = c
  975. Debris:AddItem(bv,0.05)
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
  985.  
  986. local EXPLOSION = IT("Explosion",nil)
  987. EXPLOSION.BlastPressure = 0
  988. function PUNCH(Fist)
  989. TOUCH = Fist.Touched:Connect(function(hit)
  990. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  991. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  992. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  993. if TORSO and HUM.Health > 0 then
  994. CreateSound(296102734,Fist,6,1,false)
  995. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  996. TORSO.Parent:BreakJoints()
  997. for _, c in pairs(TORSO.Parent:GetChildren()) do
  998. if c:IsA("BasePart") then
  999. local bv = Instance.new("BodyVelocity",c)
  1000. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1001. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  1002. Debris:AddItem(bv,0.05)
  1003. end
  1004. end
  1005. local BOOM = EXPLOSION:Clone()
  1006. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  1007. BOOM.Parent = Character
  1008. TOUCH:Disconnect()
  1009. KILLCOUNT = KILLCOUNT + 1
  1010. end
  1011. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  1012. hit:remove()
  1013. CreateSound(296102734,Fist,6,1,false)
  1014. local BOOM = EXPLOSION:Clone()
  1015. BOOM.BlastPressure = 15
  1016. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  1017. BOOM.Parent = Character
  1018. elseif hit.Anchored == false then
  1019. CreateSound(296102734,Fist,6,1,false)
  1020. local BOOM = EXPLOSION:Clone()
  1021. BOOM.BlastPressure = 70
  1022. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  1023. BOOM.Parent = Character
  1024. TOUCH:Disconnect()
  1025. end
  1026. end)
  1027. return TOUCH
  1028. end
  1029.  
  1030.  
  1031. --//=================================\\
  1032. --|| ATTACK FUNCTIONS AND STUFF
  1033. --\\=================================//
  1034.  
  1035.  
  1036. function Yeet()
  1037. ATTACK = true
  1038. Rooted = false
  1039. if COMBO == 1 then
  1040. COMBO = 2
  1041. for i=0, 0.1, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. end
  1050. local FIST = PUNCH(LeftArm)
  1051. for i=0, 0.15, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. FIST:Disconnect()
  1061. else
  1062. COMBO = 1
  1063. for i=0, 0.1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. local FIST = PUNCH(RightArm)
  1073. for i=0, 0.15, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. end
  1082. FIST:Disconnect()
  1083. end
  1084. ATTACK = false
  1085. Rooted = false
  1086. end
  1087.  
  1088.  
  1089. function MagicMissiles()
  1090. ATTACK = true
  1091. Rooted = true
  1092. local SELECTING = true
  1093. local SPOTS = {}
  1094. coroutine.resume(coroutine.create(function()
  1095. local LOOP = 0
  1096. repeat
  1097. LOOP = LOOP + 1
  1098. Swait()
  1099. if LOOP >= 10 then
  1100. LOOP = 0
  1101. for i = 1, #SPOTS do
  1102. if SPOTS[i] ~= nil then
  1103. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1104. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1105. end
  1106. end
  1107. end
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. until SELECTING == false
  1115. Rooted = false
  1116. repeat
  1117. LOOP = LOOP + 1
  1118. Swait()
  1119. if LOOP >= 10 then
  1120. LOOP = 0
  1121. for i = 1, #SPOTS do
  1122. if SPOTS[i] ~= nil then
  1123. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1124. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1125. end
  1126. end
  1127. end
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. until ATTACK == false
  1135. end))
  1136. repeat
  1137. repeat Swait() until HOLD == true
  1138. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1139. if DIST > 65 then
  1140. DIST = 65
  1141. end
  1142. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1143. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1144. if HITFLOOR ~= nil then
  1145. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1146. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
  1147. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1148. end
  1149. repeat Swait() until HOLD == false
  1150. until #SPOTS == 5
  1151. SELECTING = false
  1152. for i = 1, #SPOTS do
  1153. if SPOTS[i] ~= nil then
  1154. local POS = SPOTS[i]
  1155. coroutine.resume(coroutine.create(function()
  1156. local MISSILE = IT("Model",Effects)
  1157. MISSILE.Name = "Missile"
  1158. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1159. MakeForm(BASEPART,"Cyl")
  1160. MISSILE.PrimaryPart = BASEPART
  1161. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1162. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1163. MakeForm(HEAD,"Ball")
  1164. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1165. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1166. MakeForm(TAIL,"Cyl")
  1167. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1168. for i = 1, 10 do
  1169. Swait()
  1170. for _, c in pairs(MISSILE:GetChildren()) do
  1171. if c.ClassName == "Part" then
  1172. c.Transparency = c.Transparency - 1/10
  1173. end
  1174. end
  1175. end
  1176. for i = 1, 15*1.5 do
  1177. Swait()
  1178. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1179. end
  1180. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1181. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1182. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1183. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1184. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1185. MISSILE:remove()
  1186. end))
  1187. end
  1188. end
  1189. wait(0.6)
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193.  
  1194. function TimesUp()
  1195. CLOCKTARGET = nil
  1196. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1197. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1198. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1199. if TORSO then
  1200. ATTACK = true
  1201. Rooted = false
  1202. coroutine.resume(coroutine.create(function()
  1203. repeat
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. until ATTACK == false
  1212. end))
  1213. if Effects:FindFirstChild("NeonDoll") then
  1214. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1215. end
  1216. wait(0.5)
  1217. local FAKECHARACTER = IT("Model",Effects)
  1218. FAKECHARACTER.Name = "NeonDoll"
  1219. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1220. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1221. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1222. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1223. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1224. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1225. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1226. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1227. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1228. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1229. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1230. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1231. CreateSound(367503247, TORS, 5, 0.4, false)
  1232. for i = 1, 150 do
  1233. Swait()
  1234. CLOCKSPEED = 6
  1235. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1236. if c.ClassName == "Part" then
  1237. c.Transparency = c.Transparency - 0.5/150
  1238. end
  1239. end
  1240. end
  1241. CLOCKTARGET = HUM
  1242. coroutine.resume(coroutine.create(function()
  1243. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1244. for i = 1, 25 do
  1245. Swait()
  1246. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1247. if c.ClassName == "Part" then
  1248. c.Transparency = c.Transparency + 0.5/25
  1249. end
  1250. end
  1251. end
  1252. CLOCKSPEED = 1
  1253. FAKECHARACTER:remove()
  1254. end))
  1255. wait(0.5)
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259. end
  1260. end
  1261.  
  1262. function ChainPunch()
  1263. ATTACK = true
  1264. Rooted = false
  1265. local GYRO = IT("BodyGyro",RootPart)
  1266. GYRO.D = 25
  1267. GYRO.P = 2000
  1268. GYRO.MaxTorque = VT(0,40000,0)
  1269. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1270. repeat
  1271. Swait()
  1272. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. until HOLD == true
  1280. local POS = Mouse.Hit.p
  1281. local CHAINS = false
  1282. local CHAINLINKS = {}
  1283. local A = IT("Attachment",RightArm)
  1284. A.Position = VT(1,-1,0)*SIZE
  1285. A.Orientation = VT(-90, -89.982, 0)
  1286. local B = IT("Attachment",RightArm)
  1287. B.Position = VT(-1,-1,0)*SIZE
  1288. B.Orientation = VT(-90, 89.988, 0)
  1289. local C = IT("Attachment",RightArm)
  1290. C.Position = VT(0.5,-1.3,0)*SIZE
  1291. C.Orientation = VT(-90, -89.982, 0)
  1292. local D = IT("Attachment",RightArm)
  1293. D.Position = VT(-0.5,-1.3,0)*SIZE
  1294. D.Orientation = VT(-90, 89.988, 0)
  1295. local LIGHT = IT("Attachment",RightArm)
  1296. LIGHT.Position = VT(0,-1,0)*SIZE
  1297. local LIGHT2 = IT("PointLight",LIGHT)
  1298. LIGHT2.Range = 7
  1299. LIGHT2.Brightness = 5
  1300. LIGHT2.Color = SKILLTEXTCOLOR
  1301. for i = 1, 2 do
  1302. local TWIST = -2
  1303. local START = A
  1304. local END = B
  1305. if i == 1 then
  1306. START = B
  1307. END = A
  1308. end
  1309. local ChainLink = IT("Beam",Torso)
  1310. ChainLink.Texture = "rbxassetid://73042633"
  1311. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1312. ChainLink.TextureSpeed = 1
  1313. ChainLink.Width0 = 1
  1314. ChainLink.Width1 = 1
  1315. ChainLink.TextureLength = 2.5
  1316. ChainLink.Attachment0 = START
  1317. ChainLink.Attachment1 = END
  1318. ChainLink.CurveSize0 = TWIST
  1319. ChainLink.CurveSize1 = TWIST
  1320. --ChainLink.FaceCamera = true
  1321. ChainLink.Segments = 45
  1322. ChainLink.Transparency = NumberSequence.new(1)
  1323. table.insert(CHAINLINKS,ChainLink)
  1324. end
  1325. for i = 1, 2 do
  1326. local TWIST = -1
  1327. local START = C
  1328. local END = D
  1329. if i == 1 then
  1330. START = D
  1331. END = C
  1332. end
  1333. local ChainLink = IT("Beam",Torso)
  1334. ChainLink.Texture = "rbxassetid://73042633"
  1335. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1336. ChainLink.TextureSpeed = 1
  1337. ChainLink.Width0 = 1
  1338. ChainLink.Width1 = 1
  1339. ChainLink.TextureLength = 5
  1340. ChainLink.Attachment0 = START
  1341. ChainLink.Attachment1 = END
  1342. ChainLink.CurveSize0 = TWIST
  1343. ChainLink.CurveSize1 = TWIST
  1344. --ChainLink.FaceCamera = true
  1345. ChainLink.Segments = 25
  1346. ChainLink.LightEmission = 0.5
  1347. ChainLink.Transparency = NumberSequence.new(1)
  1348. table.insert(CHAINLINKS,ChainLink)
  1349. end
  1350. coroutine.resume(coroutine.create(function()
  1351. repeat
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. until CHAINS == true
  1360. repeat
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. until ATTACK == false
  1369. for e = 1, 15 do
  1370. Swait()
  1371. for i = 1, #CHAINLINKS do
  1372. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1373. end
  1374. end
  1375. A:remove()
  1376. B:remove()
  1377. C:remove()
  1378. D:remove()
  1379. end))
  1380. CreateSound(233856115, RightArm, 5, 1.2, false)
  1381. for e = 1, 15 do
  1382. Swait()
  1383. for i = 1, #CHAINLINKS do
  1384. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1385. end
  1386. end
  1387. CHAINS = true
  1388. Rooted = true
  1389. wait(0.25)
  1390. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1391. FIST.Color = C3(1, 215/255, 1)
  1392. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1393. local LIGHT3 = IT("PointLight",FIST)
  1394. LIGHT3.Range = 7
  1395. LIGHT3.Brightness = 5
  1396. LIGHT3.Color = SKILLTEXTCOLOR
  1397. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
  1398. local FISTA = IT("Attachment",FIST)
  1399. FISTA.Position = VT(0.062, 0.977, 0)
  1400. local ChainLink = IT("Beam",Torso)
  1401. ChainLink.Texture = "rbxassetid://73042633"
  1402. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1403. ChainLink.TextureSpeed = 0
  1404. ChainLink.Width0 = 3
  1405. ChainLink.Width1 = 3
  1406. ChainLink.TextureLength = 12
  1407. ChainLink.Attachment0 = LIGHT
  1408. ChainLink.Attachment1 = FISTA
  1409. ChainLink.FaceCamera = true
  1410. ChainLink.Segments = 45
  1411. ChainLink.LightEmission = 0.5
  1412. ChainLink.Transparency = NumberSequence.new(0.25)
  1413. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1414. for i = 1, 85 do
  1415. Swait()
  1416. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1417. ChainLink.TextureLength = 12+(i*2)
  1418. ApplyAoE(FIST.Position,10,15,25,100,false)
  1419. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1420. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1421. if HITFLOOR ~= nil then
  1422. HITFLOOR:BreakJoints()
  1423. coroutine.resume(coroutine.create(function()
  1424. for i = 1, 15 do
  1425. Swait()
  1426. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1427. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1428. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1429. end
  1430. end))
  1431. break
  1432. end
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435. for i = 1, 50 do
  1436. Swait()
  1437. FIST.Transparency = FIST.Transparency + 0.5/50
  1438. LIGHT3.Range = LIGHT3.Range - 7/50
  1439. end
  1440. FIST:remove()
  1441. end))
  1442. LIGHT:remove()
  1443. GYRO:remove()
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447.  
  1448. function WarpMeteor()
  1449. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1450. if DIST > 190 then
  1451. DIST = 190
  1452. end
  1453. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1454. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1455. if HITFLOOR then
  1456. local POS = HITPOS
  1457. ATTACK = true
  1458. Rooted = true
  1459. local WARPED = false
  1460. local SMASHED = false
  1461. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1462. coroutine.resume(coroutine.create(function()
  1463. repeat
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. until WARPED == true
  1472. repeat
  1473. Swait()
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. until SMASHED == true
  1481. repeat
  1482. Swait()
  1483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. until ATTACK == false
  1490. end))
  1491. VALUE1 = true
  1492. CreateSound(417452010, Torso, 60, 1, false)
  1493. for i = 1, 25 do
  1494. Swait()
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.Transparency = c.Transparency + 1/25
  1498. end
  1499. end
  1500. for _, c in pairs(Weapon:GetChildren()) do
  1501. if c.ClassName == "Part" then
  1502. c.Transparency = c.Transparency + 1/25
  1503. end
  1504. end
  1505. end
  1506. UNANCHOR = false
  1507. RootPart.Anchored = true
  1508. RootPart.Velocity = VT(0,0,0)
  1509. local ROOTPOS = RootPart.Position
  1510. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1511. WARPED = true
  1512. for i = 1, 25 do
  1513. Swait()
  1514. for _, c in pairs(Character:GetChildren()) do
  1515. if c.ClassName == "Part" then
  1516. c.Transparency = c.Transparency - 1/25
  1517. end
  1518. end
  1519. for _, c in pairs(Weapon:GetChildren()) do
  1520. if c.ClassName == "Part" then
  1521. c.Transparency = c.Transparency - 1/25
  1522. end
  1523. end
  1524. end
  1525. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1526. SHELL.CFrame = RootPart.CFrame
  1527. MakeForm(SHELL,"Ball")
  1528. CreateSound(402981977, SHELL, 5, 1.6, false)
  1529. for i = 1, 10 do
  1530. Swait()
  1531. SHELL.Transparency = SHELL.Transparency - 1/10
  1532. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1533. end
  1534. for i = 1, math.ceil(75/2) do
  1535. Swait()
  1536. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1537. SHELL.CFrame = CF(RootPart.Position)
  1538. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1539. end
  1540. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1541. SHELL.CFrame = CF(RootPart.Position)
  1542. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
  1543. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1544. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1545. for i = 1, 5 do
  1546. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1547. end
  1548. CamShake(7,8)
  1549. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1550. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1551. coroutine.resume(coroutine.create(function()
  1552. CreateSound(743521450,Cam,5,0.6,false)
  1553. for E = 1, 75 do
  1554. Swait()
  1555. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1556. end
  1557. wait(4)
  1558. for E = 1, 25 do
  1559. Swait()
  1560. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1561. end
  1562. SKILLFRAME:Remove()
  1563. end))
  1564. SHELL:remove()
  1565. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1566. SMASHED = true
  1567. wait(1)
  1568. VALUE1 = false
  1569. UNANCHOR = true
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573. end
  1574.  
  1575. function PandorasBox()
  1576. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
  1577. if HITFLOOR ~= nil then
  1578. ATTACK = true
  1579. Rooted = true
  1580. local RINGSPIN = true
  1581. local CONSTRUCTING = true
  1582. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1583. RING.Color = C3(0,0,0)
  1584. MakeForm(RING,"Cyl")
  1585. RING.CFrame = CF(HITPOS)
  1586. CreateSound(402981977, RING, 5, 1.2, false)
  1587. coroutine.resume(coroutine.create(function()
  1588. repeat
  1589. Swait()
  1590. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. until CONSTRUCTING == false
  1598. repeat
  1599. Swait()
  1600. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1601. until RINGSPIN == false
  1602. for i = 1, 25 do
  1603. Swait()
  1604. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1605. RING.Size = RING.Size - VT(0.15,0,0.15)
  1606. --DECAL.Transparency = DECAL.Transparency + 1/25
  1607. RING.Transparency = RING.Transparency + 1/25
  1608. end
  1609. RING:remove()
  1610. end))
  1611. for i = 1, 15 do
  1612. Swait()
  1613. RING.Size = RING.Size + VT(0.75,0,0.75)
  1614. RING.Transparency = RING.Transparency - 1/15
  1615. end
  1616. local BOXSPIN = true
  1617. local PANDORASBOX = IT("Model",Effects)
  1618. PANDORASBOX.Name = "Pandora's Box"
  1619. local BOX = IT("Model",PANDORASBOX)
  1620. BOX.Name = "Body"
  1621. local LID = IT("Model",PANDORASBOX)
  1622. LID.Name = "Lid"
  1623. --BUILDING THE BOX--
  1624. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
  1625. BASE.Color = C3(0,0,0)
  1626. PANDORASBOX.PrimaryPart = BASE
  1627. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1628. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1629. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1630. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1631. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1632. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1633. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1634. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1635. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1636. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1637. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1638. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1639. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1640. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1641. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1642. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1643. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1644. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1645. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1646. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1647. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1648. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1649. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1650. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1651. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1652. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1653. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1654. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1655. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1656. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1657. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1658. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1659. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1660. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
  1661. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1662. -------------
  1663. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1664. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1665. LID.PrimaryPart = LIDPART
  1666. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1667. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1668. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1669. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1670. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1671. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1672. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1673. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1674. local DECAL = IT("Decal",LIDPART)
  1675. DECAL.Face = "Top"
  1676. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1677. DECAL.Color3 = C3(0,0,0)
  1678. --BUILDING THE BOX--
  1679. coroutine.resume(coroutine.create(function()
  1680. repeat
  1681. Swait()
  1682. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1683. until BOXSPIN == false
  1684. end))
  1685. for i = 1, 25 do
  1686. Swait()
  1687. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1688. end
  1689. wait(0.5)
  1690. BOXSPIN = false
  1691. CONSTRUCTING = false
  1692. coroutine.resume(coroutine.create(function()
  1693. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1694. --[[for i = 1, 45 do
  1695. Swait()
  1696. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1697. end-
  1698. LID:remove()]]--
  1699. for _, c in pairs(LID:GetChildren()) do
  1700. if c.ClassName == "Part" then
  1701. c.Anchored = false
  1702. c.CanCollide = true
  1703. if c ~= LIDPART then
  1704. weldBetween(LIDPART,c)
  1705. end
  1706. end
  1707. end
  1708. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1709. Debris:AddItem(LID,15)
  1710. wait(0.5)
  1711. local RANDOMEFFECT = MRANDOM(1,4)
  1712. if RANDOMEFFECT == 1 then
  1713. for i = 1, 45 do
  1714. wait((2-(i/15))/15)
  1715. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1716. end
  1717. wait(1)
  1718. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
  1719. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1720. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1721. for i = 1, 5 do
  1722. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1723. end
  1724. ApplyAoE(BASE.Position,50,1,200,375,false)
  1725. ApplyAoE(BASE.Position,250,35,75,175,false)
  1726. elseif RANDOMEFFECT == 2 then
  1727. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1728. FIELD.CFrame = BASE.CFrame
  1729. MakeForm(FIELD,"Ball")
  1730. for i = 1, 50 do
  1731. Swait()
  1732. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1733. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1734. end
  1735. wait(0.2)
  1736. local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
  1737. coroutine.resume(coroutine.create(function()
  1738. for i = 1, 75 do
  1739. Swait()
  1740. LOOP.Volume = LOOP.Volume + 10/75
  1741. LOOP.Parent = FIELD
  1742. local CHILDREN = workspace:GetDescendants()
  1743. for index, CHILD in pairs(CHILDREN) do
  1744. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1745. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1746. if HUM then
  1747. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1748. if TORSO then
  1749. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1750. HUM.Health = HUM.Health - 0.1
  1751. TORSO.Velocity = VT(0,5,0)
  1752. HUM.PlatformStand = true
  1753. if TORSO.RotVelocity.Magnitude < 15 then
  1754. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1755. end
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. FIELD.Size = FIELD.Size + VT(3,3,3)
  1762. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1763. end
  1764. for i = 1, 500 do
  1765. Swait()
  1766. LOOP.Parent = FIELD
  1767. local CHILDREN = workspace:GetDescendants()
  1768. for index, CHILD in pairs(CHILDREN) do
  1769. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1770. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1771. if HUM then
  1772. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1773. if TORSO then
  1774. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1775. TORSO.Velocity = VT(0,5,0)
  1776. HUM.Health = HUM.Health - 0.1
  1777. HUM.PlatformStand = true
  1778. if TORSO.RotVelocity.Magnitude < 15 then
  1779. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. for i = 1, 25 do
  1788. Swait()
  1789. LOOP.Volume = LOOP.Volume + 10/25
  1790. LOOP.Parent = FIELD
  1791. local CHILDREN = workspace:GetDescendants()
  1792. for index, CHILD in pairs(CHILDREN) do
  1793. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1794. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1795. if HUM then
  1796. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1797. if TORSO then
  1798. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1799. TORSO.Velocity = VT(0,5,0)
  1800. HUM.Health = HUM.Health - 0.1
  1801. HUM.PlatformStand = false
  1802. if TORSO.RotVelocity.Magnitude < 15 then
  1803. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1804. end
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. FIELD.Size = FIELD.Size - VT(3,3,3)
  1811. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1812. end
  1813. FIELD:remove()
  1814. end))
  1815. elseif RANDOMEFFECT == 3 then
  1816. for i = 1, 10 do
  1817. wait(0.15)
  1818. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
  1819. coroutine.resume(coroutine.create(function()
  1820. local MINION = CLONE:Clone()
  1821. MINION.Parent = Effects
  1822. MINION.Name = "Shadow"
  1823. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1824. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1825. for _, c in pairs(MINION:GetChildren()) do
  1826. if c.ClassName == "Part" then
  1827. c.Material = "Neon"
  1828. c.Color = C3(159/255, 111/255, 183/255)
  1829. c.Transparency = 0
  1830. if c.Name == "Head" then
  1831. c:ClearAllChildren()
  1832. local MSH = IT("BlockMesh",c)
  1833. MSH.Scale = VT(20,2,2)
  1834. end
  1835. end
  1836. end
  1837. local TORSO = MINION.Torso
  1838. local HUMAN = MINION.Humanoid
  1839. HUMAN.WalkSpeed = 80
  1840. HUMAN.MaxHealth = math.huge
  1841. HUMAN.Health = math.huge
  1842. HUMAN.DisplayDistanceType = "None"
  1843. HUMAN.Died:connect(function()
  1844.  
  1845. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1846. end)
  1847. wait(1)
  1848. local findNearestTorso = function(POS)
  1849. local list = game.Workspace:GetDescendants()
  1850. local torso = nil
  1851. local dist = 500
  1852. local temp = nil
  1853. local human = nil
  1854. local temp2 = nil
  1855. for x = 1, #list do
  1856. temp2 = list[x]
  1857. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1858. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1859. human = temp2:findFirstChildOfClass("Humanoid")
  1860. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1861. if (temp.Position - POS).magnitude < dist then
  1862. torso = temp
  1863. dist = (temp.Position - POS).magnitude
  1864. end
  1865. end
  1866. end
  1867. end
  1868. return torso, dist
  1869. end
  1870. for i = 1, 40 do
  1871. if HUMAN.Health == 0 then
  1872. break
  1873. end
  1874. wait(0.3)
  1875. local target,dist= findNearestTorso(TORSO.Position)
  1876. if target then
  1877. HUMAN:MoveTo(target.Position)
  1878. if dist < 25 then
  1879. CreateSound(348663022, TORSO, 10, 1, true)
  1880. wait(2)
  1881. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1882. --ANIM:Play()
  1883. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1884. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1885. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
  1886. for i = 1, 5 do
  1887. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1888. end
  1889. break
  1890. end
  1891. end
  1892. end
  1893. MINION:remove()
  1894. end))
  1895. end
  1896. elseif RANDOMEFFECT == 4 then
  1897. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1898. FIELD.Color = C3(0,0,0)
  1899. FIELD.CFrame = BASE.CFrame
  1900. MakeForm(FIELD,"Ball")
  1901. FIELD.CanCollide = true
  1902. for i = 1, 50 do
  1903. Swait()
  1904. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1905. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1906. end
  1907. wait(0.2)
  1908. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1909. coroutine.resume(coroutine.create(function()
  1910. local E = 0
  1911. for i = 1, 75 do
  1912. E = E + 1
  1913. Swait()
  1914. if E >= 35 then
  1915. E = 0
  1916. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1917. end
  1918. LOOP.Volume = LOOP.Volume + 10/75
  1919. LOOP.Parent = FIELD
  1920. local CHILDREN = workspace:GetDescendants()
  1921. for index, CHILD in pairs(CHILDREN) do
  1922. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1923. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1924. if HUM then
  1925. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1926. if TORSO then
  1927. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1928. for _, c in pairs(CHILD:GetChildren()) do
  1929. if c:IsA("BasePart") then
  1930. local bv = Instance.new("BodyVelocity")
  1931. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1932. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1933. bv.Parent = c
  1934. Debris:AddItem(bv,0.05)
  1935. end
  1936. end
  1937. HUM.Health = HUM.Health - 0.3
  1938. end
  1939. end
  1940. end
  1941. end
  1942. end
  1943. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1944. end
  1945. for i = 1, 180 do
  1946. E = E + 1
  1947. Swait()
  1948. if E >= 35 then
  1949. E = 0
  1950. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1951. end
  1952. LOOP.Parent = FIELD
  1953. local CHILDREN = workspace:GetDescendants()
  1954. for index, CHILD in pairs(CHILDREN) do
  1955. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1956. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1957. if HUM then
  1958. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1959. if TORSO then
  1960. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1961. for _, c in pairs(CHILD:GetChildren()) do
  1962. if c:IsA("BasePart") then
  1963. local bv = Instance.new("BodyVelocity")
  1964. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1965. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1966. bv.Parent = c
  1967. Debris:AddItem(bv,0.05)
  1968. end
  1969. end
  1970. HUM.Health = HUM.Health - 0.3
  1971. end
  1972. end
  1973. end
  1974. end
  1975. end
  1976. end
  1977. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1978. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
  1979. for i = 1, 5 do
  1980. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1981. end
  1982. FIELD:remove()
  1983. end))
  1984. elseif RANDOMEFFECT == 5 then
  1985. end
  1986. wait(0.5)
  1987. for i = 1, 25 do
  1988. Swait()
  1989. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1990. end
  1991. PANDORASBOX:remove()
  1992. RINGSPIN = false
  1993. end))
  1994. ATTACK = false
  1995. Rooted = false
  1996. end
  1997. end
  1998.  
  1999. function Taunt()
  2000. ATTACK = true
  2001. local LAUGH = nil
  2002. coroutine.resume(coroutine.create(function()
  2003. repeat
  2004. Swait()
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. until LAUGH ~= nil
  2012. repeat
  2013. Swait()
  2014. LAUGH.Parent = Head
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. until LAUGH.Playing == false
  2022. ATTACK = false
  2023. end))
  2024. wait(0.1)
  2025. LAUGH = CreateSound(1543318456, Head, 10, 2, false)
  2026. end
  2027.  
  2028. function ORAORA()
  2029. ATTACK = true
  2030. Rooted = false
  2031. ORA:Play()
  2032. sick.Volume = 0
  2033. for _, c in pairs(Character:GetChildren()) do
  2034. if c:FindFirstChild("face") then
  2035. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  2036. end
  2037. end
  2038. repeat
  2039. if COMBO == 1 then
  2040. COMBO = 2
  2041. for i=0, 0.03, 0.15 / Animation_Speed do
  2042. Swait()
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2049. end
  2050. local FIST = PUNCH(LeftArm)
  2051. for i=0, 0.03, 0.15 / Animation_Speed do
  2052. Swait()
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2059. end
  2060. FIST:Disconnect()
  2061. else
  2062. COMBO = 1
  2063. for i=0, 0.03, 0.15 / Animation_Speed do
  2064. Swait()
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2071. end
  2072. local FIST = PUNCH(RightArm)
  2073. for i=0, 0.03, 0.15 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2081. end
  2082. FIST:Disconnect()
  2083. end
  2084. until ORA.Playing == false
  2085. for _, c in pairs(Character:GetChildren()) do
  2086. if c:FindFirstChild("face") then
  2087. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2088. end
  2089. end
  2090. sick.Volume = 2.5
  2091. ATTACK = false
  2092. Rooted = false
  2093. end
  2094.  
  2095. function kICKS()
  2096. ATTACK = true
  2097. Rooted = false
  2098. muda:Play()
  2099. local KICK = PUNCH(LeftLeg)
  2100. local KICK2 = PUNCH(RightLeg)
  2101. for i=0, 9, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2106. end
  2107. KICK:Disconnect()
  2108. KICK2:Disconnect()
  2109. muda:Stop()
  2110. ATTACK = false
  2111. Rooted = false
  2112. end
  2113.  
  2114. --//=================================\\
  2115. --|| ASSIGN THINGS TO KEYS
  2116. --\\=================================//
  2117. function MouseDown(Mouse)
  2118. HOLD = true
  2119. if ATTACK == false then
  2120. end
  2121. end
  2122.  
  2123. Mouse.Button1Down:connect(function(NEWKEY)
  2124. if ATTACK == false then
  2125. Yeet()
  2126. end
  2127. end)
  2128.  
  2129. function MouseUp(Mouse)
  2130. HOLD = false
  2131. end
  2132.  
  2133. function KeyDown(Key)
  2134. KEYHOLD = true
  2135. if Key == "z" and ATTACK == false then
  2136. MagicMissiles()
  2137. end
  2138.  
  2139. if Key == "b" and ATTACK == false then
  2140. TimesUp()
  2141. end
  2142.  
  2143. if Key == "f" and ATTACK == false then
  2144. kICKS()
  2145. end
  2146.  
  2147. if Key == "c" and ATTACK == false then
  2148. ChainPunch()
  2149. end
  2150.  
  2151. if Key == "v" and ATTACK == false then
  2152. WarpMeteor()
  2153. end
  2154.  
  2155. if Key == "x" and ATTACK == false then
  2156. PandorasBox()
  2157. end
  2158.  
  2159. if Key == "e" and ATTACK == false then
  2160. ORAORA()
  2161. end
  2162.  
  2163. if Key == "t" and ATTACK == false then
  2164. Taunt()
  2165. end
  2166. end
  2167.  
  2168. function KeyUp(Key)
  2169. KEYHOLD = false
  2170. end
  2171.  
  2172. Mouse.Button1Down:connect(function(NEWKEY)
  2173. MouseDown(NEWKEY)
  2174. end)
  2175. Mouse.Button1Up:connect(function(NEWKEY)
  2176. MouseUp(NEWKEY)
  2177. end)
  2178. Mouse.KeyDown:connect(function(NEWKEY)
  2179. KeyDown(NEWKEY)
  2180. end)
  2181. Mouse.KeyUp:connect(function(NEWKEY)
  2182. KeyUp(NEWKEY)
  2183. end)
  2184.  
  2185. --//=================================\\
  2186. --\\=================================//
  2187.  
  2188.  
  2189. function unanchor()
  2190. if UNANCHOR == true then
  2191. RootPart.Anchored = false
  2192. end
  2193. g = Character:GetChildren()
  2194. for i = 1, #g do
  2195. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2196. g[i].Anchored = false
  2197. end
  2198. end
  2199. g = Weapon:GetChildren()
  2200. for i = 1, #g do
  2201. if g[i].ClassName == "Part" then
  2202. g[i].Anchored = false
  2203. end
  2204. end
  2205. end
  2206.  
  2207.  
  2208. --//=================================\\
  2209. --|| WRAP THE WHOLE SCRIPT UP
  2210. --\\=================================//
  2211. local FF = IT("ForceField",Character)
  2212. FF.Visible = false
  2213.  
  2214. Humanoid.Changed:connect(function(Jump)
  2215. if Jump == "Jump" and (Disable_Jump == true) then
  2216. Humanoid.Jump = false
  2217. end
  2218. end)
  2219.  
  2220. while true do
  2221. Swait()
  2222. script.Parent = WEAPONGUI
  2223. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2224. v:Stop();
  2225. end
  2226. ANIMATE.Parent = nil
  2227. SINE = SINE + CHANGE*1.5
  2228. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2229. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2230. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2231. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2232. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2233. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2234. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2235. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2236. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2237. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2238. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2239. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. end
  2243. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2244. ANIM = "Jump"
  2245. if ATTACK == false then
  2246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2252. end
  2253. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2254. ANIM = "Fall"
  2255. if ATTACK == false then
  2256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2262. end
  2263. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2264. ANIM = "Idle"
  2265. if ATTACK == false then
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. end
  2273. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2274. ANIM = "Walk"
  2275. if ATTACK == false then
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282. end
  2283. end
  2284. unanchor()
  2285. Humanoid.MaxHealth = "inf"
  2286. Humanoid.Health = "inf"
  2287. if Rooted == false then
  2288. Disable_Jump = false
  2289. Humanoid.WalkSpeed = Speed
  2290. elseif Rooted == true then
  2291. Disable_Jump = true
  2292. Humanoid.WalkSpeed = 0
  2293. end
  2294. for _, c in pairs(Character:GetChildren()) do
  2295. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2296. c.Material = "Fabric"
  2297. if c:FindFirstChildOfClass("ParticleEmitter") then
  2298. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2299. end
  2300. if c ~= Head then
  2301. c.Color = C3(0,0,0)
  2302. else
  2303. c.Color = C3(1,1,1)
  2304. end
  2305. if c == Head then
  2306. if c:FindFirstChild("face") then
  2307. c.face:remove()
  2308. end
  2309. end
  2310. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2311. c:remove()
  2312. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2313. c:remove()
  2314. end
  2315. end
  2316. sick.SoundId = "rbxassetid://"..SONG
  2317. sick.Looped = true
  2318. sick.Pitch = 1
  2319. sick.Volume = 5
  2320. sick.Parent = Torso
  2321. sick:Resume()
  2322. --sick.Playing = false
  2323. Humanoid.Name = "Pandora = "..Player.Name
  2324. end
  2325.  
  2326. --//=================================\\
  2327. --\\=================================//
  2328.  
  2329.  
  2330.  
  2331.  
  2332.  
  2333. --//====================================================\\--
  2334. --|| END OF SCRIPT
  2335. --\\====================================================//--
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